

surface.CreateFont("DL_RDM_Manager", {

	font = "DermaLarge",

	size = 20,

	bold = false

})



function Damagelog:DrawRDMManager(x,y)

	if LocalPlayer():CanUseRDMManager() and Damagelog.RDM_Manager_Enabled then

		local Manager = vgui.Create("DLRDMManag");

		self.Tabs:AddSheet("RDM Manager", Manager, "icon16/magnifier.png", false, false)	

	end

end



