
AddCSLuaFile()

properties.Add( "editentity", {
	MenuLabel = "Edit Properties..",
	Order = 90001,
	PrependSpacer = true,
	MenuIcon = "icon16/pencil.png",
	
	Filter = function( self, ent, ply ) 

		if ( !IsValid( ent ) ) then return false end
		if ( !ent.Editable ) then return false end
		if ( !gamemode.Call( "CanProperty", ply, "editentity", ent ) ) then return false end

		return true 

	end,

	Action = function( self, ent )
	
		local window = g_ContextMenu:Add( "DFrame" )
		window:SetSize( 320, 400 )
		window:SetTitle( tostring( ent ) )
		window:Center()
		window:SetSizable( true )

		local control = window:Add( "DEntityProperties" )
		control:SetEntity( ent )
		control:Dock( FILL )

		control.OnEntityLost = function()

			window:Remove()

		end
	end
} )
