--[[
	EXECUTABLE_PATH/netvars.log
	yolo | STEAM_0:1:25681613 <68.35.220.66:27005> | [21-10-13 02:07:51AM]
	===BadFile===
]]

DT_TestTraceline
      m_clrRender      [0x58]
      m_vecOrigin      [0x334]
      m_angRotation[0]      [0x340]
      m_angRotation[1]      [0x344]
      m_angRotation[2]      [0x348]
      moveparent      [0x18c]
DT_TEWorldDecal
      baseclass      [0x0]
      m_vecOrigin      [0x10]
      m_nIndex      [0x1c]
DT_TESpriteSpray
      baseclass      [0x0]
      m_vecOrigin      [0x10]
      m_vecDirection      [0x1c]
      m_nModelIndex      [0x28]
      m_fNoise      [0x30]
      m_nCount      [0x34]
      m_nSpeed      [0x2c]
DT_TESprite
      baseclass      [0x0]
      m_vecOrigin      [0x10]
      m_nModelIndex      [0x1c]
      m_fScale      [0x20]
      m_nBrightness      [0x24]
DT_TESparks
      baseclass      [0x0]
      m_nMagnitude      [0x1c]
      m_nTrailLength      [0x20]
      m_vecDir      [0x24]
DT_TESmoke
      baseclass      [0x0]
      m_vecOrigin      [0x10]
      m_nModelIndex      [0x1c]
      m_fScale      [0x20]
      m_nFrameRate      [0x24]
DT_TEShowLine
      baseclass      [0x0]
      m_vecEnd      [0x1c]
DT_TEProjectedDecal
      baseclass      [0x0]
      m_vecOrigin      [0x10]
      m_angRotation      [0x1c]
      m_flDistance      [0x28]
      m_nIndex      [0x2c]
DT_TEPlayerDecal
      baseclass      [0x0]
      m_vecOrigin      [0x14]
      m_nEntity      [0x20]
      m_nPlayer      [0x10]
DT_TEPhysicsProp
      baseclass      [0x0]
      m_vecOrigin      [0x10]
      m_angRotation[0]      [0x1c]
      m_angRotation[1]      [0x20]
      m_angRotation[2]      [0x24]
      m_vecVelocity      [0x28]
      m_nModelIndex      [0x34]
      m_nFlags      [0x3c]
      m_nSkin      [0x38]
      m_nEffects      [0x40]
DT_TEParticleSystem
      baseclass      [0x0]
      m_vecOrigin[0]      [0x10]
      m_vecOrigin[1]      [0x14]
      m_vecOrigin[2]      [0x18]
DT_TEMuzzleFlash
      baseclass      [0x0]
      m_vecOrigin      [0x10]
      m_vecAngles      [0x1c]
      m_flScale      [0x28]
      m_nType      [0x2c]
DT_TELargeFunnel
      baseclass      [0x0]
      m_nModelIndex      [0x1c]
      m_nReversed      [0x20]
DT_TEKillPlayerAttachments
      baseclass      [0x0]
      m_nPlayer      [0x10]
DT_TEImpact
      baseclass      [0x0]
      m_vecOrigin      [0x10]
      m_vecNormal      [0x1c]
      m_iType      [0x28]
      m_ucFlags      [0x2c]
DT_TEGlowSprite
      baseclass      [0x0]
      m_vecOrigin      [0x10]
      m_nModelIndex      [0x1c]
      m_fScale      [0x20]
      m_fLife      [0x24]
      m_nBrightness      [0x28]
DT_TEShatterSurface
      baseclass      [0x0]
      m_vecOrigin      [0x10]
      m_vecAngles      [0x1c]
      m_vecForce      [0x28]
      m_vecForcePos      [0x34]
      m_flWidth      [0x40]
      m_flHeight      [0x44]
      m_flShardSize      [0x48]
      m_nSurfaceType      [0x50]
      m_uchFrontColor[0]      [0x54]
      m_uchFrontColor[1]      [0x55]
      m_uchFrontColor[2]      [0x56]
      m_uchBackColor[0]      [0x57]
      m_uchBackColor[1]      [0x58]
      m_uchBackColor[2]      [0x59]
DT_TEFootprintDecal
      baseclass      [0x0]
      m_vecOrigin      [0x10]
      m_vecDirection      [0x1c]
      m_nEntity      [0x34]
      m_nIndex      [0x38]
      m_chMaterialType      [0x3c]
DT_TEFizz
      baseclass      [0x0]
      m_nEntity      [0x10]
      m_nModelIndex      [0x14]
      m_nDensity      [0x18]
      m_nCurrent      [0x1c]
DT_TEExplosion
      baseclass      [0x0]
      m_nModelIndex      [0x1c]
      m_fScale      [0x20]
      m_nFrameRate      [0x24]
      m_nFlags      [0x28]
      m_vecNormal      [0x2c]
      m_chMaterialType      [0x38]
      m_nRadius      [0x3c]
      m_nMagnitude      [0x40]
DT_TEEnergySplash
      m_vecPos      [0x10]
      m_vecDir      [0x1c]
      m_bExplosive      [0x28]
DT_TEEffectDispatch
      baseclass      [0x0]
      m_EffectData      [0x10]
DT_TEDynamicLight
      baseclass      [0x0]
      m_vecOrigin      [0x10]
      r      [0x20]
      g      [0x24]
      b      [0x28]
      exponent      [0x2c]
      m_fRadius      [0x1c]
      m_fTime      [0x30]
      m_fDecay      [0x34]
DT_TEDecal
      baseclass      [0x0]
      m_vecOrigin      [0x10]
      m_vecStart      [0x1c]
      m_nEntity      [0x28]
      m_nHitbox      [0x2c]
      m_nIndex      [0x30]
DT_TEClientProjectile
      baseclass      [0x0]
      m_vecOrigin      [0x10]
      m_vecVelocity      [0x1c]
      m_nModelIndex      [0x28]
      m_nLifeTime      [0x2c]
      m_hOwner      [0x30]
DT_TEBubbleTrail
      baseclass      [0x0]
      m_vecMins      [0x10]
      m_vecMaxs      [0x1c]
      m_nModelIndex      [0x2c]
      m_flWaterZ      [0x28]
      m_nCount      [0x30]
      m_fSpeed      [0x34]
DT_TEBubbles
      baseclass      [0x0]
      m_vecMins      [0x10]
      m_vecMaxs      [0x1c]
      m_nModelIndex      [0x2c]
      m_fHeight      [0x28]
      m_nCount      [0x30]
      m_fSpeed      [0x34]
DT_TEBSPDecal
      baseclass      [0x0]
      m_vecOrigin      [0x10]
      m_nEntity      [0x1c]
      m_nIndex      [0x20]
DT_TEBreakModel
      baseclass      [0x0]
      m_vecOrigin      [0x10]
      m_angRotation[0]      [0x1c]
      m_angRotation[1]      [0x20]
      m_angRotation[2]      [0x24]
      m_vecSize      [0x28]
      m_vecVelocity      [0x34]
      m_nModelIndex      [0x44]
      m_nRandomization      [0x40]
      m_nCount      [0x48]
      m_fTime      [0x4c]
      m_nFlags      [0x50]
DT_TEBloodStream
      baseclass      [0x0]
      m_vecDirection      [0x1c]
      r      [0x28]
      g      [0x2c]
      b      [0x30]
      a      [0x34]
      m_nAmount      [0x38]
DT_TEBloodSprite
      m_vecOrigin      [0x10]
      m_vecDirection      [0x1c]
      r      [0x28]
      g      [0x2c]
      b      [0x30]
      a      [0x34]
      m_nSprayModel      [0x3c]
      m_nDropModel      [0x38]
      m_nSize      [0x40]
DT_TEBeamSpline
      m_nPoints      [0xd0]
      m_vecPoints[0]      [0x10]
      m_vecPoints      [0x0]
DT_TEBeamRingPoint
      baseclass      [0x0]
      m_vecCenter      [0x4c]
      m_flStartRadius      [0x58]
      m_flEndRadius      [0x5c]
DT_TEBeamRing
      baseclass      [0x0]
      m_nStartEntity      [0x4c]
      m_nEndEntity      [0x50]
DT_TEBeamPoints
      baseclass      [0x0]
      m_vecStartPoint      [0x4c]
      m_vecEndPoint      [0x58]
DT_TEBeamLaser
      baseclass      [0x0]
      m_nStartEntity      [0x4c]
      m_nEndEntity      [0x50]
DT_TEBeamFollow
      baseclass      [0x0]
      m_iEntIndex      [0x4c]
DT_TEBeamEnts
      baseclass      [0x0]
      m_nStartEntity      [0x4c]
      m_nEndEntity      [0x50]
DT_TEBeamEntPoint
      baseclass      [0x0]
      m_nStartEntity      [0x4c]
      m_nEndEntity      [0x50]
      m_vecStartPoint      [0x54]
      m_vecEndPoint      [0x60]
DT_BaseBeam
      m_nModelIndex      [0x10]
      m_nHaloIndex      [0x14]
      m_nStartFrame      [0x18]
      m_nFrameRate      [0x1c]
      m_fLife      [0x20]
      m_fWidth      [0x24]
      m_fEndWidth      [0x28]
      m_nFadeLength      [0x2c]
      m_fAmplitude      [0x30]
      m_nSpeed      [0x44]
      r      [0x34]
      g      [0x38]
      b      [0x3c]
      a      [0x40]
      m_nFlags      [0x48]
DT_TEArmorRicochet
      baseclass      [0x0]
DT_TEMetalSparks
      m_vecPos      [0x10]
      m_vecDir      [0x1c]
DT_SteamJet
      baseclass      [0x0]
      m_SpreadSpeed      [0xf44]
      m_Speed      [0xf48]
      m_StartSize      [0xf4c]
      m_EndSize      [0xf50]
      m_Rate      [0xf54]
      m_JetLength      [0xf58]
      m_bEmit      [0xf5c]
      m_bFaceLeft      [0xf64]
      m_nType      [0xf60]
      m_spawnflags      [0xf68]
      m_flRollSpeed      [0xf6c]
DT_SmokeStack
      baseclass      [0x0]
      m_SpreadSpeed      [0xf94]
      m_Speed      [0xf98]
      m_StartSize      [0xf9c]
      m_EndSize      [0xfa0]
      m_Rate      [0xfa4]
      m_JetLength      [0xfa8]
      m_bEmit      [0xfac]
      m_flBaseSpread      [0xfb0]
      m_flTwist      [0x1004]
      m_flRollSpeed      [0x1040]
      m_iMaterialModel      [0x1008]
      m_AmbientLight.m_vPos      [0xfb4]
      m_AmbientLight.m_vColor      [0xfc0]
      m_AmbientLight.m_flIntensity      [0xfcc]
      m_DirLight.m_vPos      [0xfd0]
      m_DirLight.m_vColor      [0xfdc]
      m_DirLight.m_flIntensity      [0xfe8]
      m_vWind      [0xff8]
DT_DustTrail
      baseclass      [0x0]
      m_SpawnRate      [0xf44]
      m_Color      [0xf48]
      m_ParticleLifetime      [0xf58]
      m_StopEmitTime      [0xf60]
      m_MinSpeed      [0xf64]
      m_MaxSpeed      [0xf68]
      m_MinDirectedSpeed      [0xf6c]
      m_MaxDirectedSpeed      [0xf70]
      m_StartSize      [0xf74]
      m_EndSize      [0xf78]
      m_SpawnRadius      [0xf7c]
      m_bEmit      [0xf8c]
      m_Opacity      [0xf54]
DT_FireTrail
      baseclass      [0x0]
      m_nAttachment      [0xf44]
      m_flLifetime      [0xf48]
DT_SporeTrail
      baseclass      [0x0]
      m_flSpawnRate      [0xf4c]
      m_vecEndColor      [0xf40]
      m_flParticleLifetime      [0xf50]
      m_flStartSize      [0xf54]
      m_flEndSize      [0xf58]
      m_flSpawnRadius      [0xf5c]
      m_bEmit      [0xf6c]
DT_SporeExplosion
      baseclass      [0x0]
      m_flSpawnRate      [0xf44]
      m_flParticleLifetime      [0xf48]
      m_flStartSize      [0xf4c]
      m_flEndSize      [0xf50]
      m_flSpawnRadius      [0xf54]
      m_bEmit      [0xf5c]
      m_bDontRemove      [0xf5d]
DT_RocketTrail
      baseclass      [0x0]
      m_SpawnRate      [0xf44]
      m_StartColor      [0xf48]
      m_EndColor      [0xf54]
      m_ParticleLifetime      [0xf64]
      m_StopEmitTime      [0xf68]
      m_MinSpeed      [0xf6c]
      m_MaxSpeed      [0xf70]
      m_StartSize      [0xf74]
      m_EndSize      [0xf78]
      m_SpawnRadius      [0xf7c]
      m_bEmit      [0xf8c]
      m_nAttachment      [0xf90]
      m_Opacity      [0xf60]
      m_bDamaged      [0xf8d]
      m_flFlareScale      [0xfa0]
DT_SmokeTrail
      baseclass      [0x0]
      m_SpawnRate      [0xf44]
      m_StartColor      [0xf48]
      m_EndColor      [0xf54]
      m_ParticleLifetime      [0xf64]
      m_StopEmitTime      [0xf68]
      m_MinSpeed      [0xf6c]
      m_MaxSpeed      [0xf70]
      m_MinDirectedSpeed      [0xf74]
      m_MaxDirectedSpeed      [0xf78]
      m_StartSize      [0xf7c]
      m_EndSize      [0xf80]
      m_SpawnRadius      [0xf84]
      m_bEmit      [0xf94]
      m_nAttachment      [0xf98]
      m_Opacity      [0xf60]
DT_PropVehicleDriveable
      baseclass      [0x0]
      m_hPlayer      [0x128c]
      m_nSpeed      [0x1290]
      m_nRPM      [0x1294]
      m_flThrottle      [0x1298]
      m_nBoostTimeLeft      [0x129c]
      m_nHasBoost      [0x12a0]
      m_nScannerDisabledWeapons      [0x12a4]
      m_nScannerDisabledVehicle      [0x12a8]
      m_bEnterAnimOn      [0x12c8]
      m_bExitAnimOn      [0x12c9]
      m_bUnableToFire      [0x1319]
      m_vecEyeExitEndpoint      [0x130c]
      m_bHasGun      [0x1318]
      m_vecGunCrosshair      [0x12d0]
DT_ParticleSmokeGrenade
      baseclass      [0x0]
      m_flSpawnTime      [0xf54]
      m_FadeStartTime      [0xf58]
      m_FadeEndTime      [0xf5c]
      m_CurrentStage      [0xf44]
DT_ParticleFire
      m_vOrigin      [0xf4c]
      m_vDirection      [0xf58]
DT_MovieExplosion
      baseclass      [0x0]
DT_TEGaussExplosion
      baseclass      [0x0]
      m_nType      [0x1c]
      m_vecDirection      [0x20]
DT_QuadraticBeam
      baseclass      [0x0]
      m_targetPosition      [0xe58]
      m_controlPosition      [0xe64]
      m_scrollRate      [0xe70]
      m_flWidth      [0xe74]
DT_Embers
      baseclass      [0x0]
      m_nDensity      [0xe58]
      m_nLifetime      [0xe5c]
      m_nSpeed      [0xe60]
      m_bEmit      [0xe64]
DT_EnvWind
      baseclass      [0x0]
      m_EnvWindShared      [0xe58]
DT_Precipitation
      baseclass      [0x0]
      m_nPrecipType      [0xe80]
DT_BaseTempEntity
DT_NextBot
      baseclass      [0x0]
DT_WeaponStunStick
      baseclass      [0x0]
      m_bActive      [0x13b4]
DT_WeaponSMG1
      baseclass      [0x0]
DT_Weapon_SLAM
      baseclass      [0x0]
      m_tSlamState      [0x1360]
      m_bDetonatorArmed      [0x1364]
      m_bNeedDetonatorDraw      [0x1365]
      m_bNeedDetonatorHolster      [0x1366]
      m_bNeedReload      [0x1367]
      m_bClearReload      [0x1368]
      m_bThrowSatchel      [0x1369]
      m_bAttachSatchel      [0x136a]
      m_bAttachTripmine      [0x136b]
DT_WeaponShotgun
      baseclass      [0x0]
      m_bNeedPump      [0x1360]
      m_bDelayedFire1      [0x1361]
      m_bDelayedFire2      [0x1362]
      m_bDelayedReload      [0x1363]
DT_WeaponRPG
      baseclass      [0x0]
      m_bInitialStateUpdate      [0x136c]
      m_bGuiding      [0x136d]
      m_bHideGuiding      [0x136e]
      m_hMissile      [0x1370]
      m_vecLaserDot      [0x1374]
DT_LaserDot
      baseclass      [0x0]
DT_WeaponPistol
      baseclass      [0x0]
      m_flSoonestPrimaryAttack      [0x1368]
      m_flLastAttackTime      [0x136c]
      m_flAccuracyPenalty      [0x1370]
      m_nNumShotsFired      [0x1374]
DT_WeaponPhysCannon
      baseclass      [0x0]
      m_bActive      [0x1678]
      m_hAttachedObject      [0x1378]
      m_attachedPositionObjectSpace      [0x136c]
      m_attachedAnglesPlayerSpace[0]      [0x1360]
      m_attachedAnglesPlayerSpace[1]      [0x1364]
      m_attachedAnglesPlayerSpace[2]      [0x1368]
      m_EffectState      [0x167c]
      m_bOpen      [0x1680]
DT_BaseHL2MPCombatWeapon
      baseclass      [0x0]
DT_BaseHL2MPBludgeonWeapon
      baseclass      [0x0]
DT_HL2MPMachineGun
      baseclass      [0x0]
DT_WeaponHL2MPBase
      baseclass      [0x0]
DT_WeaponFrag
      baseclass      [0x0]
      m_bRedraw      [0x1360]
      m_fDrawbackFinished      [0x1368]
      m_AttackPaused      [0x1364]
DT_WeaponCrowbar
      baseclass      [0x0]
DT_WeaponCrossbow
      baseclass      [0x0]
      m_bInZoom      [0x1364]
      m_bMustReload      [0x1365]
DT_WeaponAR2
      baseclass      [0x0]
DT_Weapon357
      baseclass      [0x0]
DT_HL2MPGameRulesProxy
      baseclass      [0x0]
      hl2mp_gamerules_data      [0x0]
DT_TEHL2MPFireBullets
      m_vecOrigin      [0x14]
      m_vecDir      [0x20]
      m_iAmmoID      [0x2c]
      m_iSeed      [0x34]
      m_iShots      [0x3c]
      m_iPlayer      [0x10]
      m_iWeaponIndex      [0x30]
      m_flSpread      [0x38]
      m_bDoImpacts      [0x40]
      m_bDoTracers      [0x41]
      m_TracerType      [0x42]
DT_TEPlayerAnimEvent
      m_hPlayer      [0x10]
      m_iEvent      [0x14]
      m_nData      [0x18]
DT_HL2MPRagdoll
      m_vecRagdollOrigin      [0x1300]
      m_hPlayer      [0x12f0]
      m_nModelIndex      [0x8c]
      m_nForceBone      [0xea0]
      m_vecForce      [0xe94]
      m_vecRagdollVelocity      [0x12f4]
DT_HL2MP_Player
      baseclass      [0x0]
      hl2mplocaldata      [0x0]
      hl2mpnonlocaldata      [0x0]
      m_hRagdoll      [0x2748]
      m_iSpawnInterpCounter      [0x278c]
      m_iPlayerSoundType      [0x2794]
      m_fIsWalking      [0x27a4]
DT_CrossbowBolt
      baseclass      [0x0]
DT_WeaponHopwire
      baseclass      [0x0]
DT_WeaponOldManHarpoon
      baseclass      [0x0]
DT_WeaponCitizenSuitcase
      baseclass      [0x0]
DT_WeaponCitizenPackage
      baseclass      [0x0]
DT_WeaponAlyxGun
      baseclass      [0x0]
DT_WeaponCubemap
      baseclass      [0x0]
DT_WeaponGaussGun
      baseclass      [0x0]
DT_WeaponAnnabelle
      baseclass      [0x0]
DT_Flaregun
      baseclass      [0x0]
DT_WeaponBugBait
      baseclass      [0x0]
DT_WeaponBinoculars
      baseclass      [0x0]
DT_WeaponCycler
      baseclass      [0x0]
DT_VortigauntEffectDispel
      baseclass      [0x0]
      m_bFadeOut      [0xe64]
DT_VortigauntChargeToken
      baseclass      [0x0]
      m_bFadeOut      [0xe60]
DT_NPC_Vortigaunt
      baseclass      [0x0]
      m_flBlueEndFadeTime      [0x1cfc]
      m_bIsBlue      [0x1cf8]
      m_bIsBlack      [0x1d00]
DT_PropVehiclePrisonerPod
      baseclass      [0x0]
      m_hPlayer      [0x1294]
      m_bEnterAnimOn      [0x129c]
      m_bExitAnimOn      [0x129d]
      m_vecEyeExitEndpoint      [0x12a0]
      m_bLimitView      [0x129e]
DT_PropCrane
      baseclass      [0x0]
      m_hPlayer      [0x128c]
      m_bMagnetOn      [0x12a4]
      m_bEnterAnimOn      [0x1294]
      m_bExitAnimOn      [0x1295]
      m_vecEyeExitEndpoint      [0x1298]
DT_PropCannon
      baseclass      [0x0]
      m_hPlayer      [0x128c]
      m_bEnterAnimOn      [0x1294]
      m_bExitAnimOn      [0x1295]
      m_vecEyeExitEndpoint      [0x1298]
DT_PropAirboat
      baseclass      [0x0]
      m_bHeadlightIsOn      [0x13cc]
      m_nAmmoCount      [0x13d0]
      m_nExactWaterLevel      [0x13d8]
      m_nWaterLevel      [0x178]
      m_vecPhysVelocity      [0x1758]
DT_Flare
      baseclass      [0x0]
      m_flTimeBurnOut      [0x1ddc]
      m_flScale      [0x1de0]
      m_bLight      [0x1de4]
      m_bSmoke      [0x1de5]
      m_bPropFlare      [0x1de6]
DT_TEConcussiveExplosion
      baseclass      [0x0]
      m_vecNormal      [0x1c]
      m_flScale      [0x28]
      m_nRadius      [0x2c]
      m_nMagnitude      [0x30]
DT_NPC_Strider
      baseclass      [0x0]
      m_vecHitPos      [0x1d4c]
      m_vecIKTarget[0]      [0x1d58]
      m_vecIKTarget[1]      [0x1d64]
      m_vecIKTarget[2]      [0x1d70]
      m_vecIKTarget[3]      [0x1d7c]
      m_vecIKTarget[4]      [0x1d88]
      m_vecIKTarget[5]      [0x1d94]
DT_ScriptIntro
      baseclass      [0x0]
      m_vecCameraView      [0xeb8]
      m_vecCameraViewAngles      [0xec4]
      m_iBlendMode      [0xed0]
      m_iNextBlendMode      [0xed4]
      m_flNextBlendTime      [0xed8]
      m_flBlendStartTime      [0xedc]
      m_bActive      [0xee0]
      m_iFOV      [0xe5c]
      m_iNextFOV      [0xe58]
      m_iStartFOV      [0xe64]
      m_flNextFOVBlendTime      [0xe68]
      m_flFOVBlendStartTime      [0xe6c]
      m_bAlternateFOV      [0xe70]
      m_flFadeAlpha      [0xef4]
      m_flFadeColor[0]      [0xee8]
      m_flFadeColor      [0x0]
      m_flFadeDuration      [0xefc]
      m_hCameraEntity      [0xee4]
DT_RotorWashEmitter
      baseclass      [0x0]
      m_flAltitude      [0xe58]
DT_PropCombineBall
      baseclass      [0x0]
      m_bEmit      [0x1294]
      m_flRadius      [0x1298]
      m_bHeld      [0x129c]
      m_bLaunched      [0x129d]
DT_PlasmaBeamNode
      baseclass      [0x0]
      m_vecVelocity      [0xf0]
      m_bSprayOn      [0xe58]
DT_RollerMine
      baseclass      [0x0]
      m_bIsOpen      [0x1cf8]
      m_flActiveTime      [0x1cfc]
      m_bHackedByAlyx      [0x1d00]
      m_bPowerDown      [0x1d01]
DT_NPC_Manhack
      baseclass      [0x0]
      m_nEnginePitch1      [0x1d04]
      m_flEnginePitch1Time      [0x1d0c]
      m_nEnginePitch2      [0x1d08]
      m_flEnginePitch2Time      [0x1d10]
DT_CombineGunship
      baseclass      [0x0]
      m_vecHitPos      [0x1d48]
DT_NPC_AntlionGuard
      baseclass      [0x0]
      m_bCavernBreed      [0x1cf8]
      m_bInCavern      [0x1cf9]
      m_iBleedingLevel      [0x1d00]
DT_InfoTeleporterCountdown
      baseclass      [0x0]
      m_bCountdownStarted      [0xe58]
      m_bDisabled      [0xe59]
      m_flStartTime      [0xe5c]
      m_flTimeRemaining      [0xe60]
DT_MortarShell
      baseclass      [0x0]
      m_flLifespan      [0xe64]
      m_flRadius      [0xe68]
      m_vecSurfaceNormal      [0xe70]
DT_EnvStarfield
      baseclass      [0x0]
      m_bOn      [0xe5c]
      m_flDensity      [0xe60]
DT_EnvHeadcrabCanister
      baseclass      [0x0]
      m_Shared      [0x1288]
      m_bLanded      [0x1300]
DT_AlyxEmpEffect
      baseclass      [0x0]
      m_nState      [0xe58]
      m_flDuration      [0xe5c]
      m_flStartTime      [0xe60]
DT_Corpse
      baseclass      [0x0]
      m_nReferencePlayer      [0x1288]
DT_CitadelEnergyCore
      baseclass      [0x0]
      m_flScale      [0xe58]
      m_nState      [0xe5c]
      m_flDuration      [0xe60]
      m_flStartTime      [0xe64]
      m_spawnflags      [0xe68]
DT_HL2_Player
      baseclass      [0x0]
      m_HL2Local      [0x2680]
      m_fIsSprinting      [0x26e8]
DT_BaseHLBludgeonWeapon
      baseclass      [0x0]
DT_HLSelectFireMachineGun
      baseclass      [0x0]
DT_HLMachineGun
      baseclass      [0x0]
DT_BaseHelicopter
      baseclass      [0x0]
      m_flStartupTime      [0x1cf8]
DT_NPC_Barney
      baseclass      [0x0]
DT_Barnacle
      baseclass      [0x0]
      m_flAltitude      [0x1d28]
      m_vecRoot      [0x1d04]
      m_vecTip      [0x1d10]
      m_vecTipDrawOffset      [0x1d1c]
DT_AR2Explosion
      baseclass      [0x0]
      m_szMaterialName      [0xf4c]
DT_TEAntlionDust
      baseclass      [0x0]
      m_vecOrigin      [0x20]
      m_vecAngles      [0x2c]
      m_bBlockedSpawner      [0x38]
DT_BaseHLCombatWeapon
      baseclass      [0x0]
DT_WeaponHandGrenade
      baseclass      [0x0]
      m_flStartThrow      [0x1330]
      m_flReleaseThrow      [0x1334]
DT_BaseHL1MPCombatWeapon
      baseclass      [0x0]
DT_BaseHL1CombatWeapon
      baseclass      [0x0]
DT_AIWeaponAR2
      baseclass      [0x0]
DT_AIWeaponShotgun
      baseclass      [0x0]
DT_AIWeaponCrossbow
      baseclass      [0x0]
DT_AIWeaponCrowbar
      baseclass      [0x0]
DT_AIWeaponRPG
      baseclass      [0x0]
DT_AIWeaponSMG1
      baseclass      [0x0]
DT_AIWeaponPistol
      baseclass      [0x0]
DT_AIWeapon357
      baseclass      [0x0]
DT_GMOD_Player
      baseclass      [0x0]
      m_iGModPlayerFlags      [0x27ac]
      m_HoveredWidget      [0x28c0]
      m_PressedWidget      [0x28c4]
      m_Driving      [0x28c8]
      m_DrivingMode      [0x28cc]
      m_PlayerClass      [0x28d4]
      m_bCanZoom      [0x28d8]
      m_bCanWalk      [0x28d9]
      m_bIsTyping      [0x28da]
      m_StepSize      [0x28dc]
      m_JumpPower      [0x28e0]
      m_ViewOffset      [0x28e4]
      m_ViewOffsetDucked      [0x28f0]
      m_fGestureEndTime      [0x28fc]
      m_PlayerColor      [0x2900]
      m_WeaponColor      [0x290c]
      m_Hands      [0x28d0]
DT_AIWeaponStunStick
      baseclass      [0x0]
      m_bActive      [0x1348]
DT_FleshEffectTarget
      baseclass      [0x0]
      m_flRadius      [0xe58]
      m_flScaleTime      [0xe64]
DT_CPropJeepEpisodic
      baseclass      [0x0]
DT_PropScalable
      baseclass      [0x0]
      m_flScaleX      [0x1288]
      m_flScaleY      [0x128c]
      m_flScaleZ      [0x1290]
      m_flLerpTimeX      [0x1294]
      m_flLerpTimeY      [0x1298]
      m_flLerpTimeZ      [0x129c]
      m_flGoalTimeX      [0x12a0]
      m_flGoalTimeY      [0x12a4]
      m_flGoalTimeZ      [0x12a8]
DT_NPC_Puppet
      baseclass      [0x0]
      m_hAnimationTarget      [0x1cf8]
      m_nTargetAttachment      [0x1cfc]
DT_HandleTest
      baseclass      [0x0]
      m_Handle      [0xe58]
      m_bSendHandle      [0xe5c]
DT_SpriteTrail
      baseclass      [0x0]
      m_flLifeTime      [0x1aec]
      m_flStartWidth      [0x1af0]
      m_flEndWidth      [0x1af4]
      m_flStartWidthVariance      [0x1af8]
      m_flTextureRes      [0x1afc]
      m_flMinFadeLength      [0x1b00]
      m_vecSkyboxOrigin      [0x1b04]
      m_flSkyboxScale      [0x1b10]
DT_SpriteOriented
      baseclass      [0x0]
DT_Sprite
      baseclass      [0x0]
      m_hAttachedToEntity      [0xe68]
      m_nAttachment      [0xe6c]
      m_flScaleTime      [0xe88]
      m_flSpriteScale      [0xe84]
      m_flSpriteFramerate      [0xe70]
      m_flGlowProxySize      [0xe90]
      m_flHDRColorScale      [0xe94]
      m_flFrame      [0xe74]
      m_flBrightnessTime      [0xe80]
      m_nBrightness      [0xe7c]
      m_bWorldSpaceScale      [0xe8c]
DT_Ragdoll_Attached
      baseclass      [0x0]
      m_boneIndexAttached      [0x1730]
      m_ragdollAttachedObjectIndex      [0x172c]
      m_attachmentPointBoneSpace      [0x1708]
      m_attachmentPointRagdollSpace      [0x1720]
DT_Ragdoll
      baseclass      [0x0]
      m_ragAngles[0]      [0x1408]
      m_ragAngles      [0x0]
      m_ragPos[0]      [0x1288]
      m_ragPos      [0x0]
      m_hUnragdoll      [0x16f0]
      m_flBlendWeight      [0x16f4]
      m_nOverlaySequence      [0x16fc]
DT_PredictedViewModel
      baseclass      [0x0]
DT_PoseController
      baseclass      [0x0]
      m_hProps      [0xe58]
      m_chPoseIndex      [0xe68]
      m_bPoseValueParity      [0xe6c]
      m_fPoseValue      [0xe70]
      m_fInterpolationTime      [0xe74]
      m_bInterpolationWrap      [0xe78]
      m_fCycleFrequency      [0xe7c]
      m_nFModType      [0xe80]
      m_fFModTimeOffset      [0xe84]
      m_fFModRate      [0xe88]
      m_fFModAmplitude      [0xe8c]
DT_GameRulesProxy
DT_InfoLadderDismount
      baseclass      [0x0]
DT_FuncLadder
      baseclass      [0x0]
      m_vecPlayerMountPositionTop      [0xe78]
      m_vecPlayerMountPositionBottom      [0xe84]
      m_vecLadderDir      [0xe58]
      m_bFakeLadder      [0xe91]
DT_DetailController
      m_flFadeStartDist      [0xe58]
      m_flFadeEndDist      [0xe5c]
DT_World
      baseclass      [0x0]
      m_flWaveHeight      [0xe58]
      m_WorldMins      [0xe5c]
      m_WorldMaxs      [0xe68]
      m_bStartDark      [0xe74]
      m_flMaxOccludeeArea      [0xe78]
      m_flMinOccluderArea      [0xe7c]
      m_flMaxPropScreenSpaceWidth      [0xe84]
      m_flMinPropScreenSpaceWidth      [0xe80]
      m_iszDetailSpriteMaterial      [0xe89]
      m_bColdWorld      [0xe88]
DT_WaterLODControl
      baseclass      [0x0]
      m_flCheapWaterStartDistance      [0xe58]
      m_flCheapWaterEndDistance      [0xe5c]
DT_WaterBullet
      baseclass      [0x0]
DT_VoteController
      baseclass      [0x0]
      m_iActiveIssueIndex      [0xe60]
      m_iOnlyTeamToVote      [0xe64]
      m_nVoteOptionCount      [0xe68]
      m_nPotentialVotes      [0xe80]
      m_bIsYesNoVote      [0xe86]
DT_VGuiScreen
      baseclass      [0x0]
      m_flWidth      [0xe60]
      m_flHeight      [0xe64]
      m_fScreenFlags      [0xe8c]
      m_nPanelName      [0xe68]
      m_nAttachmentIndex      [0xe84]
      m_nOverlayMaterial      [0xe88]
      m_hPlayerOwner      [0xee8]
DT_PropJeep
      baseclass      [0x0]
      m_bHeadlightIsOn      [0x13d4]
DT_PropVehicleChoreoGeneric
      baseclass      [0x0]
      m_hPlayer      [0x12ac]
      m_bEnterAnimOn      [0x12b4]
      m_bExitAnimOn      [0x12b5]
      m_vecEyeExitEndpoint      [0x12b8]
      m_vehicleView.bClampEyeAngles      [0x1344]
      m_vehicleView.flPitchCurveZero      [0x1348]
      m_vehicleView.flPitchCurveLinear      [0x134c]
      m_vehicleView.flRollCurveZero      [0x1350]
      m_vehicleView.flRollCurveLinear      [0x1354]
      m_vehicleView.flFOV      [0x1358]
      m_vehicleView.flYawMin      [0x135c]
      m_vehicleView.flYawMax      [0x1360]
      m_vehicleView.flPitchMin      [0x1364]
      m_vehicleView.flPitchMax      [0x1368]
DT_ProxyToggle
      baseclass      [0x0]
      blah      [0x0]
DT_Tesla
      baseclass      [0x0]
      m_SoundName      [0xe80]
      m_iszSpriteName      [0xec0]
DT_Team
      m_iTeamNum      [0xea0]
      m_iScore      [0xe8c]
      m_iRoundsWon      [0xe90]
      m_szTeamname      [0xe6c]
      player_array_element      [0x0]
      "player_array"      [0x0]
DT_Sun
      m_clrRender      [0x58]
      m_clrOverlay      [0xfa8]
      m_vDirection      [0xfb4]
      m_bOn      [0xfc0]
      m_nSize      [0xfac]
      m_nOverlaySize      [0xfb0]
      m_nMaterial      [0xfc4]
      m_nOverlayMaterial      [0xfc8]
      HDRColorScale      [0x0]
DT_ParticlePerformanceMonitor
      baseclass      [0x0]
      m_bMeasurePerf      [0xe59]
      m_bDisplayPerf      [0xe58]
DT_SpotlightEnd
      baseclass      [0x0]
      m_flLightScale      [0xe58]
      m_Radius      [0xe5c]
DT_SlideshowDisplay
      baseclass      [0x0]
      m_bEnabled      [0xe58]
      m_szDisplayText      [0xe59]
      m_szSlideshowDirectory      [0xed9]
      m_chCurrentSlideLists      [0xf70]
      m_fMinSlideTime      [0xf88]
      m_fMaxSlideTime      [0xf8c]
      m_iCycleType      [0xf94]
      m_bNoListRepeats      [0xf98]
DT_ShadowControl
      baseclass      [0x0]
      m_shadowDirection      [0xe58]
      m_shadowColor      [0xe64]
      m_flShadowMaxDist      [0xe68]
      m_bDisableShadows      [0xe6c]
DT_SceneEntity
      baseclass      [0x0]
      m_nSceneStringIndex      [0xe68]
      m_bIsPlayingBack      [0xe5c]
      m_bPaused      [0xe5d]
      m_bMultiplayer      [0xe5e]
      m_flForceClientTime      [0xe64]
      m_hActorList      [0x0]
DT_RopeKeyframe
      m_iRopeMaterialModelIndex      [0xe94]
      m_hStartPoint      [0x1124]
      m_hEndPoint      [0x1128]
      m_iStartAttachment      [0x112c]
      m_iEndAttachment      [0x112e]
      m_iStartBone      [0x1132]
      m_iEndBone      [0x1130]
      m_vecStartOffset      [0x1134]
      m_vecEndOffset      [0x1140]
      m_fLockedPoints      [0x115c]
      m_Slack      [0x1154]
      m_RopeLength      [0x1150]
      m_RopeFlags      [0xe90]
      m_TextureScale      [0x1158]
      m_nSegments      [0x1120]
      m_bConstrainBetweenEndpoints      [0x11e4]
      m_Subdiv      [0x114c]
      m_Width      [0x1160]
      m_flScrollSpeed      [0xe8c]
      m_vecOrigin      [0x334]
      moveparent      [0x18c]
      m_iParentAttachment      [0x176]
DT_RagdollManager
      m_iCurrentMaxRagdollCount      [0xe58]
DT_PhysicsPropMultiplayer
      baseclass      [0x0]
      m_iPhysicsMode      [0x1294]
      m_fMass      [0x1298]
      m_collisionMins      [0x129c]
      m_collisionMaxs      [0x12a8]
DT_PhysBoxMultiplayer
      baseclass      [0x0]
      m_iPhysicsMode      [0xe64]
      m_fMass      [0xe68]
DT_BasePropDoor
      baseclass      [0x0]
DT_DynamicProp
      baseclass      [0x0]
      m_bUseHitboxesForRenderBox      [0x1288]
DT_PointCommentaryNode
      baseclass      [0x0]
      m_bActive      [0x1288]
      m_flStartTime      [0x128c]
      m_iszCommentaryFile      [0x1290]
      m_iszCommentaryFileNoHDR      [0x1394]
      m_iszSpeakers      [0x1498]
      m_iNodeNumber      [0x1598]
      m_iNodeNumberMax      [0x159c]
      m_hViewPosition      [0x15a4]
DT_PointCamera
      baseclass      [0x0]
      m_FOV      [0xe58]
      m_Resolution      [0xe5c]
      m_bFogEnable      [0xe60]
      m_FogColor      [0xe61]
      m_flFogStart      [0xe68]
      m_flFogEnd      [0xe6c]
      m_flFogMaxDensity      [0xe70]
      m_bActive      [0xe74]
      m_bUseScreenAspectRatio      [0xe75]
      m_bGlobalOverride      [0xe76]
DT_PlayerResource
      m_iPing      [0x1060]
      m_iScore      [0x1264]
      m_iDeaths      [0x1468]
      m_bConnected      [0x166c]
      m_iTeam      [0x16f0]
      m_bAlive      [0x18f4]
      m_iHealth      [0x1978]
      m_iArmor      [0x1b7c]
      m_szBigEyeCheck      [0x1d84]
DT_Plasma
      baseclass      [0x0]
      m_flStartScale      [0xe58]
      m_flScale      [0xe5c]
      m_flScaleTime      [0xe60]
      m_nFlags      [0xe64]
      m_nPlasmaModelIndex      [0xe68]
      m_nPlasmaModelIndex2      [0xe6c]
      m_nGlowModelIndex      [0xe70]
DT_PhysMagnet
      baseclass      [0x0]
DT_PhysicsProp
      baseclass      [0x0]
      m_bAwake      [0x1288]
DT_PhysBox
      baseclass      [0x0]
      m_mass      [0xe58]
DT_ParticleSystem
      m_vecOrigin      [0x334]
      m_hOwnerEntity      [0x4d4]
      moveparent      [0x18c]
      m_iParentAttachment      [0x176]
      m_angRotation      [0x340]
      m_iEffectIndex      [0xe58]
      m_bActive      [0xe5c]
      m_flStartTime      [0xe60]
      m_hControlPointEnts      [0xe64]
      m_iControlPointParents      [0xf60]
      m_bWeatherEffect      [0xf9f]
DT_MaterialModifyControl
      baseclass      [0x0]
      m_szMaterialName      [0xe58]
      m_szMaterialVar      [0xf57]
      m_szMaterialVarValue      [0x1056]
      m_iFrameStart      [0x1160]
      m_iFrameEnd      [0x1164]
      m_bWrap      [0x1168]
      m_flFramerate      [0x116c]
      m_bNewAnimCommandsSemaphore      [0x1170]
      m_flFloatLerpStartValue      [0x1174]
      m_flFloatLerpEndValue      [0x1178]
      m_flFloatLerpTransitionTime      [0x117c]
      m_bFloatLerpWrap      [0x1180]
      m_nModifyMode      [0x1188]
DT_LightGlow
      m_clrRender      [0x58]
      m_nHorizontalSize      [0xe58]
      m_nVerticalSize      [0xe5c]
      m_nMinDist      [0xe60]
      m_nMaxDist      [0xe64]
      m_nOuterMaxDist      [0xe68]
      m_spawnflags      [0xe6c]
      m_vecOrigin      [0x334]
      m_angRotation      [0x340]
      moveparent      [0x18c]
      m_flGlowProxySize      [0xf3c]
      HDRColorScale      [0x0]
DT_InfoOverlayAccessor
      m_iTextureFrameIndex      [0x4c8]
      m_iOverlayID      [0xe58]
DT_FuncTrackTrain
      baseclass      [0x0]
DT_FuncSmokeVolume
      baseclass      [0x0]
      m_Color1      [0xf44]
      m_Color2      [0xf48]
      m_MaterialName      [0xf4c]
      m_ParticleDrawWidth      [0x104c]
      m_ParticleSpacingDistance      [0x1050]
      m_DensityRampSpeed      [0x1054]
      m_RotationSpeed      [0x1058]
      m_MovementSpeed      [0x105c]
      m_Density      [0x1060]
      m_spawnflags      [0x1064]
      m_Collision      [0x198]
DT_FuncRotating
      baseclass      [0x0]
      m_vecOrigin      [0x334]
      m_angRotation[0]      [0x340]
      m_angRotation[1]      [0x344]
      m_angRotation[2]      [0x348]
      m_flSimulationTime      [0x68]
DT_FuncReflectiveGlass
      baseclass      [0x0]
DT_FuncOccluder
      baseclass      [0x0]
      m_bActive      [0xe5c]
      m_nOccluderIndex      [0xe58]
DT_FuncMonitor
      baseclass      [0x0]
DT_Func_LOD
      baseclass      [0x0]
      m_fDisappearDist      [0xe58]
DT_TEDust
      baseclass      [0x0]
      m_flSize      [0x1c]
      m_flSpeed      [0x20]
      m_vecDirection      [0x24]
DT_Func_Dust
      m_Color      [0xe58]
      m_SpawnRate      [0xe5c]
      m_flSizeMin      [0xe60]
      m_flSizeMax      [0xe64]
      m_LifetimeMin      [0xe6c]
      m_LifetimeMax      [0xe70]
      m_DustFlags      [0xe7c]
      m_SpeedMax      [0xe68]
      m_DistMax      [0xe74]
      m_nModelIndex      [0x8c]
      m_FallSpeed      [0xe78]
      m_Collision      [0x198]
DT_FuncConveyor
      baseclass      [0x0]
      m_flConveyorSpeed      [0xe58]
DT_BreakableSurface
      baseclass      [0x0]
      m_nNumWide      [0xe5c]
      m_nNumHigh      [0xe60]
      m_flPanelWidth      [0xe64]
      m_flPanelHeight      [0xe68]
      m_vNormal      [0xe6c]
      m_vCorner      [0xe78]
      m_bIsBroken      [0xe84]
      m_nSurfaceType      [0xe88]
      m_RawPanelBitVec      [0xeac]
DT_FuncAreaPortalWindow
      baseclass      [0x0]
      m_flFadeStartDist      [0xe58]
      m_flFadeDist      [0xe5c]
      m_flTranslucencyLimit      [0xe60]
      m_iBackgroundModelIndex      [0xe64]
DT_CFish
      m_poolOrigin      [0x12e4]
      m_x      [0x12cc]
      m_y      [0x12d0]
      m_z      [0x12d4]
      m_angle      [0x12dc]
      m_nModelIndex      [0x8c]
      m_lifeState      [0x8f]
      m_waterLevel      [0x12f0]
DT_EntityFlame
      baseclass      [0x0]
      m_hEntAttached      [0xe5c]
DT_FireSmoke
      baseclass      [0x0]
      m_flStartScale      [0xe58]
      m_flScale      [0xe5c]
      m_flScaleTime      [0xe60]
      m_nFlags      [0xe64]
      m_nFlameModelIndex      [0xe68]
      m_nFlameFromAboveModelIndex      [0xe6c]
DT_EnvTonemapController
      baseclass      [0x0]
      m_bUseCustomAutoExposureMin      [0xe58]
      m_bUseCustomAutoExposureMax      [0xe59]
      m_bUseCustomBloomScale      [0xe5a]
      m_flCustomAutoExposureMin      [0xe5c]
      m_flCustomAutoExposureMax      [0xe60]
      m_flCustomBloomScale      [0xe64]
      m_flCustomBloomScaleMinimum      [0xe68]
DT_EnvScreenEffect
      baseclass      [0x0]
      m_flDuration      [0xe58]
      m_nType      [0xe5c]
DT_EnvScreenOverlay
      baseclass      [0x0]
      m_iszOverlayNames[0]      [0xe58]
      m_iszOverlayNames      [0x0]
      m_flOverlayTimes[0]      [0x1850]
      m_flOverlayTimes      [0x0]
      m_flStartTime      [0x1878]
      m_iDesiredOverlay      [0x187c]
      m_bIsActive      [0x1880]
DT_EnvProjectedTexture
      baseclass      [0x0]
      m_hTargetEntity      [0xe5c]
      m_bState      [0xe60]
      m_flLightFOV      [0xe64]
      m_bEnableShadows      [0xe68]
      m_bLightOnlyTarget      [0xe69]
      m_bLightWorld      [0xe6a]
      m_bCameraSpace      [0xe6b]
      m_LinearFloatLightColor      [0xe6c]
      m_flAmbient      [0xe78]
      m_SpotlightTextureName      [0xe84]
      m_nSpotlightTextureFrame      [0xf88]
      m_flNearZ      [0xe7c]
      m_flFarZ      [0xe80]
      m_nShadowQuality      [0xf8c]
DT_EnvParticleScript
      baseclass      [0x0]
      m_flSequenceScale      [0x136c]
DT_FogController
      m_fog.enable      [0xe98]
      m_fog.blend      [0xe99]
      m_fog.dirPrimary      [0xe5c]
      m_fog.colorPrimary      [0xe68]
      m_fog.colorSecondary      [0xe6c]
      m_fog.start      [0xe78]
      m_fog.end      [0xe7c]
      m_fog.farz      [0xe80]
      m_fog.maxdensity      [0xe84]
      m_fog.colorPrimaryLerpTo      [0xe70]
      m_fog.colorSecondaryLerpTo      [0xe74]
      m_fog.startLerpTo      [0xe88]
      m_fog.endLerpTo      [0xe8c]
      m_fog.lerptime      [0xe90]
      m_fog.duration      [0xe94]
DT_EntityParticleTrail
      baseclass      [0x0]
      m_iMaterialName      [0xf40]
      m_Info      [0xf44]
      m_hConstraintEntity      [0xf58]
DT_EntityDissolve
      baseclass      [0x0]
      m_flStartTime      [0xe5c]
      m_flFadeOutStart      [0xe60]
      m_flFadeOutLength      [0xe64]
      m_flFadeOutModelStart      [0xe68]
      m_flFadeOutModelLength      [0xe6c]
      m_flFadeInStart      [0xe70]
      m_flFadeInLength      [0xe74]
      m_nDissolveType      [0xe78]
      m_vDissolverOrigin      [0xe8c]
      m_nMagnitude      [0xe98]
DT_DynamicLight
      baseclass      [0x0]
      m_Flags      [0xe58]
      m_LightStyle      [0xe59]
      m_Radius      [0xe5c]
      m_Exponent      [0xe60]
      m_InnerAngle      [0xe64]
      m_OuterAngle      [0xe68]
      m_SpotRadius      [0xe6c]
DT_ColorCorrectionVolume
      baseclass      [0x0]
      m_Weight      [0xe58]
      m_lookupFilename      [0xe5c]
DT_ColorCorrection
      baseclass      [0x0]
      m_vecOrigin      [0xe58]
      m_minFalloff      [0xe64]
      m_maxFalloff      [0xe68]
      m_flCurWeight      [0xe6c]
      m_netLookupFilename      [0xe70]
      m_bEnabled      [0xf74]
DT_BreakableProp
      baseclass      [0x0]
DT_BasePlayer
      baseclass      [0x0]
      localdata      [0x0]
      pl      [0x1f68]
      m_iFOV      [0x1f7c]
      m_iFOVStart      [0x1f80]
      m_flFOVTime      [0x1f84]
      m_iDefaultFOV      [0x1f88]
      m_hZoomOwner      [0x1f8c]
      m_hVehicle      [0x2014]
      m_hUseEntity      [0x201c]
      m_iHealth      [0x90]
      m_lifeState      [0x8f]
      m_iBonusProgress      [0x2024]
      m_iBonusChallenge      [0x2028]
      m_flMaxspeed      [0x2020]
      m_fFlags      [0x34c]
      m_iObserverMode      [0x1fe4]
      m_hObserverTarget      [0x1fe8]
      m_hViewModel[0]      [0x20c4]
      m_hViewModel      [0x0]
      m_szLastPlaceName      [0x24a8]
DT_BaseFlex
      baseclass      [0x0]
      m_flexWeight      [0x1330]
      m_blinktoggle      [0x14e0]
      m_viewtarget      [0x12f4]
      m_vecViewOffset[0]      [0xe4]
      m_vecViewOffset[1]      [0xe8]
      m_vecViewOffset[2]      [0xec]
      m_vecLean      [0x164c]
      m_vecShift      [0x1688]
DT_BaseEntity
      AnimTimeMustBeFirst      [0x0]
      m_flSimulationTime      [0x68]
      m_ubInterpolationFrame      [0x74]
      m_vecOrigin      [0x334]
      m_angRotation      [0x340]
      m_nModelIndex      [0x8c]
      m_fEffects      [0x78]
      m_nRenderMode      [0x7c]
      m_nRenderFX      [0x54]
      m_clrRender      [0x58]
      m_iTeamNum      [0x98]
      m_CollisionGroup      [0x350]
      m_flElasticity      [0x244]
      m_flShadowCastDistance      [0x248]
      m_hOwnerEntity      [0x4d4]
      m_hEffectEntity      [0x4d8]
      moveparent      [0x18c]
      m_iParentAttachment      [0x176]
      movetype      [0x0]
      movecollide      [0x0]
      m_Collision      [0x198]
      m_iTextureFrameIndex      [0x4c8]
      predictable_id      [0x0]
      m_bSimulatedEveryTick      [0x4c5]
      m_bAnimatedEveryTick      [0x4c6]
      m_bAlternateSorting      [0x4c7]
      m_takedamage      [0x8e]
      m_RealClassName      [0x518]
      m_OverrideMaterial      [0x51c]
      m_iHealth      [0x90]
      m_spawnflags      [0x528]
      m_iGModFlags      [0x52c]
      m_bOnFire      [0x510]
      m_CreationTime      [0x514]
      m_vecVelocity[0]      [0xf0]
      m_vecVelocity[1]      [0xf4]
      m_vecVelocity[2]      [0xf8]
      m_GMOD_bool0      [0x574]
      m_GMOD_float0      [0x578]
      m_GMOD_int0      [0x57c]
      m_GMOD_Vector0      [0x580]
      m_GMOD_QAngle0      [0x58c]
      m_GMOD_EHANDLE0      [0x598]
      m_GMOD_bool1      [0x59c]
      m_GMOD_float1      [0x5a0]
      m_GMOD_int1      [0x5a4]
      m_GMOD_Vector1      [0x5a8]
      m_GMOD_QAngle1      [0x5b4]
      m_GMOD_EHANDLE1      [0x5c0]
      m_GMOD_bool2      [0x5c4]
      m_GMOD_float2      [0x5c8]
      m_GMOD_int2      [0x5cc]
      m_GMOD_Vector2      [0x5d0]
      m_GMOD_QAngle2      [0x5dc]
      m_GMOD_EHANDLE2      [0x5e8]
      m_GMOD_bool3      [0x5ec]
      m_GMOD_float3      [0x5f0]
      m_GMOD_int3      [0x5f4]
      m_GMOD_Vector3      [0x5f8]
      m_GMOD_QAngle3      [0x604]
      m_GMOD_EHANDLE3      [0x610]
      m_GMOD_Vector4      [0x614]
      m_GMOD_float4      [0x620]
      m_GMOD_String0      [0x624]
      m_GMOD_String1      [0x824]
      m_GMOD_String2      [0xa24]
      m_GMOD_String3      [0xc24]
DT_BaseDoor
      baseclass      [0x0]
      m_flWaveHeight      [0xe58]
DT_BaseCombatCharacter
      baseclass      [0x0]
      bcc_localdata      [0x0]
      m_hActiveWeapon      [0x1cd0]
      m_hMyWeapons      [0x18d0]
      m_bloodColor      [0x16cc]
DT_BaseAnimatingOverlay
      baseclass      [0x0]
      overlay_vars      [0x0]
DT_BoneFollower
      baseclass      [0x0]
      m_modelIndex      [0xe58]
      m_solidIndex      [0xe5c]
DT_BaseAnimating
      baseclass      [0x0]
      m_nSequence      [0x1100]
      m_nForceBone      [0xea0]
      m_vecForce      [0xe94]
      m_nSkin      [0xe60]
      m_nBody      [0xe64]
      m_nHitboxSet      [0xe68]
      m_flModelScale      [0xf60]
      m_flModelWidthScale      [0xf60]
      m_flPoseParameter      [0xf64]
      m_flPlaybackRate      [0xe88]
      m_flEncodedController      [0x1080]
      m_bClientSideAnimation      [0x10d0]
      m_bClientSideFrameReset      [0xed0]
      m_nNewSequenceParity      [0x10d4]
      m_nResetEventsParity      [0x10d8]
      m_nMuzzleFlashParity      [0x118c]
      m_hLightingOrigin      [0x1184]
      m_hLightingOriginRelative      [0x1188]
      serveranimdata      [0x0]
      m_fadeMinDist      [0xf08]
      m_fadeMaxDist      [0xf0c]
      m_flFadeScale      [0xf10]
      m_pBoneManipulator      [0x1234]
      m_pFlexManipulator      [0x123c]
      m_OverrideViewTarget      [0x11a8]
DT_InfoLightingRelative
      baseclass      [0x0]
      m_hLightingLandmark      [0xe58]
DT_AI_BaseNPC
      baseclass      [0x0]
      m_lifeState      [0x8f]
      m_bPerformAvoidance      [0x1cec]
      m_bIsMoving      [0x1ced]
      m_bFadeCorpse      [0x1cee]
      m_iDeathPose      [0x1cdc]
      m_iDeathFrame      [0x1ce0]
      m_iSpeedModRadius      [0x1ce4]
      m_iSpeedModSpeed      [0x1ce8]
      m_bSpeedModActive      [0x1cef]
      m_bImportanRagdoll      [0x1cf0]
      m_flTimePingEffect      [0x1cd8]
DT_Beam
      m_nBeamType      [0xe74]
      m_nBeamFlags      [0xe78]
      m_nNumBeamEnts      [0xe68]
      m_hAttachEntity      [0xe7c]
      m_nAttachIndex      [0xea4]
      m_nHaloIndex      [0xe70]
      m_fHaloScale      [0xed8]
      m_fWidth      [0xecc]
      m_fEndWidth      [0xed0]
      m_fFadeLength      [0xed4]
      m_fAmplitude      [0xedc]
      m_fStartFrame      [0xee0]
      m_fSpeed      [0xee4]
      m_flFrameRate      [0xe58]
      m_flHDRColorScale      [0xe5c]
      m_clrRender      [0x58]
      m_nRenderFX      [0x54]
      m_nRenderMode      [0x7c]
      m_flFrame      [0xeec]
      m_vecEndPos      [0xef0]
      m_nModelIndex      [0x8c]
      m_nMinDXLevel      [0xee8]
      m_vecOrigin      [0x334]
      moveparent      [0x18c]
      beampredictable_id      [0x0]
DT_BaseViewModel
      m_nModelIndex      [0x8c]
      m_nSkin      [0xe60]
      m_nBody      [0xe64]
      m_nSequence      [0x1100]
      m_nViewModelIndex      [0x1298]
      m_flPlaybackRate      [0xe88]
      m_fEffects      [0x78]
      m_nAnimationParity      [0x12a8]
      m_hWeapon      [0x12b8]
      m_hOwner      [0x129c]
      m_nNewSequenceParity      [0x10d4]
      m_nResetEventsParity      [0x10d8]
      m_nMuzzleFlashParity      [0x118c]
      m_flPoseParameter[0]      [0xf64]
      m_flPoseParameter      [0x0]
DT_BaseParticleEntity
      baseclass      [0x0]
DT_BaseGrenade
      baseclass      [0x0]
      m_flDamage      [0x129c]
      m_DmgRadius      [0x128c]
      m_bIsLive      [0x1289]
      m_hThrower      [0x12a4]
      m_vecVelocity      [0xf0]
      m_fFlags      [0x34c]
DT_BaseCombatWeapon
      baseclass      [0x0]
      LocalWeaponData      [0x0]
      LocalActiveWeaponData      [0x0]
      m_iViewModelIndex      [0x12a0]
      m_iWorldModelIndex      [0x12a4]
      m_iState      [0x12c4]
      m_hOwner      [0x1288]
DT_WeaponPhysGun
      baseclass      [0x0]
      m_hPhysBeam      [0x1368]
      m_vHitPosLocal      [0x136c]
      m_hGrabbedEntity      [0x1364]
DT_PhysBeam
      baseclass      [0x0]
      m_hTargetEnt      [0xe78]
      m_HoldPos      [0xe6c]
      m_bIsOn      [0xe7c]
      m_iPhysBone      [0xe68]
DT_FlexManipulate
      baseclass      [0x0]
      m_flexScale      [0xfd8]
      m_EyesLocalTarget      [0xfdc]
      m_iFlexWeights      [0xe58]
DT_BoneManipulate
      baseclass      [0x0]
      m_BonePos[0]      [0xe58]
      m_BonePos      [0x0]
      m_BoneAng[0]      [0x1a58]
      m_BoneAng      [0x0]
      m_BoneScale[0]      [0x1458]
      m_BoneScale      [0x0]
      m_BoneJiggle[0]      [0x2058]
      m_BoneJiggle      [0x0]
DT_WeaponSWEP
      baseclass      [0x0]
      m_ScriptedEntity      [0x1360]
DT_SENT_point
      baseclass      [0x0]
      m_ScriptedEntity      [0xe58]
DT_SENT_anim
      baseclass      [0x0]
      m_ScriptedEntity      [0x128c]
DT_GMODGameRulesProxy
      baseclass      [0x0]
      gmod_gamerules_data      [0x0]
