function EFFECT:Think()

	return false

end



function EFFECT:Render()

end



local function CollideCallback(particle, hitpos, hitnormal)

	if particle:GetDieTime() == 0 then return end

	particle:SetDieTime(0)



	if math.random(3) == 3 then

		sound.Play("physics/flesh/flesh_bloody_impact_hard1.wav", hitpos, 50, math.Rand(95, 105))

	end



	if math.random(3) == 3 then

		util.Decal("Impact.Antlion", hitpos + hitnormal, hitpos - hitnormal)

	end

end



function EFFECT:Init(data)

	local pos = data:GetOrigin()

	local normal = data:GetNormal() * -1



	local emitter = ParticleEmitter(pos)

	emitter:SetNearClip(28, 32)

	local grav = Vector(0, 0, -500)

	for i=1, math.random(4, 7) do

		local particle = emitter:Add("decals/Yblood"..math.random(6), pos)

		particle:SetVelocity(VectorRand():GetNormalized() * math.Rand(16, 64))

		particle:SetDieTime(math.Rand(2.5, 4.0))

		particle:SetStartAlpha(255)

		particle:SetEndAlpha(50)

		particle:SetStartSize(math.Rand(2, 4))

		particle:SetEndSize(0)

		particle:SetRoll(math.Rand(0, 360))

		particle:SetRollDelta(math.Rand(-1, 1))

		particle:SetCollide(true)

		particle:SetGravity(grav)

		particle:SetCollideCallback(CollideCallback)

		particle:SetLighting(true)

	end

	emitter:Finish()



	util.Decal("YellowBlood", pos + normal, pos - normal)



	sound.Play("physics/flesh/flesh_squishy_impact_hard"..math.random(4)..".wav", pos, 80, math.Rand(95, 110))

end

