

ENT.Base = "base_entity"

ENT.Type = "ai"



ENT.PrintName		= ""

ENT.Author			= ""

ENT.Contact			= ""

ENT.Purpose			= ""

ENT.Instructions	= ""



ENT.AutomaticFrameAdvance = false





--[[---------------------------------------------------------

   Name: OnRemove

   Desc: Called just before entity is deleted

-----------------------------------------------------------]]

function ENT:OnRemove()

end





--[[---------------------------------------------------------

   Name: PhysicsCollide

   Desc: Called when physics collides. The table contains 

			data on the collision

-----------------------------------------------------------]]

function ENT:PhysicsCollide( data, physobj )

end





--[[---------------------------------------------------------

   Name: PhysicsUpdate

   Desc: Called to update the physics .. or something.

-----------------------------------------------------------]]

function ENT:PhysicsUpdate( physobj )

end



--[[---------------------------------------------------------

   Name: SetAutomaticFrameAdvance

   Desc: If you're not using animation you should turn this 

	off - it will save lots of bandwidth.

-----------------------------------------------------------]]

function ENT:SetAutomaticFrameAdvance( bUsingAnim )



	self.AutomaticFrameAdvance = bUsingAnim



end





