function EFFECT:Init(data)

	local pos = data:GetOrigin()

	local norm = data:GetNormal()

	local magnitude = data:GetMagnitude()



	local norepair = data:GetMagnitude() == 0



	local emitter = ParticleEmitter(pos)

	for i=1, math.random(16, 24) do

		local particle = emitter:Add("sprites/glow04_noz", pos)

		particle:SetVelocity((norm + VectorRand()):GetNormalized() * math.Rand(8, 24))

		particle:SetAirResistance(8)

		if norepair then

			particle:SetColor(255, 0, 0)

			particle:SetEndSize(2)

		else

			particle:SetColor(0, 255, 0)

			particle:SetEndSize(math.Rand(2, 3) * math.max(magnitude, 0.1))

		end

		particle:SetDieTime(math.Rand(0.2, 0.5))

		particle:SetStartSize(0)

		particle:SetStartAlpha(255)

		particle:SetEndAlpha(0)

		particle:SetRoll(math.Rand(0, 360))

		particle:SetRollDelta(math.Rand(-8, 8))

	end

end



function EFFECT:Think()

	return false

end



function EFFECT:Render()

end

