
local g_Progress = nil




hook.Add( "SpawniconGenerated", "SpawniconGenerated", function( lastmodel, imagename, modelsleft )

	if ( !IsValid( g_Progress ) ) then
	
		g_Progress = vgui.Create( "DPanel" )
		g_Progress:SetSize( 64+10, 64+10+20 )
		g_Progress:SetBackgroundColor( Color( 0, 0, 0, 100 ) )
		g_Progress:SetDrawOnTop( true )
		g_Progress:DockPadding( 5, 0, 5, 5 )
		g_Progress.Think = function()
		
			if ( SysTime() - g_Progress.LastTouch < 3 ) then return end
			
			g_Progress:Remove()
			g_Progress.LastTouch = SysTime()
		
		end
		

		
		local label = g_Progress:Add( "DLabel" )
		label:Dock( BOTTOM )
		label:SetText( "remaining" )
		label:SetTextColor( Color( 255, 255, 255, 255 ) )
		label:SetExpensiveShadow( 1, Color( 0, 0, 0, 200 ) )
		label:SetContentAlignment( 5 )
		label:SetHeight( 14 )
		label:SetFont( "DefaultSmall" )
		
		g_Progress.Label = g_Progress:Add( "DLabel" )
		g_Progress.Label:Dock( BOTTOM )
		g_Progress.Label:SetTextColor( Color( 255, 255, 255, 255 ) )
		g_Progress.Label:SetExpensiveShadow( 1, Color( 0, 0, 0, 200 ) )
		g_Progress.Label:SetContentAlignment( 5 )
		g_Progress.Label:SetFont( "DermaDefaultBold" )
		g_Progress.Label:SetHeight( 14 )
		
		g_Progress.icon = vgui.Create( "DImage", g_Progress )
		g_Progress.icon:SetSize( 64, 64 )
		g_Progress.icon:Dock( TOP )
	
	end
	
	g_Progress.LastTouch = SysTime()
	
	imagename = imagename:Replace( "materials\\", "" )
	imagename = imagename:Replace( "materials/", "" )
		
	g_Progress.icon:SetImage( imagename )
		
	g_Progress:AlignRight( 10 )
	g_Progress:AlignBottom( 10 )
	
	g_Progress.Label:SetText( modelsleft )

end )

