SWEP.ViewModel = "models/weapons/c_rpg.mdl"
SWEP.WorldModel = "models/weapons/w_rocket_launcher.mdl"

SWEP.Primary.ClipSize = 1
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "SniperRound"
SWEP.Primary.Delay = 1.25
SWEP.Primary.DefaultClip = 5

SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = false
SWEP.Secondary.Ammo = "none"

SWEP.UseHands = true

if CLIENT then
	SWEP.ViewModelFOV = 60
end

SWEP.WalkSpeed = SPEED_SLOWEST

function SWEP:Initialize()
	self:SetWeaponHoldType("rpg")
	self:SetDeploySpeed(1.1)
end

function SWEP:CanPrimaryAttack()
	if self.Owner:IsHolding() or self.Owner:GetBarricadeGhosting() then return false end

	if self:GetPrimaryAmmoCount() <= 0 then
		self:EmitSound("Weapon_Shotgun.Empty")
		self:SetNextPrimaryFire(CurTime() + self.Primary.Delay)
		return false
	end

	return true
end

function SWEP:SecondaryAttack()
end

function SWEP:Reload()
end

util.PrecacheModel("models/props_debris/wood_board05a.mdl")
util.PrecacheSound("npc/dog/dog_servo12.wav")
