AddCSLuaFile()

if CLIENT then
	SWEP.PrintName = "Electrohammer"

	SWEP.VElements = {
		["base2"] = { type = "Model", model = "models/props_lab/teleportring.mdl", bone = "ValveBiped.Bip01", rel = "base", pos = Vector(0, 0, 0), angle = Angle(0, 180, 0), size = Vector(0.08, 0.08, 0.08), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
		["base"] = { type = "Model", model = "models/props_lab/powerbox02d.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(6.4, 3.975, -9.412), angle = Angle(5.961, 270, 16.764), size = Vector(0.25, 0.25, 0.25), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
		["ss"] = { type = "Sprite", sprite = "sprites/grav_flare", bone = "ValveBiped.Bip01", rel = "base", pos = Vector(-1.338, 2.894, 0.125), size = { x = 5, y = 5 }, color = Color(255, 255, 255, 255), nocull = true, additive = true, vertexalpha = true, vertexcolor = true, ignorez = false},
		["base2+"] = { type = "Model", model = "models/props_lab/teleportring.mdl", bone = "ValveBiped.Bip01", rel = "base", pos = Vector(-0.975, -0.263, 0.232), angle = Angle(0, 270, 90), size = Vector(0.15, 0.15, 0.15), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
	}

	SWEP.WElements = {
		["base2"] = { type = "Model", model = "models/props_lab/teleportring.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(0, 0, 0), angle = Angle(0, 180, 0), size = Vector(0.08, 0.08, 0.08), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
		["ss"] = { type = "Sprite", sprite = "sprites/grav_flare", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(-1.338, 2.894, 0.125), size = { x = 5, y = 5 }, color = Color(255, 255, 255, 255), nocull = true, additive = true, vertexalpha = true, vertexcolor = true, ignorez = false},
		["base"] = { type = "Model", model = "models/props_lab/powerbox02d.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3, 1, -8), angle = Angle(270, 90, 90), size = Vector(0.25, 0.25, 0.25), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
		["base2+"] = { type = "Model", model = "models/props_lab/teleportring.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(-0.975, -0.263, 0.232), angle = Angle(0, 270, 90), size = Vector(0.15, 0.15, 0.15), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
	}
end

SWEP.Base = "weapon_zs_hammer"

SWEP.MeleeDamage = 40
SWEP.HealStrength = 1.4

SWEP.ViewModel = "models/weapons/v_hammer/v_hammer.mdl"
SWEP.WorldModel = "models/weapons/w_hammer.mdl"
