

AddCSLuaFile()



properties.Add( "remove", {

	MenuLabel = "#remove",

	Order = 1000,

	MenuIcon = "icon16/delete.png",

	

	Filter = function( self, ent, ply ) 



		if ( !gamemode.Call( "CanProperty", ply, "remover", ent ) ) then return false end

		if ( !IsValid( ent ) ) then return false end

		if ( ent:IsPlayer() ) then return false end



		return true 



	end,

	

	Action = function( self, ent )



		self:MsgStart()

			net.WriteEntity( ent )

		self:MsgEnd()

		

	end,

	

	Receive = function( self, length, player )

	

		local ent = net.ReadEntity()

		

		if ( !IsValid( ent ) ) then return false end

		if ( !IsValid( player ) ) then return false end

		if ( ent:IsPlayer() ) then return false end

		if ( !self:Filter( ent, player ) ) then return false end

		

		-- Remove all constraints (this stops ropes from hanging around)

		constraint.RemoveAll( ent )

		

		-- Remove it properly in 1 second

		timer.Simple( 1, function() if ( IsValid( ent ) ) then ent:Remove() end end )

		

		-- Make it non solid

		ent:SetNotSolid( true )

		ent:SetMoveType( MOVETYPE_NONE )

		ent:SetNoDraw( true )

		

		-- Send Effect

		local ed = EffectData()

		ed:SetEntity( ent )

		util.Effect( "entity_remove", ed, true, true )

		

		player:SendLua( "achievements.Remover()" )

		

	end	



} )

