function EFFECT:Init(data)

	local pos = data:GetOrigin()

	local norm = data:GetNormal() * -1



	sound.Play("ambient/materials/rock4.wav", pos, 77, math.Rand(95, 105))

	sound.Play("physics/concrete/concrete_break2.wav", pos, 77, math.Rand(110, 120))



	local maxbound = Vector(3, 3, 3)

	local minbound = maxbound * -1

	for i=1, 5 do

		local dir = (norm * 2 + VectorRand()) / 3

		dir:Normalize()



		local ent = ClientsideModel("models/props_junk/Rock001a.mdl", RENDERGROUP_OPAQUE)

		if ent:IsValid() then

			ent:SetModelScale(math.Rand(0.2, 0.5), 0)

			ent:SetPos(pos + dir * 6)

			ent:PhysicsInitBox(minbound, maxbound)

			ent:SetCollisionBounds(minbound, maxbound)



			local phys = ent:GetPhysicsObject()

			if phys:IsValid() then

				phys:SetMaterial("rock")

				phys:ApplyForceOffset(ent:GetPos() + VectorRand() * 5, dir * math.Rand(300, 800))

			end



			SafeRemoveEntityDelayed(ent, math.Rand(6, 10))

		end

	end

end



function EFFECT:Think()

	return false

end



function EFFECT:Render()

end

