net.Receive("zs_healother", function(length)

	gamemode.Call("HealedOtherPlayer", net.ReadEntity(), net.ReadUInt(16))

end)



net.Receive("zs_repairobject", function(length)

	gamemode.Call("RepairedObject", net.ReadEntity(), net.ReadUInt(16))

end)



net.Receive("zs_commission", function(length)

	gamemode.Call("ReceivedCommission", net.ReadEntity(), net.ReadEntity(), net.ReadUInt(16))

end)



function GM:ReceivedCommission(crate, buyer, points)

	gamemode.Call("FloatingScore", crate, "floatingscore_com", points)

end



function GM:HealedOtherPlayer(other, points)

	gamemode.Call("FloatingScore", other, "floatingscore", points)

end



function GM:RepairedObject(other, points)

	gamemode.Call("FloatingScore", other, "floatingscore", points)

end



local cvarNoFloatingScore = CreateClientConVar("zs_nofloatingscore", 0, true, false)

function GM:FloatingScore(victim, effectname, frags, flags)

	local isvec = type(victim) == "Vector"



	if cvarNoFloatingScore:GetBool() or not isvec and (not victim:IsValid() or victim:IsPlayer() and victim:Team() == MySelf:Team()) then return end



	effectname = effectname or "floatingscore"



	local pos = isvec and victim or victim:NearestPoint(EyePos())



	local effectdata = EffectData()

	effectdata:SetOrigin(pos)

	effectdata:SetScale(flags or 0)

	if effectname == "floatingscore_und" then

		effectdata:SetMagnitude(frags or GAMEMODE.ZombieClasses[victim:GetZombieClass()].Points or 1)

	else

		effectdata:SetMagnitude(frags or 1)

	end

	util.Effect(effectname, effectdata, true, true)

end

