

AddCSLuaFile()



SWEP.HoldType			= "grenade"



if CLIENT then

   SWEP.PrintName	 = "grenade_fire"

   SWEP.Slot		 = 3



   SWEP.Icon = "vgui/ttt/icon_nades"

end



SWEP.Base				= "weapon_tttbasegrenade"

SWEP.Spawnable = true



SWEP.Kind = WEAPON_NADE

SWEP.WeaponID = AMMO_MOLOTOV



SWEP.UseHands			= true

SWEP.ViewModelFlip		= false

SWEP.ViewModelFOV		= 54

SWEP.ViewModel			= "models/weapons/cstrike/c_eq_flashbang.mdl"

SWEP.WorldModel			= "models/weapons/w_eq_flashbang.mdl"

SWEP.Weight			= 5

SWEP.AutoSpawnable      = true

-- really the only difference between grenade weapons: the model and the thrown

-- ent.



function SWEP:GetGrenadeName()

   return "ttt_firegrenade_proj"

end



