ENT.Type = "anim"



function ENT:OnInitialize()

end



function ENT:PhysicsCollide(data, physobj)

end



function ENT:StartTouch(ent)

end



function ENT:Touch(ent)

end



function ENT:EndTouch(ent)

end



function ENT:AcceptInput(name, activator, caller)

end



ENT.GetPlayer = ENT.GetParent

