ENT.Type = "anim"



AccessorFuncDT(ENT, "DeathSequence", "Int", 0)

AccessorFuncDT(ENT, "DeathAngles", "Angle", 0)

AccessorFuncDT(ENT, "DeathSequenceLength", "Float", 0)

AccessorFuncDT(ENT, "RemoveTime", "Float", 1)



function ENT:SharedInitialize()

	self:SetSolid(SOLID_NONE)

	self:SetMoveType(MOVETYPE_NONE)



	self:UseClientSideAnimation(true)



	self.Created = CurTime()



	if self:GetDeathSequenceLength() == 0 then

		self:SetDeathSequenceLength(1)

	end



	if self:GetRemoveTime() == 0 then

		self:SetRemoveTime(CurTime() + 10)

	end

end

