AddCSLuaFile()



if CLIENT then

	SWEP.PrintName = "'Eraser' Tactical Pistol"

	SWEP.Description = "Damage increases as remaining bullets decrease. The last shot is worth triple damage."



	SWEP.ViewModelFOV = 60

	SWEP.ViewModelFlip = false



	SWEP.Slot = 1

	SWEP.SlotPos = 0



	SWEP.HUD3DBone = "v_weapon.FIVESEVEN_PARENT"

	SWEP.HUD3DPos = Vector(-1, -2.5, -1)

	SWEP.HUD3DAng = Angle(0, 0, 0)

end



SWEP.Base = "weapon_zs_base"



SWEP.HoldType = "pistol"



SWEP.ViewModel = "models/weapons/cstrike/c_pist_fiveseven.mdl"

SWEP.WorldModel = "models/weapons/w_pist_fiveseven.mdl"

SWEP.UseHands = true



SWEP.Primary.Sound = Sound("weapons/ar2/npc_ar2_altfire.wav")

SWEP.Primary.Damage = 21

SWEP.Primary.NumShots = 1

SWEP.Primary.Delay = 0.1



SWEP.Primary.ClipSize = 12

SWEP.Primary.Automatic = false

SWEP.Primary.Ammo = "pistol"

GAMEMODE:SetupDefaultClip(SWEP.Primary)



SWEP.ConeMax = 0.06

SWEP.ConeMin = 0.03



SWEP.IronSightsPos = Vector(-5.95, 0, 2.5)



function SWEP:EmitFireSound()

	self:EmitSound(self.Primary.Sound, 80, 70 + (1 - (self:Clip1() / self.Primary.ClipSize)) * 90)

end



function SWEP:ShootBullets(dmg, numbul, cone)

	if self:Clip1() == 1 then

		dmg = dmg * 3

	else

		dmg = dmg + dmg * (1 - self:Clip1() / self.Primary.ClipSize)

	end



	self.BaseClass.ShootBullets(self, dmg, numbul, cone)

end

