ENT.Type = "anim"

ENT.Base = "status__base"



function ENT:Initialize()

	self:DrawShadow(false)

	if self:GetDTFloat(1) == 0 then

		self:SetDTFloat(1, CurTime())

	end

end



function ENT:AddDamage(damage)

	self:SetDamage(self:GetDamage() + damage)

end



function ENT:SetDamage(damage)

	self:SetDTFloat(0, math.min(50, damage))

end



function ENT:GetDamage()

	return self:GetDTFloat(0)

end

