AddCSLuaFile()



if CLIENT then

	SWEP.PrintName = "'Bullet Storm' SMG"

	SWEP.Description = "Hold right click to use the Storm firing mode: fire rate is reduced to 60% but two bullets are fired at once."

	SWEP.Slot = 2

	SWEP.SlotPos = 0



	SWEP.ViewModelFlip = false

	SWEP.ViewModelFOV = 50



	SWEP.HUD3DBone = "v_weapon.p90_Release"

	SWEP.HUD3DPos = Vector(-1.35, -0.5, -6.5)

	SWEP.HUD3DAng = Angle(0, 0, 0)

end



SWEP.Base = "weapon_zs_base"



SWEP.HoldType = "smg"



SWEP.ViewModel = "models/weapons/cstrike/c_smg_p90.mdl"

SWEP.WorldModel = "models/weapons/w_smg_p90.mdl"

SWEP.UseHands = true



SWEP.Primary.Sound = Sound("Weapon_p90.Single")

SWEP.Primary.Damage = 15.5

SWEP.Primary.NumShots = 1

SWEP.Primary.Delay = 0.07



SWEP.Primary.ClipSize = 50

SWEP.Primary.Automatic = true

SWEP.Primary.Ammo = "smg1"

GAMEMODE:SetupDefaultClip(SWEP.Primary)



SWEP.ConeMax = 0.11

SWEP.ConeMin = 0.06



SWEP.Primary.Gesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1

SWEP.ReloadGesture = ACT_HL2MP_GESTURE_RELOAD_SMG1



SWEP.WalkSpeed = SPEED_SLOW



SWEP.IronSightsPos = Vector(-2, 6, 3)

SWEP.IronSightsAng = Vector(0, 2, 0)



SWEP.Primary.DefaultNumShots = SWEP.Primary.NumShots

SWEP.Primary.DefaultDelay = SWEP.Primary.Delay

SWEP.Primary.IronsightsNumShots = SWEP.Primary.NumShots * 2

SWEP.Primary.IronsightsDelay = SWEP.Primary.Delay * 1.6666



function SWEP:SetIronsights(b)

	if self:GetIronsights() ~= b then

		if b then

			self.Primary.NumShots = self.Primary.IronsightsNumShots

			self.Primary.Delay = self.Primary.IronsightsDelay



			self:EmitSound("npc/scanner/scanner_scan4.wav", 40)

		else

			self.Primary.NumShots = self.Primary.DefaultNumShots

			self.Primary.Delay = self.Primary.DefaultDelay



			self:EmitSound("npc/scanner/scanner_scan2.wav", 40)

		end

	end



	self.BaseClass.SetIronsights(self, b)

end



function SWEP:CanPrimaryAttack()

	if self:GetIronsights() and self:Clip1() == 1 then

		self:SetIronsights(false)

	end



	return self.BaseClass.CanPrimaryAttack(self)

end



function SWEP:TakeAmmo()

	if self:GetIronsights() then

		self:TakePrimaryAmmo(2)

	else

		self.BaseClass.TakeAmmo(self)

	end

end



util.PrecacheSound("npc/scanner/scanner_scan4.wav")

util.PrecacheSound("npc/scanner/scanner_scan2.wav")

