--[[
	EXECUTABLE_PATH/netvars.txt [#91196 (#95213), 1436454871, UID:2950420086]
	Josh | STEAM_0:0:37652268 <86.144.129.111:27005> | [01.07.14 07:13:42PM]
	===BadFile===
]]

Tue Jul 01 07:02:36 2014
---------------------------- NetVars GMOD ----------------------------
        > DT_TestTraceline <
----> m_clrRender [0x58]
----> m_vecOrigin [0x334]
----> m_angRotation[0] [0x340]
----> m_angRotation[1] [0x344]
----> m_angRotation[2] [0x348]
----> moveparent [0x18c]
        > DT_TEWorldDecal <
--> baseclass: DT_BaseTempEntity
----> m_vecOrigin [0x10]
----> m_nIndex [0x1c]
        > DT_TESpriteSpray <
--> baseclass: DT_BaseTempEntity
----> m_vecOrigin [0x10]
----> m_vecDirection [0x1c]
----> m_nModelIndex [0x28]
----> m_fNoise [0x30]
----> m_nCount [0x34]
----> m_nSpeed [0x2c]
        > DT_TESprite <
--> baseclass: DT_BaseTempEntity
----> m_vecOrigin [0x10]
----> m_nModelIndex [0x1c]
----> m_fScale [0x20]
----> m_nBrightness [0x24]
        > DT_TESparks <
--> baseclass: DT_TEParticleSystem
----> m_nMagnitude [0x1c]
----> m_nTrailLength [0x20]
----> m_vecDir [0x24]
        > DT_TESmoke <
--> baseclass: DT_BaseTempEntity
----> m_vecOrigin [0x10]
----> m_nModelIndex [0x1c]
----> m_fScale [0x20]
----> m_nFrameRate [0x24]
        > DT_TEShowLine <
--> baseclass: DT_TEParticleSystem
----> m_vecEnd [0x1c]
        > DT_TEProjectedDecal <
--> baseclass: DT_BaseTempEntity
----> m_vecOrigin [0x10]
----> m_angRotation [0x1c]
----> m_flDistance [0x28]
----> m_nIndex [0x2c]
        > DT_TEPlayerDecal <
--> baseclass: DT_BaseTempEntity
----> m_vecOrigin [0x14]
----> m_nEntity [0x20]
----> m_nPlayer [0x10]
        > DT_TEPhysicsProp <
--> baseclass: DT_BaseTempEntity
----> m_vecOrigin [0x10]
----> m_angRotation[0] [0x1c]
----> m_angRotation[1] [0x20]
----> m_angRotation[2] [0x24]
----> m_vecVelocity [0x28]
----> m_nModelIndex [0x34]
----> m_nFlags [0x3c]
----> m_nSkin [0x38]
----> m_nEffects [0x40]
        > DT_TEParticleSystem <
--> baseclass: DT_BaseTempEntity
----> m_vecOrigin[0] [0x10]
----> m_vecOrigin[1] [0x14]
----> m_vecOrigin[2] [0x18]
        > DT_TEMuzzleFlash <
--> baseclass: DT_BaseTempEntity
----> m_vecOrigin [0x10]
----> m_vecAngles [0x1c]
----> m_flScale [0x28]
----> m_nType [0x2c]
        > DT_TELargeFunnel <
--> baseclass: DT_TEParticleSystem
----> m_nModelIndex [0x1c]
----> m_nReversed [0x20]
        > DT_TEKillPlayerAttachments <
--> baseclass: DT_BaseTempEntity
----> m_nPlayer [0x10]
        > DT_TEImpact <
--> baseclass: DT_BaseTempEntity
----> m_vecOrigin [0x10]
----> m_vecNormal [0x1c]
----> m_iType [0x28]
----> m_ucFlags [0x2c]
        > DT_TEGlowSprite <
--> baseclass: DT_BaseTempEntity
----> m_vecOrigin [0x10]
----> m_nModelIndex [0x1c]
----> m_fScale [0x20]
----> m_fLife [0x24]
----> m_nBrightness [0x28]
        > DT_TEShatterSurface <
--> baseclass: DT_BaseTempEntity
----> m_vecOrigin [0x10]
----> m_vecAngles [0x1c]
----> m_vecForce [0x28]
----> m_vecForcePos [0x34]
----> m_flWidth [0x40]
----> m_flHeight [0x44]
----> m_flShardSize [0x48]
----> m_nSurfaceType [0x50]
----> m_uchFrontColor[0] [0x54]
----> m_uchFrontColor[1] [0x55]
----> m_uchFrontColor[2] [0x56]
----> m_uchBackColor[0] [0x57]
----> m_uchBackColor[1] [0x58]
----> m_uchBackColor[2] [0x59]
        > DT_TEFootprintDecal <
--> baseclass: DT_BaseTempEntity
----> m_vecOrigin [0x10]
----> m_vecDirection [0x1c]
----> m_nEntity [0x34]
----> m_nIndex [0x38]
----> m_chMaterialType [0x3c]
        > DT_TEFizz <
--> baseclass: DT_BaseTempEntity
----> m_nEntity [0x10]
----> m_nModelIndex [0x14]
----> m_nDensity [0x18]
----> m_nCurrent [0x1c]
        > DT_TEExplosion <
--> baseclass: DT_TEParticleSystem
----> m_nModelIndex [0x1c]
----> m_fScale [0x20]
----> m_nFrameRate [0x24]
----> m_nFlags [0x28]
----> m_vecNormal [0x2c]
----> m_chMaterialType [0x38]
----> m_nRadius [0x3c]
----> m_nMagnitude [0x40]
        > DT_TEEnergySplash <
----> m_vecPos [0x10]
----> m_vecDir [0x1c]
----> m_bExplosive [0x28]
        > DT_TEEffectDispatch <
--> baseclass: DT_BaseTempEntity
----> m_EffectData [0x10]
----> m_vOrigin[0] [0x0]
----> m_vOrigin[1] [0x4]
----> m_vOrigin[2] [0x8]
----> m_vStart[0] [0xc]
----> m_vStart[1] [0x10]
----> m_vStart[2] [0x14]
----> m_vAngles [0x24]
----> m_vNormal [0x18]
----> m_fFlags [0x30]
----> m_flMagnitude [0x3c]
----> m_flScale [0x38]
----> m_nAttachmentIndex [0x44]
----> m_nSurfaceProp [0x48]
----> m_iEffectName [0x8c]
----> m_nMaterial [0x4c]
----> m_nDamageType [0x50]
----> m_nHitBox [0x54]
----> entindex [0x0]
----> m_nColor [0x58]
----> m_flRadius [0x40]
----> m_bCustomColors [0x59]
----> m_CustomColors.m_vecColor1 [0x5c]
----> m_CustomColors.m_vecColor2 [0x68]
----> m_bControlPoint1 [0x74]
----> m_ControlPoint1.m_eParticleAttachment [0x78]
----> m_ControlPoint1.m_vecOffset[0] [0x7c]
----> m_ControlPoint1.m_vecOffset[1] [0x80]
----> m_ControlPoint1.m_vecOffset[2] [0x84]
----> m_bAllowOverride [0x88]
        > DT_TEDynamicLight <
--> baseclass: DT_BaseTempEntity
----> m_vecOrigin [0x10]
----> r [0x20]
----> g [0x24]
----> b [0x28]
----> exponent [0x2c]
----> m_fRadius [0x1c]
----> m_fTime [0x30]
----> m_fDecay [0x34]
        > DT_TEDecal <
--> baseclass: DT_BaseTempEntity
----> m_vecOrigin [0x10]
----> m_vecStart [0x1c]
----> m_nEntity [0x28]
----> m_nHitbox [0x2c]
----> m_nIndex [0x30]
        > DT_TEClientProjectile <
--> baseclass: DT_BaseTempEntity
----> m_vecOrigin [0x10]
----> m_vecVelocity [0x1c]
----> m_nModelIndex [0x28]
----> m_nLifeTime [0x2c]
----> m_hOwner [0x30]
        > DT_TEBubbleTrail <
--> baseclass: DT_BaseTempEntity
----> m_vecMins [0x10]
----> m_vecMaxs [0x1c]
----> m_nModelIndex [0x2c]
----> m_flWaterZ [0x28]
----> m_nCount [0x30]
----> m_fSpeed [0x34]
        > DT_TEBubbles <
--> baseclass: DT_BaseTempEntity
----> m_vecMins [0x10]
----> m_vecMaxs [0x1c]
----> m_nModelIndex [0x2c]
----> m_fHeight [0x28]
----> m_nCount [0x30]
----> m_fSpeed [0x34]
        > DT_TEBSPDecal <
--> baseclass: DT_BaseTempEntity
----> m_vecOrigin [0x10]
----> m_nEntity [0x1c]
----> m_nIndex [0x20]
        > DT_TEBreakModel <
--> baseclass: DT_BaseTempEntity
----> m_vecOrigin [0x10]
----> m_angRotation[0] [0x1c]
----> m_angRotation[1] [0x20]
----> m_angRotation[2] [0x24]
----> m_vecSize [0x28]
----> m_vecVelocity [0x34]
----> m_nModelIndex [0x44]
----> m_nRandomization [0x40]
----> m_nCount [0x48]
----> m_fTime [0x4c]
----> m_nFlags [0x50]
        > DT_TEBloodStream <
--> baseclass: DT_TEParticleSystem
----> m_vecDirection [0x1c]
----> r [0x28]
----> g [0x2c]
----> b [0x30]
----> a [0x34]
----> m_nAmount [0x38]
        > DT_TEBloodSprite <
----> m_vecOrigin [0x10]
----> m_vecDirection [0x1c]
----> r [0x28]
----> g [0x2c]
----> b [0x30]
----> a [0x34]
----> m_nSprayModel [0x3c]
----> m_nDropModel [0x38]
----> m_nSize [0x40]
        > DT_TEBeamSpline <
----> m_nPoints [0xd0]
----> m_vecPoints[0] [0x10]
----> m_vecPoints [0x0]
        > DT_TEBeamRingPoint <
--> baseclass: DT_BaseBeam
----> m_vecCenter [0x4c]
----> m_flStartRadius [0x58]
----> m_flEndRadius [0x5c]
        > DT_TEBeamRing <
--> baseclass: DT_BaseBeam
----> m_nStartEntity [0x4c]
----> m_nEndEntity [0x50]
        > DT_TEBeamPoints <
--> baseclass: DT_BaseBeam
----> m_vecStartPoint [0x4c]
----> m_vecEndPoint [0x58]
        > DT_TEBeamLaser <
--> baseclass: DT_BaseBeam
----> m_nStartEntity [0x4c]
----> m_nEndEntity [0x50]
        > DT_TEBeamFollow <
--> baseclass: DT_BaseBeam
----> m_iEntIndex [0x4c]
        > DT_TEBeamEnts <
--> baseclass: DT_BaseBeam
----> m_nStartEntity [0x4c]
----> m_nEndEntity [0x50]
        > DT_TEBeamEntPoint <
--> baseclass: DT_BaseBeam
----> m_nStartEntity [0x4c]
----> m_nEndEntity [0x50]
----> m_vecStartPoint [0x54]
----> m_vecEndPoint [0x60]
        > DT_BaseBeam <
----> m_nModelIndex [0x10]
----> m_nHaloIndex [0x14]
----> m_nStartFrame [0x18]
----> m_nFrameRate [0x1c]
----> m_fLife [0x20]
----> m_fWidth [0x24]
----> m_fEndWidth [0x28]
----> m_nFadeLength [0x2c]
----> m_fAmplitude [0x30]
----> m_nSpeed [0x44]
----> r [0x34]
----> g [0x38]
----> b [0x3c]
----> a [0x40]
----> m_nFlags [0x48]
        > DT_TEArmorRicochet <
--> baseclass: DT_TEMetalSparks
        > DT_TEMetalSparks <
----> m_vecPos [0x10]
----> m_vecDir [0x1c]
        > DT_SteamJet <
--> baseclass: DT_BaseParticleEntity
----> m_SpreadSpeed [0xf54]
----> m_Speed [0xf58]
----> m_StartSize [0xf5c]
----> m_EndSize [0xf60]
----> m_Rate [0xf64]
----> m_JetLength [0xf68]
----> m_bEmit [0xf6c]
----> m_bFaceLeft [0xf74]
----> m_nType [0xf70]
----> m_spawnflags [0xf78]
----> m_flRollSpeed [0xf7c]
        > DT_SmokeStack <
--> baseclass: DT_BaseParticleEntity
----> m_SpreadSpeed [0xfa4]
----> m_Speed [0xfa8]
----> m_StartSize [0xfac]
----> m_EndSize [0xfb0]
----> m_Rate [0xfb4]
----> m_JetLength [0xfb8]
----> m_bEmit [0xfbc]
----> m_flBaseSpread [0xfc0]
----> m_flTwist [0x1014]
----> m_flRollSpeed [0x1050]
----> m_iMaterialModel [0x1018]
----> m_AmbientLight.m_vPos [0xfc4]
----> m_AmbientLight.m_vColor [0xfd0]
----> m_AmbientLight.m_flIntensity [0xfdc]
----> m_DirLight.m_vPos [0xfe0]
----> m_DirLight.m_vColor [0xfec]
----> m_DirLight.m_flIntensity [0xff8]
----> m_vWind [0x1008]
        > DT_DustTrail <
--> baseclass: DT_BaseParticleEntity
----> m_SpawnRate [0xf54]
----> m_Color [0xf58]
----> m_ParticleLifetime [0xf68]
----> m_StopEmitTime [0xf70]
----> m_MinSpeed [0xf74]
----> m_MaxSpeed [0xf78]
----> m_MinDirectedSpeed [0xf7c]
----> m_MaxDirectedSpeed [0xf80]
----> m_StartSize [0xf84]
----> m_EndSize [0xf88]
----> m_SpawnRadius [0xf8c]
----> m_bEmit [0xf9c]
----> m_Opacity [0xf64]
        > DT_FireTrail <
--> baseclass: DT_BaseParticleEntity
----> m_nAttachment [0xf54]
----> m_flLifetime [0xf58]
        > DT_SporeTrail <
--> baseclass: DT_BaseParticleEntity
----> m_flSpawnRate [0xf5c]
----> m_vecEndColor [0xf50]
----> m_flParticleLifetime [0xf60]
----> m_flStartSize [0xf64]
----> m_flEndSize [0xf68]
----> m_flSpawnRadius [0xf6c]
----> m_bEmit [0xf7c]
        > DT_SporeExplosion <
--> baseclass: DT_BaseParticleEntity
----> m_flSpawnRate [0xf54]
----> m_flParticleLifetime [0xf58]
----> m_flStartSize [0xf5c]
----> m_flEndSize [0xf60]
----> m_flSpawnRadius [0xf64]
----> m_bEmit [0xf6c]
----> m_bDontRemove [0xf6d]
        > DT_RocketTrail <
--> baseclass: DT_BaseParticleEntity
----> m_SpawnRate [0xf54]
----> m_StartColor [0xf58]
----> m_EndColor [0xf64]
----> m_ParticleLifetime [0xf74]
----> m_StopEmitTime [0xf78]
----> m_MinSpeed [0xf7c]
----> m_MaxSpeed [0xf80]
----> m_StartSize [0xf84]
----> m_EndSize [0xf88]
----> m_SpawnRadius [0xf8c]
----> m_bEmit [0xf9c]
----> m_nAttachment [0xfa0]
----> m_Opacity [0xf70]
----> m_bDamaged [0xf9d]
----> m_flFlareScale [0xfb0]
        > DT_SmokeTrail <
--> baseclass: DT_BaseParticleEntity
----> m_SpawnRate [0xf54]
----> m_StartColor [0xf58]
----> m_EndColor [0xf64]
----> m_ParticleLifetime [0xf74]
----> m_StopEmitTime [0xf78]
----> m_MinSpeed [0xf7c]
----> m_MaxSpeed [0xf80]
----> m_MinDirectedSpeed [0xf84]
----> m_MaxDirectedSpeed [0xf88]
----> m_StartSize [0xf8c]
----> m_EndSize [0xf90]
----> m_SpawnRadius [0xf94]
----> m_bEmit [0xfa4]
----> m_nAttachment [0xfa8]
----> m_Opacity [0xf70]
        > DT_PropVehicleDriveable <
--> baseclass: DT_BaseAnimating
----> m_hPlayer [0x129c]
----> m_nSpeed [0x12a0]
----> m_nRPM [0x12a4]
----> m_flThrottle [0x12a8]
----> m_nBoostTimeLeft [0x12ac]
----> m_nHasBoost [0x12b0]
----> m_nScannerDisabledWeapons [0x12b4]
----> m_nScannerDisabledVehicle [0x12b8]
----> m_bEnterAnimOn [0x12d8]
----> m_bExitAnimOn [0x12d9]
----> m_bUnableToFire [0x1329]
----> m_vecEyeExitEndpoint [0x131c]
----> m_bHasGun [0x1328]
----> m_vecGunCrosshair [0x12e0]
        > DT_ParticleSmokeGrenade <
--> baseclass: DT_BaseParticleEntity
----> m_flSpawnTime [0xf64]
----> m_FadeStartTime [0xf68]
----> m_FadeEndTime [0xf6c]
----> m_CurrentStage [0xf54]
        > DT_ParticleFire <
----> m_vOrigin [0xf5c]
----> m_vDirection [0xf68]
        > DT_MovieExplosion <
--> baseclass: DT_BaseParticleEntity
        > DT_TEGaussExplosion <
--> baseclass: DT_TEParticleSystem
----> m_nType [0x1c]
----> m_vecDirection [0x20]
        > DT_QuadraticBeam <
--> baseclass: DT_BaseEntity
----> m_targetPosition [0xe68]
----> m_controlPosition [0xe74]
----> m_scrollRate [0xe80]
----> m_flWidth [0xe84]
        > DT_Embers <
--> baseclass: DT_BaseEntity
----> m_nDensity [0xe68]
----> m_nLifetime [0xe6c]
----> m_nSpeed [0xe70]
----> m_bEmit [0xe74]
        > DT_EnvWind <
--> baseclass: DT_BaseEntity
----> m_EnvWindShared [0xe68]
----> m_iMinWind [0xc]
----> m_iMaxWind [0x10]
----> m_iMinGust [0x14]
----> m_iMaxGust [0x18]
----> m_flMinGustDelay [0x1c]
----> m_flMaxGustDelay [0x20]
----> m_iGustDirChange [0x28]
----> m_iWindSeed [0x8]
----> m_iInitialWindDir [0x38]
----> m_flInitialWindSpeed [0x3c]
----> m_flStartTime [0x4]
----> m_flGustDuration [0x24]
        > DT_Precipitation <
--> baseclass: DT_BaseEntity
----> m_nPrecipType [0xe90]
        > DT_BaseTempEntity <
        > DT_NextBot <
--> baseclass: DT_BaseCombatCharacter
        > DT_WeaponStunStick <
--> baseclass: DT_BaseHL2MPBludgeonWeapon
----> m_bActive [0x13c4]
        > DT_WeaponSMG1 <
--> baseclass: DT_HL2MPMachineGun
        > DT_Weapon_SLAM <
--> baseclass: DT_BaseHL2MPCombatWeapon
----> m_tSlamState [0x1370]
----> m_bDetonatorArmed [0x1374]
----> m_bNeedDetonatorDraw [0x1375]
----> m_bNeedDetonatorHolster [0x1376]
----> m_bNeedReload [0x1377]
----> m_bClearReload [0x1378]
----> m_bThrowSatchel [0x1379]
----> m_bAttachSatchel [0x137a]
----> m_bAttachTripmine [0x137b]
        > DT_WeaponShotgun <
--> baseclass: DT_BaseHL2MPCombatWeapon
----> m_bNeedPump [0x1370]
----> m_bDelayedFire1 [0x1371]
----> m_bDelayedFire2 [0x1372]
----> m_bDelayedReload [0x1373]
        > DT_WeaponRPG <
--> baseclass: DT_BaseHL2MPCombatWeapon
----> m_bInitialStateUpdate [0x137c]
----> m_bGuiding [0x137d]
----> m_bHideGuiding [0x137e]
----> m_hMissile [0x1380]
----> m_vecLaserDot [0x1384]
        > DT_LaserDot <
--> baseclass: DT_BaseEntity
        > DT_WeaponPistol <
--> baseclass: DT_HL2MPMachineGun
----> m_flSoonestPrimaryAttack [0x1378]
----> m_flLastAttackTime [0x137c]
----> m_flAccuracyPenalty [0x1380]
----> m_nNumShotsFired [0x1384]
        > DT_WeaponPhysCannon <
--> baseclass: DT_BaseHL2MPCombatWeapon
----> m_bActive [0x1688]
----> m_hAttachedObject [0x1388]
----> m_attachedPositionObjectSpace [0x137c]
----> m_attachedAnglesPlayerSpace[0] [0x1370]
----> m_attachedAnglesPlayerSpace[1] [0x1374]
----> m_attachedAnglesPlayerSpace[2] [0x1378]
----> m_EffectState [0x168c]
----> m_bOpen [0x1690]
        > DT_BaseHL2MPCombatWeapon <
--> baseclass: DT_WeaponHL2MPBase
        > DT_BaseHL2MPBludgeonWeapon <
--> baseclass: DT_BaseHL2MPCombatWeapon
        > DT_HL2MPMachineGun <
--> baseclass: DT_BaseHL2MPCombatWeapon
----> m_nShotsFired [0x1370]
        > DT_WeaponHL2MPBase <
--> baseclass: DT_BaseCombatWeapon
        > DT_WeaponFrag <
--> baseclass: DT_BaseHL2MPCombatWeapon
----> m_bRedraw [0x1370]
----> m_fDrawbackFinished [0x1378]
----> m_AttackPaused [0x1374]
        > DT_WeaponCrowbar <
--> baseclass: DT_BaseHL2MPBludgeonWeapon
        > DT_WeaponCrossbow <
--> baseclass: DT_BaseHL2MPCombatWeapon
----> m_bInZoom [0x1374]
----> m_bMustReload [0x1375]
        > DT_WeaponAR2 <
--> baseclass: DT_HL2MPMachineGun
        > DT_Weapon357 <
--> baseclass: DT_BaseHL2MPCombatWeapon
        > DT_HL2MPGameRulesProxy <
--> baseclass: DT_GameRulesProxy
----> hl2mp_gamerules_data [0x0]
----> m_bTeamPlayEnabled [0x20]
        > DT_TEHL2MPFireBullets <
----> m_vecOrigin [0x14]
----> m_vecDir [0x20]
----> m_iAmmoID [0x2c]
----> m_iSeed [0x34]
----> m_iShots [0x3c]
----> m_iPlayer [0x10]
----> m_iWeaponIndex [0x30]
----> m_flSpread [0x38]
----> m_bDoImpacts [0x40]
----> m_bDoTracers [0x41]
----> m_TracerType [0x42]
        > DT_TEPlayerAnimEvent <
----> m_hPlayer [0x10]
----> m_iEvent [0x14]
----> m_nData [0x18]
        > DT_HL2MPRagdoll <
----> m_vecRagdollOrigin [0x1310]
----> m_hPlayer [0x1300]
----> m_nModelIndex [0x8c]
----> m_nForceBone [0xeb0]
----> m_vecForce [0xea4]
----> m_vecRagdollVelocity [0x1304]
        > DT_HL2MP_Player <
--> baseclass: DT_HL2_Player
----> hl2mplocaldata [0x0]
----> m_vecOrigin [0x334]
----> m_angEyeAngles[0] [0x271c]
----> hl2mpnonlocaldata [0x0]
----> m_vecOrigin [0x334]
----> m_angEyeAngles[0] [0x271c]
----> m_angEyeAngles[1] [0x2720]
----> m_hRagdoll [0x2758]
----> m_iSpawnInterpCounter [0x279c]
----> m_iPlayerSoundType [0x27a4]
----> m_fIsWalking [0x27b4]
        > DT_CrossbowBolt <
--> baseclass: DT_BaseCombatCharacter
        > DT_WeaponHopwire <
--> baseclass: DT_BaseHLCombatWeapon
        > DT_WeaponOldManHarpoon <
--> baseclass: DT_WeaponCitizenPackage
        > DT_WeaponCitizenSuitcase <
--> baseclass: DT_WeaponCitizenPackage
        > DT_WeaponCitizenPackage <
--> baseclass: DT_BaseHLCombatWeapon
        > DT_WeaponAlyxGun <
--> baseclass: DT_HLSelectFireMachineGun
        > DT_WeaponCubemap <
--> baseclass: DT_BaseCombatWeapon
        > DT_WeaponGaussGun <
--> baseclass: DT_BaseHLCombatWeapon
        > DT_WeaponAnnabelle <
--> baseclass: DT_BaseHLCombatWeapon
        > DT_Flaregun <
--> baseclass: DT_BaseHLCombatWeapon
        > DT_WeaponBugBait <
--> baseclass: DT_BaseHLCombatWeapon
        > DT_WeaponBinoculars <
--> baseclass: DT_BaseHLCombatWeapon
        > DT_WeaponCycler <
--> baseclass: DT_BaseCombatWeapon
        > DT_VortigauntEffectDispel <
--> baseclass: DT_BaseEntity
----> m_bFadeOut [0xe74]
        > DT_VortigauntChargeToken <
--> baseclass: DT_BaseEntity
----> m_bFadeOut [0xe70]
        > DT_NPC_Vortigaunt <
--> baseclass: DT_AI_BaseNPC
----> m_flBlueEndFadeTime [0x1d0c]
----> m_bIsBlue [0x1d08]
----> m_bIsBlack [0x1d10]
        > DT_PropVehiclePrisonerPod <
--> baseclass: DT_PhysicsProp
----> m_hPlayer [0x12a4]
----> m_bEnterAnimOn [0x12ac]
----> m_bExitAnimOn [0x12ad]
----> m_vecEyeExitEndpoint [0x12b0]
----> m_bLimitView [0x12ae]
        > DT_PropCrane <
--> baseclass: DT_BaseAnimating
----> m_hPlayer [0x129c]
----> m_bMagnetOn [0x12b4]
----> m_bEnterAnimOn [0x12a4]
----> m_bExitAnimOn [0x12a5]
----> m_vecEyeExitEndpoint [0x12a8]
        > DT_PropCannon <
--> baseclass: DT_BaseAnimating
----> m_hPlayer [0x129c]
----> m_bEnterAnimOn [0x12a4]
----> m_bExitAnimOn [0x12a5]
----> m_vecEyeExitEndpoint [0x12a8]
        > DT_PropAirboat <
--> baseclass: DT_PropVehicleDriveable
----> m_bHeadlightIsOn [0x13dc]
----> m_nAmmoCount [0x13e0]
----> m_nExactWaterLevel [0x13e8]
----> m_nWaterLevel [0x178]
----> m_vecPhysVelocity [0x1768]
        > DT_Flare <
--> baseclass: DT_BaseCombatCharacter
----> m_flTimeBurnOut [0x1dec]
----> m_flScale [0x1df0]
----> m_bLight [0x1df4]
----> m_bSmoke [0x1df5]
----> m_bPropFlare [0x1df6]
        > DT_TEConcussiveExplosion <
--> baseclass: DT_TEParticleSystem
----> m_vecNormal [0x1c]
----> m_flScale [0x28]
----> m_nRadius [0x2c]
----> m_nMagnitude [0x30]
        > DT_NPC_Strider <
--> baseclass: DT_AI_BaseNPC
----> m_vecHitPos [0x1d5c]
----> m_vecIKTarget[0] [0x1d68]
----> m_vecIKTarget[1] [0x1d74]
----> m_vecIKTarget[2] [0x1d80]
----> m_vecIKTarget[3] [0x1d8c]
----> m_vecIKTarget[4] [0x1d98]
----> m_vecIKTarget[5] [0x1da4]
        > DT_ScriptIntro <
--> baseclass: DT_BaseEntity
----> m_vecCameraView [0xec8]
----> m_vecCameraViewAngles [0xed4]
----> m_iBlendMode [0xee0]
----> m_iNextBlendMode [0xee4]
----> m_flNextBlendTime [0xee8]
----> m_flBlendStartTime [0xeec]
----> m_bActive [0xef0]
----> m_iFOV [0xe6c]
----> m_iNextFOV [0xe68]
----> m_iStartFOV [0xe74]
----> m_flNextFOVBlendTime [0xe78]
----> m_flFOVBlendStartTime [0xe7c]
----> m_bAlternateFOV [0xe80]
----> m_flFadeAlpha [0xf04]
----> m_flFadeColor[0] [0xef8]
----> m_flFadeColor [0x0]
----> m_flFadeDuration [0xf0c]
----> m_hCameraEntity [0xef4]
        > DT_RotorWashEmitter <
--> baseclass: DT_BaseEntity
----> m_flAltitude [0xe68]
        > DT_PropCombineBall <
--> baseclass: DT_BaseAnimating
----> m_bEmit [0x12a4]
----> m_flRadius [0x12a8]
----> m_bHeld [0x12ac]
----> m_bLaunched [0x12ad]
        > DT_PlasmaBeamNode <
--> baseclass: DT_BaseEntity
----> m_vecVelocity [0xf0]
----> m_bSprayOn [0xe68]
        > DT_RollerMine <
--> baseclass: DT_AI_BaseNPC
----> m_bIsOpen [0x1d08]
----> m_flActiveTime [0x1d0c]
----> m_bHackedByAlyx [0x1d10]
----> m_bPowerDown [0x1d11]
        > DT_NPC_Manhack <
--> baseclass: DT_AI_BaseNPC
----> m_nEnginePitch1 [0x1d14]
----> m_flEnginePitch1Time [0x1d1c]
----> m_nEnginePitch2 [0x1d18]
----> m_flEnginePitch2Time [0x1d20]
        > DT_CombineGunship <
--> baseclass: DT_BaseHelicopter
----> m_vecHitPos [0x1d58]
        > DT_NPC_AntlionGuard <
--> baseclass: DT_AI_BaseNPC
----> m_bCavernBreed [0x1d08]
----> m_bInCavern [0x1d09]
----> m_iBleedingLevel [0x1d10]
        > DT_InfoTeleporterCountdown <
--> baseclass: DT_BaseEntity
----> m_bCountdownStarted [0xe68]
----> m_bDisabled [0xe69]
----> m_flStartTime [0xe6c]
----> m_flTimeRemaining [0xe70]
        > DT_MortarShell <
--> baseclass: DT_BaseEntity
----> m_flLifespan [0xe74]
----> m_flRadius [0xe78]
----> m_vecSurfaceNormal [0xe80]
        > DT_EnvStarfield <
--> baseclass: DT_BaseEntity
----> m_bOn [0xe6c]
----> m_flDensity [0xe70]
        > DT_EnvHeadcrabCanister <
--> baseclass: DT_BaseAnimating
----> m_Shared [0x1298]
----> m_flFlightSpeed [0x38]
----> m_flLaunchTime [0x3c]
----> m_vecParabolaDirection [0x50]
----> m_flFlightTime [0x34]
----> m_flWorldEnterTime [0x5c]
----> m_flInitialZSpeed [0x40]
----> m_flZAcceleration [0x44]
----> m_flHorizSpeed [0x48]
----> m_bLaunchedFromWithinWorld [0x4c]
----> m_vecStartPosition [0x4]
----> m_vecEnterWorldPosition [0x10]
----> m_vecDirection [0x1c]
----> m_vecStartAngles [0x28]
----> m_vecSkyboxOrigin [0x60]
----> m_flSkyboxScale [0x6c]
----> m_bInSkybox [0x70]
----> m_bLanded [0x1310]
        > DT_AlyxEmpEffect <
--> baseclass: DT_BaseEntity
----> m_nState [0xe68]
----> m_flDuration [0xe6c]
----> m_flStartTime [0xe70]
        > DT_Corpse <
--> baseclass: DT_BaseAnimating
----> m_nReferencePlayer [0x1298]
        > DT_CitadelEnergyCore <
--> baseclass: DT_BaseEntity
----> m_flScale [0xe68]
----> m_nState [0xe6c]
----> m_flDuration [0xe70]
----> m_flStartTime [0xe74]
----> m_spawnflags [0xe78]
        > DT_HL2_Player <
--> baseclass: DT_BasePlayer
----> m_HL2Local [0x2690]
----> m_flSuitPower [0x4]
----> m_bZooming [0x8]
----> m_bitsActiveDevices [0xc]
----> m_iSquadMemberCount [0x10]
----> m_iSquadMedicCount [0x14]
----> m_fSquadInFollowMode [0x18]
----> m_bWeaponLowered [0x19]
----> m_hAutoAimTarget [0x1c]
----> m_vecAutoAimPoint [0x20]
----> m_hLadder [0x30]
----> m_bDisplayReticle [0x2c]
----> m_bStickyAutoAim [0x2d]
----> m_bAutoAimTarget [0x2e]
----> m_fIsSprinting [0x26f8]
        > DT_BaseHLBludgeonWeapon <
--> baseclass: DT_BaseHLCombatWeapon
        > DT_HLSelectFireMachineGun <
--> baseclass: DT_HLMachineGun
        > DT_HLMachineGun <
--> baseclass: DT_BaseHLCombatWeapon
        > DT_BaseHelicopter <
--> baseclass: DT_AI_BaseNPC
----> m_flStartupTime [0x1d08]
        > DT_NPC_Barney <
--> baseclass: DT_AI_BaseNPC
        > DT_Barnacle <
--> baseclass: DT_AI_BaseNPC
----> m_flAltitude [0x1d38]
----> m_vecRoot [0x1d14]
----> m_vecTip [0x1d20]
----> m_vecTipDrawOffset [0x1d2c]
        > DT_AR2Explosion <
--> baseclass: DT_BaseParticleEntity
----> m_szMaterialName [0xf5c]
        > DT_TEAntlionDust <
--> baseclass: DT_TEParticleSystem
----> m_vecOrigin [0x20]
----> m_vecAngles [0x2c]
----> m_bBlockedSpawner [0x38]
        > DT_BaseHLCombatWeapon <
--> baseclass: DT_BaseCombatWeapon
        > DT_WeaponHandGrenade <
--> baseclass: DT_BaseHL1MPCombatWeapon
----> m_flStartThrow [0x1340]
----> m_flReleaseThrow [0x1344]
        > DT_BaseHL1MPCombatWeapon <
--> baseclass: DT_BaseHL1CombatWeapon
        > DT_BaseHL1CombatWeapon <
--> baseclass: DT_BaseCombatWeapon
        > DT_AIWeaponAR2 <
--> baseclass: DT_HLMachineGun
        > DT_AIWeaponShotgun <
--> baseclass: DT_BaseHLCombatWeapon
        > DT_AIWeaponCrossbow <
--> baseclass: DT_BaseHLCombatWeapon
        > DT_AIWeaponCrowbar <
--> baseclass: DT_BaseHLBludgeonWeapon
        > DT_AIWeaponRPG <
--> baseclass: DT_BaseHLCombatWeapon
        > DT_AIWeaponSMG1 <
--> baseclass: DT_HLSelectFireMachineGun
        > DT_AIWeaponPistol <
--> baseclass: DT_BaseHLCombatWeapon
        > DT_AIWeapon357 <
--> baseclass: DT_BaseHLCombatWeapon
        > DT_GMOD_Player <
--> baseclass: DT_HL2MP_Player
----> m_iGModPlayerFlags [0x27bc]
----> m_HoveredWidget [0x28d0]
----> m_PressedWidget [0x28d4]
----> m_Driving [0x28d8]
----> m_DrivingMode [0x28dc]
----> m_PlayerClass [0x28e4]
----> m_bCanZoom [0x28e8]
----> m_bCanWalk [0x28e9]
----> m_bIsTyping [0x28ea]
----> m_StepSize [0x28ec]
----> m_JumpPower [0x28f0]
----> m_ViewOffset [0x28f4]
----> m_ViewOffsetDucked [0x2900]
----> m_fGestureEndTime [0x290c]
----> m_PlayerColor [0x2910]
----> m_WeaponColor [0x291c]
----> m_Hands [0x28e0]
        > DT_AIWeaponStunStick <
--> baseclass: DT_BaseHLBludgeonWeapon
----> m_bActive [0x1358]
        > DT_FleshEffectTarget <
--> baseclass: DT_BaseEntity
----> m_flRadius [0xe68]
----> m_flScaleTime [0xe74]
        > DT_CPropJeepEpisodic <
--> baseclass: DT_PropJeep
        > DT_PropScalable <
--> baseclass: DT_BaseAnimating
----> m_flScaleX [0x1298]
----> m_flScaleY [0x129c]
----> m_flScaleZ [0x12a0]
----> m_flLerpTimeX [0x12a4]
----> m_flLerpTimeY [0x12a8]
----> m_flLerpTimeZ [0x12ac]
----> m_flGoalTimeX [0x12b0]
----> m_flGoalTimeY [0x12b4]
----> m_flGoalTimeZ [0x12b8]
        > DT_NPC_Puppet <
--> baseclass: DT_AI_BaseNPC
----> m_hAnimationTarget [0x1d08]
----> m_nTargetAttachment [0x1d0c]
        > DT_HandleTest <
--> baseclass: DT_BaseEntity
----> m_Handle [0xe68]
----> m_bSendHandle [0xe6c]
        > DT_SpriteTrail <
--> baseclass: DT_Sprite
----> m_flLifeTime [0x1afc]
----> m_flStartWidth [0x1b00]
----> m_flEndWidth [0x1b04]
----> m_flStartWidthVariance [0x1b08]
----> m_flTextureRes [0x1b0c]
----> m_flMinFadeLength [0x1b10]
----> m_vecSkyboxOrigin [0x1b14]
----> m_flSkyboxScale [0x1b20]
        > DT_SpriteOriented <
--> baseclass: DT_Sprite
        > DT_Sprite <
--> baseclass: DT_BaseEntity
----> m_hAttachedToEntity [0xe78]
----> m_nAttachment [0xe7c]
----> m_flScaleTime [0xe98]
----> m_flSpriteScale [0xe94]
----> m_flSpriteFramerate [0xe80]
----> m_flGlowProxySize [0xea0]
----> m_flHDRColorScale [0xea4]
----> m_flFrame [0xe84]
----> m_flBrightnessTime [0xe90]
----> m_nBrightness [0xe8c]
----> m_bWorldSpaceScale [0xe9c]
        > DT_Ragdoll_Attached <
--> baseclass: DT_Ragdoll
----> m_boneIndexAttached [0x1740]
----> m_ragdollAttachedObjectIndex [0x173c]
----> m_attachmentPointBoneSpace [0x1718]
----> m_attachmentPointRagdollSpace [0x1730]
        > DT_Ragdoll <
--> baseclass: DT_BaseAnimating
----> m_ragAngles[0] [0x1418]
----> m_ragAngles [0x0]
----> m_ragPos[0] [0x1298]
----> m_ragPos [0x0]
----> m_hUnragdoll [0x1700]
----> m_flBlendWeight [0x1704]
----> m_nOverlaySequence [0x170c]
        > DT_PredictedViewModel <
--> baseclass: DT_BaseViewModel
        > DT_PoseController <
--> baseclass: DT_BaseEntity
----> m_hProps [0xe68]
----> 000 [0x0]
----> 001 [0x4]
----> 002 [0x8]
----> 003 [0xc]
----> m_chPoseIndex [0xe78]
----> 000 [0x0]
----> 001 [0x1]
----> 002 [0x2]
----> 003 [0x3]
----> m_bPoseValueParity [0xe7c]
----> m_fPoseValue [0xe80]
----> m_fInterpolationTime [0xe84]
----> m_bInterpolationWrap [0xe88]
----> m_fCycleFrequency [0xe8c]
----> m_nFModType [0xe90]
----> m_fFModTimeOffset [0xe94]
----> m_fFModRate [0xe98]
----> m_fFModAmplitude [0xe9c]
        > DT_GameRulesProxy <
        > DT_InfoLadderDismount <
--> baseclass: DT_BaseEntity
        > DT_FuncLadder <
--> baseclass: DT_BaseEntity
----> m_vecPlayerMountPositionTop [0xe88]
----> m_vecPlayerMountPositionBottom [0xe94]
----> m_vecLadderDir [0xe68]
----> m_bFakeLadder [0xea1]
        > DT_DetailController <
----> m_flFadeStartDist [0xe68]
----> m_flFadeEndDist [0xe6c]
        > DT_World <
--> baseclass: DT_BaseEntity
----> m_flWaveHeight [0xe68]
----> m_WorldMins [0xe6c]
----> m_WorldMaxs [0xe78]
----> m_bStartDark [0xe84]
----> m_flMaxOccludeeArea [0xe88]
----> m_flMinOccluderArea [0xe8c]
----> m_flMaxPropScreenSpaceWidth [0xe94]
----> m_flMinPropScreenSpaceWidth [0xe90]
----> m_iszDetailSpriteMaterial [0xe99]
----> m_bColdWorld [0xe98]
        > DT_WaterLODControl <
--> baseclass: DT_BaseEntity
----> m_flCheapWaterStartDistance [0xe68]
----> m_flCheapWaterEndDistance [0xe6c]
        > DT_WaterBullet <
--> baseclass: DT_BaseAnimating
        > DT_VoteController <
--> baseclass: DT_BaseEntity
----> m_iActiveIssueIndex [0xe70]
----> m_iOnlyTeamToVote [0xe74]
----> m_nVoteOptionCount [0xe78]
----> 000 [0x0]
----> 001 [0x4]
----> 002 [0x8]
----> 003 [0xc]
----> 004 [0x10]
----> m_nPotentialVotes [0xe90]
----> m_bIsYesNoVote [0xe96]
        > DT_VGuiScreen <
--> baseclass: DT_BaseEntity
----> m_flWidth [0xe70]
----> m_flHeight [0xe74]
----> m_fScreenFlags [0xe9c]
----> m_nPanelName [0xe78]
----> m_nAttachmentIndex [0xe94]
----> m_nOverlayMaterial [0xe98]
----> m_hPlayerOwner [0xef8]
        > DT_PropJeep <
--> baseclass: DT_PropVehicleDriveable
----> m_bHeadlightIsOn [0x13e4]
        > DT_PropVehicleChoreoGeneric <
--> baseclass: DT_DynamicProp
----> m_hPlayer [0x12bc]
----> m_bEnterAnimOn [0x12c4]
----> m_bExitAnimOn [0x12c5]
----> m_vecEyeExitEndpoint [0x12c8]
----> m_vehicleView.bClampEyeAngles [0x1354]
----> m_vehicleView.flPitchCurveZero [0x1358]
----> m_vehicleView.flPitchCurveLinear [0x135c]
----> m_vehicleView.flRollCurveZero [0x1360]
----> m_vehicleView.flRollCurveLinear [0x1364]
----> m_vehicleView.flFOV [0x1368]
----> m_vehicleView.flYawMin [0x136c]
----> m_vehicleView.flYawMax [0x1370]
----> m_vehicleView.flPitchMin [0x1374]
----> m_vehicleView.flPitchMax [0x1378]
        > DT_ProxyToggle <
--> baseclass: DT_BaseEntity
----> blah [0x0]
----> m_WithProxy [0xe68]
        > DT_Tesla <
--> baseclass: DT_BaseEntity
----> m_SoundName [0xe90]
----> m_iszSpriteName [0xed0]
        > DT_Team <
----> m_iTeamNum [0xeb0]
----> m_iScore [0xe9c]
----> m_iRoundsWon [0xea0]
----> m_szTeamname [0xe7c]
----> player_array_element [0x0]
----> "player_array" [0x0]
        > DT_Sun <
----> m_clrRender [0x58]
----> m_clrOverlay [0xfb8]
----> m_vDirection [0xfc4]
----> m_bOn [0xfd0]
----> m_nSize [0xfbc]
----> m_nOverlaySize [0xfc0]
----> m_nMaterial [0xfd4]
----> m_nOverlayMaterial [0xfd8]
----> HDRColorScale [0x0]
        > DT_ParticlePerformanceMonitor <
--> baseclass: DT_BaseEntity
----> m_bMeasurePerf [0xe69]
----> m_bDisplayPerf [0xe68]
        > DT_SpotlightEnd <
--> baseclass: DT_BaseEntity
----> m_flLightScale [0xe68]
----> m_Radius [0xe6c]
        > DT_SlideshowDisplay <
--> baseclass: DT_BaseEntity
----> m_bEnabled [0xe68]
----> m_szDisplayText [0xe69]
----> m_szSlideshowDirectory [0xee9]
----> m_chCurrentSlideLists [0xf80]
----> 000 [0x0]
----> 001 [0x1]
----> 002 [0x2]
----> 003 [0x3]
----> 004 [0x4]
----> 005 [0x5]
----> 006 [0x6]
----> 007 [0x7]
----> 008 [0x8]
----> 009 [0x9]
----> 010 [0xa]
----> 011 [0xb]
----> 012 [0xc]
----> 013 [0xd]
----> 014 [0xe]
----> 015 [0xf]
----> m_fMinSlideTime [0xf98]
----> m_fMaxSlideTime [0xf9c]
----> m_iCycleType [0xfa4]
----> m_bNoListRepeats [0xfa8]
        > DT_ShadowControl <
--> baseclass: DT_BaseEntity
----> m_shadowDirection [0xe68]
----> m_shadowColor [0xe74]
----> m_flShadowMaxDist [0xe78]
----> m_bDisableShadows [0xe7c]
        > DT_SceneEntity <
--> baseclass: DT_BaseEntity
----> m_nSceneStringIndex [0xe78]
----> m_bIsPlayingBack [0xe6c]
----> m_bPaused [0xe6d]
----> m_bMultiplayer [0xe6e]
----> m_flForceClientTime [0xe74]
----> m_hActorList [0x0]
----> lengthproxy [0x0]
----> lengthprop16 [0x0]
----> 000 [0x0]
----> 001 [0x0]
----> 002 [0x0]
----> 003 [0x0]
----> 004 [0x0]
----> 005 [0x0]
----> 006 [0x0]
----> 007 [0x0]
----> 008 [0x0]
----> 009 [0x0]
----> 010 [0x0]
----> 011 [0x0]
----> 012 [0x0]
----> 013 [0x0]
----> 014 [0x0]
----> 015 [0x0]
        > DT_RopeKeyframe <
----> m_iRopeMaterialModelIndex [0xea4]
----> m_hStartPoint [0x1134]
----> m_hEndPoint [0x1138]
----> m_iStartAttachment [0x113c]
----> m_iEndAttachment [0x113e]
----> m_iStartBone [0x1142]
----> m_iEndBone [0x1140]
----> m_vecStartOffset [0x1144]
----> m_vecEndOffset [0x1150]
----> m_fLockedPoints [0x116c]
----> m_Slack [0x1164]
----> m_RopeLength [0x1160]
----> m_RopeFlags [0xea0]
----> m_TextureScale [0x1168]
----> m_nSegments [0x1130]
----> m_bConstrainBetweenEndpoints [0x11f4]
----> m_Subdiv [0x115c]
----> m_Width [0x1170]
----> m_flScrollSpeed [0xe9c]
----> m_vecOrigin [0x334]
----> moveparent [0x18c]
----> m_iParentAttachment [0x176]
        > DT_RagdollManager <
----> m_iCurrentMaxRagdollCount [0xe68]
        > DT_PhysicsPropMultiplayer <
--> baseclass: DT_PhysicsProp
----> m_iPhysicsMode [0x12a4]
----> m_fMass [0x12a8]
----> m_collisionMins [0x12ac]
----> m_collisionMaxs [0x12b8]
        > DT_PhysBoxMultiplayer <
--> baseclass: DT_PhysBox
----> m_iPhysicsMode [0xe74]
----> m_fMass [0xe78]
        > DT_BasePropDoor <
--> baseclass: DT_DynamicProp
        > DT_DynamicProp <
--> baseclass: DT_BreakableProp
----> m_bUseHitboxesForRenderBox [0x1298]
        > DT_PointCommentaryNode <
--> baseclass: DT_BaseAnimating
----> m_bActive [0x1298]
----> m_flStartTime [0x129c]
----> m_iszCommentaryFile [0x12a0]
----> m_iszCommentaryFileNoHDR [0x13a4]
----> m_iszSpeakers [0x14a8]
----> m_iNodeNumber [0x15a8]
----> m_iNodeNumberMax [0x15ac]
----> m_hViewPosition [0x15b4]
        > DT_PointCamera <
--> baseclass: DT_BaseEntity
----> m_FOV [0xe68]
----> m_Resolution [0xe6c]
----> m_bFogEnable [0xe70]
----> m_FogColor [0xe71]
----> m_flFogStart [0xe78]
----> m_flFogEnd [0xe7c]
----> m_flFogMaxDensity [0xe80]
----> m_bActive [0xe84]
----> m_bUseScreenAspectRatio [0xe85]
----> m_bGlobalOverride [0xe86]
        > DT_PlayerResource <
----> m_iPing [0x1070]
----> 000 [0x0]
----> 001 [0x4]
----> 002 [0x8]
----> 003 [0xc]
----> 004 [0x10]
----> 005 [0x14]
----> 006 [0x18]
----> 007 [0x1c]
----> 008 [0x20]
----> 009 [0x24]
----> 010 [0x28]
----> 011 [0x2c]
----> 012 [0x30]
----> 013 [0x34]
----> 014 [0x38]
----> 015 [0x3c]
----> 016 [0x40]
----> 017 [0x44]
----> 018 [0x48]
----> 019 [0x4c]
----> 020 [0x50]
----> 021 [0x54]
----> 022 [0x58]
----> 023 [0x5c]
----> 024 [0x60]
----> 025 [0x64]
----> 026 [0x68]
----> 027 [0x6c]
----> 028 [0x70]
----> 029 [0x74]
----> 030 [0x78]
----> 031 [0x7c]
----> 032 [0x80]
----> 033 [0x84]
----> 034 [0x88]
----> 035 [0x8c]
----> 036 [0x90]
----> 037 [0x94]
----> 038 [0x98]
----> 039 [0x9c]
----> 040 [0xa0]
----> 041 [0xa4]
----> 042 [0xa8]
----> 043 [0xac]
----> 044 [0xb0]
----> 045 [0xb4]
----> 046 [0xb8]
----> 047 [0xbc]
----> 048 [0xc0]
----> 049 [0xc4]
----> 050 [0xc8]
----> 051 [0xcc]
----> 052 [0xd0]
----> 053 [0xd4]
----> 054 [0xd8]
----> 055 [0xdc]
----> 056 [0xe0]
----> 057 [0xe4]
----> 058 [0xe8]
----> 059 [0xec]
----> 060 [0xf0]
----> 061 [0xf4]
----> 062 [0xf8]
----> 063 [0xfc]
----> 064 [0x100]
----> 065 [0x104]
----> 066 [0x108]
----> 067 [0x10c]
----> 068 [0x110]
----> 069 [0x114]
----> 070 [0x118]
----> 071 [0x11c]
----> 072 [0x120]
----> 073 [0x124]
----> 074 [0x128]
----> 075 [0x12c]
----> 076 [0x130]
----> 077 [0x134]
----> 078 [0x138]
----> 079 [0x13c]
----> 080 [0x140]
----> 081 [0x144]
----> 082 [0x148]
----> 083 [0x14c]
----> 084 [0x150]
----> 085 [0x154]
----> 086 [0x158]
----> 087 [0x15c]
----> 088 [0x160]
----> 089 [0x164]
----> 090 [0x168]
----> 091 [0x16c]
----> 092 [0x170]
----> 093 [0x174]
----> 094 [0x178]
----> 095 [0x17c]
----> 096 [0x180]
----> 097 [0x184]
----> 098 [0x188]
----> 099 [0x18c]
----> 100 [0x190]
----> 101 [0x194]
----> 102 [0x198]
----> 103 [0x19c]
----> 104 [0x1a0]
----> 105 [0x1a4]
----> 106 [0x1a8]
----> 107 [0x1ac]
----> 108 [0x1b0]
----> 109 [0x1b4]
----> 110 [0x1b8]
----> 111 [0x1bc]
----> 112 [0x1c0]
----> 113 [0x1c4]
----> 114 [0x1c8]
----> 115 [0x1cc]
----> 116 [0x1d0]
----> 117 [0x1d4]
----> 118 [0x1d8]
----> 119 [0x1dc]
----> 120 [0x1e0]
----> 121 [0x1e4]
----> 122 [0x1e8]
----> 123 [0x1ec]
----> 124 [0x1f0]
----> 125 [0x1f4]
----> 126 [0x1f8]
----> 127 [0x1fc]
----> 128 [0x200]
----> m_iScore [0x1274]
----> 000 [0x0]
----> 001 [0x4]
----> 002 [0x8]
----> 003 [0xc]
----> 004 [0x10]
----> 005 [0x14]
----> 006 [0x18]
----> 007 [0x1c]
----> 008 [0x20]
----> 009 [0x24]
----> 010 [0x28]
----> 011 [0x2c]
----> 012 [0x30]
----> 013 [0x34]
----> 014 [0x38]
----> 015 [0x3c]
----> 016 [0x40]
----> 017 [0x44]
----> 018 [0x48]
----> 019 [0x4c]
----> 020 [0x50]
----> 021 [0x54]
----> 022 [0x58]
----> 023 [0x5c]
----> 024 [0x60]
----> 025 [0x64]
----> 026 [0x68]
----> 027 [0x6c]
----> 028 [0x70]
----> 029 [0x74]
----> 030 [0x78]
----> 031 [0x7c]
----> 032 [0x80]
----> 033 [0x84]
----> 034 [0x88]
----> 035 [0x8c]
----> 036 [0x90]
----> 037 [0x94]
----> 038 [0x98]
----> 039 [0x9c]
----> 040 [0xa0]
----> 041 [0xa4]
----> 042 [0xa8]
----> 043 [0xac]
----> 044 [0xb0]
----> 045 [0xb4]
----> 046 [0xb8]
----> 047 [0xbc]
----> 048 [0xc0]
----> 049 [0xc4]
----> 050 [0xc8]
----> 051 [0xcc]
----> 052 [0xd0]
----> 053 [0xd4]
----> 054 [0xd8]
----> 055 [0xdc]
----> 056 [0xe0]
----> 057 [0xe4]
----> 058 [0xe8]
----> 059 [0xec]
----> 060 [0xf0]
----> 061 [0xf4]
----> 062 [0xf8]
----> 063 [0xfc]
----> 064 [0x100]
----> 065 [0x104]
----> 066 [0x108]
----> 067 [0x10c]
----> 068 [0x110]
----> 069 [0x114]
----> 070 [0x118]
----> 071 [0x11c]
----> 072 [0x120]
----> 073 [0x124]
----> 074 [0x128]
----> 075 [0x12c]
----> 076 [0x130]
----> 077 [0x134]
----> 078 [0x138]
----> 079 [0x13c]
----> 080 [0x140]
----> 081 [0x144]
----> 082 [0x148]
----> 083 [0x14c]
----> 084 [0x150]
----> 085 [0x154]
----> 086 [0x158]
----> 087 [0x15c]
----> 088 [0x160]
----> 089 [0x164]
----> 090 [0x168]
----> 091 [0x16c]
----> 092 [0x170]
----> 093 [0x174]
----> 094 [0x178]
----> 095 [0x17c]
----> 096 [0x180]
----> 097 [0x184]
----> 098 [0x188]
----> 099 [0x18c]
----> 100 [0x190]
----> 101 [0x194]
----> 102 [0x198]
----> 103 [0x19c]
----> 104 [0x1a0]
----> 105 [0x1a4]
----> 106 [0x1a8]
----> 107 [0x1ac]
----> 108 [0x1b0]
----> 109 [0x1b4]
----> 110 [0x1b8]
----> 111 [0x1bc]
----> 112 [0x1c0]
----> 113 [0x1c4]
----> 114 [0x1c8]
----> 115 [0x1cc]
----> 116 [0x1d0]
----> 117 [0x1d4]
----> 118 [0x1d8]
----> 119 [0x1dc]
----> 120 [0x1e0]
----> 121 [0x1e4]
----> 122 [0x1e8]
----> 123 [0x1ec]
----> 124 [0x1f0]
----> 125 [0x1f4]
----> 126 [0x1f8]
----> 127 [0x1fc]
----> 128 [0x200]
----> m_iDeaths [0x1478]
----> 000 [0x0]
----> 001 [0x4]
----> 002 [0x8]
----> 003 [0xc]
----> 004 [0x10]
----> 005 [0x14]
----> 006 [0x18]
----> 007 [0x1c]
----> 008 [0x20]
----> 009 [0x24]
----> 010 [0x28]
----> 011 [0x2c]
----> 012 [0x30]
----> 013 [0x34]
----> 014 [0x38]
----> 015 [0x3c]
----> 016 [0x40]
----> 017 [0x44]
----> 018 [0x48]
----> 019 [0x4c]
----> 020 [0x50]
----> 021 [0x54]
----> 022 [0x58]
----> 023 [0x5c]
----> 024 [0x60]
----> 025 [0x64]
----> 026 [0x68]
----> 027 [0x6c]
----> 028 [0x70]
----> 029 [0x74]
----> 030 [0x78]
----> 031 [0x7c]
----> 032 [0x80]
----> 033 [0x84]
----> 034 [0x88]
----> 035 [0x8c]
----> 036 [0x90]
----> 037 [0x94]
----> 038 [0x98]
----> 039 [0x9c]
----> 040 [0xa0]
----> 041 [0xa4]
----> 042 [0xa8]
----> 043 [0xac]
----> 044 [0xb0]
----> 045 [0xb4]
----> 046 [0xb8]
----> 047 [0xbc]
----> 048 [0xc0]
----> 049 [0xc4]
----> 050 [0xc8]
----> 051 [0xcc]
----> 052 [0xd0]
----> 053 [0xd4]
----> 054 [0xd8]
----> 055 [0xdc]
----> 056 [0xe0]
----> 057 [0xe4]
----> 058 [0xe8]
----> 059 [0xec]
----> 060 [0xf0]
----> 061 [0xf4]
----> 062 [0xf8]
----> 063 [0xfc]
----> 064 [0x100]
----> 065 [0x104]
----> 066 [0x108]
----> 067 [0x10c]
----> 068 [0x110]
----> 069 [0x114]
----> 070 [0x118]
----> 071 [0x11c]
----> 072 [0x120]
----> 073 [0x124]
----> 074 [0x128]
----> 075 [0x12c]
----> 076 [0x130]
----> 077 [0x134]
----> 078 [0x138]
----> 079 [0x13c]
----> 080 [0x140]
----> 081 [0x144]
----> 082 [0x148]
----> 083 [0x14c]
----> 084 [0x150]
----> 085 [0x154]
----> 086 [0x158]
----> 087 [0x15c]
----> 088 [0x160]
----> 089 [0x164]
----> 090 [0x168]
----> 091 [0x16c]
----> 092 [0x170]
----> 093 [0x174]
----> 094 [0x178]
----> 095 [0x17c]
----> 096 [0x180]
----> 097 [0x184]
----> 098 [0x188]
----> 099 [0x18c]
----> 100 [0x190]
----> 101 [0x194]
----> 102 [0x198]
----> 103 [0x19c]
----> 104 [0x1a0]
----> 105 [0x1a4]
----> 106 [0x1a8]
----> 107 [0x1ac]
----> 108 [0x1b0]
----> 109 [0x1b4]
----> 110 [0x1b8]
----> 111 [0x1bc]
----> 112 [0x1c0]
----> 113 [0x1c4]
----> 114 [0x1c8]
----> 115 [0x1cc]
----> 116 [0x1d0]
----> 117 [0x1d4]
----> 118 [0x1d8]
----> 119 [0x1dc]
----> 120 [0x1e0]
----> 121 [0x1e4]
----> 122 [0x1e8]
----> 123 [0x1ec]
----> 124 [0x1f0]
----> 125 [0x1f4]
----> 126 [0x1f8]
----> 127 [0x1fc]
----> 128 [0x200]
----> m_bConnected [0x167c]
----> 000 [0x0]
----> 001 [0x1]
----> 002 [0x2]
----> 003 [0x3]
----> 004 [0x4]
----> 005 [0x5]
----> 006 [0x6]
----> 007 [0x7]
----> 008 [0x8]
----> 009 [0x9]
----> 010 [0xa]
----> 011 [0xb]
----> 012 [0xc]
----> 013 [0xd]
----> 014 [0xe]
----> 015 [0xf]
----> 016 [0x10]
----> 017 [0x11]
----> 018 [0x12]
----> 019 [0x13]
----> 020 [0x14]
----> 021 [0x15]
----> 022 [0x16]
----> 023 [0x17]
----> 024 [0x18]
----> 025 [0x19]
----> 026 [0x1a]
----> 027 [0x1b]
----> 028 [0x1c]
----> 029 [0x1d]
----> 030 [0x1e]
----> 031 [0x1f]
----> 032 [0x20]
----> 033 [0x21]
----> 034 [0x22]
----> 035 [0x23]
----> 036 [0x24]
----> 037 [0x25]
----> 038 [0x26]
----> 039 [0x27]
----> 040 [0x28]
----> 041 [0x29]
----> 042 [0x2a]
----> 043 [0x2b]
----> 044 [0x2c]
----> 045 [0x2d]
----> 046 [0x2e]
----> 047 [0x2f]
----> 048 [0x30]
----> 049 [0x31]
----> 050 [0x32]
----> 051 [0x33]
----> 052 [0x34]
----> 053 [0x35]
----> 054 [0x36]
----> 055 [0x37]
----> 056 [0x38]
----> 057 [0x39]
----> 058 [0x3a]
----> 059 [0x3b]
----> 060 [0x3c]
----> 061 [0x3d]
----> 062 [0x3e]
----> 063 [0x3f]
----> 064 [0x40]
----> 065 [0x41]
----> 066 [0x42]
----> 067 [0x43]
----> 068 [0x44]
----> 069 [0x45]
----> 070 [0x46]
----> 071 [0x47]
----> 072 [0x48]
----> 073 [0x49]
----> 074 [0x4a]
----> 075 [0x4b]
----> 076 [0x4c]
----> 077 [0x4d]
----> 078 [0x4e]
----> 079 [0x4f]
----> 080 [0x50]
----> 081 [0x51]
----> 082 [0x52]
----> 083 [0x53]
----> 084 [0x54]
----> 085 [0x55]
----> 086 [0x56]
----> 087 [0x57]
----> 088 [0x58]
----> 089 [0x59]
----> 090 [0x5a]
----> 091 [0x5b]
----> 092 [0x5c]
----> 093 [0x5d]
----> 094 [0x5e]
----> 095 [0x5f]
----> 096 [0x60]
----> 097 [0x61]
----> 098 [0x62]
----> 099 [0x63]
----> 100 [0x64]
----> 101 [0x65]
----> 102 [0x66]
----> 103 [0x67]
----> 104 [0x68]
----> 105 [0x69]
----> 106 [0x6a]
----> 107 [0x6b]
----> 108 [0x6c]
----> 109 [0x6d]
----> 110 [0x6e]
----> 111 [0x6f]
----> 112 [0x70]
----> 113 [0x71]
----> 114 [0x72]
----> 115 [0x73]
----> 116 [0x74]
----> 117 [0x75]
----> 118 [0x76]
----> 119 [0x77]
----> 120 [0x78]
----> 121 [0x79]
----> 122 [0x7a]
----> 123 [0x7b]
----> 124 [0x7c]
----> 125 [0x7d]
----> 126 [0x7e]
----> 127 [0x7f]
----> 128 [0x80]
----> m_iTeam [0x1700]
----> 000 [0x0]
----> 001 [0x4]
----> 002 [0x8]
----> 003 [0xc]
----> 004 [0x10]
----> 005 [0x14]
----> 006 [0x18]
----> 007 [0x1c]
----> 008 [0x20]
----> 009 [0x24]
----> 010 [0x28]
----> 011 [0x2c]
----> 012 [0x30]
----> 013 [0x34]
----> 014 [0x38]
----> 015 [0x3c]
----> 016 [0x40]
----> 017 [0x44]
----> 018 [0x48]
----> 019 [0x4c]
----> 020 [0x50]
----> 021 [0x54]
----> 022 [0x58]
----> 023 [0x5c]
----> 024 [0x60]
----> 025 [0x64]
----> 026 [0x68]
----> 027 [0x6c]
----> 028 [0x70]
----> 029 [0x74]
----> 030 [0x78]
----> 031 [0x7c]
----> 032 [0x80]
----> 033 [0x84]
----> 034 [0x88]
----> 035 [0x8c]
----> 036 [0x90]
----> 037 [0x94]
----> 038 [0x98]
----> 039 [0x9c]
----> 040 [0xa0]
----> 041 [0xa4]
----> 042 [0xa8]
----> 043 [0xac]
----> 044 [0xb0]
----> 045 [0xb4]
----> 046 [0xb8]
----> 047 [0xbc]
----> 048 [0xc0]
----> 049 [0xc4]
----> 050 [0xc8]
----> 051 [0xcc]
----> 052 [0xd0]
----> 053 [0xd4]
----> 054 [0xd8]
----> 055 [0xdc]
----> 056 [0xe0]
----> 057 [0xe4]
----> 058 [0xe8]
----> 059 [0xec]
----> 060 [0xf0]
----> 061 [0xf4]
----> 062 [0xf8]
----> 063 [0xfc]
----> 064 [0x100]
----> 065 [0x104]
----> 066 [0x108]
----> 067 [0x10c]
----> 068 [0x110]
----> 069 [0x114]
----> 070 [0x118]
----> 071 [0x11c]
----> 072 [0x120]
----> 073 [0x124]
----> 074 [0x128]
----> 075 [0x12c]
----> 076 [0x130]
----> 077 [0x134]
----> 078 [0x138]
----> 079 [0x13c]
----> 080 [0x140]
----> 081 [0x144]
----> 082 [0x148]
----> 083 [0x14c]
----> 084 [0x150]
----> 085 [0x154]
----> 086 [0x158]
----> 087 [0x15c]
----> 088 [0x160]
----> 089 [0x164]
----> 090 [0x168]
----> 091 [0x16c]
----> 092 [0x170]
----> 093 [0x174]
----> 094 [0x178]
----> 095 [0x17c]
----> 096 [0x180]
----> 097 [0x184]
----> 098 [0x188]
----> 099 [0x18c]
----> 100 [0x190]
----> 101 [0x194]
----> 102 [0x198]
----> 103 [0x19c]
----> 104 [0x1a0]
----> 105 [0x1a4]
----> 106 [0x1a8]
----> 107 [0x1ac]
----> 108 [0x1b0]
----> 109 [0x1b4]
----> 110 [0x1b8]
----> 111 [0x1bc]
----> 112 [0x1c0]
----> 113 [0x1c4]
----> 114 [0x1c8]
----> 115 [0x1cc]
----> 116 [0x1d0]
----> 117 [0x1d4]
----> 118 [0x1d8]
----> 119 [0x1dc]
----> 120 [0x1e0]
----> 121 [0x1e4]
----> 122 [0x1e8]
----> 123 [0x1ec]
----> 124 [0x1f0]
----> 125 [0x1f4]
----> 126 [0x1f8]
----> 127 [0x1fc]
----> 128 [0x200]
----> m_bAlive [0x1904]
----> 000 [0x0]
----> 001 [0x1]
----> 002 [0x2]
----> 003 [0x3]
----> 004 [0x4]
----> 005 [0x5]
----> 006 [0x6]
----> 007 [0x7]
----> 008 [0x8]
----> 009 [0x9]
----> 010 [0xa]
----> 011 [0xb]
----> 012 [0xc]
----> 013 [0xd]
----> 014 [0xe]
----> 015 [0xf]
----> 016 [0x10]
----> 017 [0x11]
----> 018 [0x12]
----> 019 [0x13]
----> 020 [0x14]
----> 021 [0x15]
----> 022 [0x16]
----> 023 [0x17]
----> 024 [0x18]
----> 025 [0x19]
----> 026 [0x1a]
----> 027 [0x1b]
----> 028 [0x1c]
----> 029 [0x1d]
----> 030 [0x1e]
----> 031 [0x1f]
----> 032 [0x20]
----> 033 [0x21]
----> 034 [0x22]
----> 035 [0x23]
----> 036 [0x24]
----> 037 [0x25]
----> 038 [0x26]
----> 039 [0x27]
----> 040 [0x28]
----> 041 [0x29]
----> 042 [0x2a]
----> 043 [0x2b]
----> 044 [0x2c]
----> 045 [0x2d]
----> 046 [0x2e]
----> 047 [0x2f]
----> 048 [0x30]
----> 049 [0x31]
----> 050 [0x32]
----> 051 [0x33]
----> 052 [0x34]
----> 053 [0x35]
----> 054 [0x36]
----> 055 [0x37]
----> 056 [0x38]
----> 057 [0x39]
----> 058 [0x3a]
----> 059 [0x3b]
----> 060 [0x3c]
----> 061 [0x3d]
----> 062 [0x3e]
----> 063 [0x3f]
----> 064 [0x40]
----> 065 [0x41]
----> 066 [0x42]
----> 067 [0x43]
----> 068 [0x44]
----> 069 [0x45]
----> 070 [0x46]
----> 071 [0x47]
----> 072 [0x48]
----> 073 [0x49]
----> 074 [0x4a]
----> 075 [0x4b]
----> 076 [0x4c]
----> 077 [0x4d]
----> 078 [0x4e]
----> 079 [0x4f]
----> 080 [0x50]
----> 081 [0x51]
----> 082 [0x52]
----> 083 [0x53]
----> 084 [0x54]
----> 085 [0x55]
----> 086 [0x56]
----> 087 [0x57]
----> 088 [0x58]
----> 089 [0x59]
----> 090 [0x5a]
----> 091 [0x5b]
----> 092 [0x5c]
----> 093 [0x5d]
----> 094 [0x5e]
----> 095 [0x5f]
----> 096 [0x60]
----> 097 [0x61]
----> 098 [0x62]
----> 099 [0x63]
----> 100 [0x64]
----> 101 [0x65]
----> 102 [0x66]
----> 103 [0x67]
----> 104 [0x68]
----> 105 [0x69]
----> 106 [0x6a]
----> 107 [0x6b]
----> 108 [0x6c]
----> 109 [0x6d]
----> 110 [0x6e]
----> 111 [0x6f]
----> 112 [0x70]
----> 113 [0x71]
----> 114 [0x72]
----> 115 [0x73]
----> 116 [0x74]
----> 117 [0x75]
----> 118 [0x76]
----> 119 [0x77]
----> 120 [0x78]
----> 121 [0x79]
----> 122 [0x7a]
----> 123 [0x7b]
----> 124 [0x7c]
----> 125 [0x7d]
----> 126 [0x7e]
----> 127 [0x7f]
----> 128 [0x80]
----> m_iHealth [0x1988]
----> 000 [0x0]
----> 001 [0x4]
----> 002 [0x8]
----> 003 [0xc]
----> 004 [0x10]
----> 005 [0x14]
----> 006 [0x18]
----> 007 [0x1c]
----> 008 [0x20]
----> 009 [0x24]
----> 010 [0x28]
----> 011 [0x2c]
----> 012 [0x30]
----> 013 [0x34]
----> 014 [0x38]
----> 015 [0x3c]
----> 016 [0x40]
----> 017 [0x44]
----> 018 [0x48]
----> 019 [0x4c]
----> 020 [0x50]
----> 021 [0x54]
----> 022 [0x58]
----> 023 [0x5c]
----> 024 [0x60]
----> 025 [0x64]
----> 026 [0x68]
----> 027 [0x6c]
----> 028 [0x70]
----> 029 [0x74]
----> 030 [0x78]
----> 031 [0x7c]
----> 032 [0x80]
----> 033 [0x84]
----> 034 [0x88]
----> 035 [0x8c]
----> 036 [0x90]
----> 037 [0x94]
----> 038 [0x98]
----> 039 [0x9c]
----> 040 [0xa0]
----> 041 [0xa4]
----> 042 [0xa8]
----> 043 [0xac]
----> 044 [0xb0]
----> 045 [0xb4]
----> 046 [0xb8]
----> 047 [0xbc]
----> 048 [0xc0]
----> 049 [0xc4]
----> 050 [0xc8]
----> 051 [0xcc]
----> 052 [0xd0]
----> 053 [0xd4]
----> 054 [0xd8]
----> 055 [0xdc]
----> 056 [0xe0]
----> 057 [0xe4]
----> 058 [0xe8]
----> 059 [0xec]
----> 060 [0xf0]
----> 061 [0xf4]
----> 062 [0xf8]
----> 063 [0xfc]
----> 064 [0x100]
----> 065 [0x104]
----> 066 [0x108]
----> 067 [0x10c]
----> 068 [0x110]
----> 069 [0x114]
----> 070 [0x118]
----> 071 [0x11c]
----> 072 [0x120]
----> 073 [0x124]
----> 074 [0x128]
----> 075 [0x12c]
----> 076 [0x130]
----> 077 [0x134]
----> 078 [0x138]
----> 079 [0x13c]
----> 080 [0x140]
----> 081 [0x144]
----> 082 [0x148]
----> 083 [0x14c]
----> 084 [0x150]
----> 085 [0x154]
----> 086 [0x158]
----> 087 [0x15c]
----> 088 [0x160]
----> 089 [0x164]
----> 090 [0x168]
----> 091 [0x16c]
----> 092 [0x170]
----> 093 [0x174]
----> 094 [0x178]
----> 095 [0x17c]
----> 096 [0x180]
----> 097 [0x184]
----> 098 [0x188]
----> 099 [0x18c]
----> 100 [0x190]
----> 101 [0x194]
----> 102 [0x198]
----> 103 [0x19c]
----> 104 [0x1a0]
----> 105 [0x1a4]
----> 106 [0x1a8]
----> 107 [0x1ac]
----> 108 [0x1b0]
----> 109 [0x1b4]
----> 110 [0x1b8]
----> 111 [0x1bc]
----> 112 [0x1c0]
----> 113 [0x1c4]
----> 114 [0x1c8]
----> 115 [0x1cc]
----> 116 [0x1d0]
----> 117 [0x1d4]
----> 118 [0x1d8]
----> 119 [0x1dc]
----> 120 [0x1e0]
----> 121 [0x1e4]
----> 122 [0x1e8]
----> 123 [0x1ec]
----> 124 [0x1f0]
----> 125 [0x1f4]
----> 126 [0x1f8]
----> 127 [0x1fc]
----> 128 [0x200]
----> m_iArmor [0x1b8c]
----> 000 [0x0]
----> 001 [0x4]
----> 002 [0x8]
----> 003 [0xc]
----> 004 [0x10]
----> 005 [0x14]
----> 006 [0x18]
----> 007 [0x1c]
----> 008 [0x20]
----> 009 [0x24]
----> 010 [0x28]
----> 011 [0x2c]
----> 012 [0x30]
----> 013 [0x34]
----> 014 [0x38]
----> 015 [0x3c]
----> 016 [0x40]
----> 017 [0x44]
----> 018 [0x48]
----> 019 [0x4c]
----> 020 [0x50]
----> 021 [0x54]
----> 022 [0x58]
----> 023 [0x5c]
----> 024 [0x60]
----> 025 [0x64]
----> 026 [0x68]
----> 027 [0x6c]
----> 028 [0x70]
----> 029 [0x74]
----> 030 [0x78]
----> 031 [0x7c]
----> 032 [0x80]
----> 033 [0x84]
----> 034 [0x88]
----> 035 [0x8c]
----> 036 [0x90]
----> 037 [0x94]
----> 038 [0x98]
----> 039 [0x9c]
----> 040 [0xa0]
----> 041 [0xa4]
----> 042 [0xa8]
----> 043 [0xac]
----> 044 [0xb0]
----> 045 [0xb4]
----> 046 [0xb8]
----> 047 [0xbc]
----> 048 [0xc0]
----> 049 [0xc4]
----> 050 [0xc8]
----> 051 [0xcc]
----> 052 [0xd0]
----> 053 [0xd4]
----> 054 [0xd8]
----> 055 [0xdc]
----> 056 [0xe0]
----> 057 [0xe4]
----> 058 [0xe8]
----> 059 [0xec]
----> 060 [0xf0]
----> 061 [0xf4]
----> 062 [0xf8]
----> 063 [0xfc]
----> 064 [0x100]
----> 065 [0x104]
----> 066 [0x108]
----> 067 [0x10c]
----> 068 [0x110]
----> 069 [0x114]
----> 070 [0x118]
----> 071 [0x11c]
----> 072 [0x120]
----> 073 [0x124]
----> 074 [0x128]
----> 075 [0x12c]
----> 076 [0x130]
----> 077 [0x134]
----> 078 [0x138]
----> 079 [0x13c]
----> 080 [0x140]
----> 081 [0x144]
----> 082 [0x148]
----> 083 [0x14c]
----> 084 [0x150]
----> 085 [0x154]
----> 086 [0x158]
----> 087 [0x15c]
----> 088 [0x160]
----> 089 [0x164]
----> 090 [0x168]
----> 091 [0x16c]
----> 092 [0x170]
----> 093 [0x174]
----> 094 [0x178]
----> 095 [0x17c]
----> 096 [0x180]
----> 097 [0x184]
----> 098 [0x188]
----> 099 [0x18c]
----> 100 [0x190]
----> 101 [0x194]
----> 102 [0x198]
----> 103 [0x19c]
----> 104 [0x1a0]
----> 105 [0x1a4]
----> 106 [0x1a8]
----> 107 [0x1ac]
----> 108 [0x1b0]
----> 109 [0x1b4]
----> 110 [0x1b8]
----> 111 [0x1bc]
----> 112 [0x1c0]
----> 113 [0x1c4]
----> 114 [0x1c8]
----> 115 [0x1cc]
----> 116 [0x1d0]
----> 117 [0x1d4]
----> 118 [0x1d8]
----> 119 [0x1dc]
----> 120 [0x1e0]
----> 121 [0x1e4]
----> 122 [0x1e8]
----> 123 [0x1ec]
----> 124 [0x1f0]
----> 125 [0x1f4]
----> 126 [0x1f8]
----> 127 [0x1fc]
----> 128 [0x200]
----> m_szBigEyeCheck [0x1d94]
        > DT_Plasma <
--> baseclass: DT_BaseEntity
----> m_flStartScale [0xe68]
----> m_flScale [0xe6c]
----> m_flScaleTime [0xe70]
----> m_nFlags [0xe74]
----> m_nPlasmaModelIndex [0xe78]
----> m_nPlasmaModelIndex2 [0xe7c]
----> m_nGlowModelIndex [0xe80]
        > DT_PhysMagnet <
--> baseclass: DT_BaseAnimating
        > DT_PhysicsProp <
--> baseclass: DT_BreakableProp
----> m_bAwake [0x1298]
        > DT_PhysBox <
--> baseclass: DT_BaseEntity
----> m_mass [0xe68]
        > DT_ParticleSystem <
----> m_vecOrigin [0x334]
----> m_hOwnerEntity [0x4d4]
----> moveparent [0x18c]
----> m_iParentAttachment [0x176]
----> m_angRotation [0x340]
----> m_iEffectIndex [0xe68]
----> m_bActive [0xe6c]
----> m_flStartTime [0xe70]
----> m_hControlPointEnts [0xe74]
----> 000 [0x0]
----> 001 [0x4]
----> 002 [0x8]
----> 003 [0xc]
----> 004 [0x10]
----> 005 [0x14]
----> 006 [0x18]
----> 007 [0x1c]
----> 008 [0x20]
----> 009 [0x24]
----> 010 [0x28]
----> 011 [0x2c]
----> 012 [0x30]
----> 013 [0x34]
----> 014 [0x38]
----> 015 [0x3c]
----> 016 [0x40]
----> 017 [0x44]
----> 018 [0x48]
----> 019 [0x4c]
----> 020 [0x50]
----> 021 [0x54]
----> 022 [0x58]
----> 023 [0x5c]
----> 024 [0x60]
----> 025 [0x64]
----> 026 [0x68]
----> 027 [0x6c]
----> 028 [0x70]
----> 029 [0x74]
----> 030 [0x78]
----> 031 [0x7c]
----> 032 [0x80]
----> 033 [0x84]
----> 034 [0x88]
----> 035 [0x8c]
----> 036 [0x90]
----> 037 [0x94]
----> 038 [0x98]
----> 039 [0x9c]
----> 040 [0xa0]
----> 041 [0xa4]
----> 042 [0xa8]
----> 043 [0xac]
----> 044 [0xb0]
----> 045 [0xb4]
----> 046 [0xb8]
----> 047 [0xbc]
----> 048 [0xc0]
----> 049 [0xc4]
----> 050 [0xc8]
----> 051 [0xcc]
----> 052 [0xd0]
----> 053 [0xd4]
----> 054 [0xd8]
----> 055 [0xdc]
----> 056 [0xe0]
----> 057 [0xe4]
----> 058 [0xe8]
----> 059 [0xec]
----> 060 [0xf0]
----> 061 [0xf4]
----> 062 [0xf8]
----> m_iControlPointParents [0xf70]
----> 000 [0x0]
----> 001 [0x1]
----> 002 [0x2]
----> 003 [0x3]
----> 004 [0x4]
----> 005 [0x5]
----> 006 [0x6]
----> 007 [0x7]
----> 008 [0x8]
----> 009 [0x9]
----> 010 [0xa]
----> 011 [0xb]
----> 012 [0xc]
----> 013 [0xd]
----> 014 [0xe]
----> 015 [0xf]
----> 016 [0x10]
----> 017 [0x11]
----> 018 [0x12]
----> 019 [0x13]
----> 020 [0x14]
----> 021 [0x15]
----> 022 [0x16]
----> 023 [0x17]
----> 024 [0x18]
----> 025 [0x19]
----> 026 [0x1a]
----> 027 [0x1b]
----> 028 [0x1c]
----> 029 [0x1d]
----> 030 [0x1e]
----> 031 [0x1f]
----> 032 [0x20]
----> 033 [0x21]
----> 034 [0x22]
----> 035 [0x23]
----> 036 [0x24]
----> 037 [0x25]
----> 038 [0x26]
----> 039 [0x27]
----> 040 [0x28]
----> 041 [0x29]
----> 042 [0x2a]
----> 043 [0x2b]
----> 044 [0x2c]
----> 045 [0x2d]
----> 046 [0x2e]
----> 047 [0x2f]
----> 048 [0x30]
----> 049 [0x31]
----> 050 [0x32]
----> 051 [0x33]
----> 052 [0x34]
----> 053 [0x35]
----> 054 [0x36]
----> 055 [0x37]
----> 056 [0x38]
----> 057 [0x39]
----> 058 [0x3a]
----> 059 [0x3b]
----> 060 [0x3c]
----> 061 [0x3d]
----> 062 [0x3e]
----> m_bWeatherEffect [0xfaf]
        > DT_MaterialModifyControl <
--> baseclass: DT_BaseEntity
----> m_szMaterialName [0xe68]
----> m_szMaterialVar [0xf67]
----> m_szMaterialVarValue [0x1066]
----> m_iFrameStart [0x1170]
----> m_iFrameEnd [0x1174]
----> m_bWrap [0x1178]
----> m_flFramerate [0x117c]
----> m_bNewAnimCommandsSemaphore [0x1180]
----> m_flFloatLerpStartValue [0x1184]
----> m_flFloatLerpEndValue [0x1188]
----> m_flFloatLerpTransitionTime [0x118c]
----> m_bFloatLerpWrap [0x1190]
----> m_nModifyMode [0x1198]
        > DT_LightGlow <
----> m_clrRender [0x58]
----> m_nHorizontalSize [0xe68]
----> m_nVerticalSize [0xe6c]
----> m_nMinDist [0xe70]
----> m_nMaxDist [0xe74]
----> m_nOuterMaxDist [0xe78]
----> m_spawnflags [0xe7c]
----> m_vecOrigin [0x334]
----> m_angRotation [0x340]
----> moveparent [0x18c]
----> m_flGlowProxySize [0xf4c]
----> HDRColorScale [0x0]
        > DT_InfoOverlayAccessor <
----> m_iTextureFrameIndex [0x4c8]
----> m_iOverlayID [0xe68]
        > DT_FuncTrackTrain <
--> baseclass: DT_BaseEntity
        > DT_FuncSmokeVolume <
--> baseclass: DT_BaseParticleEntity
----> m_Color1 [0xf54]
----> m_Color2 [0xf58]
----> m_MaterialName [0xf5c]
----> m_ParticleDrawWidth [0x105c]
----> m_ParticleSpacingDistance [0x1060]
----> m_DensityRampSpeed [0x1064]
----> m_RotationSpeed [0x1068]
----> m_MovementSpeed [0x106c]
----> m_Density [0x1070]
----> m_spawnflags [0x1074]
----> m_Collision [0x198]
----> m_vecMinsPreScaled [0x8]
----> m_vecMaxsPreScaled [0x14]
----> m_vecMins [0x20]
----> m_vecMaxs [0x2c]
----> m_nSolidType [0x41]
----> m_usSolidFlags [0x3c]
----> m_nSurroundType [0x40]
----> m_triggerBloat [0x42]
----> m_vecSpecifiedSurroundingMinsPreScaled [0x44]
----> m_vecSpecifiedSurroundingMaxsPreScaled [0x50]
----> m_vecSpecifiedSurroundingMins [0x5c]
----> m_vecSpecifiedSurroundingMaxs [0x68]
        > DT_FuncRotating <
--> baseclass: DT_BaseEntity
----> m_vecOrigin [0x334]
----> m_angRotation[0] [0x340]
----> m_angRotation[1] [0x344]
----> m_angRotation[2] [0x348]
----> m_flSimulationTime [0x68]
        > DT_FuncReflectiveGlass <
--> baseclass: DT_BaseEntity
        > DT_FuncOccluder <
--> baseclass: DT_BaseEntity
----> m_bActive [0xe6c]
----> m_nOccluderIndex [0xe68]
        > DT_FuncMonitor <
--> baseclass: DT_BaseEntity
        > DT_Func_LOD <
--> baseclass: DT_BaseEntity
----> m_fDisappearDist [0xe68]
        > DT_TEDust <
--> baseclass: DT_TEParticleSystem
----> m_flSize [0x1c]
----> m_flSpeed [0x20]
----> m_vecDirection [0x24]
        > DT_Func_Dust <
----> m_Color [0xe68]
----> m_SpawnRate [0xe6c]
----> m_flSizeMin [0xe70]
----> m_flSizeMax [0xe74]
----> m_LifetimeMin [0xe7c]
----> m_LifetimeMax [0xe80]
----> m_DustFlags [0xe8c]
----> m_SpeedMax [0xe78]
----> m_DistMax [0xe84]
----> m_nModelIndex [0x8c]
----> m_FallSpeed [0xe88]
----> m_Collision [0x198]
----> m_vecMinsPreScaled [0x8]
----> m_vecMaxsPreScaled [0x14]
----> m_vecMins [0x20]
----> m_vecMaxs [0x2c]
----> m_nSolidType [0x41]
----> m_usSolidFlags [0x3c]
----> m_nSurroundType [0x40]
----> m_triggerBloat [0x42]
----> m_vecSpecifiedSurroundingMinsPreScaled [0x44]
----> m_vecSpecifiedSurroundingMaxsPreScaled [0x50]
----> m_vecSpecifiedSurroundingMins [0x5c]
----> m_vecSpecifiedSurroundingMaxs [0x68]
        > DT_FuncConveyor <
--> baseclass: DT_BaseEntity
----> m_flConveyorSpeed [0xe68]
        > DT_BreakableSurface <
--> baseclass: DT_BaseEntity
----> m_nNumWide [0xe6c]
----> m_nNumHigh [0xe70]
----> m_flPanelWidth [0xe74]
----> m_flPanelHeight [0xe78]
----> m_vNormal [0xe7c]
----> m_vCorner [0xe88]
----> m_bIsBroken [0xe94]
----> m_nSurfaceType [0xe98]
----> m_RawPanelBitVec [0xebc]
----> 000 [0x0]
----> 001 [0x1]
----> 002 [0x2]
----> 003 [0x3]
----> 004 [0x4]
----> 005 [0x5]
----> 006 [0x6]
----> 007 [0x7]
----> 008 [0x8]
----> 009 [0x9]
----> 010 [0xa]
----> 011 [0xb]
----> 012 [0xc]
----> 013 [0xd]
----> 014 [0xe]
----> 015 [0xf]
----> 016 [0x10]
----> 017 [0x11]
----> 018 [0x12]
----> 019 [0x13]
----> 020 [0x14]
----> 021 [0x15]
----> 022 [0x16]
----> 023 [0x17]
----> 024 [0x18]
----> 025 [0x19]
----> 026 [0x1a]
----> 027 [0x1b]
----> 028 [0x1c]
----> 029 [0x1d]
----> 030 [0x1e]
----> 031 [0x1f]
----> 032 [0x20]
----> 033 [0x21]
----> 034 [0x22]
----> 035 [0x23]
----> 036 [0x24]
----> 037 [0x25]
----> 038 [0x26]
----> 039 [0x27]
----> 040 [0x28]
----> 041 [0x29]
----> 042 [0x2a]
----> 043 [0x2b]
----> 044 [0x2c]
----> 045 [0x2d]
----> 046 [0x2e]
----> 047 [0x2f]
----> 048 [0x30]
----> 049 [0x31]
----> 050 [0x32]
----> 051 [0x33]
----> 052 [0x34]
----> 053 [0x35]
----> 054 [0x36]
----> 055 [0x37]
----> 056 [0x38]
----> 057 [0x39]
----> 058 [0x3a]
----> 059 [0x3b]
----> 060 [0x3c]
----> 061 [0x3d]
----> 062 [0x3e]
----> 063 [0x3f]
----> 064 [0x40]
----> 065 [0x41]
----> 066 [0x42]
----> 067 [0x43]
----> 068 [0x44]
----> 069 [0x45]
----> 070 [0x46]
----> 071 [0x47]
----> 072 [0x48]
----> 073 [0x49]
----> 074 [0x4a]
----> 075 [0x4b]
----> 076 [0x4c]
----> 077 [0x4d]
----> 078 [0x4e]
----> 079 [0x4f]
----> 080 [0x50]
----> 081 [0x51]
----> 082 [0x52]
----> 083 [0x53]
----> 084 [0x54]
----> 085 [0x55]
----> 086 [0x56]
----> 087 [0x57]
----> 088 [0x58]
----> 089 [0x59]
----> 090 [0x5a]
----> 091 [0x5b]
----> 092 [0x5c]
----> 093 [0x5d]
----> 094 [0x5e]
----> 095 [0x5f]
----> 096 [0x60]
----> 097 [0x61]
----> 098 [0x62]
----> 099 [0x63]
----> 100 [0x64]
----> 101 [0x65]
----> 102 [0x66]
----> 103 [0x67]
----> 104 [0x68]
----> 105 [0x69]
----> 106 [0x6a]
----> 107 [0x6b]
----> 108 [0x6c]
----> 109 [0x6d]
----> 110 [0x6e]
----> 111 [0x6f]
----> 112 [0x70]
----> 113 [0x71]
----> 114 [0x72]
----> 115 [0x73]
----> 116 [0x74]
----> 117 [0x75]
----> 118 [0x76]
----> 119 [0x77]
----> 120 [0x78]
----> 121 [0x79]
----> 122 [0x7a]
----> 123 [0x7b]
----> 124 [0x7c]
----> 125 [0x7d]
----> 126 [0x7e]
----> 127 [0x7f]
----> 128 [0x80]
----> 129 [0x81]
----> 130 [0x82]
----> 131 [0x83]
----> 132 [0x84]
----> 133 [0x85]
----> 134 [0x86]
----> 135 [0x87]
----> 136 [0x88]
----> 137 [0x89]
----> 138 [0x8a]
----> 139 [0x8b]
----> 140 [0x8c]
----> 141 [0x8d]
----> 142 [0x8e]
----> 143 [0x8f]
----> 144 [0x90]
----> 145 [0x91]
----> 146 [0x92]
----> 147 [0x93]
----> 148 [0x94]
----> 149 [0x95]
----> 150 [0x96]
----> 151 [0x97]
----> 152 [0x98]
----> 153 [0x99]
----> 154 [0x9a]
----> 155 [0x9b]
----> 156 [0x9c]
----> 157 [0x9d]
----> 158 [0x9e]
----> 159 [0x9f]
----> 160 [0xa0]
----> 161 [0xa1]
----> 162 [0xa2]
----> 163 [0xa3]
----> 164 [0xa4]
----> 165 [0xa5]
----> 166 [0xa6]
----> 167 [0xa7]
----> 168 [0xa8]
----> 169 [0xa9]
----> 170 [0xaa]
----> 171 [0xab]
----> 172 [0xac]
----> 173 [0xad]
----> 174 [0xae]
----> 175 [0xaf]
----> 176 [0xb0]
----> 177 [0xb1]
----> 178 [0xb2]
----> 179 [0xb3]
----> 180 [0xb4]
----> 181 [0xb5]
----> 182 [0xb6]
----> 183 [0xb7]
----> 184 [0xb8]
----> 185 [0xb9]
----> 186 [0xba]
----> 187 [0xbb]
----> 188 [0xbc]
----> 189 [0xbd]
----> 190 [0xbe]
----> 191 [0xbf]
----> 192 [0xc0]
----> 193 [0xc1]
----> 194 [0xc2]
----> 195 [0xc3]
----> 196 [0xc4]
----> 197 [0xc5]
----> 198 [0xc6]
----> 199 [0xc7]
----> 200 [0xc8]
----> 201 [0xc9]
----> 202 [0xca]
----> 203 [0xcb]
----> 204 [0xcc]
----> 205 [0xcd]
----> 206 [0xce]
----> 207 [0xcf]
----> 208 [0xd0]
----> 209 [0xd1]
----> 210 [0xd2]
----> 211 [0xd3]
----> 212 [0xd4]
----> 213 [0xd5]
----> 214 [0xd6]
----> 215 [0xd7]
----> 216 [0xd8]
----> 217 [0xd9]
----> 218 [0xda]
----> 219 [0xdb]
----> 220 [0xdc]
----> 221 [0xdd]
----> 222 [0xde]
----> 223 [0xdf]
----> 224 [0xe0]
----> 225 [0xe1]
----> 226 [0xe2]
----> 227 [0xe3]
----> 228 [0xe4]
----> 229 [0xe5]
----> 230 [0xe6]
----> 231 [0xe7]
----> 232 [0xe8]
----> 233 [0xe9]
----> 234 [0xea]
----> 235 [0xeb]
----> 236 [0xec]
----> 237 [0xed]
----> 238 [0xee]
----> 239 [0xef]
----> 240 [0xf0]
----> 241 [0xf1]
----> 242 [0xf2]
----> 243 [0xf3]
----> 244 [0xf4]
----> 245 [0xf5]
----> 246 [0xf6]
----> 247 [0xf7]
----> 248 [0xf8]
----> 249 [0xf9]
----> 250 [0xfa]
----> 251 [0xfb]
----> 252 [0xfc]
----> 253 [0xfd]
----> 254 [0xfe]
----> 255 [0xff]
        > DT_FuncAreaPortalWindow <
--> baseclass: DT_BaseEntity
----> m_flFadeStartDist [0xe68]
----> m_flFadeDist [0xe6c]
----> m_flTranslucencyLimit [0xe70]
----> m_iBackgroundModelIndex [0xe74]
        > DT_CFish <
----> m_poolOrigin [0x12f4]
----> m_x [0x12dc]
----> m_y [0x12e0]
----> m_z [0x12e4]
----> m_angle [0x12ec]
----> m_nModelIndex [0x8c]
----> m_lifeState [0x8f]
----> m_waterLevel [0x1300]
        > DT_EntityFlame <
--> baseclass: DT_BaseEntity
----> m_hEntAttached [0xe6c]
        > DT_FireSmoke <
--> baseclass: DT_BaseEntity
----> m_flStartScale [0xe68]
----> m_flScale [0xe6c]
----> m_flScaleTime [0xe70]
----> m_nFlags [0xe74]
----> m_nFlameModelIndex [0xe78]
----> m_nFlameFromAboveModelIndex [0xe7c]
        > DT_EnvTonemapController <
--> baseclass: DT_BaseEntity
----> m_bUseCustomAutoExposureMin [0xe68]
----> m_bUseCustomAutoExposureMax [0xe69]
----> m_bUseCustomBloomScale [0xe6a]
----> m_flCustomAutoExposureMin [0xe6c]
----> m_flCustomAutoExposureMax [0xe70]
----> m_flCustomBloomScale [0xe74]
----> m_flCustomBloomScaleMinimum [0xe78]
        > DT_EnvScreenEffect <
--> baseclass: DT_BaseEntity
----> m_flDuration [0xe68]
----> m_nType [0xe6c]
        > DT_EnvScreenOverlay <
--> baseclass: DT_BaseEntity
----> m_iszOverlayNames[0] [0xe68]
----> m_iszOverlayNames [0x0]
----> m_flOverlayTimes[0] [0x1860]
----> m_flOverlayTimes [0x0]
----> m_flStartTime [0x1888]
----> m_iDesiredOverlay [0x188c]
----> m_bIsActive [0x1890]
        > DT_EnvProjectedTexture <
--> baseclass: DT_BaseEntity
----> m_hTargetEntity [0xe6c]
----> m_bState [0xe70]
----> m_flLightFOV [0xe74]
----> m_bEnableShadows [0xe78]
----> m_bLightOnlyTarget [0xe79]
----> m_bLightWorld [0xe7a]
----> m_bCameraSpace [0xe7b]
----> m_LinearFloatLightColor [0xe7c]
----> m_flAmbient [0xe88]
----> m_SpotlightTextureName [0xe94]
----> m_nSpotlightTextureFrame [0xf98]
----> m_flNearZ [0xe8c]
----> m_flFarZ [0xe90]
----> m_nShadowQuality [0xf9c]
        > DT_EnvParticleScript <
--> baseclass: DT_BaseAnimating
----> m_flSequenceScale [0x137c]
        > DT_FogController <
----> m_fog.enable [0xea8]
----> m_fog.blend [0xea9]
----> m_fog.dirPrimary [0xe6c]
----> m_fog.colorPrimary [0xe78]
----> m_fog.colorSecondary [0xe7c]
----> m_fog.start [0xe88]
----> m_fog.end [0xe8c]
----> m_fog.farz [0xe90]
----> m_fog.maxdensity [0xe94]
----> m_fog.colorPrimaryLerpTo [0xe80]
----> m_fog.colorSecondaryLerpTo [0xe84]
----> m_fog.startLerpTo [0xe98]
----> m_fog.endLerpTo [0xe9c]
----> m_fog.lerptime [0xea0]
----> m_fog.duration [0xea4]
        > DT_EntityParticleTrail <
--> baseclass: DT_BaseParticleEntity
----> m_iMaterialName [0xf50]
----> m_Info [0xf54]
----> m_flLifetime [0x8]
----> m_flStartSize [0xc]
----> m_flEndSize [0x10]
----> m_hConstraintEntity [0xf68]
        > DT_EntityDissolve <
--> baseclass: DT_BaseEntity
----> m_flStartTime [0xe6c]
----> m_flFadeOutStart [0xe70]
----> m_flFadeOutLength [0xe74]
----> m_flFadeOutModelStart [0xe78]
----> m_flFadeOutModelLength [0xe7c]
----> m_flFadeInStart [0xe80]
----> m_flFadeInLength [0xe84]
----> m_nDissolveType [0xe88]
----> m_vDissolverOrigin [0xe9c]
----> m_nMagnitude [0xea8]
        > DT_DynamicLight <
--> baseclass: DT_BaseEntity
----> m_Flags [0xe68]
----> m_LightStyle [0xe69]
----> m_Radius [0xe6c]
----> m_Exponent [0xe70]
----> m_InnerAngle [0xe74]
----> m_OuterAngle [0xe78]
----> m_SpotRadius [0xe7c]
        > DT_ColorCorrectionVolume <
--> baseclass: DT_BaseEntity
----> m_Weight [0xe68]
----> m_lookupFilename [0xe6c]
        > DT_ColorCorrection <
--> baseclass: DT_BaseEntity
----> m_vecOrigin [0xe68]
----> m_minFalloff [0xe74]
----> m_maxFalloff [0xe78]
----> m_flCurWeight [0xe7c]
----> m_netLookupFilename [0xe80]
----> m_bEnabled [0xf84]
        > DT_BreakableProp <
--> baseclass: DT_BaseAnimating
        > DT_BasePlayer <
--> baseclass: DT_BaseCombatCharacter
----> localdata [0x0]
----> m_Local [0x1d34]
----> m_chAreaBits [0x4]
----> 000 [0x0]
----> 001 [0x1]
----> 002 [0x2]
----> 003 [0x3]
----> 004 [0x4]
----> 005 [0x5]
----> 006 [0x6]
----> 007 [0x7]
----> 008 [0x8]
----> 009 [0x9]
----> 010 [0xa]
----> 011 [0xb]
----> 012 [0xc]
----> 013 [0xd]
----> 014 [0xe]
----> 015 [0xf]
----> 016 [0x10]
----> 017 [0x11]
----> 018 [0x12]
----> 019 [0x13]
----> 020 [0x14]
----> 021 [0x15]
----> 022 [0x16]
----> 023 [0x17]
----> 024 [0x18]
----> 025 [0x19]
----> 026 [0x1a]
----> 027 [0x1b]
----> 028 [0x1c]
----> 029 [0x1d]
----> 030 [0x1e]
----> 031 [0x1f]
----> m_chAreaPortalBits [0x24]
----> 000 [0x0]
----> 001 [0x1]
----> 002 [0x2]
----> 003 [0x3]
----> 004 [0x4]
----> 005 [0x5]
----> 006 [0x6]
----> 007 [0x7]
----> 008 [0x8]
----> 009 [0x9]
----> 010 [0xa]
----> 011 [0xb]
----> 012 [0xc]
----> 013 [0xd]
----> 014 [0xe]
----> 015 [0xf]
----> 016 [0x10]
----> 017 [0x11]
----> 018 [0x12]
----> 019 [0x13]
----> 020 [0x14]
----> 021 [0x15]
----> 022 [0x16]
----> 023 [0x17]
----> m_iHideHUD [0x3c]
----> m_flFOVRate [0x40]
----> m_bDucked [0x44]
----> m_bDucking [0x45]
----> m_bInDuckJump [0x46]
----> m_flDucktime [0x48]
----> m_flDuckJumpTime [0x4c]
----> m_flJumpTime [0x50]
----> m_flFallVelocity [0x58]
----> m_vecPunchAngle [0x6c]
----> m_vecPunchAngleVel [0xa8]
----> m_bDrawViewmodel [0xe4]
----> m_bWearingSuit [0xe5]
----> m_bPoisoned [0xe6]
----> m_flStepSize [0xe8]
----> m_bAllowAutoMovement [0xec]
----> m_skybox3d.scale [0xf4]
----> m_skybox3d.origin [0xf8]
----> m_skybox3d.area [0x104]
----> m_skybox3d.fog.enable [0x148]
----> m_skybox3d.fog.blend [0x149]
----> m_skybox3d.fog.dirPrimary [0x10c]
----> m_skybox3d.fog.colorPrimary [0x118]
----> m_skybox3d.fog.colorSecondary [0x11c]
----> m_skybox3d.fog.start [0x128]
----> m_skybox3d.fog.end [0x12c]
----> m_skybox3d.fog.maxdensity [0x134]
----> m_PlayerFog.m_hCtrl [0x150]
----> m_audio.localSound[0] [0x174]
----> m_audio.localSound[1] [0x180]
----> m_audio.localSound[2] [0x18c]
----> m_audio.localSound[3] [0x198]
----> m_audio.localSound[4] [0x1a4]
----> m_audio.localSound[5] [0x1b0]
----> m_audio.localSound[6] [0x1bc]
----> m_audio.localSound[7] [0x1c8]
----> m_audio.soundscapeIndex [0x1d4]
----> m_audio.localBits [0x1d8]
----> m_audio.ent [0x1dc]
----> m_fSprintSpeed [0x1e4]
----> m_fWalkSpeed [0x1e8]
----> m_fCrouchedWalkSpeed [0x1ec]
----> m_fDuckSpeed [0x1f0]
----> m_fUnDuckSpeed [0x1f4]
----> m_gmvarInt_0 [0x1f8]
----> m_gmvarInt_1 [0x1fc]
----> m_gmvarInt_2 [0x200]
----> m_gmvarFloat_0 [0x204]
----> m_gmvarFloat_1 [0x208]
----> m_gmvarFloat_2 [0x20c]
----> m_gmvarEHANDLE_0 [0x210]
----> m_gmvarEHANDLE_1 [0x214]
----> m_gmvarEHANDLE_2 [0x218]
----> m_gmvarVector_0 [0x21c]
----> m_gmvarVector_1 [0x228]
----> m_gmvarVector_2 [0x234]
----> m_gmvarBool_0 [0x240]
----> m_gmvarBool_1 [0x241]
----> m_gmvarBool_2 [0x242]
----> m_vecViewOffset[0] [0xe4]
----> m_vecViewOffset[1] [0xe8]
----> m_vecViewOffset[2] [0xec]
----> m_flFriction [0x258]
----> m_iAmmo [0x16e0]
----> 000 [0x0]
----> 001 [0x4]
----> 002 [0x8]
----> 003 [0xc]
----> 004 [0x10]
----> 005 [0x14]
----> 006 [0x18]
----> 007 [0x1c]
----> 008 [0x20]
----> 009 [0x24]
----> 010 [0x28]
----> 011 [0x2c]
----> 012 [0x30]
----> 013 [0x34]
----> 014 [0x38]
----> 015 [0x3c]
----> 016 [0x40]
----> 017 [0x44]
----> 018 [0x48]
----> 019 [0x4c]
----> 020 [0x50]
----> 021 [0x54]
----> 022 [0x58]
----> 023 [0x5c]
----> 024 [0x60]
----> 025 [0x64]
----> 026 [0x68]
----> 027 [0x6c]
----> 028 [0x70]
----> 029 [0x74]
----> 030 [0x78]
----> 031 [0x7c]
----> 032 [0x80]
----> 033 [0x84]
----> 034 [0x88]
----> 035 [0x8c]
----> 036 [0x90]
----> 037 [0x94]
----> 038 [0x98]
----> 039 [0x9c]
----> 040 [0xa0]
----> 041 [0xa4]
----> 042 [0xa8]
----> 043 [0xac]
----> 044 [0xb0]
----> 045 [0xb4]
----> 046 [0xb8]
----> 047 [0xbc]
----> 048 [0xc0]
----> 049 [0xc4]
----> 050 [0xc8]
----> 051 [0xcc]
----> 052 [0xd0]
----> 053 [0xd4]
----> 054 [0xd8]
----> 055 [0xdc]
----> 056 [0xe0]
----> 057 [0xe4]
----> 058 [0xe8]
----> 059 [0xec]
----> 060 [0xf0]
----> 061 [0xf4]
----> 062 [0xf8]
----> 063 [0xfc]
----> 064 [0x100]
----> 065 [0x104]
----> 066 [0x108]
----> 067 [0x10c]
----> 068 [0x110]
----> 069 [0x114]
----> 070 [0x118]
----> 071 [0x11c]
----> 072 [0x120]
----> 073 [0x124]
----> 074 [0x128]
----> 075 [0x12c]
----> 076 [0x130]
----> 077 [0x134]
----> 078 [0x138]
----> 079 [0x13c]
----> 080 [0x140]
----> 081 [0x144]
----> 082 [0x148]
----> 083 [0x14c]
----> 084 [0x150]
----> 085 [0x154]
----> 086 [0x158]
----> 087 [0x15c]
----> 088 [0x160]
----> 089 [0x164]
----> 090 [0x168]
----> 091 [0x16c]
----> 092 [0x170]
----> 093 [0x174]
----> 094 [0x178]
----> 095 [0x17c]
----> 096 [0x180]
----> 097 [0x184]
----> 098 [0x188]
----> 099 [0x18c]
----> 100 [0x190]
----> 101 [0x194]
----> 102 [0x198]
----> 103 [0x19c]
----> 104 [0x1a0]
----> 105 [0x1a4]
----> 106 [0x1a8]
----> 107 [0x1ac]
----> 108 [0x1b0]
----> 109 [0x1b4]
----> 110 [0x1b8]
----> 111 [0x1bc]
----> 112 [0x1c0]
----> 113 [0x1c4]
----> 114 [0x1c8]
----> 115 [0x1cc]
----> 116 [0x1d0]
----> 117 [0x1d4]
----> 118 [0x1d8]
----> 119 [0x1dc]
----> 120 [0x1e0]
----> 121 [0x1e4]
----> 122 [0x1e8]
----> 123 [0x1ec]
----> 124 [0x1f0]
----> 125 [0x1f4]
----> 126 [0x1f8]
----> 127 [0x1fc]
----> m_fOnTarget [0x1fa0]
----> m_nTickBase [0x20a4]
----> m_nNextThinkTick [0x84]
----> m_hLastWeapon [0x20bc]
----> m_hGroundEntity [0x250]
----> m_vecVelocity[0] [0xf0]
----> m_vecVelocity[1] [0xf4]
----> m_vecVelocity[2] [0xf8]
----> m_vecBaseVelocity [0x154]
----> m_hConstraintEntity [0x1fd8]
----> m_vecConstraintCenter [0x1fdc]
----> m_flConstraintRadius [0x1fe8]
----> m_flConstraintWidth [0x1fec]
----> m_flConstraintSpeedFactor [0x1ff0]
----> m_flDeathTime [0x2018]
----> m_nWaterLevel [0x178]
----> m_flLaggedMovementValue [0x2498]
----> m_hViewEntity [0x2668]
----> pl [0x1f78]
----> deadflag [0x4]
----> m_iFOV [0x1f8c]
----> m_iFOVStart [0x1f90]
----> m_flFOVTime [0x1f94]
----> m_iDefaultFOV [0x1f98]
----> m_hZoomOwner [0x1f9c]
----> m_hVehicle [0x2024]
----> m_hUseEntity [0x202c]
----> m_iHealth [0x90]
----> m_lifeState [0x8f]
----> m_iBonusProgress [0x2034]
----> m_iBonusChallenge [0x2038]
----> m_flMaxspeed [0x2030]
----> m_fFlags [0x34c]
----> m_iObserverMode [0x1ff4]
----> m_hObserverTarget [0x1ff8]
----> m_hViewModel[0] [0x20d4]
----> m_hViewModel [0x0]
----> m_szLastPlaceName [0x24b8]
        > DT_BaseFlex <
--> baseclass: DT_BaseAnimatingOverlay
----> m_flexWeight [0x1340]
----> 000 [0x0]
----> 001 [0x4]
----> 002 [0x8]
----> 003 [0xc]
----> 004 [0x10]
----> 005 [0x14]
----> 006 [0x18]
----> 007 [0x1c]
----> 008 [0x20]
----> 009 [0x24]
----> 010 [0x28]
----> 011 [0x2c]
----> 012 [0x30]
----> 013 [0x34]
----> 014 [0x38]
----> 015 [0x3c]
----> 016 [0x40]
----> 017 [0x44]
----> 018 [0x48]
----> 019 [0x4c]
----> 020 [0x50]
----> 021 [0x54]
----> 022 [0x58]
----> 023 [0x5c]
----> 024 [0x60]
----> 025 [0x64]
----> 026 [0x68]
----> 027 [0x6c]
----> 028 [0x70]
----> 029 [0x74]
----> 030 [0x78]
----> 031 [0x7c]
----> 032 [0x80]
----> 033 [0x84]
----> 034 [0x88]
----> 035 [0x8c]
----> 036 [0x90]
----> 037 [0x94]
----> 038 [0x98]
----> 039 [0x9c]
----> 040 [0xa0]
----> 041 [0xa4]
----> 042 [0xa8]
----> 043 [0xac]
----> 044 [0xb0]
----> 045 [0xb4]
----> 046 [0xb8]
----> 047 [0xbc]
----> 048 [0xc0]
----> 049 [0xc4]
----> 050 [0xc8]
----> 051 [0xcc]
----> 052 [0xd0]
----> 053 [0xd4]
----> 054 [0xd8]
----> 055 [0xdc]
----> 056 [0xe0]
----> 057 [0xe4]
----> 058 [0xe8]
----> 059 [0xec]
----> 060 [0xf0]
----> 061 [0xf4]
----> 062 [0xf8]
----> 063 [0xfc]
----> 064 [0x100]
----> 065 [0x104]
----> 066 [0x108]
----> 067 [0x10c]
----> 068 [0x110]
----> 069 [0x114]
----> 070 [0x118]
----> 071 [0x11c]
----> 072 [0x120]
----> 073 [0x124]
----> 074 [0x128]
----> 075 [0x12c]
----> 076 [0x130]
----> 077 [0x134]
----> 078 [0x138]
----> 079 [0x13c]
----> 080 [0x140]
----> 081 [0x144]
----> 082 [0x148]
----> 083 [0x14c]
----> 084 [0x150]
----> 085 [0x154]
----> 086 [0x158]
----> 087 [0x15c]
----> 088 [0x160]
----> 089 [0x164]
----> 090 [0x168]
----> 091 [0x16c]
----> 092 [0x170]
----> 093 [0x174]
----> 094 [0x178]
----> 095 [0x17c]
----> m_blinktoggle [0x14f0]
----> m_viewtarget [0x1304]
----> m_vecViewOffset[0] [0xe4]
----> m_vecViewOffset[1] [0xe8]
----> m_vecViewOffset[2] [0xec]
----> m_vecLean [0x165c]
----> m_vecShift [0x1698]
        > DT_BaseEntity <
----> AnimTimeMustBeFirst [0x0]
----> m_flAnimTime [0x60]
----> m_flSimulationTime [0x68]
----> m_ubInterpolationFrame [0x74]
----> m_vecOrigin [0x334]
----> m_angRotation [0x340]
----> m_nModelIndex [0x8c]
----> m_fEffects [0x78]
----> m_nRenderMode [0x7c]
----> m_nRenderFX [0x54]
----> m_clrRender [0x58]
----> m_iTeamNum [0x98]
----> m_CollisionGroup [0x350]
----> m_flElasticity [0x244]
----> m_flShadowCastDistance [0x248]
----> m_hOwnerEntity [0x4d4]
----> m_hEffectEntity [0x4d8]
----> moveparent [0x18c]
----> m_iParentAttachment [0x176]
----> movetype [0x0]
----> movecollide [0x0]
----> m_Collision [0x198]
----> m_vecMinsPreScaled [0x8]
----> m_vecMaxsPreScaled [0x14]
----> m_vecMins [0x20]
----> m_vecMaxs [0x2c]
----> m_nSolidType [0x41]
----> m_usSolidFlags [0x3c]
----> m_nSurroundType [0x40]
----> m_triggerBloat [0x42]
----> m_vecSpecifiedSurroundingMinsPreScaled [0x44]
----> m_vecSpecifiedSurroundingMaxsPreScaled [0x50]
----> m_vecSpecifiedSurroundingMins [0x5c]
----> m_vecSpecifiedSurroundingMaxs [0x68]
----> m_iTextureFrameIndex [0x4c8]
----> predictable_id [0x0]
----> m_PredictableID [0x9c]
----> m_bIsPlayerSimulated [0x4c4]
----> m_bSimulatedEveryTick [0x4c5]
----> m_bAnimatedEveryTick [0x4c6]
----> m_bAlternateSorting [0x4c7]
----> m_takedamage [0x8e]
----> m_RealClassName [0x518]
----> m_OverrideMaterial [0x51c]
----> m_iHealth [0x90]
----> m_spawnflags [0x528]
----> m_iGModFlags [0x52c]
----> m_bOnFire [0x510]
----> m_CreationTime [0x514]
----> m_vecVelocity[0] [0xf0]
----> m_vecVelocity[1] [0xf4]
----> m_vecVelocity[2] [0xf8]
----> m_GMOD_bool0 [0x574]
----> m_GMOD_float0 [0x578]
----> m_GMOD_int0 [0x57c]
----> m_GMOD_Vector0 [0x580]
----> m_GMOD_QAngle0 [0x58c]
----> m_GMOD_EHANDLE0 [0x598]
----> m_GMOD_bool1 [0x59c]
----> m_GMOD_float1 [0x5a0]
----> m_GMOD_int1 [0x5a4]
----> m_GMOD_Vector1 [0x5a8]
----> m_GMOD_QAngle1 [0x5b4]
----> m_GMOD_EHANDLE1 [0x5c0]
----> m_GMOD_bool2 [0x5c4]
----> m_GMOD_float2 [0x5c8]
----> m_GMOD_int2 [0x5cc]
----> m_GMOD_Vector2 [0x5d0]
----> m_GMOD_QAngle2 [0x5dc]
----> m_GMOD_EHANDLE2 [0x5e8]
----> m_GMOD_bool3 [0x5ec]
----> m_GMOD_float3 [0x5f0]
----> m_GMOD_int3 [0x5f4]
----> m_GMOD_Vector3 [0x5f8]
----> m_GMOD_QAngle3 [0x604]
----> m_GMOD_EHANDLE3 [0x610]
----> m_GMOD_Vector4 [0x614]
----> m_GMOD_float4 [0x620]
----> m_GMOD_String0 [0x624]
----> m_GMOD_String1 [0x824]
----> m_GMOD_String2 [0xa24]
----> m_GMOD_String3 [0xc24]
        > DT_BaseDoor <
--> baseclass: DT_BaseEntity
----> m_flWaveHeight [0xe68]
        > DT_BaseCombatCharacter <
--> baseclass: DT_BaseFlex
----> bcc_localdata [0x0]
----> m_flNextAttack [0x16d8]
----> m_hActiveWeapon [0x1ce0]
----> m_hMyWeapons [0x18e0]
----> 000 [0x0]
----> 001 [0x4]
----> 002 [0x8]
----> 003 [0xc]
----> 004 [0x10]
----> 005 [0x14]
----> 006 [0x18]
----> 007 [0x1c]
----> 008 [0x20]
----> 009 [0x24]
----> 010 [0x28]
----> 011 [0x2c]
----> 012 [0x30]
----> 013 [0x34]
----> 014 [0x38]
----> 015 [0x3c]
----> 016 [0x40]
----> 017 [0x44]
----> 018 [0x48]
----> 019 [0x4c]
----> 020 [0x50]
----> 021 [0x54]
----> 022 [0x58]
----> 023 [0x5c]
----> 024 [0x60]
----> 025 [0x64]
----> 026 [0x68]
----> 027 [0x6c]
----> 028 [0x70]
----> 029 [0x74]
----> 030 [0x78]
----> 031 [0x7c]
----> 032 [0x80]
----> 033 [0x84]
----> 034 [0x88]
----> 035 [0x8c]
----> 036 [0x90]
----> 037 [0x94]
----> 038 [0x98]
----> 039 [0x9c]
----> 040 [0xa0]
----> 041 [0xa4]
----> 042 [0xa8]
----> 043 [0xac]
----> 044 [0xb0]
----> 045 [0xb4]
----> 046 [0xb8]
----> 047 [0xbc]
----> 048 [0xc0]
----> 049 [0xc4]
----> 050 [0xc8]
----> 051 [0xcc]
----> 052 [0xd0]
----> 053 [0xd4]
----> 054 [0xd8]
----> 055 [0xdc]
----> 056 [0xe0]
----> 057 [0xe4]
----> 058 [0xe8]
----> 059 [0xec]
----> 060 [0xf0]
----> 061 [0xf4]
----> 062 [0xf8]
----> 063 [0xfc]
----> 064 [0x100]
----> 065 [0x104]
----> 066 [0x108]
----> 067 [0x10c]
----> 068 [0x110]
----> 069 [0x114]
----> 070 [0x118]
----> 071 [0x11c]
----> 072 [0x120]
----> 073 [0x124]
----> 074 [0x128]
----> 075 [0x12c]
----> 076 [0x130]
----> 077 [0x134]
----> 078 [0x138]
----> 079 [0x13c]
----> 080 [0x140]
----> 081 [0x144]
----> 082 [0x148]
----> 083 [0x14c]
----> 084 [0x150]
----> 085 [0x154]
----> 086 [0x158]
----> 087 [0x15c]
----> 088 [0x160]
----> 089 [0x164]
----> 090 [0x168]
----> 091 [0x16c]
----> 092 [0x170]
----> 093 [0x174]
----> 094 [0x178]
----> 095 [0x17c]
----> 096 [0x180]
----> 097 [0x184]
----> 098 [0x188]
----> 099 [0x18c]
----> 100 [0x190]
----> 101 [0x194]
----> 102 [0x198]
----> 103 [0x19c]
----> 104 [0x1a0]
----> 105 [0x1a4]
----> 106 [0x1a8]
----> 107 [0x1ac]
----> 108 [0x1b0]
----> 109 [0x1b4]
----> 110 [0x1b8]
----> 111 [0x1bc]
----> 112 [0x1c0]
----> 113 [0x1c4]
----> 114 [0x1c8]
----> 115 [0x1cc]
----> 116 [0x1d0]
----> 117 [0x1d4]
----> 118 [0x1d8]
----> 119 [0x1dc]
----> 120 [0x1e0]
----> 121 [0x1e4]
----> 122 [0x1e8]
----> 123 [0x1ec]
----> 124 [0x1f0]
----> 125 [0x1f4]
----> 126 [0x1f8]
----> 127 [0x1fc]
----> 128 [0x200]
----> 129 [0x204]
----> 130 [0x208]
----> 131 [0x20c]
----> 132 [0x210]
----> 133 [0x214]
----> 134 [0x218]
----> 135 [0x21c]
----> 136 [0x220]
----> 137 [0x224]
----> 138 [0x228]
----> 139 [0x22c]
----> 140 [0x230]
----> 141 [0x234]
----> 142 [0x238]
----> 143 [0x23c]
----> 144 [0x240]
----> 145 [0x244]
----> 146 [0x248]
----> 147 [0x24c]
----> 148 [0x250]
----> 149 [0x254]
----> 150 [0x258]
----> 151 [0x25c]
----> 152 [0x260]
----> 153 [0x264]
----> 154 [0x268]
----> 155 [0x26c]
----> 156 [0x270]
----> 157 [0x274]
----> 158 [0x278]
----> 159 [0x27c]
----> 160 [0x280]
----> 161 [0x284]
----> 162 [0x288]
----> 163 [0x28c]
----> 164 [0x290]
----> 165 [0x294]
----> 166 [0x298]
----> 167 [0x29c]
----> 168 [0x2a0]
----> 169 [0x2a4]
----> 170 [0x2a8]
----> 171 [0x2ac]
----> 172 [0x2b0]
----> 173 [0x2b4]
----> 174 [0x2b8]
----> 175 [0x2bc]
----> 176 [0x2c0]
----> 177 [0x2c4]
----> 178 [0x2c8]
----> 179 [0x2cc]
----> 180 [0x2d0]
----> 181 [0x2d4]
----> 182 [0x2d8]
----> 183 [0x2dc]
----> 184 [0x2e0]
----> 185 [0x2e4]
----> 186 [0x2e8]
----> 187 [0x2ec]
----> 188 [0x2f0]
----> 189 [0x2f4]
----> 190 [0x2f8]
----> 191 [0x2fc]
----> 192 [0x300]
----> 193 [0x304]
----> 194 [0x308]
----> 195 [0x30c]
----> 196 [0x310]
----> 197 [0x314]
----> 198 [0x318]
----> 199 [0x31c]
----> 200 [0x320]
----> 201 [0x324]
----> 202 [0x328]
----> 203 [0x32c]
----> 204 [0x330]
----> 205 [0x334]
----> 206 [0x338]
----> 207 [0x33c]
----> 208 [0x340]
----> 209 [0x344]
----> 210 [0x348]
----> 211 [0x34c]
----> 212 [0x350]
----> 213 [0x354]
----> 214 [0x358]
----> 215 [0x35c]
----> 216 [0x360]
----> 217 [0x364]
----> 218 [0x368]
----> 219 [0x36c]
----> 220 [0x370]
----> 221 [0x374]
----> 222 [0x378]
----> 223 [0x37c]
----> 224 [0x380]
----> 225 [0x384]
----> 226 [0x388]
----> 227 [0x38c]
----> 228 [0x390]
----> 229 [0x394]
----> 230 [0x398]
----> 231 [0x39c]
----> 232 [0x3a0]
----> 233 [0x3a4]
----> 234 [0x3a8]
----> 235 [0x3ac]
----> 236 [0x3b0]
----> 237 [0x3b4]
----> 238 [0x3b8]
----> 239 [0x3bc]
----> 240 [0x3c0]
----> 241 [0x3c4]
----> 242 [0x3c8]
----> 243 [0x3cc]
----> 244 [0x3d0]
----> 245 [0x3d4]
----> 246 [0x3d8]
----> 247 [0x3dc]
----> 248 [0x3e0]
----> 249 [0x3e4]
----> 250 [0x3e8]
----> 251 [0x3ec]
----> 252 [0x3f0]
----> 253 [0x3f4]
----> 254 [0x3f8]
----> 255 [0x3fc]
----> m_bloodColor [0x16dc]
        > DT_BaseAnimatingOverlay <
--> baseclass: DT_BaseAnimating
----> overlay_vars [0x0]
----> m_AnimOverlay [0x0]
----> lengthproxy [0x0]
----> lengthprop15 [0x0]
----> 000 [0x0]
----> m_nSequence [0x0]
----> m_flCycle [0x14]
----> m_flPrevCycle [0x4]
----> m_flWeight [0x8]
----> m_nOrder [0xc]
----> 001 [0x0]
----> m_nSequence [0x0]
----> m_flCycle [0x14]
----> m_flPrevCycle [0x4]
----> m_flWeight [0x8]
----> m_nOrder [0xc]
----> 002 [0x0]
----> m_nSequence [0x0]
----> m_flCycle [0x14]
----> m_flPrevCycle [0x4]
----> m_flWeight [0x8]
----> m_nOrder [0xc]
----> 003 [0x0]
----> m_nSequence [0x0]
----> m_flCycle [0x14]
----> m_flPrevCycle [0x4]
----> m_flWeight [0x8]
----> m_nOrder [0xc]
----> 004 [0x0]
----> m_nSequence [0x0]
----> m_flCycle [0x14]
----> m_flPrevCycle [0x4]
----> m_flWeight [0x8]
----> m_nOrder [0xc]
----> 005 [0x0]
----> m_nSequence [0x0]
----> m_flCycle [0x14]
----> m_flPrevCycle [0x4]
----> m_flWeight [0x8]
----> m_nOrder [0xc]
----> 006 [0x0]
----> m_nSequence [0x0]
----> m_flCycle [0x14]
----> m_flPrevCycle [0x4]
----> m_flWeight [0x8]
----> m_nOrder [0xc]
----> 007 [0x0]
----> m_nSequence [0x0]
----> m_flCycle [0x14]
----> m_flPrevCycle [0x4]
----> m_flWeight [0x8]
----> m_nOrder [0xc]
----> 008 [0x0]
----> m_nSequence [0x0]
----> m_flCycle [0x14]
----> m_flPrevCycle [0x4]
----> m_flWeight [0x8]
----> m_nOrder [0xc]
----> 009 [0x0]
----> m_nSequence [0x0]
----> m_flCycle [0x14]
----> m_flPrevCycle [0x4]
----> m_flWeight [0x8]
----> m_nOrder [0xc]
----> 010 [0x0]
----> m_nSequence [0x0]
----> m_flCycle [0x14]
----> m_flPrevCycle [0x4]
----> m_flWeight [0x8]
----> m_nOrder [0xc]
----> 011 [0x0]
----> m_nSequence [0x0]
----> m_flCycle [0x14]
----> m_flPrevCycle [0x4]
----> m_flWeight [0x8]
----> m_nOrder [0xc]
----> 012 [0x0]
----> m_nSequence [0x0]
----> m_flCycle [0x14]
----> m_flPrevCycle [0x4]
----> m_flWeight [0x8]
----> m_nOrder [0xc]
----> 013 [0x0]
----> m_nSequence [0x0]
----> m_flCycle [0x14]
----> m_flPrevCycle [0x4]
----> m_flWeight [0x8]
----> m_nOrder [0xc]
----> 014 [0x0]
----> m_nSequence [0x0]
----> m_flCycle [0x14]
----> m_flPrevCycle [0x4]
----> m_flWeight [0x8]
----> m_nOrder [0xc]
        > DT_BoneFollower <
--> baseclass: DT_BaseEntity
----> m_modelIndex [0xe68]
----> m_solidIndex [0xe6c]
        > DT_BaseAnimating <
--> baseclass: DT_BaseEntity
----> m_nSequence [0x1110]
----> m_nForceBone [0xeb0]
----> m_vecForce [0xea4]
----> m_nSkin [0xe70]
----> m_nBody [0xe74]
----> m_nHitboxSet [0xe78]
----> m_flModelScale [0xf70]
----> m_flModelWidthScale [0xf70]
----> m_flPoseParameter [0xf74]
----> 000 [0x0]
----> 001 [0x4]
----> 002 [0x8]
----> 003 [0xc]
----> 004 [0x10]
----> 005 [0x14]
----> 006 [0x18]
----> 007 [0x1c]
----> 008 [0x20]
----> 009 [0x24]
----> 010 [0x28]
----> 011 [0x2c]
----> 012 [0x30]
----> 013 [0x34]
----> 014 [0x38]
----> 015 [0x3c]
----> 016 [0x40]
----> 017 [0x44]
----> 018 [0x48]
----> 019 [0x4c]
----> 020 [0x50]
----> 021 [0x54]
----> 022 [0x58]
----> 023 [0x5c]
----> m_flPlaybackRate [0xe98]
----> m_flEncodedController [0x1090]
----> 000 [0x0]
----> 001 [0x4]
----> 002 [0x8]
----> 003 [0xc]
----> m_bClientSideAnimation [0x10e0]
----> m_bClientSideFrameReset [0xee0]
----> m_nNewSequenceParity [0x10e4]
----> m_nResetEventsParity [0x10e8]
----> m_nMuzzleFlashParity [0x119c]
----> m_hLightingOrigin [0x1194]
----> m_hLightingOriginRelative [0x1198]
----> serveranimdata [0x0]
----> m_flCycle [0x1118]
----> m_fadeMinDist [0xf18]
----> m_fadeMaxDist [0xf1c]
----> m_flFadeScale [0xf20]
----> m_pBoneManipulator [0x1244]
----> m_pFlexManipulator [0x124c]
----> m_OverrideViewTarget [0x11b8]
        > DT_InfoLightingRelative <
--> baseclass: DT_BaseEntity
----> m_hLightingLandmark [0xe68]
        > DT_AI_BaseNPC <
--> baseclass: DT_BaseCombatCharacter
----> m_lifeState [0x8f]
----> m_bPerformAvoidance [0x1cfc]
----> m_bIsMoving [0x1cfd]
----> m_bFadeCorpse [0x1cfe]
----> m_iDeathPose [0x1cec]
----> m_iDeathFrame [0x1cf0]
----> m_iSpeedModRadius [0x1cf4]
----> m_iSpeedModSpeed [0x1cf8]
----> m_bSpeedModActive [0x1cff]
----> m_bImportanRagdoll [0x1d00]
----> m_flTimePingEffect [0x1ce8]
        > DT_Beam <
----> m_nBeamType [0xe84]
----> m_nBeamFlags [0xe88]
----> m_nNumBeamEnts [0xe78]
----> m_hAttachEntity [0xe8c]
----> 000 [0x0]
----> 001 [0x4]
----> 002 [0x8]
----> 003 [0xc]
----> 004 [0x10]
----> 005 [0x14]
----> 006 [0x18]
----> 007 [0x1c]
----> 008 [0x20]
----> 009 [0x24]
----> m_nAttachIndex [0xeb4]
----> 000 [0x0]
----> 001 [0x4]
----> 002 [0x8]
----> 003 [0xc]
----> 004 [0x10]
----> 005 [0x14]
----> 006 [0x18]
----> 007 [0x1c]
----> 008 [0x20]
----> 009 [0x24]
----> m_nHaloIndex [0xe80]
----> m_fHaloScale [0xee8]
----> m_fWidth [0xedc]
----> m_fEndWidth [0xee0]
----> m_fFadeLength [0xee4]
----> m_fAmplitude [0xeec]
----> m_fStartFrame [0xef0]
----> m_fSpeed [0xef4]
----> m_flFrameRate [0xe68]
----> m_flHDRColorScale [0xe6c]
----> m_clrRender [0x58]
----> m_nRenderFX [0x54]
----> m_nRenderMode [0x7c]
----> m_flFrame [0xefc]
----> m_vecEndPos [0xf00]
----> m_nModelIndex [0x8c]
----> m_nMinDXLevel [0xef8]
----> m_vecOrigin [0x334]
----> moveparent [0x18c]
----> beampredictable_id [0x0]
----> m_PredictableID [0x9c]
----> m_bIsPlayerSimulated [0x4c4]
        > DT_BaseViewModel <
----> m_nModelIndex [0x8c]
----> m_nSkin [0xe70]
----> m_nBody [0xe74]
----> m_nSequence [0x1110]
----> m_nViewModelIndex [0x12a8]
----> m_flPlaybackRate [0xe98]
----> m_fEffects [0x78]
----> m_nAnimationParity [0x12b8]
----> m_hWeapon [0x12c8]
----> m_hOwner [0x12ac]
----> m_nNewSequenceParity [0x10e4]
----> m_nResetEventsParity [0x10e8]
----> m_nMuzzleFlashParity [0x119c]
----> m_flPoseParameter[0] [0xf74]
----> m_flPoseParameter [0x0]
        > DT_BaseParticleEntity <
--> baseclass: DT_BaseEntity
        > DT_BaseGrenade <
--> baseclass: DT_BaseAnimating
----> m_flDamage [0x12ac]
----> m_DmgRadius [0x129c]
----> m_bIsLive [0x1299]
----> m_hThrower [0x12b4]
----> m_vecVelocity [0xf0]
----> m_fFlags [0x34c]
        > DT_BaseCombatWeapon <
--> baseclass: DT_BaseAnimating
----> LocalWeaponData [0x0]
----> m_iClip1 [0x12e4]
----> m_iClip2 [0x12e8]
----> m_iPrimaryAmmoType [0x12dc]
----> m_iSecondaryAmmoType [0x12e0]
----> m_nViewModelIndex [0x129c]
----> m_bFlipViewModel [0x1314]
----> LocalActiveWeaponData [0x0]
----> m_flNextPrimaryAttack [0x12a0]
----> m_flNextSecondaryAttack [0x12a4]
----> m_nNextThinkTick [0x84]
----> m_flTimeWeaponIdle [0x12a8]
----> m_iViewModelIndex [0x12b0]
----> m_iWorldModelIndex [0x12b4]
----> m_iState [0x12d4]
----> m_hOwner [0x1298]
        > DT_WeaponPhysGun <
--> baseclass: DT_BaseHL2MPCombatWeapon
----> m_hPhysBeam [0x1378]
----> m_vHitPosLocal [0x137c]
----> m_hGrabbedEntity [0x1374]
        > DT_PhysBeam <
--> baseclass: DT_BaseEntity
----> m_hTargetEnt [0xe88]
----> m_HoldPos [0xe7c]
----> m_bIsOn [0xe8c]
----> m_iPhysBone [0xe78]
        > DT_FlexManipulate <
--> baseclass: DT_BaseEntity
----> m_flexScale [0xfe8]
----> m_EyesLocalTarget [0xfec]
----> m_iFlexWeights [0xe68]
----> 000 [0x0]
----> 001 [0x4]
----> 002 [0x8]
----> 003 [0xc]
----> 004 [0x10]
----> 005 [0x14]
----> 006 [0x18]
----> 007 [0x1c]
----> 008 [0x20]
----> 009 [0x24]
----> 010 [0x28]
----> 011 [0x2c]
----> 012 [0x30]
----> 013 [0x34]
----> 014 [0x38]
----> 015 [0x3c]
----> 016 [0x40]
----> 017 [0x44]
----> 018 [0x48]
----> 019 [0x4c]
----> 020 [0x50]
----> 021 [0x54]
----> 022 [0x58]
----> 023 [0x5c]
----> 024 [0x60]
----> 025 [0x64]
----> 026 [0x68]
----> 027 [0x6c]
----> 028 [0x70]
----> 029 [0x74]
----> 030 [0x78]
----> 031 [0x7c]
----> 032 [0x80]
----> 033 [0x84]
----> 034 [0x88]
----> 035 [0x8c]
----> 036 [0x90]
----> 037 [0x94]
----> 038 [0x98]
----> 039 [0x9c]
----> 040 [0xa0]
----> 041 [0xa4]
----> 042 [0xa8]
----> 043 [0xac]
----> 044 [0xb0]
----> 045 [0xb4]
----> 046 [0xb8]
----> 047 [0xbc]
----> 048 [0xc0]
----> 049 [0xc4]
----> 050 [0xc8]
----> 051 [0xcc]
----> 052 [0xd0]
----> 053 [0xd4]
----> 054 [0xd8]
----> 055 [0xdc]
----> 056 [0xe0]
----> 057 [0xe4]
----> 058 [0xe8]
----> 059 [0xec]
----> 060 [0xf0]
----> 061 [0xf4]
----> 062 [0xf8]
----> 063 [0xfc]
----> 064 [0x100]
----> 065 [0x104]
----> 066 [0x108]
----> 067 [0x10c]
----> 068 [0x110]
----> 069 [0x114]
----> 070 [0x118]
----> 071 [0x11c]
----> 072 [0x120]
----> 073 [0x124]
----> 074 [0x128]
----> 075 [0x12c]
----> 076 [0x130]
----> 077 [0x134]
----> 078 [0x138]
----> 079 [0x13c]
----> 080 [0x140]
----> 081 [0x144]
----> 082 [0x148]
----> 083 [0x14c]
----> 084 [0x150]
----> 085 [0x154]
----> 086 [0x158]
----> 087 [0x15c]
----> 088 [0x160]
----> 089 [0x164]
----> 090 [0x168]
----> 091 [0x16c]
----> 092 [0x170]
----> 093 [0x174]
----> 094 [0x178]
----> 095 [0x17c]
        > DT_BoneManipulate <
--> baseclass: DT_BaseEntity
----> m_BonePos[0] [0xe68]
----> m_BonePos [0x0]
----> m_BoneAng[0] [0x1a68]
----> m_BoneAng [0x0]
----> m_BoneScale[0] [0x1468]
----> m_BoneScale [0x0]
----> m_BoneJiggle[0] [0x2068]
----> m_BoneJiggle [0x0]
        > DT_WeaponSWEP <
--> baseclass: DT_BaseHL2MPCombatWeapon
----> m_ScriptedEntity [0x1370]
----> m_strScriptName [0x10]
        > DT_SENT_point <
--> baseclass: DT_BaseEntity
----> m_ScriptedEntity [0xe68]
----> m_strScriptName [0x10]
        > DT_SENT_anim <
--> baseclass: DT_BaseAnimating
----> m_ScriptedEntity [0x129c]
----> m_strScriptName [0x10]
        > DT_GMODGameRulesProxy <
--> baseclass: DT_GameRulesProxy
----> gmod_gamerules_data [0x0]
----> m_fTimeScale [0x48]
