ENT.Type = "anim"



function ENT:SetLastDamaged(time)

	self:SetDTFloat(0, time)

end



function ENT:GetLastDamaged()

	return self:GetDTFloat(0)

end



function ENT:SetLastDamage(damage)

	self:SetDTFloat(1, damage)

end



function ENT:GetLastDamage()

	return self:GetDTFloat(1)

end



function ENT:SetLastReflect(time)

	self:SetDTFloat(2, time)

end



function ENT:GetLastReflect()

	return self:GetDTFloat(2)

end

