

--[[---------------------------------------------------------

	Non-Module includes

-----------------------------------------------------------]]



include ( "util.lua" )			-- Misc Utilities	

include ( "util/sql.lua" )		-- Include sql here so it's 

								-- available at loadtime to modules.



--[[---------------------------------------------------------

	Shared Modules

-----------------------------------------------------------]]



require ( "baseclass" )

require ( "concommand" )		-- Console Commands

require ( "saverestore" )		-- Save/Restore

require ( "gamemode" )			-- Gamemode manager

require ( "weapons" )			-- SWEP manager

require ( "hook" )				-- Gamemode hooks

require ( "scripted_ents" )		-- Scripted Entities

require ( "player_manager" )	-- Player models/class manager

require ( "numpad" )

require ( "team" )

require ( "undo" )

require ( "cleanup" )

require ( "duplicator" )

require ( "constraint" )

require ( "construct" )	

require ( "usermessage" )

require ( "list" )

require ( "cvars" )

require ( "http" )

require ( "net" )

require ( "properties" )

require ( "widget" )



require ( "drive" )

include ( "drive/drive_base.lua" )

include ( "drive/drive_noclip.lua" )



--[[---------------------------------------------------------

	Serverside only modules

-----------------------------------------------------------]]



if ( SERVER ) then



	require( "ai_task" )

	require( "ai_schedule" )

	include( "util/entity_creation_helpers.lua" )



end





--[[---------------------------------------------------------

	Clientside only modules

-----------------------------------------------------------]]



if ( CLIENT ) then



	require ( "draw" )			-- 2D Draw library

	require ( "markup" )		-- Text markup library

	require ( "effects" )

	require ( "halo" )

	require ( "killicon" )

	require ( "spawnmenu" )

	require ( "controlpanel" )

	require ( "presets" )

	require ( "cookie" )

	require ( "menubar" )

	require ( "matproxy" )

	

	include( "util/model_database.lua" )	-- Store information on models as they're loaded

	include( "util/vgui_showlayout.lua" ) 	-- VGUI Performance Debug

	include( "util/tooltips.lua" )	

	include( "util/client.lua" )

	include( "util/javascript_util.lua" )

	include( "util/workshop_files.lua" )

	include( "gui/icon_progress.lua" )



end





--[[---------------------------------------------------------

	Shared modules

-----------------------------------------------------------]]

include( "gmsave.lua" )



--[[---------------------------------------------------------

	Extensions

	

	Load extensions that we specifically need for the menu,

	to reduce the chances of loading something that might 

	cause errors.

-----------------------------------------------------------]]



include ( "extensions/file.lua" )

include ( "extensions/angle.lua" )

include ( "extensions/debug.lua" )

include ( "extensions/entity.lua" )

include ( "extensions/ents.lua" )

include ( "extensions/math.lua" )	

include ( "extensions/player.lua" )

include ( "extensions/player_auth.lua" )

include ( "extensions/string.lua" )

include ( "extensions/table.lua" )

include ( "extensions/util.lua" )

include ( "extensions/vector.lua" )

include ( "extensions/game.lua" )

include ( "extensions/motionsensor.lua" )

include ( "extensions/weapon.lua" )

include ( "extensions/coroutine.lua" )



if ( CLIENT ) then



	include ( "extensions/client/entity.lua" )

	include ( "extensions/client/globals.lua" )

	include ( "extensions/client/panel.lua" )

	include ( "extensions/client/player.lua" )

	include ( "extensions/client/render.lua" )



	require ( "search" )



end



