AddCSLuaFile()



if CLIENT then

	SWEP.PrintName = "'Hunter' Rifle"

	SWEP.Description = "Fires special large caliber rounds. The reloading time is slow but it packs a powerful punch."

	SWEP.Slot = 3

	SWEP.SlotPos = 0



	SWEP.ViewModelFlip = false

	SWEP.ViewModelFOV = 60



	SWEP.HUD3DBone = "v_weapon.awm_parent"

	SWEP.HUD3DPos = Vector(-1.25, -3.5, -16)

	SWEP.HUD3DAng = Angle(0, 0, 0)

	SWEP.HUD3DScale = 0.02

end



sound.Add(

{

	name = "Weapon_Hunter.Single",

	channel = CHAN_WEAPON,

	volume = 1.0,

	soundlevel = 100,

	pitchstart = 134,

	pitchend = 10,

	sound = "weapons/awp/awp1.wav"

})



SWEP.Base = "weapon_zs_base"



SWEP.HoldType = "ar2"



SWEP.ViewModel = "models/weapons/cstrike/c_snip_awp.mdl"

SWEP.WorldModel = "models/weapons/w_snip_awp.mdl"

SWEP.UseHands = true



SWEP.ReloadSound = Sound("Weapon_AWP.ClipOut")

SWEP.Primary.Sound = Sound("Weapon_Hunter.Single")

SWEP.Primary.Damage = 115

SWEP.Primary.NumShots = 1

SWEP.Primary.Delay = 1.5

SWEP.ReloadDelay = SWEP.Primary.Delay



SWEP.Primary.ClipSize = 1

SWEP.Primary.Automatic = false

SWEP.Primary.Ammo = "357"

SWEP.Primary.DefaultClip = 15



SWEP.Primary.Gesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW

SWEP.ReloadGesture = ACT_HL2MP_GESTURE_RELOAD_SHOTGUN



SWEP.ConeMax = 0.115

SWEP.ConeMin = 0



SWEP.IronSightsPos = Vector(5.015, -8, 2.52)

SWEP.IronSightsAng = Vector(0, 0, 0)



SWEP.WalkSpeed = SPEED_SLOWER



SWEP.TracerName = "AR2Tracer"



function SWEP:IsScoped()

	return self:GetIronsights() and self.fIronTime and self.fIronTime + 0.25 <= CurTime()

end



--[[function SWEP:EmitFireSound()

	self:EmitSound(self.Primary.Sound, 85, 80)

end]]



function SWEP:SendWeaponAnimation()

	self:SendWeaponAnim(ACT_VM_PRIMARYATTACK)

end



function SWEP.BulletCallback(attacker, tr, dmginfo)

	local effectdata = EffectData()

		effectdata:SetOrigin(tr.HitPos)

		effectdata:SetNormal(tr.HitNormal)

	util.Effect("hit_hunter", effectdata)



	GenericBulletCallback(attacker, tr, dmginfo)

end



if CLIENT then

	SWEP.IronsightsMultiplier = 0.25



	function SWEP:GetViewModelPosition(pos, ang)

		if self:IsScoped() then

			return pos + ang:Up() * 256, ang

		end



		return self.BaseClass.GetViewModelPosition(self, pos, ang)

	end



	local matScope = Material("zombiesurvival/scope")

	function SWEP:DrawHUDBackground()

		if self:IsScoped() then

			local scrw, scrh = ScrW(), ScrH()

			local size = math.min(scrw, scrh)

			surface.SetMaterial(matScope)

			surface.SetDrawColor(255, 255, 255, 255)

			surface.DrawTexturedRect((scrw - size) * 0.5, (scrh - size) * 0.5, size, size)

			surface.SetDrawColor(0, 0, 0, 255)

			if scrw > size then

				local extra = (scrw - size) * 0.5

				surface.DrawRect(0, 0, extra, scrh)

				surface.DrawRect(scrw - extra, 0, extra, scrh)

			end

			if scrh > size then

				local extra = (scrh - size) * 0.5

				surface.DrawRect(0, 0, scrw, extra)

				surface.DrawRect(0, scrh - extra, scrw, extra)

			end

		end

	end

end

