ENT.Type = "anim"

ENT.Base = "status__base"



function ENT:Move(pl, move)

	if pl ~= self:GetOwner() then return end



	move:SetMaxSpeed(0)

	move:SetMaxClientSpeed(0)

end



function ENT:SetState(state)

	self:SetDTInt(0, state)

end



function ENT:GetState()

	return self:GetDTInt(0)

end



function ENT:SetStateEndTime(time)

	self:SetDTFloat(0, time)

end



function ENT:GetStateEndTime()

	return self:GetDTFloat(0)

end



function ENT:SetDirection(m)

	self:SetDTInt(1, m)

end



function ENT:GetDirection()

	return self:GetDTInt(1)

end

