AddCSLuaFile()



if CLIENT then

	SWEP.PrintName = "'Tosser' SMG"

	SWEP.Slot = 2

	SWEP.SlotPos = 0



	SWEP.HUD3DBone = "ValveBiped.base"

	SWEP.HUD3DPos = Vector(1.5, 0.25, -2)

	SWEP.HUD3DScale = 0.02



	SWEP.ViewModelFlip = false

	SWEP.ViewModelFOV = 60

end



SWEP.Base = "weapon_zs_base"



SWEP.HoldType = "smg"



SWEP.ViewModel = "models/weapons/c_smg1.mdl"

SWEP.WorldModel = "models/weapons/w_smg1.mdl"

SWEP.UseHands = true



SWEP.CSMuzzleFlashes = false



SWEP.ReloadSound = Sound("Weapon_SMG1.Reload")

SWEP.Primary.Sound = Sound("Weapon_AR2.NPC_Single")

SWEP.Primary.Damage = 15

SWEP.Primary.NumShots = 1

SWEP.Primary.Delay = 0.15



SWEP.Primary.ClipSize = 25

SWEP.Primary.Automatic = true

SWEP.Primary.Ammo = "smg1"

GAMEMODE:SetupDefaultClip(SWEP.Primary)



SWEP.Primary.Gesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1

SWEP.ReloadGesture = ACT_HL2MP_GESTURE_RELOAD_SMG1



SWEP.ConeMax = 0.055

SWEP.ConeMin = 0.029



SWEP.WalkSpeed = SPEED_NORMAL



--SWEP.IronSightsPos = Vector(-6.42, 4, 2.53)

SWEP.IronSightsPos = Vector(-6.425, 5, 1.02)

