

AddCSLuaFile()



if ( SERVER ) then



	CreateConVar( "sensor_debugragdoll", "0", FCVAR_NOTIFY )

	CreateConVar( "sensor_stretchragdoll", "0", FCVAR_NOTIFY )



end



properties.Add( "motioncontrol_ragdoll", {

	MenuLabel = "Control With Motion Sensor",

	Order = 2500,

	MenuIcon = "icon16/controller.png",

	

	Filter = function( self, ent, ply ) 



		if ( CLIENT && !motionsensor ) then return false end

		if ( CLIENT && !motionsensor.IsAvailable() ) then return false end

		if ( !ent:IsRagdoll() ) then return false end

		if ( !gamemode.Call( "CanProperty", ply, "motioncontrol_ragdoll", ent ) ) then return false end

		

		return true 



	end,



	Action = function( self, ent )

	

		self:MsgStart()

			net.WriteEntity( ent )

		self:MsgEnd()



		--

		-- Start up the kinect controller. This will freeze the game for a second.

		--

		if ( !motionsensor.IsActive() ) then

			motionsensor.Start()

		end

		

	end,



	Receive = function( self, length, player )



		local ent = net.ReadEntity()

		if ( !self:Filter( ent, player ) ) then return end



		local ragdoll_motion = ents.Create( "ragdoll_motion" )

		ragdoll_motion:SetPos( player:EyePos() + player:EyeAngles():Forward() * 10 )

		ragdoll_motion:SetAngles( Angle( 0, player:EyeAngles().yaw, 0 ) )

		ragdoll_motion:SetRagdoll( ent )

		ragdoll_motion:SetController( player )

		ragdoll_motion:Spawn()



		undo.Create( "MotionController" )

			undo.AddEntity( ragdoll_motion )							

			undo.SetPlayer( player )

		undo.Finish()

		

	end	



} )

