
AddCSLuaFile()

properties.Add( "persist", {
	MenuLabel = "Make Persistent",
	Order = 400,
	MenuIcon = "icon16/link.png",
	
	Filter = function( self, ent, ply ) 
	
		if ( ent:IsPlayer() ) then return false end
		if ( GetConVarString( "sbox_persist" ) == "0" ) then return false end
		if ( !gamemode.Call( "CanProperty", ply, "persist", ent ) ) then return false end

		return !ent:GetPersistent()
		
	end,

	Action = function( self, ent )

		self:MsgStart()
			net.WriteEntity( ent )
		self:MsgEnd()
		
	end,

	Receive = function( self, length, player )
	
		local ent = net.ReadEntity()
		if ( !IsValid( ent ) ) then return end
		if ( !self:Filter( ent, player ) ) then return end
	
		-- TODO: Start some kind of animation, take 5 seconds to make something persistent

		ent:SetPersistent( true )
		--ent:EnableMotion( false )
		
	end

} )

properties.Add( "persist_end", {
	MenuLabel = "Stop Persisting",
	Order = 400,
	MenuIcon = "icon16/link_break.png",
	
	Filter = function( self, ent, ply ) 

		if ( ent:IsPlayer() ) then return false end
		if ( !gamemode.Call( "CanProperty", ply, "persist", ent ) ) then return false end

		return ent:GetPersistent()
		
	end,
	
	Action = function( self, ent )

		self:MsgStart()
			net.WriteEntity( ent )
		self:MsgEnd()
		
	end,
	
	Receive = function( self, length, player )
	
		local ent = net.ReadEntity()
		if ( !IsValid( ent ) ) then return end
		if ( !self:Filter( ent, player ) ) then return end
		
		-- TODO: Start some kind of animation, take 5 seconds to make something persistent

		ent:SetPersistent( false )
		
	end

} )
