include('shared.lua')



function ENT:Draw()

	local emitter = ParticleEmitter(self:GetPos() , true)

	local particle = emitter:Add("effects/blood_puff", self:GetPos())

end



function GhostBarrel( ply )

	local c_Model = ents.CreateClientProp()

	c_Model:SetPos( ply:GetPos() )

	c_Model:SetModel( "models/Zombie/Classic.mdl" )

	c_Model:SetParent( ply )

	c_Model:Spawn()

end