ENT.Type = "anim"



AccessorFuncDT(ENT, "Viewable", "Int", 0)

AccessorFuncDT(ENT, "Hint", "String", 0)

AccessorFuncDT(ENT, "Range", "Float", 0)

AccessorFuncDT(ENT, "Translated", "Bool", 0)



function ENT:GetHint()

	local hint = self:GetDTString(0)



	if self:GetTranslated() then return translate.Get(hint) end



	return hint

end

