ENT.Type = "anim"

ENT.Base = "status__base"



function ENT:IsRising()

	return self:GetReviveTime() - 2.5 <= CurTime()

end



function ENT:SetReviveTime(tim)

	self:SetDTFloat(0, tim)

end



function ENT:GetReviveTime()

	return self:GetDTFloat(0)

end

