AddCSLuaFile()



if CLIENT then

	SWEP.PrintName = "'Zombie Drill' Desert Eagle"

	SWEP.Description = "This handgun uses high-powered rounds that have more knockback than others." --SWEP.Description = "This high-powered handgun has the ability to pierce through multiple zombies. The bullet's power decreases by half which each zombie it hits."

	SWEP.Slot = 1

	SWEP.SlotPos = 0



	SWEP.ViewModelFlip = false

	SWEP.ViewModelFOV = 55



	SWEP.HUD3DBone = "v_weapon.Deagle_Slide"

	SWEP.HUD3DPos = Vector(-1, 0, 1)

	SWEP.HUD3DAng = Angle(0, 0, 0)

	SWEP.HUD3DScale = 0.015



	SWEP.IronSightsPos = Vector(-6.35, 5, 1.7)

end



SWEP.Base = "weapon_zs_base"



SWEP.HoldType = "revolver"



SWEP.ViewModel = "models/weapons/cstrike/c_pist_deagle.mdl"

SWEP.WorldModel = "models/weapons/w_pist_deagle.mdl"

SWEP.UseHands = true



SWEP.Primary.Sound = Sound("Weapon_Deagle.Single")

SWEP.Primary.Damage = 47

SWEP.Primary.NumShots = 1

SWEP.Primary.Delay = 0.32

SWEP.Primary.KnockbackScale = 2



SWEP.Primary.ClipSize = 7

SWEP.Primary.Automatic = false

SWEP.Primary.Ammo = "pistol"

GAMEMODE:SetupDefaultClip(SWEP.Primary)



SWEP.ConeMax = 0.1

SWEP.ConeMin = 0.04

