

local PANEL = {}



AccessorFunc( PANEL, "m_bgColor", "BackgroundColor" )



function PANEL:Init()



	self.matPoint = Material( "gui/point.png" )

	self:DockPadding( 0, 0, 0, 32 )

	self:SetBackgroundColor( Color( 190, 190, 190, 230 ) )



end



function PANEL:OpenForPos( x, y, w, h )



	local center = x;



	x = x - w * 0.5

	if ( x < 10 ) then x = 10 end



	y = y - h - 64

	if ( y < 10 ) then y = 10 end



	self:SetPos( x, y )

	self:SetSize( w, h )



	self.Center = center - x;



end





function PANEL:PerformLayout()





end



function PANEL:Paint( w, h )



	local top = h - 32

	draw.RoundedBox( 8, 0, 0, w, top, self.m_bgColor )



	local tipx = self.Center - 32

	if ( tipx < 8 ) then tipx = 8 end

	if ( tipx > w - 64 - 8 ) then tipx = w - 64 - 8 end



	surface.SetDrawColor( self.m_bgColor )

	surface.SetMaterial( self.matPoint );

	surface.DrawTexturedRect( self.Center - 32, top, 64, 32 )

	

end





derma.DefineControl( "DBubbleContainer", "", PANEL, "DPanel" )