

local g_Progress = nil









hook.Add( "SpawniconGenerated", "SpawniconGenerated", function( lastmodel, imagename, modelsleft )



	if ( !IsValid( g_Progress ) ) then

	

		g_Progress = vgui.Create( "DPanel" )

		g_Progress:SetSize( 64+10, 64+10+20 )

		g_Progress:SetBackgroundColor( Color( 0, 0, 0, 100 ) )

		g_Progress:SetDrawOnTop( true )

		g_Progress:DockPadding( 5, 0, 5, 5 )

		g_Progress.Think = function()

		

			if ( SysTime() - g_Progress.LastTouch < 3 ) then return end

			

			g_Progress:Remove()

			g_Progress.LastTouch = SysTime()

		

		end

		



		

		local label = g_Progress:Add( "DLabel" )

		label:Dock( BOTTOM )

		label:SetText( "remaining" )

		label:SetTextColor( Color( 255, 255, 255, 255 ) )

		label:SetExpensiveShadow( 1, Color( 0, 0, 0, 200 ) )

		label:SetContentAlignment( 5 )

		label:SetHeight( 14 )

		label:SetFont( "DefaultSmall" )

		

		g_Progress.Label = g_Progress:Add( "DLabel" )

		g_Progress.Label:Dock( BOTTOM )

		g_Progress.Label:SetTextColor( Color( 255, 255, 255, 255 ) )

		g_Progress.Label:SetExpensiveShadow( 1, Color( 0, 0, 0, 200 ) )

		g_Progress.Label:SetContentAlignment( 5 )

		g_Progress.Label:SetFont( "DermaDefaultBold" )

		g_Progress.Label:SetHeight( 14 )

		

		g_Progress.icon = vgui.Create( "DImage", g_Progress )

		g_Progress.icon:SetSize( 64, 64 )

		g_Progress.icon:Dock( TOP )

	

	end

	

	g_Progress.LastTouch = SysTime()

	

	imagename = imagename:Replace( "materials\\", "" )

	imagename = imagename:Replace( "materials/", "" )

		

	g_Progress.icon:SetImage( imagename )

		

	g_Progress:AlignRight( 10 )

	g_Progress:AlignBottom( 10 )

	

	g_Progress.Label:SetText( modelsleft )



end )



