AddCSLuaFile()



if CLIENT then

	SWEP.PrintName = "Oxygen Tank"

	SWEP.Description = "Grants the user much higher air capacity."



	SWEP.ViewModelFOV = 60



	SWEP.Slot = 4



	SWEP.ShowViewModel = false

	SWEP.ShowWorldModel = false

	SWEP.VElements = {

		["base"] = { type = "Model", model = "models/props_c17/canister01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(4, 3, -1), angle = Angle(180, 0, 0), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }

	}

	SWEP.WElements = {

		["base"] = { type = "Model", model = "models/props_c17/canister01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(4, 3, -1), angle = Angle(180, 0, 0), size = Vector(0.5, 0.5, 0.5), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }

	}

end



SWEP.Base = "weapon_zs_basemelee"



SWEP.ViewModel = "models/weapons/c_grenade.mdl"

SWEP.WorldModel = "models/props_c17/canister01a.mdl"

SWEP.ModelScale = 0.5

SWEP.UseHands = true



SWEP.Primary.ClipSize = -1

SWEP.Primary.DefaultClip = -1

SWEP.Primary.Ammo = "none"



SWEP.Secondary.ClipSize = -1

SWEP.Secondary.DefaultClip = -1

SWEP.Secondary.Automatic = false

SWEP.Secondary.Ammo = "none"



SWEP.WalkSpeed = SPEED_NORMAL



SWEP.HoldType = "slam"



function SWEP:PrimaryAttack()

end



function SWEP:SecondaryAttack()

end



function SWEP:Reload()

end



if CLIENT then return end



function SWEP:Initialize()

	self.BaseClass.Initialize(self)



	timer.Simple(0, function()

		if IsValid(self) then

			self:SpawnTank()

		end

	end)

end



function SWEP:Deploy()

	self.BaseClass.Deploy(self)



	self:SpawnTank()

end



function SWEP:SpawnTank()

	local owner = self.Owner

	if not owner:IsValid() then return end



	for _, ent in pairs(ents.FindByClass("status_oxygentank")) do

		if ent:GetOwner() == owner then return end

	end



	local ent = ents.Create("status_oxygentank")

	if ent:IsValid() then

		ent:SetPos(owner:EyePos())

		ent:SetParent(owner)

		ent:SetOwner(owner)

		ent:Spawn()

	end

end

