ENT.Type = "anim"



ENT.LifeTime = 2.5



ENT.NoPropDamageDuringWave0 = true



util.PrecacheSound("physics/metal/metal_grenade_impact_hard1.wav")

util.PrecacheSound("physics/metal/metal_grenade_impact_hard2.wav")

util.PrecacheSound("physics/metal/metal_grenade_impact_hard3.wav")

