

AddCSLuaFile()



SWEP.HoldType = "normal"



if CLIENT then

   SWEP.PrintName = "unarmed_name"

   SWEP.Slot      = 5



   SWEP.ViewModelFOV = 10

end



SWEP.Base = "weapon_tttbase"

SWEP.ViewModel  = "models/weapons/v_crowbar.mdl"

SWEP.WorldModel = "models/weapons/w_crowbar.mdl"



SWEP.Primary.ClipSize       = -1

SWEP.Primary.DefaultClip    = -1

SWEP.Primary.Automatic      = false

SWEP.Primary.Ammo           = "none"

SWEP.Secondary.ClipSize     = -1

SWEP.Secondary.DefaultClip  = -1

SWEP.Secondary.Automatic    = false

SWEP.Secondary.Ammo         = "none"



SWEP.Kind = WEAPON_UNARMED



SWEP.InLoadoutFor = {ROLE_INNOCENT, ROLE_TRAITOR, ROLE_DETECTIVE}



SWEP.AllowDelete = false

SWEP.AllowDrop = false



SWEP.NoSights = true



function SWEP:GetClass()

   return "weapon_ttt_unarmed"

end



function SWEP:OnDrop()

   self:Remove()

end



function SWEP:ShouldDropOnDie()

   return false

end



function SWEP:PrimaryAttack()

end



function SWEP:SecondaryAttack()

end



function SWEP:Reload()

end



function SWEP:Deploy()

   if SERVER and IsValid(self.Owner) then

      self.Owner:DrawViewModel(false)

   end

   return true

end



function SWEP:Holster()

   return true

end



function SWEP:DrawWorldModel()

end



function SWEP:DrawWorldModelTranslucent()

end

