function MakepOptions()

	PlayMenuOpenSound()



	if pOptions then

		pOptions:SetAlpha(0)

		pOptions:AlphaTo(255, 0.5, 0)

		pOptions:SetVisible(true)

		pOptions:MakePopup()

		return

	end



	local Window = vgui.Create("DFrame")

	local wide = math.min(ScrW(), 500)

	local tall = math.min(ScrH(), 580)

	Window:SetSize(wide, tall)

	Window:Center()

	Window:SetTitle(" ")

	Window:SetDeleteOnClose(false)

	pOptions = Window



	local y = 8



	local label = EasyLabel(Window, "Options", "ZSHUDFont", color_white)

	label:SetPos(wide * 0.5 - label:GetWide() * 0.5, y)

	y = y + label:GetTall() + 8



	local list = vgui.Create("DPanelList", pOptions)

	list:EnableVerticalScrollbar()

	list:EnableHorizontal(false)

	list:SetSize(wide - 24, tall - y - 12)

	list:SetPos(12, y)

	list:SetPadding(8)

	list:SetSpacing(4)



	gamemode.Call("AddExtraOptions", list, Window)



	local check = vgui.Create("DCheckBoxLabel", Window)

	check:SetText("Don't show point floaters")

	check:SetConVar("zs_nofloatingscore")

	check:SizeToContents()

	list:AddItem(check)



	local check = vgui.Create("DCheckBoxLabel", Window)

	check:SetText("Draw crosshair in ironsights.")

	check:SetConVar("zs_ironsightscrosshair")

	check:SizeToContents()

	list:AddItem(check)



	local check = vgui.Create("DCheckBoxLabel", Window)

	check:SetText("Film Mode (disable most of the HUD)")

	check:SetConVar("zs_filmmode")

	check:SizeToContents()

	list:AddItem(check)



	local check = vgui.Create("DCheckBoxLabel", Window)

	check:SetText("Enable ambient music")

	check:SetConVar("zs_beats")

	check:SizeToContents()

	list:AddItem(check)



	local check = vgui.Create("DCheckBoxLabel", Window)

	check:SetText("Enable last human music")

	check:SetConVar("zs_playmusic")

	check:SizeToContents()

	list:AddItem(check)



	local check = vgui.Create("DCheckBoxLabel", Window)

	check:SetText("Enable post processing")

	check:SetConVar("zs_postprocessing")

	check:SizeToContents()

	list:AddItem(check)



	local check = vgui.Create("DCheckBoxLabel", Window)

	check:SetText("Enable film grain")

	check:SetConVar("zs_filmgrain")

	check:SizeToContents()

	list:AddItem(check)



	local check = vgui.Create("DCheckBoxLabel", Window)

	check:SetText("Enable Color Mod")

	check:SetConVar("zs_colormod")

	check:SizeToContents()

	list:AddItem(check)



	local check = vgui.Create("DCheckBoxLabel", Window)

	check:SetText("Enable pain flashes")

	check:SetConVar("zs_drawpainflash")

	check:SizeToContents()

	list:AddItem(check)



	local check = vgui.Create("DCheckBoxLabel", Window)

	check:SetText("No crosshair rotate")

	check:SetConVar("zs_nocrosshairrotate")

	check:SizeToContents()

	list:AddItem(check)



	local check = vgui.Create("DCheckBoxLabel", Window)

	check:SetText("Enable human health auras")

	check:SetConVar("zs_auras")

	check:SizeToContents()

	list:AddItem(check)



	local check = vgui.Create("DCheckBoxLabel", Window)

	check:SetText("Enable damage indicators")

	check:SetConVar("zs_damagefloaters")

	check:SizeToContents()

	list:AddItem(check)



	local check = vgui.Create("DCheckBoxLabel", Window)

	check:SetText("Enable movement view roll")

	check:SetConVar("zs_movementviewroll")

	check:SizeToContents()

	list:AddItem(check)



	local check = vgui.Create("DCheckBoxLabel", Window)

	check:SetText("Always display nail health")

	check:SetConVar("zs_alwaysshownails")

	check:SizeToContents()

	list:AddItem(check)



	local check = vgui.Create("DCheckBoxLabel", Window)

	check:SetText("Disable automatic redeeming (next round)")

	check:SetConVar("zs_noredeem")

	check:SizeToContents()

	list:AddItem(check)



	local check = vgui.Create("DCheckBoxLabel", Window)

	check:SetText("Always volunteer to start as a zombie")

	check:SetConVar("zs_alwaysvolunteer")

	check:SizeToContents()

	list:AddItem(check)



	list:AddItem(EasyLabel(Window, "Weapon HUD display style", "DefaultFontSmall", color_white))

	local dropdown = vgui.Create("DComboBox", Window)

	dropdown:SetMouseInputEnabled(true)

	dropdown:AddChoice("3D")

	dropdown:AddChoice("2D")

	dropdown:AddChoice("Both")

	dropdown.OnSelect = function(me, index, value, data)

		RunConsoleCommand("zs_weaponhudmode", value == "Both" and 2 or value == "2D" and 1 or 0)

	end

	dropdown:SetText(GAMEMODE.WeaponHUDMode == 2 and "Both" or GAMEMODE.WeaponHUDMode == 1 and "2D" or "3D")

	list:AddItem(dropdown)



	list:AddItem(EasyLabel(Window, "Human ambient beat set", "DefaultFontSmall", color_white))

	local dropdown = vgui.Create("DComboBox", Window)

	dropdown:SetMouseInputEnabled(true)

	for setname in pairs(GAMEMODE.Beats) do

		if setname ~= GAMEMODE.BeatSetHumanDefualt then

			dropdown:AddChoice(setname)

		end

	end

	dropdown:AddChoice("none")

	dropdown:AddChoice("default")

	dropdown.OnSelect = function(me, index, value, data)

		RunConsoleCommand("zs_beatset_human", value)

	end

	dropdown:SetText(GAMEMODE.BeatSetHuman == GAMEMODE.BeatSetHumanDefault and "default" or GAMEMODE.BeatSetHuman)

	list:AddItem(dropdown)



	list:AddItem(EasyLabel(Window, "Zombie ambient beat set", "DefaultFontSmall", color_white))

	local dropdown = vgui.Create("DComboBox", Window)

	dropdown:SetMouseInputEnabled(true)

	for setname in pairs(GAMEMODE.Beats) do

		if setname ~= GAMEMODE.BeatSetZombieDefualt then

			dropdown:AddChoice(setname)

		end

	end

	dropdown:AddChoice("none")

	dropdown:AddChoice("default")

	dropdown.OnSelect = function(me, index, value, data)

		RunConsoleCommand("zs_beatset_zombie", value)

	end

	dropdown:SetText(GAMEMODE.BeatSetZombie == GAMEMODE.BeatSetZombieDefault and "default" or GAMEMODE.BeatSetZombie)

	list:AddItem(dropdown)



	local slider = vgui.Create("DNumSlider", Window)

	slider:SetDecimals(0)

	slider:SetMinMax(0, 100)

	slider:SetConVar("zs_beatsvolume")

	slider:SetText("Music volume")

	slider:SizeToContents()

	list:AddItem(slider)



	local slider = vgui.Create("DNumSlider", Window)

	slider:SetDecimals(0)

	slider:SetMinMax(0, 512)

	slider:SetConVar("zs_transparencyradius")

	slider:SetText("Transparency radius")

	slider:SizeToContents()

	list:AddItem(slider)



	local slider = vgui.Create("DNumSlider", Window)

	slider:SetDecimals(1)

	slider:SetMinMax(0, 255)

	slider:SetConVar("zs_filmgrainopacity")

	slider:SetText("Film grain")

	slider:SizeToContents()

	list:AddItem(slider)



	list:AddItem(EasyLabel(Window, "Crosshair primary color"))

	local colpicker = vgui.Create("DColorMixer", Window)

	colpicker:SetAlphaBar(false)

	colpicker:SetPalette(false)

	colpicker:SetConVarR("zs_crosshair_colr")

	colpicker:SetConVarG("zs_crosshair_colg")

	colpicker:SetConVarB("zs_crosshair_colb")

	colpicker:SetTall(72)

	list:AddItem(colpicker)



	list:AddItem(EasyLabel(Window, "Crosshair secondary color"))

	local colpicker = vgui.Create("DColorMixer", Window)

	colpicker:SetAlphaBar(false)

	colpicker:SetPalette(false)

	colpicker:SetConVarR("zs_crosshair_colr2")

	colpicker:SetConVarG("zs_crosshair_colg2")

	colpicker:SetConVarB("zs_crosshair_colb2")

	colpicker:SetTall(72)

	list:AddItem(colpicker)



	list:AddItem(EasyLabel(Window, "Health aura color - Full health"))

	local colpicker = vgui.Create("DColorMixer", Window)

	colpicker:SetAlphaBar(false)

	colpicker:SetPalette(false)

	colpicker:SetConVarR("zs_auracolor_full_r")

	colpicker:SetConVarG("zs_auracolor_full_g")

	colpicker:SetConVarB("zs_auracolor_full_b")

	colpicker:SetTall(72)

	list:AddItem(colpicker)



	list:AddItem(EasyLabel(Window, "Health aura color - No health"))

	local colpicker = vgui.Create("DColorMixer", Window)

	colpicker:SetAlphaBar(false)

	colpicker:SetPalette(false)

	colpicker:SetConVarR("zs_auracolor_empty_r")

	colpicker:SetConVarG("zs_auracolor_empty_g")

	colpicker:SetConVarB("zs_auracolor_empty_b")

	colpicker:SetTall(72)

	list:AddItem(colpicker)



	Window:SetAlpha(0)

	Window:AlphaTo(255, 0.5, 0)

	Window:MakePopup()

end

