function EFFECT:Think()

	return false

end



function EFFECT:Render()

end



function EFFECT:Init(data)

	local pos = data:GetOrigin()



	sound.Play("physics/body/body_medium_break"..math.random(2, 4)..".wav", pos, 77, math.Rand(95, 105))



	local emitter = ParticleEmitter(pos)

	emitter:SetNearClip(16, 48)



	local particle = emitter:Add("particles/smokey", pos)

	particle:SetDieTime(0.5)

	particle:SetStartAlpha(255)

	particle:SetEndAlpha(0)

	particle:SetStartSize(1)

	particle:SetEndSize(32)

	particle:SetRoll(math.Rand(0, 360))

	particle:SetRollDelta(math.Rand(40, 60) * (math.random(2) == 1 and -1 or 1))

	particle:SetColor(255, 30, 30)

	particle:SetLighting(true)



	for i = 1, math.random(100, 130) do

		local particle = emitter:Add("particles/smokey", pos)

		particle:SetVelocity(VectorRand():GetNormalized() * math.Rand(128, 350))

		particle:SetAirResistance(100)

		particle:SetDieTime(math.Rand(0.9, 2))

		particle:SetStartAlpha(200)

		particle:SetEndAlpha(0)

		particle:SetStartSize(math.Rand(1, 3))

		particle:SetEndSize(0)

		particle:SetRoll(math.Rand(0, 360))

		particle:SetRollDelta(math.Rand(-30, 30))

		particle:SetColor(255, 30, 30)

		particle:SetLighting(true)

	end



	emitter:Finish()

end

