--[[
	EXECUTABLE_PATH/nanohack/netvars.txt [#819225 (#819225), 4262210491, UID:1166385028]
	Zack Addy | STEAM_0:0:83847070 <122.62.68.227:52214> | [29.07.14 07:51:02PM]
	===BadFile===
]]

# Generated via NanoHack by NanoCat at Mon Jul 28 07:17:17 2014

DT_TestTraceline:
	0x0058 -> m_clrRender
	0x0338 -> m_vecOrigin
	0x0344 -> m_angRotation[0]
	0x0348 -> m_angRotation[1]
	0x034C -> m_angRotation[2]
	0x0190 -> moveparent

DT_TEWorldDecal:
	0x0000 -> DT_BaseTempEntity:

	0x0010 -> m_vecOrigin
	0x001C -> m_nIndex

DT_TESpriteSpray:
	0x0000 -> DT_BaseTempEntity:

	0x0010 -> m_vecOrigin
	0x001C -> m_vecDirection
	0x0028 -> m_nModelIndex
	0x0030 -> m_fNoise
	0x0034 -> m_nCount
	0x002C -> m_nSpeed

DT_TESprite:
	0x0000 -> DT_BaseTempEntity:

	0x0010 -> m_vecOrigin
	0x001C -> m_nModelIndex
	0x0020 -> m_fScale
	0x0024 -> m_nBrightness

DT_TESparks:
	0x0000 -> DT_TEParticleSystem:
		0x0000 -> DT_BaseTempEntity:

		0x0010 -> m_vecOrigin[0]
		0x0014 -> m_vecOrigin[1]
		0x0018 -> m_vecOrigin[2]

	0x001C -> m_nMagnitude
	0x0020 -> m_nTrailLength
	0x0024 -> m_vecDir

DT_TESmoke:
	0x0000 -> DT_BaseTempEntity:

	0x0010 -> m_vecOrigin
	0x001C -> m_nModelIndex
	0x0020 -> m_fScale
	0x0024 -> m_nFrameRate

DT_TEShowLine:
	0x0000 -> DT_TEParticleSystem:
		0x0000 -> DT_BaseTempEntity:

		0x0010 -> m_vecOrigin[0]
		0x0014 -> m_vecOrigin[1]
		0x0018 -> m_vecOrigin[2]

	0x001C -> m_vecEnd

DT_TEProjectedDecal:
	0x0000 -> DT_BaseTempEntity:

	0x0010 -> m_vecOrigin
	0x001C -> m_angRotation
	0x0028 -> m_flDistance
	0x002C -> m_nIndex

DT_TEPlayerDecal:
	0x0000 -> DT_BaseTempEntity:

	0x0014 -> m_vecOrigin
	0x0020 -> m_nEntity
	0x0010 -> m_nPlayer

DT_TEPhysicsProp:
	0x0000 -> DT_BaseTempEntity:

	0x0010 -> m_vecOrigin
	0x001C -> m_angRotation[0]
	0x0020 -> m_angRotation[1]
	0x0024 -> m_angRotation[2]
	0x0028 -> m_vecVelocity
	0x0034 -> m_nModelIndex
	0x003C -> m_nFlags
	0x0038 -> m_nSkin
	0x0040 -> m_nEffects

DT_TEParticleSystem:
	0x0000 -> DT_BaseTempEntity:

	0x0010 -> m_vecOrigin[0]
	0x0014 -> m_vecOrigin[1]
	0x0018 -> m_vecOrigin[2]

DT_TEMuzzleFlash:
	0x0000 -> DT_BaseTempEntity:

	0x0010 -> m_vecOrigin
	0x001C -> m_vecAngles
	0x0028 -> m_flScale
	0x002C -> m_nType

DT_TELargeFunnel:
	0x0000 -> DT_TEParticleSystem:
		0x0000 -> DT_BaseTempEntity:

		0x0010 -> m_vecOrigin[0]
		0x0014 -> m_vecOrigin[1]
		0x0018 -> m_vecOrigin[2]

	0x001C -> m_nModelIndex
	0x0020 -> m_nReversed

DT_TEKillPlayerAttachments:
	0x0000 -> DT_BaseTempEntity:

	0x0010 -> m_nPlayer

DT_TEImpact:
	0x0000 -> DT_BaseTempEntity:

	0x0010 -> m_vecOrigin
	0x001C -> m_vecNormal
	0x0028 -> m_iType
	0x002C -> m_ucFlags

DT_TEGlowSprite:
	0x0000 -> DT_BaseTempEntity:

	0x0010 -> m_vecOrigin
	0x001C -> m_nModelIndex
	0x0020 -> m_fScale
	0x0024 -> m_fLife
	0x0028 -> m_nBrightness

DT_TEShatterSurface:
	0x0000 -> DT_BaseTempEntity:

	0x0010 -> m_vecOrigin
	0x001C -> m_vecAngles
	0x0028 -> m_vecForce
	0x0034 -> m_vecForcePos
	0x0040 -> m_flWidth
	0x0044 -> m_flHeight
	0x0048 -> m_flShardSize
	0x0050 -> m_nSurfaceType
	0x0054 -> m_uchFrontColor[0]
	0x0055 -> m_uchFrontColor[1]
	0x0056 -> m_uchFrontColor[2]
	0x0057 -> m_uchBackColor[0]
	0x0058 -> m_uchBackColor[1]
	0x0059 -> m_uchBackColor[2]

DT_TEFootprintDecal:
	0x0000 -> DT_BaseTempEntity:

	0x0010 -> m_vecOrigin
	0x001C -> m_vecDirection
	0x0034 -> m_nEntity
	0x0038 -> m_nIndex
	0x003C -> m_chMaterialType

DT_TEFizz:
	0x0000 -> DT_BaseTempEntity:

	0x0010 -> m_nEntity
	0x0014 -> m_nModelIndex
	0x0018 -> m_nDensity
	0x001C -> m_nCurrent

DT_TEExplosion:
	0x0000 -> DT_TEParticleSystem:
		0x0000 -> DT_BaseTempEntity:

		0x0010 -> m_vecOrigin[0]
		0x0014 -> m_vecOrigin[1]
		0x0018 -> m_vecOrigin[2]

	0x001C -> m_nModelIndex
	0x0020 -> m_fScale
	0x0024 -> m_nFrameRate
	0x0028 -> m_nFlags
	0x002C -> m_vecNormal
	0x0038 -> m_chMaterialType
	0x003C -> m_nRadius
	0x0040 -> m_nMagnitude

DT_TEEnergySplash:
	0x0010 -> m_vecPos
	0x001C -> m_vecDir
	0x0028 -> m_bExplosive

DT_TEEffectDispatch:
	0x0000 -> DT_BaseTempEntity:

	0x0010 -> DT_EffectData:
		0x0000 -> m_vOrigin[0]
		0x0004 -> m_vOrigin[1]
		0x0008 -> m_vOrigin[2]
		0x000C -> m_vStart[0]
		0x0010 -> m_vStart[1]
		0x0014 -> m_vStart[2]
		0x0024 -> m_vAngles
		0x0018 -> m_vNormal
		0x0030 -> m_fFlags
		0x003C -> m_flMagnitude
		0x0038 -> m_flScale
		0x0044 -> m_nAttachmentIndex
		0x0048 -> m_nSurfaceProp
		0x008C -> m_iEffectName
		0x004C -> m_nMaterial
		0x0050 -> m_nDamageType
		0x0054 -> m_nHitBox
		0x0000 -> entindex
		0x0058 -> m_nColor
		0x0040 -> m_flRadius
		0x0059 -> m_bCustomColors
		0x005C -> m_CustomColors.m_vecColor1
		0x0068 -> m_CustomColors.m_vecColor2
		0x0074 -> m_bControlPoint1
		0x0078 -> m_ControlPoint1.m_eParticleAttachment
		0x007C -> m_ControlPoint1.m_vecOffset[0]
		0x0080 -> m_ControlPoint1.m_vecOffset[1]
		0x0084 -> m_ControlPoint1.m_vecOffset[2]
		0x0088 -> m_bAllowOverride


DT_TEDynamicLight:
	0x0000 -> DT_BaseTempEntity:

	0x0010 -> m_vecOrigin
	0x0020 -> r
	0x0024 -> g
	0x0028 -> b
	0x002C -> exponent
	0x001C -> m_fRadius
	0x0030 -> m_fTime
	0x0034 -> m_fDecay

DT_TEDecal:
	0x0000 -> DT_BaseTempEntity:

	0x0010 -> m_vecOrigin
	0x001C -> m_vecStart
	0x0028 -> m_nEntity
	0x002C -> m_nHitbox
	0x0030 -> m_nIndex

DT_TEClientProjectile:
	0x0000 -> DT_BaseTempEntity:

	0x0010 -> m_vecOrigin
	0x001C -> m_vecVelocity
	0x0028 -> m_nModelIndex
	0x002C -> m_nLifeTime
	0x0030 -> m_hOwner

DT_TEBubbleTrail:
	0x0000 -> DT_BaseTempEntity:

	0x0010 -> m_vecMins
	0x001C -> m_vecMaxs
	0x002C -> m_nModelIndex
	0x0028 -> m_flWaterZ
	0x0030 -> m_nCount
	0x0034 -> m_fSpeed

DT_TEBubbles:
	0x0000 -> DT_BaseTempEntity:

	0x0010 -> m_vecMins
	0x001C -> m_vecMaxs
	0x002C -> m_nModelIndex
	0x0028 -> m_fHeight
	0x0030 -> m_nCount
	0x0034 -> m_fSpeed

DT_TEBSPDecal:
	0x0000 -> DT_BaseTempEntity:

	0x0010 -> m_vecOrigin
	0x001C -> m_nEntity
	0x0020 -> m_nIndex

DT_TEBreakModel:
	0x0000 -> DT_BaseTempEntity:

	0x0010 -> m_vecOrigin
	0x001C -> m_angRotation[0]
	0x0020 -> m_angRotation[1]
	0x0024 -> m_angRotation[2]
	0x0028 -> m_vecSize
	0x0034 -> m_vecVelocity
	0x0044 -> m_nModelIndex
	0x0040 -> m_nRandomization
	0x0048 -> m_nCount
	0x004C -> m_fTime
	0x0050 -> m_nFlags

DT_TEBloodStream:
	0x0000 -> DT_TEParticleSystem:
		0x0000 -> DT_BaseTempEntity:

		0x0010 -> m_vecOrigin[0]
		0x0014 -> m_vecOrigin[1]
		0x0018 -> m_vecOrigin[2]

	0x001C -> m_vecDirection
	0x0028 -> r
	0x002C -> g
	0x0030 -> b
	0x0034 -> a
	0x0038 -> m_nAmount

DT_TEBloodSprite:
	0x0010 -> m_vecOrigin
	0x001C -> m_vecDirection
	0x0028 -> r
	0x002C -> g
	0x0030 -> b
	0x0034 -> a
	0x003C -> m_nSprayModel
	0x0038 -> m_nDropModel
	0x0040 -> m_nSize

DT_TEBeamSpline:
	0x00D0 -> m_nPoints
	0x0010 -> m_vecPoints[0]
	0x0000 -> m_vecPoints

DT_TEBeamRingPoint:
	0x0000 -> DT_BaseBeam:
		0x0010 -> m_nModelIndex
		0x0014 -> m_nHaloIndex
		0x0018 -> m_nStartFrame
		0x001C -> m_nFrameRate
		0x0020 -> m_fLife
		0x0024 -> m_fWidth
		0x0028 -> m_fEndWidth
		0x002C -> m_nFadeLength
		0x0030 -> m_fAmplitude
		0x0044 -> m_nSpeed
		0x0034 -> r
		0x0038 -> g
		0x003C -> b
		0x0040 -> a
		0x0048 -> m_nFlags

	0x004C -> m_vecCenter
	0x0058 -> m_flStartRadius
	0x005C -> m_flEndRadius

DT_TEBeamRing:
	0x0000 -> DT_BaseBeam:
		0x0010 -> m_nModelIndex
		0x0014 -> m_nHaloIndex
		0x0018 -> m_nStartFrame
		0x001C -> m_nFrameRate
		0x0020 -> m_fLife
		0x0024 -> m_fWidth
		0x0028 -> m_fEndWidth
		0x002C -> m_nFadeLength
		0x0030 -> m_fAmplitude
		0x0044 -> m_nSpeed
		0x0034 -> r
		0x0038 -> g
		0x003C -> b
		0x0040 -> a
		0x0048 -> m_nFlags

	0x004C -> m_nStartEntity
	0x0050 -> m_nEndEntity

DT_TEBeamPoints:
	0x0000 -> DT_BaseBeam:
		0x0010 -> m_nModelIndex
		0x0014 -> m_nHaloIndex
		0x0018 -> m_nStartFrame
		0x001C -> m_nFrameRate
		0x0020 -> m_fLife
		0x0024 -> m_fWidth
		0x0028 -> m_fEndWidth
		0x002C -> m_nFadeLength
		0x0030 -> m_fAmplitude
		0x0044 -> m_nSpeed
		0x0034 -> r
		0x0038 -> g
		0x003C -> b
		0x0040 -> a
		0x0048 -> m_nFlags

	0x004C -> m_vecStartPoint
	0x0058 -> m_vecEndPoint

DT_TEBeamLaser:
	0x0000 -> DT_BaseBeam:
		0x0010 -> m_nModelIndex
		0x0014 -> m_nHaloIndex
		0x0018 -> m_nStartFrame
		0x001C -> m_nFrameRate
		0x0020 -> m_fLife
		0x0024 -> m_fWidth
		0x0028 -> m_fEndWidth
		0x002C -> m_nFadeLength
		0x0030 -> m_fAmplitude
		0x0044 -> m_nSpeed
		0x0034 -> r
		0x0038 -> g
		0x003C -> b
		0x0040 -> a
		0x0048 -> m_nFlags

	0x004C -> m_nStartEntity
	0x0050 -> m_nEndEntity

DT_TEBeamFollow:
	0x0000 -> DT_BaseBeam:
		0x0010 -> m_nModelIndex
		0x0014 -> m_nHaloIndex
		0x0018 -> m_nStartFrame
		0x001C -> m_nFrameRate
		0x0020 -> m_fLife
		0x0024 -> m_fWidth
		0x0028 -> m_fEndWidth
		0x002C -> m_nFadeLength
		0x0030 -> m_fAmplitude
		0x0044 -> m_nSpeed
		0x0034 -> r
		0x0038 -> g
		0x003C -> b
		0x0040 -> a
		0x0048 -> m_nFlags

	0x004C -> m_iEntIndex

DT_TEBeamEnts:
	0x0000 -> DT_BaseBeam:
		0x0010 -> m_nModelIndex
		0x0014 -> m_nHaloIndex
		0x0018 -> m_nStartFrame
		0x001C -> m_nFrameRate
		0x0020 -> m_fLife
		0x0024 -> m_fWidth
		0x0028 -> m_fEndWidth
		0x002C -> m_nFadeLength
		0x0030 -> m_fAmplitude
		0x0044 -> m_nSpeed
		0x0034 -> r
		0x0038 -> g
		0x003C -> b
		0x0040 -> a
		0x0048 -> m_nFlags

	0x004C -> m_nStartEntity
	0x0050 -> m_nEndEntity

DT_TEBeamEntPoint:
	0x0000 -> DT_BaseBeam:
		0x0010 -> m_nModelIndex
		0x0014 -> m_nHaloIndex
		0x0018 -> m_nStartFrame
		0x001C -> m_nFrameRate
		0x0020 -> m_fLife
		0x0024 -> m_fWidth
		0x0028 -> m_fEndWidth
		0x002C -> m_nFadeLength
		0x0030 -> m_fAmplitude
		0x0044 -> m_nSpeed
		0x0034 -> r
		0x0038 -> g
		0x003C -> b
		0x0040 -> a
		0x0048 -> m_nFlags

	0x004C -> m_nStartEntity
	0x0050 -> m_nEndEntity
	0x0054 -> m_vecStartPoint
	0x0060 -> m_vecEndPoint

DT_BaseBeam:
	0x0010 -> m_nModelIndex
	0x0014 -> m_nHaloIndex
	0x0018 -> m_nStartFrame
	0x001C -> m_nFrameRate
	0x0020 -> m_fLife
	0x0024 -> m_fWidth
	0x0028 -> m_fEndWidth
	0x002C -> m_nFadeLength
	0x0030 -> m_fAmplitude
	0x0044 -> m_nSpeed
	0x0034 -> r
	0x0038 -> g
	0x003C -> b
	0x0040 -> a
	0x0048 -> m_nFlags

DT_TEArmorRicochet:
	0x0000 -> DT_TEMetalSparks:
		0x0010 -> m_vecPos
		0x001C -> m_vecDir


DT_TEMetalSparks:
	0x0010 -> m_vecPos
	0x001C -> m_vecDir

DT_SteamJet:
	0x0000 -> DT_BaseParticleEntity:
		0x0000 -> DT_BaseEntity:
			0x0000 -> DT_AnimTimeMustBeFirst:
				0x0060 -> m_flAnimTime

			0x0068 -> m_flSimulationTime
			0x0074 -> m_ubInterpolationFrame
			0x0338 -> m_vecOrigin
			0x0344 -> m_angRotation
			0x008C -> m_nModelIndex
			0x0078 -> m_fEffects
			0x007C -> m_nRenderMode
			0x0054 -> m_nRenderFX
			0x0058 -> m_clrRender
			0x009C -> m_iTeamNum
			0x0354 -> m_CollisionGroup
			0x0248 -> m_flElasticity
			0x024C -> m_flShadowCastDistance
			0x04D8 -> m_hOwnerEntity
			0x04DC -> m_hEffectEntity
			0x0190 -> moveparent
			0x017A -> m_iParentAttachment
			0x0000 -> movetype
			0x0000 -> movecollide
			0x019C -> DT_CollisionProperty:
				0x0008 -> m_vecMinsPreScaled
				0x0014 -> m_vecMaxsPreScaled
				0x0020 -> m_vecMins
				0x002C -> m_vecMaxs
				0x0041 -> m_nSolidType
				0x003C -> m_usSolidFlags
				0x0040 -> m_nSurroundType
				0x0042 -> m_triggerBloat
				0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
				0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
				0x005C -> m_vecSpecifiedSurroundingMins
				0x0068 -> m_vecSpecifiedSurroundingMaxs

			0x04CC -> m_iTextureFrameIndex
			0x0000 -> DT_PredictableId:
				0x00A0 -> m_PredictableID
				0x04C8 -> m_bIsPlayerSimulated

			0x04C9 -> m_bSimulatedEveryTick
			0x04CA -> m_bAnimatedEveryTick
			0x04CB -> m_bAlternateSorting
			0x008E -> m_takedamage
			0x051C -> m_RealClassName
			0x0520 -> m_OverrideMaterial
			0x0090 -> m_iHealth
			0x0094 -> m_iMaxHealth
			0x052C -> m_spawnflags
			0x0530 -> m_iGModFlags
			0x0514 -> m_bOnFire
			0x0518 -> m_CreationTime
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0578 -> m_GMOD_bool[0]
			0x0000 -> m_GMOD_bool
			0x05B8 -> m_GMOD_float[0]
			0x0000 -> m_GMOD_float
			0x06B8 -> m_GMOD_int[0]
			0x0000 -> m_GMOD_int
			0x07B8 -> m_GMOD_Vector[0]
			0x0000 -> m_GMOD_Vector
			0x0AB8 -> m_GMOD_QAngle[0]
			0x0000 -> m_GMOD_QAngle
			0x0DB8 -> m_GMOD_EHANDLE[0]
			0x0000 -> m_GMOD_EHANDLE
			0x0EB8 -> m_GMOD_String0
			0x10B8 -> m_GMOD_String1
			0x12B8 -> m_GMOD_String2
			0x14B8 -> m_GMOD_String3


	0x17E4 -> m_SpreadSpeed
	0x17E8 -> m_Speed
	0x17EC -> m_StartSize
	0x17F0 -> m_EndSize
	0x17F4 -> m_Rate
	0x17F8 -> m_JetLength
	0x17FC -> m_bEmit
	0x1804 -> m_bFaceLeft
	0x1800 -> m_nType
	0x1808 -> m_spawnflags
	0x180C -> m_flRollSpeed

DT_SmokeStack:
	0x0000 -> DT_BaseParticleEntity:
		0x0000 -> DT_BaseEntity:
			0x0000 -> DT_AnimTimeMustBeFirst:
				0x0060 -> m_flAnimTime

			0x0068 -> m_flSimulationTime
			0x0074 -> m_ubInterpolationFrame
			0x0338 -> m_vecOrigin
			0x0344 -> m_angRotation
			0x008C -> m_nModelIndex
			0x0078 -> m_fEffects
			0x007C -> m_nRenderMode
			0x0054 -> m_nRenderFX
			0x0058 -> m_clrRender
			0x009C -> m_iTeamNum
			0x0354 -> m_CollisionGroup
			0x0248 -> m_flElasticity
			0x024C -> m_flShadowCastDistance
			0x04D8 -> m_hOwnerEntity
			0x04DC -> m_hEffectEntity
			0x0190 -> moveparent
			0x017A -> m_iParentAttachment
			0x0000 -> movetype
			0x0000 -> movecollide
			0x019C -> DT_CollisionProperty:
				0x0008 -> m_vecMinsPreScaled
				0x0014 -> m_vecMaxsPreScaled
				0x0020 -> m_vecMins
				0x002C -> m_vecMaxs
				0x0041 -> m_nSolidType
				0x003C -> m_usSolidFlags
				0x0040 -> m_nSurroundType
				0x0042 -> m_triggerBloat
				0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
				0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
				0x005C -> m_vecSpecifiedSurroundingMins
				0x0068 -> m_vecSpecifiedSurroundingMaxs

			0x04CC -> m_iTextureFrameIndex
			0x0000 -> DT_PredictableId:
				0x00A0 -> m_PredictableID
				0x04C8 -> m_bIsPlayerSimulated

			0x04C9 -> m_bSimulatedEveryTick
			0x04CA -> m_bAnimatedEveryTick
			0x04CB -> m_bAlternateSorting
			0x008E -> m_takedamage
			0x051C -> m_RealClassName
			0x0520 -> m_OverrideMaterial
			0x0090 -> m_iHealth
			0x0094 -> m_iMaxHealth
			0x052C -> m_spawnflags
			0x0530 -> m_iGModFlags
			0x0514 -> m_bOnFire
			0x0518 -> m_CreationTime
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0578 -> m_GMOD_bool[0]
			0x0000 -> m_GMOD_bool
			0x05B8 -> m_GMOD_float[0]
			0x0000 -> m_GMOD_float
			0x06B8 -> m_GMOD_int[0]
			0x0000 -> m_GMOD_int
			0x07B8 -> m_GMOD_Vector[0]
			0x0000 -> m_GMOD_Vector
			0x0AB8 -> m_GMOD_QAngle[0]
			0x0000 -> m_GMOD_QAngle
			0x0DB8 -> m_GMOD_EHANDLE[0]
			0x0000 -> m_GMOD_EHANDLE
			0x0EB8 -> m_GMOD_String0
			0x10B8 -> m_GMOD_String1
			0x12B8 -> m_GMOD_String2
			0x14B8 -> m_GMOD_String3


	0x1834 -> m_SpreadSpeed
	0x1838 -> m_Speed
	0x183C -> m_StartSize
	0x1840 -> m_EndSize
	0x1844 -> m_Rate
	0x1848 -> m_JetLength
	0x184C -> m_bEmit
	0x1850 -> m_flBaseSpread
	0x18A4 -> m_flTwist
	0x18E0 -> m_flRollSpeed
	0x18A8 -> m_iMaterialModel
	0x1854 -> m_AmbientLight.m_vPos
	0x1860 -> m_AmbientLight.m_vColor
	0x186C -> m_AmbientLight.m_flIntensity
	0x1870 -> m_DirLight.m_vPos
	0x187C -> m_DirLight.m_vColor
	0x1888 -> m_DirLight.m_flIntensity
	0x1898 -> m_vWind

DT_DustTrail:
	0x0000 -> DT_BaseParticleEntity:
		0x0000 -> DT_BaseEntity:
			0x0000 -> DT_AnimTimeMustBeFirst:
				0x0060 -> m_flAnimTime

			0x0068 -> m_flSimulationTime
			0x0074 -> m_ubInterpolationFrame
			0x0338 -> m_vecOrigin
			0x0344 -> m_angRotation
			0x008C -> m_nModelIndex
			0x0078 -> m_fEffects
			0x007C -> m_nRenderMode
			0x0054 -> m_nRenderFX
			0x0058 -> m_clrRender
			0x009C -> m_iTeamNum
			0x0354 -> m_CollisionGroup
			0x0248 -> m_flElasticity
			0x024C -> m_flShadowCastDistance
			0x04D8 -> m_hOwnerEntity
			0x04DC -> m_hEffectEntity
			0x0190 -> moveparent
			0x017A -> m_iParentAttachment
			0x0000 -> movetype
			0x0000 -> movecollide
			0x019C -> DT_CollisionProperty:
				0x0008 -> m_vecMinsPreScaled
				0x0014 -> m_vecMaxsPreScaled
				0x0020 -> m_vecMins
				0x002C -> m_vecMaxs
				0x0041 -> m_nSolidType
				0x003C -> m_usSolidFlags
				0x0040 -> m_nSurroundType
				0x0042 -> m_triggerBloat
				0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
				0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
				0x005C -> m_vecSpecifiedSurroundingMins
				0x0068 -> m_vecSpecifiedSurroundingMaxs

			0x04CC -> m_iTextureFrameIndex
			0x0000 -> DT_PredictableId:
				0x00A0 -> m_PredictableID
				0x04C8 -> m_bIsPlayerSimulated

			0x04C9 -> m_bSimulatedEveryTick
			0x04CA -> m_bAnimatedEveryTick
			0x04CB -> m_bAlternateSorting
			0x008E -> m_takedamage
			0x051C -> m_RealClassName
			0x0520 -> m_OverrideMaterial
			0x0090 -> m_iHealth
			0x0094 -> m_iMaxHealth
			0x052C -> m_spawnflags
			0x0530 -> m_iGModFlags
			0x0514 -> m_bOnFire
			0x0518 -> m_CreationTime
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0578 -> m_GMOD_bool[0]
			0x0000 -> m_GMOD_bool
			0x05B8 -> m_GMOD_float[0]
			0x0000 -> m_GMOD_float
			0x06B8 -> m_GMOD_int[0]
			0x0000 -> m_GMOD_int
			0x07B8 -> m_GMOD_Vector[0]
			0x0000 -> m_GMOD_Vector
			0x0AB8 -> m_GMOD_QAngle[0]
			0x0000 -> m_GMOD_QAngle
			0x0DB8 -> m_GMOD_EHANDLE[0]
			0x0000 -> m_GMOD_EHANDLE
			0x0EB8 -> m_GMOD_String0
			0x10B8 -> m_GMOD_String1
			0x12B8 -> m_GMOD_String2
			0x14B8 -> m_GMOD_String3


	0x17E4 -> m_SpawnRate
	0x17E8 -> m_Color
	0x17F8 -> m_ParticleLifetime
	0x1800 -> m_StopEmitTime
	0x1804 -> m_MinSpeed
	0x1808 -> m_MaxSpeed
	0x180C -> m_MinDirectedSpeed
	0x1810 -> m_MaxDirectedSpeed
	0x1814 -> m_StartSize
	0x1818 -> m_EndSize
	0x181C -> m_SpawnRadius
	0x182C -> m_bEmit
	0x17F4 -> m_Opacity

DT_FireTrail:
	0x0000 -> DT_BaseParticleEntity:
		0x0000 -> DT_BaseEntity:
			0x0000 -> DT_AnimTimeMustBeFirst:
				0x0060 -> m_flAnimTime

			0x0068 -> m_flSimulationTime
			0x0074 -> m_ubInterpolationFrame
			0x0338 -> m_vecOrigin
			0x0344 -> m_angRotation
			0x008C -> m_nModelIndex
			0x0078 -> m_fEffects
			0x007C -> m_nRenderMode
			0x0054 -> m_nRenderFX
			0x0058 -> m_clrRender
			0x009C -> m_iTeamNum
			0x0354 -> m_CollisionGroup
			0x0248 -> m_flElasticity
			0x024C -> m_flShadowCastDistance
			0x04D8 -> m_hOwnerEntity
			0x04DC -> m_hEffectEntity
			0x0190 -> moveparent
			0x017A -> m_iParentAttachment
			0x0000 -> movetype
			0x0000 -> movecollide
			0x019C -> DT_CollisionProperty:
				0x0008 -> m_vecMinsPreScaled
				0x0014 -> m_vecMaxsPreScaled
				0x0020 -> m_vecMins
				0x002C -> m_vecMaxs
				0x0041 -> m_nSolidType
				0x003C -> m_usSolidFlags
				0x0040 -> m_nSurroundType
				0x0042 -> m_triggerBloat
				0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
				0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
				0x005C -> m_vecSpecifiedSurroundingMins
				0x0068 -> m_vecSpecifiedSurroundingMaxs

			0x04CC -> m_iTextureFrameIndex
			0x0000 -> DT_PredictableId:
				0x00A0 -> m_PredictableID
				0x04C8 -> m_bIsPlayerSimulated

			0x04C9 -> m_bSimulatedEveryTick
			0x04CA -> m_bAnimatedEveryTick
			0x04CB -> m_bAlternateSorting
			0x008E -> m_takedamage
			0x051C -> m_RealClassName
			0x0520 -> m_OverrideMaterial
			0x0090 -> m_iHealth
			0x0094 -> m_iMaxHealth
			0x052C -> m_spawnflags
			0x0530 -> m_iGModFlags
			0x0514 -> m_bOnFire
			0x0518 -> m_CreationTime
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0578 -> m_GMOD_bool[0]
			0x0000 -> m_GMOD_bool
			0x05B8 -> m_GMOD_float[0]
			0x0000 -> m_GMOD_float
			0x06B8 -> m_GMOD_int[0]
			0x0000 -> m_GMOD_int
			0x07B8 -> m_GMOD_Vector[0]
			0x0000 -> m_GMOD_Vector
			0x0AB8 -> m_GMOD_QAngle[0]
			0x0000 -> m_GMOD_QAngle
			0x0DB8 -> m_GMOD_EHANDLE[0]
			0x0000 -> m_GMOD_EHANDLE
			0x0EB8 -> m_GMOD_String0
			0x10B8 -> m_GMOD_String1
			0x12B8 -> m_GMOD_String2
			0x14B8 -> m_GMOD_String3


	0x17E4 -> m_nAttachment
	0x17E8 -> m_flLifetime

DT_SporeTrail:
	0x0000 -> DT_BaseParticleEntity:
		0x0000 -> DT_BaseEntity:
			0x0000 -> DT_AnimTimeMustBeFirst:
				0x0060 -> m_flAnimTime

			0x0068 -> m_flSimulationTime
			0x0074 -> m_ubInterpolationFrame
			0x0338 -> m_vecOrigin
			0x0344 -> m_angRotation
			0x008C -> m_nModelIndex
			0x0078 -> m_fEffects
			0x007C -> m_nRenderMode
			0x0054 -> m_nRenderFX
			0x0058 -> m_clrRender
			0x009C -> m_iTeamNum
			0x0354 -> m_CollisionGroup
			0x0248 -> m_flElasticity
			0x024C -> m_flShadowCastDistance
			0x04D8 -> m_hOwnerEntity
			0x04DC -> m_hEffectEntity
			0x0190 -> moveparent
			0x017A -> m_iParentAttachment
			0x0000 -> movetype
			0x0000 -> movecollide
			0x019C -> DT_CollisionProperty:
				0x0008 -> m_vecMinsPreScaled
				0x0014 -> m_vecMaxsPreScaled
				0x0020 -> m_vecMins
				0x002C -> m_vecMaxs
				0x0041 -> m_nSolidType
				0x003C -> m_usSolidFlags
				0x0040 -> m_nSurroundType
				0x0042 -> m_triggerBloat
				0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
				0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
				0x005C -> m_vecSpecifiedSurroundingMins
				0x0068 -> m_vecSpecifiedSurroundingMaxs

			0x04CC -> m_iTextureFrameIndex
			0x0000 -> DT_PredictableId:
				0x00A0 -> m_PredictableID
				0x04C8 -> m_bIsPlayerSimulated

			0x04C9 -> m_bSimulatedEveryTick
			0x04CA -> m_bAnimatedEveryTick
			0x04CB -> m_bAlternateSorting
			0x008E -> m_takedamage
			0x051C -> m_RealClassName
			0x0520 -> m_OverrideMaterial
			0x0090 -> m_iHealth
			0x0094 -> m_iMaxHealth
			0x052C -> m_spawnflags
			0x0530 -> m_iGModFlags
			0x0514 -> m_bOnFire
			0x0518 -> m_CreationTime
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0578 -> m_GMOD_bool[0]
			0x0000 -> m_GMOD_bool
			0x05B8 -> m_GMOD_float[0]
			0x0000 -> m_GMOD_float
			0x06B8 -> m_GMOD_int[0]
			0x0000 -> m_GMOD_int
			0x07B8 -> m_GMOD_Vector[0]
			0x0000 -> m_GMOD_Vector
			0x0AB8 -> m_GMOD_QAngle[0]
			0x0000 -> m_GMOD_QAngle
			0x0DB8 -> m_GMOD_EHANDLE[0]
			0x0000 -> m_GMOD_EHANDLE
			0x0EB8 -> m_GMOD_String0
			0x10B8 -> m_GMOD_String1
			0x12B8 -> m_GMOD_String2
			0x14B8 -> m_GMOD_String3


	0x17EC -> m_flSpawnRate
	0x17E0 -> m_vecEndColor
	0x17F0 -> m_flParticleLifetime
	0x17F4 -> m_flStartSize
	0x17F8 -> m_flEndSize
	0x17FC -> m_flSpawnRadius
	0x180C -> m_bEmit

DT_SporeExplosion:
	0x0000 -> DT_BaseParticleEntity:
		0x0000 -> DT_BaseEntity:
			0x0000 -> DT_AnimTimeMustBeFirst:
				0x0060 -> m_flAnimTime

			0x0068 -> m_flSimulationTime
			0x0074 -> m_ubInterpolationFrame
			0x0338 -> m_vecOrigin
			0x0344 -> m_angRotation
			0x008C -> m_nModelIndex
			0x0078 -> m_fEffects
			0x007C -> m_nRenderMode
			0x0054 -> m_nRenderFX
			0x0058 -> m_clrRender
			0x009C -> m_iTeamNum
			0x0354 -> m_CollisionGroup
			0x0248 -> m_flElasticity
			0x024C -> m_flShadowCastDistance
			0x04D8 -> m_hOwnerEntity
			0x04DC -> m_hEffectEntity
			0x0190 -> moveparent
			0x017A -> m_iParentAttachment
			0x0000 -> movetype
			0x0000 -> movecollide
			0x019C -> DT_CollisionProperty:
				0x0008 -> m_vecMinsPreScaled
				0x0014 -> m_vecMaxsPreScaled
				0x0020 -> m_vecMins
				0x002C -> m_vecMaxs
				0x0041 -> m_nSolidType
				0x003C -> m_usSolidFlags
				0x0040 -> m_nSurroundType
				0x0042 -> m_triggerBloat
				0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
				0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
				0x005C -> m_vecSpecifiedSurroundingMins
				0x0068 -> m_vecSpecifiedSurroundingMaxs

			0x04CC -> m_iTextureFrameIndex
			0x0000 -> DT_PredictableId:
				0x00A0 -> m_PredictableID
				0x04C8 -> m_bIsPlayerSimulated

			0x04C9 -> m_bSimulatedEveryTick
			0x04CA -> m_bAnimatedEveryTick
			0x04CB -> m_bAlternateSorting
			0x008E -> m_takedamage
			0x051C -> m_RealClassName
			0x0520 -> m_OverrideMaterial
			0x0090 -> m_iHealth
			0x0094 -> m_iMaxHealth
			0x052C -> m_spawnflags
			0x0530 -> m_iGModFlags
			0x0514 -> m_bOnFire
			0x0518 -> m_CreationTime
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0578 -> m_GMOD_bool[0]
			0x0000 -> m_GMOD_bool
			0x05B8 -> m_GMOD_float[0]
			0x0000 -> m_GMOD_float
			0x06B8 -> m_GMOD_int[0]
			0x0000 -> m_GMOD_int
			0x07B8 -> m_GMOD_Vector[0]
			0x0000 -> m_GMOD_Vector
			0x0AB8 -> m_GMOD_QAngle[0]
			0x0000 -> m_GMOD_QAngle
			0x0DB8 -> m_GMOD_EHANDLE[0]
			0x0000 -> m_GMOD_EHANDLE
			0x0EB8 -> m_GMOD_String0
			0x10B8 -> m_GMOD_String1
			0x12B8 -> m_GMOD_String2
			0x14B8 -> m_GMOD_String3


	0x17E4 -> m_flSpawnRate
	0x17E8 -> m_flParticleLifetime
	0x17EC -> m_flStartSize
	0x17F0 -> m_flEndSize
	0x17F4 -> m_flSpawnRadius
	0x17FC -> m_bEmit
	0x17FD -> m_bDontRemove

DT_RocketTrail:
	0x0000 -> DT_BaseParticleEntity:
		0x0000 -> DT_BaseEntity:
			0x0000 -> DT_AnimTimeMustBeFirst:
				0x0060 -> m_flAnimTime

			0x0068 -> m_flSimulationTime
			0x0074 -> m_ubInterpolationFrame
			0x0338 -> m_vecOrigin
			0x0344 -> m_angRotation
			0x008C -> m_nModelIndex
			0x0078 -> m_fEffects
			0x007C -> m_nRenderMode
			0x0054 -> m_nRenderFX
			0x0058 -> m_clrRender
			0x009C -> m_iTeamNum
			0x0354 -> m_CollisionGroup
			0x0248 -> m_flElasticity
			0x024C -> m_flShadowCastDistance
			0x04D8 -> m_hOwnerEntity
			0x04DC -> m_hEffectEntity
			0x0190 -> moveparent
			0x017A -> m_iParentAttachment
			0x0000 -> movetype
			0x0000 -> movecollide
			0x019C -> DT_CollisionProperty:
				0x0008 -> m_vecMinsPreScaled
				0x0014 -> m_vecMaxsPreScaled
				0x0020 -> m_vecMins
				0x002C -> m_vecMaxs
				0x0041 -> m_nSolidType
				0x003C -> m_usSolidFlags
				0x0040 -> m_nSurroundType
				0x0042 -> m_triggerBloat
				0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
				0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
				0x005C -> m_vecSpecifiedSurroundingMins
				0x0068 -> m_vecSpecifiedSurroundingMaxs

			0x04CC -> m_iTextureFrameIndex
			0x0000 -> DT_PredictableId:
				0x00A0 -> m_PredictableID
				0x04C8 -> m_bIsPlayerSimulated

			0x04C9 -> m_bSimulatedEveryTick
			0x04CA -> m_bAnimatedEveryTick
			0x04CB -> m_bAlternateSorting
			0x008E -> m_takedamage
			0x051C -> m_RealClassName
			0x0520 -> m_OverrideMaterial
			0x0090 -> m_iHealth
			0x0094 -> m_iMaxHealth
			0x052C -> m_spawnflags
			0x0530 -> m_iGModFlags
			0x0514 -> m_bOnFire
			0x0518 -> m_CreationTime
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0578 -> m_GMOD_bool[0]
			0x0000 -> m_GMOD_bool
			0x05B8 -> m_GMOD_float[0]
			0x0000 -> m_GMOD_float
			0x06B8 -> m_GMOD_int[0]
			0x0000 -> m_GMOD_int
			0x07B8 -> m_GMOD_Vector[0]
			0x0000 -> m_GMOD_Vector
			0x0AB8 -> m_GMOD_QAngle[0]
			0x0000 -> m_GMOD_QAngle
			0x0DB8 -> m_GMOD_EHANDLE[0]
			0x0000 -> m_GMOD_EHANDLE
			0x0EB8 -> m_GMOD_String0
			0x10B8 -> m_GMOD_String1
			0x12B8 -> m_GMOD_String2
			0x14B8 -> m_GMOD_String3


	0x17E4 -> m_SpawnRate
	0x17E8 -> m_StartColor
	0x17F4 -> m_EndColor
	0x1804 -> m_ParticleLifetime
	0x1808 -> m_StopEmitTime
	0x180C -> m_MinSpeed
	0x1810 -> m_MaxSpeed
	0x1814 -> m_StartSize
	0x1818 -> m_EndSize
	0x181C -> m_SpawnRadius
	0x182C -> m_bEmit
	0x1830 -> m_nAttachment
	0x1800 -> m_Opacity
	0x182D -> m_bDamaged
	0x1840 -> m_flFlareScale

DT_SmokeTrail:
	0x0000 -> DT_BaseParticleEntity:
		0x0000 -> DT_BaseEntity:
			0x0000 -> DT_AnimTimeMustBeFirst:
				0x0060 -> m_flAnimTime

			0x0068 -> m_flSimulationTime
			0x0074 -> m_ubInterpolationFrame
			0x0338 -> m_vecOrigin
			0x0344 -> m_angRotation
			0x008C -> m_nModelIndex
			0x0078 -> m_fEffects
			0x007C -> m_nRenderMode
			0x0054 -> m_nRenderFX
			0x0058 -> m_clrRender
			0x009C -> m_iTeamNum
			0x0354 -> m_CollisionGroup
			0x0248 -> m_flElasticity
			0x024C -> m_flShadowCastDistance
			0x04D8 -> m_hOwnerEntity
			0x04DC -> m_hEffectEntity
			0x0190 -> moveparent
			0x017A -> m_iParentAttachment
			0x0000 -> movetype
			0x0000 -> movecollide
			0x019C -> DT_CollisionProperty:
				0x0008 -> m_vecMinsPreScaled
				0x0014 -> m_vecMaxsPreScaled
				0x0020 -> m_vecMins
				0x002C -> m_vecMaxs
				0x0041 -> m_nSolidType
				0x003C -> m_usSolidFlags
				0x0040 -> m_nSurroundType
				0x0042 -> m_triggerBloat
				0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
				0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
				0x005C -> m_vecSpecifiedSurroundingMins
				0x0068 -> m_vecSpecifiedSurroundingMaxs

			0x04CC -> m_iTextureFrameIndex
			0x0000 -> DT_PredictableId:
				0x00A0 -> m_PredictableID
				0x04C8 -> m_bIsPlayerSimulated

			0x04C9 -> m_bSimulatedEveryTick
			0x04CA -> m_bAnimatedEveryTick
			0x04CB -> m_bAlternateSorting
			0x008E -> m_takedamage
			0x051C -> m_RealClassName
			0x0520 -> m_OverrideMaterial
			0x0090 -> m_iHealth
			0x0094 -> m_iMaxHealth
			0x052C -> m_spawnflags
			0x0530 -> m_iGModFlags
			0x0514 -> m_bOnFire
			0x0518 -> m_CreationTime
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0578 -> m_GMOD_bool[0]
			0x0000 -> m_GMOD_bool
			0x05B8 -> m_GMOD_float[0]
			0x0000 -> m_GMOD_float
			0x06B8 -> m_GMOD_int[0]
			0x0000 -> m_GMOD_int
			0x07B8 -> m_GMOD_Vector[0]
			0x0000 -> m_GMOD_Vector
			0x0AB8 -> m_GMOD_QAngle[0]
			0x0000 -> m_GMOD_QAngle
			0x0DB8 -> m_GMOD_EHANDLE[0]
			0x0000 -> m_GMOD_EHANDLE
			0x0EB8 -> m_GMOD_String0
			0x10B8 -> m_GMOD_String1
			0x12B8 -> m_GMOD_String2
			0x14B8 -> m_GMOD_String3


	0x17E4 -> m_SpawnRate
	0x17E8 -> m_StartColor
	0x17F4 -> m_EndColor
	0x1804 -> m_ParticleLifetime
	0x1808 -> m_StopEmitTime
	0x180C -> m_MinSpeed
	0x1810 -> m_MaxSpeed
	0x1814 -> m_MinDirectedSpeed
	0x1818 -> m_MaxDirectedSpeed
	0x181C -> m_StartSize
	0x1820 -> m_EndSize
	0x1824 -> m_SpawnRadius
	0x1834 -> m_bEmit
	0x1838 -> m_nAttachment
	0x1800 -> m_Opacity

DT_PropVehicleDriveable:
	0x0000 -> DT_BaseAnimating:
		0x0000 -> DT_BaseEntity:
			0x0000 -> DT_AnimTimeMustBeFirst:
				0x0060 -> m_flAnimTime

			0x0068 -> m_flSimulationTime
			0x0074 -> m_ubInterpolationFrame
			0x0338 -> m_vecOrigin
			0x0344 -> m_angRotation
			0x008C -> m_nModelIndex
			0x0078 -> m_fEffects
			0x007C -> m_nRenderMode
			0x0054 -> m_nRenderFX
			0x0058 -> m_clrRender
			0x009C -> m_iTeamNum
			0x0354 -> m_CollisionGroup
			0x0248 -> m_flElasticity
			0x024C -> m_flShadowCastDistance
			0x04D8 -> m_hOwnerEntity
			0x04DC -> m_hEffectEntity
			0x0190 -> moveparent
			0x017A -> m_iParentAttachment
			0x0000 -> movetype
			0x0000 -> movecollide
			0x019C -> DT_CollisionProperty:
				0x0008 -> m_vecMinsPreScaled
				0x0014 -> m_vecMaxsPreScaled
				0x0020 -> m_vecMins
				0x002C -> m_vecMaxs
				0x0041 -> m_nSolidType
				0x003C -> m_usSolidFlags
				0x0040 -> m_nSurroundType
				0x0042 -> m_triggerBloat
				0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
				0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
				0x005C -> m_vecSpecifiedSurroundingMins
				0x0068 -> m_vecSpecifiedSurroundingMaxs

			0x04CC -> m_iTextureFrameIndex
			0x0000 -> DT_PredictableId:
				0x00A0 -> m_PredictableID
				0x04C8 -> m_bIsPlayerSimulated

			0x04C9 -> m_bSimulatedEveryTick
			0x04CA -> m_bAnimatedEveryTick
			0x04CB -> m_bAlternateSorting
			0x008E -> m_takedamage
			0x051C -> m_RealClassName
			0x0520 -> m_OverrideMaterial
			0x0090 -> m_iHealth
			0x0094 -> m_iMaxHealth
			0x052C -> m_spawnflags
			0x0530 -> m_iGModFlags
			0x0514 -> m_bOnFire
			0x0518 -> m_CreationTime
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0578 -> m_GMOD_bool[0]
			0x0000 -> m_GMOD_bool
			0x05B8 -> m_GMOD_float[0]
			0x0000 -> m_GMOD_float
			0x06B8 -> m_GMOD_int[0]
			0x0000 -> m_GMOD_int
			0x07B8 -> m_GMOD_Vector[0]
			0x0000 -> m_GMOD_Vector
			0x0AB8 -> m_GMOD_QAngle[0]
			0x0000 -> m_GMOD_QAngle
			0x0DB8 -> m_GMOD_EHANDLE[0]
			0x0000 -> m_GMOD_EHANDLE
			0x0EB8 -> m_GMOD_String0
			0x10B8 -> m_GMOD_String1
			0x12B8 -> m_GMOD_String2
			0x14B8 -> m_GMOD_String3

		0x19A0 -> m_nSequence
		0x1740 -> m_nForceBone
		0x1734 -> m_vecForce
		0x1700 -> m_nSkin
		0x1704 -> m_nBody
		0x1708 -> m_nHitboxSet
		0x1800 -> m_flModelScale
		0x1800 -> m_flModelWidthScale
		0x1804 -> m_flPoseParameter:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003
			0x0010 -> 004
			0x0014 -> 005
			0x0018 -> 006
			0x001C -> 007
			0x0020 -> 008
			0x0024 -> 009
			0x0028 -> 010
			0x002C -> 011
			0x0030 -> 012
			0x0034 -> 013
			0x0038 -> 014
			0x003C -> 015
			0x0040 -> 016
			0x0044 -> 017
			0x0048 -> 018
			0x004C -> 019
			0x0050 -> 020
			0x0054 -> 021
			0x0058 -> 022
			0x005C -> 023

		0x1728 -> m_flPlaybackRate
		0x1920 -> m_flEncodedController:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003

		0x1970 -> m_bClientSideAnimation
		0x1770 -> m_bClientSideFrameReset
		0x1974 -> m_nNewSequenceParity
		0x1978 -> m_nResetEventsParity
		0x1A30 -> m_nMuzzleFlashParity
		0x1A28 -> m_hLightingOrigin
		0x1A2C -> m_hLightingOriginRelative
		0x0000 -> DT_ServerAnimationData:
			0x19A8 -> m_flCycle

		0x17A8 -> m_fadeMinDist
		0x17AC -> m_fadeMaxDist
		0x17B0 -> m_flFadeScale
		0x1AD8 -> m_pBoneManipulator
		0x1AE0 -> m_pFlexManipulator
		0x1A4C -> m_OverrideViewTarget

	0x1B34 -> m_hPlayer
	0x1B38 -> m_nSpeed
	0x1B3C -> m_nRPM
	0x1B40 -> m_flThrottle
	0x1B44 -> m_nBoostTimeLeft
	0x1B48 -> m_nHasBoost
	0x1B4C -> m_nScannerDisabledWeapons
	0x1B50 -> m_nScannerDisabledVehicle
	0x1B70 -> m_bEnterAnimOn
	0x1B71 -> m_bExitAnimOn
	0x1BC1 -> m_bUnableToFire
	0x1BB4 -> m_vecEyeExitEndpoint
	0x1BC0 -> m_bHasGun
	0x1B78 -> m_vecGunCrosshair

DT_ParticleSmokeGrenade:
	0x0000 -> DT_BaseParticleEntity:
		0x0000 -> DT_BaseEntity:
			0x0000 -> DT_AnimTimeMustBeFirst:
				0x0060 -> m_flAnimTime

			0x0068 -> m_flSimulationTime
			0x0074 -> m_ubInterpolationFrame
			0x0338 -> m_vecOrigin
			0x0344 -> m_angRotation
			0x008C -> m_nModelIndex
			0x0078 -> m_fEffects
			0x007C -> m_nRenderMode
			0x0054 -> m_nRenderFX
			0x0058 -> m_clrRender
			0x009C -> m_iTeamNum
			0x0354 -> m_CollisionGroup
			0x0248 -> m_flElasticity
			0x024C -> m_flShadowCastDistance
			0x04D8 -> m_hOwnerEntity
			0x04DC -> m_hEffectEntity
			0x0190 -> moveparent
			0x017A -> m_iParentAttachment
			0x0000 -> movetype
			0x0000 -> movecollide
			0x019C -> DT_CollisionProperty:
				0x0008 -> m_vecMinsPreScaled
				0x0014 -> m_vecMaxsPreScaled
				0x0020 -> m_vecMins
				0x002C -> m_vecMaxs
				0x0041 -> m_nSolidType
				0x003C -> m_usSolidFlags
				0x0040 -> m_nSurroundType
				0x0042 -> m_triggerBloat
				0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
				0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
				0x005C -> m_vecSpecifiedSurroundingMins
				0x0068 -> m_vecSpecifiedSurroundingMaxs

			0x04CC -> m_iTextureFrameIndex
			0x0000 -> DT_PredictableId:
				0x00A0 -> m_PredictableID
				0x04C8 -> m_bIsPlayerSimulated

			0x04C9 -> m_bSimulatedEveryTick
			0x04CA -> m_bAnimatedEveryTick
			0x04CB -> m_bAlternateSorting
			0x008E -> m_takedamage
			0x051C -> m_RealClassName
			0x0520 -> m_OverrideMaterial
			0x0090 -> m_iHealth
			0x0094 -> m_iMaxHealth
			0x052C -> m_spawnflags
			0x0530 -> m_iGModFlags
			0x0514 -> m_bOnFire
			0x0518 -> m_CreationTime
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0578 -> m_GMOD_bool[0]
			0x0000 -> m_GMOD_bool
			0x05B8 -> m_GMOD_float[0]
			0x0000 -> m_GMOD_float
			0x06B8 -> m_GMOD_int[0]
			0x0000 -> m_GMOD_int
			0x07B8 -> m_GMOD_Vector[0]
			0x0000 -> m_GMOD_Vector
			0x0AB8 -> m_GMOD_QAngle[0]
			0x0000 -> m_GMOD_QAngle
			0x0DB8 -> m_GMOD_EHANDLE[0]
			0x0000 -> m_GMOD_EHANDLE
			0x0EB8 -> m_GMOD_String0
			0x10B8 -> m_GMOD_String1
			0x12B8 -> m_GMOD_String2
			0x14B8 -> m_GMOD_String3


	0x17F4 -> m_flSpawnTime
	0x17F8 -> m_FadeStartTime
	0x17FC -> m_FadeEndTime
	0x17E4 -> m_CurrentStage

DT_ParticleFire:
	0x17EC -> m_vOrigin
	0x17F8 -> m_vDirection

DT_MovieExplosion:
	0x0000 -> DT_BaseParticleEntity:
		0x0000 -> DT_BaseEntity:
			0x0000 -> DT_AnimTimeMustBeFirst:
				0x0060 -> m_flAnimTime

			0x0068 -> m_flSimulationTime
			0x0074 -> m_ubInterpolationFrame
			0x0338 -> m_vecOrigin
			0x0344 -> m_angRotation
			0x008C -> m_nModelIndex
			0x0078 -> m_fEffects
			0x007C -> m_nRenderMode
			0x0054 -> m_nRenderFX
			0x0058 -> m_clrRender
			0x009C -> m_iTeamNum
			0x0354 -> m_CollisionGroup
			0x0248 -> m_flElasticity
			0x024C -> m_flShadowCastDistance
			0x04D8 -> m_hOwnerEntity
			0x04DC -> m_hEffectEntity
			0x0190 -> moveparent
			0x017A -> m_iParentAttachment
			0x0000 -> movetype
			0x0000 -> movecollide
			0x019C -> DT_CollisionProperty:
				0x0008 -> m_vecMinsPreScaled
				0x0014 -> m_vecMaxsPreScaled
				0x0020 -> m_vecMins
				0x002C -> m_vecMaxs
				0x0041 -> m_nSolidType
				0x003C -> m_usSolidFlags
				0x0040 -> m_nSurroundType
				0x0042 -> m_triggerBloat
				0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
				0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
				0x005C -> m_vecSpecifiedSurroundingMins
				0x0068 -> m_vecSpecifiedSurroundingMaxs

			0x04CC -> m_iTextureFrameIndex
			0x0000 -> DT_PredictableId:
				0x00A0 -> m_PredictableID
				0x04C8 -> m_bIsPlayerSimulated

			0x04C9 -> m_bSimulatedEveryTick
			0x04CA -> m_bAnimatedEveryTick
			0x04CB -> m_bAlternateSorting
			0x008E -> m_takedamage
			0x051C -> m_RealClassName
			0x0520 -> m_OverrideMaterial
			0x0090 -> m_iHealth
			0x0094 -> m_iMaxHealth
			0x052C -> m_spawnflags
			0x0530 -> m_iGModFlags
			0x0514 -> m_bOnFire
			0x0518 -> m_CreationTime
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0578 -> m_GMOD_bool[0]
			0x0000 -> m_GMOD_bool
			0x05B8 -> m_GMOD_float[0]
			0x0000 -> m_GMOD_float
			0x06B8 -> m_GMOD_int[0]
			0x0000 -> m_GMOD_int
			0x07B8 -> m_GMOD_Vector[0]
			0x0000 -> m_GMOD_Vector
			0x0AB8 -> m_GMOD_QAngle[0]
			0x0000 -> m_GMOD_QAngle
			0x0DB8 -> m_GMOD_EHANDLE[0]
			0x0000 -> m_GMOD_EHANDLE
			0x0EB8 -> m_GMOD_String0
			0x10B8 -> m_GMOD_String1
			0x12B8 -> m_GMOD_String2
			0x14B8 -> m_GMOD_String3



DT_TEGaussExplosion:
	0x0000 -> DT_TEParticleSystem:
		0x0000 -> DT_BaseTempEntity:

		0x0010 -> m_vecOrigin[0]
		0x0014 -> m_vecOrigin[1]
		0x0018 -> m_vecOrigin[2]

	0x001C -> m_nType
	0x0020 -> m_vecDirection

DT_QuadraticBeam:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> m_targetPosition
	0x1704 -> m_controlPosition
	0x1710 -> m_scrollRate
	0x1714 -> m_flWidth

DT_Embers:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> m_nDensity
	0x16FC -> m_nLifetime
	0x1700 -> m_nSpeed
	0x1704 -> m_bEmit

DT_EnvWind:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> DT_EnvWindShared:
		0x000C -> m_iMinWind
		0x0010 -> m_iMaxWind
		0x0014 -> m_iMinGust
		0x0018 -> m_iMaxGust
		0x001C -> m_flMinGustDelay
		0x0020 -> m_flMaxGustDelay
		0x0028 -> m_iGustDirChange
		0x0008 -> m_iWindSeed
		0x0038 -> m_iInitialWindDir
		0x003C -> m_flInitialWindSpeed
		0x0004 -> m_flStartTime
		0x0024 -> m_flGustDuration


DT_Precipitation:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x1720 -> m_nPrecipType

DT_BaseTempEntity:

DT_NextBot:
	0x0000 -> DT_BaseCombatCharacter:
		0x0000 -> DT_BaseFlex:
			0x0000 -> DT_BaseAnimatingOverlay:
				0x0000 -> DT_BaseAnimating:
					0x0000 -> DT_BaseEntity:
						0x0000 -> DT_AnimTimeMustBeFirst:
							0x0060 -> m_flAnimTime

						0x0068 -> m_flSimulationTime
						0x0074 -> m_ubInterpolationFrame
						0x0338 -> m_vecOrigin
						0x0344 -> m_angRotation
						0x008C -> m_nModelIndex
						0x0078 -> m_fEffects
						0x007C -> m_nRenderMode
						0x0054 -> m_nRenderFX
						0x0058 -> m_clrRender
						0x009C -> m_iTeamNum
						0x0354 -> m_CollisionGroup
						0x0248 -> m_flElasticity
						0x024C -> m_flShadowCastDistance
						0x04D8 -> m_hOwnerEntity
						0x04DC -> m_hEffectEntity
						0x0190 -> moveparent
						0x017A -> m_iParentAttachment
						0x0000 -> movetype
						0x0000 -> movecollide
						0x019C -> DT_CollisionProperty:
							0x0008 -> m_vecMinsPreScaled
							0x0014 -> m_vecMaxsPreScaled
							0x0020 -> m_vecMins
							0x002C -> m_vecMaxs
							0x0041 -> m_nSolidType
							0x003C -> m_usSolidFlags
							0x0040 -> m_nSurroundType
							0x0042 -> m_triggerBloat
							0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
							0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
							0x005C -> m_vecSpecifiedSurroundingMins
							0x0068 -> m_vecSpecifiedSurroundingMaxs

						0x04CC -> m_iTextureFrameIndex
						0x0000 -> DT_PredictableId:
							0x00A0 -> m_PredictableID
							0x04C8 -> m_bIsPlayerSimulated

						0x04C9 -> m_bSimulatedEveryTick
						0x04CA -> m_bAnimatedEveryTick
						0x04CB -> m_bAlternateSorting
						0x008E -> m_takedamage
						0x051C -> m_RealClassName
						0x0520 -> m_OverrideMaterial
						0x0090 -> m_iHealth
						0x0094 -> m_iMaxHealth
						0x052C -> m_spawnflags
						0x0530 -> m_iGModFlags
						0x0514 -> m_bOnFire
						0x0518 -> m_CreationTime
						0x00F4 -> m_vecVelocity[0]
						0x00F8 -> m_vecVelocity[1]
						0x00FC -> m_vecVelocity[2]
						0x0578 -> m_GMOD_bool[0]
						0x0000 -> m_GMOD_bool
						0x05B8 -> m_GMOD_float[0]
						0x0000 -> m_GMOD_float
						0x06B8 -> m_GMOD_int[0]
						0x0000 -> m_GMOD_int
						0x07B8 -> m_GMOD_Vector[0]
						0x0000 -> m_GMOD_Vector
						0x0AB8 -> m_GMOD_QAngle[0]
						0x0000 -> m_GMOD_QAngle
						0x0DB8 -> m_GMOD_EHANDLE[0]
						0x0000 -> m_GMOD_EHANDLE
						0x0EB8 -> m_GMOD_String0
						0x10B8 -> m_GMOD_String1
						0x12B8 -> m_GMOD_String2
						0x14B8 -> m_GMOD_String3

					0x19A0 -> m_nSequence
					0x1740 -> m_nForceBone
					0x1734 -> m_vecForce
					0x1700 -> m_nSkin
					0x1704 -> m_nBody
					0x1708 -> m_nHitboxSet
					0x1800 -> m_flModelScale
					0x1800 -> m_flModelWidthScale
					0x1804 -> m_flPoseParameter:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003
						0x0010 -> 004
						0x0014 -> 005
						0x0018 -> 006
						0x001C -> 007
						0x0020 -> 008
						0x0024 -> 009
						0x0028 -> 010
						0x002C -> 011
						0x0030 -> 012
						0x0034 -> 013
						0x0038 -> 014
						0x003C -> 015
						0x0040 -> 016
						0x0044 -> 017
						0x0048 -> 018
						0x004C -> 019
						0x0050 -> 020
						0x0054 -> 021
						0x0058 -> 022
						0x005C -> 023

					0x1728 -> m_flPlaybackRate
					0x1920 -> m_flEncodedController:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003

					0x1970 -> m_bClientSideAnimation
					0x1770 -> m_bClientSideFrameReset
					0x1974 -> m_nNewSequenceParity
					0x1978 -> m_nResetEventsParity
					0x1A30 -> m_nMuzzleFlashParity
					0x1A28 -> m_hLightingOrigin
					0x1A2C -> m_hLightingOriginRelative
					0x0000 -> DT_ServerAnimationData:
						0x19A8 -> m_flCycle

					0x17A8 -> m_fadeMinDist
					0x17AC -> m_fadeMaxDist
					0x17B0 -> m_flFadeScale
					0x1AD8 -> m_pBoneManipulator
					0x1AE0 -> m_pFlexManipulator
					0x1A4C -> m_OverrideViewTarget

				0x0000 -> DT_OverlayVars:
					0x0000 -> _ST_m_AnimOverlay_15:
						0x0000 -> _LPT_m_AnimOverlay_15:
							0x0000 -> lengthprop15

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder




			0x1BD8 -> m_flexWeight:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003
				0x0010 -> 004
				0x0014 -> 005
				0x0018 -> 006
				0x001C -> 007
				0x0020 -> 008
				0x0024 -> 009
				0x0028 -> 010
				0x002C -> 011
				0x0030 -> 012
				0x0034 -> 013
				0x0038 -> 014
				0x003C -> 015
				0x0040 -> 016
				0x0044 -> 017
				0x0048 -> 018
				0x004C -> 019
				0x0050 -> 020
				0x0054 -> 021
				0x0058 -> 022
				0x005C -> 023
				0x0060 -> 024
				0x0064 -> 025
				0x0068 -> 026
				0x006C -> 027
				0x0070 -> 028
				0x0074 -> 029
				0x0078 -> 030
				0x007C -> 031
				0x0080 -> 032
				0x0084 -> 033
				0x0088 -> 034
				0x008C -> 035
				0x0090 -> 036
				0x0094 -> 037
				0x0098 -> 038
				0x009C -> 039
				0x00A0 -> 040
				0x00A4 -> 041
				0x00A8 -> 042
				0x00AC -> 043
				0x00B0 -> 044
				0x00B4 -> 045
				0x00B8 -> 046
				0x00BC -> 047
				0x00C0 -> 048
				0x00C4 -> 049
				0x00C8 -> 050
				0x00CC -> 051
				0x00D0 -> 052
				0x00D4 -> 053
				0x00D8 -> 054
				0x00DC -> 055
				0x00E0 -> 056
				0x00E4 -> 057
				0x00E8 -> 058
				0x00EC -> 059
				0x00F0 -> 060
				0x00F4 -> 061
				0x00F8 -> 062
				0x00FC -> 063
				0x0100 -> 064
				0x0104 -> 065
				0x0108 -> 066
				0x010C -> 067
				0x0110 -> 068
				0x0114 -> 069
				0x0118 -> 070
				0x011C -> 071
				0x0120 -> 072
				0x0124 -> 073
				0x0128 -> 074
				0x012C -> 075
				0x0130 -> 076
				0x0134 -> 077
				0x0138 -> 078
				0x013C -> 079
				0x0140 -> 080
				0x0144 -> 081
				0x0148 -> 082
				0x014C -> 083
				0x0150 -> 084
				0x0154 -> 085
				0x0158 -> 086
				0x015C -> 087
				0x0160 -> 088
				0x0164 -> 089
				0x0168 -> 090
				0x016C -> 091
				0x0170 -> 092
				0x0174 -> 093
				0x0178 -> 094
				0x017C -> 095

			0x1D88 -> m_blinktoggle
			0x1B9C -> m_viewtarget
			0x00E8 -> m_vecViewOffset[0]
			0x00EC -> m_vecViewOffset[1]
			0x00F0 -> m_vecViewOffset[2]
			0x1EF4 -> m_vecLean
			0x1F30 -> m_vecShift

		0x0000 -> DT_BCCLocalPlayerExclusive:
			0x1F70 -> m_flNextAttack

		0x2578 -> m_hActiveWeapon
		0x2178 -> m_hMyWeapons:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003
			0x0010 -> 004
			0x0014 -> 005
			0x0018 -> 006
			0x001C -> 007
			0x0020 -> 008
			0x0024 -> 009
			0x0028 -> 010
			0x002C -> 011
			0x0030 -> 012
			0x0034 -> 013
			0x0038 -> 014
			0x003C -> 015
			0x0040 -> 016
			0x0044 -> 017
			0x0048 -> 018
			0x004C -> 019
			0x0050 -> 020
			0x0054 -> 021
			0x0058 -> 022
			0x005C -> 023
			0x0060 -> 024
			0x0064 -> 025
			0x0068 -> 026
			0x006C -> 027
			0x0070 -> 028
			0x0074 -> 029
			0x0078 -> 030
			0x007C -> 031
			0x0080 -> 032
			0x0084 -> 033
			0x0088 -> 034
			0x008C -> 035
			0x0090 -> 036
			0x0094 -> 037
			0x0098 -> 038
			0x009C -> 039
			0x00A0 -> 040
			0x00A4 -> 041
			0x00A8 -> 042
			0x00AC -> 043
			0x00B0 -> 044
			0x00B4 -> 045
			0x00B8 -> 046
			0x00BC -> 047
			0x00C0 -> 048
			0x00C4 -> 049
			0x00C8 -> 050
			0x00CC -> 051
			0x00D0 -> 052
			0x00D4 -> 053
			0x00D8 -> 054
			0x00DC -> 055
			0x00E0 -> 056
			0x00E4 -> 057
			0x00E8 -> 058
			0x00EC -> 059
			0x00F0 -> 060
			0x00F4 -> 061
			0x00F8 -> 062
			0x00FC -> 063
			0x0100 -> 064
			0x0104 -> 065
			0x0108 -> 066
			0x010C -> 067
			0x0110 -> 068
			0x0114 -> 069
			0x0118 -> 070
			0x011C -> 071
			0x0120 -> 072
			0x0124 -> 073
			0x0128 -> 074
			0x012C -> 075
			0x0130 -> 076
			0x0134 -> 077
			0x0138 -> 078
			0x013C -> 079
			0x0140 -> 080
			0x0144 -> 081
			0x0148 -> 082
			0x014C -> 083
			0x0150 -> 084
			0x0154 -> 085
			0x0158 -> 086
			0x015C -> 087
			0x0160 -> 088
			0x0164 -> 089
			0x0168 -> 090
			0x016C -> 091
			0x0170 -> 092
			0x0174 -> 093
			0x0178 -> 094
			0x017C -> 095
			0x0180 -> 096
			0x0184 -> 097
			0x0188 -> 098
			0x018C -> 099
			0x0190 -> 100
			0x0194 -> 101
			0x0198 -> 102
			0x019C -> 103
			0x01A0 -> 104
			0x01A4 -> 105
			0x01A8 -> 106
			0x01AC -> 107
			0x01B0 -> 108
			0x01B4 -> 109
			0x01B8 -> 110
			0x01BC -> 111
			0x01C0 -> 112
			0x01C4 -> 113
			0x01C8 -> 114
			0x01CC -> 115
			0x01D0 -> 116
			0x01D4 -> 117
			0x01D8 -> 118
			0x01DC -> 119
			0x01E0 -> 120
			0x01E4 -> 121
			0x01E8 -> 122
			0x01EC -> 123
			0x01F0 -> 124
			0x01F4 -> 125
			0x01F8 -> 126
			0x01FC -> 127
			0x0200 -> 128
			0x0204 -> 129
			0x0208 -> 130
			0x020C -> 131
			0x0210 -> 132
			0x0214 -> 133
			0x0218 -> 134
			0x021C -> 135
			0x0220 -> 136
			0x0224 -> 137
			0x0228 -> 138
			0x022C -> 139
			0x0230 -> 140
			0x0234 -> 141
			0x0238 -> 142
			0x023C -> 143
			0x0240 -> 144
			0x0244 -> 145
			0x0248 -> 146
			0x024C -> 147
			0x0250 -> 148
			0x0254 -> 149
			0x0258 -> 150
			0x025C -> 151
			0x0260 -> 152
			0x0264 -> 153
			0x0268 -> 154
			0x026C -> 155
			0x0270 -> 156
			0x0274 -> 157
			0x0278 -> 158
			0x027C -> 159
			0x0280 -> 160
			0x0284 -> 161
			0x0288 -> 162
			0x028C -> 163
			0x0290 -> 164
			0x0294 -> 165
			0x0298 -> 166
			0x029C -> 167
			0x02A0 -> 168
			0x02A4 -> 169
			0x02A8 -> 170
			0x02AC -> 171
			0x02B0 -> 172
			0x02B4 -> 173
			0x02B8 -> 174
			0x02BC -> 175
			0x02C0 -> 176
			0x02C4 -> 177
			0x02C8 -> 178
			0x02CC -> 179
			0x02D0 -> 180
			0x02D4 -> 181
			0x02D8 -> 182
			0x02DC -> 183
			0x02E0 -> 184
			0x02E4 -> 185
			0x02E8 -> 186
			0x02EC -> 187
			0x02F0 -> 188
			0x02F4 -> 189
			0x02F8 -> 190
			0x02FC -> 191
			0x0300 -> 192
			0x0304 -> 193
			0x0308 -> 194
			0x030C -> 195
			0x0310 -> 196
			0x0314 -> 197
			0x0318 -> 198
			0x031C -> 199
			0x0320 -> 200
			0x0324 -> 201
			0x0328 -> 202
			0x032C -> 203
			0x0330 -> 204
			0x0334 -> 205
			0x0338 -> 206
			0x033C -> 207
			0x0340 -> 208
			0x0344 -> 209
			0x0348 -> 210
			0x034C -> 211
			0x0350 -> 212
			0x0354 -> 213
			0x0358 -> 214
			0x035C -> 215
			0x0360 -> 216
			0x0364 -> 217
			0x0368 -> 218
			0x036C -> 219
			0x0370 -> 220
			0x0374 -> 221
			0x0378 -> 222
			0x037C -> 223
			0x0380 -> 224
			0x0384 -> 225
			0x0388 -> 226
			0x038C -> 227
			0x0390 -> 228
			0x0394 -> 229
			0x0398 -> 230
			0x039C -> 231
			0x03A0 -> 232
			0x03A4 -> 233
			0x03A8 -> 234
			0x03AC -> 235
			0x03B0 -> 236
			0x03B4 -> 237
			0x03B8 -> 238
			0x03BC -> 239
			0x03C0 -> 240
			0x03C4 -> 241
			0x03C8 -> 242
			0x03CC -> 243
			0x03D0 -> 244
			0x03D4 -> 245
			0x03D8 -> 246
			0x03DC -> 247
			0x03E0 -> 248
			0x03E4 -> 249
			0x03E8 -> 250
			0x03EC -> 251
			0x03F0 -> 252
			0x03F4 -> 253
			0x03F8 -> 254
			0x03FC -> 255

		0x1F74 -> m_bloodColor


DT_WeaponStunStick:
	0x0000 -> DT_BaseHL2MPBludgeonWeapon:
		0x0000 -> DT_BaseHL2MPCombatWeapon:
			0x0000 -> DT_WeaponHL2MPBase:
				0x0000 -> DT_BaseCombatWeapon:
					0x0000 -> DT_BaseAnimating:
						0x0000 -> DT_BaseEntity:
							0x0000 -> DT_AnimTimeMustBeFirst:
								0x0060 -> m_flAnimTime

							0x0068 -> m_flSimulationTime
							0x0074 -> m_ubInterpolationFrame
							0x0338 -> m_vecOrigin
							0x0344 -> m_angRotation
							0x008C -> m_nModelIndex
							0x0078 -> m_fEffects
							0x007C -> m_nRenderMode
							0x0054 -> m_nRenderFX
							0x0058 -> m_clrRender
							0x009C -> m_iTeamNum
							0x0354 -> m_CollisionGroup
							0x0248 -> m_flElasticity
							0x024C -> m_flShadowCastDistance
							0x04D8 -> m_hOwnerEntity
							0x04DC -> m_hEffectEntity
							0x0190 -> moveparent
							0x017A -> m_iParentAttachment
							0x0000 -> movetype
							0x0000 -> movecollide
							0x019C -> DT_CollisionProperty:
								0x0008 -> m_vecMinsPreScaled
								0x0014 -> m_vecMaxsPreScaled
								0x0020 -> m_vecMins
								0x002C -> m_vecMaxs
								0x0041 -> m_nSolidType
								0x003C -> m_usSolidFlags
								0x0040 -> m_nSurroundType
								0x0042 -> m_triggerBloat
								0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
								0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
								0x005C -> m_vecSpecifiedSurroundingMins
								0x0068 -> m_vecSpecifiedSurroundingMaxs

							0x04CC -> m_iTextureFrameIndex
							0x0000 -> DT_PredictableId:
								0x00A0 -> m_PredictableID
								0x04C8 -> m_bIsPlayerSimulated

							0x04C9 -> m_bSimulatedEveryTick
							0x04CA -> m_bAnimatedEveryTick
							0x04CB -> m_bAlternateSorting
							0x008E -> m_takedamage
							0x051C -> m_RealClassName
							0x0520 -> m_OverrideMaterial
							0x0090 -> m_iHealth
							0x0094 -> m_iMaxHealth
							0x052C -> m_spawnflags
							0x0530 -> m_iGModFlags
							0x0514 -> m_bOnFire
							0x0518 -> m_CreationTime
							0x00F4 -> m_vecVelocity[0]
							0x00F8 -> m_vecVelocity[1]
							0x00FC -> m_vecVelocity[2]
							0x0578 -> m_GMOD_bool[0]
							0x0000 -> m_GMOD_bool
							0x05B8 -> m_GMOD_float[0]
							0x0000 -> m_GMOD_float
							0x06B8 -> m_GMOD_int[0]
							0x0000 -> m_GMOD_int
							0x07B8 -> m_GMOD_Vector[0]
							0x0000 -> m_GMOD_Vector
							0x0AB8 -> m_GMOD_QAngle[0]
							0x0000 -> m_GMOD_QAngle
							0x0DB8 -> m_GMOD_EHANDLE[0]
							0x0000 -> m_GMOD_EHANDLE
							0x0EB8 -> m_GMOD_String0
							0x10B8 -> m_GMOD_String1
							0x12B8 -> m_GMOD_String2
							0x14B8 -> m_GMOD_String3

						0x19A0 -> m_nSequence
						0x1740 -> m_nForceBone
						0x1734 -> m_vecForce
						0x1700 -> m_nSkin
						0x1704 -> m_nBody
						0x1708 -> m_nHitboxSet
						0x1800 -> m_flModelScale
						0x1800 -> m_flModelWidthScale
						0x1804 -> m_flPoseParameter:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003
							0x0010 -> 004
							0x0014 -> 005
							0x0018 -> 006
							0x001C -> 007
							0x0020 -> 008
							0x0024 -> 009
							0x0028 -> 010
							0x002C -> 011
							0x0030 -> 012
							0x0034 -> 013
							0x0038 -> 014
							0x003C -> 015
							0x0040 -> 016
							0x0044 -> 017
							0x0048 -> 018
							0x004C -> 019
							0x0050 -> 020
							0x0054 -> 021
							0x0058 -> 022
							0x005C -> 023

						0x1728 -> m_flPlaybackRate
						0x1920 -> m_flEncodedController:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003

						0x1970 -> m_bClientSideAnimation
						0x1770 -> m_bClientSideFrameReset
						0x1974 -> m_nNewSequenceParity
						0x1978 -> m_nResetEventsParity
						0x1A30 -> m_nMuzzleFlashParity
						0x1A28 -> m_hLightingOrigin
						0x1A2C -> m_hLightingOriginRelative
						0x0000 -> DT_ServerAnimationData:
							0x19A8 -> m_flCycle

						0x17A8 -> m_fadeMinDist
						0x17AC -> m_fadeMaxDist
						0x17B0 -> m_flFadeScale
						0x1AD8 -> m_pBoneManipulator
						0x1AE0 -> m_pFlexManipulator
						0x1A4C -> m_OverrideViewTarget

					0x0000 -> DT_LocalWeaponData:
						0x1B7C -> m_iClip1
						0x1B80 -> m_iClip2
						0x1B74 -> m_iPrimaryAmmoType
						0x1B78 -> m_iSecondaryAmmoType
						0x1B34 -> m_nViewModelIndex
						0x1BAC -> m_bFlipViewModel

					0x0000 -> DT_LocalActiveWeaponData:
						0x1B38 -> m_flNextPrimaryAttack
						0x1B3C -> m_flNextSecondaryAttack
						0x0084 -> m_nNextThinkTick
						0x1B40 -> m_flTimeWeaponIdle

					0x1B48 -> m_iViewModelIndex
					0x1B4C -> m_iWorldModelIndex
					0x1B6C -> m_iState
					0x1B30 -> m_hOwner




	0x1C5C -> m_bActive

DT_WeaponSMG1:
	0x0000 -> DT_HL2MPMachineGun:
		0x0000 -> DT_BaseHL2MPCombatWeapon:
			0x0000 -> DT_WeaponHL2MPBase:
				0x0000 -> DT_BaseCombatWeapon:
					0x0000 -> DT_BaseAnimating:
						0x0000 -> DT_BaseEntity:
							0x0000 -> DT_AnimTimeMustBeFirst:
								0x0060 -> m_flAnimTime

							0x0068 -> m_flSimulationTime
							0x0074 -> m_ubInterpolationFrame
							0x0338 -> m_vecOrigin
							0x0344 -> m_angRotation
							0x008C -> m_nModelIndex
							0x0078 -> m_fEffects
							0x007C -> m_nRenderMode
							0x0054 -> m_nRenderFX
							0x0058 -> m_clrRender
							0x009C -> m_iTeamNum
							0x0354 -> m_CollisionGroup
							0x0248 -> m_flElasticity
							0x024C -> m_flShadowCastDistance
							0x04D8 -> m_hOwnerEntity
							0x04DC -> m_hEffectEntity
							0x0190 -> moveparent
							0x017A -> m_iParentAttachment
							0x0000 -> movetype
							0x0000 -> movecollide
							0x019C -> DT_CollisionProperty:
								0x0008 -> m_vecMinsPreScaled
								0x0014 -> m_vecMaxsPreScaled
								0x0020 -> m_vecMins
								0x002C -> m_vecMaxs
								0x0041 -> m_nSolidType
								0x003C -> m_usSolidFlags
								0x0040 -> m_nSurroundType
								0x0042 -> m_triggerBloat
								0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
								0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
								0x005C -> m_vecSpecifiedSurroundingMins
								0x0068 -> m_vecSpecifiedSurroundingMaxs

							0x04CC -> m_iTextureFrameIndex
							0x0000 -> DT_PredictableId:
								0x00A0 -> m_PredictableID
								0x04C8 -> m_bIsPlayerSimulated

							0x04C9 -> m_bSimulatedEveryTick
							0x04CA -> m_bAnimatedEveryTick
							0x04CB -> m_bAlternateSorting
							0x008E -> m_takedamage
							0x051C -> m_RealClassName
							0x0520 -> m_OverrideMaterial
							0x0090 -> m_iHealth
							0x0094 -> m_iMaxHealth
							0x052C -> m_spawnflags
							0x0530 -> m_iGModFlags
							0x0514 -> m_bOnFire
							0x0518 -> m_CreationTime
							0x00F4 -> m_vecVelocity[0]
							0x00F8 -> m_vecVelocity[1]
							0x00FC -> m_vecVelocity[2]
							0x0578 -> m_GMOD_bool[0]
							0x0000 -> m_GMOD_bool
							0x05B8 -> m_GMOD_float[0]
							0x0000 -> m_GMOD_float
							0x06B8 -> m_GMOD_int[0]
							0x0000 -> m_GMOD_int
							0x07B8 -> m_GMOD_Vector[0]
							0x0000 -> m_GMOD_Vector
							0x0AB8 -> m_GMOD_QAngle[0]
							0x0000 -> m_GMOD_QAngle
							0x0DB8 -> m_GMOD_EHANDLE[0]
							0x0000 -> m_GMOD_EHANDLE
							0x0EB8 -> m_GMOD_String0
							0x10B8 -> m_GMOD_String1
							0x12B8 -> m_GMOD_String2
							0x14B8 -> m_GMOD_String3

						0x19A0 -> m_nSequence
						0x1740 -> m_nForceBone
						0x1734 -> m_vecForce
						0x1700 -> m_nSkin
						0x1704 -> m_nBody
						0x1708 -> m_nHitboxSet
						0x1800 -> m_flModelScale
						0x1800 -> m_flModelWidthScale
						0x1804 -> m_flPoseParameter:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003
							0x0010 -> 004
							0x0014 -> 005
							0x0018 -> 006
							0x001C -> 007
							0x0020 -> 008
							0x0024 -> 009
							0x0028 -> 010
							0x002C -> 011
							0x0030 -> 012
							0x0034 -> 013
							0x0038 -> 014
							0x003C -> 015
							0x0040 -> 016
							0x0044 -> 017
							0x0048 -> 018
							0x004C -> 019
							0x0050 -> 020
							0x0054 -> 021
							0x0058 -> 022
							0x005C -> 023

						0x1728 -> m_flPlaybackRate
						0x1920 -> m_flEncodedController:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003

						0x1970 -> m_bClientSideAnimation
						0x1770 -> m_bClientSideFrameReset
						0x1974 -> m_nNewSequenceParity
						0x1978 -> m_nResetEventsParity
						0x1A30 -> m_nMuzzleFlashParity
						0x1A28 -> m_hLightingOrigin
						0x1A2C -> m_hLightingOriginRelative
						0x0000 -> DT_ServerAnimationData:
							0x19A8 -> m_flCycle

						0x17A8 -> m_fadeMinDist
						0x17AC -> m_fadeMaxDist
						0x17B0 -> m_flFadeScale
						0x1AD8 -> m_pBoneManipulator
						0x1AE0 -> m_pFlexManipulator
						0x1A4C -> m_OverrideViewTarget

					0x0000 -> DT_LocalWeaponData:
						0x1B7C -> m_iClip1
						0x1B80 -> m_iClip2
						0x1B74 -> m_iPrimaryAmmoType
						0x1B78 -> m_iSecondaryAmmoType
						0x1B34 -> m_nViewModelIndex
						0x1BAC -> m_bFlipViewModel

					0x0000 -> DT_LocalActiveWeaponData:
						0x1B38 -> m_flNextPrimaryAttack
						0x1B3C -> m_flNextSecondaryAttack
						0x0084 -> m_nNextThinkTick
						0x1B40 -> m_flTimeWeaponIdle

					0x1B48 -> m_iViewModelIndex
					0x1B4C -> m_iWorldModelIndex
					0x1B6C -> m_iState
					0x1B30 -> m_hOwner



		0x1C08 -> m_nShotsFired


DT_Weapon_SLAM:
	0x0000 -> DT_BaseHL2MPCombatWeapon:
		0x0000 -> DT_WeaponHL2MPBase:
			0x0000 -> DT_BaseCombatWeapon:
				0x0000 -> DT_BaseAnimating:
					0x0000 -> DT_BaseEntity:
						0x0000 -> DT_AnimTimeMustBeFirst:
							0x0060 -> m_flAnimTime

						0x0068 -> m_flSimulationTime
						0x0074 -> m_ubInterpolationFrame
						0x0338 -> m_vecOrigin
						0x0344 -> m_angRotation
						0x008C -> m_nModelIndex
						0x0078 -> m_fEffects
						0x007C -> m_nRenderMode
						0x0054 -> m_nRenderFX
						0x0058 -> m_clrRender
						0x009C -> m_iTeamNum
						0x0354 -> m_CollisionGroup
						0x0248 -> m_flElasticity
						0x024C -> m_flShadowCastDistance
						0x04D8 -> m_hOwnerEntity
						0x04DC -> m_hEffectEntity
						0x0190 -> moveparent
						0x017A -> m_iParentAttachment
						0x0000 -> movetype
						0x0000 -> movecollide
						0x019C -> DT_CollisionProperty:
							0x0008 -> m_vecMinsPreScaled
							0x0014 -> m_vecMaxsPreScaled
							0x0020 -> m_vecMins
							0x002C -> m_vecMaxs
							0x0041 -> m_nSolidType
							0x003C -> m_usSolidFlags
							0x0040 -> m_nSurroundType
							0x0042 -> m_triggerBloat
							0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
							0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
							0x005C -> m_vecSpecifiedSurroundingMins
							0x0068 -> m_vecSpecifiedSurroundingMaxs

						0x04CC -> m_iTextureFrameIndex
						0x0000 -> DT_PredictableId:
							0x00A0 -> m_PredictableID
							0x04C8 -> m_bIsPlayerSimulated

						0x04C9 -> m_bSimulatedEveryTick
						0x04CA -> m_bAnimatedEveryTick
						0x04CB -> m_bAlternateSorting
						0x008E -> m_takedamage
						0x051C -> m_RealClassName
						0x0520 -> m_OverrideMaterial
						0x0090 -> m_iHealth
						0x0094 -> m_iMaxHealth
						0x052C -> m_spawnflags
						0x0530 -> m_iGModFlags
						0x0514 -> m_bOnFire
						0x0518 -> m_CreationTime
						0x00F4 -> m_vecVelocity[0]
						0x00F8 -> m_vecVelocity[1]
						0x00FC -> m_vecVelocity[2]
						0x0578 -> m_GMOD_bool[0]
						0x0000 -> m_GMOD_bool
						0x05B8 -> m_GMOD_float[0]
						0x0000 -> m_GMOD_float
						0x06B8 -> m_GMOD_int[0]
						0x0000 -> m_GMOD_int
						0x07B8 -> m_GMOD_Vector[0]
						0x0000 -> m_GMOD_Vector
						0x0AB8 -> m_GMOD_QAngle[0]
						0x0000 -> m_GMOD_QAngle
						0x0DB8 -> m_GMOD_EHANDLE[0]
						0x0000 -> m_GMOD_EHANDLE
						0x0EB8 -> m_GMOD_String0
						0x10B8 -> m_GMOD_String1
						0x12B8 -> m_GMOD_String2
						0x14B8 -> m_GMOD_String3

					0x19A0 -> m_nSequence
					0x1740 -> m_nForceBone
					0x1734 -> m_vecForce
					0x1700 -> m_nSkin
					0x1704 -> m_nBody
					0x1708 -> m_nHitboxSet
					0x1800 -> m_flModelScale
					0x1800 -> m_flModelWidthScale
					0x1804 -> m_flPoseParameter:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003
						0x0010 -> 004
						0x0014 -> 005
						0x0018 -> 006
						0x001C -> 007
						0x0020 -> 008
						0x0024 -> 009
						0x0028 -> 010
						0x002C -> 011
						0x0030 -> 012
						0x0034 -> 013
						0x0038 -> 014
						0x003C -> 015
						0x0040 -> 016
						0x0044 -> 017
						0x0048 -> 018
						0x004C -> 019
						0x0050 -> 020
						0x0054 -> 021
						0x0058 -> 022
						0x005C -> 023

					0x1728 -> m_flPlaybackRate
					0x1920 -> m_flEncodedController:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003

					0x1970 -> m_bClientSideAnimation
					0x1770 -> m_bClientSideFrameReset
					0x1974 -> m_nNewSequenceParity
					0x1978 -> m_nResetEventsParity
					0x1A30 -> m_nMuzzleFlashParity
					0x1A28 -> m_hLightingOrigin
					0x1A2C -> m_hLightingOriginRelative
					0x0000 -> DT_ServerAnimationData:
						0x19A8 -> m_flCycle

					0x17A8 -> m_fadeMinDist
					0x17AC -> m_fadeMaxDist
					0x17B0 -> m_flFadeScale
					0x1AD8 -> m_pBoneManipulator
					0x1AE0 -> m_pFlexManipulator
					0x1A4C -> m_OverrideViewTarget

				0x0000 -> DT_LocalWeaponData:
					0x1B7C -> m_iClip1
					0x1B80 -> m_iClip2
					0x1B74 -> m_iPrimaryAmmoType
					0x1B78 -> m_iSecondaryAmmoType
					0x1B34 -> m_nViewModelIndex
					0x1BAC -> m_bFlipViewModel

				0x0000 -> DT_LocalActiveWeaponData:
					0x1B38 -> m_flNextPrimaryAttack
					0x1B3C -> m_flNextSecondaryAttack
					0x0084 -> m_nNextThinkTick
					0x1B40 -> m_flTimeWeaponIdle

				0x1B48 -> m_iViewModelIndex
				0x1B4C -> m_iWorldModelIndex
				0x1B6C -> m_iState
				0x1B30 -> m_hOwner



	0x1C08 -> m_tSlamState
	0x1C0C -> m_bDetonatorArmed
	0x1C0D -> m_bNeedDetonatorDraw
	0x1C0E -> m_bNeedDetonatorHolster
	0x1C0F -> m_bNeedReload
	0x1C10 -> m_bClearReload
	0x1C11 -> m_bThrowSatchel
	0x1C12 -> m_bAttachSatchel
	0x1C13 -> m_bAttachTripmine

DT_WeaponShotgun:
	0x0000 -> DT_BaseHL2MPCombatWeapon:
		0x0000 -> DT_WeaponHL2MPBase:
			0x0000 -> DT_BaseCombatWeapon:
				0x0000 -> DT_BaseAnimating:
					0x0000 -> DT_BaseEntity:
						0x0000 -> DT_AnimTimeMustBeFirst:
							0x0060 -> m_flAnimTime

						0x0068 -> m_flSimulationTime
						0x0074 -> m_ubInterpolationFrame
						0x0338 -> m_vecOrigin
						0x0344 -> m_angRotation
						0x008C -> m_nModelIndex
						0x0078 -> m_fEffects
						0x007C -> m_nRenderMode
						0x0054 -> m_nRenderFX
						0x0058 -> m_clrRender
						0x009C -> m_iTeamNum
						0x0354 -> m_CollisionGroup
						0x0248 -> m_flElasticity
						0x024C -> m_flShadowCastDistance
						0x04D8 -> m_hOwnerEntity
						0x04DC -> m_hEffectEntity
						0x0190 -> moveparent
						0x017A -> m_iParentAttachment
						0x0000 -> movetype
						0x0000 -> movecollide
						0x019C -> DT_CollisionProperty:
							0x0008 -> m_vecMinsPreScaled
							0x0014 -> m_vecMaxsPreScaled
							0x0020 -> m_vecMins
							0x002C -> m_vecMaxs
							0x0041 -> m_nSolidType
							0x003C -> m_usSolidFlags
							0x0040 -> m_nSurroundType
							0x0042 -> m_triggerBloat
							0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
							0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
							0x005C -> m_vecSpecifiedSurroundingMins
							0x0068 -> m_vecSpecifiedSurroundingMaxs

						0x04CC -> m_iTextureFrameIndex
						0x0000 -> DT_PredictableId:
							0x00A0 -> m_PredictableID
							0x04C8 -> m_bIsPlayerSimulated

						0x04C9 -> m_bSimulatedEveryTick
						0x04CA -> m_bAnimatedEveryTick
						0x04CB -> m_bAlternateSorting
						0x008E -> m_takedamage
						0x051C -> m_RealClassName
						0x0520 -> m_OverrideMaterial
						0x0090 -> m_iHealth
						0x0094 -> m_iMaxHealth
						0x052C -> m_spawnflags
						0x0530 -> m_iGModFlags
						0x0514 -> m_bOnFire
						0x0518 -> m_CreationTime
						0x00F4 -> m_vecVelocity[0]
						0x00F8 -> m_vecVelocity[1]
						0x00FC -> m_vecVelocity[2]
						0x0578 -> m_GMOD_bool[0]
						0x0000 -> m_GMOD_bool
						0x05B8 -> m_GMOD_float[0]
						0x0000 -> m_GMOD_float
						0x06B8 -> m_GMOD_int[0]
						0x0000 -> m_GMOD_int
						0x07B8 -> m_GMOD_Vector[0]
						0x0000 -> m_GMOD_Vector
						0x0AB8 -> m_GMOD_QAngle[0]
						0x0000 -> m_GMOD_QAngle
						0x0DB8 -> m_GMOD_EHANDLE[0]
						0x0000 -> m_GMOD_EHANDLE
						0x0EB8 -> m_GMOD_String0
						0x10B8 -> m_GMOD_String1
						0x12B8 -> m_GMOD_String2
						0x14B8 -> m_GMOD_String3

					0x19A0 -> m_nSequence
					0x1740 -> m_nForceBone
					0x1734 -> m_vecForce
					0x1700 -> m_nSkin
					0x1704 -> m_nBody
					0x1708 -> m_nHitboxSet
					0x1800 -> m_flModelScale
					0x1800 -> m_flModelWidthScale
					0x1804 -> m_flPoseParameter:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003
						0x0010 -> 004
						0x0014 -> 005
						0x0018 -> 006
						0x001C -> 007
						0x0020 -> 008
						0x0024 -> 009
						0x0028 -> 010
						0x002C -> 011
						0x0030 -> 012
						0x0034 -> 013
						0x0038 -> 014
						0x003C -> 015
						0x0040 -> 016
						0x0044 -> 017
						0x0048 -> 018
						0x004C -> 019
						0x0050 -> 020
						0x0054 -> 021
						0x0058 -> 022
						0x005C -> 023

					0x1728 -> m_flPlaybackRate
					0x1920 -> m_flEncodedController:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003

					0x1970 -> m_bClientSideAnimation
					0x1770 -> m_bClientSideFrameReset
					0x1974 -> m_nNewSequenceParity
					0x1978 -> m_nResetEventsParity
					0x1A30 -> m_nMuzzleFlashParity
					0x1A28 -> m_hLightingOrigin
					0x1A2C -> m_hLightingOriginRelative
					0x0000 -> DT_ServerAnimationData:
						0x19A8 -> m_flCycle

					0x17A8 -> m_fadeMinDist
					0x17AC -> m_fadeMaxDist
					0x17B0 -> m_flFadeScale
					0x1AD8 -> m_pBoneManipulator
					0x1AE0 -> m_pFlexManipulator
					0x1A4C -> m_OverrideViewTarget

				0x0000 -> DT_LocalWeaponData:
					0x1B7C -> m_iClip1
					0x1B80 -> m_iClip2
					0x1B74 -> m_iPrimaryAmmoType
					0x1B78 -> m_iSecondaryAmmoType
					0x1B34 -> m_nViewModelIndex
					0x1BAC -> m_bFlipViewModel

				0x0000 -> DT_LocalActiveWeaponData:
					0x1B38 -> m_flNextPrimaryAttack
					0x1B3C -> m_flNextSecondaryAttack
					0x0084 -> m_nNextThinkTick
					0x1B40 -> m_flTimeWeaponIdle

				0x1B48 -> m_iViewModelIndex
				0x1B4C -> m_iWorldModelIndex
				0x1B6C -> m_iState
				0x1B30 -> m_hOwner



	0x1C08 -> m_bNeedPump
	0x1C09 -> m_bDelayedFire1
	0x1C0A -> m_bDelayedFire2
	0x1C0B -> m_bDelayedReload

DT_WeaponRPG:
	0x0000 -> DT_BaseHL2MPCombatWeapon:
		0x0000 -> DT_WeaponHL2MPBase:
			0x0000 -> DT_BaseCombatWeapon:
				0x0000 -> DT_BaseAnimating:
					0x0000 -> DT_BaseEntity:
						0x0000 -> DT_AnimTimeMustBeFirst:
							0x0060 -> m_flAnimTime

						0x0068 -> m_flSimulationTime
						0x0074 -> m_ubInterpolationFrame
						0x0338 -> m_vecOrigin
						0x0344 -> m_angRotation
						0x008C -> m_nModelIndex
						0x0078 -> m_fEffects
						0x007C -> m_nRenderMode
						0x0054 -> m_nRenderFX
						0x0058 -> m_clrRender
						0x009C -> m_iTeamNum
						0x0354 -> m_CollisionGroup
						0x0248 -> m_flElasticity
						0x024C -> m_flShadowCastDistance
						0x04D8 -> m_hOwnerEntity
						0x04DC -> m_hEffectEntity
						0x0190 -> moveparent
						0x017A -> m_iParentAttachment
						0x0000 -> movetype
						0x0000 -> movecollide
						0x019C -> DT_CollisionProperty:
							0x0008 -> m_vecMinsPreScaled
							0x0014 -> m_vecMaxsPreScaled
							0x0020 -> m_vecMins
							0x002C -> m_vecMaxs
							0x0041 -> m_nSolidType
							0x003C -> m_usSolidFlags
							0x0040 -> m_nSurroundType
							0x0042 -> m_triggerBloat
							0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
							0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
							0x005C -> m_vecSpecifiedSurroundingMins
							0x0068 -> m_vecSpecifiedSurroundingMaxs

						0x04CC -> m_iTextureFrameIndex
						0x0000 -> DT_PredictableId:
							0x00A0 -> m_PredictableID
							0x04C8 -> m_bIsPlayerSimulated

						0x04C9 -> m_bSimulatedEveryTick
						0x04CA -> m_bAnimatedEveryTick
						0x04CB -> m_bAlternateSorting
						0x008E -> m_takedamage
						0x051C -> m_RealClassName
						0x0520 -> m_OverrideMaterial
						0x0090 -> m_iHealth
						0x0094 -> m_iMaxHealth
						0x052C -> m_spawnflags
						0x0530 -> m_iGModFlags
						0x0514 -> m_bOnFire
						0x0518 -> m_CreationTime
						0x00F4 -> m_vecVelocity[0]
						0x00F8 -> m_vecVelocity[1]
						0x00FC -> m_vecVelocity[2]
						0x0578 -> m_GMOD_bool[0]
						0x0000 -> m_GMOD_bool
						0x05B8 -> m_GMOD_float[0]
						0x0000 -> m_GMOD_float
						0x06B8 -> m_GMOD_int[0]
						0x0000 -> m_GMOD_int
						0x07B8 -> m_GMOD_Vector[0]
						0x0000 -> m_GMOD_Vector
						0x0AB8 -> m_GMOD_QAngle[0]
						0x0000 -> m_GMOD_QAngle
						0x0DB8 -> m_GMOD_EHANDLE[0]
						0x0000 -> m_GMOD_EHANDLE
						0x0EB8 -> m_GMOD_String0
						0x10B8 -> m_GMOD_String1
						0x12B8 -> m_GMOD_String2
						0x14B8 -> m_GMOD_String3

					0x19A0 -> m_nSequence
					0x1740 -> m_nForceBone
					0x1734 -> m_vecForce
					0x1700 -> m_nSkin
					0x1704 -> m_nBody
					0x1708 -> m_nHitboxSet
					0x1800 -> m_flModelScale
					0x1800 -> m_flModelWidthScale
					0x1804 -> m_flPoseParameter:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003
						0x0010 -> 004
						0x0014 -> 005
						0x0018 -> 006
						0x001C -> 007
						0x0020 -> 008
						0x0024 -> 009
						0x0028 -> 010
						0x002C -> 011
						0x0030 -> 012
						0x0034 -> 013
						0x0038 -> 014
						0x003C -> 015
						0x0040 -> 016
						0x0044 -> 017
						0x0048 -> 018
						0x004C -> 019
						0x0050 -> 020
						0x0054 -> 021
						0x0058 -> 022
						0x005C -> 023

					0x1728 -> m_flPlaybackRate
					0x1920 -> m_flEncodedController:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003

					0x1970 -> m_bClientSideAnimation
					0x1770 -> m_bClientSideFrameReset
					0x1974 -> m_nNewSequenceParity
					0x1978 -> m_nResetEventsParity
					0x1A30 -> m_nMuzzleFlashParity
					0x1A28 -> m_hLightingOrigin
					0x1A2C -> m_hLightingOriginRelative
					0x0000 -> DT_ServerAnimationData:
						0x19A8 -> m_flCycle

					0x17A8 -> m_fadeMinDist
					0x17AC -> m_fadeMaxDist
					0x17B0 -> m_flFadeScale
					0x1AD8 -> m_pBoneManipulator
					0x1AE0 -> m_pFlexManipulator
					0x1A4C -> m_OverrideViewTarget

				0x0000 -> DT_LocalWeaponData:
					0x1B7C -> m_iClip1
					0x1B80 -> m_iClip2
					0x1B74 -> m_iPrimaryAmmoType
					0x1B78 -> m_iSecondaryAmmoType
					0x1B34 -> m_nViewModelIndex
					0x1BAC -> m_bFlipViewModel

				0x0000 -> DT_LocalActiveWeaponData:
					0x1B38 -> m_flNextPrimaryAttack
					0x1B3C -> m_flNextSecondaryAttack
					0x0084 -> m_nNextThinkTick
					0x1B40 -> m_flTimeWeaponIdle

				0x1B48 -> m_iViewModelIndex
				0x1B4C -> m_iWorldModelIndex
				0x1B6C -> m_iState
				0x1B30 -> m_hOwner



	0x1C14 -> m_bInitialStateUpdate
	0x1C15 -> m_bGuiding
	0x1C16 -> m_bHideGuiding
	0x1C18 -> m_hMissile
	0x1C1C -> m_vecLaserDot

DT_LaserDot:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3


DT_WeaponPistol:
	0x0000 -> DT_HL2MPMachineGun:
		0x0000 -> DT_BaseHL2MPCombatWeapon:
			0x0000 -> DT_WeaponHL2MPBase:
				0x0000 -> DT_BaseCombatWeapon:
					0x0000 -> DT_BaseAnimating:
						0x0000 -> DT_BaseEntity:
							0x0000 -> DT_AnimTimeMustBeFirst:
								0x0060 -> m_flAnimTime

							0x0068 -> m_flSimulationTime
							0x0074 -> m_ubInterpolationFrame
							0x0338 -> m_vecOrigin
							0x0344 -> m_angRotation
							0x008C -> m_nModelIndex
							0x0078 -> m_fEffects
							0x007C -> m_nRenderMode
							0x0054 -> m_nRenderFX
							0x0058 -> m_clrRender
							0x009C -> m_iTeamNum
							0x0354 -> m_CollisionGroup
							0x0248 -> m_flElasticity
							0x024C -> m_flShadowCastDistance
							0x04D8 -> m_hOwnerEntity
							0x04DC -> m_hEffectEntity
							0x0190 -> moveparent
							0x017A -> m_iParentAttachment
							0x0000 -> movetype
							0x0000 -> movecollide
							0x019C -> DT_CollisionProperty:
								0x0008 -> m_vecMinsPreScaled
								0x0014 -> m_vecMaxsPreScaled
								0x0020 -> m_vecMins
								0x002C -> m_vecMaxs
								0x0041 -> m_nSolidType
								0x003C -> m_usSolidFlags
								0x0040 -> m_nSurroundType
								0x0042 -> m_triggerBloat
								0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
								0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
								0x005C -> m_vecSpecifiedSurroundingMins
								0x0068 -> m_vecSpecifiedSurroundingMaxs

							0x04CC -> m_iTextureFrameIndex
							0x0000 -> DT_PredictableId:
								0x00A0 -> m_PredictableID
								0x04C8 -> m_bIsPlayerSimulated

							0x04C9 -> m_bSimulatedEveryTick
							0x04CA -> m_bAnimatedEveryTick
							0x04CB -> m_bAlternateSorting
							0x008E -> m_takedamage
							0x051C -> m_RealClassName
							0x0520 -> m_OverrideMaterial
							0x0090 -> m_iHealth
							0x0094 -> m_iMaxHealth
							0x052C -> m_spawnflags
							0x0530 -> m_iGModFlags
							0x0514 -> m_bOnFire
							0x0518 -> m_CreationTime
							0x00F4 -> m_vecVelocity[0]
							0x00F8 -> m_vecVelocity[1]
							0x00FC -> m_vecVelocity[2]
							0x0578 -> m_GMOD_bool[0]
							0x0000 -> m_GMOD_bool
							0x05B8 -> m_GMOD_float[0]
							0x0000 -> m_GMOD_float
							0x06B8 -> m_GMOD_int[0]
							0x0000 -> m_GMOD_int
							0x07B8 -> m_GMOD_Vector[0]
							0x0000 -> m_GMOD_Vector
							0x0AB8 -> m_GMOD_QAngle[0]
							0x0000 -> m_GMOD_QAngle
							0x0DB8 -> m_GMOD_EHANDLE[0]
							0x0000 -> m_GMOD_EHANDLE
							0x0EB8 -> m_GMOD_String0
							0x10B8 -> m_GMOD_String1
							0x12B8 -> m_GMOD_String2
							0x14B8 -> m_GMOD_String3

						0x19A0 -> m_nSequence
						0x1740 -> m_nForceBone
						0x1734 -> m_vecForce
						0x1700 -> m_nSkin
						0x1704 -> m_nBody
						0x1708 -> m_nHitboxSet
						0x1800 -> m_flModelScale
						0x1800 -> m_flModelWidthScale
						0x1804 -> m_flPoseParameter:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003
							0x0010 -> 004
							0x0014 -> 005
							0x0018 -> 006
							0x001C -> 007
							0x0020 -> 008
							0x0024 -> 009
							0x0028 -> 010
							0x002C -> 011
							0x0030 -> 012
							0x0034 -> 013
							0x0038 -> 014
							0x003C -> 015
							0x0040 -> 016
							0x0044 -> 017
							0x0048 -> 018
							0x004C -> 019
							0x0050 -> 020
							0x0054 -> 021
							0x0058 -> 022
							0x005C -> 023

						0x1728 -> m_flPlaybackRate
						0x1920 -> m_flEncodedController:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003

						0x1970 -> m_bClientSideAnimation
						0x1770 -> m_bClientSideFrameReset
						0x1974 -> m_nNewSequenceParity
						0x1978 -> m_nResetEventsParity
						0x1A30 -> m_nMuzzleFlashParity
						0x1A28 -> m_hLightingOrigin
						0x1A2C -> m_hLightingOriginRelative
						0x0000 -> DT_ServerAnimationData:
							0x19A8 -> m_flCycle

						0x17A8 -> m_fadeMinDist
						0x17AC -> m_fadeMaxDist
						0x17B0 -> m_flFadeScale
						0x1AD8 -> m_pBoneManipulator
						0x1AE0 -> m_pFlexManipulator
						0x1A4C -> m_OverrideViewTarget

					0x0000 -> DT_LocalWeaponData:
						0x1B7C -> m_iClip1
						0x1B80 -> m_iClip2
						0x1B74 -> m_iPrimaryAmmoType
						0x1B78 -> m_iSecondaryAmmoType
						0x1B34 -> m_nViewModelIndex
						0x1BAC -> m_bFlipViewModel

					0x0000 -> DT_LocalActiveWeaponData:
						0x1B38 -> m_flNextPrimaryAttack
						0x1B3C -> m_flNextSecondaryAttack
						0x0084 -> m_nNextThinkTick
						0x1B40 -> m_flTimeWeaponIdle

					0x1B48 -> m_iViewModelIndex
					0x1B4C -> m_iWorldModelIndex
					0x1B6C -> m_iState
					0x1B30 -> m_hOwner



		0x1C08 -> m_nShotsFired

	0x1C10 -> m_flSoonestPrimaryAttack
	0x1C14 -> m_flLastAttackTime
	0x1C18 -> m_flAccuracyPenalty
	0x1C1C -> m_nNumShotsFired

DT_WeaponPhysCannon:
	0x0000 -> DT_BaseHL2MPCombatWeapon:
		0x0000 -> DT_WeaponHL2MPBase:
			0x0000 -> DT_BaseCombatWeapon:
				0x0000 -> DT_BaseAnimating:
					0x0000 -> DT_BaseEntity:
						0x0000 -> DT_AnimTimeMustBeFirst:
							0x0060 -> m_flAnimTime

						0x0068 -> m_flSimulationTime
						0x0074 -> m_ubInterpolationFrame
						0x0338 -> m_vecOrigin
						0x0344 -> m_angRotation
						0x008C -> m_nModelIndex
						0x0078 -> m_fEffects
						0x007C -> m_nRenderMode
						0x0054 -> m_nRenderFX
						0x0058 -> m_clrRender
						0x009C -> m_iTeamNum
						0x0354 -> m_CollisionGroup
						0x0248 -> m_flElasticity
						0x024C -> m_flShadowCastDistance
						0x04D8 -> m_hOwnerEntity
						0x04DC -> m_hEffectEntity
						0x0190 -> moveparent
						0x017A -> m_iParentAttachment
						0x0000 -> movetype
						0x0000 -> movecollide
						0x019C -> DT_CollisionProperty:
							0x0008 -> m_vecMinsPreScaled
							0x0014 -> m_vecMaxsPreScaled
							0x0020 -> m_vecMins
							0x002C -> m_vecMaxs
							0x0041 -> m_nSolidType
							0x003C -> m_usSolidFlags
							0x0040 -> m_nSurroundType
							0x0042 -> m_triggerBloat
							0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
							0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
							0x005C -> m_vecSpecifiedSurroundingMins
							0x0068 -> m_vecSpecifiedSurroundingMaxs

						0x04CC -> m_iTextureFrameIndex
						0x0000 -> DT_PredictableId:
							0x00A0 -> m_PredictableID
							0x04C8 -> m_bIsPlayerSimulated

						0x04C9 -> m_bSimulatedEveryTick
						0x04CA -> m_bAnimatedEveryTick
						0x04CB -> m_bAlternateSorting
						0x008E -> m_takedamage
						0x051C -> m_RealClassName
						0x0520 -> m_OverrideMaterial
						0x0090 -> m_iHealth
						0x0094 -> m_iMaxHealth
						0x052C -> m_spawnflags
						0x0530 -> m_iGModFlags
						0x0514 -> m_bOnFire
						0x0518 -> m_CreationTime
						0x00F4 -> m_vecVelocity[0]
						0x00F8 -> m_vecVelocity[1]
						0x00FC -> m_vecVelocity[2]
						0x0578 -> m_GMOD_bool[0]
						0x0000 -> m_GMOD_bool
						0x05B8 -> m_GMOD_float[0]
						0x0000 -> m_GMOD_float
						0x06B8 -> m_GMOD_int[0]
						0x0000 -> m_GMOD_int
						0x07B8 -> m_GMOD_Vector[0]
						0x0000 -> m_GMOD_Vector
						0x0AB8 -> m_GMOD_QAngle[0]
						0x0000 -> m_GMOD_QAngle
						0x0DB8 -> m_GMOD_EHANDLE[0]
						0x0000 -> m_GMOD_EHANDLE
						0x0EB8 -> m_GMOD_String0
						0x10B8 -> m_GMOD_String1
						0x12B8 -> m_GMOD_String2
						0x14B8 -> m_GMOD_String3

					0x19A0 -> m_nSequence
					0x1740 -> m_nForceBone
					0x1734 -> m_vecForce
					0x1700 -> m_nSkin
					0x1704 -> m_nBody
					0x1708 -> m_nHitboxSet
					0x1800 -> m_flModelScale
					0x1800 -> m_flModelWidthScale
					0x1804 -> m_flPoseParameter:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003
						0x0010 -> 004
						0x0014 -> 005
						0x0018 -> 006
						0x001C -> 007
						0x0020 -> 008
						0x0024 -> 009
						0x0028 -> 010
						0x002C -> 011
						0x0030 -> 012
						0x0034 -> 013
						0x0038 -> 014
						0x003C -> 015
						0x0040 -> 016
						0x0044 -> 017
						0x0048 -> 018
						0x004C -> 019
						0x0050 -> 020
						0x0054 -> 021
						0x0058 -> 022
						0x005C -> 023

					0x1728 -> m_flPlaybackRate
					0x1920 -> m_flEncodedController:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003

					0x1970 -> m_bClientSideAnimation
					0x1770 -> m_bClientSideFrameReset
					0x1974 -> m_nNewSequenceParity
					0x1978 -> m_nResetEventsParity
					0x1A30 -> m_nMuzzleFlashParity
					0x1A28 -> m_hLightingOrigin
					0x1A2C -> m_hLightingOriginRelative
					0x0000 -> DT_ServerAnimationData:
						0x19A8 -> m_flCycle

					0x17A8 -> m_fadeMinDist
					0x17AC -> m_fadeMaxDist
					0x17B0 -> m_flFadeScale
					0x1AD8 -> m_pBoneManipulator
					0x1AE0 -> m_pFlexManipulator
					0x1A4C -> m_OverrideViewTarget

				0x0000 -> DT_LocalWeaponData:
					0x1B7C -> m_iClip1
					0x1B80 -> m_iClip2
					0x1B74 -> m_iPrimaryAmmoType
					0x1B78 -> m_iSecondaryAmmoType
					0x1B34 -> m_nViewModelIndex
					0x1BAC -> m_bFlipViewModel

				0x0000 -> DT_LocalActiveWeaponData:
					0x1B38 -> m_flNextPrimaryAttack
					0x1B3C -> m_flNextSecondaryAttack
					0x0084 -> m_nNextThinkTick
					0x1B40 -> m_flTimeWeaponIdle

				0x1B48 -> m_iViewModelIndex
				0x1B4C -> m_iWorldModelIndex
				0x1B6C -> m_iState
				0x1B30 -> m_hOwner



	0x1F20 -> m_bActive
	0x1C20 -> m_hAttachedObject
	0x1C14 -> m_attachedPositionObjectSpace
	0x1C08 -> m_attachedAnglesPlayerSpace[0]
	0x1C0C -> m_attachedAnglesPlayerSpace[1]
	0x1C10 -> m_attachedAnglesPlayerSpace[2]
	0x1F24 -> m_EffectState
	0x1F28 -> m_bOpen

DT_BaseHL2MPCombatWeapon:
	0x0000 -> DT_WeaponHL2MPBase:
		0x0000 -> DT_BaseCombatWeapon:
			0x0000 -> DT_BaseAnimating:
				0x0000 -> DT_BaseEntity:
					0x0000 -> DT_AnimTimeMustBeFirst:
						0x0060 -> m_flAnimTime

					0x0068 -> m_flSimulationTime
					0x0074 -> m_ubInterpolationFrame
					0x0338 -> m_vecOrigin
					0x0344 -> m_angRotation
					0x008C -> m_nModelIndex
					0x0078 -> m_fEffects
					0x007C -> m_nRenderMode
					0x0054 -> m_nRenderFX
					0x0058 -> m_clrRender
					0x009C -> m_iTeamNum
					0x0354 -> m_CollisionGroup
					0x0248 -> m_flElasticity
					0x024C -> m_flShadowCastDistance
					0x04D8 -> m_hOwnerEntity
					0x04DC -> m_hEffectEntity
					0x0190 -> moveparent
					0x017A -> m_iParentAttachment
					0x0000 -> movetype
					0x0000 -> movecollide
					0x019C -> DT_CollisionProperty:
						0x0008 -> m_vecMinsPreScaled
						0x0014 -> m_vecMaxsPreScaled
						0x0020 -> m_vecMins
						0x002C -> m_vecMaxs
						0x0041 -> m_nSolidType
						0x003C -> m_usSolidFlags
						0x0040 -> m_nSurroundType
						0x0042 -> m_triggerBloat
						0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
						0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
						0x005C -> m_vecSpecifiedSurroundingMins
						0x0068 -> m_vecSpecifiedSurroundingMaxs

					0x04CC -> m_iTextureFrameIndex
					0x0000 -> DT_PredictableId:
						0x00A0 -> m_PredictableID
						0x04C8 -> m_bIsPlayerSimulated

					0x04C9 -> m_bSimulatedEveryTick
					0x04CA -> m_bAnimatedEveryTick
					0x04CB -> m_bAlternateSorting
					0x008E -> m_takedamage
					0x051C -> m_RealClassName
					0x0520 -> m_OverrideMaterial
					0x0090 -> m_iHealth
					0x0094 -> m_iMaxHealth
					0x052C -> m_spawnflags
					0x0530 -> m_iGModFlags
					0x0514 -> m_bOnFire
					0x0518 -> m_CreationTime
					0x00F4 -> m_vecVelocity[0]
					0x00F8 -> m_vecVelocity[1]
					0x00FC -> m_vecVelocity[2]
					0x0578 -> m_GMOD_bool[0]
					0x0000 -> m_GMOD_bool
					0x05B8 -> m_GMOD_float[0]
					0x0000 -> m_GMOD_float
					0x06B8 -> m_GMOD_int[0]
					0x0000 -> m_GMOD_int
					0x07B8 -> m_GMOD_Vector[0]
					0x0000 -> m_GMOD_Vector
					0x0AB8 -> m_GMOD_QAngle[0]
					0x0000 -> m_GMOD_QAngle
					0x0DB8 -> m_GMOD_EHANDLE[0]
					0x0000 -> m_GMOD_EHANDLE
					0x0EB8 -> m_GMOD_String0
					0x10B8 -> m_GMOD_String1
					0x12B8 -> m_GMOD_String2
					0x14B8 -> m_GMOD_String3

				0x19A0 -> m_nSequence
				0x1740 -> m_nForceBone
				0x1734 -> m_vecForce
				0x1700 -> m_nSkin
				0x1704 -> m_nBody
				0x1708 -> m_nHitboxSet
				0x1800 -> m_flModelScale
				0x1800 -> m_flModelWidthScale
				0x1804 -> m_flPoseParameter:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023

				0x1728 -> m_flPlaybackRate
				0x1920 -> m_flEncodedController:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003

				0x1970 -> m_bClientSideAnimation
				0x1770 -> m_bClientSideFrameReset
				0x1974 -> m_nNewSequenceParity
				0x1978 -> m_nResetEventsParity
				0x1A30 -> m_nMuzzleFlashParity
				0x1A28 -> m_hLightingOrigin
				0x1A2C -> m_hLightingOriginRelative
				0x0000 -> DT_ServerAnimationData:
					0x19A8 -> m_flCycle

				0x17A8 -> m_fadeMinDist
				0x17AC -> m_fadeMaxDist
				0x17B0 -> m_flFadeScale
				0x1AD8 -> m_pBoneManipulator
				0x1AE0 -> m_pFlexManipulator
				0x1A4C -> m_OverrideViewTarget

			0x0000 -> DT_LocalWeaponData:
				0x1B7C -> m_iClip1
				0x1B80 -> m_iClip2
				0x1B74 -> m_iPrimaryAmmoType
				0x1B78 -> m_iSecondaryAmmoType
				0x1B34 -> m_nViewModelIndex
				0x1BAC -> m_bFlipViewModel

			0x0000 -> DT_LocalActiveWeaponData:
				0x1B38 -> m_flNextPrimaryAttack
				0x1B3C -> m_flNextSecondaryAttack
				0x0084 -> m_nNextThinkTick
				0x1B40 -> m_flTimeWeaponIdle

			0x1B48 -> m_iViewModelIndex
			0x1B4C -> m_iWorldModelIndex
			0x1B6C -> m_iState
			0x1B30 -> m_hOwner



DT_BaseHL2MPBludgeonWeapon:
	0x0000 -> DT_BaseHL2MPCombatWeapon:
		0x0000 -> DT_WeaponHL2MPBase:
			0x0000 -> DT_BaseCombatWeapon:
				0x0000 -> DT_BaseAnimating:
					0x0000 -> DT_BaseEntity:
						0x0000 -> DT_AnimTimeMustBeFirst:
							0x0060 -> m_flAnimTime

						0x0068 -> m_flSimulationTime
						0x0074 -> m_ubInterpolationFrame
						0x0338 -> m_vecOrigin
						0x0344 -> m_angRotation
						0x008C -> m_nModelIndex
						0x0078 -> m_fEffects
						0x007C -> m_nRenderMode
						0x0054 -> m_nRenderFX
						0x0058 -> m_clrRender
						0x009C -> m_iTeamNum
						0x0354 -> m_CollisionGroup
						0x0248 -> m_flElasticity
						0x024C -> m_flShadowCastDistance
						0x04D8 -> m_hOwnerEntity
						0x04DC -> m_hEffectEntity
						0x0190 -> moveparent
						0x017A -> m_iParentAttachment
						0x0000 -> movetype
						0x0000 -> movecollide
						0x019C -> DT_CollisionProperty:
							0x0008 -> m_vecMinsPreScaled
							0x0014 -> m_vecMaxsPreScaled
							0x0020 -> m_vecMins
							0x002C -> m_vecMaxs
							0x0041 -> m_nSolidType
							0x003C -> m_usSolidFlags
							0x0040 -> m_nSurroundType
							0x0042 -> m_triggerBloat
							0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
							0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
							0x005C -> m_vecSpecifiedSurroundingMins
							0x0068 -> m_vecSpecifiedSurroundingMaxs

						0x04CC -> m_iTextureFrameIndex
						0x0000 -> DT_PredictableId:
							0x00A0 -> m_PredictableID
							0x04C8 -> m_bIsPlayerSimulated

						0x04C9 -> m_bSimulatedEveryTick
						0x04CA -> m_bAnimatedEveryTick
						0x04CB -> m_bAlternateSorting
						0x008E -> m_takedamage
						0x051C -> m_RealClassName
						0x0520 -> m_OverrideMaterial
						0x0090 -> m_iHealth
						0x0094 -> m_iMaxHealth
						0x052C -> m_spawnflags
						0x0530 -> m_iGModFlags
						0x0514 -> m_bOnFire
						0x0518 -> m_CreationTime
						0x00F4 -> m_vecVelocity[0]
						0x00F8 -> m_vecVelocity[1]
						0x00FC -> m_vecVelocity[2]
						0x0578 -> m_GMOD_bool[0]
						0x0000 -> m_GMOD_bool
						0x05B8 -> m_GMOD_float[0]
						0x0000 -> m_GMOD_float
						0x06B8 -> m_GMOD_int[0]
						0x0000 -> m_GMOD_int
						0x07B8 -> m_GMOD_Vector[0]
						0x0000 -> m_GMOD_Vector
						0x0AB8 -> m_GMOD_QAngle[0]
						0x0000 -> m_GMOD_QAngle
						0x0DB8 -> m_GMOD_EHANDLE[0]
						0x0000 -> m_GMOD_EHANDLE
						0x0EB8 -> m_GMOD_String0
						0x10B8 -> m_GMOD_String1
						0x12B8 -> m_GMOD_String2
						0x14B8 -> m_GMOD_String3

					0x19A0 -> m_nSequence
					0x1740 -> m_nForceBone
					0x1734 -> m_vecForce
					0x1700 -> m_nSkin
					0x1704 -> m_nBody
					0x1708 -> m_nHitboxSet
					0x1800 -> m_flModelScale
					0x1800 -> m_flModelWidthScale
					0x1804 -> m_flPoseParameter:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003
						0x0010 -> 004
						0x0014 -> 005
						0x0018 -> 006
						0x001C -> 007
						0x0020 -> 008
						0x0024 -> 009
						0x0028 -> 010
						0x002C -> 011
						0x0030 -> 012
						0x0034 -> 013
						0x0038 -> 014
						0x003C -> 015
						0x0040 -> 016
						0x0044 -> 017
						0x0048 -> 018
						0x004C -> 019
						0x0050 -> 020
						0x0054 -> 021
						0x0058 -> 022
						0x005C -> 023

					0x1728 -> m_flPlaybackRate
					0x1920 -> m_flEncodedController:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003

					0x1970 -> m_bClientSideAnimation
					0x1770 -> m_bClientSideFrameReset
					0x1974 -> m_nNewSequenceParity
					0x1978 -> m_nResetEventsParity
					0x1A30 -> m_nMuzzleFlashParity
					0x1A28 -> m_hLightingOrigin
					0x1A2C -> m_hLightingOriginRelative
					0x0000 -> DT_ServerAnimationData:
						0x19A8 -> m_flCycle

					0x17A8 -> m_fadeMinDist
					0x17AC -> m_fadeMaxDist
					0x17B0 -> m_flFadeScale
					0x1AD8 -> m_pBoneManipulator
					0x1AE0 -> m_pFlexManipulator
					0x1A4C -> m_OverrideViewTarget

				0x0000 -> DT_LocalWeaponData:
					0x1B7C -> m_iClip1
					0x1B80 -> m_iClip2
					0x1B74 -> m_iPrimaryAmmoType
					0x1B78 -> m_iSecondaryAmmoType
					0x1B34 -> m_nViewModelIndex
					0x1BAC -> m_bFlipViewModel

				0x0000 -> DT_LocalActiveWeaponData:
					0x1B38 -> m_flNextPrimaryAttack
					0x1B3C -> m_flNextSecondaryAttack
					0x0084 -> m_nNextThinkTick
					0x1B40 -> m_flTimeWeaponIdle

				0x1B48 -> m_iViewModelIndex
				0x1B4C -> m_iWorldModelIndex
				0x1B6C -> m_iState
				0x1B30 -> m_hOwner




DT_HL2MPMachineGun:
	0x0000 -> DT_BaseHL2MPCombatWeapon:
		0x0000 -> DT_WeaponHL2MPBase:
			0x0000 -> DT_BaseCombatWeapon:
				0x0000 -> DT_BaseAnimating:
					0x0000 -> DT_BaseEntity:
						0x0000 -> DT_AnimTimeMustBeFirst:
							0x0060 -> m_flAnimTime

						0x0068 -> m_flSimulationTime
						0x0074 -> m_ubInterpolationFrame
						0x0338 -> m_vecOrigin
						0x0344 -> m_angRotation
						0x008C -> m_nModelIndex
						0x0078 -> m_fEffects
						0x007C -> m_nRenderMode
						0x0054 -> m_nRenderFX
						0x0058 -> m_clrRender
						0x009C -> m_iTeamNum
						0x0354 -> m_CollisionGroup
						0x0248 -> m_flElasticity
						0x024C -> m_flShadowCastDistance
						0x04D8 -> m_hOwnerEntity
						0x04DC -> m_hEffectEntity
						0x0190 -> moveparent
						0x017A -> m_iParentAttachment
						0x0000 -> movetype
						0x0000 -> movecollide
						0x019C -> DT_CollisionProperty:
							0x0008 -> m_vecMinsPreScaled
							0x0014 -> m_vecMaxsPreScaled
							0x0020 -> m_vecMins
							0x002C -> m_vecMaxs
							0x0041 -> m_nSolidType
							0x003C -> m_usSolidFlags
							0x0040 -> m_nSurroundType
							0x0042 -> m_triggerBloat
							0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
							0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
							0x005C -> m_vecSpecifiedSurroundingMins
							0x0068 -> m_vecSpecifiedSurroundingMaxs

						0x04CC -> m_iTextureFrameIndex
						0x0000 -> DT_PredictableId:
							0x00A0 -> m_PredictableID
							0x04C8 -> m_bIsPlayerSimulated

						0x04C9 -> m_bSimulatedEveryTick
						0x04CA -> m_bAnimatedEveryTick
						0x04CB -> m_bAlternateSorting
						0x008E -> m_takedamage
						0x051C -> m_RealClassName
						0x0520 -> m_OverrideMaterial
						0x0090 -> m_iHealth
						0x0094 -> m_iMaxHealth
						0x052C -> m_spawnflags
						0x0530 -> m_iGModFlags
						0x0514 -> m_bOnFire
						0x0518 -> m_CreationTime
						0x00F4 -> m_vecVelocity[0]
						0x00F8 -> m_vecVelocity[1]
						0x00FC -> m_vecVelocity[2]
						0x0578 -> m_GMOD_bool[0]
						0x0000 -> m_GMOD_bool
						0x05B8 -> m_GMOD_float[0]
						0x0000 -> m_GMOD_float
						0x06B8 -> m_GMOD_int[0]
						0x0000 -> m_GMOD_int
						0x07B8 -> m_GMOD_Vector[0]
						0x0000 -> m_GMOD_Vector
						0x0AB8 -> m_GMOD_QAngle[0]
						0x0000 -> m_GMOD_QAngle
						0x0DB8 -> m_GMOD_EHANDLE[0]
						0x0000 -> m_GMOD_EHANDLE
						0x0EB8 -> m_GMOD_String0
						0x10B8 -> m_GMOD_String1
						0x12B8 -> m_GMOD_String2
						0x14B8 -> m_GMOD_String3

					0x19A0 -> m_nSequence
					0x1740 -> m_nForceBone
					0x1734 -> m_vecForce
					0x1700 -> m_nSkin
					0x1704 -> m_nBody
					0x1708 -> m_nHitboxSet
					0x1800 -> m_flModelScale
					0x1800 -> m_flModelWidthScale
					0x1804 -> m_flPoseParameter:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003
						0x0010 -> 004
						0x0014 -> 005
						0x0018 -> 006
						0x001C -> 007
						0x0020 -> 008
						0x0024 -> 009
						0x0028 -> 010
						0x002C -> 011
						0x0030 -> 012
						0x0034 -> 013
						0x0038 -> 014
						0x003C -> 015
						0x0040 -> 016
						0x0044 -> 017
						0x0048 -> 018
						0x004C -> 019
						0x0050 -> 020
						0x0054 -> 021
						0x0058 -> 022
						0x005C -> 023

					0x1728 -> m_flPlaybackRate
					0x1920 -> m_flEncodedController:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003

					0x1970 -> m_bClientSideAnimation
					0x1770 -> m_bClientSideFrameReset
					0x1974 -> m_nNewSequenceParity
					0x1978 -> m_nResetEventsParity
					0x1A30 -> m_nMuzzleFlashParity
					0x1A28 -> m_hLightingOrigin
					0x1A2C -> m_hLightingOriginRelative
					0x0000 -> DT_ServerAnimationData:
						0x19A8 -> m_flCycle

					0x17A8 -> m_fadeMinDist
					0x17AC -> m_fadeMaxDist
					0x17B0 -> m_flFadeScale
					0x1AD8 -> m_pBoneManipulator
					0x1AE0 -> m_pFlexManipulator
					0x1A4C -> m_OverrideViewTarget

				0x0000 -> DT_LocalWeaponData:
					0x1B7C -> m_iClip1
					0x1B80 -> m_iClip2
					0x1B74 -> m_iPrimaryAmmoType
					0x1B78 -> m_iSecondaryAmmoType
					0x1B34 -> m_nViewModelIndex
					0x1BAC -> m_bFlipViewModel

				0x0000 -> DT_LocalActiveWeaponData:
					0x1B38 -> m_flNextPrimaryAttack
					0x1B3C -> m_flNextSecondaryAttack
					0x0084 -> m_nNextThinkTick
					0x1B40 -> m_flTimeWeaponIdle

				0x1B48 -> m_iViewModelIndex
				0x1B4C -> m_iWorldModelIndex
				0x1B6C -> m_iState
				0x1B30 -> m_hOwner



	0x1C08 -> m_nShotsFired

DT_WeaponHL2MPBase:
	0x0000 -> DT_BaseCombatWeapon:
		0x0000 -> DT_BaseAnimating:
			0x0000 -> DT_BaseEntity:
				0x0000 -> DT_AnimTimeMustBeFirst:
					0x0060 -> m_flAnimTime

				0x0068 -> m_flSimulationTime
				0x0074 -> m_ubInterpolationFrame
				0x0338 -> m_vecOrigin
				0x0344 -> m_angRotation
				0x008C -> m_nModelIndex
				0x0078 -> m_fEffects
				0x007C -> m_nRenderMode
				0x0054 -> m_nRenderFX
				0x0058 -> m_clrRender
				0x009C -> m_iTeamNum
				0x0354 -> m_CollisionGroup
				0x0248 -> m_flElasticity
				0x024C -> m_flShadowCastDistance
				0x04D8 -> m_hOwnerEntity
				0x04DC -> m_hEffectEntity
				0x0190 -> moveparent
				0x017A -> m_iParentAttachment
				0x0000 -> movetype
				0x0000 -> movecollide
				0x019C -> DT_CollisionProperty:
					0x0008 -> m_vecMinsPreScaled
					0x0014 -> m_vecMaxsPreScaled
					0x0020 -> m_vecMins
					0x002C -> m_vecMaxs
					0x0041 -> m_nSolidType
					0x003C -> m_usSolidFlags
					0x0040 -> m_nSurroundType
					0x0042 -> m_triggerBloat
					0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
					0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
					0x005C -> m_vecSpecifiedSurroundingMins
					0x0068 -> m_vecSpecifiedSurroundingMaxs

				0x04CC -> m_iTextureFrameIndex
				0x0000 -> DT_PredictableId:
					0x00A0 -> m_PredictableID
					0x04C8 -> m_bIsPlayerSimulated

				0x04C9 -> m_bSimulatedEveryTick
				0x04CA -> m_bAnimatedEveryTick
				0x04CB -> m_bAlternateSorting
				0x008E -> m_takedamage
				0x051C -> m_RealClassName
				0x0520 -> m_OverrideMaterial
				0x0090 -> m_iHealth
				0x0094 -> m_iMaxHealth
				0x052C -> m_spawnflags
				0x0530 -> m_iGModFlags
				0x0514 -> m_bOnFire
				0x0518 -> m_CreationTime
				0x00F4 -> m_vecVelocity[0]
				0x00F8 -> m_vecVelocity[1]
				0x00FC -> m_vecVelocity[2]
				0x0578 -> m_GMOD_bool[0]
				0x0000 -> m_GMOD_bool
				0x05B8 -> m_GMOD_float[0]
				0x0000 -> m_GMOD_float
				0x06B8 -> m_GMOD_int[0]
				0x0000 -> m_GMOD_int
				0x07B8 -> m_GMOD_Vector[0]
				0x0000 -> m_GMOD_Vector
				0x0AB8 -> m_GMOD_QAngle[0]
				0x0000 -> m_GMOD_QAngle
				0x0DB8 -> m_GMOD_EHANDLE[0]
				0x0000 -> m_GMOD_EHANDLE
				0x0EB8 -> m_GMOD_String0
				0x10B8 -> m_GMOD_String1
				0x12B8 -> m_GMOD_String2
				0x14B8 -> m_GMOD_String3

			0x19A0 -> m_nSequence
			0x1740 -> m_nForceBone
			0x1734 -> m_vecForce
			0x1700 -> m_nSkin
			0x1704 -> m_nBody
			0x1708 -> m_nHitboxSet
			0x1800 -> m_flModelScale
			0x1800 -> m_flModelWidthScale
			0x1804 -> m_flPoseParameter:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003
				0x0010 -> 004
				0x0014 -> 005
				0x0018 -> 006
				0x001C -> 007
				0x0020 -> 008
				0x0024 -> 009
				0x0028 -> 010
				0x002C -> 011
				0x0030 -> 012
				0x0034 -> 013
				0x0038 -> 014
				0x003C -> 015
				0x0040 -> 016
				0x0044 -> 017
				0x0048 -> 018
				0x004C -> 019
				0x0050 -> 020
				0x0054 -> 021
				0x0058 -> 022
				0x005C -> 023

			0x1728 -> m_flPlaybackRate
			0x1920 -> m_flEncodedController:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003

			0x1970 -> m_bClientSideAnimation
			0x1770 -> m_bClientSideFrameReset
			0x1974 -> m_nNewSequenceParity
			0x1978 -> m_nResetEventsParity
			0x1A30 -> m_nMuzzleFlashParity
			0x1A28 -> m_hLightingOrigin
			0x1A2C -> m_hLightingOriginRelative
			0x0000 -> DT_ServerAnimationData:
				0x19A8 -> m_flCycle

			0x17A8 -> m_fadeMinDist
			0x17AC -> m_fadeMaxDist
			0x17B0 -> m_flFadeScale
			0x1AD8 -> m_pBoneManipulator
			0x1AE0 -> m_pFlexManipulator
			0x1A4C -> m_OverrideViewTarget

		0x0000 -> DT_LocalWeaponData:
			0x1B7C -> m_iClip1
			0x1B80 -> m_iClip2
			0x1B74 -> m_iPrimaryAmmoType
			0x1B78 -> m_iSecondaryAmmoType
			0x1B34 -> m_nViewModelIndex
			0x1BAC -> m_bFlipViewModel

		0x0000 -> DT_LocalActiveWeaponData:
			0x1B38 -> m_flNextPrimaryAttack
			0x1B3C -> m_flNextSecondaryAttack
			0x0084 -> m_nNextThinkTick
			0x1B40 -> m_flTimeWeaponIdle

		0x1B48 -> m_iViewModelIndex
		0x1B4C -> m_iWorldModelIndex
		0x1B6C -> m_iState
		0x1B30 -> m_hOwner


DT_WeaponFrag:
	0x0000 -> DT_BaseHL2MPCombatWeapon:
		0x0000 -> DT_WeaponHL2MPBase:
			0x0000 -> DT_BaseCombatWeapon:
				0x0000 -> DT_BaseAnimating:
					0x0000 -> DT_BaseEntity:
						0x0000 -> DT_AnimTimeMustBeFirst:
							0x0060 -> m_flAnimTime

						0x0068 -> m_flSimulationTime
						0x0074 -> m_ubInterpolationFrame
						0x0338 -> m_vecOrigin
						0x0344 -> m_angRotation
						0x008C -> m_nModelIndex
						0x0078 -> m_fEffects
						0x007C -> m_nRenderMode
						0x0054 -> m_nRenderFX
						0x0058 -> m_clrRender
						0x009C -> m_iTeamNum
						0x0354 -> m_CollisionGroup
						0x0248 -> m_flElasticity
						0x024C -> m_flShadowCastDistance
						0x04D8 -> m_hOwnerEntity
						0x04DC -> m_hEffectEntity
						0x0190 -> moveparent
						0x017A -> m_iParentAttachment
						0x0000 -> movetype
						0x0000 -> movecollide
						0x019C -> DT_CollisionProperty:
							0x0008 -> m_vecMinsPreScaled
							0x0014 -> m_vecMaxsPreScaled
							0x0020 -> m_vecMins
							0x002C -> m_vecMaxs
							0x0041 -> m_nSolidType
							0x003C -> m_usSolidFlags
							0x0040 -> m_nSurroundType
							0x0042 -> m_triggerBloat
							0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
							0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
							0x005C -> m_vecSpecifiedSurroundingMins
							0x0068 -> m_vecSpecifiedSurroundingMaxs

						0x04CC -> m_iTextureFrameIndex
						0x0000 -> DT_PredictableId:
							0x00A0 -> m_PredictableID
							0x04C8 -> m_bIsPlayerSimulated

						0x04C9 -> m_bSimulatedEveryTick
						0x04CA -> m_bAnimatedEveryTick
						0x04CB -> m_bAlternateSorting
						0x008E -> m_takedamage
						0x051C -> m_RealClassName
						0x0520 -> m_OverrideMaterial
						0x0090 -> m_iHealth
						0x0094 -> m_iMaxHealth
						0x052C -> m_spawnflags
						0x0530 -> m_iGModFlags
						0x0514 -> m_bOnFire
						0x0518 -> m_CreationTime
						0x00F4 -> m_vecVelocity[0]
						0x00F8 -> m_vecVelocity[1]
						0x00FC -> m_vecVelocity[2]
						0x0578 -> m_GMOD_bool[0]
						0x0000 -> m_GMOD_bool
						0x05B8 -> m_GMOD_float[0]
						0x0000 -> m_GMOD_float
						0x06B8 -> m_GMOD_int[0]
						0x0000 -> m_GMOD_int
						0x07B8 -> m_GMOD_Vector[0]
						0x0000 -> m_GMOD_Vector
						0x0AB8 -> m_GMOD_QAngle[0]
						0x0000 -> m_GMOD_QAngle
						0x0DB8 -> m_GMOD_EHANDLE[0]
						0x0000 -> m_GMOD_EHANDLE
						0x0EB8 -> m_GMOD_String0
						0x10B8 -> m_GMOD_String1
						0x12B8 -> m_GMOD_String2
						0x14B8 -> m_GMOD_String3

					0x19A0 -> m_nSequence
					0x1740 -> m_nForceBone
					0x1734 -> m_vecForce
					0x1700 -> m_nSkin
					0x1704 -> m_nBody
					0x1708 -> m_nHitboxSet
					0x1800 -> m_flModelScale
					0x1800 -> m_flModelWidthScale
					0x1804 -> m_flPoseParameter:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003
						0x0010 -> 004
						0x0014 -> 005
						0x0018 -> 006
						0x001C -> 007
						0x0020 -> 008
						0x0024 -> 009
						0x0028 -> 010
						0x002C -> 011
						0x0030 -> 012
						0x0034 -> 013
						0x0038 -> 014
						0x003C -> 015
						0x0040 -> 016
						0x0044 -> 017
						0x0048 -> 018
						0x004C -> 019
						0x0050 -> 020
						0x0054 -> 021
						0x0058 -> 022
						0x005C -> 023

					0x1728 -> m_flPlaybackRate
					0x1920 -> m_flEncodedController:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003

					0x1970 -> m_bClientSideAnimation
					0x1770 -> m_bClientSideFrameReset
					0x1974 -> m_nNewSequenceParity
					0x1978 -> m_nResetEventsParity
					0x1A30 -> m_nMuzzleFlashParity
					0x1A28 -> m_hLightingOrigin
					0x1A2C -> m_hLightingOriginRelative
					0x0000 -> DT_ServerAnimationData:
						0x19A8 -> m_flCycle

					0x17A8 -> m_fadeMinDist
					0x17AC -> m_fadeMaxDist
					0x17B0 -> m_flFadeScale
					0x1AD8 -> m_pBoneManipulator
					0x1AE0 -> m_pFlexManipulator
					0x1A4C -> m_OverrideViewTarget

				0x0000 -> DT_LocalWeaponData:
					0x1B7C -> m_iClip1
					0x1B80 -> m_iClip2
					0x1B74 -> m_iPrimaryAmmoType
					0x1B78 -> m_iSecondaryAmmoType
					0x1B34 -> m_nViewModelIndex
					0x1BAC -> m_bFlipViewModel

				0x0000 -> DT_LocalActiveWeaponData:
					0x1B38 -> m_flNextPrimaryAttack
					0x1B3C -> m_flNextSecondaryAttack
					0x0084 -> m_nNextThinkTick
					0x1B40 -> m_flTimeWeaponIdle

				0x1B48 -> m_iViewModelIndex
				0x1B4C -> m_iWorldModelIndex
				0x1B6C -> m_iState
				0x1B30 -> m_hOwner



	0x1C08 -> m_bRedraw
	0x1C10 -> m_fDrawbackFinished
	0x1C0C -> m_AttackPaused

DT_WeaponCrowbar:
	0x0000 -> DT_BaseHL2MPBludgeonWeapon:
		0x0000 -> DT_BaseHL2MPCombatWeapon:
			0x0000 -> DT_WeaponHL2MPBase:
				0x0000 -> DT_BaseCombatWeapon:
					0x0000 -> DT_BaseAnimating:
						0x0000 -> DT_BaseEntity:
							0x0000 -> DT_AnimTimeMustBeFirst:
								0x0060 -> m_flAnimTime

							0x0068 -> m_flSimulationTime
							0x0074 -> m_ubInterpolationFrame
							0x0338 -> m_vecOrigin
							0x0344 -> m_angRotation
							0x008C -> m_nModelIndex
							0x0078 -> m_fEffects
							0x007C -> m_nRenderMode
							0x0054 -> m_nRenderFX
							0x0058 -> m_clrRender
							0x009C -> m_iTeamNum
							0x0354 -> m_CollisionGroup
							0x0248 -> m_flElasticity
							0x024C -> m_flShadowCastDistance
							0x04D8 -> m_hOwnerEntity
							0x04DC -> m_hEffectEntity
							0x0190 -> moveparent
							0x017A -> m_iParentAttachment
							0x0000 -> movetype
							0x0000 -> movecollide
							0x019C -> DT_CollisionProperty:
								0x0008 -> m_vecMinsPreScaled
								0x0014 -> m_vecMaxsPreScaled
								0x0020 -> m_vecMins
								0x002C -> m_vecMaxs
								0x0041 -> m_nSolidType
								0x003C -> m_usSolidFlags
								0x0040 -> m_nSurroundType
								0x0042 -> m_triggerBloat
								0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
								0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
								0x005C -> m_vecSpecifiedSurroundingMins
								0x0068 -> m_vecSpecifiedSurroundingMaxs

							0x04CC -> m_iTextureFrameIndex
							0x0000 -> DT_PredictableId:
								0x00A0 -> m_PredictableID
								0x04C8 -> m_bIsPlayerSimulated

							0x04C9 -> m_bSimulatedEveryTick
							0x04CA -> m_bAnimatedEveryTick
							0x04CB -> m_bAlternateSorting
							0x008E -> m_takedamage
							0x051C -> m_RealClassName
							0x0520 -> m_OverrideMaterial
							0x0090 -> m_iHealth
							0x0094 -> m_iMaxHealth
							0x052C -> m_spawnflags
							0x0530 -> m_iGModFlags
							0x0514 -> m_bOnFire
							0x0518 -> m_CreationTime
							0x00F4 -> m_vecVelocity[0]
							0x00F8 -> m_vecVelocity[1]
							0x00FC -> m_vecVelocity[2]
							0x0578 -> m_GMOD_bool[0]
							0x0000 -> m_GMOD_bool
							0x05B8 -> m_GMOD_float[0]
							0x0000 -> m_GMOD_float
							0x06B8 -> m_GMOD_int[0]
							0x0000 -> m_GMOD_int
							0x07B8 -> m_GMOD_Vector[0]
							0x0000 -> m_GMOD_Vector
							0x0AB8 -> m_GMOD_QAngle[0]
							0x0000 -> m_GMOD_QAngle
							0x0DB8 -> m_GMOD_EHANDLE[0]
							0x0000 -> m_GMOD_EHANDLE
							0x0EB8 -> m_GMOD_String0
							0x10B8 -> m_GMOD_String1
							0x12B8 -> m_GMOD_String2
							0x14B8 -> m_GMOD_String3

						0x19A0 -> m_nSequence
						0x1740 -> m_nForceBone
						0x1734 -> m_vecForce
						0x1700 -> m_nSkin
						0x1704 -> m_nBody
						0x1708 -> m_nHitboxSet
						0x1800 -> m_flModelScale
						0x1800 -> m_flModelWidthScale
						0x1804 -> m_flPoseParameter:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003
							0x0010 -> 004
							0x0014 -> 005
							0x0018 -> 006
							0x001C -> 007
							0x0020 -> 008
							0x0024 -> 009
							0x0028 -> 010
							0x002C -> 011
							0x0030 -> 012
							0x0034 -> 013
							0x0038 -> 014
							0x003C -> 015
							0x0040 -> 016
							0x0044 -> 017
							0x0048 -> 018
							0x004C -> 019
							0x0050 -> 020
							0x0054 -> 021
							0x0058 -> 022
							0x005C -> 023

						0x1728 -> m_flPlaybackRate
						0x1920 -> m_flEncodedController:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003

						0x1970 -> m_bClientSideAnimation
						0x1770 -> m_bClientSideFrameReset
						0x1974 -> m_nNewSequenceParity
						0x1978 -> m_nResetEventsParity
						0x1A30 -> m_nMuzzleFlashParity
						0x1A28 -> m_hLightingOrigin
						0x1A2C -> m_hLightingOriginRelative
						0x0000 -> DT_ServerAnimationData:
							0x19A8 -> m_flCycle

						0x17A8 -> m_fadeMinDist
						0x17AC -> m_fadeMaxDist
						0x17B0 -> m_flFadeScale
						0x1AD8 -> m_pBoneManipulator
						0x1AE0 -> m_pFlexManipulator
						0x1A4C -> m_OverrideViewTarget

					0x0000 -> DT_LocalWeaponData:
						0x1B7C -> m_iClip1
						0x1B80 -> m_iClip2
						0x1B74 -> m_iPrimaryAmmoType
						0x1B78 -> m_iSecondaryAmmoType
						0x1B34 -> m_nViewModelIndex
						0x1BAC -> m_bFlipViewModel

					0x0000 -> DT_LocalActiveWeaponData:
						0x1B38 -> m_flNextPrimaryAttack
						0x1B3C -> m_flNextSecondaryAttack
						0x0084 -> m_nNextThinkTick
						0x1B40 -> m_flTimeWeaponIdle

					0x1B48 -> m_iViewModelIndex
					0x1B4C -> m_iWorldModelIndex
					0x1B6C -> m_iState
					0x1B30 -> m_hOwner





DT_WeaponCrossbow:
	0x0000 -> DT_BaseHL2MPCombatWeapon:
		0x0000 -> DT_WeaponHL2MPBase:
			0x0000 -> DT_BaseCombatWeapon:
				0x0000 -> DT_BaseAnimating:
					0x0000 -> DT_BaseEntity:
						0x0000 -> DT_AnimTimeMustBeFirst:
							0x0060 -> m_flAnimTime

						0x0068 -> m_flSimulationTime
						0x0074 -> m_ubInterpolationFrame
						0x0338 -> m_vecOrigin
						0x0344 -> m_angRotation
						0x008C -> m_nModelIndex
						0x0078 -> m_fEffects
						0x007C -> m_nRenderMode
						0x0054 -> m_nRenderFX
						0x0058 -> m_clrRender
						0x009C -> m_iTeamNum
						0x0354 -> m_CollisionGroup
						0x0248 -> m_flElasticity
						0x024C -> m_flShadowCastDistance
						0x04D8 -> m_hOwnerEntity
						0x04DC -> m_hEffectEntity
						0x0190 -> moveparent
						0x017A -> m_iParentAttachment
						0x0000 -> movetype
						0x0000 -> movecollide
						0x019C -> DT_CollisionProperty:
							0x0008 -> m_vecMinsPreScaled
							0x0014 -> m_vecMaxsPreScaled
							0x0020 -> m_vecMins
							0x002C -> m_vecMaxs
							0x0041 -> m_nSolidType
							0x003C -> m_usSolidFlags
							0x0040 -> m_nSurroundType
							0x0042 -> m_triggerBloat
							0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
							0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
							0x005C -> m_vecSpecifiedSurroundingMins
							0x0068 -> m_vecSpecifiedSurroundingMaxs

						0x04CC -> m_iTextureFrameIndex
						0x0000 -> DT_PredictableId:
							0x00A0 -> m_PredictableID
							0x04C8 -> m_bIsPlayerSimulated

						0x04C9 -> m_bSimulatedEveryTick
						0x04CA -> m_bAnimatedEveryTick
						0x04CB -> m_bAlternateSorting
						0x008E -> m_takedamage
						0x051C -> m_RealClassName
						0x0520 -> m_OverrideMaterial
						0x0090 -> m_iHealth
						0x0094 -> m_iMaxHealth
						0x052C -> m_spawnflags
						0x0530 -> m_iGModFlags
						0x0514 -> m_bOnFire
						0x0518 -> m_CreationTime
						0x00F4 -> m_vecVelocity[0]
						0x00F8 -> m_vecVelocity[1]
						0x00FC -> m_vecVelocity[2]
						0x0578 -> m_GMOD_bool[0]
						0x0000 -> m_GMOD_bool
						0x05B8 -> m_GMOD_float[0]
						0x0000 -> m_GMOD_float
						0x06B8 -> m_GMOD_int[0]
						0x0000 -> m_GMOD_int
						0x07B8 -> m_GMOD_Vector[0]
						0x0000 -> m_GMOD_Vector
						0x0AB8 -> m_GMOD_QAngle[0]
						0x0000 -> m_GMOD_QAngle
						0x0DB8 -> m_GMOD_EHANDLE[0]
						0x0000 -> m_GMOD_EHANDLE
						0x0EB8 -> m_GMOD_String0
						0x10B8 -> m_GMOD_String1
						0x12B8 -> m_GMOD_String2
						0x14B8 -> m_GMOD_String3

					0x19A0 -> m_nSequence
					0x1740 -> m_nForceBone
					0x1734 -> m_vecForce
					0x1700 -> m_nSkin
					0x1704 -> m_nBody
					0x1708 -> m_nHitboxSet
					0x1800 -> m_flModelScale
					0x1800 -> m_flModelWidthScale
					0x1804 -> m_flPoseParameter:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003
						0x0010 -> 004
						0x0014 -> 005
						0x0018 -> 006
						0x001C -> 007
						0x0020 -> 008
						0x0024 -> 009
						0x0028 -> 010
						0x002C -> 011
						0x0030 -> 012
						0x0034 -> 013
						0x0038 -> 014
						0x003C -> 015
						0x0040 -> 016
						0x0044 -> 017
						0x0048 -> 018
						0x004C -> 019
						0x0050 -> 020
						0x0054 -> 021
						0x0058 -> 022
						0x005C -> 023

					0x1728 -> m_flPlaybackRate
					0x1920 -> m_flEncodedController:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003

					0x1970 -> m_bClientSideAnimation
					0x1770 -> m_bClientSideFrameReset
					0x1974 -> m_nNewSequenceParity
					0x1978 -> m_nResetEventsParity
					0x1A30 -> m_nMuzzleFlashParity
					0x1A28 -> m_hLightingOrigin
					0x1A2C -> m_hLightingOriginRelative
					0x0000 -> DT_ServerAnimationData:
						0x19A8 -> m_flCycle

					0x17A8 -> m_fadeMinDist
					0x17AC -> m_fadeMaxDist
					0x17B0 -> m_flFadeScale
					0x1AD8 -> m_pBoneManipulator
					0x1AE0 -> m_pFlexManipulator
					0x1A4C -> m_OverrideViewTarget

				0x0000 -> DT_LocalWeaponData:
					0x1B7C -> m_iClip1
					0x1B80 -> m_iClip2
					0x1B74 -> m_iPrimaryAmmoType
					0x1B78 -> m_iSecondaryAmmoType
					0x1B34 -> m_nViewModelIndex
					0x1BAC -> m_bFlipViewModel

				0x0000 -> DT_LocalActiveWeaponData:
					0x1B38 -> m_flNextPrimaryAttack
					0x1B3C -> m_flNextSecondaryAttack
					0x0084 -> m_nNextThinkTick
					0x1B40 -> m_flTimeWeaponIdle

				0x1B48 -> m_iViewModelIndex
				0x1B4C -> m_iWorldModelIndex
				0x1B6C -> m_iState
				0x1B30 -> m_hOwner



	0x1C0C -> m_bInZoom
	0x1C0D -> m_bMustReload

DT_WeaponAR2:
	0x0000 -> DT_HL2MPMachineGun:
		0x0000 -> DT_BaseHL2MPCombatWeapon:
			0x0000 -> DT_WeaponHL2MPBase:
				0x0000 -> DT_BaseCombatWeapon:
					0x0000 -> DT_BaseAnimating:
						0x0000 -> DT_BaseEntity:
							0x0000 -> DT_AnimTimeMustBeFirst:
								0x0060 -> m_flAnimTime

							0x0068 -> m_flSimulationTime
							0x0074 -> m_ubInterpolationFrame
							0x0338 -> m_vecOrigin
							0x0344 -> m_angRotation
							0x008C -> m_nModelIndex
							0x0078 -> m_fEffects
							0x007C -> m_nRenderMode
							0x0054 -> m_nRenderFX
							0x0058 -> m_clrRender
							0x009C -> m_iTeamNum
							0x0354 -> m_CollisionGroup
							0x0248 -> m_flElasticity
							0x024C -> m_flShadowCastDistance
							0x04D8 -> m_hOwnerEntity
							0x04DC -> m_hEffectEntity
							0x0190 -> moveparent
							0x017A -> m_iParentAttachment
							0x0000 -> movetype
							0x0000 -> movecollide
							0x019C -> DT_CollisionProperty:
								0x0008 -> m_vecMinsPreScaled
								0x0014 -> m_vecMaxsPreScaled
								0x0020 -> m_vecMins
								0x002C -> m_vecMaxs
								0x0041 -> m_nSolidType
								0x003C -> m_usSolidFlags
								0x0040 -> m_nSurroundType
								0x0042 -> m_triggerBloat
								0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
								0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
								0x005C -> m_vecSpecifiedSurroundingMins
								0x0068 -> m_vecSpecifiedSurroundingMaxs

							0x04CC -> m_iTextureFrameIndex
							0x0000 -> DT_PredictableId:
								0x00A0 -> m_PredictableID
								0x04C8 -> m_bIsPlayerSimulated

							0x04C9 -> m_bSimulatedEveryTick
							0x04CA -> m_bAnimatedEveryTick
							0x04CB -> m_bAlternateSorting
							0x008E -> m_takedamage
							0x051C -> m_RealClassName
							0x0520 -> m_OverrideMaterial
							0x0090 -> m_iHealth
							0x0094 -> m_iMaxHealth
							0x052C -> m_spawnflags
							0x0530 -> m_iGModFlags
							0x0514 -> m_bOnFire
							0x0518 -> m_CreationTime
							0x00F4 -> m_vecVelocity[0]
							0x00F8 -> m_vecVelocity[1]
							0x00FC -> m_vecVelocity[2]
							0x0578 -> m_GMOD_bool[0]
							0x0000 -> m_GMOD_bool
							0x05B8 -> m_GMOD_float[0]
							0x0000 -> m_GMOD_float
							0x06B8 -> m_GMOD_int[0]
							0x0000 -> m_GMOD_int
							0x07B8 -> m_GMOD_Vector[0]
							0x0000 -> m_GMOD_Vector
							0x0AB8 -> m_GMOD_QAngle[0]
							0x0000 -> m_GMOD_QAngle
							0x0DB8 -> m_GMOD_EHANDLE[0]
							0x0000 -> m_GMOD_EHANDLE
							0x0EB8 -> m_GMOD_String0
							0x10B8 -> m_GMOD_String1
							0x12B8 -> m_GMOD_String2
							0x14B8 -> m_GMOD_String3

						0x19A0 -> m_nSequence
						0x1740 -> m_nForceBone
						0x1734 -> m_vecForce
						0x1700 -> m_nSkin
						0x1704 -> m_nBody
						0x1708 -> m_nHitboxSet
						0x1800 -> m_flModelScale
						0x1800 -> m_flModelWidthScale
						0x1804 -> m_flPoseParameter:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003
							0x0010 -> 004
							0x0014 -> 005
							0x0018 -> 006
							0x001C -> 007
							0x0020 -> 008
							0x0024 -> 009
							0x0028 -> 010
							0x002C -> 011
							0x0030 -> 012
							0x0034 -> 013
							0x0038 -> 014
							0x003C -> 015
							0x0040 -> 016
							0x0044 -> 017
							0x0048 -> 018
							0x004C -> 019
							0x0050 -> 020
							0x0054 -> 021
							0x0058 -> 022
							0x005C -> 023

						0x1728 -> m_flPlaybackRate
						0x1920 -> m_flEncodedController:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003

						0x1970 -> m_bClientSideAnimation
						0x1770 -> m_bClientSideFrameReset
						0x1974 -> m_nNewSequenceParity
						0x1978 -> m_nResetEventsParity
						0x1A30 -> m_nMuzzleFlashParity
						0x1A28 -> m_hLightingOrigin
						0x1A2C -> m_hLightingOriginRelative
						0x0000 -> DT_ServerAnimationData:
							0x19A8 -> m_flCycle

						0x17A8 -> m_fadeMinDist
						0x17AC -> m_fadeMaxDist
						0x17B0 -> m_flFadeScale
						0x1AD8 -> m_pBoneManipulator
						0x1AE0 -> m_pFlexManipulator
						0x1A4C -> m_OverrideViewTarget

					0x0000 -> DT_LocalWeaponData:
						0x1B7C -> m_iClip1
						0x1B80 -> m_iClip2
						0x1B74 -> m_iPrimaryAmmoType
						0x1B78 -> m_iSecondaryAmmoType
						0x1B34 -> m_nViewModelIndex
						0x1BAC -> m_bFlipViewModel

					0x0000 -> DT_LocalActiveWeaponData:
						0x1B38 -> m_flNextPrimaryAttack
						0x1B3C -> m_flNextSecondaryAttack
						0x0084 -> m_nNextThinkTick
						0x1B40 -> m_flTimeWeaponIdle

					0x1B48 -> m_iViewModelIndex
					0x1B4C -> m_iWorldModelIndex
					0x1B6C -> m_iState
					0x1B30 -> m_hOwner



		0x1C08 -> m_nShotsFired


DT_Weapon357:
	0x0000 -> DT_BaseHL2MPCombatWeapon:
		0x0000 -> DT_WeaponHL2MPBase:
			0x0000 -> DT_BaseCombatWeapon:
				0x0000 -> DT_BaseAnimating:
					0x0000 -> DT_BaseEntity:
						0x0000 -> DT_AnimTimeMustBeFirst:
							0x0060 -> m_flAnimTime

						0x0068 -> m_flSimulationTime
						0x0074 -> m_ubInterpolationFrame
						0x0338 -> m_vecOrigin
						0x0344 -> m_angRotation
						0x008C -> m_nModelIndex
						0x0078 -> m_fEffects
						0x007C -> m_nRenderMode
						0x0054 -> m_nRenderFX
						0x0058 -> m_clrRender
						0x009C -> m_iTeamNum
						0x0354 -> m_CollisionGroup
						0x0248 -> m_flElasticity
						0x024C -> m_flShadowCastDistance
						0x04D8 -> m_hOwnerEntity
						0x04DC -> m_hEffectEntity
						0x0190 -> moveparent
						0x017A -> m_iParentAttachment
						0x0000 -> movetype
						0x0000 -> movecollide
						0x019C -> DT_CollisionProperty:
							0x0008 -> m_vecMinsPreScaled
							0x0014 -> m_vecMaxsPreScaled
							0x0020 -> m_vecMins
							0x002C -> m_vecMaxs
							0x0041 -> m_nSolidType
							0x003C -> m_usSolidFlags
							0x0040 -> m_nSurroundType
							0x0042 -> m_triggerBloat
							0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
							0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
							0x005C -> m_vecSpecifiedSurroundingMins
							0x0068 -> m_vecSpecifiedSurroundingMaxs

						0x04CC -> m_iTextureFrameIndex
						0x0000 -> DT_PredictableId:
							0x00A0 -> m_PredictableID
							0x04C8 -> m_bIsPlayerSimulated

						0x04C9 -> m_bSimulatedEveryTick
						0x04CA -> m_bAnimatedEveryTick
						0x04CB -> m_bAlternateSorting
						0x008E -> m_takedamage
						0x051C -> m_RealClassName
						0x0520 -> m_OverrideMaterial
						0x0090 -> m_iHealth
						0x0094 -> m_iMaxHealth
						0x052C -> m_spawnflags
						0x0530 -> m_iGModFlags
						0x0514 -> m_bOnFire
						0x0518 -> m_CreationTime
						0x00F4 -> m_vecVelocity[0]
						0x00F8 -> m_vecVelocity[1]
						0x00FC -> m_vecVelocity[2]
						0x0578 -> m_GMOD_bool[0]
						0x0000 -> m_GMOD_bool
						0x05B8 -> m_GMOD_float[0]
						0x0000 -> m_GMOD_float
						0x06B8 -> m_GMOD_int[0]
						0x0000 -> m_GMOD_int
						0x07B8 -> m_GMOD_Vector[0]
						0x0000 -> m_GMOD_Vector
						0x0AB8 -> m_GMOD_QAngle[0]
						0x0000 -> m_GMOD_QAngle
						0x0DB8 -> m_GMOD_EHANDLE[0]
						0x0000 -> m_GMOD_EHANDLE
						0x0EB8 -> m_GMOD_String0
						0x10B8 -> m_GMOD_String1
						0x12B8 -> m_GMOD_String2
						0x14B8 -> m_GMOD_String3

					0x19A0 -> m_nSequence
					0x1740 -> m_nForceBone
					0x1734 -> m_vecForce
					0x1700 -> m_nSkin
					0x1704 -> m_nBody
					0x1708 -> m_nHitboxSet
					0x1800 -> m_flModelScale
					0x1800 -> m_flModelWidthScale
					0x1804 -> m_flPoseParameter:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003
						0x0010 -> 004
						0x0014 -> 005
						0x0018 -> 006
						0x001C -> 007
						0x0020 -> 008
						0x0024 -> 009
						0x0028 -> 010
						0x002C -> 011
						0x0030 -> 012
						0x0034 -> 013
						0x0038 -> 014
						0x003C -> 015
						0x0040 -> 016
						0x0044 -> 017
						0x0048 -> 018
						0x004C -> 019
						0x0050 -> 020
						0x0054 -> 021
						0x0058 -> 022
						0x005C -> 023

					0x1728 -> m_flPlaybackRate
					0x1920 -> m_flEncodedController:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003

					0x1970 -> m_bClientSideAnimation
					0x1770 -> m_bClientSideFrameReset
					0x1974 -> m_nNewSequenceParity
					0x1978 -> m_nResetEventsParity
					0x1A30 -> m_nMuzzleFlashParity
					0x1A28 -> m_hLightingOrigin
					0x1A2C -> m_hLightingOriginRelative
					0x0000 -> DT_ServerAnimationData:
						0x19A8 -> m_flCycle

					0x17A8 -> m_fadeMinDist
					0x17AC -> m_fadeMaxDist
					0x17B0 -> m_flFadeScale
					0x1AD8 -> m_pBoneManipulator
					0x1AE0 -> m_pFlexManipulator
					0x1A4C -> m_OverrideViewTarget

				0x0000 -> DT_LocalWeaponData:
					0x1B7C -> m_iClip1
					0x1B80 -> m_iClip2
					0x1B74 -> m_iPrimaryAmmoType
					0x1B78 -> m_iSecondaryAmmoType
					0x1B34 -> m_nViewModelIndex
					0x1BAC -> m_bFlipViewModel

				0x0000 -> DT_LocalActiveWeaponData:
					0x1B38 -> m_flNextPrimaryAttack
					0x1B3C -> m_flNextSecondaryAttack
					0x0084 -> m_nNextThinkTick
					0x1B40 -> m_flTimeWeaponIdle

				0x1B48 -> m_iViewModelIndex
				0x1B4C -> m_iWorldModelIndex
				0x1B6C -> m_iState
				0x1B30 -> m_hOwner




DT_HL2MPGameRulesProxy:
	0x0000 -> DT_GameRulesProxy:

	0x0000 -> DT_HL2MPRules:
		0x0020 -> m_bTeamPlayEnabled


DT_TEHL2MPFireBullets:
	0x0014 -> m_vecOrigin
	0x0020 -> m_vecDir
	0x002C -> m_iAmmoID
	0x0034 -> m_iSeed
	0x003C -> m_iShots
	0x0010 -> m_iPlayer
	0x0030 -> m_iWeaponIndex
	0x0038 -> m_flSpread
	0x0040 -> m_bDoImpacts
	0x0041 -> m_bDoTracers
	0x0042 -> m_TracerType

DT_TEPlayerAnimEvent:
	0x0010 -> m_hPlayer
	0x0014 -> m_iEvent
	0x0018 -> m_nData

DT_HL2MPRagdoll:
	0x1BA8 -> m_vecRagdollOrigin
	0x1B98 -> m_hPlayer
	0x008C -> m_nModelIndex
	0x1740 -> m_nForceBone
	0x1734 -> m_vecForce
	0x1B9C -> m_vecRagdollVelocity

DT_HL2MP_Player:
	0x0000 -> DT_HL2_Player:
		0x0000 -> DT_BasePlayer:
			0x0000 -> DT_BaseCombatCharacter:
				0x0000 -> DT_BaseFlex:
					0x0000 -> DT_BaseAnimatingOverlay:
						0x0000 -> DT_BaseAnimating:
							0x0000 -> DT_BaseEntity:
								0x0000 -> DT_AnimTimeMustBeFirst:
									0x0060 -> m_flAnimTime

								0x0068 -> m_flSimulationTime
								0x0074 -> m_ubInterpolationFrame
								0x0338 -> m_vecOrigin
								0x0344 -> m_angRotation
								0x008C -> m_nModelIndex
								0x0078 -> m_fEffects
								0x007C -> m_nRenderMode
								0x0054 -> m_nRenderFX
								0x0058 -> m_clrRender
								0x009C -> m_iTeamNum
								0x0354 -> m_CollisionGroup
								0x0248 -> m_flElasticity
								0x024C -> m_flShadowCastDistance
								0x04D8 -> m_hOwnerEntity
								0x04DC -> m_hEffectEntity
								0x0190 -> moveparent
								0x017A -> m_iParentAttachment
								0x0000 -> movetype
								0x0000 -> movecollide
								0x019C -> DT_CollisionProperty:
									0x0008 -> m_vecMinsPreScaled
									0x0014 -> m_vecMaxsPreScaled
									0x0020 -> m_vecMins
									0x002C -> m_vecMaxs
									0x0041 -> m_nSolidType
									0x003C -> m_usSolidFlags
									0x0040 -> m_nSurroundType
									0x0042 -> m_triggerBloat
									0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
									0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
									0x005C -> m_vecSpecifiedSurroundingMins
									0x0068 -> m_vecSpecifiedSurroundingMaxs

								0x04CC -> m_iTextureFrameIndex
								0x0000 -> DT_PredictableId:
									0x00A0 -> m_PredictableID
									0x04C8 -> m_bIsPlayerSimulated

								0x04C9 -> m_bSimulatedEveryTick
								0x04CA -> m_bAnimatedEveryTick
								0x04CB -> m_bAlternateSorting
								0x008E -> m_takedamage
								0x051C -> m_RealClassName
								0x0520 -> m_OverrideMaterial
								0x0090 -> m_iHealth
								0x0094 -> m_iMaxHealth
								0x052C -> m_spawnflags
								0x0530 -> m_iGModFlags
								0x0514 -> m_bOnFire
								0x0518 -> m_CreationTime
								0x00F4 -> m_vecVelocity[0]
								0x00F8 -> m_vecVelocity[1]
								0x00FC -> m_vecVelocity[2]
								0x0578 -> m_GMOD_bool[0]
								0x0000 -> m_GMOD_bool
								0x05B8 -> m_GMOD_float[0]
								0x0000 -> m_GMOD_float
								0x06B8 -> m_GMOD_int[0]
								0x0000 -> m_GMOD_int
								0x07B8 -> m_GMOD_Vector[0]
								0x0000 -> m_GMOD_Vector
								0x0AB8 -> m_GMOD_QAngle[0]
								0x0000 -> m_GMOD_QAngle
								0x0DB8 -> m_GMOD_EHANDLE[0]
								0x0000 -> m_GMOD_EHANDLE
								0x0EB8 -> m_GMOD_String0
								0x10B8 -> m_GMOD_String1
								0x12B8 -> m_GMOD_String2
								0x14B8 -> m_GMOD_String3

							0x19A0 -> m_nSequence
							0x1740 -> m_nForceBone
							0x1734 -> m_vecForce
							0x1700 -> m_nSkin
							0x1704 -> m_nBody
							0x1708 -> m_nHitboxSet
							0x1800 -> m_flModelScale
							0x1800 -> m_flModelWidthScale
							0x1804 -> m_flPoseParameter:
								0x0000 -> 000
								0x0004 -> 001
								0x0008 -> 002
								0x000C -> 003
								0x0010 -> 004
								0x0014 -> 005
								0x0018 -> 006
								0x001C -> 007
								0x0020 -> 008
								0x0024 -> 009
								0x0028 -> 010
								0x002C -> 011
								0x0030 -> 012
								0x0034 -> 013
								0x0038 -> 014
								0x003C -> 015
								0x0040 -> 016
								0x0044 -> 017
								0x0048 -> 018
								0x004C -> 019
								0x0050 -> 020
								0x0054 -> 021
								0x0058 -> 022
								0x005C -> 023

							0x1728 -> m_flPlaybackRate
							0x1920 -> m_flEncodedController:
								0x0000 -> 000
								0x0004 -> 001
								0x0008 -> 002
								0x000C -> 003

							0x1970 -> m_bClientSideAnimation
							0x1770 -> m_bClientSideFrameReset
							0x1974 -> m_nNewSequenceParity
							0x1978 -> m_nResetEventsParity
							0x1A30 -> m_nMuzzleFlashParity
							0x1A28 -> m_hLightingOrigin
							0x1A2C -> m_hLightingOriginRelative
							0x0000 -> DT_ServerAnimationData:
								0x19A8 -> m_flCycle

							0x17A8 -> m_fadeMinDist
							0x17AC -> m_fadeMaxDist
							0x17B0 -> m_flFadeScale
							0x1AD8 -> m_pBoneManipulator
							0x1AE0 -> m_pFlexManipulator
							0x1A4C -> m_OverrideViewTarget

						0x0000 -> DT_OverlayVars:
							0x0000 -> _ST_m_AnimOverlay_15:
								0x0000 -> _LPT_m_AnimOverlay_15:
									0x0000 -> lengthprop15

								0x0000 -> DT_Animationlayer:
									0x0000 -> m_nSequence
									0x0014 -> m_flCycle
									0x0004 -> m_flPrevCycle
									0x0008 -> m_flWeight
									0x000C -> m_nOrder

								0x0000 -> DT_Animationlayer:
									0x0000 -> m_nSequence
									0x0014 -> m_flCycle
									0x0004 -> m_flPrevCycle
									0x0008 -> m_flWeight
									0x000C -> m_nOrder

								0x0000 -> DT_Animationlayer:
									0x0000 -> m_nSequence
									0x0014 -> m_flCycle
									0x0004 -> m_flPrevCycle
									0x0008 -> m_flWeight
									0x000C -> m_nOrder

								0x0000 -> DT_Animationlayer:
									0x0000 -> m_nSequence
									0x0014 -> m_flCycle
									0x0004 -> m_flPrevCycle
									0x0008 -> m_flWeight
									0x000C -> m_nOrder

								0x0000 -> DT_Animationlayer:
									0x0000 -> m_nSequence
									0x0014 -> m_flCycle
									0x0004 -> m_flPrevCycle
									0x0008 -> m_flWeight
									0x000C -> m_nOrder

								0x0000 -> DT_Animationlayer:
									0x0000 -> m_nSequence
									0x0014 -> m_flCycle
									0x0004 -> m_flPrevCycle
									0x0008 -> m_flWeight
									0x000C -> m_nOrder

								0x0000 -> DT_Animationlayer:
									0x0000 -> m_nSequence
									0x0014 -> m_flCycle
									0x0004 -> m_flPrevCycle
									0x0008 -> m_flWeight
									0x000C -> m_nOrder

								0x0000 -> DT_Animationlayer:
									0x0000 -> m_nSequence
									0x0014 -> m_flCycle
									0x0004 -> m_flPrevCycle
									0x0008 -> m_flWeight
									0x000C -> m_nOrder

								0x0000 -> DT_Animationlayer:
									0x0000 -> m_nSequence
									0x0014 -> m_flCycle
									0x0004 -> m_flPrevCycle
									0x0008 -> m_flWeight
									0x000C -> m_nOrder

								0x0000 -> DT_Animationlayer:
									0x0000 -> m_nSequence
									0x0014 -> m_flCycle
									0x0004 -> m_flPrevCycle
									0x0008 -> m_flWeight
									0x000C -> m_nOrder

								0x0000 -> DT_Animationlayer:
									0x0000 -> m_nSequence
									0x0014 -> m_flCycle
									0x0004 -> m_flPrevCycle
									0x0008 -> m_flWeight
									0x000C -> m_nOrder

								0x0000 -> DT_Animationlayer:
									0x0000 -> m_nSequence
									0x0014 -> m_flCycle
									0x0004 -> m_flPrevCycle
									0x0008 -> m_flWeight
									0x000C -> m_nOrder

								0x0000 -> DT_Animationlayer:
									0x0000 -> m_nSequence
									0x0014 -> m_flCycle
									0x0004 -> m_flPrevCycle
									0x0008 -> m_flWeight
									0x000C -> m_nOrder

								0x0000 -> DT_Animationlayer:
									0x0000 -> m_nSequence
									0x0014 -> m_flCycle
									0x0004 -> m_flPrevCycle
									0x0008 -> m_flWeight
									0x000C -> m_nOrder

								0x0000 -> DT_Animationlayer:
									0x0000 -> m_nSequence
									0x0014 -> m_flCycle
									0x0004 -> m_flPrevCycle
									0x0008 -> m_flWeight
									0x000C -> m_nOrder




					0x1BD8 -> m_flexWeight:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003
						0x0010 -> 004
						0x0014 -> 005
						0x0018 -> 006
						0x001C -> 007
						0x0020 -> 008
						0x0024 -> 009
						0x0028 -> 010
						0x002C -> 011
						0x0030 -> 012
						0x0034 -> 013
						0x0038 -> 014
						0x003C -> 015
						0x0040 -> 016
						0x0044 -> 017
						0x0048 -> 018
						0x004C -> 019
						0x0050 -> 020
						0x0054 -> 021
						0x0058 -> 022
						0x005C -> 023
						0x0060 -> 024
						0x0064 -> 025
						0x0068 -> 026
						0x006C -> 027
						0x0070 -> 028
						0x0074 -> 029
						0x0078 -> 030
						0x007C -> 031
						0x0080 -> 032
						0x0084 -> 033
						0x0088 -> 034
						0x008C -> 035
						0x0090 -> 036
						0x0094 -> 037
						0x0098 -> 038
						0x009C -> 039
						0x00A0 -> 040
						0x00A4 -> 041
						0x00A8 -> 042
						0x00AC -> 043
						0x00B0 -> 044
						0x00B4 -> 045
						0x00B8 -> 046
						0x00BC -> 047
						0x00C0 -> 048
						0x00C4 -> 049
						0x00C8 -> 050
						0x00CC -> 051
						0x00D0 -> 052
						0x00D4 -> 053
						0x00D8 -> 054
						0x00DC -> 055
						0x00E0 -> 056
						0x00E4 -> 057
						0x00E8 -> 058
						0x00EC -> 059
						0x00F0 -> 060
						0x00F4 -> 061
						0x00F8 -> 062
						0x00FC -> 063
						0x0100 -> 064
						0x0104 -> 065
						0x0108 -> 066
						0x010C -> 067
						0x0110 -> 068
						0x0114 -> 069
						0x0118 -> 070
						0x011C -> 071
						0x0120 -> 072
						0x0124 -> 073
						0x0128 -> 074
						0x012C -> 075
						0x0130 -> 076
						0x0134 -> 077
						0x0138 -> 078
						0x013C -> 079
						0x0140 -> 080
						0x0144 -> 081
						0x0148 -> 082
						0x014C -> 083
						0x0150 -> 084
						0x0154 -> 085
						0x0158 -> 086
						0x015C -> 087
						0x0160 -> 088
						0x0164 -> 089
						0x0168 -> 090
						0x016C -> 091
						0x0170 -> 092
						0x0174 -> 093
						0x0178 -> 094
						0x017C -> 095

					0x1D88 -> m_blinktoggle
					0x1B9C -> m_viewtarget
					0x00E8 -> m_vecViewOffset[0]
					0x00EC -> m_vecViewOffset[1]
					0x00F0 -> m_vecViewOffset[2]
					0x1EF4 -> m_vecLean
					0x1F30 -> m_vecShift

				0x0000 -> DT_BCCLocalPlayerExclusive:
					0x1F70 -> m_flNextAttack

				0x2578 -> m_hActiveWeapon
				0x2178 -> m_hMyWeapons:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023
					0x0060 -> 024
					0x0064 -> 025
					0x0068 -> 026
					0x006C -> 027
					0x0070 -> 028
					0x0074 -> 029
					0x0078 -> 030
					0x007C -> 031
					0x0080 -> 032
					0x0084 -> 033
					0x0088 -> 034
					0x008C -> 035
					0x0090 -> 036
					0x0094 -> 037
					0x0098 -> 038
					0x009C -> 039
					0x00A0 -> 040
					0x00A4 -> 041
					0x00A8 -> 042
					0x00AC -> 043
					0x00B0 -> 044
					0x00B4 -> 045
					0x00B8 -> 046
					0x00BC -> 047
					0x00C0 -> 048
					0x00C4 -> 049
					0x00C8 -> 050
					0x00CC -> 051
					0x00D0 -> 052
					0x00D4 -> 053
					0x00D8 -> 054
					0x00DC -> 055
					0x00E0 -> 056
					0x00E4 -> 057
					0x00E8 -> 058
					0x00EC -> 059
					0x00F0 -> 060
					0x00F4 -> 061
					0x00F8 -> 062
					0x00FC -> 063
					0x0100 -> 064
					0x0104 -> 065
					0x0108 -> 066
					0x010C -> 067
					0x0110 -> 068
					0x0114 -> 069
					0x0118 -> 070
					0x011C -> 071
					0x0120 -> 072
					0x0124 -> 073
					0x0128 -> 074
					0x012C -> 075
					0x0130 -> 076
					0x0134 -> 077
					0x0138 -> 078
					0x013C -> 079
					0x0140 -> 080
					0x0144 -> 081
					0x0148 -> 082
					0x014C -> 083
					0x0150 -> 084
					0x0154 -> 085
					0x0158 -> 086
					0x015C -> 087
					0x0160 -> 088
					0x0164 -> 089
					0x0168 -> 090
					0x016C -> 091
					0x0170 -> 092
					0x0174 -> 093
					0x0178 -> 094
					0x017C -> 095
					0x0180 -> 096
					0x0184 -> 097
					0x0188 -> 098
					0x018C -> 099
					0x0190 -> 100
					0x0194 -> 101
					0x0198 -> 102
					0x019C -> 103
					0x01A0 -> 104
					0x01A4 -> 105
					0x01A8 -> 106
					0x01AC -> 107
					0x01B0 -> 108
					0x01B4 -> 109
					0x01B8 -> 110
					0x01BC -> 111
					0x01C0 -> 112
					0x01C4 -> 113
					0x01C8 -> 114
					0x01CC -> 115
					0x01D0 -> 116
					0x01D4 -> 117
					0x01D8 -> 118
					0x01DC -> 119
					0x01E0 -> 120
					0x01E4 -> 121
					0x01E8 -> 122
					0x01EC -> 123
					0x01F0 -> 124
					0x01F4 -> 125
					0x01F8 -> 126
					0x01FC -> 127
					0x0200 -> 128
					0x0204 -> 129
					0x0208 -> 130
					0x020C -> 131
					0x0210 -> 132
					0x0214 -> 133
					0x0218 -> 134
					0x021C -> 135
					0x0220 -> 136
					0x0224 -> 137
					0x0228 -> 138
					0x022C -> 139
					0x0230 -> 140
					0x0234 -> 141
					0x0238 -> 142
					0x023C -> 143
					0x0240 -> 144
					0x0244 -> 145
					0x0248 -> 146
					0x024C -> 147
					0x0250 -> 148
					0x0254 -> 149
					0x0258 -> 150
					0x025C -> 151
					0x0260 -> 152
					0x0264 -> 153
					0x0268 -> 154
					0x026C -> 155
					0x0270 -> 156
					0x0274 -> 157
					0x0278 -> 158
					0x027C -> 159
					0x0280 -> 160
					0x0284 -> 161
					0x0288 -> 162
					0x028C -> 163
					0x0290 -> 164
					0x0294 -> 165
					0x0298 -> 166
					0x029C -> 167
					0x02A0 -> 168
					0x02A4 -> 169
					0x02A8 -> 170
					0x02AC -> 171
					0x02B0 -> 172
					0x02B4 -> 173
					0x02B8 -> 174
					0x02BC -> 175
					0x02C0 -> 176
					0x02C4 -> 177
					0x02C8 -> 178
					0x02CC -> 179
					0x02D0 -> 180
					0x02D4 -> 181
					0x02D8 -> 182
					0x02DC -> 183
					0x02E0 -> 184
					0x02E4 -> 185
					0x02E8 -> 186
					0x02EC -> 187
					0x02F0 -> 188
					0x02F4 -> 189
					0x02F8 -> 190
					0x02FC -> 191
					0x0300 -> 192
					0x0304 -> 193
					0x0308 -> 194
					0x030C -> 195
					0x0310 -> 196
					0x0314 -> 197
					0x0318 -> 198
					0x031C -> 199
					0x0320 -> 200
					0x0324 -> 201
					0x0328 -> 202
					0x032C -> 203
					0x0330 -> 204
					0x0334 -> 205
					0x0338 -> 206
					0x033C -> 207
					0x0340 -> 208
					0x0344 -> 209
					0x0348 -> 210
					0x034C -> 211
					0x0350 -> 212
					0x0354 -> 213
					0x0358 -> 214
					0x035C -> 215
					0x0360 -> 216
					0x0364 -> 217
					0x0368 -> 218
					0x036C -> 219
					0x0370 -> 220
					0x0374 -> 221
					0x0378 -> 222
					0x037C -> 223
					0x0380 -> 224
					0x0384 -> 225
					0x0388 -> 226
					0x038C -> 227
					0x0390 -> 228
					0x0394 -> 229
					0x0398 -> 230
					0x039C -> 231
					0x03A0 -> 232
					0x03A4 -> 233
					0x03A8 -> 234
					0x03AC -> 235
					0x03B0 -> 236
					0x03B4 -> 237
					0x03B8 -> 238
					0x03BC -> 239
					0x03C0 -> 240
					0x03C4 -> 241
					0x03C8 -> 242
					0x03CC -> 243
					0x03D0 -> 244
					0x03D4 -> 245
					0x03D8 -> 246
					0x03DC -> 247
					0x03E0 -> 248
					0x03E4 -> 249
					0x03E8 -> 250
					0x03EC -> 251
					0x03F0 -> 252
					0x03F4 -> 253
					0x03F8 -> 254
					0x03FC -> 255

				0x1F74 -> m_bloodColor

			0x0000 -> DT_LocalPlayerExclusive:
				0x25CC -> DT_Local:
					0x0004 -> m_chAreaBits:
						0x0000 -> 000
						0x0001 -> 001
						0x0002 -> 002
						0x0003 -> 003
						0x0004 -> 004
						0x0005 -> 005
						0x0006 -> 006
						0x0007 -> 007
						0x0008 -> 008
						0x0009 -> 009
						0x000A -> 010
						0x000B -> 011
						0x000C -> 012
						0x000D -> 013
						0x000E -> 014
						0x000F -> 015
						0x0010 -> 016
						0x0011 -> 017
						0x0012 -> 018
						0x0013 -> 019
						0x0014 -> 020
						0x0015 -> 021
						0x0016 -> 022
						0x0017 -> 023
						0x0018 -> 024
						0x0019 -> 025
						0x001A -> 026
						0x001B -> 027
						0x001C -> 028
						0x001D -> 029
						0x001E -> 030
						0x001F -> 031

					0x0024 -> m_chAreaPortalBits:
						0x0000 -> 000
						0x0001 -> 001
						0x0002 -> 002
						0x0003 -> 003
						0x0004 -> 004
						0x0005 -> 005
						0x0006 -> 006
						0x0007 -> 007
						0x0008 -> 008
						0x0009 -> 009
						0x000A -> 010
						0x000B -> 011
						0x000C -> 012
						0x000D -> 013
						0x000E -> 014
						0x000F -> 015
						0x0010 -> 016
						0x0011 -> 017
						0x0012 -> 018
						0x0013 -> 019
						0x0014 -> 020
						0x0015 -> 021
						0x0016 -> 022
						0x0017 -> 023

					0x003C -> m_iHideHUD
					0x0040 -> m_flFOVRate
					0x0044 -> m_bDucked
					0x0045 -> m_bDucking
					0x0046 -> m_bInDuckJump
					0x0048 -> m_flDucktime
					0x004C -> m_flDuckJumpTime
					0x0050 -> m_flJumpTime
					0x0058 -> m_flFallVelocity
					0x006C -> m_vecPunchAngle
					0x00A8 -> m_vecPunchAngleVel
					0x00E4 -> m_bDrawViewmodel
					0x00E5 -> m_bWearingSuit
					0x00E6 -> m_bPoisoned
					0x00E8 -> m_flStepSize
					0x00EC -> m_bAllowAutoMovement
					0x00F4 -> m_skybox3d.scale
					0x00F8 -> m_skybox3d.origin
					0x0104 -> m_skybox3d.area
					0x0148 -> m_skybox3d.fog.enable
					0x0149 -> m_skybox3d.fog.blend
					0x010C -> m_skybox3d.fog.dirPrimary
					0x0118 -> m_skybox3d.fog.colorPrimary
					0x011C -> m_skybox3d.fog.colorSecondary
					0x0128 -> m_skybox3d.fog.start
					0x012C -> m_skybox3d.fog.end
					0x0134 -> m_skybox3d.fog.maxdensity
					0x0150 -> m_PlayerFog.m_hCtrl
					0x0174 -> m_audio.localSound[0]
					0x0180 -> m_audio.localSound[1]
					0x018C -> m_audio.localSound[2]
					0x0198 -> m_audio.localSound[3]
					0x01A4 -> m_audio.localSound[4]
					0x01B0 -> m_audio.localSound[5]
					0x01BC -> m_audio.localSound[6]
					0x01C8 -> m_audio.localSound[7]
					0x01D4 -> m_audio.soundscapeIndex
					0x01D8 -> m_audio.localBits
					0x01DC -> m_audio.ent
					0x01E4 -> m_fSprintSpeed
					0x01E8 -> m_fWalkSpeed
					0x01EC -> m_fCrouchedWalkSpeed
					0x01F0 -> m_fDuckSpeed
					0x01F4 -> m_fUnDuckSpeed

				0x00E8 -> m_vecViewOffset[0]
				0x00EC -> m_vecViewOffset[1]
				0x00F0 -> m_vecViewOffset[2]
				0x025C -> m_flFriction
				0x1F78 -> m_iAmmo:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023
					0x0060 -> 024
					0x0064 -> 025
					0x0068 -> 026
					0x006C -> 027
					0x0070 -> 028
					0x0074 -> 029
					0x0078 -> 030
					0x007C -> 031
					0x0080 -> 032
					0x0084 -> 033
					0x0088 -> 034
					0x008C -> 035
					0x0090 -> 036
					0x0094 -> 037
					0x0098 -> 038
					0x009C -> 039
					0x00A0 -> 040
					0x00A4 -> 041
					0x00A8 -> 042
					0x00AC -> 043
					0x00B0 -> 044
					0x00B4 -> 045
					0x00B8 -> 046
					0x00BC -> 047
					0x00C0 -> 048
					0x00C4 -> 049
					0x00C8 -> 050
					0x00CC -> 051
					0x00D0 -> 052
					0x00D4 -> 053
					0x00D8 -> 054
					0x00DC -> 055
					0x00E0 -> 056
					0x00E4 -> 057
					0x00E8 -> 058
					0x00EC -> 059
					0x00F0 -> 060
					0x00F4 -> 061
					0x00F8 -> 062
					0x00FC -> 063
					0x0100 -> 064
					0x0104 -> 065
					0x0108 -> 066
					0x010C -> 067
					0x0110 -> 068
					0x0114 -> 069
					0x0118 -> 070
					0x011C -> 071
					0x0120 -> 072
					0x0124 -> 073
					0x0128 -> 074
					0x012C -> 075
					0x0130 -> 076
					0x0134 -> 077
					0x0138 -> 078
					0x013C -> 079
					0x0140 -> 080
					0x0144 -> 081
					0x0148 -> 082
					0x014C -> 083
					0x0150 -> 084
					0x0154 -> 085
					0x0158 -> 086
					0x015C -> 087
					0x0160 -> 088
					0x0164 -> 089
					0x0168 -> 090
					0x016C -> 091
					0x0170 -> 092
					0x0174 -> 093
					0x0178 -> 094
					0x017C -> 095
					0x0180 -> 096
					0x0184 -> 097
					0x0188 -> 098
					0x018C -> 099
					0x0190 -> 100
					0x0194 -> 101
					0x0198 -> 102
					0x019C -> 103
					0x01A0 -> 104
					0x01A4 -> 105
					0x01A8 -> 106
					0x01AC -> 107
					0x01B0 -> 108
					0x01B4 -> 109
					0x01B8 -> 110
					0x01BC -> 111
					0x01C0 -> 112
					0x01C4 -> 113
					0x01C8 -> 114
					0x01CC -> 115
					0x01D0 -> 116
					0x01D4 -> 117
					0x01D8 -> 118
					0x01DC -> 119
					0x01E0 -> 120
					0x01E4 -> 121
					0x01E8 -> 122
					0x01EC -> 123
					0x01F0 -> 124
					0x01F4 -> 125
					0x01F8 -> 126
					0x01FC -> 127

				0x27EC -> m_fOnTarget
				0x28F0 -> m_nTickBase
				0x0084 -> m_nNextThinkTick
				0x2908 -> m_hLastWeapon
				0x0254 -> m_hGroundEntity
				0x00F4 -> m_vecVelocity[0]
				0x00F8 -> m_vecVelocity[1]
				0x00FC -> m_vecVelocity[2]
				0x0158 -> m_vecBaseVelocity
				0x2824 -> m_hConstraintEntity
				0x2828 -> m_vecConstraintCenter
				0x2834 -> m_flConstraintRadius
				0x2838 -> m_flConstraintWidth
				0x283C -> m_flConstraintSpeedFactor
				0x2864 -> m_flDeathTime
				0x017C -> m_nWaterLevel
				0x2CE4 -> m_flLaggedMovementValue
				0x2EB4 -> m_hViewEntity

			0x27C4 -> DT_PlayerState:
				0x0004 -> deadflag

			0x27D8 -> m_iFOV
			0x27DC -> m_iFOVStart
			0x27E0 -> m_flFOVTime
			0x27E4 -> m_iDefaultFOV
			0x27E8 -> m_hZoomOwner
			0x2870 -> m_hVehicle
			0x2878 -> m_hUseEntity
			0x0090 -> m_iHealth
			0x008F -> m_lifeState
			0x2880 -> m_iBonusProgress
			0x2884 -> m_iBonusChallenge
			0x287C -> m_flMaxspeed
			0x0350 -> m_fFlags
			0x2840 -> m_iObserverMode
			0x2844 -> m_hObserverTarget
			0x2920 -> m_hViewModel[0]
			0x0000 -> m_hViewModel
			0x2D04 -> m_szLastPlaceName
			0x2902 -> m_bUseWeaponsInVehicle

		0x2ED8 -> DT_HL2Local:
			0x0004 -> m_flSuitPower
			0x0008 -> m_bZooming
			0x000C -> m_bitsActiveDevices
			0x0010 -> m_iSquadMemberCount
			0x0014 -> m_iSquadMedicCount
			0x0018 -> m_fSquadInFollowMode
			0x0019 -> m_bWeaponLowered
			0x001C -> m_hAutoAimTarget
			0x0020 -> m_vecAutoAimPoint
			0x0030 -> m_hLadder
			0x002C -> m_bDisplayReticle
			0x002D -> m_bStickyAutoAim
			0x002E -> m_bAutoAimTarget

		0x2F40 -> m_fIsSprinting

	0x0000 -> DT_HL2MPLocalPlayerExclusive:
		0x0338 -> m_vecOrigin
		0x2F64 -> m_angEyeAngles[0]

	0x0000 -> DT_HL2MPNonLocalPlayerExclusive:
		0x0338 -> m_vecOrigin
		0x2F64 -> m_angEyeAngles[0]
		0x2F68 -> m_angEyeAngles[1]

	0x2FA0 -> m_hRagdoll
	0x2FE4 -> m_iSpawnInterpCounter
	0x2FEC -> m_iPlayerSoundType
	0x2FFC -> m_fIsWalking

DT_CrossbowBolt:
	0x0000 -> DT_BaseCombatCharacter:
		0x0000 -> DT_BaseFlex:
			0x0000 -> DT_BaseAnimatingOverlay:
				0x0000 -> DT_BaseAnimating:
					0x0000 -> DT_BaseEntity:
						0x0000 -> DT_AnimTimeMustBeFirst:
							0x0060 -> m_flAnimTime

						0x0068 -> m_flSimulationTime
						0x0074 -> m_ubInterpolationFrame
						0x0338 -> m_vecOrigin
						0x0344 -> m_angRotation
						0x008C -> m_nModelIndex
						0x0078 -> m_fEffects
						0x007C -> m_nRenderMode
						0x0054 -> m_nRenderFX
						0x0058 -> m_clrRender
						0x009C -> m_iTeamNum
						0x0354 -> m_CollisionGroup
						0x0248 -> m_flElasticity
						0x024C -> m_flShadowCastDistance
						0x04D8 -> m_hOwnerEntity
						0x04DC -> m_hEffectEntity
						0x0190 -> moveparent
						0x017A -> m_iParentAttachment
						0x0000 -> movetype
						0x0000 -> movecollide
						0x019C -> DT_CollisionProperty:
							0x0008 -> m_vecMinsPreScaled
							0x0014 -> m_vecMaxsPreScaled
							0x0020 -> m_vecMins
							0x002C -> m_vecMaxs
							0x0041 -> m_nSolidType
							0x003C -> m_usSolidFlags
							0x0040 -> m_nSurroundType
							0x0042 -> m_triggerBloat
							0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
							0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
							0x005C -> m_vecSpecifiedSurroundingMins
							0x0068 -> m_vecSpecifiedSurroundingMaxs

						0x04CC -> m_iTextureFrameIndex
						0x0000 -> DT_PredictableId:
							0x00A0 -> m_PredictableID
							0x04C8 -> m_bIsPlayerSimulated

						0x04C9 -> m_bSimulatedEveryTick
						0x04CA -> m_bAnimatedEveryTick
						0x04CB -> m_bAlternateSorting
						0x008E -> m_takedamage
						0x051C -> m_RealClassName
						0x0520 -> m_OverrideMaterial
						0x0090 -> m_iHealth
						0x0094 -> m_iMaxHealth
						0x052C -> m_spawnflags
						0x0530 -> m_iGModFlags
						0x0514 -> m_bOnFire
						0x0518 -> m_CreationTime
						0x00F4 -> m_vecVelocity[0]
						0x00F8 -> m_vecVelocity[1]
						0x00FC -> m_vecVelocity[2]
						0x0578 -> m_GMOD_bool[0]
						0x0000 -> m_GMOD_bool
						0x05B8 -> m_GMOD_float[0]
						0x0000 -> m_GMOD_float
						0x06B8 -> m_GMOD_int[0]
						0x0000 -> m_GMOD_int
						0x07B8 -> m_GMOD_Vector[0]
						0x0000 -> m_GMOD_Vector
						0x0AB8 -> m_GMOD_QAngle[0]
						0x0000 -> m_GMOD_QAngle
						0x0DB8 -> m_GMOD_EHANDLE[0]
						0x0000 -> m_GMOD_EHANDLE
						0x0EB8 -> m_GMOD_String0
						0x10B8 -> m_GMOD_String1
						0x12B8 -> m_GMOD_String2
						0x14B8 -> m_GMOD_String3

					0x19A0 -> m_nSequence
					0x1740 -> m_nForceBone
					0x1734 -> m_vecForce
					0x1700 -> m_nSkin
					0x1704 -> m_nBody
					0x1708 -> m_nHitboxSet
					0x1800 -> m_flModelScale
					0x1800 -> m_flModelWidthScale
					0x1804 -> m_flPoseParameter:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003
						0x0010 -> 004
						0x0014 -> 005
						0x0018 -> 006
						0x001C -> 007
						0x0020 -> 008
						0x0024 -> 009
						0x0028 -> 010
						0x002C -> 011
						0x0030 -> 012
						0x0034 -> 013
						0x0038 -> 014
						0x003C -> 015
						0x0040 -> 016
						0x0044 -> 017
						0x0048 -> 018
						0x004C -> 019
						0x0050 -> 020
						0x0054 -> 021
						0x0058 -> 022
						0x005C -> 023

					0x1728 -> m_flPlaybackRate
					0x1920 -> m_flEncodedController:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003

					0x1970 -> m_bClientSideAnimation
					0x1770 -> m_bClientSideFrameReset
					0x1974 -> m_nNewSequenceParity
					0x1978 -> m_nResetEventsParity
					0x1A30 -> m_nMuzzleFlashParity
					0x1A28 -> m_hLightingOrigin
					0x1A2C -> m_hLightingOriginRelative
					0x0000 -> DT_ServerAnimationData:
						0x19A8 -> m_flCycle

					0x17A8 -> m_fadeMinDist
					0x17AC -> m_fadeMaxDist
					0x17B0 -> m_flFadeScale
					0x1AD8 -> m_pBoneManipulator
					0x1AE0 -> m_pFlexManipulator
					0x1A4C -> m_OverrideViewTarget

				0x0000 -> DT_OverlayVars:
					0x0000 -> _ST_m_AnimOverlay_15:
						0x0000 -> _LPT_m_AnimOverlay_15:
							0x0000 -> lengthprop15

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder




			0x1BD8 -> m_flexWeight:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003
				0x0010 -> 004
				0x0014 -> 005
				0x0018 -> 006
				0x001C -> 007
				0x0020 -> 008
				0x0024 -> 009
				0x0028 -> 010
				0x002C -> 011
				0x0030 -> 012
				0x0034 -> 013
				0x0038 -> 014
				0x003C -> 015
				0x0040 -> 016
				0x0044 -> 017
				0x0048 -> 018
				0x004C -> 019
				0x0050 -> 020
				0x0054 -> 021
				0x0058 -> 022
				0x005C -> 023
				0x0060 -> 024
				0x0064 -> 025
				0x0068 -> 026
				0x006C -> 027
				0x0070 -> 028
				0x0074 -> 029
				0x0078 -> 030
				0x007C -> 031
				0x0080 -> 032
				0x0084 -> 033
				0x0088 -> 034
				0x008C -> 035
				0x0090 -> 036
				0x0094 -> 037
				0x0098 -> 038
				0x009C -> 039
				0x00A0 -> 040
				0x00A4 -> 041
				0x00A8 -> 042
				0x00AC -> 043
				0x00B0 -> 044
				0x00B4 -> 045
				0x00B8 -> 046
				0x00BC -> 047
				0x00C0 -> 048
				0x00C4 -> 049
				0x00C8 -> 050
				0x00CC -> 051
				0x00D0 -> 052
				0x00D4 -> 053
				0x00D8 -> 054
				0x00DC -> 055
				0x00E0 -> 056
				0x00E4 -> 057
				0x00E8 -> 058
				0x00EC -> 059
				0x00F0 -> 060
				0x00F4 -> 061
				0x00F8 -> 062
				0x00FC -> 063
				0x0100 -> 064
				0x0104 -> 065
				0x0108 -> 066
				0x010C -> 067
				0x0110 -> 068
				0x0114 -> 069
				0x0118 -> 070
				0x011C -> 071
				0x0120 -> 072
				0x0124 -> 073
				0x0128 -> 074
				0x012C -> 075
				0x0130 -> 076
				0x0134 -> 077
				0x0138 -> 078
				0x013C -> 079
				0x0140 -> 080
				0x0144 -> 081
				0x0148 -> 082
				0x014C -> 083
				0x0150 -> 084
				0x0154 -> 085
				0x0158 -> 086
				0x015C -> 087
				0x0160 -> 088
				0x0164 -> 089
				0x0168 -> 090
				0x016C -> 091
				0x0170 -> 092
				0x0174 -> 093
				0x0178 -> 094
				0x017C -> 095

			0x1D88 -> m_blinktoggle
			0x1B9C -> m_viewtarget
			0x00E8 -> m_vecViewOffset[0]
			0x00EC -> m_vecViewOffset[1]
			0x00F0 -> m_vecViewOffset[2]
			0x1EF4 -> m_vecLean
			0x1F30 -> m_vecShift

		0x0000 -> DT_BCCLocalPlayerExclusive:
			0x1F70 -> m_flNextAttack

		0x2578 -> m_hActiveWeapon
		0x2178 -> m_hMyWeapons:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003
			0x0010 -> 004
			0x0014 -> 005
			0x0018 -> 006
			0x001C -> 007
			0x0020 -> 008
			0x0024 -> 009
			0x0028 -> 010
			0x002C -> 011
			0x0030 -> 012
			0x0034 -> 013
			0x0038 -> 014
			0x003C -> 015
			0x0040 -> 016
			0x0044 -> 017
			0x0048 -> 018
			0x004C -> 019
			0x0050 -> 020
			0x0054 -> 021
			0x0058 -> 022
			0x005C -> 023
			0x0060 -> 024
			0x0064 -> 025
			0x0068 -> 026
			0x006C -> 027
			0x0070 -> 028
			0x0074 -> 029
			0x0078 -> 030
			0x007C -> 031
			0x0080 -> 032
			0x0084 -> 033
			0x0088 -> 034
			0x008C -> 035
			0x0090 -> 036
			0x0094 -> 037
			0x0098 -> 038
			0x009C -> 039
			0x00A0 -> 040
			0x00A4 -> 041
			0x00A8 -> 042
			0x00AC -> 043
			0x00B0 -> 044
			0x00B4 -> 045
			0x00B8 -> 046
			0x00BC -> 047
			0x00C0 -> 048
			0x00C4 -> 049
			0x00C8 -> 050
			0x00CC -> 051
			0x00D0 -> 052
			0x00D4 -> 053
			0x00D8 -> 054
			0x00DC -> 055
			0x00E0 -> 056
			0x00E4 -> 057
			0x00E8 -> 058
			0x00EC -> 059
			0x00F0 -> 060
			0x00F4 -> 061
			0x00F8 -> 062
			0x00FC -> 063
			0x0100 -> 064
			0x0104 -> 065
			0x0108 -> 066
			0x010C -> 067
			0x0110 -> 068
			0x0114 -> 069
			0x0118 -> 070
			0x011C -> 071
			0x0120 -> 072
			0x0124 -> 073
			0x0128 -> 074
			0x012C -> 075
			0x0130 -> 076
			0x0134 -> 077
			0x0138 -> 078
			0x013C -> 079
			0x0140 -> 080
			0x0144 -> 081
			0x0148 -> 082
			0x014C -> 083
			0x0150 -> 084
			0x0154 -> 085
			0x0158 -> 086
			0x015C -> 087
			0x0160 -> 088
			0x0164 -> 089
			0x0168 -> 090
			0x016C -> 091
			0x0170 -> 092
			0x0174 -> 093
			0x0178 -> 094
			0x017C -> 095
			0x0180 -> 096
			0x0184 -> 097
			0x0188 -> 098
			0x018C -> 099
			0x0190 -> 100
			0x0194 -> 101
			0x0198 -> 102
			0x019C -> 103
			0x01A0 -> 104
			0x01A4 -> 105
			0x01A8 -> 106
			0x01AC -> 107
			0x01B0 -> 108
			0x01B4 -> 109
			0x01B8 -> 110
			0x01BC -> 111
			0x01C0 -> 112
			0x01C4 -> 113
			0x01C8 -> 114
			0x01CC -> 115
			0x01D0 -> 116
			0x01D4 -> 117
			0x01D8 -> 118
			0x01DC -> 119
			0x01E0 -> 120
			0x01E4 -> 121
			0x01E8 -> 122
			0x01EC -> 123
			0x01F0 -> 124
			0x01F4 -> 125
			0x01F8 -> 126
			0x01FC -> 127
			0x0200 -> 128
			0x0204 -> 129
			0x0208 -> 130
			0x020C -> 131
			0x0210 -> 132
			0x0214 -> 133
			0x0218 -> 134
			0x021C -> 135
			0x0220 -> 136
			0x0224 -> 137
			0x0228 -> 138
			0x022C -> 139
			0x0230 -> 140
			0x0234 -> 141
			0x0238 -> 142
			0x023C -> 143
			0x0240 -> 144
			0x0244 -> 145
			0x0248 -> 146
			0x024C -> 147
			0x0250 -> 148
			0x0254 -> 149
			0x0258 -> 150
			0x025C -> 151
			0x0260 -> 152
			0x0264 -> 153
			0x0268 -> 154
			0x026C -> 155
			0x0270 -> 156
			0x0274 -> 157
			0x0278 -> 158
			0x027C -> 159
			0x0280 -> 160
			0x0284 -> 161
			0x0288 -> 162
			0x028C -> 163
			0x0290 -> 164
			0x0294 -> 165
			0x0298 -> 166
			0x029C -> 167
			0x02A0 -> 168
			0x02A4 -> 169
			0x02A8 -> 170
			0x02AC -> 171
			0x02B0 -> 172
			0x02B4 -> 173
			0x02B8 -> 174
			0x02BC -> 175
			0x02C0 -> 176
			0x02C4 -> 177
			0x02C8 -> 178
			0x02CC -> 179
			0x02D0 -> 180
			0x02D4 -> 181
			0x02D8 -> 182
			0x02DC -> 183
			0x02E0 -> 184
			0x02E4 -> 185
			0x02E8 -> 186
			0x02EC -> 187
			0x02F0 -> 188
			0x02F4 -> 189
			0x02F8 -> 190
			0x02FC -> 191
			0x0300 -> 192
			0x0304 -> 193
			0x0308 -> 194
			0x030C -> 195
			0x0310 -> 196
			0x0314 -> 197
			0x0318 -> 198
			0x031C -> 199
			0x0320 -> 200
			0x0324 -> 201
			0x0328 -> 202
			0x032C -> 203
			0x0330 -> 204
			0x0334 -> 205
			0x0338 -> 206
			0x033C -> 207
			0x0340 -> 208
			0x0344 -> 209
			0x0348 -> 210
			0x034C -> 211
			0x0350 -> 212
			0x0354 -> 213
			0x0358 -> 214
			0x035C -> 215
			0x0360 -> 216
			0x0364 -> 217
			0x0368 -> 218
			0x036C -> 219
			0x0370 -> 220
			0x0374 -> 221
			0x0378 -> 222
			0x037C -> 223
			0x0380 -> 224
			0x0384 -> 225
			0x0388 -> 226
			0x038C -> 227
			0x0390 -> 228
			0x0394 -> 229
			0x0398 -> 230
			0x039C -> 231
			0x03A0 -> 232
			0x03A4 -> 233
			0x03A8 -> 234
			0x03AC -> 235
			0x03B0 -> 236
			0x03B4 -> 237
			0x03B8 -> 238
			0x03BC -> 239
			0x03C0 -> 240
			0x03C4 -> 241
			0x03C8 -> 242
			0x03CC -> 243
			0x03D0 -> 244
			0x03D4 -> 245
			0x03D8 -> 246
			0x03DC -> 247
			0x03E0 -> 248
			0x03E4 -> 249
			0x03E8 -> 250
			0x03EC -> 251
			0x03F0 -> 252
			0x03F4 -> 253
			0x03F8 -> 254
			0x03FC -> 255

		0x1F74 -> m_bloodColor


DT_WeaponHopwire:
	0x0000 -> DT_BaseHLCombatWeapon:
		0x0000 -> DT_BaseCombatWeapon:
			0x0000 -> DT_BaseAnimating:
				0x0000 -> DT_BaseEntity:
					0x0000 -> DT_AnimTimeMustBeFirst:
						0x0060 -> m_flAnimTime

					0x0068 -> m_flSimulationTime
					0x0074 -> m_ubInterpolationFrame
					0x0338 -> m_vecOrigin
					0x0344 -> m_angRotation
					0x008C -> m_nModelIndex
					0x0078 -> m_fEffects
					0x007C -> m_nRenderMode
					0x0054 -> m_nRenderFX
					0x0058 -> m_clrRender
					0x009C -> m_iTeamNum
					0x0354 -> m_CollisionGroup
					0x0248 -> m_flElasticity
					0x024C -> m_flShadowCastDistance
					0x04D8 -> m_hOwnerEntity
					0x04DC -> m_hEffectEntity
					0x0190 -> moveparent
					0x017A -> m_iParentAttachment
					0x0000 -> movetype
					0x0000 -> movecollide
					0x019C -> DT_CollisionProperty:
						0x0008 -> m_vecMinsPreScaled
						0x0014 -> m_vecMaxsPreScaled
						0x0020 -> m_vecMins
						0x002C -> m_vecMaxs
						0x0041 -> m_nSolidType
						0x003C -> m_usSolidFlags
						0x0040 -> m_nSurroundType
						0x0042 -> m_triggerBloat
						0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
						0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
						0x005C -> m_vecSpecifiedSurroundingMins
						0x0068 -> m_vecSpecifiedSurroundingMaxs

					0x04CC -> m_iTextureFrameIndex
					0x0000 -> DT_PredictableId:
						0x00A0 -> m_PredictableID
						0x04C8 -> m_bIsPlayerSimulated

					0x04C9 -> m_bSimulatedEveryTick
					0x04CA -> m_bAnimatedEveryTick
					0x04CB -> m_bAlternateSorting
					0x008E -> m_takedamage
					0x051C -> m_RealClassName
					0x0520 -> m_OverrideMaterial
					0x0090 -> m_iHealth
					0x0094 -> m_iMaxHealth
					0x052C -> m_spawnflags
					0x0530 -> m_iGModFlags
					0x0514 -> m_bOnFire
					0x0518 -> m_CreationTime
					0x00F4 -> m_vecVelocity[0]
					0x00F8 -> m_vecVelocity[1]
					0x00FC -> m_vecVelocity[2]
					0x0578 -> m_GMOD_bool[0]
					0x0000 -> m_GMOD_bool
					0x05B8 -> m_GMOD_float[0]
					0x0000 -> m_GMOD_float
					0x06B8 -> m_GMOD_int[0]
					0x0000 -> m_GMOD_int
					0x07B8 -> m_GMOD_Vector[0]
					0x0000 -> m_GMOD_Vector
					0x0AB8 -> m_GMOD_QAngle[0]
					0x0000 -> m_GMOD_QAngle
					0x0DB8 -> m_GMOD_EHANDLE[0]
					0x0000 -> m_GMOD_EHANDLE
					0x0EB8 -> m_GMOD_String0
					0x10B8 -> m_GMOD_String1
					0x12B8 -> m_GMOD_String2
					0x14B8 -> m_GMOD_String3

				0x19A0 -> m_nSequence
				0x1740 -> m_nForceBone
				0x1734 -> m_vecForce
				0x1700 -> m_nSkin
				0x1704 -> m_nBody
				0x1708 -> m_nHitboxSet
				0x1800 -> m_flModelScale
				0x1800 -> m_flModelWidthScale
				0x1804 -> m_flPoseParameter:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023

				0x1728 -> m_flPlaybackRate
				0x1920 -> m_flEncodedController:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003

				0x1970 -> m_bClientSideAnimation
				0x1770 -> m_bClientSideFrameReset
				0x1974 -> m_nNewSequenceParity
				0x1978 -> m_nResetEventsParity
				0x1A30 -> m_nMuzzleFlashParity
				0x1A28 -> m_hLightingOrigin
				0x1A2C -> m_hLightingOriginRelative
				0x0000 -> DT_ServerAnimationData:
					0x19A8 -> m_flCycle

				0x17A8 -> m_fadeMinDist
				0x17AC -> m_fadeMaxDist
				0x17B0 -> m_flFadeScale
				0x1AD8 -> m_pBoneManipulator
				0x1AE0 -> m_pFlexManipulator
				0x1A4C -> m_OverrideViewTarget

			0x0000 -> DT_LocalWeaponData:
				0x1B7C -> m_iClip1
				0x1B80 -> m_iClip2
				0x1B74 -> m_iPrimaryAmmoType
				0x1B78 -> m_iSecondaryAmmoType
				0x1B34 -> m_nViewModelIndex
				0x1BAC -> m_bFlipViewModel

			0x0000 -> DT_LocalActiveWeaponData:
				0x1B38 -> m_flNextPrimaryAttack
				0x1B3C -> m_flNextSecondaryAttack
				0x0084 -> m_nNextThinkTick
				0x1B40 -> m_flTimeWeaponIdle

			0x1B48 -> m_iViewModelIndex
			0x1B4C -> m_iWorldModelIndex
			0x1B6C -> m_iState
			0x1B30 -> m_hOwner



DT_WeaponOldManHarpoon:
	0x0000 -> DT_WeaponCitizenPackage:
		0x0000 -> DT_BaseHLCombatWeapon:
			0x0000 -> DT_BaseCombatWeapon:
				0x0000 -> DT_BaseAnimating:
					0x0000 -> DT_BaseEntity:
						0x0000 -> DT_AnimTimeMustBeFirst:
							0x0060 -> m_flAnimTime

						0x0068 -> m_flSimulationTime
						0x0074 -> m_ubInterpolationFrame
						0x0338 -> m_vecOrigin
						0x0344 -> m_angRotation
						0x008C -> m_nModelIndex
						0x0078 -> m_fEffects
						0x007C -> m_nRenderMode
						0x0054 -> m_nRenderFX
						0x0058 -> m_clrRender
						0x009C -> m_iTeamNum
						0x0354 -> m_CollisionGroup
						0x0248 -> m_flElasticity
						0x024C -> m_flShadowCastDistance
						0x04D8 -> m_hOwnerEntity
						0x04DC -> m_hEffectEntity
						0x0190 -> moveparent
						0x017A -> m_iParentAttachment
						0x0000 -> movetype
						0x0000 -> movecollide
						0x019C -> DT_CollisionProperty:
							0x0008 -> m_vecMinsPreScaled
							0x0014 -> m_vecMaxsPreScaled
							0x0020 -> m_vecMins
							0x002C -> m_vecMaxs
							0x0041 -> m_nSolidType
							0x003C -> m_usSolidFlags
							0x0040 -> m_nSurroundType
							0x0042 -> m_triggerBloat
							0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
							0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
							0x005C -> m_vecSpecifiedSurroundingMins
							0x0068 -> m_vecSpecifiedSurroundingMaxs

						0x04CC -> m_iTextureFrameIndex
						0x0000 -> DT_PredictableId:
							0x00A0 -> m_PredictableID
							0x04C8 -> m_bIsPlayerSimulated

						0x04C9 -> m_bSimulatedEveryTick
						0x04CA -> m_bAnimatedEveryTick
						0x04CB -> m_bAlternateSorting
						0x008E -> m_takedamage
						0x051C -> m_RealClassName
						0x0520 -> m_OverrideMaterial
						0x0090 -> m_iHealth
						0x0094 -> m_iMaxHealth
						0x052C -> m_spawnflags
						0x0530 -> m_iGModFlags
						0x0514 -> m_bOnFire
						0x0518 -> m_CreationTime
						0x00F4 -> m_vecVelocity[0]
						0x00F8 -> m_vecVelocity[1]
						0x00FC -> m_vecVelocity[2]
						0x0578 -> m_GMOD_bool[0]
						0x0000 -> m_GMOD_bool
						0x05B8 -> m_GMOD_float[0]
						0x0000 -> m_GMOD_float
						0x06B8 -> m_GMOD_int[0]
						0x0000 -> m_GMOD_int
						0x07B8 -> m_GMOD_Vector[0]
						0x0000 -> m_GMOD_Vector
						0x0AB8 -> m_GMOD_QAngle[0]
						0x0000 -> m_GMOD_QAngle
						0x0DB8 -> m_GMOD_EHANDLE[0]
						0x0000 -> m_GMOD_EHANDLE
						0x0EB8 -> m_GMOD_String0
						0x10B8 -> m_GMOD_String1
						0x12B8 -> m_GMOD_String2
						0x14B8 -> m_GMOD_String3

					0x19A0 -> m_nSequence
					0x1740 -> m_nForceBone
					0x1734 -> m_vecForce
					0x1700 -> m_nSkin
					0x1704 -> m_nBody
					0x1708 -> m_nHitboxSet
					0x1800 -> m_flModelScale
					0x1800 -> m_flModelWidthScale
					0x1804 -> m_flPoseParameter:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003
						0x0010 -> 004
						0x0014 -> 005
						0x0018 -> 006
						0x001C -> 007
						0x0020 -> 008
						0x0024 -> 009
						0x0028 -> 010
						0x002C -> 011
						0x0030 -> 012
						0x0034 -> 013
						0x0038 -> 014
						0x003C -> 015
						0x0040 -> 016
						0x0044 -> 017
						0x0048 -> 018
						0x004C -> 019
						0x0050 -> 020
						0x0054 -> 021
						0x0058 -> 022
						0x005C -> 023

					0x1728 -> m_flPlaybackRate
					0x1920 -> m_flEncodedController:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003

					0x1970 -> m_bClientSideAnimation
					0x1770 -> m_bClientSideFrameReset
					0x1974 -> m_nNewSequenceParity
					0x1978 -> m_nResetEventsParity
					0x1A30 -> m_nMuzzleFlashParity
					0x1A28 -> m_hLightingOrigin
					0x1A2C -> m_hLightingOriginRelative
					0x0000 -> DT_ServerAnimationData:
						0x19A8 -> m_flCycle

					0x17A8 -> m_fadeMinDist
					0x17AC -> m_fadeMaxDist
					0x17B0 -> m_flFadeScale
					0x1AD8 -> m_pBoneManipulator
					0x1AE0 -> m_pFlexManipulator
					0x1A4C -> m_OverrideViewTarget

				0x0000 -> DT_LocalWeaponData:
					0x1B7C -> m_iClip1
					0x1B80 -> m_iClip2
					0x1B74 -> m_iPrimaryAmmoType
					0x1B78 -> m_iSecondaryAmmoType
					0x1B34 -> m_nViewModelIndex
					0x1BAC -> m_bFlipViewModel

				0x0000 -> DT_LocalActiveWeaponData:
					0x1B38 -> m_flNextPrimaryAttack
					0x1B3C -> m_flNextSecondaryAttack
					0x0084 -> m_nNextThinkTick
					0x1B40 -> m_flTimeWeaponIdle

				0x1B48 -> m_iViewModelIndex
				0x1B4C -> m_iWorldModelIndex
				0x1B6C -> m_iState
				0x1B30 -> m_hOwner




DT_WeaponCitizenSuitcase:
	0x0000 -> DT_WeaponCitizenPackage:
		0x0000 -> DT_BaseHLCombatWeapon:
			0x0000 -> DT_BaseCombatWeapon:
				0x0000 -> DT_BaseAnimating:
					0x0000 -> DT_BaseEntity:
						0x0000 -> DT_AnimTimeMustBeFirst:
							0x0060 -> m_flAnimTime

						0x0068 -> m_flSimulationTime
						0x0074 -> m_ubInterpolationFrame
						0x0338 -> m_vecOrigin
						0x0344 -> m_angRotation
						0x008C -> m_nModelIndex
						0x0078 -> m_fEffects
						0x007C -> m_nRenderMode
						0x0054 -> m_nRenderFX
						0x0058 -> m_clrRender
						0x009C -> m_iTeamNum
						0x0354 -> m_CollisionGroup
						0x0248 -> m_flElasticity
						0x024C -> m_flShadowCastDistance
						0x04D8 -> m_hOwnerEntity
						0x04DC -> m_hEffectEntity
						0x0190 -> moveparent
						0x017A -> m_iParentAttachment
						0x0000 -> movetype
						0x0000 -> movecollide
						0x019C -> DT_CollisionProperty:
							0x0008 -> m_vecMinsPreScaled
							0x0014 -> m_vecMaxsPreScaled
							0x0020 -> m_vecMins
							0x002C -> m_vecMaxs
							0x0041 -> m_nSolidType
							0x003C -> m_usSolidFlags
							0x0040 -> m_nSurroundType
							0x0042 -> m_triggerBloat
							0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
							0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
							0x005C -> m_vecSpecifiedSurroundingMins
							0x0068 -> m_vecSpecifiedSurroundingMaxs

						0x04CC -> m_iTextureFrameIndex
						0x0000 -> DT_PredictableId:
							0x00A0 -> m_PredictableID
							0x04C8 -> m_bIsPlayerSimulated

						0x04C9 -> m_bSimulatedEveryTick
						0x04CA -> m_bAnimatedEveryTick
						0x04CB -> m_bAlternateSorting
						0x008E -> m_takedamage
						0x051C -> m_RealClassName
						0x0520 -> m_OverrideMaterial
						0x0090 -> m_iHealth
						0x0094 -> m_iMaxHealth
						0x052C -> m_spawnflags
						0x0530 -> m_iGModFlags
						0x0514 -> m_bOnFire
						0x0518 -> m_CreationTime
						0x00F4 -> m_vecVelocity[0]
						0x00F8 -> m_vecVelocity[1]
						0x00FC -> m_vecVelocity[2]
						0x0578 -> m_GMOD_bool[0]
						0x0000 -> m_GMOD_bool
						0x05B8 -> m_GMOD_float[0]
						0x0000 -> m_GMOD_float
						0x06B8 -> m_GMOD_int[0]
						0x0000 -> m_GMOD_int
						0x07B8 -> m_GMOD_Vector[0]
						0x0000 -> m_GMOD_Vector
						0x0AB8 -> m_GMOD_QAngle[0]
						0x0000 -> m_GMOD_QAngle
						0x0DB8 -> m_GMOD_EHANDLE[0]
						0x0000 -> m_GMOD_EHANDLE
						0x0EB8 -> m_GMOD_String0
						0x10B8 -> m_GMOD_String1
						0x12B8 -> m_GMOD_String2
						0x14B8 -> m_GMOD_String3

					0x19A0 -> m_nSequence
					0x1740 -> m_nForceBone
					0x1734 -> m_vecForce
					0x1700 -> m_nSkin
					0x1704 -> m_nBody
					0x1708 -> m_nHitboxSet
					0x1800 -> m_flModelScale
					0x1800 -> m_flModelWidthScale
					0x1804 -> m_flPoseParameter:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003
						0x0010 -> 004
						0x0014 -> 005
						0x0018 -> 006
						0x001C -> 007
						0x0020 -> 008
						0x0024 -> 009
						0x0028 -> 010
						0x002C -> 011
						0x0030 -> 012
						0x0034 -> 013
						0x0038 -> 014
						0x003C -> 015
						0x0040 -> 016
						0x0044 -> 017
						0x0048 -> 018
						0x004C -> 019
						0x0050 -> 020
						0x0054 -> 021
						0x0058 -> 022
						0x005C -> 023

					0x1728 -> m_flPlaybackRate
					0x1920 -> m_flEncodedController:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003

					0x1970 -> m_bClientSideAnimation
					0x1770 -> m_bClientSideFrameReset
					0x1974 -> m_nNewSequenceParity
					0x1978 -> m_nResetEventsParity
					0x1A30 -> m_nMuzzleFlashParity
					0x1A28 -> m_hLightingOrigin
					0x1A2C -> m_hLightingOriginRelative
					0x0000 -> DT_ServerAnimationData:
						0x19A8 -> m_flCycle

					0x17A8 -> m_fadeMinDist
					0x17AC -> m_fadeMaxDist
					0x17B0 -> m_flFadeScale
					0x1AD8 -> m_pBoneManipulator
					0x1AE0 -> m_pFlexManipulator
					0x1A4C -> m_OverrideViewTarget

				0x0000 -> DT_LocalWeaponData:
					0x1B7C -> m_iClip1
					0x1B80 -> m_iClip2
					0x1B74 -> m_iPrimaryAmmoType
					0x1B78 -> m_iSecondaryAmmoType
					0x1B34 -> m_nViewModelIndex
					0x1BAC -> m_bFlipViewModel

				0x0000 -> DT_LocalActiveWeaponData:
					0x1B38 -> m_flNextPrimaryAttack
					0x1B3C -> m_flNextSecondaryAttack
					0x0084 -> m_nNextThinkTick
					0x1B40 -> m_flTimeWeaponIdle

				0x1B48 -> m_iViewModelIndex
				0x1B4C -> m_iWorldModelIndex
				0x1B6C -> m_iState
				0x1B30 -> m_hOwner




DT_WeaponCitizenPackage:
	0x0000 -> DT_BaseHLCombatWeapon:
		0x0000 -> DT_BaseCombatWeapon:
			0x0000 -> DT_BaseAnimating:
				0x0000 -> DT_BaseEntity:
					0x0000 -> DT_AnimTimeMustBeFirst:
						0x0060 -> m_flAnimTime

					0x0068 -> m_flSimulationTime
					0x0074 -> m_ubInterpolationFrame
					0x0338 -> m_vecOrigin
					0x0344 -> m_angRotation
					0x008C -> m_nModelIndex
					0x0078 -> m_fEffects
					0x007C -> m_nRenderMode
					0x0054 -> m_nRenderFX
					0x0058 -> m_clrRender
					0x009C -> m_iTeamNum
					0x0354 -> m_CollisionGroup
					0x0248 -> m_flElasticity
					0x024C -> m_flShadowCastDistance
					0x04D8 -> m_hOwnerEntity
					0x04DC -> m_hEffectEntity
					0x0190 -> moveparent
					0x017A -> m_iParentAttachment
					0x0000 -> movetype
					0x0000 -> movecollide
					0x019C -> DT_CollisionProperty:
						0x0008 -> m_vecMinsPreScaled
						0x0014 -> m_vecMaxsPreScaled
						0x0020 -> m_vecMins
						0x002C -> m_vecMaxs
						0x0041 -> m_nSolidType
						0x003C -> m_usSolidFlags
						0x0040 -> m_nSurroundType
						0x0042 -> m_triggerBloat
						0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
						0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
						0x005C -> m_vecSpecifiedSurroundingMins
						0x0068 -> m_vecSpecifiedSurroundingMaxs

					0x04CC -> m_iTextureFrameIndex
					0x0000 -> DT_PredictableId:
						0x00A0 -> m_PredictableID
						0x04C8 -> m_bIsPlayerSimulated

					0x04C9 -> m_bSimulatedEveryTick
					0x04CA -> m_bAnimatedEveryTick
					0x04CB -> m_bAlternateSorting
					0x008E -> m_takedamage
					0x051C -> m_RealClassName
					0x0520 -> m_OverrideMaterial
					0x0090 -> m_iHealth
					0x0094 -> m_iMaxHealth
					0x052C -> m_spawnflags
					0x0530 -> m_iGModFlags
					0x0514 -> m_bOnFire
					0x0518 -> m_CreationTime
					0x00F4 -> m_vecVelocity[0]
					0x00F8 -> m_vecVelocity[1]
					0x00FC -> m_vecVelocity[2]
					0x0578 -> m_GMOD_bool[0]
					0x0000 -> m_GMOD_bool
					0x05B8 -> m_GMOD_float[0]
					0x0000 -> m_GMOD_float
					0x06B8 -> m_GMOD_int[0]
					0x0000 -> m_GMOD_int
					0x07B8 -> m_GMOD_Vector[0]
					0x0000 -> m_GMOD_Vector
					0x0AB8 -> m_GMOD_QAngle[0]
					0x0000 -> m_GMOD_QAngle
					0x0DB8 -> m_GMOD_EHANDLE[0]
					0x0000 -> m_GMOD_EHANDLE
					0x0EB8 -> m_GMOD_String0
					0x10B8 -> m_GMOD_String1
					0x12B8 -> m_GMOD_String2
					0x14B8 -> m_GMOD_String3

				0x19A0 -> m_nSequence
				0x1740 -> m_nForceBone
				0x1734 -> m_vecForce
				0x1700 -> m_nSkin
				0x1704 -> m_nBody
				0x1708 -> m_nHitboxSet
				0x1800 -> m_flModelScale
				0x1800 -> m_flModelWidthScale
				0x1804 -> m_flPoseParameter:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023

				0x1728 -> m_flPlaybackRate
				0x1920 -> m_flEncodedController:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003

				0x1970 -> m_bClientSideAnimation
				0x1770 -> m_bClientSideFrameReset
				0x1974 -> m_nNewSequenceParity
				0x1978 -> m_nResetEventsParity
				0x1A30 -> m_nMuzzleFlashParity
				0x1A28 -> m_hLightingOrigin
				0x1A2C -> m_hLightingOriginRelative
				0x0000 -> DT_ServerAnimationData:
					0x19A8 -> m_flCycle

				0x17A8 -> m_fadeMinDist
				0x17AC -> m_fadeMaxDist
				0x17B0 -> m_flFadeScale
				0x1AD8 -> m_pBoneManipulator
				0x1AE0 -> m_pFlexManipulator
				0x1A4C -> m_OverrideViewTarget

			0x0000 -> DT_LocalWeaponData:
				0x1B7C -> m_iClip1
				0x1B80 -> m_iClip2
				0x1B74 -> m_iPrimaryAmmoType
				0x1B78 -> m_iSecondaryAmmoType
				0x1B34 -> m_nViewModelIndex
				0x1BAC -> m_bFlipViewModel

			0x0000 -> DT_LocalActiveWeaponData:
				0x1B38 -> m_flNextPrimaryAttack
				0x1B3C -> m_flNextSecondaryAttack
				0x0084 -> m_nNextThinkTick
				0x1B40 -> m_flTimeWeaponIdle

			0x1B48 -> m_iViewModelIndex
			0x1B4C -> m_iWorldModelIndex
			0x1B6C -> m_iState
			0x1B30 -> m_hOwner



DT_WeaponAlyxGun:
	0x0000 -> DT_HLSelectFireMachineGun:
		0x0000 -> DT_HLMachineGun:
			0x0000 -> DT_BaseHLCombatWeapon:
				0x0000 -> DT_BaseCombatWeapon:
					0x0000 -> DT_BaseAnimating:
						0x0000 -> DT_BaseEntity:
							0x0000 -> DT_AnimTimeMustBeFirst:
								0x0060 -> m_flAnimTime

							0x0068 -> m_flSimulationTime
							0x0074 -> m_ubInterpolationFrame
							0x0338 -> m_vecOrigin
							0x0344 -> m_angRotation
							0x008C -> m_nModelIndex
							0x0078 -> m_fEffects
							0x007C -> m_nRenderMode
							0x0054 -> m_nRenderFX
							0x0058 -> m_clrRender
							0x009C -> m_iTeamNum
							0x0354 -> m_CollisionGroup
							0x0248 -> m_flElasticity
							0x024C -> m_flShadowCastDistance
							0x04D8 -> m_hOwnerEntity
							0x04DC -> m_hEffectEntity
							0x0190 -> moveparent
							0x017A -> m_iParentAttachment
							0x0000 -> movetype
							0x0000 -> movecollide
							0x019C -> DT_CollisionProperty:
								0x0008 -> m_vecMinsPreScaled
								0x0014 -> m_vecMaxsPreScaled
								0x0020 -> m_vecMins
								0x002C -> m_vecMaxs
								0x0041 -> m_nSolidType
								0x003C -> m_usSolidFlags
								0x0040 -> m_nSurroundType
								0x0042 -> m_triggerBloat
								0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
								0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
								0x005C -> m_vecSpecifiedSurroundingMins
								0x0068 -> m_vecSpecifiedSurroundingMaxs

							0x04CC -> m_iTextureFrameIndex
							0x0000 -> DT_PredictableId:
								0x00A0 -> m_PredictableID
								0x04C8 -> m_bIsPlayerSimulated

							0x04C9 -> m_bSimulatedEveryTick
							0x04CA -> m_bAnimatedEveryTick
							0x04CB -> m_bAlternateSorting
							0x008E -> m_takedamage
							0x051C -> m_RealClassName
							0x0520 -> m_OverrideMaterial
							0x0090 -> m_iHealth
							0x0094 -> m_iMaxHealth
							0x052C -> m_spawnflags
							0x0530 -> m_iGModFlags
							0x0514 -> m_bOnFire
							0x0518 -> m_CreationTime
							0x00F4 -> m_vecVelocity[0]
							0x00F8 -> m_vecVelocity[1]
							0x00FC -> m_vecVelocity[2]
							0x0578 -> m_GMOD_bool[0]
							0x0000 -> m_GMOD_bool
							0x05B8 -> m_GMOD_float[0]
							0x0000 -> m_GMOD_float
							0x06B8 -> m_GMOD_int[0]
							0x0000 -> m_GMOD_int
							0x07B8 -> m_GMOD_Vector[0]
							0x0000 -> m_GMOD_Vector
							0x0AB8 -> m_GMOD_QAngle[0]
							0x0000 -> m_GMOD_QAngle
							0x0DB8 -> m_GMOD_EHANDLE[0]
							0x0000 -> m_GMOD_EHANDLE
							0x0EB8 -> m_GMOD_String0
							0x10B8 -> m_GMOD_String1
							0x12B8 -> m_GMOD_String2
							0x14B8 -> m_GMOD_String3

						0x19A0 -> m_nSequence
						0x1740 -> m_nForceBone
						0x1734 -> m_vecForce
						0x1700 -> m_nSkin
						0x1704 -> m_nBody
						0x1708 -> m_nHitboxSet
						0x1800 -> m_flModelScale
						0x1800 -> m_flModelWidthScale
						0x1804 -> m_flPoseParameter:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003
							0x0010 -> 004
							0x0014 -> 005
							0x0018 -> 006
							0x001C -> 007
							0x0020 -> 008
							0x0024 -> 009
							0x0028 -> 010
							0x002C -> 011
							0x0030 -> 012
							0x0034 -> 013
							0x0038 -> 014
							0x003C -> 015
							0x0040 -> 016
							0x0044 -> 017
							0x0048 -> 018
							0x004C -> 019
							0x0050 -> 020
							0x0054 -> 021
							0x0058 -> 022
							0x005C -> 023

						0x1728 -> m_flPlaybackRate
						0x1920 -> m_flEncodedController:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003

						0x1970 -> m_bClientSideAnimation
						0x1770 -> m_bClientSideFrameReset
						0x1974 -> m_nNewSequenceParity
						0x1978 -> m_nResetEventsParity
						0x1A30 -> m_nMuzzleFlashParity
						0x1A28 -> m_hLightingOrigin
						0x1A2C -> m_hLightingOriginRelative
						0x0000 -> DT_ServerAnimationData:
							0x19A8 -> m_flCycle

						0x17A8 -> m_fadeMinDist
						0x17AC -> m_fadeMaxDist
						0x17B0 -> m_flFadeScale
						0x1AD8 -> m_pBoneManipulator
						0x1AE0 -> m_pFlexManipulator
						0x1A4C -> m_OverrideViewTarget

					0x0000 -> DT_LocalWeaponData:
						0x1B7C -> m_iClip1
						0x1B80 -> m_iClip2
						0x1B74 -> m_iPrimaryAmmoType
						0x1B78 -> m_iSecondaryAmmoType
						0x1B34 -> m_nViewModelIndex
						0x1BAC -> m_bFlipViewModel

					0x0000 -> DT_LocalActiveWeaponData:
						0x1B38 -> m_flNextPrimaryAttack
						0x1B3C -> m_flNextSecondaryAttack
						0x0084 -> m_nNextThinkTick
						0x1B40 -> m_flTimeWeaponIdle

					0x1B48 -> m_iViewModelIndex
					0x1B4C -> m_iWorldModelIndex
					0x1B6C -> m_iState
					0x1B30 -> m_hOwner





DT_WeaponCubemap:
	0x0000 -> DT_BaseCombatWeapon:
		0x0000 -> DT_BaseAnimating:
			0x0000 -> DT_BaseEntity:
				0x0000 -> DT_AnimTimeMustBeFirst:
					0x0060 -> m_flAnimTime

				0x0068 -> m_flSimulationTime
				0x0074 -> m_ubInterpolationFrame
				0x0338 -> m_vecOrigin
				0x0344 -> m_angRotation
				0x008C -> m_nModelIndex
				0x0078 -> m_fEffects
				0x007C -> m_nRenderMode
				0x0054 -> m_nRenderFX
				0x0058 -> m_clrRender
				0x009C -> m_iTeamNum
				0x0354 -> m_CollisionGroup
				0x0248 -> m_flElasticity
				0x024C -> m_flShadowCastDistance
				0x04D8 -> m_hOwnerEntity
				0x04DC -> m_hEffectEntity
				0x0190 -> moveparent
				0x017A -> m_iParentAttachment
				0x0000 -> movetype
				0x0000 -> movecollide
				0x019C -> DT_CollisionProperty:
					0x0008 -> m_vecMinsPreScaled
					0x0014 -> m_vecMaxsPreScaled
					0x0020 -> m_vecMins
					0x002C -> m_vecMaxs
					0x0041 -> m_nSolidType
					0x003C -> m_usSolidFlags
					0x0040 -> m_nSurroundType
					0x0042 -> m_triggerBloat
					0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
					0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
					0x005C -> m_vecSpecifiedSurroundingMins
					0x0068 -> m_vecSpecifiedSurroundingMaxs

				0x04CC -> m_iTextureFrameIndex
				0x0000 -> DT_PredictableId:
					0x00A0 -> m_PredictableID
					0x04C8 -> m_bIsPlayerSimulated

				0x04C9 -> m_bSimulatedEveryTick
				0x04CA -> m_bAnimatedEveryTick
				0x04CB -> m_bAlternateSorting
				0x008E -> m_takedamage
				0x051C -> m_RealClassName
				0x0520 -> m_OverrideMaterial
				0x0090 -> m_iHealth
				0x0094 -> m_iMaxHealth
				0x052C -> m_spawnflags
				0x0530 -> m_iGModFlags
				0x0514 -> m_bOnFire
				0x0518 -> m_CreationTime
				0x00F4 -> m_vecVelocity[0]
				0x00F8 -> m_vecVelocity[1]
				0x00FC -> m_vecVelocity[2]
				0x0578 -> m_GMOD_bool[0]
				0x0000 -> m_GMOD_bool
				0x05B8 -> m_GMOD_float[0]
				0x0000 -> m_GMOD_float
				0x06B8 -> m_GMOD_int[0]
				0x0000 -> m_GMOD_int
				0x07B8 -> m_GMOD_Vector[0]
				0x0000 -> m_GMOD_Vector
				0x0AB8 -> m_GMOD_QAngle[0]
				0x0000 -> m_GMOD_QAngle
				0x0DB8 -> m_GMOD_EHANDLE[0]
				0x0000 -> m_GMOD_EHANDLE
				0x0EB8 -> m_GMOD_String0
				0x10B8 -> m_GMOD_String1
				0x12B8 -> m_GMOD_String2
				0x14B8 -> m_GMOD_String3

			0x19A0 -> m_nSequence
			0x1740 -> m_nForceBone
			0x1734 -> m_vecForce
			0x1700 -> m_nSkin
			0x1704 -> m_nBody
			0x1708 -> m_nHitboxSet
			0x1800 -> m_flModelScale
			0x1800 -> m_flModelWidthScale
			0x1804 -> m_flPoseParameter:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003
				0x0010 -> 004
				0x0014 -> 005
				0x0018 -> 006
				0x001C -> 007
				0x0020 -> 008
				0x0024 -> 009
				0x0028 -> 010
				0x002C -> 011
				0x0030 -> 012
				0x0034 -> 013
				0x0038 -> 014
				0x003C -> 015
				0x0040 -> 016
				0x0044 -> 017
				0x0048 -> 018
				0x004C -> 019
				0x0050 -> 020
				0x0054 -> 021
				0x0058 -> 022
				0x005C -> 023

			0x1728 -> m_flPlaybackRate
			0x1920 -> m_flEncodedController:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003

			0x1970 -> m_bClientSideAnimation
			0x1770 -> m_bClientSideFrameReset
			0x1974 -> m_nNewSequenceParity
			0x1978 -> m_nResetEventsParity
			0x1A30 -> m_nMuzzleFlashParity
			0x1A28 -> m_hLightingOrigin
			0x1A2C -> m_hLightingOriginRelative
			0x0000 -> DT_ServerAnimationData:
				0x19A8 -> m_flCycle

			0x17A8 -> m_fadeMinDist
			0x17AC -> m_fadeMaxDist
			0x17B0 -> m_flFadeScale
			0x1AD8 -> m_pBoneManipulator
			0x1AE0 -> m_pFlexManipulator
			0x1A4C -> m_OverrideViewTarget

		0x0000 -> DT_LocalWeaponData:
			0x1B7C -> m_iClip1
			0x1B80 -> m_iClip2
			0x1B74 -> m_iPrimaryAmmoType
			0x1B78 -> m_iSecondaryAmmoType
			0x1B34 -> m_nViewModelIndex
			0x1BAC -> m_bFlipViewModel

		0x0000 -> DT_LocalActiveWeaponData:
			0x1B38 -> m_flNextPrimaryAttack
			0x1B3C -> m_flNextSecondaryAttack
			0x0084 -> m_nNextThinkTick
			0x1B40 -> m_flTimeWeaponIdle

		0x1B48 -> m_iViewModelIndex
		0x1B4C -> m_iWorldModelIndex
		0x1B6C -> m_iState
		0x1B30 -> m_hOwner


DT_WeaponGaussGun:
	0x0000 -> DT_BaseHLCombatWeapon:
		0x0000 -> DT_BaseCombatWeapon:
			0x0000 -> DT_BaseAnimating:
				0x0000 -> DT_BaseEntity:
					0x0000 -> DT_AnimTimeMustBeFirst:
						0x0060 -> m_flAnimTime

					0x0068 -> m_flSimulationTime
					0x0074 -> m_ubInterpolationFrame
					0x0338 -> m_vecOrigin
					0x0344 -> m_angRotation
					0x008C -> m_nModelIndex
					0x0078 -> m_fEffects
					0x007C -> m_nRenderMode
					0x0054 -> m_nRenderFX
					0x0058 -> m_clrRender
					0x009C -> m_iTeamNum
					0x0354 -> m_CollisionGroup
					0x0248 -> m_flElasticity
					0x024C -> m_flShadowCastDistance
					0x04D8 -> m_hOwnerEntity
					0x04DC -> m_hEffectEntity
					0x0190 -> moveparent
					0x017A -> m_iParentAttachment
					0x0000 -> movetype
					0x0000 -> movecollide
					0x019C -> DT_CollisionProperty:
						0x0008 -> m_vecMinsPreScaled
						0x0014 -> m_vecMaxsPreScaled
						0x0020 -> m_vecMins
						0x002C -> m_vecMaxs
						0x0041 -> m_nSolidType
						0x003C -> m_usSolidFlags
						0x0040 -> m_nSurroundType
						0x0042 -> m_triggerBloat
						0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
						0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
						0x005C -> m_vecSpecifiedSurroundingMins
						0x0068 -> m_vecSpecifiedSurroundingMaxs

					0x04CC -> m_iTextureFrameIndex
					0x0000 -> DT_PredictableId:
						0x00A0 -> m_PredictableID
						0x04C8 -> m_bIsPlayerSimulated

					0x04C9 -> m_bSimulatedEveryTick
					0x04CA -> m_bAnimatedEveryTick
					0x04CB -> m_bAlternateSorting
					0x008E -> m_takedamage
					0x051C -> m_RealClassName
					0x0520 -> m_OverrideMaterial
					0x0090 -> m_iHealth
					0x0094 -> m_iMaxHealth
					0x052C -> m_spawnflags
					0x0530 -> m_iGModFlags
					0x0514 -> m_bOnFire
					0x0518 -> m_CreationTime
					0x00F4 -> m_vecVelocity[0]
					0x00F8 -> m_vecVelocity[1]
					0x00FC -> m_vecVelocity[2]
					0x0578 -> m_GMOD_bool[0]
					0x0000 -> m_GMOD_bool
					0x05B8 -> m_GMOD_float[0]
					0x0000 -> m_GMOD_float
					0x06B8 -> m_GMOD_int[0]
					0x0000 -> m_GMOD_int
					0x07B8 -> m_GMOD_Vector[0]
					0x0000 -> m_GMOD_Vector
					0x0AB8 -> m_GMOD_QAngle[0]
					0x0000 -> m_GMOD_QAngle
					0x0DB8 -> m_GMOD_EHANDLE[0]
					0x0000 -> m_GMOD_EHANDLE
					0x0EB8 -> m_GMOD_String0
					0x10B8 -> m_GMOD_String1
					0x12B8 -> m_GMOD_String2
					0x14B8 -> m_GMOD_String3

				0x19A0 -> m_nSequence
				0x1740 -> m_nForceBone
				0x1734 -> m_vecForce
				0x1700 -> m_nSkin
				0x1704 -> m_nBody
				0x1708 -> m_nHitboxSet
				0x1800 -> m_flModelScale
				0x1800 -> m_flModelWidthScale
				0x1804 -> m_flPoseParameter:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023

				0x1728 -> m_flPlaybackRate
				0x1920 -> m_flEncodedController:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003

				0x1970 -> m_bClientSideAnimation
				0x1770 -> m_bClientSideFrameReset
				0x1974 -> m_nNewSequenceParity
				0x1978 -> m_nResetEventsParity
				0x1A30 -> m_nMuzzleFlashParity
				0x1A28 -> m_hLightingOrigin
				0x1A2C -> m_hLightingOriginRelative
				0x0000 -> DT_ServerAnimationData:
					0x19A8 -> m_flCycle

				0x17A8 -> m_fadeMinDist
				0x17AC -> m_fadeMaxDist
				0x17B0 -> m_flFadeScale
				0x1AD8 -> m_pBoneManipulator
				0x1AE0 -> m_pFlexManipulator
				0x1A4C -> m_OverrideViewTarget

			0x0000 -> DT_LocalWeaponData:
				0x1B7C -> m_iClip1
				0x1B80 -> m_iClip2
				0x1B74 -> m_iPrimaryAmmoType
				0x1B78 -> m_iSecondaryAmmoType
				0x1B34 -> m_nViewModelIndex
				0x1BAC -> m_bFlipViewModel

			0x0000 -> DT_LocalActiveWeaponData:
				0x1B38 -> m_flNextPrimaryAttack
				0x1B3C -> m_flNextSecondaryAttack
				0x0084 -> m_nNextThinkTick
				0x1B40 -> m_flTimeWeaponIdle

			0x1B48 -> m_iViewModelIndex
			0x1B4C -> m_iWorldModelIndex
			0x1B6C -> m_iState
			0x1B30 -> m_hOwner



DT_WeaponAnnabelle:
	0x0000 -> DT_BaseHLCombatWeapon:
		0x0000 -> DT_BaseCombatWeapon:
			0x0000 -> DT_BaseAnimating:
				0x0000 -> DT_BaseEntity:
					0x0000 -> DT_AnimTimeMustBeFirst:
						0x0060 -> m_flAnimTime

					0x0068 -> m_flSimulationTime
					0x0074 -> m_ubInterpolationFrame
					0x0338 -> m_vecOrigin
					0x0344 -> m_angRotation
					0x008C -> m_nModelIndex
					0x0078 -> m_fEffects
					0x007C -> m_nRenderMode
					0x0054 -> m_nRenderFX
					0x0058 -> m_clrRender
					0x009C -> m_iTeamNum
					0x0354 -> m_CollisionGroup
					0x0248 -> m_flElasticity
					0x024C -> m_flShadowCastDistance
					0x04D8 -> m_hOwnerEntity
					0x04DC -> m_hEffectEntity
					0x0190 -> moveparent
					0x017A -> m_iParentAttachment
					0x0000 -> movetype
					0x0000 -> movecollide
					0x019C -> DT_CollisionProperty:
						0x0008 -> m_vecMinsPreScaled
						0x0014 -> m_vecMaxsPreScaled
						0x0020 -> m_vecMins
						0x002C -> m_vecMaxs
						0x0041 -> m_nSolidType
						0x003C -> m_usSolidFlags
						0x0040 -> m_nSurroundType
						0x0042 -> m_triggerBloat
						0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
						0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
						0x005C -> m_vecSpecifiedSurroundingMins
						0x0068 -> m_vecSpecifiedSurroundingMaxs

					0x04CC -> m_iTextureFrameIndex
					0x0000 -> DT_PredictableId:
						0x00A0 -> m_PredictableID
						0x04C8 -> m_bIsPlayerSimulated

					0x04C9 -> m_bSimulatedEveryTick
					0x04CA -> m_bAnimatedEveryTick
					0x04CB -> m_bAlternateSorting
					0x008E -> m_takedamage
					0x051C -> m_RealClassName
					0x0520 -> m_OverrideMaterial
					0x0090 -> m_iHealth
					0x0094 -> m_iMaxHealth
					0x052C -> m_spawnflags
					0x0530 -> m_iGModFlags
					0x0514 -> m_bOnFire
					0x0518 -> m_CreationTime
					0x00F4 -> m_vecVelocity[0]
					0x00F8 -> m_vecVelocity[1]
					0x00FC -> m_vecVelocity[2]
					0x0578 -> m_GMOD_bool[0]
					0x0000 -> m_GMOD_bool
					0x05B8 -> m_GMOD_float[0]
					0x0000 -> m_GMOD_float
					0x06B8 -> m_GMOD_int[0]
					0x0000 -> m_GMOD_int
					0x07B8 -> m_GMOD_Vector[0]
					0x0000 -> m_GMOD_Vector
					0x0AB8 -> m_GMOD_QAngle[0]
					0x0000 -> m_GMOD_QAngle
					0x0DB8 -> m_GMOD_EHANDLE[0]
					0x0000 -> m_GMOD_EHANDLE
					0x0EB8 -> m_GMOD_String0
					0x10B8 -> m_GMOD_String1
					0x12B8 -> m_GMOD_String2
					0x14B8 -> m_GMOD_String3

				0x19A0 -> m_nSequence
				0x1740 -> m_nForceBone
				0x1734 -> m_vecForce
				0x1700 -> m_nSkin
				0x1704 -> m_nBody
				0x1708 -> m_nHitboxSet
				0x1800 -> m_flModelScale
				0x1800 -> m_flModelWidthScale
				0x1804 -> m_flPoseParameter:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023

				0x1728 -> m_flPlaybackRate
				0x1920 -> m_flEncodedController:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003

				0x1970 -> m_bClientSideAnimation
				0x1770 -> m_bClientSideFrameReset
				0x1974 -> m_nNewSequenceParity
				0x1978 -> m_nResetEventsParity
				0x1A30 -> m_nMuzzleFlashParity
				0x1A28 -> m_hLightingOrigin
				0x1A2C -> m_hLightingOriginRelative
				0x0000 -> DT_ServerAnimationData:
					0x19A8 -> m_flCycle

				0x17A8 -> m_fadeMinDist
				0x17AC -> m_fadeMaxDist
				0x17B0 -> m_flFadeScale
				0x1AD8 -> m_pBoneManipulator
				0x1AE0 -> m_pFlexManipulator
				0x1A4C -> m_OverrideViewTarget

			0x0000 -> DT_LocalWeaponData:
				0x1B7C -> m_iClip1
				0x1B80 -> m_iClip2
				0x1B74 -> m_iPrimaryAmmoType
				0x1B78 -> m_iSecondaryAmmoType
				0x1B34 -> m_nViewModelIndex
				0x1BAC -> m_bFlipViewModel

			0x0000 -> DT_LocalActiveWeaponData:
				0x1B38 -> m_flNextPrimaryAttack
				0x1B3C -> m_flNextSecondaryAttack
				0x0084 -> m_nNextThinkTick
				0x1B40 -> m_flTimeWeaponIdle

			0x1B48 -> m_iViewModelIndex
			0x1B4C -> m_iWorldModelIndex
			0x1B6C -> m_iState
			0x1B30 -> m_hOwner



DT_Flaregun:
	0x0000 -> DT_BaseHLCombatWeapon:
		0x0000 -> DT_BaseCombatWeapon:
			0x0000 -> DT_BaseAnimating:
				0x0000 -> DT_BaseEntity:
					0x0000 -> DT_AnimTimeMustBeFirst:
						0x0060 -> m_flAnimTime

					0x0068 -> m_flSimulationTime
					0x0074 -> m_ubInterpolationFrame
					0x0338 -> m_vecOrigin
					0x0344 -> m_angRotation
					0x008C -> m_nModelIndex
					0x0078 -> m_fEffects
					0x007C -> m_nRenderMode
					0x0054 -> m_nRenderFX
					0x0058 -> m_clrRender
					0x009C -> m_iTeamNum
					0x0354 -> m_CollisionGroup
					0x0248 -> m_flElasticity
					0x024C -> m_flShadowCastDistance
					0x04D8 -> m_hOwnerEntity
					0x04DC -> m_hEffectEntity
					0x0190 -> moveparent
					0x017A -> m_iParentAttachment
					0x0000 -> movetype
					0x0000 -> movecollide
					0x019C -> DT_CollisionProperty:
						0x0008 -> m_vecMinsPreScaled
						0x0014 -> m_vecMaxsPreScaled
						0x0020 -> m_vecMins
						0x002C -> m_vecMaxs
						0x0041 -> m_nSolidType
						0x003C -> m_usSolidFlags
						0x0040 -> m_nSurroundType
						0x0042 -> m_triggerBloat
						0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
						0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
						0x005C -> m_vecSpecifiedSurroundingMins
						0x0068 -> m_vecSpecifiedSurroundingMaxs

					0x04CC -> m_iTextureFrameIndex
					0x0000 -> DT_PredictableId:
						0x00A0 -> m_PredictableID
						0x04C8 -> m_bIsPlayerSimulated

					0x04C9 -> m_bSimulatedEveryTick
					0x04CA -> m_bAnimatedEveryTick
					0x04CB -> m_bAlternateSorting
					0x008E -> m_takedamage
					0x051C -> m_RealClassName
					0x0520 -> m_OverrideMaterial
					0x0090 -> m_iHealth
					0x0094 -> m_iMaxHealth
					0x052C -> m_spawnflags
					0x0530 -> m_iGModFlags
					0x0514 -> m_bOnFire
					0x0518 -> m_CreationTime
					0x00F4 -> m_vecVelocity[0]
					0x00F8 -> m_vecVelocity[1]
					0x00FC -> m_vecVelocity[2]
					0x0578 -> m_GMOD_bool[0]
					0x0000 -> m_GMOD_bool
					0x05B8 -> m_GMOD_float[0]
					0x0000 -> m_GMOD_float
					0x06B8 -> m_GMOD_int[0]
					0x0000 -> m_GMOD_int
					0x07B8 -> m_GMOD_Vector[0]
					0x0000 -> m_GMOD_Vector
					0x0AB8 -> m_GMOD_QAngle[0]
					0x0000 -> m_GMOD_QAngle
					0x0DB8 -> m_GMOD_EHANDLE[0]
					0x0000 -> m_GMOD_EHANDLE
					0x0EB8 -> m_GMOD_String0
					0x10B8 -> m_GMOD_String1
					0x12B8 -> m_GMOD_String2
					0x14B8 -> m_GMOD_String3

				0x19A0 -> m_nSequence
				0x1740 -> m_nForceBone
				0x1734 -> m_vecForce
				0x1700 -> m_nSkin
				0x1704 -> m_nBody
				0x1708 -> m_nHitboxSet
				0x1800 -> m_flModelScale
				0x1800 -> m_flModelWidthScale
				0x1804 -> m_flPoseParameter:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023

				0x1728 -> m_flPlaybackRate
				0x1920 -> m_flEncodedController:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003

				0x1970 -> m_bClientSideAnimation
				0x1770 -> m_bClientSideFrameReset
				0x1974 -> m_nNewSequenceParity
				0x1978 -> m_nResetEventsParity
				0x1A30 -> m_nMuzzleFlashParity
				0x1A28 -> m_hLightingOrigin
				0x1A2C -> m_hLightingOriginRelative
				0x0000 -> DT_ServerAnimationData:
					0x19A8 -> m_flCycle

				0x17A8 -> m_fadeMinDist
				0x17AC -> m_fadeMaxDist
				0x17B0 -> m_flFadeScale
				0x1AD8 -> m_pBoneManipulator
				0x1AE0 -> m_pFlexManipulator
				0x1A4C -> m_OverrideViewTarget

			0x0000 -> DT_LocalWeaponData:
				0x1B7C -> m_iClip1
				0x1B80 -> m_iClip2
				0x1B74 -> m_iPrimaryAmmoType
				0x1B78 -> m_iSecondaryAmmoType
				0x1B34 -> m_nViewModelIndex
				0x1BAC -> m_bFlipViewModel

			0x0000 -> DT_LocalActiveWeaponData:
				0x1B38 -> m_flNextPrimaryAttack
				0x1B3C -> m_flNextSecondaryAttack
				0x0084 -> m_nNextThinkTick
				0x1B40 -> m_flTimeWeaponIdle

			0x1B48 -> m_iViewModelIndex
			0x1B4C -> m_iWorldModelIndex
			0x1B6C -> m_iState
			0x1B30 -> m_hOwner



DT_WeaponBugBait:
	0x0000 -> DT_BaseHLCombatWeapon:
		0x0000 -> DT_BaseCombatWeapon:
			0x0000 -> DT_BaseAnimating:
				0x0000 -> DT_BaseEntity:
					0x0000 -> DT_AnimTimeMustBeFirst:
						0x0060 -> m_flAnimTime

					0x0068 -> m_flSimulationTime
					0x0074 -> m_ubInterpolationFrame
					0x0338 -> m_vecOrigin
					0x0344 -> m_angRotation
					0x008C -> m_nModelIndex
					0x0078 -> m_fEffects
					0x007C -> m_nRenderMode
					0x0054 -> m_nRenderFX
					0x0058 -> m_clrRender
					0x009C -> m_iTeamNum
					0x0354 -> m_CollisionGroup
					0x0248 -> m_flElasticity
					0x024C -> m_flShadowCastDistance
					0x04D8 -> m_hOwnerEntity
					0x04DC -> m_hEffectEntity
					0x0190 -> moveparent
					0x017A -> m_iParentAttachment
					0x0000 -> movetype
					0x0000 -> movecollide
					0x019C -> DT_CollisionProperty:
						0x0008 -> m_vecMinsPreScaled
						0x0014 -> m_vecMaxsPreScaled
						0x0020 -> m_vecMins
						0x002C -> m_vecMaxs
						0x0041 -> m_nSolidType
						0x003C -> m_usSolidFlags
						0x0040 -> m_nSurroundType
						0x0042 -> m_triggerBloat
						0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
						0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
						0x005C -> m_vecSpecifiedSurroundingMins
						0x0068 -> m_vecSpecifiedSurroundingMaxs

					0x04CC -> m_iTextureFrameIndex
					0x0000 -> DT_PredictableId:
						0x00A0 -> m_PredictableID
						0x04C8 -> m_bIsPlayerSimulated

					0x04C9 -> m_bSimulatedEveryTick
					0x04CA -> m_bAnimatedEveryTick
					0x04CB -> m_bAlternateSorting
					0x008E -> m_takedamage
					0x051C -> m_RealClassName
					0x0520 -> m_OverrideMaterial
					0x0090 -> m_iHealth
					0x0094 -> m_iMaxHealth
					0x052C -> m_spawnflags
					0x0530 -> m_iGModFlags
					0x0514 -> m_bOnFire
					0x0518 -> m_CreationTime
					0x00F4 -> m_vecVelocity[0]
					0x00F8 -> m_vecVelocity[1]
					0x00FC -> m_vecVelocity[2]
					0x0578 -> m_GMOD_bool[0]
					0x0000 -> m_GMOD_bool
					0x05B8 -> m_GMOD_float[0]
					0x0000 -> m_GMOD_float
					0x06B8 -> m_GMOD_int[0]
					0x0000 -> m_GMOD_int
					0x07B8 -> m_GMOD_Vector[0]
					0x0000 -> m_GMOD_Vector
					0x0AB8 -> m_GMOD_QAngle[0]
					0x0000 -> m_GMOD_QAngle
					0x0DB8 -> m_GMOD_EHANDLE[0]
					0x0000 -> m_GMOD_EHANDLE
					0x0EB8 -> m_GMOD_String0
					0x10B8 -> m_GMOD_String1
					0x12B8 -> m_GMOD_String2
					0x14B8 -> m_GMOD_String3

				0x19A0 -> m_nSequence
				0x1740 -> m_nForceBone
				0x1734 -> m_vecForce
				0x1700 -> m_nSkin
				0x1704 -> m_nBody
				0x1708 -> m_nHitboxSet
				0x1800 -> m_flModelScale
				0x1800 -> m_flModelWidthScale
				0x1804 -> m_flPoseParameter:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023

				0x1728 -> m_flPlaybackRate
				0x1920 -> m_flEncodedController:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003

				0x1970 -> m_bClientSideAnimation
				0x1770 -> m_bClientSideFrameReset
				0x1974 -> m_nNewSequenceParity
				0x1978 -> m_nResetEventsParity
				0x1A30 -> m_nMuzzleFlashParity
				0x1A28 -> m_hLightingOrigin
				0x1A2C -> m_hLightingOriginRelative
				0x0000 -> DT_ServerAnimationData:
					0x19A8 -> m_flCycle

				0x17A8 -> m_fadeMinDist
				0x17AC -> m_fadeMaxDist
				0x17B0 -> m_flFadeScale
				0x1AD8 -> m_pBoneManipulator
				0x1AE0 -> m_pFlexManipulator
				0x1A4C -> m_OverrideViewTarget

			0x0000 -> DT_LocalWeaponData:
				0x1B7C -> m_iClip1
				0x1B80 -> m_iClip2
				0x1B74 -> m_iPrimaryAmmoType
				0x1B78 -> m_iSecondaryAmmoType
				0x1B34 -> m_nViewModelIndex
				0x1BAC -> m_bFlipViewModel

			0x0000 -> DT_LocalActiveWeaponData:
				0x1B38 -> m_flNextPrimaryAttack
				0x1B3C -> m_flNextSecondaryAttack
				0x0084 -> m_nNextThinkTick
				0x1B40 -> m_flTimeWeaponIdle

			0x1B48 -> m_iViewModelIndex
			0x1B4C -> m_iWorldModelIndex
			0x1B6C -> m_iState
			0x1B30 -> m_hOwner



DT_WeaponBinoculars:
	0x0000 -> DT_BaseHLCombatWeapon:
		0x0000 -> DT_BaseCombatWeapon:
			0x0000 -> DT_BaseAnimating:
				0x0000 -> DT_BaseEntity:
					0x0000 -> DT_AnimTimeMustBeFirst:
						0x0060 -> m_flAnimTime

					0x0068 -> m_flSimulationTime
					0x0074 -> m_ubInterpolationFrame
					0x0338 -> m_vecOrigin
					0x0344 -> m_angRotation
					0x008C -> m_nModelIndex
					0x0078 -> m_fEffects
					0x007C -> m_nRenderMode
					0x0054 -> m_nRenderFX
					0x0058 -> m_clrRender
					0x009C -> m_iTeamNum
					0x0354 -> m_CollisionGroup
					0x0248 -> m_flElasticity
					0x024C -> m_flShadowCastDistance
					0x04D8 -> m_hOwnerEntity
					0x04DC -> m_hEffectEntity
					0x0190 -> moveparent
					0x017A -> m_iParentAttachment
					0x0000 -> movetype
					0x0000 -> movecollide
					0x019C -> DT_CollisionProperty:
						0x0008 -> m_vecMinsPreScaled
						0x0014 -> m_vecMaxsPreScaled
						0x0020 -> m_vecMins
						0x002C -> m_vecMaxs
						0x0041 -> m_nSolidType
						0x003C -> m_usSolidFlags
						0x0040 -> m_nSurroundType
						0x0042 -> m_triggerBloat
						0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
						0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
						0x005C -> m_vecSpecifiedSurroundingMins
						0x0068 -> m_vecSpecifiedSurroundingMaxs

					0x04CC -> m_iTextureFrameIndex
					0x0000 -> DT_PredictableId:
						0x00A0 -> m_PredictableID
						0x04C8 -> m_bIsPlayerSimulated

					0x04C9 -> m_bSimulatedEveryTick
					0x04CA -> m_bAnimatedEveryTick
					0x04CB -> m_bAlternateSorting
					0x008E -> m_takedamage
					0x051C -> m_RealClassName
					0x0520 -> m_OverrideMaterial
					0x0090 -> m_iHealth
					0x0094 -> m_iMaxHealth
					0x052C -> m_spawnflags
					0x0530 -> m_iGModFlags
					0x0514 -> m_bOnFire
					0x0518 -> m_CreationTime
					0x00F4 -> m_vecVelocity[0]
					0x00F8 -> m_vecVelocity[1]
					0x00FC -> m_vecVelocity[2]
					0x0578 -> m_GMOD_bool[0]
					0x0000 -> m_GMOD_bool
					0x05B8 -> m_GMOD_float[0]
					0x0000 -> m_GMOD_float
					0x06B8 -> m_GMOD_int[0]
					0x0000 -> m_GMOD_int
					0x07B8 -> m_GMOD_Vector[0]
					0x0000 -> m_GMOD_Vector
					0x0AB8 -> m_GMOD_QAngle[0]
					0x0000 -> m_GMOD_QAngle
					0x0DB8 -> m_GMOD_EHANDLE[0]
					0x0000 -> m_GMOD_EHANDLE
					0x0EB8 -> m_GMOD_String0
					0x10B8 -> m_GMOD_String1
					0x12B8 -> m_GMOD_String2
					0x14B8 -> m_GMOD_String3

				0x19A0 -> m_nSequence
				0x1740 -> m_nForceBone
				0x1734 -> m_vecForce
				0x1700 -> m_nSkin
				0x1704 -> m_nBody
				0x1708 -> m_nHitboxSet
				0x1800 -> m_flModelScale
				0x1800 -> m_flModelWidthScale
				0x1804 -> m_flPoseParameter:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023

				0x1728 -> m_flPlaybackRate
				0x1920 -> m_flEncodedController:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003

				0x1970 -> m_bClientSideAnimation
				0x1770 -> m_bClientSideFrameReset
				0x1974 -> m_nNewSequenceParity
				0x1978 -> m_nResetEventsParity
				0x1A30 -> m_nMuzzleFlashParity
				0x1A28 -> m_hLightingOrigin
				0x1A2C -> m_hLightingOriginRelative
				0x0000 -> DT_ServerAnimationData:
					0x19A8 -> m_flCycle

				0x17A8 -> m_fadeMinDist
				0x17AC -> m_fadeMaxDist
				0x17B0 -> m_flFadeScale
				0x1AD8 -> m_pBoneManipulator
				0x1AE0 -> m_pFlexManipulator
				0x1A4C -> m_OverrideViewTarget

			0x0000 -> DT_LocalWeaponData:
				0x1B7C -> m_iClip1
				0x1B80 -> m_iClip2
				0x1B74 -> m_iPrimaryAmmoType
				0x1B78 -> m_iSecondaryAmmoType
				0x1B34 -> m_nViewModelIndex
				0x1BAC -> m_bFlipViewModel

			0x0000 -> DT_LocalActiveWeaponData:
				0x1B38 -> m_flNextPrimaryAttack
				0x1B3C -> m_flNextSecondaryAttack
				0x0084 -> m_nNextThinkTick
				0x1B40 -> m_flTimeWeaponIdle

			0x1B48 -> m_iViewModelIndex
			0x1B4C -> m_iWorldModelIndex
			0x1B6C -> m_iState
			0x1B30 -> m_hOwner



DT_WeaponCycler:
	0x0000 -> DT_BaseCombatWeapon:
		0x0000 -> DT_BaseAnimating:
			0x0000 -> DT_BaseEntity:
				0x0000 -> DT_AnimTimeMustBeFirst:
					0x0060 -> m_flAnimTime

				0x0068 -> m_flSimulationTime
				0x0074 -> m_ubInterpolationFrame
				0x0338 -> m_vecOrigin
				0x0344 -> m_angRotation
				0x008C -> m_nModelIndex
				0x0078 -> m_fEffects
				0x007C -> m_nRenderMode
				0x0054 -> m_nRenderFX
				0x0058 -> m_clrRender
				0x009C -> m_iTeamNum
				0x0354 -> m_CollisionGroup
				0x0248 -> m_flElasticity
				0x024C -> m_flShadowCastDistance
				0x04D8 -> m_hOwnerEntity
				0x04DC -> m_hEffectEntity
				0x0190 -> moveparent
				0x017A -> m_iParentAttachment
				0x0000 -> movetype
				0x0000 -> movecollide
				0x019C -> DT_CollisionProperty:
					0x0008 -> m_vecMinsPreScaled
					0x0014 -> m_vecMaxsPreScaled
					0x0020 -> m_vecMins
					0x002C -> m_vecMaxs
					0x0041 -> m_nSolidType
					0x003C -> m_usSolidFlags
					0x0040 -> m_nSurroundType
					0x0042 -> m_triggerBloat
					0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
					0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
					0x005C -> m_vecSpecifiedSurroundingMins
					0x0068 -> m_vecSpecifiedSurroundingMaxs

				0x04CC -> m_iTextureFrameIndex
				0x0000 -> DT_PredictableId:
					0x00A0 -> m_PredictableID
					0x04C8 -> m_bIsPlayerSimulated

				0x04C9 -> m_bSimulatedEveryTick
				0x04CA -> m_bAnimatedEveryTick
				0x04CB -> m_bAlternateSorting
				0x008E -> m_takedamage
				0x051C -> m_RealClassName
				0x0520 -> m_OverrideMaterial
				0x0090 -> m_iHealth
				0x0094 -> m_iMaxHealth
				0x052C -> m_spawnflags
				0x0530 -> m_iGModFlags
				0x0514 -> m_bOnFire
				0x0518 -> m_CreationTime
				0x00F4 -> m_vecVelocity[0]
				0x00F8 -> m_vecVelocity[1]
				0x00FC -> m_vecVelocity[2]
				0x0578 -> m_GMOD_bool[0]
				0x0000 -> m_GMOD_bool
				0x05B8 -> m_GMOD_float[0]
				0x0000 -> m_GMOD_float
				0x06B8 -> m_GMOD_int[0]
				0x0000 -> m_GMOD_int
				0x07B8 -> m_GMOD_Vector[0]
				0x0000 -> m_GMOD_Vector
				0x0AB8 -> m_GMOD_QAngle[0]
				0x0000 -> m_GMOD_QAngle
				0x0DB8 -> m_GMOD_EHANDLE[0]
				0x0000 -> m_GMOD_EHANDLE
				0x0EB8 -> m_GMOD_String0
				0x10B8 -> m_GMOD_String1
				0x12B8 -> m_GMOD_String2
				0x14B8 -> m_GMOD_String3

			0x19A0 -> m_nSequence
			0x1740 -> m_nForceBone
			0x1734 -> m_vecForce
			0x1700 -> m_nSkin
			0x1704 -> m_nBody
			0x1708 -> m_nHitboxSet
			0x1800 -> m_flModelScale
			0x1800 -> m_flModelWidthScale
			0x1804 -> m_flPoseParameter:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003
				0x0010 -> 004
				0x0014 -> 005
				0x0018 -> 006
				0x001C -> 007
				0x0020 -> 008
				0x0024 -> 009
				0x0028 -> 010
				0x002C -> 011
				0x0030 -> 012
				0x0034 -> 013
				0x0038 -> 014
				0x003C -> 015
				0x0040 -> 016
				0x0044 -> 017
				0x0048 -> 018
				0x004C -> 019
				0x0050 -> 020
				0x0054 -> 021
				0x0058 -> 022
				0x005C -> 023

			0x1728 -> m_flPlaybackRate
			0x1920 -> m_flEncodedController:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003

			0x1970 -> m_bClientSideAnimation
			0x1770 -> m_bClientSideFrameReset
			0x1974 -> m_nNewSequenceParity
			0x1978 -> m_nResetEventsParity
			0x1A30 -> m_nMuzzleFlashParity
			0x1A28 -> m_hLightingOrigin
			0x1A2C -> m_hLightingOriginRelative
			0x0000 -> DT_ServerAnimationData:
				0x19A8 -> m_flCycle

			0x17A8 -> m_fadeMinDist
			0x17AC -> m_fadeMaxDist
			0x17B0 -> m_flFadeScale
			0x1AD8 -> m_pBoneManipulator
			0x1AE0 -> m_pFlexManipulator
			0x1A4C -> m_OverrideViewTarget

		0x0000 -> DT_LocalWeaponData:
			0x1B7C -> m_iClip1
			0x1B80 -> m_iClip2
			0x1B74 -> m_iPrimaryAmmoType
			0x1B78 -> m_iSecondaryAmmoType
			0x1B34 -> m_nViewModelIndex
			0x1BAC -> m_bFlipViewModel

		0x0000 -> DT_LocalActiveWeaponData:
			0x1B38 -> m_flNextPrimaryAttack
			0x1B3C -> m_flNextSecondaryAttack
			0x0084 -> m_nNextThinkTick
			0x1B40 -> m_flTimeWeaponIdle

		0x1B48 -> m_iViewModelIndex
		0x1B4C -> m_iWorldModelIndex
		0x1B6C -> m_iState
		0x1B30 -> m_hOwner


DT_VortigauntEffectDispel:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x1704 -> m_bFadeOut

DT_VortigauntChargeToken:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x1700 -> m_bFadeOut

DT_NPC_Vortigaunt:
	0x0000 -> DT_AI_BaseNPC:
		0x0000 -> DT_BaseCombatCharacter:
			0x0000 -> DT_BaseFlex:
				0x0000 -> DT_BaseAnimatingOverlay:
					0x0000 -> DT_BaseAnimating:
						0x0000 -> DT_BaseEntity:
							0x0000 -> DT_AnimTimeMustBeFirst:
								0x0060 -> m_flAnimTime

							0x0068 -> m_flSimulationTime
							0x0074 -> m_ubInterpolationFrame
							0x0338 -> m_vecOrigin
							0x0344 -> m_angRotation
							0x008C -> m_nModelIndex
							0x0078 -> m_fEffects
							0x007C -> m_nRenderMode
							0x0054 -> m_nRenderFX
							0x0058 -> m_clrRender
							0x009C -> m_iTeamNum
							0x0354 -> m_CollisionGroup
							0x0248 -> m_flElasticity
							0x024C -> m_flShadowCastDistance
							0x04D8 -> m_hOwnerEntity
							0x04DC -> m_hEffectEntity
							0x0190 -> moveparent
							0x017A -> m_iParentAttachment
							0x0000 -> movetype
							0x0000 -> movecollide
							0x019C -> DT_CollisionProperty:
								0x0008 -> m_vecMinsPreScaled
								0x0014 -> m_vecMaxsPreScaled
								0x0020 -> m_vecMins
								0x002C -> m_vecMaxs
								0x0041 -> m_nSolidType
								0x003C -> m_usSolidFlags
								0x0040 -> m_nSurroundType
								0x0042 -> m_triggerBloat
								0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
								0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
								0x005C -> m_vecSpecifiedSurroundingMins
								0x0068 -> m_vecSpecifiedSurroundingMaxs

							0x04CC -> m_iTextureFrameIndex
							0x0000 -> DT_PredictableId:
								0x00A0 -> m_PredictableID
								0x04C8 -> m_bIsPlayerSimulated

							0x04C9 -> m_bSimulatedEveryTick
							0x04CA -> m_bAnimatedEveryTick
							0x04CB -> m_bAlternateSorting
							0x008E -> m_takedamage
							0x051C -> m_RealClassName
							0x0520 -> m_OverrideMaterial
							0x0090 -> m_iHealth
							0x0094 -> m_iMaxHealth
							0x052C -> m_spawnflags
							0x0530 -> m_iGModFlags
							0x0514 -> m_bOnFire
							0x0518 -> m_CreationTime
							0x00F4 -> m_vecVelocity[0]
							0x00F8 -> m_vecVelocity[1]
							0x00FC -> m_vecVelocity[2]
							0x0578 -> m_GMOD_bool[0]
							0x0000 -> m_GMOD_bool
							0x05B8 -> m_GMOD_float[0]
							0x0000 -> m_GMOD_float
							0x06B8 -> m_GMOD_int[0]
							0x0000 -> m_GMOD_int
							0x07B8 -> m_GMOD_Vector[0]
							0x0000 -> m_GMOD_Vector
							0x0AB8 -> m_GMOD_QAngle[0]
							0x0000 -> m_GMOD_QAngle
							0x0DB8 -> m_GMOD_EHANDLE[0]
							0x0000 -> m_GMOD_EHANDLE
							0x0EB8 -> m_GMOD_String0
							0x10B8 -> m_GMOD_String1
							0x12B8 -> m_GMOD_String2
							0x14B8 -> m_GMOD_String3

						0x19A0 -> m_nSequence
						0x1740 -> m_nForceBone
						0x1734 -> m_vecForce
						0x1700 -> m_nSkin
						0x1704 -> m_nBody
						0x1708 -> m_nHitboxSet
						0x1800 -> m_flModelScale
						0x1800 -> m_flModelWidthScale
						0x1804 -> m_flPoseParameter:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003
							0x0010 -> 004
							0x0014 -> 005
							0x0018 -> 006
							0x001C -> 007
							0x0020 -> 008
							0x0024 -> 009
							0x0028 -> 010
							0x002C -> 011
							0x0030 -> 012
							0x0034 -> 013
							0x0038 -> 014
							0x003C -> 015
							0x0040 -> 016
							0x0044 -> 017
							0x0048 -> 018
							0x004C -> 019
							0x0050 -> 020
							0x0054 -> 021
							0x0058 -> 022
							0x005C -> 023

						0x1728 -> m_flPlaybackRate
						0x1920 -> m_flEncodedController:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003

						0x1970 -> m_bClientSideAnimation
						0x1770 -> m_bClientSideFrameReset
						0x1974 -> m_nNewSequenceParity
						0x1978 -> m_nResetEventsParity
						0x1A30 -> m_nMuzzleFlashParity
						0x1A28 -> m_hLightingOrigin
						0x1A2C -> m_hLightingOriginRelative
						0x0000 -> DT_ServerAnimationData:
							0x19A8 -> m_flCycle

						0x17A8 -> m_fadeMinDist
						0x17AC -> m_fadeMaxDist
						0x17B0 -> m_flFadeScale
						0x1AD8 -> m_pBoneManipulator
						0x1AE0 -> m_pFlexManipulator
						0x1A4C -> m_OverrideViewTarget

					0x0000 -> DT_OverlayVars:
						0x0000 -> _ST_m_AnimOverlay_15:
							0x0000 -> _LPT_m_AnimOverlay_15:
								0x0000 -> lengthprop15

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder




				0x1BD8 -> m_flexWeight:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023
					0x0060 -> 024
					0x0064 -> 025
					0x0068 -> 026
					0x006C -> 027
					0x0070 -> 028
					0x0074 -> 029
					0x0078 -> 030
					0x007C -> 031
					0x0080 -> 032
					0x0084 -> 033
					0x0088 -> 034
					0x008C -> 035
					0x0090 -> 036
					0x0094 -> 037
					0x0098 -> 038
					0x009C -> 039
					0x00A0 -> 040
					0x00A4 -> 041
					0x00A8 -> 042
					0x00AC -> 043
					0x00B0 -> 044
					0x00B4 -> 045
					0x00B8 -> 046
					0x00BC -> 047
					0x00C0 -> 048
					0x00C4 -> 049
					0x00C8 -> 050
					0x00CC -> 051
					0x00D0 -> 052
					0x00D4 -> 053
					0x00D8 -> 054
					0x00DC -> 055
					0x00E0 -> 056
					0x00E4 -> 057
					0x00E8 -> 058
					0x00EC -> 059
					0x00F0 -> 060
					0x00F4 -> 061
					0x00F8 -> 062
					0x00FC -> 063
					0x0100 -> 064
					0x0104 -> 065
					0x0108 -> 066
					0x010C -> 067
					0x0110 -> 068
					0x0114 -> 069
					0x0118 -> 070
					0x011C -> 071
					0x0120 -> 072
					0x0124 -> 073
					0x0128 -> 074
					0x012C -> 075
					0x0130 -> 076
					0x0134 -> 077
					0x0138 -> 078
					0x013C -> 079
					0x0140 -> 080
					0x0144 -> 081
					0x0148 -> 082
					0x014C -> 083
					0x0150 -> 084
					0x0154 -> 085
					0x0158 -> 086
					0x015C -> 087
					0x0160 -> 088
					0x0164 -> 089
					0x0168 -> 090
					0x016C -> 091
					0x0170 -> 092
					0x0174 -> 093
					0x0178 -> 094
					0x017C -> 095

				0x1D88 -> m_blinktoggle
				0x1B9C -> m_viewtarget
				0x00E8 -> m_vecViewOffset[0]
				0x00EC -> m_vecViewOffset[1]
				0x00F0 -> m_vecViewOffset[2]
				0x1EF4 -> m_vecLean
				0x1F30 -> m_vecShift

			0x0000 -> DT_BCCLocalPlayerExclusive:
				0x1F70 -> m_flNextAttack

			0x2578 -> m_hActiveWeapon
			0x2178 -> m_hMyWeapons:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003
				0x0010 -> 004
				0x0014 -> 005
				0x0018 -> 006
				0x001C -> 007
				0x0020 -> 008
				0x0024 -> 009
				0x0028 -> 010
				0x002C -> 011
				0x0030 -> 012
				0x0034 -> 013
				0x0038 -> 014
				0x003C -> 015
				0x0040 -> 016
				0x0044 -> 017
				0x0048 -> 018
				0x004C -> 019
				0x0050 -> 020
				0x0054 -> 021
				0x0058 -> 022
				0x005C -> 023
				0x0060 -> 024
				0x0064 -> 025
				0x0068 -> 026
				0x006C -> 027
				0x0070 -> 028
				0x0074 -> 029
				0x0078 -> 030
				0x007C -> 031
				0x0080 -> 032
				0x0084 -> 033
				0x0088 -> 034
				0x008C -> 035
				0x0090 -> 036
				0x0094 -> 037
				0x0098 -> 038
				0x009C -> 039
				0x00A0 -> 040
				0x00A4 -> 041
				0x00A8 -> 042
				0x00AC -> 043
				0x00B0 -> 044
				0x00B4 -> 045
				0x00B8 -> 046
				0x00BC -> 047
				0x00C0 -> 048
				0x00C4 -> 049
				0x00C8 -> 050
				0x00CC -> 051
				0x00D0 -> 052
				0x00D4 -> 053
				0x00D8 -> 054
				0x00DC -> 055
				0x00E0 -> 056
				0x00E4 -> 057
				0x00E8 -> 058
				0x00EC -> 059
				0x00F0 -> 060
				0x00F4 -> 061
				0x00F8 -> 062
				0x00FC -> 063
				0x0100 -> 064
				0x0104 -> 065
				0x0108 -> 066
				0x010C -> 067
				0x0110 -> 068
				0x0114 -> 069
				0x0118 -> 070
				0x011C -> 071
				0x0120 -> 072
				0x0124 -> 073
				0x0128 -> 074
				0x012C -> 075
				0x0130 -> 076
				0x0134 -> 077
				0x0138 -> 078
				0x013C -> 079
				0x0140 -> 080
				0x0144 -> 081
				0x0148 -> 082
				0x014C -> 083
				0x0150 -> 084
				0x0154 -> 085
				0x0158 -> 086
				0x015C -> 087
				0x0160 -> 088
				0x0164 -> 089
				0x0168 -> 090
				0x016C -> 091
				0x0170 -> 092
				0x0174 -> 093
				0x0178 -> 094
				0x017C -> 095
				0x0180 -> 096
				0x0184 -> 097
				0x0188 -> 098
				0x018C -> 099
				0x0190 -> 100
				0x0194 -> 101
				0x0198 -> 102
				0x019C -> 103
				0x01A0 -> 104
				0x01A4 -> 105
				0x01A8 -> 106
				0x01AC -> 107
				0x01B0 -> 108
				0x01B4 -> 109
				0x01B8 -> 110
				0x01BC -> 111
				0x01C0 -> 112
				0x01C4 -> 113
				0x01C8 -> 114
				0x01CC -> 115
				0x01D0 -> 116
				0x01D4 -> 117
				0x01D8 -> 118
				0x01DC -> 119
				0x01E0 -> 120
				0x01E4 -> 121
				0x01E8 -> 122
				0x01EC -> 123
				0x01F0 -> 124
				0x01F4 -> 125
				0x01F8 -> 126
				0x01FC -> 127
				0x0200 -> 128
				0x0204 -> 129
				0x0208 -> 130
				0x020C -> 131
				0x0210 -> 132
				0x0214 -> 133
				0x0218 -> 134
				0x021C -> 135
				0x0220 -> 136
				0x0224 -> 137
				0x0228 -> 138
				0x022C -> 139
				0x0230 -> 140
				0x0234 -> 141
				0x0238 -> 142
				0x023C -> 143
				0x0240 -> 144
				0x0244 -> 145
				0x0248 -> 146
				0x024C -> 147
				0x0250 -> 148
				0x0254 -> 149
				0x0258 -> 150
				0x025C -> 151
				0x0260 -> 152
				0x0264 -> 153
				0x0268 -> 154
				0x026C -> 155
				0x0270 -> 156
				0x0274 -> 157
				0x0278 -> 158
				0x027C -> 159
				0x0280 -> 160
				0x0284 -> 161
				0x0288 -> 162
				0x028C -> 163
				0x0290 -> 164
				0x0294 -> 165
				0x0298 -> 166
				0x029C -> 167
				0x02A0 -> 168
				0x02A4 -> 169
				0x02A8 -> 170
				0x02AC -> 171
				0x02B0 -> 172
				0x02B4 -> 173
				0x02B8 -> 174
				0x02BC -> 175
				0x02C0 -> 176
				0x02C4 -> 177
				0x02C8 -> 178
				0x02CC -> 179
				0x02D0 -> 180
				0x02D4 -> 181
				0x02D8 -> 182
				0x02DC -> 183
				0x02E0 -> 184
				0x02E4 -> 185
				0x02E8 -> 186
				0x02EC -> 187
				0x02F0 -> 188
				0x02F4 -> 189
				0x02F8 -> 190
				0x02FC -> 191
				0x0300 -> 192
				0x0304 -> 193
				0x0308 -> 194
				0x030C -> 195
				0x0310 -> 196
				0x0314 -> 197
				0x0318 -> 198
				0x031C -> 199
				0x0320 -> 200
				0x0324 -> 201
				0x0328 -> 202
				0x032C -> 203
				0x0330 -> 204
				0x0334 -> 205
				0x0338 -> 206
				0x033C -> 207
				0x0340 -> 208
				0x0344 -> 209
				0x0348 -> 210
				0x034C -> 211
				0x0350 -> 212
				0x0354 -> 213
				0x0358 -> 214
				0x035C -> 215
				0x0360 -> 216
				0x0364 -> 217
				0x0368 -> 218
				0x036C -> 219
				0x0370 -> 220
				0x0374 -> 221
				0x0378 -> 222
				0x037C -> 223
				0x0380 -> 224
				0x0384 -> 225
				0x0388 -> 226
				0x038C -> 227
				0x0390 -> 228
				0x0394 -> 229
				0x0398 -> 230
				0x039C -> 231
				0x03A0 -> 232
				0x03A4 -> 233
				0x03A8 -> 234
				0x03AC -> 235
				0x03B0 -> 236
				0x03B4 -> 237
				0x03B8 -> 238
				0x03BC -> 239
				0x03C0 -> 240
				0x03C4 -> 241
				0x03C8 -> 242
				0x03CC -> 243
				0x03D0 -> 244
				0x03D4 -> 245
				0x03D8 -> 246
				0x03DC -> 247
				0x03E0 -> 248
				0x03E4 -> 249
				0x03E8 -> 250
				0x03EC -> 251
				0x03F0 -> 252
				0x03F4 -> 253
				0x03F8 -> 254
				0x03FC -> 255

			0x1F74 -> m_bloodColor

		0x008F -> m_lifeState
		0x2594 -> m_bPerformAvoidance
		0x2595 -> m_bIsMoving
		0x2596 -> m_bFadeCorpse
		0x2584 -> m_iDeathPose
		0x2588 -> m_iDeathFrame
		0x258C -> m_iSpeedModRadius
		0x2590 -> m_iSpeedModSpeed
		0x2597 -> m_bSpeedModActive
		0x2598 -> m_bImportanRagdoll
		0x2580 -> m_flTimePingEffect

	0x25A4 -> m_flBlueEndFadeTime
	0x25A0 -> m_bIsBlue
	0x25A8 -> m_bIsBlack

DT_PropVehiclePrisonerPod:
	0x0000 -> DT_PhysicsProp:
		0x0000 -> DT_BreakableProp:
			0x0000 -> DT_BaseAnimating:
				0x0000 -> DT_BaseEntity:
					0x0000 -> DT_AnimTimeMustBeFirst:
						0x0060 -> m_flAnimTime

					0x0068 -> m_flSimulationTime
					0x0074 -> m_ubInterpolationFrame
					0x0338 -> m_vecOrigin
					0x0344 -> m_angRotation
					0x008C -> m_nModelIndex
					0x0078 -> m_fEffects
					0x007C -> m_nRenderMode
					0x0054 -> m_nRenderFX
					0x0058 -> m_clrRender
					0x009C -> m_iTeamNum
					0x0354 -> m_CollisionGroup
					0x0248 -> m_flElasticity
					0x024C -> m_flShadowCastDistance
					0x04D8 -> m_hOwnerEntity
					0x04DC -> m_hEffectEntity
					0x0190 -> moveparent
					0x017A -> m_iParentAttachment
					0x0000 -> movetype
					0x0000 -> movecollide
					0x019C -> DT_CollisionProperty:
						0x0008 -> m_vecMinsPreScaled
						0x0014 -> m_vecMaxsPreScaled
						0x0020 -> m_vecMins
						0x002C -> m_vecMaxs
						0x0041 -> m_nSolidType
						0x003C -> m_usSolidFlags
						0x0040 -> m_nSurroundType
						0x0042 -> m_triggerBloat
						0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
						0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
						0x005C -> m_vecSpecifiedSurroundingMins
						0x0068 -> m_vecSpecifiedSurroundingMaxs

					0x04CC -> m_iTextureFrameIndex
					0x0000 -> DT_PredictableId:
						0x00A0 -> m_PredictableID
						0x04C8 -> m_bIsPlayerSimulated

					0x04C9 -> m_bSimulatedEveryTick
					0x04CA -> m_bAnimatedEveryTick
					0x04CB -> m_bAlternateSorting
					0x008E -> m_takedamage
					0x051C -> m_RealClassName
					0x0520 -> m_OverrideMaterial
					0x0090 -> m_iHealth
					0x0094 -> m_iMaxHealth
					0x052C -> m_spawnflags
					0x0530 -> m_iGModFlags
					0x0514 -> m_bOnFire
					0x0518 -> m_CreationTime
					0x00F4 -> m_vecVelocity[0]
					0x00F8 -> m_vecVelocity[1]
					0x00FC -> m_vecVelocity[2]
					0x0578 -> m_GMOD_bool[0]
					0x0000 -> m_GMOD_bool
					0x05B8 -> m_GMOD_float[0]
					0x0000 -> m_GMOD_float
					0x06B8 -> m_GMOD_int[0]
					0x0000 -> m_GMOD_int
					0x07B8 -> m_GMOD_Vector[0]
					0x0000 -> m_GMOD_Vector
					0x0AB8 -> m_GMOD_QAngle[0]
					0x0000 -> m_GMOD_QAngle
					0x0DB8 -> m_GMOD_EHANDLE[0]
					0x0000 -> m_GMOD_EHANDLE
					0x0EB8 -> m_GMOD_String0
					0x10B8 -> m_GMOD_String1
					0x12B8 -> m_GMOD_String2
					0x14B8 -> m_GMOD_String3

				0x19A0 -> m_nSequence
				0x1740 -> m_nForceBone
				0x1734 -> m_vecForce
				0x1700 -> m_nSkin
				0x1704 -> m_nBody
				0x1708 -> m_nHitboxSet
				0x1800 -> m_flModelScale
				0x1800 -> m_flModelWidthScale
				0x1804 -> m_flPoseParameter:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023

				0x1728 -> m_flPlaybackRate
				0x1920 -> m_flEncodedController:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003

				0x1970 -> m_bClientSideAnimation
				0x1770 -> m_bClientSideFrameReset
				0x1974 -> m_nNewSequenceParity
				0x1978 -> m_nResetEventsParity
				0x1A30 -> m_nMuzzleFlashParity
				0x1A28 -> m_hLightingOrigin
				0x1A2C -> m_hLightingOriginRelative
				0x0000 -> DT_ServerAnimationData:
					0x19A8 -> m_flCycle

				0x17A8 -> m_fadeMinDist
				0x17AC -> m_fadeMaxDist
				0x17B0 -> m_flFadeScale
				0x1AD8 -> m_pBoneManipulator
				0x1AE0 -> m_pFlexManipulator
				0x1A4C -> m_OverrideViewTarget


		0x1B30 -> m_bAwake

	0x1B3C -> m_hPlayer
	0x1B44 -> m_bEnterAnimOn
	0x1B45 -> m_bExitAnimOn
	0x1B48 -> m_vecEyeExitEndpoint
	0x1B46 -> m_bLimitView

DT_PropCrane:
	0x0000 -> DT_BaseAnimating:
		0x0000 -> DT_BaseEntity:
			0x0000 -> DT_AnimTimeMustBeFirst:
				0x0060 -> m_flAnimTime

			0x0068 -> m_flSimulationTime
			0x0074 -> m_ubInterpolationFrame
			0x0338 -> m_vecOrigin
			0x0344 -> m_angRotation
			0x008C -> m_nModelIndex
			0x0078 -> m_fEffects
			0x007C -> m_nRenderMode
			0x0054 -> m_nRenderFX
			0x0058 -> m_clrRender
			0x009C -> m_iTeamNum
			0x0354 -> m_CollisionGroup
			0x0248 -> m_flElasticity
			0x024C -> m_flShadowCastDistance
			0x04D8 -> m_hOwnerEntity
			0x04DC -> m_hEffectEntity
			0x0190 -> moveparent
			0x017A -> m_iParentAttachment
			0x0000 -> movetype
			0x0000 -> movecollide
			0x019C -> DT_CollisionProperty:
				0x0008 -> m_vecMinsPreScaled
				0x0014 -> m_vecMaxsPreScaled
				0x0020 -> m_vecMins
				0x002C -> m_vecMaxs
				0x0041 -> m_nSolidType
				0x003C -> m_usSolidFlags
				0x0040 -> m_nSurroundType
				0x0042 -> m_triggerBloat
				0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
				0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
				0x005C -> m_vecSpecifiedSurroundingMins
				0x0068 -> m_vecSpecifiedSurroundingMaxs

			0x04CC -> m_iTextureFrameIndex
			0x0000 -> DT_PredictableId:
				0x00A0 -> m_PredictableID
				0x04C8 -> m_bIsPlayerSimulated

			0x04C9 -> m_bSimulatedEveryTick
			0x04CA -> m_bAnimatedEveryTick
			0x04CB -> m_bAlternateSorting
			0x008E -> m_takedamage
			0x051C -> m_RealClassName
			0x0520 -> m_OverrideMaterial
			0x0090 -> m_iHealth
			0x0094 -> m_iMaxHealth
			0x052C -> m_spawnflags
			0x0530 -> m_iGModFlags
			0x0514 -> m_bOnFire
			0x0518 -> m_CreationTime
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0578 -> m_GMOD_bool[0]
			0x0000 -> m_GMOD_bool
			0x05B8 -> m_GMOD_float[0]
			0x0000 -> m_GMOD_float
			0x06B8 -> m_GMOD_int[0]
			0x0000 -> m_GMOD_int
			0x07B8 -> m_GMOD_Vector[0]
			0x0000 -> m_GMOD_Vector
			0x0AB8 -> m_GMOD_QAngle[0]
			0x0000 -> m_GMOD_QAngle
			0x0DB8 -> m_GMOD_EHANDLE[0]
			0x0000 -> m_GMOD_EHANDLE
			0x0EB8 -> m_GMOD_String0
			0x10B8 -> m_GMOD_String1
			0x12B8 -> m_GMOD_String2
			0x14B8 -> m_GMOD_String3

		0x19A0 -> m_nSequence
		0x1740 -> m_nForceBone
		0x1734 -> m_vecForce
		0x1700 -> m_nSkin
		0x1704 -> m_nBody
		0x1708 -> m_nHitboxSet
		0x1800 -> m_flModelScale
		0x1800 -> m_flModelWidthScale
		0x1804 -> m_flPoseParameter:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003
			0x0010 -> 004
			0x0014 -> 005
			0x0018 -> 006
			0x001C -> 007
			0x0020 -> 008
			0x0024 -> 009
			0x0028 -> 010
			0x002C -> 011
			0x0030 -> 012
			0x0034 -> 013
			0x0038 -> 014
			0x003C -> 015
			0x0040 -> 016
			0x0044 -> 017
			0x0048 -> 018
			0x004C -> 019
			0x0050 -> 020
			0x0054 -> 021
			0x0058 -> 022
			0x005C -> 023

		0x1728 -> m_flPlaybackRate
		0x1920 -> m_flEncodedController:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003

		0x1970 -> m_bClientSideAnimation
		0x1770 -> m_bClientSideFrameReset
		0x1974 -> m_nNewSequenceParity
		0x1978 -> m_nResetEventsParity
		0x1A30 -> m_nMuzzleFlashParity
		0x1A28 -> m_hLightingOrigin
		0x1A2C -> m_hLightingOriginRelative
		0x0000 -> DT_ServerAnimationData:
			0x19A8 -> m_flCycle

		0x17A8 -> m_fadeMinDist
		0x17AC -> m_fadeMaxDist
		0x17B0 -> m_flFadeScale
		0x1AD8 -> m_pBoneManipulator
		0x1AE0 -> m_pFlexManipulator
		0x1A4C -> m_OverrideViewTarget

	0x1B34 -> m_hPlayer
	0x1B4C -> m_bMagnetOn
	0x1B3C -> m_bEnterAnimOn
	0x1B3D -> m_bExitAnimOn
	0x1B40 -> m_vecEyeExitEndpoint

DT_PropCannon:
	0x0000 -> DT_BaseAnimating:
		0x0000 -> DT_BaseEntity:
			0x0000 -> DT_AnimTimeMustBeFirst:
				0x0060 -> m_flAnimTime

			0x0068 -> m_flSimulationTime
			0x0074 -> m_ubInterpolationFrame
			0x0338 -> m_vecOrigin
			0x0344 -> m_angRotation
			0x008C -> m_nModelIndex
			0x0078 -> m_fEffects
			0x007C -> m_nRenderMode
			0x0054 -> m_nRenderFX
			0x0058 -> m_clrRender
			0x009C -> m_iTeamNum
			0x0354 -> m_CollisionGroup
			0x0248 -> m_flElasticity
			0x024C -> m_flShadowCastDistance
			0x04D8 -> m_hOwnerEntity
			0x04DC -> m_hEffectEntity
			0x0190 -> moveparent
			0x017A -> m_iParentAttachment
			0x0000 -> movetype
			0x0000 -> movecollide
			0x019C -> DT_CollisionProperty:
				0x0008 -> m_vecMinsPreScaled
				0x0014 -> m_vecMaxsPreScaled
				0x0020 -> m_vecMins
				0x002C -> m_vecMaxs
				0x0041 -> m_nSolidType
				0x003C -> m_usSolidFlags
				0x0040 -> m_nSurroundType
				0x0042 -> m_triggerBloat
				0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
				0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
				0x005C -> m_vecSpecifiedSurroundingMins
				0x0068 -> m_vecSpecifiedSurroundingMaxs

			0x04CC -> m_iTextureFrameIndex
			0x0000 -> DT_PredictableId:
				0x00A0 -> m_PredictableID
				0x04C8 -> m_bIsPlayerSimulated

			0x04C9 -> m_bSimulatedEveryTick
			0x04CA -> m_bAnimatedEveryTick
			0x04CB -> m_bAlternateSorting
			0x008E -> m_takedamage
			0x051C -> m_RealClassName
			0x0520 -> m_OverrideMaterial
			0x0090 -> m_iHealth
			0x0094 -> m_iMaxHealth
			0x052C -> m_spawnflags
			0x0530 -> m_iGModFlags
			0x0514 -> m_bOnFire
			0x0518 -> m_CreationTime
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0578 -> m_GMOD_bool[0]
			0x0000 -> m_GMOD_bool
			0x05B8 -> m_GMOD_float[0]
			0x0000 -> m_GMOD_float
			0x06B8 -> m_GMOD_int[0]
			0x0000 -> m_GMOD_int
			0x07B8 -> m_GMOD_Vector[0]
			0x0000 -> m_GMOD_Vector
			0x0AB8 -> m_GMOD_QAngle[0]
			0x0000 -> m_GMOD_QAngle
			0x0DB8 -> m_GMOD_EHANDLE[0]
			0x0000 -> m_GMOD_EHANDLE
			0x0EB8 -> m_GMOD_String0
			0x10B8 -> m_GMOD_String1
			0x12B8 -> m_GMOD_String2
			0x14B8 -> m_GMOD_String3

		0x19A0 -> m_nSequence
		0x1740 -> m_nForceBone
		0x1734 -> m_vecForce
		0x1700 -> m_nSkin
		0x1704 -> m_nBody
		0x1708 -> m_nHitboxSet
		0x1800 -> m_flModelScale
		0x1800 -> m_flModelWidthScale
		0x1804 -> m_flPoseParameter:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003
			0x0010 -> 004
			0x0014 -> 005
			0x0018 -> 006
			0x001C -> 007
			0x0020 -> 008
			0x0024 -> 009
			0x0028 -> 010
			0x002C -> 011
			0x0030 -> 012
			0x0034 -> 013
			0x0038 -> 014
			0x003C -> 015
			0x0040 -> 016
			0x0044 -> 017
			0x0048 -> 018
			0x004C -> 019
			0x0050 -> 020
			0x0054 -> 021
			0x0058 -> 022
			0x005C -> 023

		0x1728 -> m_flPlaybackRate
		0x1920 -> m_flEncodedController:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003

		0x1970 -> m_bClientSideAnimation
		0x1770 -> m_bClientSideFrameReset
		0x1974 -> m_nNewSequenceParity
		0x1978 -> m_nResetEventsParity
		0x1A30 -> m_nMuzzleFlashParity
		0x1A28 -> m_hLightingOrigin
		0x1A2C -> m_hLightingOriginRelative
		0x0000 -> DT_ServerAnimationData:
			0x19A8 -> m_flCycle

		0x17A8 -> m_fadeMinDist
		0x17AC -> m_fadeMaxDist
		0x17B0 -> m_flFadeScale
		0x1AD8 -> m_pBoneManipulator
		0x1AE0 -> m_pFlexManipulator
		0x1A4C -> m_OverrideViewTarget

	0x1B34 -> m_hPlayer
	0x1B3C -> m_bEnterAnimOn
	0x1B3D -> m_bExitAnimOn
	0x1B40 -> m_vecEyeExitEndpoint

DT_PropAirboat:
	0x0000 -> DT_PropVehicleDriveable:
		0x0000 -> DT_BaseAnimating:
			0x0000 -> DT_BaseEntity:
				0x0000 -> DT_AnimTimeMustBeFirst:
					0x0060 -> m_flAnimTime

				0x0068 -> m_flSimulationTime
				0x0074 -> m_ubInterpolationFrame
				0x0338 -> m_vecOrigin
				0x0344 -> m_angRotation
				0x008C -> m_nModelIndex
				0x0078 -> m_fEffects
				0x007C -> m_nRenderMode
				0x0054 -> m_nRenderFX
				0x0058 -> m_clrRender
				0x009C -> m_iTeamNum
				0x0354 -> m_CollisionGroup
				0x0248 -> m_flElasticity
				0x024C -> m_flShadowCastDistance
				0x04D8 -> m_hOwnerEntity
				0x04DC -> m_hEffectEntity
				0x0190 -> moveparent
				0x017A -> m_iParentAttachment
				0x0000 -> movetype
				0x0000 -> movecollide
				0x019C -> DT_CollisionProperty:
					0x0008 -> m_vecMinsPreScaled
					0x0014 -> m_vecMaxsPreScaled
					0x0020 -> m_vecMins
					0x002C -> m_vecMaxs
					0x0041 -> m_nSolidType
					0x003C -> m_usSolidFlags
					0x0040 -> m_nSurroundType
					0x0042 -> m_triggerBloat
					0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
					0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
					0x005C -> m_vecSpecifiedSurroundingMins
					0x0068 -> m_vecSpecifiedSurroundingMaxs

				0x04CC -> m_iTextureFrameIndex
				0x0000 -> DT_PredictableId:
					0x00A0 -> m_PredictableID
					0x04C8 -> m_bIsPlayerSimulated

				0x04C9 -> m_bSimulatedEveryTick
				0x04CA -> m_bAnimatedEveryTick
				0x04CB -> m_bAlternateSorting
				0x008E -> m_takedamage
				0x051C -> m_RealClassName
				0x0520 -> m_OverrideMaterial
				0x0090 -> m_iHealth
				0x0094 -> m_iMaxHealth
				0x052C -> m_spawnflags
				0x0530 -> m_iGModFlags
				0x0514 -> m_bOnFire
				0x0518 -> m_CreationTime
				0x00F4 -> m_vecVelocity[0]
				0x00F8 -> m_vecVelocity[1]
				0x00FC -> m_vecVelocity[2]
				0x0578 -> m_GMOD_bool[0]
				0x0000 -> m_GMOD_bool
				0x05B8 -> m_GMOD_float[0]
				0x0000 -> m_GMOD_float
				0x06B8 -> m_GMOD_int[0]
				0x0000 -> m_GMOD_int
				0x07B8 -> m_GMOD_Vector[0]
				0x0000 -> m_GMOD_Vector
				0x0AB8 -> m_GMOD_QAngle[0]
				0x0000 -> m_GMOD_QAngle
				0x0DB8 -> m_GMOD_EHANDLE[0]
				0x0000 -> m_GMOD_EHANDLE
				0x0EB8 -> m_GMOD_String0
				0x10B8 -> m_GMOD_String1
				0x12B8 -> m_GMOD_String2
				0x14B8 -> m_GMOD_String3

			0x19A0 -> m_nSequence
			0x1740 -> m_nForceBone
			0x1734 -> m_vecForce
			0x1700 -> m_nSkin
			0x1704 -> m_nBody
			0x1708 -> m_nHitboxSet
			0x1800 -> m_flModelScale
			0x1800 -> m_flModelWidthScale
			0x1804 -> m_flPoseParameter:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003
				0x0010 -> 004
				0x0014 -> 005
				0x0018 -> 006
				0x001C -> 007
				0x0020 -> 008
				0x0024 -> 009
				0x0028 -> 010
				0x002C -> 011
				0x0030 -> 012
				0x0034 -> 013
				0x0038 -> 014
				0x003C -> 015
				0x0040 -> 016
				0x0044 -> 017
				0x0048 -> 018
				0x004C -> 019
				0x0050 -> 020
				0x0054 -> 021
				0x0058 -> 022
				0x005C -> 023

			0x1728 -> m_flPlaybackRate
			0x1920 -> m_flEncodedController:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003

			0x1970 -> m_bClientSideAnimation
			0x1770 -> m_bClientSideFrameReset
			0x1974 -> m_nNewSequenceParity
			0x1978 -> m_nResetEventsParity
			0x1A30 -> m_nMuzzleFlashParity
			0x1A28 -> m_hLightingOrigin
			0x1A2C -> m_hLightingOriginRelative
			0x0000 -> DT_ServerAnimationData:
				0x19A8 -> m_flCycle

			0x17A8 -> m_fadeMinDist
			0x17AC -> m_fadeMaxDist
			0x17B0 -> m_flFadeScale
			0x1AD8 -> m_pBoneManipulator
			0x1AE0 -> m_pFlexManipulator
			0x1A4C -> m_OverrideViewTarget

		0x1B34 -> m_hPlayer
		0x1B38 -> m_nSpeed
		0x1B3C -> m_nRPM
		0x1B40 -> m_flThrottle
		0x1B44 -> m_nBoostTimeLeft
		0x1B48 -> m_nHasBoost
		0x1B4C -> m_nScannerDisabledWeapons
		0x1B50 -> m_nScannerDisabledVehicle
		0x1B70 -> m_bEnterAnimOn
		0x1B71 -> m_bExitAnimOn
		0x1BC1 -> m_bUnableToFire
		0x1BB4 -> m_vecEyeExitEndpoint
		0x1BC0 -> m_bHasGun
		0x1B78 -> m_vecGunCrosshair

	0x1C74 -> m_bHeadlightIsOn
	0x1C78 -> m_nAmmoCount
	0x1C80 -> m_nExactWaterLevel
	0x017C -> m_nWaterLevel
	0x2000 -> m_vecPhysVelocity

DT_Flare:
	0x0000 -> DT_BaseCombatCharacter:
		0x0000 -> DT_BaseFlex:
			0x0000 -> DT_BaseAnimatingOverlay:
				0x0000 -> DT_BaseAnimating:
					0x0000 -> DT_BaseEntity:
						0x0000 -> DT_AnimTimeMustBeFirst:
							0x0060 -> m_flAnimTime

						0x0068 -> m_flSimulationTime
						0x0074 -> m_ubInterpolationFrame
						0x0338 -> m_vecOrigin
						0x0344 -> m_angRotation
						0x008C -> m_nModelIndex
						0x0078 -> m_fEffects
						0x007C -> m_nRenderMode
						0x0054 -> m_nRenderFX
						0x0058 -> m_clrRender
						0x009C -> m_iTeamNum
						0x0354 -> m_CollisionGroup
						0x0248 -> m_flElasticity
						0x024C -> m_flShadowCastDistance
						0x04D8 -> m_hOwnerEntity
						0x04DC -> m_hEffectEntity
						0x0190 -> moveparent
						0x017A -> m_iParentAttachment
						0x0000 -> movetype
						0x0000 -> movecollide
						0x019C -> DT_CollisionProperty:
							0x0008 -> m_vecMinsPreScaled
							0x0014 -> m_vecMaxsPreScaled
							0x0020 -> m_vecMins
							0x002C -> m_vecMaxs
							0x0041 -> m_nSolidType
							0x003C -> m_usSolidFlags
							0x0040 -> m_nSurroundType
							0x0042 -> m_triggerBloat
							0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
							0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
							0x005C -> m_vecSpecifiedSurroundingMins
							0x0068 -> m_vecSpecifiedSurroundingMaxs

						0x04CC -> m_iTextureFrameIndex
						0x0000 -> DT_PredictableId:
							0x00A0 -> m_PredictableID
							0x04C8 -> m_bIsPlayerSimulated

						0x04C9 -> m_bSimulatedEveryTick
						0x04CA -> m_bAnimatedEveryTick
						0x04CB -> m_bAlternateSorting
						0x008E -> m_takedamage
						0x051C -> m_RealClassName
						0x0520 -> m_OverrideMaterial
						0x0090 -> m_iHealth
						0x0094 -> m_iMaxHealth
						0x052C -> m_spawnflags
						0x0530 -> m_iGModFlags
						0x0514 -> m_bOnFire
						0x0518 -> m_CreationTime
						0x00F4 -> m_vecVelocity[0]
						0x00F8 -> m_vecVelocity[1]
						0x00FC -> m_vecVelocity[2]
						0x0578 -> m_GMOD_bool[0]
						0x0000 -> m_GMOD_bool
						0x05B8 -> m_GMOD_float[0]
						0x0000 -> m_GMOD_float
						0x06B8 -> m_GMOD_int[0]
						0x0000 -> m_GMOD_int
						0x07B8 -> m_GMOD_Vector[0]
						0x0000 -> m_GMOD_Vector
						0x0AB8 -> m_GMOD_QAngle[0]
						0x0000 -> m_GMOD_QAngle
						0x0DB8 -> m_GMOD_EHANDLE[0]
						0x0000 -> m_GMOD_EHANDLE
						0x0EB8 -> m_GMOD_String0
						0x10B8 -> m_GMOD_String1
						0x12B8 -> m_GMOD_String2
						0x14B8 -> m_GMOD_String3

					0x19A0 -> m_nSequence
					0x1740 -> m_nForceBone
					0x1734 -> m_vecForce
					0x1700 -> m_nSkin
					0x1704 -> m_nBody
					0x1708 -> m_nHitboxSet
					0x1800 -> m_flModelScale
					0x1800 -> m_flModelWidthScale
					0x1804 -> m_flPoseParameter:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003
						0x0010 -> 004
						0x0014 -> 005
						0x0018 -> 006
						0x001C -> 007
						0x0020 -> 008
						0x0024 -> 009
						0x0028 -> 010
						0x002C -> 011
						0x0030 -> 012
						0x0034 -> 013
						0x0038 -> 014
						0x003C -> 015
						0x0040 -> 016
						0x0044 -> 017
						0x0048 -> 018
						0x004C -> 019
						0x0050 -> 020
						0x0054 -> 021
						0x0058 -> 022
						0x005C -> 023

					0x1728 -> m_flPlaybackRate
					0x1920 -> m_flEncodedController:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003

					0x1970 -> m_bClientSideAnimation
					0x1770 -> m_bClientSideFrameReset
					0x1974 -> m_nNewSequenceParity
					0x1978 -> m_nResetEventsParity
					0x1A30 -> m_nMuzzleFlashParity
					0x1A28 -> m_hLightingOrigin
					0x1A2C -> m_hLightingOriginRelative
					0x0000 -> DT_ServerAnimationData:
						0x19A8 -> m_flCycle

					0x17A8 -> m_fadeMinDist
					0x17AC -> m_fadeMaxDist
					0x17B0 -> m_flFadeScale
					0x1AD8 -> m_pBoneManipulator
					0x1AE0 -> m_pFlexManipulator
					0x1A4C -> m_OverrideViewTarget

				0x0000 -> DT_OverlayVars:
					0x0000 -> _ST_m_AnimOverlay_15:
						0x0000 -> _LPT_m_AnimOverlay_15:
							0x0000 -> lengthprop15

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder




			0x1BD8 -> m_flexWeight:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003
				0x0010 -> 004
				0x0014 -> 005
				0x0018 -> 006
				0x001C -> 007
				0x0020 -> 008
				0x0024 -> 009
				0x0028 -> 010
				0x002C -> 011
				0x0030 -> 012
				0x0034 -> 013
				0x0038 -> 014
				0x003C -> 015
				0x0040 -> 016
				0x0044 -> 017
				0x0048 -> 018
				0x004C -> 019
				0x0050 -> 020
				0x0054 -> 021
				0x0058 -> 022
				0x005C -> 023
				0x0060 -> 024
				0x0064 -> 025
				0x0068 -> 026
				0x006C -> 027
				0x0070 -> 028
				0x0074 -> 029
				0x0078 -> 030
				0x007C -> 031
				0x0080 -> 032
				0x0084 -> 033
				0x0088 -> 034
				0x008C -> 035
				0x0090 -> 036
				0x0094 -> 037
				0x0098 -> 038
				0x009C -> 039
				0x00A0 -> 040
				0x00A4 -> 041
				0x00A8 -> 042
				0x00AC -> 043
				0x00B0 -> 044
				0x00B4 -> 045
				0x00B8 -> 046
				0x00BC -> 047
				0x00C0 -> 048
				0x00C4 -> 049
				0x00C8 -> 050
				0x00CC -> 051
				0x00D0 -> 052
				0x00D4 -> 053
				0x00D8 -> 054
				0x00DC -> 055
				0x00E0 -> 056
				0x00E4 -> 057
				0x00E8 -> 058
				0x00EC -> 059
				0x00F0 -> 060
				0x00F4 -> 061
				0x00F8 -> 062
				0x00FC -> 063
				0x0100 -> 064
				0x0104 -> 065
				0x0108 -> 066
				0x010C -> 067
				0x0110 -> 068
				0x0114 -> 069
				0x0118 -> 070
				0x011C -> 071
				0x0120 -> 072
				0x0124 -> 073
				0x0128 -> 074
				0x012C -> 075
				0x0130 -> 076
				0x0134 -> 077
				0x0138 -> 078
				0x013C -> 079
				0x0140 -> 080
				0x0144 -> 081
				0x0148 -> 082
				0x014C -> 083
				0x0150 -> 084
				0x0154 -> 085
				0x0158 -> 086
				0x015C -> 087
				0x0160 -> 088
				0x0164 -> 089
				0x0168 -> 090
				0x016C -> 091
				0x0170 -> 092
				0x0174 -> 093
				0x0178 -> 094
				0x017C -> 095

			0x1D88 -> m_blinktoggle
			0x1B9C -> m_viewtarget
			0x00E8 -> m_vecViewOffset[0]
			0x00EC -> m_vecViewOffset[1]
			0x00F0 -> m_vecViewOffset[2]
			0x1EF4 -> m_vecLean
			0x1F30 -> m_vecShift

		0x0000 -> DT_BCCLocalPlayerExclusive:
			0x1F70 -> m_flNextAttack

		0x2578 -> m_hActiveWeapon
		0x2178 -> m_hMyWeapons:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003
			0x0010 -> 004
			0x0014 -> 005
			0x0018 -> 006
			0x001C -> 007
			0x0020 -> 008
			0x0024 -> 009
			0x0028 -> 010
			0x002C -> 011
			0x0030 -> 012
			0x0034 -> 013
			0x0038 -> 014
			0x003C -> 015
			0x0040 -> 016
			0x0044 -> 017
			0x0048 -> 018
			0x004C -> 019
			0x0050 -> 020
			0x0054 -> 021
			0x0058 -> 022
			0x005C -> 023
			0x0060 -> 024
			0x0064 -> 025
			0x0068 -> 026
			0x006C -> 027
			0x0070 -> 028
			0x0074 -> 029
			0x0078 -> 030
			0x007C -> 031
			0x0080 -> 032
			0x0084 -> 033
			0x0088 -> 034
			0x008C -> 035
			0x0090 -> 036
			0x0094 -> 037
			0x0098 -> 038
			0x009C -> 039
			0x00A0 -> 040
			0x00A4 -> 041
			0x00A8 -> 042
			0x00AC -> 043
			0x00B0 -> 044
			0x00B4 -> 045
			0x00B8 -> 046
			0x00BC -> 047
			0x00C0 -> 048
			0x00C4 -> 049
			0x00C8 -> 050
			0x00CC -> 051
			0x00D0 -> 052
			0x00D4 -> 053
			0x00D8 -> 054
			0x00DC -> 055
			0x00E0 -> 056
			0x00E4 -> 057
			0x00E8 -> 058
			0x00EC -> 059
			0x00F0 -> 060
			0x00F4 -> 061
			0x00F8 -> 062
			0x00FC -> 063
			0x0100 -> 064
			0x0104 -> 065
			0x0108 -> 066
			0x010C -> 067
			0x0110 -> 068
			0x0114 -> 069
			0x0118 -> 070
			0x011C -> 071
			0x0120 -> 072
			0x0124 -> 073
			0x0128 -> 074
			0x012C -> 075
			0x0130 -> 076
			0x0134 -> 077
			0x0138 -> 078
			0x013C -> 079
			0x0140 -> 080
			0x0144 -> 081
			0x0148 -> 082
			0x014C -> 083
			0x0150 -> 084
			0x0154 -> 085
			0x0158 -> 086
			0x015C -> 087
			0x0160 -> 088
			0x0164 -> 089
			0x0168 -> 090
			0x016C -> 091
			0x0170 -> 092
			0x0174 -> 093
			0x0178 -> 094
			0x017C -> 095
			0x0180 -> 096
			0x0184 -> 097
			0x0188 -> 098
			0x018C -> 099
			0x0190 -> 100
			0x0194 -> 101
			0x0198 -> 102
			0x019C -> 103
			0x01A0 -> 104
			0x01A4 -> 105
			0x01A8 -> 106
			0x01AC -> 107
			0x01B0 -> 108
			0x01B4 -> 109
			0x01B8 -> 110
			0x01BC -> 111
			0x01C0 -> 112
			0x01C4 -> 113
			0x01C8 -> 114
			0x01CC -> 115
			0x01D0 -> 116
			0x01D4 -> 117
			0x01D8 -> 118
			0x01DC -> 119
			0x01E0 -> 120
			0x01E4 -> 121
			0x01E8 -> 122
			0x01EC -> 123
			0x01F0 -> 124
			0x01F4 -> 125
			0x01F8 -> 126
			0x01FC -> 127
			0x0200 -> 128
			0x0204 -> 129
			0x0208 -> 130
			0x020C -> 131
			0x0210 -> 132
			0x0214 -> 133
			0x0218 -> 134
			0x021C -> 135
			0x0220 -> 136
			0x0224 -> 137
			0x0228 -> 138
			0x022C -> 139
			0x0230 -> 140
			0x0234 -> 141
			0x0238 -> 142
			0x023C -> 143
			0x0240 -> 144
			0x0244 -> 145
			0x0248 -> 146
			0x024C -> 147
			0x0250 -> 148
			0x0254 -> 149
			0x0258 -> 150
			0x025C -> 151
			0x0260 -> 152
			0x0264 -> 153
			0x0268 -> 154
			0x026C -> 155
			0x0270 -> 156
			0x0274 -> 157
			0x0278 -> 158
			0x027C -> 159
			0x0280 -> 160
			0x0284 -> 161
			0x0288 -> 162
			0x028C -> 163
			0x0290 -> 164
			0x0294 -> 165
			0x0298 -> 166
			0x029C -> 167
			0x02A0 -> 168
			0x02A4 -> 169
			0x02A8 -> 170
			0x02AC -> 171
			0x02B0 -> 172
			0x02B4 -> 173
			0x02B8 -> 174
			0x02BC -> 175
			0x02C0 -> 176
			0x02C4 -> 177
			0x02C8 -> 178
			0x02CC -> 179
			0x02D0 -> 180
			0x02D4 -> 181
			0x02D8 -> 182
			0x02DC -> 183
			0x02E0 -> 184
			0x02E4 -> 185
			0x02E8 -> 186
			0x02EC -> 187
			0x02F0 -> 188
			0x02F4 -> 189
			0x02F8 -> 190
			0x02FC -> 191
			0x0300 -> 192
			0x0304 -> 193
			0x0308 -> 194
			0x030C -> 195
			0x0310 -> 196
			0x0314 -> 197
			0x0318 -> 198
			0x031C -> 199
			0x0320 -> 200
			0x0324 -> 201
			0x0328 -> 202
			0x032C -> 203
			0x0330 -> 204
			0x0334 -> 205
			0x0338 -> 206
			0x033C -> 207
			0x0340 -> 208
			0x0344 -> 209
			0x0348 -> 210
			0x034C -> 211
			0x0350 -> 212
			0x0354 -> 213
			0x0358 -> 214
			0x035C -> 215
			0x0360 -> 216
			0x0364 -> 217
			0x0368 -> 218
			0x036C -> 219
			0x0370 -> 220
			0x0374 -> 221
			0x0378 -> 222
			0x037C -> 223
			0x0380 -> 224
			0x0384 -> 225
			0x0388 -> 226
			0x038C -> 227
			0x0390 -> 228
			0x0394 -> 229
			0x0398 -> 230
			0x039C -> 231
			0x03A0 -> 232
			0x03A4 -> 233
			0x03A8 -> 234
			0x03AC -> 235
			0x03B0 -> 236
			0x03B4 -> 237
			0x03B8 -> 238
			0x03BC -> 239
			0x03C0 -> 240
			0x03C4 -> 241
			0x03C8 -> 242
			0x03CC -> 243
			0x03D0 -> 244
			0x03D4 -> 245
			0x03D8 -> 246
			0x03DC -> 247
			0x03E0 -> 248
			0x03E4 -> 249
			0x03E8 -> 250
			0x03EC -> 251
			0x03F0 -> 252
			0x03F4 -> 253
			0x03F8 -> 254
			0x03FC -> 255

		0x1F74 -> m_bloodColor

	0x2684 -> m_flTimeBurnOut
	0x2688 -> m_flScale
	0x268C -> m_bLight
	0x268D -> m_bSmoke
	0x268E -> m_bPropFlare

DT_TEConcussiveExplosion:
	0x0000 -> DT_TEParticleSystem:
		0x0000 -> DT_BaseTempEntity:

		0x0010 -> m_vecOrigin[0]
		0x0014 -> m_vecOrigin[1]
		0x0018 -> m_vecOrigin[2]

	0x001C -> m_vecNormal
	0x0028 -> m_flScale
	0x002C -> m_nRadius
	0x0030 -> m_nMagnitude

DT_NPC_Strider:
	0x0000 -> DT_AI_BaseNPC:
		0x0000 -> DT_BaseCombatCharacter:
			0x0000 -> DT_BaseFlex:
				0x0000 -> DT_BaseAnimatingOverlay:
					0x0000 -> DT_BaseAnimating:
						0x0000 -> DT_BaseEntity:
							0x0000 -> DT_AnimTimeMustBeFirst:
								0x0060 -> m_flAnimTime

							0x0068 -> m_flSimulationTime
							0x0074 -> m_ubInterpolationFrame
							0x0338 -> m_vecOrigin
							0x0344 -> m_angRotation
							0x008C -> m_nModelIndex
							0x0078 -> m_fEffects
							0x007C -> m_nRenderMode
							0x0054 -> m_nRenderFX
							0x0058 -> m_clrRender
							0x009C -> m_iTeamNum
							0x0354 -> m_CollisionGroup
							0x0248 -> m_flElasticity
							0x024C -> m_flShadowCastDistance
							0x04D8 -> m_hOwnerEntity
							0x04DC -> m_hEffectEntity
							0x0190 -> moveparent
							0x017A -> m_iParentAttachment
							0x0000 -> movetype
							0x0000 -> movecollide
							0x019C -> DT_CollisionProperty:
								0x0008 -> m_vecMinsPreScaled
								0x0014 -> m_vecMaxsPreScaled
								0x0020 -> m_vecMins
								0x002C -> m_vecMaxs
								0x0041 -> m_nSolidType
								0x003C -> m_usSolidFlags
								0x0040 -> m_nSurroundType
								0x0042 -> m_triggerBloat
								0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
								0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
								0x005C -> m_vecSpecifiedSurroundingMins
								0x0068 -> m_vecSpecifiedSurroundingMaxs

							0x04CC -> m_iTextureFrameIndex
							0x0000 -> DT_PredictableId:
								0x00A0 -> m_PredictableID
								0x04C8 -> m_bIsPlayerSimulated

							0x04C9 -> m_bSimulatedEveryTick
							0x04CA -> m_bAnimatedEveryTick
							0x04CB -> m_bAlternateSorting
							0x008E -> m_takedamage
							0x051C -> m_RealClassName
							0x0520 -> m_OverrideMaterial
							0x0090 -> m_iHealth
							0x0094 -> m_iMaxHealth
							0x052C -> m_spawnflags
							0x0530 -> m_iGModFlags
							0x0514 -> m_bOnFire
							0x0518 -> m_CreationTime
							0x00F4 -> m_vecVelocity[0]
							0x00F8 -> m_vecVelocity[1]
							0x00FC -> m_vecVelocity[2]
							0x0578 -> m_GMOD_bool[0]
							0x0000 -> m_GMOD_bool
							0x05B8 -> m_GMOD_float[0]
							0x0000 -> m_GMOD_float
							0x06B8 -> m_GMOD_int[0]
							0x0000 -> m_GMOD_int
							0x07B8 -> m_GMOD_Vector[0]
							0x0000 -> m_GMOD_Vector
							0x0AB8 -> m_GMOD_QAngle[0]
							0x0000 -> m_GMOD_QAngle
							0x0DB8 -> m_GMOD_EHANDLE[0]
							0x0000 -> m_GMOD_EHANDLE
							0x0EB8 -> m_GMOD_String0
							0x10B8 -> m_GMOD_String1
							0x12B8 -> m_GMOD_String2
							0x14B8 -> m_GMOD_String3

						0x19A0 -> m_nSequence
						0x1740 -> m_nForceBone
						0x1734 -> m_vecForce
						0x1700 -> m_nSkin
						0x1704 -> m_nBody
						0x1708 -> m_nHitboxSet
						0x1800 -> m_flModelScale
						0x1800 -> m_flModelWidthScale
						0x1804 -> m_flPoseParameter:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003
							0x0010 -> 004
							0x0014 -> 005
							0x0018 -> 006
							0x001C -> 007
							0x0020 -> 008
							0x0024 -> 009
							0x0028 -> 010
							0x002C -> 011
							0x0030 -> 012
							0x0034 -> 013
							0x0038 -> 014
							0x003C -> 015
							0x0040 -> 016
							0x0044 -> 017
							0x0048 -> 018
							0x004C -> 019
							0x0050 -> 020
							0x0054 -> 021
							0x0058 -> 022
							0x005C -> 023

						0x1728 -> m_flPlaybackRate
						0x1920 -> m_flEncodedController:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003

						0x1970 -> m_bClientSideAnimation
						0x1770 -> m_bClientSideFrameReset
						0x1974 -> m_nNewSequenceParity
						0x1978 -> m_nResetEventsParity
						0x1A30 -> m_nMuzzleFlashParity
						0x1A28 -> m_hLightingOrigin
						0x1A2C -> m_hLightingOriginRelative
						0x0000 -> DT_ServerAnimationData:
							0x19A8 -> m_flCycle

						0x17A8 -> m_fadeMinDist
						0x17AC -> m_fadeMaxDist
						0x17B0 -> m_flFadeScale
						0x1AD8 -> m_pBoneManipulator
						0x1AE0 -> m_pFlexManipulator
						0x1A4C -> m_OverrideViewTarget

					0x0000 -> DT_OverlayVars:
						0x0000 -> _ST_m_AnimOverlay_15:
							0x0000 -> _LPT_m_AnimOverlay_15:
								0x0000 -> lengthprop15

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder




				0x1BD8 -> m_flexWeight:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023
					0x0060 -> 024
					0x0064 -> 025
					0x0068 -> 026
					0x006C -> 027
					0x0070 -> 028
					0x0074 -> 029
					0x0078 -> 030
					0x007C -> 031
					0x0080 -> 032
					0x0084 -> 033
					0x0088 -> 034
					0x008C -> 035
					0x0090 -> 036
					0x0094 -> 037
					0x0098 -> 038
					0x009C -> 039
					0x00A0 -> 040
					0x00A4 -> 041
					0x00A8 -> 042
					0x00AC -> 043
					0x00B0 -> 044
					0x00B4 -> 045
					0x00B8 -> 046
					0x00BC -> 047
					0x00C0 -> 048
					0x00C4 -> 049
					0x00C8 -> 050
					0x00CC -> 051
					0x00D0 -> 052
					0x00D4 -> 053
					0x00D8 -> 054
					0x00DC -> 055
					0x00E0 -> 056
					0x00E4 -> 057
					0x00E8 -> 058
					0x00EC -> 059
					0x00F0 -> 060
					0x00F4 -> 061
					0x00F8 -> 062
					0x00FC -> 063
					0x0100 -> 064
					0x0104 -> 065
					0x0108 -> 066
					0x010C -> 067
					0x0110 -> 068
					0x0114 -> 069
					0x0118 -> 070
					0x011C -> 071
					0x0120 -> 072
					0x0124 -> 073
					0x0128 -> 074
					0x012C -> 075
					0x0130 -> 076
					0x0134 -> 077
					0x0138 -> 078
					0x013C -> 079
					0x0140 -> 080
					0x0144 -> 081
					0x0148 -> 082
					0x014C -> 083
					0x0150 -> 084
					0x0154 -> 085
					0x0158 -> 086
					0x015C -> 087
					0x0160 -> 088
					0x0164 -> 089
					0x0168 -> 090
					0x016C -> 091
					0x0170 -> 092
					0x0174 -> 093
					0x0178 -> 094
					0x017C -> 095

				0x1D88 -> m_blinktoggle
				0x1B9C -> m_viewtarget
				0x00E8 -> m_vecViewOffset[0]
				0x00EC -> m_vecViewOffset[1]
				0x00F0 -> m_vecViewOffset[2]
				0x1EF4 -> m_vecLean
				0x1F30 -> m_vecShift

			0x0000 -> DT_BCCLocalPlayerExclusive:
				0x1F70 -> m_flNextAttack

			0x2578 -> m_hActiveWeapon
			0x2178 -> m_hMyWeapons:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003
				0x0010 -> 004
				0x0014 -> 005
				0x0018 -> 006
				0x001C -> 007
				0x0020 -> 008
				0x0024 -> 009
				0x0028 -> 010
				0x002C -> 011
				0x0030 -> 012
				0x0034 -> 013
				0x0038 -> 014
				0x003C -> 015
				0x0040 -> 016
				0x0044 -> 017
				0x0048 -> 018
				0x004C -> 019
				0x0050 -> 020
				0x0054 -> 021
				0x0058 -> 022
				0x005C -> 023
				0x0060 -> 024
				0x0064 -> 025
				0x0068 -> 026
				0x006C -> 027
				0x0070 -> 028
				0x0074 -> 029
				0x0078 -> 030
				0x007C -> 031
				0x0080 -> 032
				0x0084 -> 033
				0x0088 -> 034
				0x008C -> 035
				0x0090 -> 036
				0x0094 -> 037
				0x0098 -> 038
				0x009C -> 039
				0x00A0 -> 040
				0x00A4 -> 041
				0x00A8 -> 042
				0x00AC -> 043
				0x00B0 -> 044
				0x00B4 -> 045
				0x00B8 -> 046
				0x00BC -> 047
				0x00C0 -> 048
				0x00C4 -> 049
				0x00C8 -> 050
				0x00CC -> 051
				0x00D0 -> 052
				0x00D4 -> 053
				0x00D8 -> 054
				0x00DC -> 055
				0x00E0 -> 056
				0x00E4 -> 057
				0x00E8 -> 058
				0x00EC -> 059
				0x00F0 -> 060
				0x00F4 -> 061
				0x00F8 -> 062
				0x00FC -> 063
				0x0100 -> 064
				0x0104 -> 065
				0x0108 -> 066
				0x010C -> 067
				0x0110 -> 068
				0x0114 -> 069
				0x0118 -> 070
				0x011C -> 071
				0x0120 -> 072
				0x0124 -> 073
				0x0128 -> 074
				0x012C -> 075
				0x0130 -> 076
				0x0134 -> 077
				0x0138 -> 078
				0x013C -> 079
				0x0140 -> 080
				0x0144 -> 081
				0x0148 -> 082
				0x014C -> 083
				0x0150 -> 084
				0x0154 -> 085
				0x0158 -> 086
				0x015C -> 087
				0x0160 -> 088
				0x0164 -> 089
				0x0168 -> 090
				0x016C -> 091
				0x0170 -> 092
				0x0174 -> 093
				0x0178 -> 094
				0x017C -> 095
				0x0180 -> 096
				0x0184 -> 097
				0x0188 -> 098
				0x018C -> 099
				0x0190 -> 100
				0x0194 -> 101
				0x0198 -> 102
				0x019C -> 103
				0x01A0 -> 104
				0x01A4 -> 105
				0x01A8 -> 106
				0x01AC -> 107
				0x01B0 -> 108
				0x01B4 -> 109
				0x01B8 -> 110
				0x01BC -> 111
				0x01C0 -> 112
				0x01C4 -> 113
				0x01C8 -> 114
				0x01CC -> 115
				0x01D0 -> 116
				0x01D4 -> 117
				0x01D8 -> 118
				0x01DC -> 119
				0x01E0 -> 120
				0x01E4 -> 121
				0x01E8 -> 122
				0x01EC -> 123
				0x01F0 -> 124
				0x01F4 -> 125
				0x01F8 -> 126
				0x01FC -> 127
				0x0200 -> 128
				0x0204 -> 129
				0x0208 -> 130
				0x020C -> 131
				0x0210 -> 132
				0x0214 -> 133
				0x0218 -> 134
				0x021C -> 135
				0x0220 -> 136
				0x0224 -> 137
				0x0228 -> 138
				0x022C -> 139
				0x0230 -> 140
				0x0234 -> 141
				0x0238 -> 142
				0x023C -> 143
				0x0240 -> 144
				0x0244 -> 145
				0x0248 -> 146
				0x024C -> 147
				0x0250 -> 148
				0x0254 -> 149
				0x0258 -> 150
				0x025C -> 151
				0x0260 -> 152
				0x0264 -> 153
				0x0268 -> 154
				0x026C -> 155
				0x0270 -> 156
				0x0274 -> 157
				0x0278 -> 158
				0x027C -> 159
				0x0280 -> 160
				0x0284 -> 161
				0x0288 -> 162
				0x028C -> 163
				0x0290 -> 164
				0x0294 -> 165
				0x0298 -> 166
				0x029C -> 167
				0x02A0 -> 168
				0x02A4 -> 169
				0x02A8 -> 170
				0x02AC -> 171
				0x02B0 -> 172
				0x02B4 -> 173
				0x02B8 -> 174
				0x02BC -> 175
				0x02C0 -> 176
				0x02C4 -> 177
				0x02C8 -> 178
				0x02CC -> 179
				0x02D0 -> 180
				0x02D4 -> 181
				0x02D8 -> 182
				0x02DC -> 183
				0x02E0 -> 184
				0x02E4 -> 185
				0x02E8 -> 186
				0x02EC -> 187
				0x02F0 -> 188
				0x02F4 -> 189
				0x02F8 -> 190
				0x02FC -> 191
				0x0300 -> 192
				0x0304 -> 193
				0x0308 -> 194
				0x030C -> 195
				0x0310 -> 196
				0x0314 -> 197
				0x0318 -> 198
				0x031C -> 199
				0x0320 -> 200
				0x0324 -> 201
				0x0328 -> 202
				0x032C -> 203
				0x0330 -> 204
				0x0334 -> 205
				0x0338 -> 206
				0x033C -> 207
				0x0340 -> 208
				0x0344 -> 209
				0x0348 -> 210
				0x034C -> 211
				0x0350 -> 212
				0x0354 -> 213
				0x0358 -> 214
				0x035C -> 215
				0x0360 -> 216
				0x0364 -> 217
				0x0368 -> 218
				0x036C -> 219
				0x0370 -> 220
				0x0374 -> 221
				0x0378 -> 222
				0x037C -> 223
				0x0380 -> 224
				0x0384 -> 225
				0x0388 -> 226
				0x038C -> 227
				0x0390 -> 228
				0x0394 -> 229
				0x0398 -> 230
				0x039C -> 231
				0x03A0 -> 232
				0x03A4 -> 233
				0x03A8 -> 234
				0x03AC -> 235
				0x03B0 -> 236
				0x03B4 -> 237
				0x03B8 -> 238
				0x03BC -> 239
				0x03C0 -> 240
				0x03C4 -> 241
				0x03C8 -> 242
				0x03CC -> 243
				0x03D0 -> 244
				0x03D4 -> 245
				0x03D8 -> 246
				0x03DC -> 247
				0x03E0 -> 248
				0x03E4 -> 249
				0x03E8 -> 250
				0x03EC -> 251
				0x03F0 -> 252
				0x03F4 -> 253
				0x03F8 -> 254
				0x03FC -> 255

			0x1F74 -> m_bloodColor

		0x008F -> m_lifeState
		0x2594 -> m_bPerformAvoidance
		0x2595 -> m_bIsMoving
		0x2596 -> m_bFadeCorpse
		0x2584 -> m_iDeathPose
		0x2588 -> m_iDeathFrame
		0x258C -> m_iSpeedModRadius
		0x2590 -> m_iSpeedModSpeed
		0x2597 -> m_bSpeedModActive
		0x2598 -> m_bImportanRagdoll
		0x2580 -> m_flTimePingEffect

	0x25F4 -> m_vecHitPos
	0x2600 -> m_vecIKTarget[0]
	0x260C -> m_vecIKTarget[1]
	0x2618 -> m_vecIKTarget[2]
	0x2624 -> m_vecIKTarget[3]
	0x2630 -> m_vecIKTarget[4]
	0x263C -> m_vecIKTarget[5]

DT_ScriptIntro:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x1758 -> m_vecCameraView
	0x1764 -> m_vecCameraViewAngles
	0x1770 -> m_iBlendMode
	0x1774 -> m_iNextBlendMode
	0x1778 -> m_flNextBlendTime
	0x177C -> m_flBlendStartTime
	0x1780 -> m_bActive
	0x16FC -> m_iFOV
	0x16F8 -> m_iNextFOV
	0x1704 -> m_iStartFOV
	0x1708 -> m_flNextFOVBlendTime
	0x170C -> m_flFOVBlendStartTime
	0x1710 -> m_bAlternateFOV
	0x1794 -> m_flFadeAlpha
	0x1788 -> m_flFadeColor[0]
	0x0000 -> m_flFadeColor
	0x179C -> m_flFadeDuration
	0x1784 -> m_hCameraEntity

DT_RotorWashEmitter:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> m_flAltitude

DT_PropCombineBall:
	0x0000 -> DT_BaseAnimating:
		0x0000 -> DT_BaseEntity:
			0x0000 -> DT_AnimTimeMustBeFirst:
				0x0060 -> m_flAnimTime

			0x0068 -> m_flSimulationTime
			0x0074 -> m_ubInterpolationFrame
			0x0338 -> m_vecOrigin
			0x0344 -> m_angRotation
			0x008C -> m_nModelIndex
			0x0078 -> m_fEffects
			0x007C -> m_nRenderMode
			0x0054 -> m_nRenderFX
			0x0058 -> m_clrRender
			0x009C -> m_iTeamNum
			0x0354 -> m_CollisionGroup
			0x0248 -> m_flElasticity
			0x024C -> m_flShadowCastDistance
			0x04D8 -> m_hOwnerEntity
			0x04DC -> m_hEffectEntity
			0x0190 -> moveparent
			0x017A -> m_iParentAttachment
			0x0000 -> movetype
			0x0000 -> movecollide
			0x019C -> DT_CollisionProperty:
				0x0008 -> m_vecMinsPreScaled
				0x0014 -> m_vecMaxsPreScaled
				0x0020 -> m_vecMins
				0x002C -> m_vecMaxs
				0x0041 -> m_nSolidType
				0x003C -> m_usSolidFlags
				0x0040 -> m_nSurroundType
				0x0042 -> m_triggerBloat
				0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
				0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
				0x005C -> m_vecSpecifiedSurroundingMins
				0x0068 -> m_vecSpecifiedSurroundingMaxs

			0x04CC -> m_iTextureFrameIndex
			0x0000 -> DT_PredictableId:
				0x00A0 -> m_PredictableID
				0x04C8 -> m_bIsPlayerSimulated

			0x04C9 -> m_bSimulatedEveryTick
			0x04CA -> m_bAnimatedEveryTick
			0x04CB -> m_bAlternateSorting
			0x008E -> m_takedamage
			0x051C -> m_RealClassName
			0x0520 -> m_OverrideMaterial
			0x0090 -> m_iHealth
			0x0094 -> m_iMaxHealth
			0x052C -> m_spawnflags
			0x0530 -> m_iGModFlags
			0x0514 -> m_bOnFire
			0x0518 -> m_CreationTime
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0578 -> m_GMOD_bool[0]
			0x0000 -> m_GMOD_bool
			0x05B8 -> m_GMOD_float[0]
			0x0000 -> m_GMOD_float
			0x06B8 -> m_GMOD_int[0]
			0x0000 -> m_GMOD_int
			0x07B8 -> m_GMOD_Vector[0]
			0x0000 -> m_GMOD_Vector
			0x0AB8 -> m_GMOD_QAngle[0]
			0x0000 -> m_GMOD_QAngle
			0x0DB8 -> m_GMOD_EHANDLE[0]
			0x0000 -> m_GMOD_EHANDLE
			0x0EB8 -> m_GMOD_String0
			0x10B8 -> m_GMOD_String1
			0x12B8 -> m_GMOD_String2
			0x14B8 -> m_GMOD_String3

		0x19A0 -> m_nSequence
		0x1740 -> m_nForceBone
		0x1734 -> m_vecForce
		0x1700 -> m_nSkin
		0x1704 -> m_nBody
		0x1708 -> m_nHitboxSet
		0x1800 -> m_flModelScale
		0x1800 -> m_flModelWidthScale
		0x1804 -> m_flPoseParameter:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003
			0x0010 -> 004
			0x0014 -> 005
			0x0018 -> 006
			0x001C -> 007
			0x0020 -> 008
			0x0024 -> 009
			0x0028 -> 010
			0x002C -> 011
			0x0030 -> 012
			0x0034 -> 013
			0x0038 -> 014
			0x003C -> 015
			0x0040 -> 016
			0x0044 -> 017
			0x0048 -> 018
			0x004C -> 019
			0x0050 -> 020
			0x0054 -> 021
			0x0058 -> 022
			0x005C -> 023

		0x1728 -> m_flPlaybackRate
		0x1920 -> m_flEncodedController:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003

		0x1970 -> m_bClientSideAnimation
		0x1770 -> m_bClientSideFrameReset
		0x1974 -> m_nNewSequenceParity
		0x1978 -> m_nResetEventsParity
		0x1A30 -> m_nMuzzleFlashParity
		0x1A28 -> m_hLightingOrigin
		0x1A2C -> m_hLightingOriginRelative
		0x0000 -> DT_ServerAnimationData:
			0x19A8 -> m_flCycle

		0x17A8 -> m_fadeMinDist
		0x17AC -> m_fadeMaxDist
		0x17B0 -> m_flFadeScale
		0x1AD8 -> m_pBoneManipulator
		0x1AE0 -> m_pFlexManipulator
		0x1A4C -> m_OverrideViewTarget

	0x1B3C -> m_bEmit
	0x1B40 -> m_flRadius
	0x1B44 -> m_bHeld
	0x1B45 -> m_bLaunched

DT_PlasmaBeamNode:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x00F4 -> m_vecVelocity
	0x16F8 -> m_bSprayOn

DT_RollerMine:
	0x0000 -> DT_AI_BaseNPC:
		0x0000 -> DT_BaseCombatCharacter:
			0x0000 -> DT_BaseFlex:
				0x0000 -> DT_BaseAnimatingOverlay:
					0x0000 -> DT_BaseAnimating:
						0x0000 -> DT_BaseEntity:
							0x0000 -> DT_AnimTimeMustBeFirst:
								0x0060 -> m_flAnimTime

							0x0068 -> m_flSimulationTime
							0x0074 -> m_ubInterpolationFrame
							0x0338 -> m_vecOrigin
							0x0344 -> m_angRotation
							0x008C -> m_nModelIndex
							0x0078 -> m_fEffects
							0x007C -> m_nRenderMode
							0x0054 -> m_nRenderFX
							0x0058 -> m_clrRender
							0x009C -> m_iTeamNum
							0x0354 -> m_CollisionGroup
							0x0248 -> m_flElasticity
							0x024C -> m_flShadowCastDistance
							0x04D8 -> m_hOwnerEntity
							0x04DC -> m_hEffectEntity
							0x0190 -> moveparent
							0x017A -> m_iParentAttachment
							0x0000 -> movetype
							0x0000 -> movecollide
							0x019C -> DT_CollisionProperty:
								0x0008 -> m_vecMinsPreScaled
								0x0014 -> m_vecMaxsPreScaled
								0x0020 -> m_vecMins
								0x002C -> m_vecMaxs
								0x0041 -> m_nSolidType
								0x003C -> m_usSolidFlags
								0x0040 -> m_nSurroundType
								0x0042 -> m_triggerBloat
								0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
								0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
								0x005C -> m_vecSpecifiedSurroundingMins
								0x0068 -> m_vecSpecifiedSurroundingMaxs

							0x04CC -> m_iTextureFrameIndex
							0x0000 -> DT_PredictableId:
								0x00A0 -> m_PredictableID
								0x04C8 -> m_bIsPlayerSimulated

							0x04C9 -> m_bSimulatedEveryTick
							0x04CA -> m_bAnimatedEveryTick
							0x04CB -> m_bAlternateSorting
							0x008E -> m_takedamage
							0x051C -> m_RealClassName
							0x0520 -> m_OverrideMaterial
							0x0090 -> m_iHealth
							0x0094 -> m_iMaxHealth
							0x052C -> m_spawnflags
							0x0530 -> m_iGModFlags
							0x0514 -> m_bOnFire
							0x0518 -> m_CreationTime
							0x00F4 -> m_vecVelocity[0]
							0x00F8 -> m_vecVelocity[1]
							0x00FC -> m_vecVelocity[2]
							0x0578 -> m_GMOD_bool[0]
							0x0000 -> m_GMOD_bool
							0x05B8 -> m_GMOD_float[0]
							0x0000 -> m_GMOD_float
							0x06B8 -> m_GMOD_int[0]
							0x0000 -> m_GMOD_int
							0x07B8 -> m_GMOD_Vector[0]
							0x0000 -> m_GMOD_Vector
							0x0AB8 -> m_GMOD_QAngle[0]
							0x0000 -> m_GMOD_QAngle
							0x0DB8 -> m_GMOD_EHANDLE[0]
							0x0000 -> m_GMOD_EHANDLE
							0x0EB8 -> m_GMOD_String0
							0x10B8 -> m_GMOD_String1
							0x12B8 -> m_GMOD_String2
							0x14B8 -> m_GMOD_String3

						0x19A0 -> m_nSequence
						0x1740 -> m_nForceBone
						0x1734 -> m_vecForce
						0x1700 -> m_nSkin
						0x1704 -> m_nBody
						0x1708 -> m_nHitboxSet
						0x1800 -> m_flModelScale
						0x1800 -> m_flModelWidthScale
						0x1804 -> m_flPoseParameter:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003
							0x0010 -> 004
							0x0014 -> 005
							0x0018 -> 006
							0x001C -> 007
							0x0020 -> 008
							0x0024 -> 009
							0x0028 -> 010
							0x002C -> 011
							0x0030 -> 012
							0x0034 -> 013
							0x0038 -> 014
							0x003C -> 015
							0x0040 -> 016
							0x0044 -> 017
							0x0048 -> 018
							0x004C -> 019
							0x0050 -> 020
							0x0054 -> 021
							0x0058 -> 022
							0x005C -> 023

						0x1728 -> m_flPlaybackRate
						0x1920 -> m_flEncodedController:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003

						0x1970 -> m_bClientSideAnimation
						0x1770 -> m_bClientSideFrameReset
						0x1974 -> m_nNewSequenceParity
						0x1978 -> m_nResetEventsParity
						0x1A30 -> m_nMuzzleFlashParity
						0x1A28 -> m_hLightingOrigin
						0x1A2C -> m_hLightingOriginRelative
						0x0000 -> DT_ServerAnimationData:
							0x19A8 -> m_flCycle

						0x17A8 -> m_fadeMinDist
						0x17AC -> m_fadeMaxDist
						0x17B0 -> m_flFadeScale
						0x1AD8 -> m_pBoneManipulator
						0x1AE0 -> m_pFlexManipulator
						0x1A4C -> m_OverrideViewTarget

					0x0000 -> DT_OverlayVars:
						0x0000 -> _ST_m_AnimOverlay_15:
							0x0000 -> _LPT_m_AnimOverlay_15:
								0x0000 -> lengthprop15

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder




				0x1BD8 -> m_flexWeight:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023
					0x0060 -> 024
					0x0064 -> 025
					0x0068 -> 026
					0x006C -> 027
					0x0070 -> 028
					0x0074 -> 029
					0x0078 -> 030
					0x007C -> 031
					0x0080 -> 032
					0x0084 -> 033
					0x0088 -> 034
					0x008C -> 035
					0x0090 -> 036
					0x0094 -> 037
					0x0098 -> 038
					0x009C -> 039
					0x00A0 -> 040
					0x00A4 -> 041
					0x00A8 -> 042
					0x00AC -> 043
					0x00B0 -> 044
					0x00B4 -> 045
					0x00B8 -> 046
					0x00BC -> 047
					0x00C0 -> 048
					0x00C4 -> 049
					0x00C8 -> 050
					0x00CC -> 051
					0x00D0 -> 052
					0x00D4 -> 053
					0x00D8 -> 054
					0x00DC -> 055
					0x00E0 -> 056
					0x00E4 -> 057
					0x00E8 -> 058
					0x00EC -> 059
					0x00F0 -> 060
					0x00F4 -> 061
					0x00F8 -> 062
					0x00FC -> 063
					0x0100 -> 064
					0x0104 -> 065
					0x0108 -> 066
					0x010C -> 067
					0x0110 -> 068
					0x0114 -> 069
					0x0118 -> 070
					0x011C -> 071
					0x0120 -> 072
					0x0124 -> 073
					0x0128 -> 074
					0x012C -> 075
					0x0130 -> 076
					0x0134 -> 077
					0x0138 -> 078
					0x013C -> 079
					0x0140 -> 080
					0x0144 -> 081
					0x0148 -> 082
					0x014C -> 083
					0x0150 -> 084
					0x0154 -> 085
					0x0158 -> 086
					0x015C -> 087
					0x0160 -> 088
					0x0164 -> 089
					0x0168 -> 090
					0x016C -> 091
					0x0170 -> 092
					0x0174 -> 093
					0x0178 -> 094
					0x017C -> 095

				0x1D88 -> m_blinktoggle
				0x1B9C -> m_viewtarget
				0x00E8 -> m_vecViewOffset[0]
				0x00EC -> m_vecViewOffset[1]
				0x00F0 -> m_vecViewOffset[2]
				0x1EF4 -> m_vecLean
				0x1F30 -> m_vecShift

			0x0000 -> DT_BCCLocalPlayerExclusive:
				0x1F70 -> m_flNextAttack

			0x2578 -> m_hActiveWeapon
			0x2178 -> m_hMyWeapons:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003
				0x0010 -> 004
				0x0014 -> 005
				0x0018 -> 006
				0x001C -> 007
				0x0020 -> 008
				0x0024 -> 009
				0x0028 -> 010
				0x002C -> 011
				0x0030 -> 012
				0x0034 -> 013
				0x0038 -> 014
				0x003C -> 015
				0x0040 -> 016
				0x0044 -> 017
				0x0048 -> 018
				0x004C -> 019
				0x0050 -> 020
				0x0054 -> 021
				0x0058 -> 022
				0x005C -> 023
				0x0060 -> 024
				0x0064 -> 025
				0x0068 -> 026
				0x006C -> 027
				0x0070 -> 028
				0x0074 -> 029
				0x0078 -> 030
				0x007C -> 031
				0x0080 -> 032
				0x0084 -> 033
				0x0088 -> 034
				0x008C -> 035
				0x0090 -> 036
				0x0094 -> 037
				0x0098 -> 038
				0x009C -> 039
				0x00A0 -> 040
				0x00A4 -> 041
				0x00A8 -> 042
				0x00AC -> 043
				0x00B0 -> 044
				0x00B4 -> 045
				0x00B8 -> 046
				0x00BC -> 047
				0x00C0 -> 048
				0x00C4 -> 049
				0x00C8 -> 050
				0x00CC -> 051
				0x00D0 -> 052
				0x00D4 -> 053
				0x00D8 -> 054
				0x00DC -> 055
				0x00E0 -> 056
				0x00E4 -> 057
				0x00E8 -> 058
				0x00EC -> 059
				0x00F0 -> 060
				0x00F4 -> 061
				0x00F8 -> 062
				0x00FC -> 063
				0x0100 -> 064
				0x0104 -> 065
				0x0108 -> 066
				0x010C -> 067
				0x0110 -> 068
				0x0114 -> 069
				0x0118 -> 070
				0x011C -> 071
				0x0120 -> 072
				0x0124 -> 073
				0x0128 -> 074
				0x012C -> 075
				0x0130 -> 076
				0x0134 -> 077
				0x0138 -> 078
				0x013C -> 079
				0x0140 -> 080
				0x0144 -> 081
				0x0148 -> 082
				0x014C -> 083
				0x0150 -> 084
				0x0154 -> 085
				0x0158 -> 086
				0x015C -> 087
				0x0160 -> 088
				0x0164 -> 089
				0x0168 -> 090
				0x016C -> 091
				0x0170 -> 092
				0x0174 -> 093
				0x0178 -> 094
				0x017C -> 095
				0x0180 -> 096
				0x0184 -> 097
				0x0188 -> 098
				0x018C -> 099
				0x0190 -> 100
				0x0194 -> 101
				0x0198 -> 102
				0x019C -> 103
				0x01A0 -> 104
				0x01A4 -> 105
				0x01A8 -> 106
				0x01AC -> 107
				0x01B0 -> 108
				0x01B4 -> 109
				0x01B8 -> 110
				0x01BC -> 111
				0x01C0 -> 112
				0x01C4 -> 113
				0x01C8 -> 114
				0x01CC -> 115
				0x01D0 -> 116
				0x01D4 -> 117
				0x01D8 -> 118
				0x01DC -> 119
				0x01E0 -> 120
				0x01E4 -> 121
				0x01E8 -> 122
				0x01EC -> 123
				0x01F0 -> 124
				0x01F4 -> 125
				0x01F8 -> 126
				0x01FC -> 127
				0x0200 -> 128
				0x0204 -> 129
				0x0208 -> 130
				0x020C -> 131
				0x0210 -> 132
				0x0214 -> 133
				0x0218 -> 134
				0x021C -> 135
				0x0220 -> 136
				0x0224 -> 137
				0x0228 -> 138
				0x022C -> 139
				0x0230 -> 140
				0x0234 -> 141
				0x0238 -> 142
				0x023C -> 143
				0x0240 -> 144
				0x0244 -> 145
				0x0248 -> 146
				0x024C -> 147
				0x0250 -> 148
				0x0254 -> 149
				0x0258 -> 150
				0x025C -> 151
				0x0260 -> 152
				0x0264 -> 153
				0x0268 -> 154
				0x026C -> 155
				0x0270 -> 156
				0x0274 -> 157
				0x0278 -> 158
				0x027C -> 159
				0x0280 -> 160
				0x0284 -> 161
				0x0288 -> 162
				0x028C -> 163
				0x0290 -> 164
				0x0294 -> 165
				0x0298 -> 166
				0x029C -> 167
				0x02A0 -> 168
				0x02A4 -> 169
				0x02A8 -> 170
				0x02AC -> 171
				0x02B0 -> 172
				0x02B4 -> 173
				0x02B8 -> 174
				0x02BC -> 175
				0x02C0 -> 176
				0x02C4 -> 177
				0x02C8 -> 178
				0x02CC -> 179
				0x02D0 -> 180
				0x02D4 -> 181
				0x02D8 -> 182
				0x02DC -> 183
				0x02E0 -> 184
				0x02E4 -> 185
				0x02E8 -> 186
				0x02EC -> 187
				0x02F0 -> 188
				0x02F4 -> 189
				0x02F8 -> 190
				0x02FC -> 191
				0x0300 -> 192
				0x0304 -> 193
				0x0308 -> 194
				0x030C -> 195
				0x0310 -> 196
				0x0314 -> 197
				0x0318 -> 198
				0x031C -> 199
				0x0320 -> 200
				0x0324 -> 201
				0x0328 -> 202
				0x032C -> 203
				0x0330 -> 204
				0x0334 -> 205
				0x0338 -> 206
				0x033C -> 207
				0x0340 -> 208
				0x0344 -> 209
				0x0348 -> 210
				0x034C -> 211
				0x0350 -> 212
				0x0354 -> 213
				0x0358 -> 214
				0x035C -> 215
				0x0360 -> 216
				0x0364 -> 217
				0x0368 -> 218
				0x036C -> 219
				0x0370 -> 220
				0x0374 -> 221
				0x0378 -> 222
				0x037C -> 223
				0x0380 -> 224
				0x0384 -> 225
				0x0388 -> 226
				0x038C -> 227
				0x0390 -> 228
				0x0394 -> 229
				0x0398 -> 230
				0x039C -> 231
				0x03A0 -> 232
				0x03A4 -> 233
				0x03A8 -> 234
				0x03AC -> 235
				0x03B0 -> 236
				0x03B4 -> 237
				0x03B8 -> 238
				0x03BC -> 239
				0x03C0 -> 240
				0x03C4 -> 241
				0x03C8 -> 242
				0x03CC -> 243
				0x03D0 -> 244
				0x03D4 -> 245
				0x03D8 -> 246
				0x03DC -> 247
				0x03E0 -> 248
				0x03E4 -> 249
				0x03E8 -> 250
				0x03EC -> 251
				0x03F0 -> 252
				0x03F4 -> 253
				0x03F8 -> 254
				0x03FC -> 255

			0x1F74 -> m_bloodColor

		0x008F -> m_lifeState
		0x2594 -> m_bPerformAvoidance
		0x2595 -> m_bIsMoving
		0x2596 -> m_bFadeCorpse
		0x2584 -> m_iDeathPose
		0x2588 -> m_iDeathFrame
		0x258C -> m_iSpeedModRadius
		0x2590 -> m_iSpeedModSpeed
		0x2597 -> m_bSpeedModActive
		0x2598 -> m_bImportanRagdoll
		0x2580 -> m_flTimePingEffect

	0x25A0 -> m_bIsOpen
	0x25A4 -> m_flActiveTime
	0x25A8 -> m_bHackedByAlyx
	0x25A9 -> m_bPowerDown

DT_NPC_Manhack:
	0x0000 -> DT_AI_BaseNPC:
		0x0000 -> DT_BaseCombatCharacter:
			0x0000 -> DT_BaseFlex:
				0x0000 -> DT_BaseAnimatingOverlay:
					0x0000 -> DT_BaseAnimating:
						0x0000 -> DT_BaseEntity:
							0x0000 -> DT_AnimTimeMustBeFirst:
								0x0060 -> m_flAnimTime

							0x0068 -> m_flSimulationTime
							0x0074 -> m_ubInterpolationFrame
							0x0338 -> m_vecOrigin
							0x0344 -> m_angRotation
							0x008C -> m_nModelIndex
							0x0078 -> m_fEffects
							0x007C -> m_nRenderMode
							0x0054 -> m_nRenderFX
							0x0058 -> m_clrRender
							0x009C -> m_iTeamNum
							0x0354 -> m_CollisionGroup
							0x0248 -> m_flElasticity
							0x024C -> m_flShadowCastDistance
							0x04D8 -> m_hOwnerEntity
							0x04DC -> m_hEffectEntity
							0x0190 -> moveparent
							0x017A -> m_iParentAttachment
							0x0000 -> movetype
							0x0000 -> movecollide
							0x019C -> DT_CollisionProperty:
								0x0008 -> m_vecMinsPreScaled
								0x0014 -> m_vecMaxsPreScaled
								0x0020 -> m_vecMins
								0x002C -> m_vecMaxs
								0x0041 -> m_nSolidType
								0x003C -> m_usSolidFlags
								0x0040 -> m_nSurroundType
								0x0042 -> m_triggerBloat
								0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
								0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
								0x005C -> m_vecSpecifiedSurroundingMins
								0x0068 -> m_vecSpecifiedSurroundingMaxs

							0x04CC -> m_iTextureFrameIndex
							0x0000 -> DT_PredictableId:
								0x00A0 -> m_PredictableID
								0x04C8 -> m_bIsPlayerSimulated

							0x04C9 -> m_bSimulatedEveryTick
							0x04CA -> m_bAnimatedEveryTick
							0x04CB -> m_bAlternateSorting
							0x008E -> m_takedamage
							0x051C -> m_RealClassName
							0x0520 -> m_OverrideMaterial
							0x0090 -> m_iHealth
							0x0094 -> m_iMaxHealth
							0x052C -> m_spawnflags
							0x0530 -> m_iGModFlags
							0x0514 -> m_bOnFire
							0x0518 -> m_CreationTime
							0x00F4 -> m_vecVelocity[0]
							0x00F8 -> m_vecVelocity[1]
							0x00FC -> m_vecVelocity[2]
							0x0578 -> m_GMOD_bool[0]
							0x0000 -> m_GMOD_bool
							0x05B8 -> m_GMOD_float[0]
							0x0000 -> m_GMOD_float
							0x06B8 -> m_GMOD_int[0]
							0x0000 -> m_GMOD_int
							0x07B8 -> m_GMOD_Vector[0]
							0x0000 -> m_GMOD_Vector
							0x0AB8 -> m_GMOD_QAngle[0]
							0x0000 -> m_GMOD_QAngle
							0x0DB8 -> m_GMOD_EHANDLE[0]
							0x0000 -> m_GMOD_EHANDLE
							0x0EB8 -> m_GMOD_String0
							0x10B8 -> m_GMOD_String1
							0x12B8 -> m_GMOD_String2
							0x14B8 -> m_GMOD_String3

						0x19A0 -> m_nSequence
						0x1740 -> m_nForceBone
						0x1734 -> m_vecForce
						0x1700 -> m_nSkin
						0x1704 -> m_nBody
						0x1708 -> m_nHitboxSet
						0x1800 -> m_flModelScale
						0x1800 -> m_flModelWidthScale
						0x1804 -> m_flPoseParameter:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003
							0x0010 -> 004
							0x0014 -> 005
							0x0018 -> 006
							0x001C -> 007
							0x0020 -> 008
							0x0024 -> 009
							0x0028 -> 010
							0x002C -> 011
							0x0030 -> 012
							0x0034 -> 013
							0x0038 -> 014
							0x003C -> 015
							0x0040 -> 016
							0x0044 -> 017
							0x0048 -> 018
							0x004C -> 019
							0x0050 -> 020
							0x0054 -> 021
							0x0058 -> 022
							0x005C -> 023

						0x1728 -> m_flPlaybackRate
						0x1920 -> m_flEncodedController:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003

						0x1970 -> m_bClientSideAnimation
						0x1770 -> m_bClientSideFrameReset
						0x1974 -> m_nNewSequenceParity
						0x1978 -> m_nResetEventsParity
						0x1A30 -> m_nMuzzleFlashParity
						0x1A28 -> m_hLightingOrigin
						0x1A2C -> m_hLightingOriginRelative
						0x0000 -> DT_ServerAnimationData:
							0x19A8 -> m_flCycle

						0x17A8 -> m_fadeMinDist
						0x17AC -> m_fadeMaxDist
						0x17B0 -> m_flFadeScale
						0x1AD8 -> m_pBoneManipulator
						0x1AE0 -> m_pFlexManipulator
						0x1A4C -> m_OverrideViewTarget

					0x0000 -> DT_OverlayVars:
						0x0000 -> _ST_m_AnimOverlay_15:
							0x0000 -> _LPT_m_AnimOverlay_15:
								0x0000 -> lengthprop15

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder




				0x1BD8 -> m_flexWeight:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023
					0x0060 -> 024
					0x0064 -> 025
					0x0068 -> 026
					0x006C -> 027
					0x0070 -> 028
					0x0074 -> 029
					0x0078 -> 030
					0x007C -> 031
					0x0080 -> 032
					0x0084 -> 033
					0x0088 -> 034
					0x008C -> 035
					0x0090 -> 036
					0x0094 -> 037
					0x0098 -> 038
					0x009C -> 039
					0x00A0 -> 040
					0x00A4 -> 041
					0x00A8 -> 042
					0x00AC -> 043
					0x00B0 -> 044
					0x00B4 -> 045
					0x00B8 -> 046
					0x00BC -> 047
					0x00C0 -> 048
					0x00C4 -> 049
					0x00C8 -> 050
					0x00CC -> 051
					0x00D0 -> 052
					0x00D4 -> 053
					0x00D8 -> 054
					0x00DC -> 055
					0x00E0 -> 056
					0x00E4 -> 057
					0x00E8 -> 058
					0x00EC -> 059
					0x00F0 -> 060
					0x00F4 -> 061
					0x00F8 -> 062
					0x00FC -> 063
					0x0100 -> 064
					0x0104 -> 065
					0x0108 -> 066
					0x010C -> 067
					0x0110 -> 068
					0x0114 -> 069
					0x0118 -> 070
					0x011C -> 071
					0x0120 -> 072
					0x0124 -> 073
					0x0128 -> 074
					0x012C -> 075
					0x0130 -> 076
					0x0134 -> 077
					0x0138 -> 078
					0x013C -> 079
					0x0140 -> 080
					0x0144 -> 081
					0x0148 -> 082
					0x014C -> 083
					0x0150 -> 084
					0x0154 -> 085
					0x0158 -> 086
					0x015C -> 087
					0x0160 -> 088
					0x0164 -> 089
					0x0168 -> 090
					0x016C -> 091
					0x0170 -> 092
					0x0174 -> 093
					0x0178 -> 094
					0x017C -> 095

				0x1D88 -> m_blinktoggle
				0x1B9C -> m_viewtarget
				0x00E8 -> m_vecViewOffset[0]
				0x00EC -> m_vecViewOffset[1]
				0x00F0 -> m_vecViewOffset[2]
				0x1EF4 -> m_vecLean
				0x1F30 -> m_vecShift

			0x0000 -> DT_BCCLocalPlayerExclusive:
				0x1F70 -> m_flNextAttack

			0x2578 -> m_hActiveWeapon
			0x2178 -> m_hMyWeapons:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003
				0x0010 -> 004
				0x0014 -> 005
				0x0018 -> 006
				0x001C -> 007
				0x0020 -> 008
				0x0024 -> 009
				0x0028 -> 010
				0x002C -> 011
				0x0030 -> 012
				0x0034 -> 013
				0x0038 -> 014
				0x003C -> 015
				0x0040 -> 016
				0x0044 -> 017
				0x0048 -> 018
				0x004C -> 019
				0x0050 -> 020
				0x0054 -> 021
				0x0058 -> 022
				0x005C -> 023
				0x0060 -> 024
				0x0064 -> 025
				0x0068 -> 026
				0x006C -> 027
				0x0070 -> 028
				0x0074 -> 029
				0x0078 -> 030
				0x007C -> 031
				0x0080 -> 032
				0x0084 -> 033
				0x0088 -> 034
				0x008C -> 035
				0x0090 -> 036
				0x0094 -> 037
				0x0098 -> 038
				0x009C -> 039
				0x00A0 -> 040
				0x00A4 -> 041
				0x00A8 -> 042
				0x00AC -> 043
				0x00B0 -> 044
				0x00B4 -> 045
				0x00B8 -> 046
				0x00BC -> 047
				0x00C0 -> 048
				0x00C4 -> 049
				0x00C8 -> 050
				0x00CC -> 051
				0x00D0 -> 052
				0x00D4 -> 053
				0x00D8 -> 054
				0x00DC -> 055
				0x00E0 -> 056
				0x00E4 -> 057
				0x00E8 -> 058
				0x00EC -> 059
				0x00F0 -> 060
				0x00F4 -> 061
				0x00F8 -> 062
				0x00FC -> 063
				0x0100 -> 064
				0x0104 -> 065
				0x0108 -> 066
				0x010C -> 067
				0x0110 -> 068
				0x0114 -> 069
				0x0118 -> 070
				0x011C -> 071
				0x0120 -> 072
				0x0124 -> 073
				0x0128 -> 074
				0x012C -> 075
				0x0130 -> 076
				0x0134 -> 077
				0x0138 -> 078
				0x013C -> 079
				0x0140 -> 080
				0x0144 -> 081
				0x0148 -> 082
				0x014C -> 083
				0x0150 -> 084
				0x0154 -> 085
				0x0158 -> 086
				0x015C -> 087
				0x0160 -> 088
				0x0164 -> 089
				0x0168 -> 090
				0x016C -> 091
				0x0170 -> 092
				0x0174 -> 093
				0x0178 -> 094
				0x017C -> 095
				0x0180 -> 096
				0x0184 -> 097
				0x0188 -> 098
				0x018C -> 099
				0x0190 -> 100
				0x0194 -> 101
				0x0198 -> 102
				0x019C -> 103
				0x01A0 -> 104
				0x01A4 -> 105
				0x01A8 -> 106
				0x01AC -> 107
				0x01B0 -> 108
				0x01B4 -> 109
				0x01B8 -> 110
				0x01BC -> 111
				0x01C0 -> 112
				0x01C4 -> 113
				0x01C8 -> 114
				0x01CC -> 115
				0x01D0 -> 116
				0x01D4 -> 117
				0x01D8 -> 118
				0x01DC -> 119
				0x01E0 -> 120
				0x01E4 -> 121
				0x01E8 -> 122
				0x01EC -> 123
				0x01F0 -> 124
				0x01F4 -> 125
				0x01F8 -> 126
				0x01FC -> 127
				0x0200 -> 128
				0x0204 -> 129
				0x0208 -> 130
				0x020C -> 131
				0x0210 -> 132
				0x0214 -> 133
				0x0218 -> 134
				0x021C -> 135
				0x0220 -> 136
				0x0224 -> 137
				0x0228 -> 138
				0x022C -> 139
				0x0230 -> 140
				0x0234 -> 141
				0x0238 -> 142
				0x023C -> 143
				0x0240 -> 144
				0x0244 -> 145
				0x0248 -> 146
				0x024C -> 147
				0x0250 -> 148
				0x0254 -> 149
				0x0258 -> 150
				0x025C -> 151
				0x0260 -> 152
				0x0264 -> 153
				0x0268 -> 154
				0x026C -> 155
				0x0270 -> 156
				0x0274 -> 157
				0x0278 -> 158
				0x027C -> 159
				0x0280 -> 160
				0x0284 -> 161
				0x0288 -> 162
				0x028C -> 163
				0x0290 -> 164
				0x0294 -> 165
				0x0298 -> 166
				0x029C -> 167
				0x02A0 -> 168
				0x02A4 -> 169
				0x02A8 -> 170
				0x02AC -> 171
				0x02B0 -> 172
				0x02B4 -> 173
				0x02B8 -> 174
				0x02BC -> 175
				0x02C0 -> 176
				0x02C4 -> 177
				0x02C8 -> 178
				0x02CC -> 179
				0x02D0 -> 180
				0x02D4 -> 181
				0x02D8 -> 182
				0x02DC -> 183
				0x02E0 -> 184
				0x02E4 -> 185
				0x02E8 -> 186
				0x02EC -> 187
				0x02F0 -> 188
				0x02F4 -> 189
				0x02F8 -> 190
				0x02FC -> 191
				0x0300 -> 192
				0x0304 -> 193
				0x0308 -> 194
				0x030C -> 195
				0x0310 -> 196
				0x0314 -> 197
				0x0318 -> 198
				0x031C -> 199
				0x0320 -> 200
				0x0324 -> 201
				0x0328 -> 202
				0x032C -> 203
				0x0330 -> 204
				0x0334 -> 205
				0x0338 -> 206
				0x033C -> 207
				0x0340 -> 208
				0x0344 -> 209
				0x0348 -> 210
				0x034C -> 211
				0x0350 -> 212
				0x0354 -> 213
				0x0358 -> 214
				0x035C -> 215
				0x0360 -> 216
				0x0364 -> 217
				0x0368 -> 218
				0x036C -> 219
				0x0370 -> 220
				0x0374 -> 221
				0x0378 -> 222
				0x037C -> 223
				0x0380 -> 224
				0x0384 -> 225
				0x0388 -> 226
				0x038C -> 227
				0x0390 -> 228
				0x0394 -> 229
				0x0398 -> 230
				0x039C -> 231
				0x03A0 -> 232
				0x03A4 -> 233
				0x03A8 -> 234
				0x03AC -> 235
				0x03B0 -> 236
				0x03B4 -> 237
				0x03B8 -> 238
				0x03BC -> 239
				0x03C0 -> 240
				0x03C4 -> 241
				0x03C8 -> 242
				0x03CC -> 243
				0x03D0 -> 244
				0x03D4 -> 245
				0x03D8 -> 246
				0x03DC -> 247
				0x03E0 -> 248
				0x03E4 -> 249
				0x03E8 -> 250
				0x03EC -> 251
				0x03F0 -> 252
				0x03F4 -> 253
				0x03F8 -> 254
				0x03FC -> 255

			0x1F74 -> m_bloodColor

		0x008F -> m_lifeState
		0x2594 -> m_bPerformAvoidance
		0x2595 -> m_bIsMoving
		0x2596 -> m_bFadeCorpse
		0x2584 -> m_iDeathPose
		0x2588 -> m_iDeathFrame
		0x258C -> m_iSpeedModRadius
		0x2590 -> m_iSpeedModSpeed
		0x2597 -> m_bSpeedModActive
		0x2598 -> m_bImportanRagdoll
		0x2580 -> m_flTimePingEffect

	0x25AC -> m_nEnginePitch1
	0x25B4 -> m_flEnginePitch1Time
	0x25B0 -> m_nEnginePitch2
	0x25B8 -> m_flEnginePitch2Time

DT_CombineGunship:
	0x0000 -> DT_BaseHelicopter:
		0x0000 -> DT_AI_BaseNPC:
			0x0000 -> DT_BaseCombatCharacter:
				0x0000 -> DT_BaseFlex:
					0x0000 -> DT_BaseAnimatingOverlay:
						0x0000 -> DT_BaseAnimating:
							0x0000 -> DT_BaseEntity:
								0x0000 -> DT_AnimTimeMustBeFirst:
									0x0060 -> m_flAnimTime

								0x0068 -> m_flSimulationTime
								0x0074 -> m_ubInterpolationFrame
								0x0338 -> m_vecOrigin
								0x0344 -> m_angRotation
								0x008C -> m_nModelIndex
								0x0078 -> m_fEffects
								0x007C -> m_nRenderMode
								0x0054 -> m_nRenderFX
								0x0058 -> m_clrRender
								0x009C -> m_iTeamNum
								0x0354 -> m_CollisionGroup
								0x0248 -> m_flElasticity
								0x024C -> m_flShadowCastDistance
								0x04D8 -> m_hOwnerEntity
								0x04DC -> m_hEffectEntity
								0x0190 -> moveparent
								0x017A -> m_iParentAttachment
								0x0000 -> movetype
								0x0000 -> movecollide
								0x019C -> DT_CollisionProperty:
									0x0008 -> m_vecMinsPreScaled
									0x0014 -> m_vecMaxsPreScaled
									0x0020 -> m_vecMins
									0x002C -> m_vecMaxs
									0x0041 -> m_nSolidType
									0x003C -> m_usSolidFlags
									0x0040 -> m_nSurroundType
									0x0042 -> m_triggerBloat
									0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
									0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
									0x005C -> m_vecSpecifiedSurroundingMins
									0x0068 -> m_vecSpecifiedSurroundingMaxs

								0x04CC -> m_iTextureFrameIndex
								0x0000 -> DT_PredictableId:
									0x00A0 -> m_PredictableID
									0x04C8 -> m_bIsPlayerSimulated

								0x04C9 -> m_bSimulatedEveryTick
								0x04CA -> m_bAnimatedEveryTick
								0x04CB -> m_bAlternateSorting
								0x008E -> m_takedamage
								0x051C -> m_RealClassName
								0x0520 -> m_OverrideMaterial
								0x0090 -> m_iHealth
								0x0094 -> m_iMaxHealth
								0x052C -> m_spawnflags
								0x0530 -> m_iGModFlags
								0x0514 -> m_bOnFire
								0x0518 -> m_CreationTime
								0x00F4 -> m_vecVelocity[0]
								0x00F8 -> m_vecVelocity[1]
								0x00FC -> m_vecVelocity[2]
								0x0578 -> m_GMOD_bool[0]
								0x0000 -> m_GMOD_bool
								0x05B8 -> m_GMOD_float[0]
								0x0000 -> m_GMOD_float
								0x06B8 -> m_GMOD_int[0]
								0x0000 -> m_GMOD_int
								0x07B8 -> m_GMOD_Vector[0]
								0x0000 -> m_GMOD_Vector
								0x0AB8 -> m_GMOD_QAngle[0]
								0x0000 -> m_GMOD_QAngle
								0x0DB8 -> m_GMOD_EHANDLE[0]
								0x0000 -> m_GMOD_EHANDLE
								0x0EB8 -> m_GMOD_String0
								0x10B8 -> m_GMOD_String1
								0x12B8 -> m_GMOD_String2
								0x14B8 -> m_GMOD_String3

							0x19A0 -> m_nSequence
							0x1740 -> m_nForceBone
							0x1734 -> m_vecForce
							0x1700 -> m_nSkin
							0x1704 -> m_nBody
							0x1708 -> m_nHitboxSet
							0x1800 -> m_flModelScale
							0x1800 -> m_flModelWidthScale
							0x1804 -> m_flPoseParameter:
								0x0000 -> 000
								0x0004 -> 001
								0x0008 -> 002
								0x000C -> 003
								0x0010 -> 004
								0x0014 -> 005
								0x0018 -> 006
								0x001C -> 007
								0x0020 -> 008
								0x0024 -> 009
								0x0028 -> 010
								0x002C -> 011
								0x0030 -> 012
								0x0034 -> 013
								0x0038 -> 014
								0x003C -> 015
								0x0040 -> 016
								0x0044 -> 017
								0x0048 -> 018
								0x004C -> 019
								0x0050 -> 020
								0x0054 -> 021
								0x0058 -> 022
								0x005C -> 023

							0x1728 -> m_flPlaybackRate
							0x1920 -> m_flEncodedController:
								0x0000 -> 000
								0x0004 -> 001
								0x0008 -> 002
								0x000C -> 003

							0x1970 -> m_bClientSideAnimation
							0x1770 -> m_bClientSideFrameReset
							0x1974 -> m_nNewSequenceParity
							0x1978 -> m_nResetEventsParity
							0x1A30 -> m_nMuzzleFlashParity
							0x1A28 -> m_hLightingOrigin
							0x1A2C -> m_hLightingOriginRelative
							0x0000 -> DT_ServerAnimationData:
								0x19A8 -> m_flCycle

							0x17A8 -> m_fadeMinDist
							0x17AC -> m_fadeMaxDist
							0x17B0 -> m_flFadeScale
							0x1AD8 -> m_pBoneManipulator
							0x1AE0 -> m_pFlexManipulator
							0x1A4C -> m_OverrideViewTarget

						0x0000 -> DT_OverlayVars:
							0x0000 -> _ST_m_AnimOverlay_15:
								0x0000 -> _LPT_m_AnimOverlay_15:
									0x0000 -> lengthprop15

								0x0000 -> DT_Animationlayer:
									0x0000 -> m_nSequence
									0x0014 -> m_flCycle
									0x0004 -> m_flPrevCycle
									0x0008 -> m_flWeight
									0x000C -> m_nOrder

								0x0000 -> DT_Animationlayer:
									0x0000 -> m_nSequence
									0x0014 -> m_flCycle
									0x0004 -> m_flPrevCycle
									0x0008 -> m_flWeight
									0x000C -> m_nOrder

								0x0000 -> DT_Animationlayer:
									0x0000 -> m_nSequence
									0x0014 -> m_flCycle
									0x0004 -> m_flPrevCycle
									0x0008 -> m_flWeight
									0x000C -> m_nOrder

								0x0000 -> DT_Animationlayer:
									0x0000 -> m_nSequence
									0x0014 -> m_flCycle
									0x0004 -> m_flPrevCycle
									0x0008 -> m_flWeight
									0x000C -> m_nOrder

								0x0000 -> DT_Animationlayer:
									0x0000 -> m_nSequence
									0x0014 -> m_flCycle
									0x0004 -> m_flPrevCycle
									0x0008 -> m_flWeight
									0x000C -> m_nOrder

								0x0000 -> DT_Animationlayer:
									0x0000 -> m_nSequence
									0x0014 -> m_flCycle
									0x0004 -> m_flPrevCycle
									0x0008 -> m_flWeight
									0x000C -> m_nOrder

								0x0000 -> DT_Animationlayer:
									0x0000 -> m_nSequence
									0x0014 -> m_flCycle
									0x0004 -> m_flPrevCycle
									0x0008 -> m_flWeight
									0x000C -> m_nOrder

								0x0000 -> DT_Animationlayer:
									0x0000 -> m_nSequence
									0x0014 -> m_flCycle
									0x0004 -> m_flPrevCycle
									0x0008 -> m_flWeight
									0x000C -> m_nOrder

								0x0000 -> DT_Animationlayer:
									0x0000 -> m_nSequence
									0x0014 -> m_flCycle
									0x0004 -> m_flPrevCycle
									0x0008 -> m_flWeight
									0x000C -> m_nOrder

								0x0000 -> DT_Animationlayer:
									0x0000 -> m_nSequence
									0x0014 -> m_flCycle
									0x0004 -> m_flPrevCycle
									0x0008 -> m_flWeight
									0x000C -> m_nOrder

								0x0000 -> DT_Animationlayer:
									0x0000 -> m_nSequence
									0x0014 -> m_flCycle
									0x0004 -> m_flPrevCycle
									0x0008 -> m_flWeight
									0x000C -> m_nOrder

								0x0000 -> DT_Animationlayer:
									0x0000 -> m_nSequence
									0x0014 -> m_flCycle
									0x0004 -> m_flPrevCycle
									0x0008 -> m_flWeight
									0x000C -> m_nOrder

								0x0000 -> DT_Animationlayer:
									0x0000 -> m_nSequence
									0x0014 -> m_flCycle
									0x0004 -> m_flPrevCycle
									0x0008 -> m_flWeight
									0x000C -> m_nOrder

								0x0000 -> DT_Animationlayer:
									0x0000 -> m_nSequence
									0x0014 -> m_flCycle
									0x0004 -> m_flPrevCycle
									0x0008 -> m_flWeight
									0x000C -> m_nOrder

								0x0000 -> DT_Animationlayer:
									0x0000 -> m_nSequence
									0x0014 -> m_flCycle
									0x0004 -> m_flPrevCycle
									0x0008 -> m_flWeight
									0x000C -> m_nOrder




					0x1BD8 -> m_flexWeight:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003
						0x0010 -> 004
						0x0014 -> 005
						0x0018 -> 006
						0x001C -> 007
						0x0020 -> 008
						0x0024 -> 009
						0x0028 -> 010
						0x002C -> 011
						0x0030 -> 012
						0x0034 -> 013
						0x0038 -> 014
						0x003C -> 015
						0x0040 -> 016
						0x0044 -> 017
						0x0048 -> 018
						0x004C -> 019
						0x0050 -> 020
						0x0054 -> 021
						0x0058 -> 022
						0x005C -> 023
						0x0060 -> 024
						0x0064 -> 025
						0x0068 -> 026
						0x006C -> 027
						0x0070 -> 028
						0x0074 -> 029
						0x0078 -> 030
						0x007C -> 031
						0x0080 -> 032
						0x0084 -> 033
						0x0088 -> 034
						0x008C -> 035
						0x0090 -> 036
						0x0094 -> 037
						0x0098 -> 038
						0x009C -> 039
						0x00A0 -> 040
						0x00A4 -> 041
						0x00A8 -> 042
						0x00AC -> 043
						0x00B0 -> 044
						0x00B4 -> 045
						0x00B8 -> 046
						0x00BC -> 047
						0x00C0 -> 048
						0x00C4 -> 049
						0x00C8 -> 050
						0x00CC -> 051
						0x00D0 -> 052
						0x00D4 -> 053
						0x00D8 -> 054
						0x00DC -> 055
						0x00E0 -> 056
						0x00E4 -> 057
						0x00E8 -> 058
						0x00EC -> 059
						0x00F0 -> 060
						0x00F4 -> 061
						0x00F8 -> 062
						0x00FC -> 063
						0x0100 -> 064
						0x0104 -> 065
						0x0108 -> 066
						0x010C -> 067
						0x0110 -> 068
						0x0114 -> 069
						0x0118 -> 070
						0x011C -> 071
						0x0120 -> 072
						0x0124 -> 073
						0x0128 -> 074
						0x012C -> 075
						0x0130 -> 076
						0x0134 -> 077
						0x0138 -> 078
						0x013C -> 079
						0x0140 -> 080
						0x0144 -> 081
						0x0148 -> 082
						0x014C -> 083
						0x0150 -> 084
						0x0154 -> 085
						0x0158 -> 086
						0x015C -> 087
						0x0160 -> 088
						0x0164 -> 089
						0x0168 -> 090
						0x016C -> 091
						0x0170 -> 092
						0x0174 -> 093
						0x0178 -> 094
						0x017C -> 095

					0x1D88 -> m_blinktoggle
					0x1B9C -> m_viewtarget
					0x00E8 -> m_vecViewOffset[0]
					0x00EC -> m_vecViewOffset[1]
					0x00F0 -> m_vecViewOffset[2]
					0x1EF4 -> m_vecLean
					0x1F30 -> m_vecShift

				0x0000 -> DT_BCCLocalPlayerExclusive:
					0x1F70 -> m_flNextAttack

				0x2578 -> m_hActiveWeapon
				0x2178 -> m_hMyWeapons:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023
					0x0060 -> 024
					0x0064 -> 025
					0x0068 -> 026
					0x006C -> 027
					0x0070 -> 028
					0x0074 -> 029
					0x0078 -> 030
					0x007C -> 031
					0x0080 -> 032
					0x0084 -> 033
					0x0088 -> 034
					0x008C -> 035
					0x0090 -> 036
					0x0094 -> 037
					0x0098 -> 038
					0x009C -> 039
					0x00A0 -> 040
					0x00A4 -> 041
					0x00A8 -> 042
					0x00AC -> 043
					0x00B0 -> 044
					0x00B4 -> 045
					0x00B8 -> 046
					0x00BC -> 047
					0x00C0 -> 048
					0x00C4 -> 049
					0x00C8 -> 050
					0x00CC -> 051
					0x00D0 -> 052
					0x00D4 -> 053
					0x00D8 -> 054
					0x00DC -> 055
					0x00E0 -> 056
					0x00E4 -> 057
					0x00E8 -> 058
					0x00EC -> 059
					0x00F0 -> 060
					0x00F4 -> 061
					0x00F8 -> 062
					0x00FC -> 063
					0x0100 -> 064
					0x0104 -> 065
					0x0108 -> 066
					0x010C -> 067
					0x0110 -> 068
					0x0114 -> 069
					0x0118 -> 070
					0x011C -> 071
					0x0120 -> 072
					0x0124 -> 073
					0x0128 -> 074
					0x012C -> 075
					0x0130 -> 076
					0x0134 -> 077
					0x0138 -> 078
					0x013C -> 079
					0x0140 -> 080
					0x0144 -> 081
					0x0148 -> 082
					0x014C -> 083
					0x0150 -> 084
					0x0154 -> 085
					0x0158 -> 086
					0x015C -> 087
					0x0160 -> 088
					0x0164 -> 089
					0x0168 -> 090
					0x016C -> 091
					0x0170 -> 092
					0x0174 -> 093
					0x0178 -> 094
					0x017C -> 095
					0x0180 -> 096
					0x0184 -> 097
					0x0188 -> 098
					0x018C -> 099
					0x0190 -> 100
					0x0194 -> 101
					0x0198 -> 102
					0x019C -> 103
					0x01A0 -> 104
					0x01A4 -> 105
					0x01A8 -> 106
					0x01AC -> 107
					0x01B0 -> 108
					0x01B4 -> 109
					0x01B8 -> 110
					0x01BC -> 111
					0x01C0 -> 112
					0x01C4 -> 113
					0x01C8 -> 114
					0x01CC -> 115
					0x01D0 -> 116
					0x01D4 -> 117
					0x01D8 -> 118
					0x01DC -> 119
					0x01E0 -> 120
					0x01E4 -> 121
					0x01E8 -> 122
					0x01EC -> 123
					0x01F0 -> 124
					0x01F4 -> 125
					0x01F8 -> 126
					0x01FC -> 127
					0x0200 -> 128
					0x0204 -> 129
					0x0208 -> 130
					0x020C -> 131
					0x0210 -> 132
					0x0214 -> 133
					0x0218 -> 134
					0x021C -> 135
					0x0220 -> 136
					0x0224 -> 137
					0x0228 -> 138
					0x022C -> 139
					0x0230 -> 140
					0x0234 -> 141
					0x0238 -> 142
					0x023C -> 143
					0x0240 -> 144
					0x0244 -> 145
					0x0248 -> 146
					0x024C -> 147
					0x0250 -> 148
					0x0254 -> 149
					0x0258 -> 150
					0x025C -> 151
					0x0260 -> 152
					0x0264 -> 153
					0x0268 -> 154
					0x026C -> 155
					0x0270 -> 156
					0x0274 -> 157
					0x0278 -> 158
					0x027C -> 159
					0x0280 -> 160
					0x0284 -> 161
					0x0288 -> 162
					0x028C -> 163
					0x0290 -> 164
					0x0294 -> 165
					0x0298 -> 166
					0x029C -> 167
					0x02A0 -> 168
					0x02A4 -> 169
					0x02A8 -> 170
					0x02AC -> 171
					0x02B0 -> 172
					0x02B4 -> 173
					0x02B8 -> 174
					0x02BC -> 175
					0x02C0 -> 176
					0x02C4 -> 177
					0x02C8 -> 178
					0x02CC -> 179
					0x02D0 -> 180
					0x02D4 -> 181
					0x02D8 -> 182
					0x02DC -> 183
					0x02E0 -> 184
					0x02E4 -> 185
					0x02E8 -> 186
					0x02EC -> 187
					0x02F0 -> 188
					0x02F4 -> 189
					0x02F8 -> 190
					0x02FC -> 191
					0x0300 -> 192
					0x0304 -> 193
					0x0308 -> 194
					0x030C -> 195
					0x0310 -> 196
					0x0314 -> 197
					0x0318 -> 198
					0x031C -> 199
					0x0320 -> 200
					0x0324 -> 201
					0x0328 -> 202
					0x032C -> 203
					0x0330 -> 204
					0x0334 -> 205
					0x0338 -> 206
					0x033C -> 207
					0x0340 -> 208
					0x0344 -> 209
					0x0348 -> 210
					0x034C -> 211
					0x0350 -> 212
					0x0354 -> 213
					0x0358 -> 214
					0x035C -> 215
					0x0360 -> 216
					0x0364 -> 217
					0x0368 -> 218
					0x036C -> 219
					0x0370 -> 220
					0x0374 -> 221
					0x0378 -> 222
					0x037C -> 223
					0x0380 -> 224
					0x0384 -> 225
					0x0388 -> 226
					0x038C -> 227
					0x0390 -> 228
					0x0394 -> 229
					0x0398 -> 230
					0x039C -> 231
					0x03A0 -> 232
					0x03A4 -> 233
					0x03A8 -> 234
					0x03AC -> 235
					0x03B0 -> 236
					0x03B4 -> 237
					0x03B8 -> 238
					0x03BC -> 239
					0x03C0 -> 240
					0x03C4 -> 241
					0x03C8 -> 242
					0x03CC -> 243
					0x03D0 -> 244
					0x03D4 -> 245
					0x03D8 -> 246
					0x03DC -> 247
					0x03E0 -> 248
					0x03E4 -> 249
					0x03E8 -> 250
					0x03EC -> 251
					0x03F0 -> 252
					0x03F4 -> 253
					0x03F8 -> 254
					0x03FC -> 255

				0x1F74 -> m_bloodColor

			0x008F -> m_lifeState
			0x2594 -> m_bPerformAvoidance
			0x2595 -> m_bIsMoving
			0x2596 -> m_bFadeCorpse
			0x2584 -> m_iDeathPose
			0x2588 -> m_iDeathFrame
			0x258C -> m_iSpeedModRadius
			0x2590 -> m_iSpeedModSpeed
			0x2597 -> m_bSpeedModActive
			0x2598 -> m_bImportanRagdoll
			0x2580 -> m_flTimePingEffect

		0x25A0 -> m_flStartupTime

	0x25F0 -> m_vecHitPos

DT_NPC_AntlionGuard:
	0x0000 -> DT_AI_BaseNPC:
		0x0000 -> DT_BaseCombatCharacter:
			0x0000 -> DT_BaseFlex:
				0x0000 -> DT_BaseAnimatingOverlay:
					0x0000 -> DT_BaseAnimating:
						0x0000 -> DT_BaseEntity:
							0x0000 -> DT_AnimTimeMustBeFirst:
								0x0060 -> m_flAnimTime

							0x0068 -> m_flSimulationTime
							0x0074 -> m_ubInterpolationFrame
							0x0338 -> m_vecOrigin
							0x0344 -> m_angRotation
							0x008C -> m_nModelIndex
							0x0078 -> m_fEffects
							0x007C -> m_nRenderMode
							0x0054 -> m_nRenderFX
							0x0058 -> m_clrRender
							0x009C -> m_iTeamNum
							0x0354 -> m_CollisionGroup
							0x0248 -> m_flElasticity
							0x024C -> m_flShadowCastDistance
							0x04D8 -> m_hOwnerEntity
							0x04DC -> m_hEffectEntity
							0x0190 -> moveparent
							0x017A -> m_iParentAttachment
							0x0000 -> movetype
							0x0000 -> movecollide
							0x019C -> DT_CollisionProperty:
								0x0008 -> m_vecMinsPreScaled
								0x0014 -> m_vecMaxsPreScaled
								0x0020 -> m_vecMins
								0x002C -> m_vecMaxs
								0x0041 -> m_nSolidType
								0x003C -> m_usSolidFlags
								0x0040 -> m_nSurroundType
								0x0042 -> m_triggerBloat
								0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
								0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
								0x005C -> m_vecSpecifiedSurroundingMins
								0x0068 -> m_vecSpecifiedSurroundingMaxs

							0x04CC -> m_iTextureFrameIndex
							0x0000 -> DT_PredictableId:
								0x00A0 -> m_PredictableID
								0x04C8 -> m_bIsPlayerSimulated

							0x04C9 -> m_bSimulatedEveryTick
							0x04CA -> m_bAnimatedEveryTick
							0x04CB -> m_bAlternateSorting
							0x008E -> m_takedamage
							0x051C -> m_RealClassName
							0x0520 -> m_OverrideMaterial
							0x0090 -> m_iHealth
							0x0094 -> m_iMaxHealth
							0x052C -> m_spawnflags
							0x0530 -> m_iGModFlags
							0x0514 -> m_bOnFire
							0x0518 -> m_CreationTime
							0x00F4 -> m_vecVelocity[0]
							0x00F8 -> m_vecVelocity[1]
							0x00FC -> m_vecVelocity[2]
							0x0578 -> m_GMOD_bool[0]
							0x0000 -> m_GMOD_bool
							0x05B8 -> m_GMOD_float[0]
							0x0000 -> m_GMOD_float
							0x06B8 -> m_GMOD_int[0]
							0x0000 -> m_GMOD_int
							0x07B8 -> m_GMOD_Vector[0]
							0x0000 -> m_GMOD_Vector
							0x0AB8 -> m_GMOD_QAngle[0]
							0x0000 -> m_GMOD_QAngle
							0x0DB8 -> m_GMOD_EHANDLE[0]
							0x0000 -> m_GMOD_EHANDLE
							0x0EB8 -> m_GMOD_String0
							0x10B8 -> m_GMOD_String1
							0x12B8 -> m_GMOD_String2
							0x14B8 -> m_GMOD_String3

						0x19A0 -> m_nSequence
						0x1740 -> m_nForceBone
						0x1734 -> m_vecForce
						0x1700 -> m_nSkin
						0x1704 -> m_nBody
						0x1708 -> m_nHitboxSet
						0x1800 -> m_flModelScale
						0x1800 -> m_flModelWidthScale
						0x1804 -> m_flPoseParameter:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003
							0x0010 -> 004
							0x0014 -> 005
							0x0018 -> 006
							0x001C -> 007
							0x0020 -> 008
							0x0024 -> 009
							0x0028 -> 010
							0x002C -> 011
							0x0030 -> 012
							0x0034 -> 013
							0x0038 -> 014
							0x003C -> 015
							0x0040 -> 016
							0x0044 -> 017
							0x0048 -> 018
							0x004C -> 019
							0x0050 -> 020
							0x0054 -> 021
							0x0058 -> 022
							0x005C -> 023

						0x1728 -> m_flPlaybackRate
						0x1920 -> m_flEncodedController:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003

						0x1970 -> m_bClientSideAnimation
						0x1770 -> m_bClientSideFrameReset
						0x1974 -> m_nNewSequenceParity
						0x1978 -> m_nResetEventsParity
						0x1A30 -> m_nMuzzleFlashParity
						0x1A28 -> m_hLightingOrigin
						0x1A2C -> m_hLightingOriginRelative
						0x0000 -> DT_ServerAnimationData:
							0x19A8 -> m_flCycle

						0x17A8 -> m_fadeMinDist
						0x17AC -> m_fadeMaxDist
						0x17B0 -> m_flFadeScale
						0x1AD8 -> m_pBoneManipulator
						0x1AE0 -> m_pFlexManipulator
						0x1A4C -> m_OverrideViewTarget

					0x0000 -> DT_OverlayVars:
						0x0000 -> _ST_m_AnimOverlay_15:
							0x0000 -> _LPT_m_AnimOverlay_15:
								0x0000 -> lengthprop15

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder




				0x1BD8 -> m_flexWeight:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023
					0x0060 -> 024
					0x0064 -> 025
					0x0068 -> 026
					0x006C -> 027
					0x0070 -> 028
					0x0074 -> 029
					0x0078 -> 030
					0x007C -> 031
					0x0080 -> 032
					0x0084 -> 033
					0x0088 -> 034
					0x008C -> 035
					0x0090 -> 036
					0x0094 -> 037
					0x0098 -> 038
					0x009C -> 039
					0x00A0 -> 040
					0x00A4 -> 041
					0x00A8 -> 042
					0x00AC -> 043
					0x00B0 -> 044
					0x00B4 -> 045
					0x00B8 -> 046
					0x00BC -> 047
					0x00C0 -> 048
					0x00C4 -> 049
					0x00C8 -> 050
					0x00CC -> 051
					0x00D0 -> 052
					0x00D4 -> 053
					0x00D8 -> 054
					0x00DC -> 055
					0x00E0 -> 056
					0x00E4 -> 057
					0x00E8 -> 058
					0x00EC -> 059
					0x00F0 -> 060
					0x00F4 -> 061
					0x00F8 -> 062
					0x00FC -> 063
					0x0100 -> 064
					0x0104 -> 065
					0x0108 -> 066
					0x010C -> 067
					0x0110 -> 068
					0x0114 -> 069
					0x0118 -> 070
					0x011C -> 071
					0x0120 -> 072
					0x0124 -> 073
					0x0128 -> 074
					0x012C -> 075
					0x0130 -> 076
					0x0134 -> 077
					0x0138 -> 078
					0x013C -> 079
					0x0140 -> 080
					0x0144 -> 081
					0x0148 -> 082
					0x014C -> 083
					0x0150 -> 084
					0x0154 -> 085
					0x0158 -> 086
					0x015C -> 087
					0x0160 -> 088
					0x0164 -> 089
					0x0168 -> 090
					0x016C -> 091
					0x0170 -> 092
					0x0174 -> 093
					0x0178 -> 094
					0x017C -> 095

				0x1D88 -> m_blinktoggle
				0x1B9C -> m_viewtarget
				0x00E8 -> m_vecViewOffset[0]
				0x00EC -> m_vecViewOffset[1]
				0x00F0 -> m_vecViewOffset[2]
				0x1EF4 -> m_vecLean
				0x1F30 -> m_vecShift

			0x0000 -> DT_BCCLocalPlayerExclusive:
				0x1F70 -> m_flNextAttack

			0x2578 -> m_hActiveWeapon
			0x2178 -> m_hMyWeapons:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003
				0x0010 -> 004
				0x0014 -> 005
				0x0018 -> 006
				0x001C -> 007
				0x0020 -> 008
				0x0024 -> 009
				0x0028 -> 010
				0x002C -> 011
				0x0030 -> 012
				0x0034 -> 013
				0x0038 -> 014
				0x003C -> 015
				0x0040 -> 016
				0x0044 -> 017
				0x0048 -> 018
				0x004C -> 019
				0x0050 -> 020
				0x0054 -> 021
				0x0058 -> 022
				0x005C -> 023
				0x0060 -> 024
				0x0064 -> 025
				0x0068 -> 026
				0x006C -> 027
				0x0070 -> 028
				0x0074 -> 029
				0x0078 -> 030
				0x007C -> 031
				0x0080 -> 032
				0x0084 -> 033
				0x0088 -> 034
				0x008C -> 035
				0x0090 -> 036
				0x0094 -> 037
				0x0098 -> 038
				0x009C -> 039
				0x00A0 -> 040
				0x00A4 -> 041
				0x00A8 -> 042
				0x00AC -> 043
				0x00B0 -> 044
				0x00B4 -> 045
				0x00B8 -> 046
				0x00BC -> 047
				0x00C0 -> 048
				0x00C4 -> 049
				0x00C8 -> 050
				0x00CC -> 051
				0x00D0 -> 052
				0x00D4 -> 053
				0x00D8 -> 054
				0x00DC -> 055
				0x00E0 -> 056
				0x00E4 -> 057
				0x00E8 -> 058
				0x00EC -> 059
				0x00F0 -> 060
				0x00F4 -> 061
				0x00F8 -> 062
				0x00FC -> 063
				0x0100 -> 064
				0x0104 -> 065
				0x0108 -> 066
				0x010C -> 067
				0x0110 -> 068
				0x0114 -> 069
				0x0118 -> 070
				0x011C -> 071
				0x0120 -> 072
				0x0124 -> 073
				0x0128 -> 074
				0x012C -> 075
				0x0130 -> 076
				0x0134 -> 077
				0x0138 -> 078
				0x013C -> 079
				0x0140 -> 080
				0x0144 -> 081
				0x0148 -> 082
				0x014C -> 083
				0x0150 -> 084
				0x0154 -> 085
				0x0158 -> 086
				0x015C -> 087
				0x0160 -> 088
				0x0164 -> 089
				0x0168 -> 090
				0x016C -> 091
				0x0170 -> 092
				0x0174 -> 093
				0x0178 -> 094
				0x017C -> 095
				0x0180 -> 096
				0x0184 -> 097
				0x0188 -> 098
				0x018C -> 099
				0x0190 -> 100
				0x0194 -> 101
				0x0198 -> 102
				0x019C -> 103
				0x01A0 -> 104
				0x01A4 -> 105
				0x01A8 -> 106
				0x01AC -> 107
				0x01B0 -> 108
				0x01B4 -> 109
				0x01B8 -> 110
				0x01BC -> 111
				0x01C0 -> 112
				0x01C4 -> 113
				0x01C8 -> 114
				0x01CC -> 115
				0x01D0 -> 116
				0x01D4 -> 117
				0x01D8 -> 118
				0x01DC -> 119
				0x01E0 -> 120
				0x01E4 -> 121
				0x01E8 -> 122
				0x01EC -> 123
				0x01F0 -> 124
				0x01F4 -> 125
				0x01F8 -> 126
				0x01FC -> 127
				0x0200 -> 128
				0x0204 -> 129
				0x0208 -> 130
				0x020C -> 131
				0x0210 -> 132
				0x0214 -> 133
				0x0218 -> 134
				0x021C -> 135
				0x0220 -> 136
				0x0224 -> 137
				0x0228 -> 138
				0x022C -> 139
				0x0230 -> 140
				0x0234 -> 141
				0x0238 -> 142
				0x023C -> 143
				0x0240 -> 144
				0x0244 -> 145
				0x0248 -> 146
				0x024C -> 147
				0x0250 -> 148
				0x0254 -> 149
				0x0258 -> 150
				0x025C -> 151
				0x0260 -> 152
				0x0264 -> 153
				0x0268 -> 154
				0x026C -> 155
				0x0270 -> 156
				0x0274 -> 157
				0x0278 -> 158
				0x027C -> 159
				0x0280 -> 160
				0x0284 -> 161
				0x0288 -> 162
				0x028C -> 163
				0x0290 -> 164
				0x0294 -> 165
				0x0298 -> 166
				0x029C -> 167
				0x02A0 -> 168
				0x02A4 -> 169
				0x02A8 -> 170
				0x02AC -> 171
				0x02B0 -> 172
				0x02B4 -> 173
				0x02B8 -> 174
				0x02BC -> 175
				0x02C0 -> 176
				0x02C4 -> 177
				0x02C8 -> 178
				0x02CC -> 179
				0x02D0 -> 180
				0x02D4 -> 181
				0x02D8 -> 182
				0x02DC -> 183
				0x02E0 -> 184
				0x02E4 -> 185
				0x02E8 -> 186
				0x02EC -> 187
				0x02F0 -> 188
				0x02F4 -> 189
				0x02F8 -> 190
				0x02FC -> 191
				0x0300 -> 192
				0x0304 -> 193
				0x0308 -> 194
				0x030C -> 195
				0x0310 -> 196
				0x0314 -> 197
				0x0318 -> 198
				0x031C -> 199
				0x0320 -> 200
				0x0324 -> 201
				0x0328 -> 202
				0x032C -> 203
				0x0330 -> 204
				0x0334 -> 205
				0x0338 -> 206
				0x033C -> 207
				0x0340 -> 208
				0x0344 -> 209
				0x0348 -> 210
				0x034C -> 211
				0x0350 -> 212
				0x0354 -> 213
				0x0358 -> 214
				0x035C -> 215
				0x0360 -> 216
				0x0364 -> 217
				0x0368 -> 218
				0x036C -> 219
				0x0370 -> 220
				0x0374 -> 221
				0x0378 -> 222
				0x037C -> 223
				0x0380 -> 224
				0x0384 -> 225
				0x0388 -> 226
				0x038C -> 227
				0x0390 -> 228
				0x0394 -> 229
				0x0398 -> 230
				0x039C -> 231
				0x03A0 -> 232
				0x03A4 -> 233
				0x03A8 -> 234
				0x03AC -> 235
				0x03B0 -> 236
				0x03B4 -> 237
				0x03B8 -> 238
				0x03BC -> 239
				0x03C0 -> 240
				0x03C4 -> 241
				0x03C8 -> 242
				0x03CC -> 243
				0x03D0 -> 244
				0x03D4 -> 245
				0x03D8 -> 246
				0x03DC -> 247
				0x03E0 -> 248
				0x03E4 -> 249
				0x03E8 -> 250
				0x03EC -> 251
				0x03F0 -> 252
				0x03F4 -> 253
				0x03F8 -> 254
				0x03FC -> 255

			0x1F74 -> m_bloodColor

		0x008F -> m_lifeState
		0x2594 -> m_bPerformAvoidance
		0x2595 -> m_bIsMoving
		0x2596 -> m_bFadeCorpse
		0x2584 -> m_iDeathPose
		0x2588 -> m_iDeathFrame
		0x258C -> m_iSpeedModRadius
		0x2590 -> m_iSpeedModSpeed
		0x2597 -> m_bSpeedModActive
		0x2598 -> m_bImportanRagdoll
		0x2580 -> m_flTimePingEffect

	0x25A0 -> m_bCavernBreed
	0x25A1 -> m_bInCavern
	0x25A8 -> m_iBleedingLevel

DT_InfoTeleporterCountdown:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> m_bCountdownStarted
	0x16F9 -> m_bDisabled
	0x16FC -> m_flStartTime
	0x1700 -> m_flTimeRemaining

DT_MortarShell:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x1704 -> m_flLifespan
	0x1708 -> m_flRadius
	0x1710 -> m_vecSurfaceNormal

DT_EnvStarfield:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16FC -> m_bOn
	0x1700 -> m_flDensity

DT_EnvHeadcrabCanister:
	0x0000 -> DT_BaseAnimating:
		0x0000 -> DT_BaseEntity:
			0x0000 -> DT_AnimTimeMustBeFirst:
				0x0060 -> m_flAnimTime

			0x0068 -> m_flSimulationTime
			0x0074 -> m_ubInterpolationFrame
			0x0338 -> m_vecOrigin
			0x0344 -> m_angRotation
			0x008C -> m_nModelIndex
			0x0078 -> m_fEffects
			0x007C -> m_nRenderMode
			0x0054 -> m_nRenderFX
			0x0058 -> m_clrRender
			0x009C -> m_iTeamNum
			0x0354 -> m_CollisionGroup
			0x0248 -> m_flElasticity
			0x024C -> m_flShadowCastDistance
			0x04D8 -> m_hOwnerEntity
			0x04DC -> m_hEffectEntity
			0x0190 -> moveparent
			0x017A -> m_iParentAttachment
			0x0000 -> movetype
			0x0000 -> movecollide
			0x019C -> DT_CollisionProperty:
				0x0008 -> m_vecMinsPreScaled
				0x0014 -> m_vecMaxsPreScaled
				0x0020 -> m_vecMins
				0x002C -> m_vecMaxs
				0x0041 -> m_nSolidType
				0x003C -> m_usSolidFlags
				0x0040 -> m_nSurroundType
				0x0042 -> m_triggerBloat
				0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
				0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
				0x005C -> m_vecSpecifiedSurroundingMins
				0x0068 -> m_vecSpecifiedSurroundingMaxs

			0x04CC -> m_iTextureFrameIndex
			0x0000 -> DT_PredictableId:
				0x00A0 -> m_PredictableID
				0x04C8 -> m_bIsPlayerSimulated

			0x04C9 -> m_bSimulatedEveryTick
			0x04CA -> m_bAnimatedEveryTick
			0x04CB -> m_bAlternateSorting
			0x008E -> m_takedamage
			0x051C -> m_RealClassName
			0x0520 -> m_OverrideMaterial
			0x0090 -> m_iHealth
			0x0094 -> m_iMaxHealth
			0x052C -> m_spawnflags
			0x0530 -> m_iGModFlags
			0x0514 -> m_bOnFire
			0x0518 -> m_CreationTime
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0578 -> m_GMOD_bool[0]
			0x0000 -> m_GMOD_bool
			0x05B8 -> m_GMOD_float[0]
			0x0000 -> m_GMOD_float
			0x06B8 -> m_GMOD_int[0]
			0x0000 -> m_GMOD_int
			0x07B8 -> m_GMOD_Vector[0]
			0x0000 -> m_GMOD_Vector
			0x0AB8 -> m_GMOD_QAngle[0]
			0x0000 -> m_GMOD_QAngle
			0x0DB8 -> m_GMOD_EHANDLE[0]
			0x0000 -> m_GMOD_EHANDLE
			0x0EB8 -> m_GMOD_String0
			0x10B8 -> m_GMOD_String1
			0x12B8 -> m_GMOD_String2
			0x14B8 -> m_GMOD_String3

		0x19A0 -> m_nSequence
		0x1740 -> m_nForceBone
		0x1734 -> m_vecForce
		0x1700 -> m_nSkin
		0x1704 -> m_nBody
		0x1708 -> m_nHitboxSet
		0x1800 -> m_flModelScale
		0x1800 -> m_flModelWidthScale
		0x1804 -> m_flPoseParameter:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003
			0x0010 -> 004
			0x0014 -> 005
			0x0018 -> 006
			0x001C -> 007
			0x0020 -> 008
			0x0024 -> 009
			0x0028 -> 010
			0x002C -> 011
			0x0030 -> 012
			0x0034 -> 013
			0x0038 -> 014
			0x003C -> 015
			0x0040 -> 016
			0x0044 -> 017
			0x0048 -> 018
			0x004C -> 019
			0x0050 -> 020
			0x0054 -> 021
			0x0058 -> 022
			0x005C -> 023

		0x1728 -> m_flPlaybackRate
		0x1920 -> m_flEncodedController:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003

		0x1970 -> m_bClientSideAnimation
		0x1770 -> m_bClientSideFrameReset
		0x1974 -> m_nNewSequenceParity
		0x1978 -> m_nResetEventsParity
		0x1A30 -> m_nMuzzleFlashParity
		0x1A28 -> m_hLightingOrigin
		0x1A2C -> m_hLightingOriginRelative
		0x0000 -> DT_ServerAnimationData:
			0x19A8 -> m_flCycle

		0x17A8 -> m_fadeMinDist
		0x17AC -> m_fadeMaxDist
		0x17B0 -> m_flFadeScale
		0x1AD8 -> m_pBoneManipulator
		0x1AE0 -> m_pFlexManipulator
		0x1A4C -> m_OverrideViewTarget

	0x1B30 -> DT_EnvHeadcrabCanisterShared:
		0x0038 -> m_flFlightSpeed
		0x003C -> m_flLaunchTime
		0x0050 -> m_vecParabolaDirection
		0x0034 -> m_flFlightTime
		0x005C -> m_flWorldEnterTime
		0x0040 -> m_flInitialZSpeed
		0x0044 -> m_flZAcceleration
		0x0048 -> m_flHorizSpeed
		0x004C -> m_bLaunchedFromWithinWorld
		0x0004 -> m_vecStartPosition
		0x0010 -> m_vecEnterWorldPosition
		0x001C -> m_vecDirection
		0x0028 -> m_vecStartAngles
		0x0060 -> m_vecSkyboxOrigin
		0x006C -> m_flSkyboxScale
		0x0070 -> m_bInSkybox

	0x1BA8 -> m_bLanded

DT_AlyxEmpEffect:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> m_nState
	0x16FC -> m_flDuration
	0x1700 -> m_flStartTime

DT_Corpse:
	0x0000 -> DT_BaseAnimating:
		0x0000 -> DT_BaseEntity:
			0x0000 -> DT_AnimTimeMustBeFirst:
				0x0060 -> m_flAnimTime

			0x0068 -> m_flSimulationTime
			0x0074 -> m_ubInterpolationFrame
			0x0338 -> m_vecOrigin
			0x0344 -> m_angRotation
			0x008C -> m_nModelIndex
			0x0078 -> m_fEffects
			0x007C -> m_nRenderMode
			0x0054 -> m_nRenderFX
			0x0058 -> m_clrRender
			0x009C -> m_iTeamNum
			0x0354 -> m_CollisionGroup
			0x0248 -> m_flElasticity
			0x024C -> m_flShadowCastDistance
			0x04D8 -> m_hOwnerEntity
			0x04DC -> m_hEffectEntity
			0x0190 -> moveparent
			0x017A -> m_iParentAttachment
			0x0000 -> movetype
			0x0000 -> movecollide
			0x019C -> DT_CollisionProperty:
				0x0008 -> m_vecMinsPreScaled
				0x0014 -> m_vecMaxsPreScaled
				0x0020 -> m_vecMins
				0x002C -> m_vecMaxs
				0x0041 -> m_nSolidType
				0x003C -> m_usSolidFlags
				0x0040 -> m_nSurroundType
				0x0042 -> m_triggerBloat
				0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
				0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
				0x005C -> m_vecSpecifiedSurroundingMins
				0x0068 -> m_vecSpecifiedSurroundingMaxs

			0x04CC -> m_iTextureFrameIndex
			0x0000 -> DT_PredictableId:
				0x00A0 -> m_PredictableID
				0x04C8 -> m_bIsPlayerSimulated

			0x04C9 -> m_bSimulatedEveryTick
			0x04CA -> m_bAnimatedEveryTick
			0x04CB -> m_bAlternateSorting
			0x008E -> m_takedamage
			0x051C -> m_RealClassName
			0x0520 -> m_OverrideMaterial
			0x0090 -> m_iHealth
			0x0094 -> m_iMaxHealth
			0x052C -> m_spawnflags
			0x0530 -> m_iGModFlags
			0x0514 -> m_bOnFire
			0x0518 -> m_CreationTime
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0578 -> m_GMOD_bool[0]
			0x0000 -> m_GMOD_bool
			0x05B8 -> m_GMOD_float[0]
			0x0000 -> m_GMOD_float
			0x06B8 -> m_GMOD_int[0]
			0x0000 -> m_GMOD_int
			0x07B8 -> m_GMOD_Vector[0]
			0x0000 -> m_GMOD_Vector
			0x0AB8 -> m_GMOD_QAngle[0]
			0x0000 -> m_GMOD_QAngle
			0x0DB8 -> m_GMOD_EHANDLE[0]
			0x0000 -> m_GMOD_EHANDLE
			0x0EB8 -> m_GMOD_String0
			0x10B8 -> m_GMOD_String1
			0x12B8 -> m_GMOD_String2
			0x14B8 -> m_GMOD_String3

		0x19A0 -> m_nSequence
		0x1740 -> m_nForceBone
		0x1734 -> m_vecForce
		0x1700 -> m_nSkin
		0x1704 -> m_nBody
		0x1708 -> m_nHitboxSet
		0x1800 -> m_flModelScale
		0x1800 -> m_flModelWidthScale
		0x1804 -> m_flPoseParameter:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003
			0x0010 -> 004
			0x0014 -> 005
			0x0018 -> 006
			0x001C -> 007
			0x0020 -> 008
			0x0024 -> 009
			0x0028 -> 010
			0x002C -> 011
			0x0030 -> 012
			0x0034 -> 013
			0x0038 -> 014
			0x003C -> 015
			0x0040 -> 016
			0x0044 -> 017
			0x0048 -> 018
			0x004C -> 019
			0x0050 -> 020
			0x0054 -> 021
			0x0058 -> 022
			0x005C -> 023

		0x1728 -> m_flPlaybackRate
		0x1920 -> m_flEncodedController:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003

		0x1970 -> m_bClientSideAnimation
		0x1770 -> m_bClientSideFrameReset
		0x1974 -> m_nNewSequenceParity
		0x1978 -> m_nResetEventsParity
		0x1A30 -> m_nMuzzleFlashParity
		0x1A28 -> m_hLightingOrigin
		0x1A2C -> m_hLightingOriginRelative
		0x0000 -> DT_ServerAnimationData:
			0x19A8 -> m_flCycle

		0x17A8 -> m_fadeMinDist
		0x17AC -> m_fadeMaxDist
		0x17B0 -> m_flFadeScale
		0x1AD8 -> m_pBoneManipulator
		0x1AE0 -> m_pFlexManipulator
		0x1A4C -> m_OverrideViewTarget

	0x1B30 -> m_nReferencePlayer

DT_CitadelEnergyCore:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> m_flScale
	0x16FC -> m_nState
	0x1700 -> m_flDuration
	0x1704 -> m_flStartTime
	0x1708 -> m_spawnflags

DT_HL2_Player:
	0x0000 -> DT_BasePlayer:
		0x0000 -> DT_BaseCombatCharacter:
			0x0000 -> DT_BaseFlex:
				0x0000 -> DT_BaseAnimatingOverlay:
					0x0000 -> DT_BaseAnimating:
						0x0000 -> DT_BaseEntity:
							0x0000 -> DT_AnimTimeMustBeFirst:
								0x0060 -> m_flAnimTime

							0x0068 -> m_flSimulationTime
							0x0074 -> m_ubInterpolationFrame
							0x0338 -> m_vecOrigin
							0x0344 -> m_angRotation
							0x008C -> m_nModelIndex
							0x0078 -> m_fEffects
							0x007C -> m_nRenderMode
							0x0054 -> m_nRenderFX
							0x0058 -> m_clrRender
							0x009C -> m_iTeamNum
							0x0354 -> m_CollisionGroup
							0x0248 -> m_flElasticity
							0x024C -> m_flShadowCastDistance
							0x04D8 -> m_hOwnerEntity
							0x04DC -> m_hEffectEntity
							0x0190 -> moveparent
							0x017A -> m_iParentAttachment
							0x0000 -> movetype
							0x0000 -> movecollide
							0x019C -> DT_CollisionProperty:
								0x0008 -> m_vecMinsPreScaled
								0x0014 -> m_vecMaxsPreScaled
								0x0020 -> m_vecMins
								0x002C -> m_vecMaxs
								0x0041 -> m_nSolidType
								0x003C -> m_usSolidFlags
								0x0040 -> m_nSurroundType
								0x0042 -> m_triggerBloat
								0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
								0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
								0x005C -> m_vecSpecifiedSurroundingMins
								0x0068 -> m_vecSpecifiedSurroundingMaxs

							0x04CC -> m_iTextureFrameIndex
							0x0000 -> DT_PredictableId:
								0x00A0 -> m_PredictableID
								0x04C8 -> m_bIsPlayerSimulated

							0x04C9 -> m_bSimulatedEveryTick
							0x04CA -> m_bAnimatedEveryTick
							0x04CB -> m_bAlternateSorting
							0x008E -> m_takedamage
							0x051C -> m_RealClassName
							0x0520 -> m_OverrideMaterial
							0x0090 -> m_iHealth
							0x0094 -> m_iMaxHealth
							0x052C -> m_spawnflags
							0x0530 -> m_iGModFlags
							0x0514 -> m_bOnFire
							0x0518 -> m_CreationTime
							0x00F4 -> m_vecVelocity[0]
							0x00F8 -> m_vecVelocity[1]
							0x00FC -> m_vecVelocity[2]
							0x0578 -> m_GMOD_bool[0]
							0x0000 -> m_GMOD_bool
							0x05B8 -> m_GMOD_float[0]
							0x0000 -> m_GMOD_float
							0x06B8 -> m_GMOD_int[0]
							0x0000 -> m_GMOD_int
							0x07B8 -> m_GMOD_Vector[0]
							0x0000 -> m_GMOD_Vector
							0x0AB8 -> m_GMOD_QAngle[0]
							0x0000 -> m_GMOD_QAngle
							0x0DB8 -> m_GMOD_EHANDLE[0]
							0x0000 -> m_GMOD_EHANDLE
							0x0EB8 -> m_GMOD_String0
							0x10B8 -> m_GMOD_String1
							0x12B8 -> m_GMOD_String2
							0x14B8 -> m_GMOD_String3

						0x19A0 -> m_nSequence
						0x1740 -> m_nForceBone
						0x1734 -> m_vecForce
						0x1700 -> m_nSkin
						0x1704 -> m_nBody
						0x1708 -> m_nHitboxSet
						0x1800 -> m_flModelScale
						0x1800 -> m_flModelWidthScale
						0x1804 -> m_flPoseParameter:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003
							0x0010 -> 004
							0x0014 -> 005
							0x0018 -> 006
							0x001C -> 007
							0x0020 -> 008
							0x0024 -> 009
							0x0028 -> 010
							0x002C -> 011
							0x0030 -> 012
							0x0034 -> 013
							0x0038 -> 014
							0x003C -> 015
							0x0040 -> 016
							0x0044 -> 017
							0x0048 -> 018
							0x004C -> 019
							0x0050 -> 020
							0x0054 -> 021
							0x0058 -> 022
							0x005C -> 023

						0x1728 -> m_flPlaybackRate
						0x1920 -> m_flEncodedController:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003

						0x1970 -> m_bClientSideAnimation
						0x1770 -> m_bClientSideFrameReset
						0x1974 -> m_nNewSequenceParity
						0x1978 -> m_nResetEventsParity
						0x1A30 -> m_nMuzzleFlashParity
						0x1A28 -> m_hLightingOrigin
						0x1A2C -> m_hLightingOriginRelative
						0x0000 -> DT_ServerAnimationData:
							0x19A8 -> m_flCycle

						0x17A8 -> m_fadeMinDist
						0x17AC -> m_fadeMaxDist
						0x17B0 -> m_flFadeScale
						0x1AD8 -> m_pBoneManipulator
						0x1AE0 -> m_pFlexManipulator
						0x1A4C -> m_OverrideViewTarget

					0x0000 -> DT_OverlayVars:
						0x0000 -> _ST_m_AnimOverlay_15:
							0x0000 -> _LPT_m_AnimOverlay_15:
								0x0000 -> lengthprop15

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder




				0x1BD8 -> m_flexWeight:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023
					0x0060 -> 024
					0x0064 -> 025
					0x0068 -> 026
					0x006C -> 027
					0x0070 -> 028
					0x0074 -> 029
					0x0078 -> 030
					0x007C -> 031
					0x0080 -> 032
					0x0084 -> 033
					0x0088 -> 034
					0x008C -> 035
					0x0090 -> 036
					0x0094 -> 037
					0x0098 -> 038
					0x009C -> 039
					0x00A0 -> 040
					0x00A4 -> 041
					0x00A8 -> 042
					0x00AC -> 043
					0x00B0 -> 044
					0x00B4 -> 045
					0x00B8 -> 046
					0x00BC -> 047
					0x00C0 -> 048
					0x00C4 -> 049
					0x00C8 -> 050
					0x00CC -> 051
					0x00D0 -> 052
					0x00D4 -> 053
					0x00D8 -> 054
					0x00DC -> 055
					0x00E0 -> 056
					0x00E4 -> 057
					0x00E8 -> 058
					0x00EC -> 059
					0x00F0 -> 060
					0x00F4 -> 061
					0x00F8 -> 062
					0x00FC -> 063
					0x0100 -> 064
					0x0104 -> 065
					0x0108 -> 066
					0x010C -> 067
					0x0110 -> 068
					0x0114 -> 069
					0x0118 -> 070
					0x011C -> 071
					0x0120 -> 072
					0x0124 -> 073
					0x0128 -> 074
					0x012C -> 075
					0x0130 -> 076
					0x0134 -> 077
					0x0138 -> 078
					0x013C -> 079
					0x0140 -> 080
					0x0144 -> 081
					0x0148 -> 082
					0x014C -> 083
					0x0150 -> 084
					0x0154 -> 085
					0x0158 -> 086
					0x015C -> 087
					0x0160 -> 088
					0x0164 -> 089
					0x0168 -> 090
					0x016C -> 091
					0x0170 -> 092
					0x0174 -> 093
					0x0178 -> 094
					0x017C -> 095

				0x1D88 -> m_blinktoggle
				0x1B9C -> m_viewtarget
				0x00E8 -> m_vecViewOffset[0]
				0x00EC -> m_vecViewOffset[1]
				0x00F0 -> m_vecViewOffset[2]
				0x1EF4 -> m_vecLean
				0x1F30 -> m_vecShift

			0x0000 -> DT_BCCLocalPlayerExclusive:
				0x1F70 -> m_flNextAttack

			0x2578 -> m_hActiveWeapon
			0x2178 -> m_hMyWeapons:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003
				0x0010 -> 004
				0x0014 -> 005
				0x0018 -> 006
				0x001C -> 007
				0x0020 -> 008
				0x0024 -> 009
				0x0028 -> 010
				0x002C -> 011
				0x0030 -> 012
				0x0034 -> 013
				0x0038 -> 014
				0x003C -> 015
				0x0040 -> 016
				0x0044 -> 017
				0x0048 -> 018
				0x004C -> 019
				0x0050 -> 020
				0x0054 -> 021
				0x0058 -> 022
				0x005C -> 023
				0x0060 -> 024
				0x0064 -> 025
				0x0068 -> 026
				0x006C -> 027
				0x0070 -> 028
				0x0074 -> 029
				0x0078 -> 030
				0x007C -> 031
				0x0080 -> 032
				0x0084 -> 033
				0x0088 -> 034
				0x008C -> 035
				0x0090 -> 036
				0x0094 -> 037
				0x0098 -> 038
				0x009C -> 039
				0x00A0 -> 040
				0x00A4 -> 041
				0x00A8 -> 042
				0x00AC -> 043
				0x00B0 -> 044
				0x00B4 -> 045
				0x00B8 -> 046
				0x00BC -> 047
				0x00C0 -> 048
				0x00C4 -> 049
				0x00C8 -> 050
				0x00CC -> 051
				0x00D0 -> 052
				0x00D4 -> 053
				0x00D8 -> 054
				0x00DC -> 055
				0x00E0 -> 056
				0x00E4 -> 057
				0x00E8 -> 058
				0x00EC -> 059
				0x00F0 -> 060
				0x00F4 -> 061
				0x00F8 -> 062
				0x00FC -> 063
				0x0100 -> 064
				0x0104 -> 065
				0x0108 -> 066
				0x010C -> 067
				0x0110 -> 068
				0x0114 -> 069
				0x0118 -> 070
				0x011C -> 071
				0x0120 -> 072
				0x0124 -> 073
				0x0128 -> 074
				0x012C -> 075
				0x0130 -> 076
				0x0134 -> 077
				0x0138 -> 078
				0x013C -> 079
				0x0140 -> 080
				0x0144 -> 081
				0x0148 -> 082
				0x014C -> 083
				0x0150 -> 084
				0x0154 -> 085
				0x0158 -> 086
				0x015C -> 087
				0x0160 -> 088
				0x0164 -> 089
				0x0168 -> 090
				0x016C -> 091
				0x0170 -> 092
				0x0174 -> 093
				0x0178 -> 094
				0x017C -> 095
				0x0180 -> 096
				0x0184 -> 097
				0x0188 -> 098
				0x018C -> 099
				0x0190 -> 100
				0x0194 -> 101
				0x0198 -> 102
				0x019C -> 103
				0x01A0 -> 104
				0x01A4 -> 105
				0x01A8 -> 106
				0x01AC -> 107
				0x01B0 -> 108
				0x01B4 -> 109
				0x01B8 -> 110
				0x01BC -> 111
				0x01C0 -> 112
				0x01C4 -> 113
				0x01C8 -> 114
				0x01CC -> 115
				0x01D0 -> 116
				0x01D4 -> 117
				0x01D8 -> 118
				0x01DC -> 119
				0x01E0 -> 120
				0x01E4 -> 121
				0x01E8 -> 122
				0x01EC -> 123
				0x01F0 -> 124
				0x01F4 -> 125
				0x01F8 -> 126
				0x01FC -> 127
				0x0200 -> 128
				0x0204 -> 129
				0x0208 -> 130
				0x020C -> 131
				0x0210 -> 132
				0x0214 -> 133
				0x0218 -> 134
				0x021C -> 135
				0x0220 -> 136
				0x0224 -> 137
				0x0228 -> 138
				0x022C -> 139
				0x0230 -> 140
				0x0234 -> 141
				0x0238 -> 142
				0x023C -> 143
				0x0240 -> 144
				0x0244 -> 145
				0x0248 -> 146
				0x024C -> 147
				0x0250 -> 148
				0x0254 -> 149
				0x0258 -> 150
				0x025C -> 151
				0x0260 -> 152
				0x0264 -> 153
				0x0268 -> 154
				0x026C -> 155
				0x0270 -> 156
				0x0274 -> 157
				0x0278 -> 158
				0x027C -> 159
				0x0280 -> 160
				0x0284 -> 161
				0x0288 -> 162
				0x028C -> 163
				0x0290 -> 164
				0x0294 -> 165
				0x0298 -> 166
				0x029C -> 167
				0x02A0 -> 168
				0x02A4 -> 169
				0x02A8 -> 170
				0x02AC -> 171
				0x02B0 -> 172
				0x02B4 -> 173
				0x02B8 -> 174
				0x02BC -> 175
				0x02C0 -> 176
				0x02C4 -> 177
				0x02C8 -> 178
				0x02CC -> 179
				0x02D0 -> 180
				0x02D4 -> 181
				0x02D8 -> 182
				0x02DC -> 183
				0x02E0 -> 184
				0x02E4 -> 185
				0x02E8 -> 186
				0x02EC -> 187
				0x02F0 -> 188
				0x02F4 -> 189
				0x02F8 -> 190
				0x02FC -> 191
				0x0300 -> 192
				0x0304 -> 193
				0x0308 -> 194
				0x030C -> 195
				0x0310 -> 196
				0x0314 -> 197
				0x0318 -> 198
				0x031C -> 199
				0x0320 -> 200
				0x0324 -> 201
				0x0328 -> 202
				0x032C -> 203
				0x0330 -> 204
				0x0334 -> 205
				0x0338 -> 206
				0x033C -> 207
				0x0340 -> 208
				0x0344 -> 209
				0x0348 -> 210
				0x034C -> 211
				0x0350 -> 212
				0x0354 -> 213
				0x0358 -> 214
				0x035C -> 215
				0x0360 -> 216
				0x0364 -> 217
				0x0368 -> 218
				0x036C -> 219
				0x0370 -> 220
				0x0374 -> 221
				0x0378 -> 222
				0x037C -> 223
				0x0380 -> 224
				0x0384 -> 225
				0x0388 -> 226
				0x038C -> 227
				0x0390 -> 228
				0x0394 -> 229
				0x0398 -> 230
				0x039C -> 231
				0x03A0 -> 232
				0x03A4 -> 233
				0x03A8 -> 234
				0x03AC -> 235
				0x03B0 -> 236
				0x03B4 -> 237
				0x03B8 -> 238
				0x03BC -> 239
				0x03C0 -> 240
				0x03C4 -> 241
				0x03C8 -> 242
				0x03CC -> 243
				0x03D0 -> 244
				0x03D4 -> 245
				0x03D8 -> 246
				0x03DC -> 247
				0x03E0 -> 248
				0x03E4 -> 249
				0x03E8 -> 250
				0x03EC -> 251
				0x03F0 -> 252
				0x03F4 -> 253
				0x03F8 -> 254
				0x03FC -> 255

			0x1F74 -> m_bloodColor

		0x0000 -> DT_LocalPlayerExclusive:
			0x25CC -> DT_Local:
				0x0004 -> m_chAreaBits:
					0x0000 -> 000
					0x0001 -> 001
					0x0002 -> 002
					0x0003 -> 003
					0x0004 -> 004
					0x0005 -> 005
					0x0006 -> 006
					0x0007 -> 007
					0x0008 -> 008
					0x0009 -> 009
					0x000A -> 010
					0x000B -> 011
					0x000C -> 012
					0x000D -> 013
					0x000E -> 014
					0x000F -> 015
					0x0010 -> 016
					0x0011 -> 017
					0x0012 -> 018
					0x0013 -> 019
					0x0014 -> 020
					0x0015 -> 021
					0x0016 -> 022
					0x0017 -> 023
					0x0018 -> 024
					0x0019 -> 025
					0x001A -> 026
					0x001B -> 027
					0x001C -> 028
					0x001D -> 029
					0x001E -> 030
					0x001F -> 031

				0x0024 -> m_chAreaPortalBits:
					0x0000 -> 000
					0x0001 -> 001
					0x0002 -> 002
					0x0003 -> 003
					0x0004 -> 004
					0x0005 -> 005
					0x0006 -> 006
					0x0007 -> 007
					0x0008 -> 008
					0x0009 -> 009
					0x000A -> 010
					0x000B -> 011
					0x000C -> 012
					0x000D -> 013
					0x000E -> 014
					0x000F -> 015
					0x0010 -> 016
					0x0011 -> 017
					0x0012 -> 018
					0x0013 -> 019
					0x0014 -> 020
					0x0015 -> 021
					0x0016 -> 022
					0x0017 -> 023

				0x003C -> m_iHideHUD
				0x0040 -> m_flFOVRate
				0x0044 -> m_bDucked
				0x0045 -> m_bDucking
				0x0046 -> m_bInDuckJump
				0x0048 -> m_flDucktime
				0x004C -> m_flDuckJumpTime
				0x0050 -> m_flJumpTime
				0x0058 -> m_flFallVelocity
				0x006C -> m_vecPunchAngle
				0x00A8 -> m_vecPunchAngleVel
				0x00E4 -> m_bDrawViewmodel
				0x00E5 -> m_bWearingSuit
				0x00E6 -> m_bPoisoned
				0x00E8 -> m_flStepSize
				0x00EC -> m_bAllowAutoMovement
				0x00F4 -> m_skybox3d.scale
				0x00F8 -> m_skybox3d.origin
				0x0104 -> m_skybox3d.area
				0x0148 -> m_skybox3d.fog.enable
				0x0149 -> m_skybox3d.fog.blend
				0x010C -> m_skybox3d.fog.dirPrimary
				0x0118 -> m_skybox3d.fog.colorPrimary
				0x011C -> m_skybox3d.fog.colorSecondary
				0x0128 -> m_skybox3d.fog.start
				0x012C -> m_skybox3d.fog.end
				0x0134 -> m_skybox3d.fog.maxdensity
				0x0150 -> m_PlayerFog.m_hCtrl
				0x0174 -> m_audio.localSound[0]
				0x0180 -> m_audio.localSound[1]
				0x018C -> m_audio.localSound[2]
				0x0198 -> m_audio.localSound[3]
				0x01A4 -> m_audio.localSound[4]
				0x01B0 -> m_audio.localSound[5]
				0x01BC -> m_audio.localSound[6]
				0x01C8 -> m_audio.localSound[7]
				0x01D4 -> m_audio.soundscapeIndex
				0x01D8 -> m_audio.localBits
				0x01DC -> m_audio.ent
				0x01E4 -> m_fSprintSpeed
				0x01E8 -> m_fWalkSpeed
				0x01EC -> m_fCrouchedWalkSpeed
				0x01F0 -> m_fDuckSpeed
				0x01F4 -> m_fUnDuckSpeed

			0x00E8 -> m_vecViewOffset[0]
			0x00EC -> m_vecViewOffset[1]
			0x00F0 -> m_vecViewOffset[2]
			0x025C -> m_flFriction
			0x1F78 -> m_iAmmo:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003
				0x0010 -> 004
				0x0014 -> 005
				0x0018 -> 006
				0x001C -> 007
				0x0020 -> 008
				0x0024 -> 009
				0x0028 -> 010
				0x002C -> 011
				0x0030 -> 012
				0x0034 -> 013
				0x0038 -> 014
				0x003C -> 015
				0x0040 -> 016
				0x0044 -> 017
				0x0048 -> 018
				0x004C -> 019
				0x0050 -> 020
				0x0054 -> 021
				0x0058 -> 022
				0x005C -> 023
				0x0060 -> 024
				0x0064 -> 025
				0x0068 -> 026
				0x006C -> 027
				0x0070 -> 028
				0x0074 -> 029
				0x0078 -> 030
				0x007C -> 031
				0x0080 -> 032
				0x0084 -> 033
				0x0088 -> 034
				0x008C -> 035
				0x0090 -> 036
				0x0094 -> 037
				0x0098 -> 038
				0x009C -> 039
				0x00A0 -> 040
				0x00A4 -> 041
				0x00A8 -> 042
				0x00AC -> 043
				0x00B0 -> 044
				0x00B4 -> 045
				0x00B8 -> 046
				0x00BC -> 047
				0x00C0 -> 048
				0x00C4 -> 049
				0x00C8 -> 050
				0x00CC -> 051
				0x00D0 -> 052
				0x00D4 -> 053
				0x00D8 -> 054
				0x00DC -> 055
				0x00E0 -> 056
				0x00E4 -> 057
				0x00E8 -> 058
				0x00EC -> 059
				0x00F0 -> 060
				0x00F4 -> 061
				0x00F8 -> 062
				0x00FC -> 063
				0x0100 -> 064
				0x0104 -> 065
				0x0108 -> 066
				0x010C -> 067
				0x0110 -> 068
				0x0114 -> 069
				0x0118 -> 070
				0x011C -> 071
				0x0120 -> 072
				0x0124 -> 073
				0x0128 -> 074
				0x012C -> 075
				0x0130 -> 076
				0x0134 -> 077
				0x0138 -> 078
				0x013C -> 079
				0x0140 -> 080
				0x0144 -> 081
				0x0148 -> 082
				0x014C -> 083
				0x0150 -> 084
				0x0154 -> 085
				0x0158 -> 086
				0x015C -> 087
				0x0160 -> 088
				0x0164 -> 089
				0x0168 -> 090
				0x016C -> 091
				0x0170 -> 092
				0x0174 -> 093
				0x0178 -> 094
				0x017C -> 095
				0x0180 -> 096
				0x0184 -> 097
				0x0188 -> 098
				0x018C -> 099
				0x0190 -> 100
				0x0194 -> 101
				0x0198 -> 102
				0x019C -> 103
				0x01A0 -> 104
				0x01A4 -> 105
				0x01A8 -> 106
				0x01AC -> 107
				0x01B0 -> 108
				0x01B4 -> 109
				0x01B8 -> 110
				0x01BC -> 111
				0x01C0 -> 112
				0x01C4 -> 113
				0x01C8 -> 114
				0x01CC -> 115
				0x01D0 -> 116
				0x01D4 -> 117
				0x01D8 -> 118
				0x01DC -> 119
				0x01E0 -> 120
				0x01E4 -> 121
				0x01E8 -> 122
				0x01EC -> 123
				0x01F0 -> 124
				0x01F4 -> 125
				0x01F8 -> 126
				0x01FC -> 127

			0x27EC -> m_fOnTarget
			0x28F0 -> m_nTickBase
			0x0084 -> m_nNextThinkTick
			0x2908 -> m_hLastWeapon
			0x0254 -> m_hGroundEntity
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0158 -> m_vecBaseVelocity
			0x2824 -> m_hConstraintEntity
			0x2828 -> m_vecConstraintCenter
			0x2834 -> m_flConstraintRadius
			0x2838 -> m_flConstraintWidth
			0x283C -> m_flConstraintSpeedFactor
			0x2864 -> m_flDeathTime
			0x017C -> m_nWaterLevel
			0x2CE4 -> m_flLaggedMovementValue
			0x2EB4 -> m_hViewEntity

		0x27C4 -> DT_PlayerState:
			0x0004 -> deadflag

		0x27D8 -> m_iFOV
		0x27DC -> m_iFOVStart
		0x27E0 -> m_flFOVTime
		0x27E4 -> m_iDefaultFOV
		0x27E8 -> m_hZoomOwner
		0x2870 -> m_hVehicle
		0x2878 -> m_hUseEntity
		0x0090 -> m_iHealth
		0x008F -> m_lifeState
		0x2880 -> m_iBonusProgress
		0x2884 -> m_iBonusChallenge
		0x287C -> m_flMaxspeed
		0x0350 -> m_fFlags
		0x2840 -> m_iObserverMode
		0x2844 -> m_hObserverTarget
		0x2920 -> m_hViewModel[0]
		0x0000 -> m_hViewModel
		0x2D04 -> m_szLastPlaceName
		0x2902 -> m_bUseWeaponsInVehicle

	0x2ED8 -> DT_HL2Local:
		0x0004 -> m_flSuitPower
		0x0008 -> m_bZooming
		0x000C -> m_bitsActiveDevices
		0x0010 -> m_iSquadMemberCount
		0x0014 -> m_iSquadMedicCount
		0x0018 -> m_fSquadInFollowMode
		0x0019 -> m_bWeaponLowered
		0x001C -> m_hAutoAimTarget
		0x0020 -> m_vecAutoAimPoint
		0x0030 -> m_hLadder
		0x002C -> m_bDisplayReticle
		0x002D -> m_bStickyAutoAim
		0x002E -> m_bAutoAimTarget

	0x2F40 -> m_fIsSprinting

DT_BaseHLBludgeonWeapon:
	0x0000 -> DT_BaseHLCombatWeapon:
		0x0000 -> DT_BaseCombatWeapon:
			0x0000 -> DT_BaseAnimating:
				0x0000 -> DT_BaseEntity:
					0x0000 -> DT_AnimTimeMustBeFirst:
						0x0060 -> m_flAnimTime

					0x0068 -> m_flSimulationTime
					0x0074 -> m_ubInterpolationFrame
					0x0338 -> m_vecOrigin
					0x0344 -> m_angRotation
					0x008C -> m_nModelIndex
					0x0078 -> m_fEffects
					0x007C -> m_nRenderMode
					0x0054 -> m_nRenderFX
					0x0058 -> m_clrRender
					0x009C -> m_iTeamNum
					0x0354 -> m_CollisionGroup
					0x0248 -> m_flElasticity
					0x024C -> m_flShadowCastDistance
					0x04D8 -> m_hOwnerEntity
					0x04DC -> m_hEffectEntity
					0x0190 -> moveparent
					0x017A -> m_iParentAttachment
					0x0000 -> movetype
					0x0000 -> movecollide
					0x019C -> DT_CollisionProperty:
						0x0008 -> m_vecMinsPreScaled
						0x0014 -> m_vecMaxsPreScaled
						0x0020 -> m_vecMins
						0x002C -> m_vecMaxs
						0x0041 -> m_nSolidType
						0x003C -> m_usSolidFlags
						0x0040 -> m_nSurroundType
						0x0042 -> m_triggerBloat
						0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
						0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
						0x005C -> m_vecSpecifiedSurroundingMins
						0x0068 -> m_vecSpecifiedSurroundingMaxs

					0x04CC -> m_iTextureFrameIndex
					0x0000 -> DT_PredictableId:
						0x00A0 -> m_PredictableID
						0x04C8 -> m_bIsPlayerSimulated

					0x04C9 -> m_bSimulatedEveryTick
					0x04CA -> m_bAnimatedEveryTick
					0x04CB -> m_bAlternateSorting
					0x008E -> m_takedamage
					0x051C -> m_RealClassName
					0x0520 -> m_OverrideMaterial
					0x0090 -> m_iHealth
					0x0094 -> m_iMaxHealth
					0x052C -> m_spawnflags
					0x0530 -> m_iGModFlags
					0x0514 -> m_bOnFire
					0x0518 -> m_CreationTime
					0x00F4 -> m_vecVelocity[0]
					0x00F8 -> m_vecVelocity[1]
					0x00FC -> m_vecVelocity[2]
					0x0578 -> m_GMOD_bool[0]
					0x0000 -> m_GMOD_bool
					0x05B8 -> m_GMOD_float[0]
					0x0000 -> m_GMOD_float
					0x06B8 -> m_GMOD_int[0]
					0x0000 -> m_GMOD_int
					0x07B8 -> m_GMOD_Vector[0]
					0x0000 -> m_GMOD_Vector
					0x0AB8 -> m_GMOD_QAngle[0]
					0x0000 -> m_GMOD_QAngle
					0x0DB8 -> m_GMOD_EHANDLE[0]
					0x0000 -> m_GMOD_EHANDLE
					0x0EB8 -> m_GMOD_String0
					0x10B8 -> m_GMOD_String1
					0x12B8 -> m_GMOD_String2
					0x14B8 -> m_GMOD_String3

				0x19A0 -> m_nSequence
				0x1740 -> m_nForceBone
				0x1734 -> m_vecForce
				0x1700 -> m_nSkin
				0x1704 -> m_nBody
				0x1708 -> m_nHitboxSet
				0x1800 -> m_flModelScale
				0x1800 -> m_flModelWidthScale
				0x1804 -> m_flPoseParameter:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023

				0x1728 -> m_flPlaybackRate
				0x1920 -> m_flEncodedController:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003

				0x1970 -> m_bClientSideAnimation
				0x1770 -> m_bClientSideFrameReset
				0x1974 -> m_nNewSequenceParity
				0x1978 -> m_nResetEventsParity
				0x1A30 -> m_nMuzzleFlashParity
				0x1A28 -> m_hLightingOrigin
				0x1A2C -> m_hLightingOriginRelative
				0x0000 -> DT_ServerAnimationData:
					0x19A8 -> m_flCycle

				0x17A8 -> m_fadeMinDist
				0x17AC -> m_fadeMaxDist
				0x17B0 -> m_flFadeScale
				0x1AD8 -> m_pBoneManipulator
				0x1AE0 -> m_pFlexManipulator
				0x1A4C -> m_OverrideViewTarget

			0x0000 -> DT_LocalWeaponData:
				0x1B7C -> m_iClip1
				0x1B80 -> m_iClip2
				0x1B74 -> m_iPrimaryAmmoType
				0x1B78 -> m_iSecondaryAmmoType
				0x1B34 -> m_nViewModelIndex
				0x1BAC -> m_bFlipViewModel

			0x0000 -> DT_LocalActiveWeaponData:
				0x1B38 -> m_flNextPrimaryAttack
				0x1B3C -> m_flNextSecondaryAttack
				0x0084 -> m_nNextThinkTick
				0x1B40 -> m_flTimeWeaponIdle

			0x1B48 -> m_iViewModelIndex
			0x1B4C -> m_iWorldModelIndex
			0x1B6C -> m_iState
			0x1B30 -> m_hOwner



DT_HLSelectFireMachineGun:
	0x0000 -> DT_HLMachineGun:
		0x0000 -> DT_BaseHLCombatWeapon:
			0x0000 -> DT_BaseCombatWeapon:
				0x0000 -> DT_BaseAnimating:
					0x0000 -> DT_BaseEntity:
						0x0000 -> DT_AnimTimeMustBeFirst:
							0x0060 -> m_flAnimTime

						0x0068 -> m_flSimulationTime
						0x0074 -> m_ubInterpolationFrame
						0x0338 -> m_vecOrigin
						0x0344 -> m_angRotation
						0x008C -> m_nModelIndex
						0x0078 -> m_fEffects
						0x007C -> m_nRenderMode
						0x0054 -> m_nRenderFX
						0x0058 -> m_clrRender
						0x009C -> m_iTeamNum
						0x0354 -> m_CollisionGroup
						0x0248 -> m_flElasticity
						0x024C -> m_flShadowCastDistance
						0x04D8 -> m_hOwnerEntity
						0x04DC -> m_hEffectEntity
						0x0190 -> moveparent
						0x017A -> m_iParentAttachment
						0x0000 -> movetype
						0x0000 -> movecollide
						0x019C -> DT_CollisionProperty:
							0x0008 -> m_vecMinsPreScaled
							0x0014 -> m_vecMaxsPreScaled
							0x0020 -> m_vecMins
							0x002C -> m_vecMaxs
							0x0041 -> m_nSolidType
							0x003C -> m_usSolidFlags
							0x0040 -> m_nSurroundType
							0x0042 -> m_triggerBloat
							0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
							0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
							0x005C -> m_vecSpecifiedSurroundingMins
							0x0068 -> m_vecSpecifiedSurroundingMaxs

						0x04CC -> m_iTextureFrameIndex
						0x0000 -> DT_PredictableId:
							0x00A0 -> m_PredictableID
							0x04C8 -> m_bIsPlayerSimulated

						0x04C9 -> m_bSimulatedEveryTick
						0x04CA -> m_bAnimatedEveryTick
						0x04CB -> m_bAlternateSorting
						0x008E -> m_takedamage
						0x051C -> m_RealClassName
						0x0520 -> m_OverrideMaterial
						0x0090 -> m_iHealth
						0x0094 -> m_iMaxHealth
						0x052C -> m_spawnflags
						0x0530 -> m_iGModFlags
						0x0514 -> m_bOnFire
						0x0518 -> m_CreationTime
						0x00F4 -> m_vecVelocity[0]
						0x00F8 -> m_vecVelocity[1]
						0x00FC -> m_vecVelocity[2]
						0x0578 -> m_GMOD_bool[0]
						0x0000 -> m_GMOD_bool
						0x05B8 -> m_GMOD_float[0]
						0x0000 -> m_GMOD_float
						0x06B8 -> m_GMOD_int[0]
						0x0000 -> m_GMOD_int
						0x07B8 -> m_GMOD_Vector[0]
						0x0000 -> m_GMOD_Vector
						0x0AB8 -> m_GMOD_QAngle[0]
						0x0000 -> m_GMOD_QAngle
						0x0DB8 -> m_GMOD_EHANDLE[0]
						0x0000 -> m_GMOD_EHANDLE
						0x0EB8 -> m_GMOD_String0
						0x10B8 -> m_GMOD_String1
						0x12B8 -> m_GMOD_String2
						0x14B8 -> m_GMOD_String3

					0x19A0 -> m_nSequence
					0x1740 -> m_nForceBone
					0x1734 -> m_vecForce
					0x1700 -> m_nSkin
					0x1704 -> m_nBody
					0x1708 -> m_nHitboxSet
					0x1800 -> m_flModelScale
					0x1800 -> m_flModelWidthScale
					0x1804 -> m_flPoseParameter:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003
						0x0010 -> 004
						0x0014 -> 005
						0x0018 -> 006
						0x001C -> 007
						0x0020 -> 008
						0x0024 -> 009
						0x0028 -> 010
						0x002C -> 011
						0x0030 -> 012
						0x0034 -> 013
						0x0038 -> 014
						0x003C -> 015
						0x0040 -> 016
						0x0044 -> 017
						0x0048 -> 018
						0x004C -> 019
						0x0050 -> 020
						0x0054 -> 021
						0x0058 -> 022
						0x005C -> 023

					0x1728 -> m_flPlaybackRate
					0x1920 -> m_flEncodedController:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003

					0x1970 -> m_bClientSideAnimation
					0x1770 -> m_bClientSideFrameReset
					0x1974 -> m_nNewSequenceParity
					0x1978 -> m_nResetEventsParity
					0x1A30 -> m_nMuzzleFlashParity
					0x1A28 -> m_hLightingOrigin
					0x1A2C -> m_hLightingOriginRelative
					0x0000 -> DT_ServerAnimationData:
						0x19A8 -> m_flCycle

					0x17A8 -> m_fadeMinDist
					0x17AC -> m_fadeMaxDist
					0x17B0 -> m_flFadeScale
					0x1AD8 -> m_pBoneManipulator
					0x1AE0 -> m_pFlexManipulator
					0x1A4C -> m_OverrideViewTarget

				0x0000 -> DT_LocalWeaponData:
					0x1B7C -> m_iClip1
					0x1B80 -> m_iClip2
					0x1B74 -> m_iPrimaryAmmoType
					0x1B78 -> m_iSecondaryAmmoType
					0x1B34 -> m_nViewModelIndex
					0x1BAC -> m_bFlipViewModel

				0x0000 -> DT_LocalActiveWeaponData:
					0x1B38 -> m_flNextPrimaryAttack
					0x1B3C -> m_flNextSecondaryAttack
					0x0084 -> m_nNextThinkTick
					0x1B40 -> m_flTimeWeaponIdle

				0x1B48 -> m_iViewModelIndex
				0x1B4C -> m_iWorldModelIndex
				0x1B6C -> m_iState
				0x1B30 -> m_hOwner




DT_HLMachineGun:
	0x0000 -> DT_BaseHLCombatWeapon:
		0x0000 -> DT_BaseCombatWeapon:
			0x0000 -> DT_BaseAnimating:
				0x0000 -> DT_BaseEntity:
					0x0000 -> DT_AnimTimeMustBeFirst:
						0x0060 -> m_flAnimTime

					0x0068 -> m_flSimulationTime
					0x0074 -> m_ubInterpolationFrame
					0x0338 -> m_vecOrigin
					0x0344 -> m_angRotation
					0x008C -> m_nModelIndex
					0x0078 -> m_fEffects
					0x007C -> m_nRenderMode
					0x0054 -> m_nRenderFX
					0x0058 -> m_clrRender
					0x009C -> m_iTeamNum
					0x0354 -> m_CollisionGroup
					0x0248 -> m_flElasticity
					0x024C -> m_flShadowCastDistance
					0x04D8 -> m_hOwnerEntity
					0x04DC -> m_hEffectEntity
					0x0190 -> moveparent
					0x017A -> m_iParentAttachment
					0x0000 -> movetype
					0x0000 -> movecollide
					0x019C -> DT_CollisionProperty:
						0x0008 -> m_vecMinsPreScaled
						0x0014 -> m_vecMaxsPreScaled
						0x0020 -> m_vecMins
						0x002C -> m_vecMaxs
						0x0041 -> m_nSolidType
						0x003C -> m_usSolidFlags
						0x0040 -> m_nSurroundType
						0x0042 -> m_triggerBloat
						0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
						0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
						0x005C -> m_vecSpecifiedSurroundingMins
						0x0068 -> m_vecSpecifiedSurroundingMaxs

					0x04CC -> m_iTextureFrameIndex
					0x0000 -> DT_PredictableId:
						0x00A0 -> m_PredictableID
						0x04C8 -> m_bIsPlayerSimulated

					0x04C9 -> m_bSimulatedEveryTick
					0x04CA -> m_bAnimatedEveryTick
					0x04CB -> m_bAlternateSorting
					0x008E -> m_takedamage
					0x051C -> m_RealClassName
					0x0520 -> m_OverrideMaterial
					0x0090 -> m_iHealth
					0x0094 -> m_iMaxHealth
					0x052C -> m_spawnflags
					0x0530 -> m_iGModFlags
					0x0514 -> m_bOnFire
					0x0518 -> m_CreationTime
					0x00F4 -> m_vecVelocity[0]
					0x00F8 -> m_vecVelocity[1]
					0x00FC -> m_vecVelocity[2]
					0x0578 -> m_GMOD_bool[0]
					0x0000 -> m_GMOD_bool
					0x05B8 -> m_GMOD_float[0]
					0x0000 -> m_GMOD_float
					0x06B8 -> m_GMOD_int[0]
					0x0000 -> m_GMOD_int
					0x07B8 -> m_GMOD_Vector[0]
					0x0000 -> m_GMOD_Vector
					0x0AB8 -> m_GMOD_QAngle[0]
					0x0000 -> m_GMOD_QAngle
					0x0DB8 -> m_GMOD_EHANDLE[0]
					0x0000 -> m_GMOD_EHANDLE
					0x0EB8 -> m_GMOD_String0
					0x10B8 -> m_GMOD_String1
					0x12B8 -> m_GMOD_String2
					0x14B8 -> m_GMOD_String3

				0x19A0 -> m_nSequence
				0x1740 -> m_nForceBone
				0x1734 -> m_vecForce
				0x1700 -> m_nSkin
				0x1704 -> m_nBody
				0x1708 -> m_nHitboxSet
				0x1800 -> m_flModelScale
				0x1800 -> m_flModelWidthScale
				0x1804 -> m_flPoseParameter:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023

				0x1728 -> m_flPlaybackRate
				0x1920 -> m_flEncodedController:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003

				0x1970 -> m_bClientSideAnimation
				0x1770 -> m_bClientSideFrameReset
				0x1974 -> m_nNewSequenceParity
				0x1978 -> m_nResetEventsParity
				0x1A30 -> m_nMuzzleFlashParity
				0x1A28 -> m_hLightingOrigin
				0x1A2C -> m_hLightingOriginRelative
				0x0000 -> DT_ServerAnimationData:
					0x19A8 -> m_flCycle

				0x17A8 -> m_fadeMinDist
				0x17AC -> m_fadeMaxDist
				0x17B0 -> m_flFadeScale
				0x1AD8 -> m_pBoneManipulator
				0x1AE0 -> m_pFlexManipulator
				0x1A4C -> m_OverrideViewTarget

			0x0000 -> DT_LocalWeaponData:
				0x1B7C -> m_iClip1
				0x1B80 -> m_iClip2
				0x1B74 -> m_iPrimaryAmmoType
				0x1B78 -> m_iSecondaryAmmoType
				0x1B34 -> m_nViewModelIndex
				0x1BAC -> m_bFlipViewModel

			0x0000 -> DT_LocalActiveWeaponData:
				0x1B38 -> m_flNextPrimaryAttack
				0x1B3C -> m_flNextSecondaryAttack
				0x0084 -> m_nNextThinkTick
				0x1B40 -> m_flTimeWeaponIdle

			0x1B48 -> m_iViewModelIndex
			0x1B4C -> m_iWorldModelIndex
			0x1B6C -> m_iState
			0x1B30 -> m_hOwner



DT_BaseHelicopter:
	0x0000 -> DT_AI_BaseNPC:
		0x0000 -> DT_BaseCombatCharacter:
			0x0000 -> DT_BaseFlex:
				0x0000 -> DT_BaseAnimatingOverlay:
					0x0000 -> DT_BaseAnimating:
						0x0000 -> DT_BaseEntity:
							0x0000 -> DT_AnimTimeMustBeFirst:
								0x0060 -> m_flAnimTime

							0x0068 -> m_flSimulationTime
							0x0074 -> m_ubInterpolationFrame
							0x0338 -> m_vecOrigin
							0x0344 -> m_angRotation
							0x008C -> m_nModelIndex
							0x0078 -> m_fEffects
							0x007C -> m_nRenderMode
							0x0054 -> m_nRenderFX
							0x0058 -> m_clrRender
							0x009C -> m_iTeamNum
							0x0354 -> m_CollisionGroup
							0x0248 -> m_flElasticity
							0x024C -> m_flShadowCastDistance
							0x04D8 -> m_hOwnerEntity
							0x04DC -> m_hEffectEntity
							0x0190 -> moveparent
							0x017A -> m_iParentAttachment
							0x0000 -> movetype
							0x0000 -> movecollide
							0x019C -> DT_CollisionProperty:
								0x0008 -> m_vecMinsPreScaled
								0x0014 -> m_vecMaxsPreScaled
								0x0020 -> m_vecMins
								0x002C -> m_vecMaxs
								0x0041 -> m_nSolidType
								0x003C -> m_usSolidFlags
								0x0040 -> m_nSurroundType
								0x0042 -> m_triggerBloat
								0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
								0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
								0x005C -> m_vecSpecifiedSurroundingMins
								0x0068 -> m_vecSpecifiedSurroundingMaxs

							0x04CC -> m_iTextureFrameIndex
							0x0000 -> DT_PredictableId:
								0x00A0 -> m_PredictableID
								0x04C8 -> m_bIsPlayerSimulated

							0x04C9 -> m_bSimulatedEveryTick
							0x04CA -> m_bAnimatedEveryTick
							0x04CB -> m_bAlternateSorting
							0x008E -> m_takedamage
							0x051C -> m_RealClassName
							0x0520 -> m_OverrideMaterial
							0x0090 -> m_iHealth
							0x0094 -> m_iMaxHealth
							0x052C -> m_spawnflags
							0x0530 -> m_iGModFlags
							0x0514 -> m_bOnFire
							0x0518 -> m_CreationTime
							0x00F4 -> m_vecVelocity[0]
							0x00F8 -> m_vecVelocity[1]
							0x00FC -> m_vecVelocity[2]
							0x0578 -> m_GMOD_bool[0]
							0x0000 -> m_GMOD_bool
							0x05B8 -> m_GMOD_float[0]
							0x0000 -> m_GMOD_float
							0x06B8 -> m_GMOD_int[0]
							0x0000 -> m_GMOD_int
							0x07B8 -> m_GMOD_Vector[0]
							0x0000 -> m_GMOD_Vector
							0x0AB8 -> m_GMOD_QAngle[0]
							0x0000 -> m_GMOD_QAngle
							0x0DB8 -> m_GMOD_EHANDLE[0]
							0x0000 -> m_GMOD_EHANDLE
							0x0EB8 -> m_GMOD_String0
							0x10B8 -> m_GMOD_String1
							0x12B8 -> m_GMOD_String2
							0x14B8 -> m_GMOD_String3

						0x19A0 -> m_nSequence
						0x1740 -> m_nForceBone
						0x1734 -> m_vecForce
						0x1700 -> m_nSkin
						0x1704 -> m_nBody
						0x1708 -> m_nHitboxSet
						0x1800 -> m_flModelScale
						0x1800 -> m_flModelWidthScale
						0x1804 -> m_flPoseParameter:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003
							0x0010 -> 004
							0x0014 -> 005
							0x0018 -> 006
							0x001C -> 007
							0x0020 -> 008
							0x0024 -> 009
							0x0028 -> 010
							0x002C -> 011
							0x0030 -> 012
							0x0034 -> 013
							0x0038 -> 014
							0x003C -> 015
							0x0040 -> 016
							0x0044 -> 017
							0x0048 -> 018
							0x004C -> 019
							0x0050 -> 020
							0x0054 -> 021
							0x0058 -> 022
							0x005C -> 023

						0x1728 -> m_flPlaybackRate
						0x1920 -> m_flEncodedController:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003

						0x1970 -> m_bClientSideAnimation
						0x1770 -> m_bClientSideFrameReset
						0x1974 -> m_nNewSequenceParity
						0x1978 -> m_nResetEventsParity
						0x1A30 -> m_nMuzzleFlashParity
						0x1A28 -> m_hLightingOrigin
						0x1A2C -> m_hLightingOriginRelative
						0x0000 -> DT_ServerAnimationData:
							0x19A8 -> m_flCycle

						0x17A8 -> m_fadeMinDist
						0x17AC -> m_fadeMaxDist
						0x17B0 -> m_flFadeScale
						0x1AD8 -> m_pBoneManipulator
						0x1AE0 -> m_pFlexManipulator
						0x1A4C -> m_OverrideViewTarget

					0x0000 -> DT_OverlayVars:
						0x0000 -> _ST_m_AnimOverlay_15:
							0x0000 -> _LPT_m_AnimOverlay_15:
								0x0000 -> lengthprop15

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder




				0x1BD8 -> m_flexWeight:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023
					0x0060 -> 024
					0x0064 -> 025
					0x0068 -> 026
					0x006C -> 027
					0x0070 -> 028
					0x0074 -> 029
					0x0078 -> 030
					0x007C -> 031
					0x0080 -> 032
					0x0084 -> 033
					0x0088 -> 034
					0x008C -> 035
					0x0090 -> 036
					0x0094 -> 037
					0x0098 -> 038
					0x009C -> 039
					0x00A0 -> 040
					0x00A4 -> 041
					0x00A8 -> 042
					0x00AC -> 043
					0x00B0 -> 044
					0x00B4 -> 045
					0x00B8 -> 046
					0x00BC -> 047
					0x00C0 -> 048
					0x00C4 -> 049
					0x00C8 -> 050
					0x00CC -> 051
					0x00D0 -> 052
					0x00D4 -> 053
					0x00D8 -> 054
					0x00DC -> 055
					0x00E0 -> 056
					0x00E4 -> 057
					0x00E8 -> 058
					0x00EC -> 059
					0x00F0 -> 060
					0x00F4 -> 061
					0x00F8 -> 062
					0x00FC -> 063
					0x0100 -> 064
					0x0104 -> 065
					0x0108 -> 066
					0x010C -> 067
					0x0110 -> 068
					0x0114 -> 069
					0x0118 -> 070
					0x011C -> 071
					0x0120 -> 072
					0x0124 -> 073
					0x0128 -> 074
					0x012C -> 075
					0x0130 -> 076
					0x0134 -> 077
					0x0138 -> 078
					0x013C -> 079
					0x0140 -> 080
					0x0144 -> 081
					0x0148 -> 082
					0x014C -> 083
					0x0150 -> 084
					0x0154 -> 085
					0x0158 -> 086
					0x015C -> 087
					0x0160 -> 088
					0x0164 -> 089
					0x0168 -> 090
					0x016C -> 091
					0x0170 -> 092
					0x0174 -> 093
					0x0178 -> 094
					0x017C -> 095

				0x1D88 -> m_blinktoggle
				0x1B9C -> m_viewtarget
				0x00E8 -> m_vecViewOffset[0]
				0x00EC -> m_vecViewOffset[1]
				0x00F0 -> m_vecViewOffset[2]
				0x1EF4 -> m_vecLean
				0x1F30 -> m_vecShift

			0x0000 -> DT_BCCLocalPlayerExclusive:
				0x1F70 -> m_flNextAttack

			0x2578 -> m_hActiveWeapon
			0x2178 -> m_hMyWeapons:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003
				0x0010 -> 004
				0x0014 -> 005
				0x0018 -> 006
				0x001C -> 007
				0x0020 -> 008
				0x0024 -> 009
				0x0028 -> 010
				0x002C -> 011
				0x0030 -> 012
				0x0034 -> 013
				0x0038 -> 014
				0x003C -> 015
				0x0040 -> 016
				0x0044 -> 017
				0x0048 -> 018
				0x004C -> 019
				0x0050 -> 020
				0x0054 -> 021
				0x0058 -> 022
				0x005C -> 023
				0x0060 -> 024
				0x0064 -> 025
				0x0068 -> 026
				0x006C -> 027
				0x0070 -> 028
				0x0074 -> 029
				0x0078 -> 030
				0x007C -> 031
				0x0080 -> 032
				0x0084 -> 033
				0x0088 -> 034
				0x008C -> 035
				0x0090 -> 036
				0x0094 -> 037
				0x0098 -> 038
				0x009C -> 039
				0x00A0 -> 040
				0x00A4 -> 041
				0x00A8 -> 042
				0x00AC -> 043
				0x00B0 -> 044
				0x00B4 -> 045
				0x00B8 -> 046
				0x00BC -> 047
				0x00C0 -> 048
				0x00C4 -> 049
				0x00C8 -> 050
				0x00CC -> 051
				0x00D0 -> 052
				0x00D4 -> 053
				0x00D8 -> 054
				0x00DC -> 055
				0x00E0 -> 056
				0x00E4 -> 057
				0x00E8 -> 058
				0x00EC -> 059
				0x00F0 -> 060
				0x00F4 -> 061
				0x00F8 -> 062
				0x00FC -> 063
				0x0100 -> 064
				0x0104 -> 065
				0x0108 -> 066
				0x010C -> 067
				0x0110 -> 068
				0x0114 -> 069
				0x0118 -> 070
				0x011C -> 071
				0x0120 -> 072
				0x0124 -> 073
				0x0128 -> 074
				0x012C -> 075
				0x0130 -> 076
				0x0134 -> 077
				0x0138 -> 078
				0x013C -> 079
				0x0140 -> 080
				0x0144 -> 081
				0x0148 -> 082
				0x014C -> 083
				0x0150 -> 084
				0x0154 -> 085
				0x0158 -> 086
				0x015C -> 087
				0x0160 -> 088
				0x0164 -> 089
				0x0168 -> 090
				0x016C -> 091
				0x0170 -> 092
				0x0174 -> 093
				0x0178 -> 094
				0x017C -> 095
				0x0180 -> 096
				0x0184 -> 097
				0x0188 -> 098
				0x018C -> 099
				0x0190 -> 100
				0x0194 -> 101
				0x0198 -> 102
				0x019C -> 103
				0x01A0 -> 104
				0x01A4 -> 105
				0x01A8 -> 106
				0x01AC -> 107
				0x01B0 -> 108
				0x01B4 -> 109
				0x01B8 -> 110
				0x01BC -> 111
				0x01C0 -> 112
				0x01C4 -> 113
				0x01C8 -> 114
				0x01CC -> 115
				0x01D0 -> 116
				0x01D4 -> 117
				0x01D8 -> 118
				0x01DC -> 119
				0x01E0 -> 120
				0x01E4 -> 121
				0x01E8 -> 122
				0x01EC -> 123
				0x01F0 -> 124
				0x01F4 -> 125
				0x01F8 -> 126
				0x01FC -> 127
				0x0200 -> 128
				0x0204 -> 129
				0x0208 -> 130
				0x020C -> 131
				0x0210 -> 132
				0x0214 -> 133
				0x0218 -> 134
				0x021C -> 135
				0x0220 -> 136
				0x0224 -> 137
				0x0228 -> 138
				0x022C -> 139
				0x0230 -> 140
				0x0234 -> 141
				0x0238 -> 142
				0x023C -> 143
				0x0240 -> 144
				0x0244 -> 145
				0x0248 -> 146
				0x024C -> 147
				0x0250 -> 148
				0x0254 -> 149
				0x0258 -> 150
				0x025C -> 151
				0x0260 -> 152
				0x0264 -> 153
				0x0268 -> 154
				0x026C -> 155
				0x0270 -> 156
				0x0274 -> 157
				0x0278 -> 158
				0x027C -> 159
				0x0280 -> 160
				0x0284 -> 161
				0x0288 -> 162
				0x028C -> 163
				0x0290 -> 164
				0x0294 -> 165
				0x0298 -> 166
				0x029C -> 167
				0x02A0 -> 168
				0x02A4 -> 169
				0x02A8 -> 170
				0x02AC -> 171
				0x02B0 -> 172
				0x02B4 -> 173
				0x02B8 -> 174
				0x02BC -> 175
				0x02C0 -> 176
				0x02C4 -> 177
				0x02C8 -> 178
				0x02CC -> 179
				0x02D0 -> 180
				0x02D4 -> 181
				0x02D8 -> 182
				0x02DC -> 183
				0x02E0 -> 184
				0x02E4 -> 185
				0x02E8 -> 186
				0x02EC -> 187
				0x02F0 -> 188
				0x02F4 -> 189
				0x02F8 -> 190
				0x02FC -> 191
				0x0300 -> 192
				0x0304 -> 193
				0x0308 -> 194
				0x030C -> 195
				0x0310 -> 196
				0x0314 -> 197
				0x0318 -> 198
				0x031C -> 199
				0x0320 -> 200
				0x0324 -> 201
				0x0328 -> 202
				0x032C -> 203
				0x0330 -> 204
				0x0334 -> 205
				0x0338 -> 206
				0x033C -> 207
				0x0340 -> 208
				0x0344 -> 209
				0x0348 -> 210
				0x034C -> 211
				0x0350 -> 212
				0x0354 -> 213
				0x0358 -> 214
				0x035C -> 215
				0x0360 -> 216
				0x0364 -> 217
				0x0368 -> 218
				0x036C -> 219
				0x0370 -> 220
				0x0374 -> 221
				0x0378 -> 222
				0x037C -> 223
				0x0380 -> 224
				0x0384 -> 225
				0x0388 -> 226
				0x038C -> 227
				0x0390 -> 228
				0x0394 -> 229
				0x0398 -> 230
				0x039C -> 231
				0x03A0 -> 232
				0x03A4 -> 233
				0x03A8 -> 234
				0x03AC -> 235
				0x03B0 -> 236
				0x03B4 -> 237
				0x03B8 -> 238
				0x03BC -> 239
				0x03C0 -> 240
				0x03C4 -> 241
				0x03C8 -> 242
				0x03CC -> 243
				0x03D0 -> 244
				0x03D4 -> 245
				0x03D8 -> 246
				0x03DC -> 247
				0x03E0 -> 248
				0x03E4 -> 249
				0x03E8 -> 250
				0x03EC -> 251
				0x03F0 -> 252
				0x03F4 -> 253
				0x03F8 -> 254
				0x03FC -> 255

			0x1F74 -> m_bloodColor

		0x008F -> m_lifeState
		0x2594 -> m_bPerformAvoidance
		0x2595 -> m_bIsMoving
		0x2596 -> m_bFadeCorpse
		0x2584 -> m_iDeathPose
		0x2588 -> m_iDeathFrame
		0x258C -> m_iSpeedModRadius
		0x2590 -> m_iSpeedModSpeed
		0x2597 -> m_bSpeedModActive
		0x2598 -> m_bImportanRagdoll
		0x2580 -> m_flTimePingEffect

	0x25A0 -> m_flStartupTime

DT_NPC_Barney:
	0x0000 -> DT_AI_BaseNPC:
		0x0000 -> DT_BaseCombatCharacter:
			0x0000 -> DT_BaseFlex:
				0x0000 -> DT_BaseAnimatingOverlay:
					0x0000 -> DT_BaseAnimating:
						0x0000 -> DT_BaseEntity:
							0x0000 -> DT_AnimTimeMustBeFirst:
								0x0060 -> m_flAnimTime

							0x0068 -> m_flSimulationTime
							0x0074 -> m_ubInterpolationFrame
							0x0338 -> m_vecOrigin
							0x0344 -> m_angRotation
							0x008C -> m_nModelIndex
							0x0078 -> m_fEffects
							0x007C -> m_nRenderMode
							0x0054 -> m_nRenderFX
							0x0058 -> m_clrRender
							0x009C -> m_iTeamNum
							0x0354 -> m_CollisionGroup
							0x0248 -> m_flElasticity
							0x024C -> m_flShadowCastDistance
							0x04D8 -> m_hOwnerEntity
							0x04DC -> m_hEffectEntity
							0x0190 -> moveparent
							0x017A -> m_iParentAttachment
							0x0000 -> movetype
							0x0000 -> movecollide
							0x019C -> DT_CollisionProperty:
								0x0008 -> m_vecMinsPreScaled
								0x0014 -> m_vecMaxsPreScaled
								0x0020 -> m_vecMins
								0x002C -> m_vecMaxs
								0x0041 -> m_nSolidType
								0x003C -> m_usSolidFlags
								0x0040 -> m_nSurroundType
								0x0042 -> m_triggerBloat
								0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
								0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
								0x005C -> m_vecSpecifiedSurroundingMins
								0x0068 -> m_vecSpecifiedSurroundingMaxs

							0x04CC -> m_iTextureFrameIndex
							0x0000 -> DT_PredictableId:
								0x00A0 -> m_PredictableID
								0x04C8 -> m_bIsPlayerSimulated

							0x04C9 -> m_bSimulatedEveryTick
							0x04CA -> m_bAnimatedEveryTick
							0x04CB -> m_bAlternateSorting
							0x008E -> m_takedamage
							0x051C -> m_RealClassName
							0x0520 -> m_OverrideMaterial
							0x0090 -> m_iHealth
							0x0094 -> m_iMaxHealth
							0x052C -> m_spawnflags
							0x0530 -> m_iGModFlags
							0x0514 -> m_bOnFire
							0x0518 -> m_CreationTime
							0x00F4 -> m_vecVelocity[0]
							0x00F8 -> m_vecVelocity[1]
							0x00FC -> m_vecVelocity[2]
							0x0578 -> m_GMOD_bool[0]
							0x0000 -> m_GMOD_bool
							0x05B8 -> m_GMOD_float[0]
							0x0000 -> m_GMOD_float
							0x06B8 -> m_GMOD_int[0]
							0x0000 -> m_GMOD_int
							0x07B8 -> m_GMOD_Vector[0]
							0x0000 -> m_GMOD_Vector
							0x0AB8 -> m_GMOD_QAngle[0]
							0x0000 -> m_GMOD_QAngle
							0x0DB8 -> m_GMOD_EHANDLE[0]
							0x0000 -> m_GMOD_EHANDLE
							0x0EB8 -> m_GMOD_String0
							0x10B8 -> m_GMOD_String1
							0x12B8 -> m_GMOD_String2
							0x14B8 -> m_GMOD_String3

						0x19A0 -> m_nSequence
						0x1740 -> m_nForceBone
						0x1734 -> m_vecForce
						0x1700 -> m_nSkin
						0x1704 -> m_nBody
						0x1708 -> m_nHitboxSet
						0x1800 -> m_flModelScale
						0x1800 -> m_flModelWidthScale
						0x1804 -> m_flPoseParameter:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003
							0x0010 -> 004
							0x0014 -> 005
							0x0018 -> 006
							0x001C -> 007
							0x0020 -> 008
							0x0024 -> 009
							0x0028 -> 010
							0x002C -> 011
							0x0030 -> 012
							0x0034 -> 013
							0x0038 -> 014
							0x003C -> 015
							0x0040 -> 016
							0x0044 -> 017
							0x0048 -> 018
							0x004C -> 019
							0x0050 -> 020
							0x0054 -> 021
							0x0058 -> 022
							0x005C -> 023

						0x1728 -> m_flPlaybackRate
						0x1920 -> m_flEncodedController:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003

						0x1970 -> m_bClientSideAnimation
						0x1770 -> m_bClientSideFrameReset
						0x1974 -> m_nNewSequenceParity
						0x1978 -> m_nResetEventsParity
						0x1A30 -> m_nMuzzleFlashParity
						0x1A28 -> m_hLightingOrigin
						0x1A2C -> m_hLightingOriginRelative
						0x0000 -> DT_ServerAnimationData:
							0x19A8 -> m_flCycle

						0x17A8 -> m_fadeMinDist
						0x17AC -> m_fadeMaxDist
						0x17B0 -> m_flFadeScale
						0x1AD8 -> m_pBoneManipulator
						0x1AE0 -> m_pFlexManipulator
						0x1A4C -> m_OverrideViewTarget

					0x0000 -> DT_OverlayVars:
						0x0000 -> _ST_m_AnimOverlay_15:
							0x0000 -> _LPT_m_AnimOverlay_15:
								0x0000 -> lengthprop15

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder




				0x1BD8 -> m_flexWeight:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023
					0x0060 -> 024
					0x0064 -> 025
					0x0068 -> 026
					0x006C -> 027
					0x0070 -> 028
					0x0074 -> 029
					0x0078 -> 030
					0x007C -> 031
					0x0080 -> 032
					0x0084 -> 033
					0x0088 -> 034
					0x008C -> 035
					0x0090 -> 036
					0x0094 -> 037
					0x0098 -> 038
					0x009C -> 039
					0x00A0 -> 040
					0x00A4 -> 041
					0x00A8 -> 042
					0x00AC -> 043
					0x00B0 -> 044
					0x00B4 -> 045
					0x00B8 -> 046
					0x00BC -> 047
					0x00C0 -> 048
					0x00C4 -> 049
					0x00C8 -> 050
					0x00CC -> 051
					0x00D0 -> 052
					0x00D4 -> 053
					0x00D8 -> 054
					0x00DC -> 055
					0x00E0 -> 056
					0x00E4 -> 057
					0x00E8 -> 058
					0x00EC -> 059
					0x00F0 -> 060
					0x00F4 -> 061
					0x00F8 -> 062
					0x00FC -> 063
					0x0100 -> 064
					0x0104 -> 065
					0x0108 -> 066
					0x010C -> 067
					0x0110 -> 068
					0x0114 -> 069
					0x0118 -> 070
					0x011C -> 071
					0x0120 -> 072
					0x0124 -> 073
					0x0128 -> 074
					0x012C -> 075
					0x0130 -> 076
					0x0134 -> 077
					0x0138 -> 078
					0x013C -> 079
					0x0140 -> 080
					0x0144 -> 081
					0x0148 -> 082
					0x014C -> 083
					0x0150 -> 084
					0x0154 -> 085
					0x0158 -> 086
					0x015C -> 087
					0x0160 -> 088
					0x0164 -> 089
					0x0168 -> 090
					0x016C -> 091
					0x0170 -> 092
					0x0174 -> 093
					0x0178 -> 094
					0x017C -> 095

				0x1D88 -> m_blinktoggle
				0x1B9C -> m_viewtarget
				0x00E8 -> m_vecViewOffset[0]
				0x00EC -> m_vecViewOffset[1]
				0x00F0 -> m_vecViewOffset[2]
				0x1EF4 -> m_vecLean
				0x1F30 -> m_vecShift

			0x0000 -> DT_BCCLocalPlayerExclusive:
				0x1F70 -> m_flNextAttack

			0x2578 -> m_hActiveWeapon
			0x2178 -> m_hMyWeapons:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003
				0x0010 -> 004
				0x0014 -> 005
				0x0018 -> 006
				0x001C -> 007
				0x0020 -> 008
				0x0024 -> 009
				0x0028 -> 010
				0x002C -> 011
				0x0030 -> 012
				0x0034 -> 013
				0x0038 -> 014
				0x003C -> 015
				0x0040 -> 016
				0x0044 -> 017
				0x0048 -> 018
				0x004C -> 019
				0x0050 -> 020
				0x0054 -> 021
				0x0058 -> 022
				0x005C -> 023
				0x0060 -> 024
				0x0064 -> 025
				0x0068 -> 026
				0x006C -> 027
				0x0070 -> 028
				0x0074 -> 029
				0x0078 -> 030
				0x007C -> 031
				0x0080 -> 032
				0x0084 -> 033
				0x0088 -> 034
				0x008C -> 035
				0x0090 -> 036
				0x0094 -> 037
				0x0098 -> 038
				0x009C -> 039
				0x00A0 -> 040
				0x00A4 -> 041
				0x00A8 -> 042
				0x00AC -> 043
				0x00B0 -> 044
				0x00B4 -> 045
				0x00B8 -> 046
				0x00BC -> 047
				0x00C0 -> 048
				0x00C4 -> 049
				0x00C8 -> 050
				0x00CC -> 051
				0x00D0 -> 052
				0x00D4 -> 053
				0x00D8 -> 054
				0x00DC -> 055
				0x00E0 -> 056
				0x00E4 -> 057
				0x00E8 -> 058
				0x00EC -> 059
				0x00F0 -> 060
				0x00F4 -> 061
				0x00F8 -> 062
				0x00FC -> 063
				0x0100 -> 064
				0x0104 -> 065
				0x0108 -> 066
				0x010C -> 067
				0x0110 -> 068
				0x0114 -> 069
				0x0118 -> 070
				0x011C -> 071
				0x0120 -> 072
				0x0124 -> 073
				0x0128 -> 074
				0x012C -> 075
				0x0130 -> 076
				0x0134 -> 077
				0x0138 -> 078
				0x013C -> 079
				0x0140 -> 080
				0x0144 -> 081
				0x0148 -> 082
				0x014C -> 083
				0x0150 -> 084
				0x0154 -> 085
				0x0158 -> 086
				0x015C -> 087
				0x0160 -> 088
				0x0164 -> 089
				0x0168 -> 090
				0x016C -> 091
				0x0170 -> 092
				0x0174 -> 093
				0x0178 -> 094
				0x017C -> 095
				0x0180 -> 096
				0x0184 -> 097
				0x0188 -> 098
				0x018C -> 099
				0x0190 -> 100
				0x0194 -> 101
				0x0198 -> 102
				0x019C -> 103
				0x01A0 -> 104
				0x01A4 -> 105
				0x01A8 -> 106
				0x01AC -> 107
				0x01B0 -> 108
				0x01B4 -> 109
				0x01B8 -> 110
				0x01BC -> 111
				0x01C0 -> 112
				0x01C4 -> 113
				0x01C8 -> 114
				0x01CC -> 115
				0x01D0 -> 116
				0x01D4 -> 117
				0x01D8 -> 118
				0x01DC -> 119
				0x01E0 -> 120
				0x01E4 -> 121
				0x01E8 -> 122
				0x01EC -> 123
				0x01F0 -> 124
				0x01F4 -> 125
				0x01F8 -> 126
				0x01FC -> 127
				0x0200 -> 128
				0x0204 -> 129
				0x0208 -> 130
				0x020C -> 131
				0x0210 -> 132
				0x0214 -> 133
				0x0218 -> 134
				0x021C -> 135
				0x0220 -> 136
				0x0224 -> 137
				0x0228 -> 138
				0x022C -> 139
				0x0230 -> 140
				0x0234 -> 141
				0x0238 -> 142
				0x023C -> 143
				0x0240 -> 144
				0x0244 -> 145
				0x0248 -> 146
				0x024C -> 147
				0x0250 -> 148
				0x0254 -> 149
				0x0258 -> 150
				0x025C -> 151
				0x0260 -> 152
				0x0264 -> 153
				0x0268 -> 154
				0x026C -> 155
				0x0270 -> 156
				0x0274 -> 157
				0x0278 -> 158
				0x027C -> 159
				0x0280 -> 160
				0x0284 -> 161
				0x0288 -> 162
				0x028C -> 163
				0x0290 -> 164
				0x0294 -> 165
				0x0298 -> 166
				0x029C -> 167
				0x02A0 -> 168
				0x02A4 -> 169
				0x02A8 -> 170
				0x02AC -> 171
				0x02B0 -> 172
				0x02B4 -> 173
				0x02B8 -> 174
				0x02BC -> 175
				0x02C0 -> 176
				0x02C4 -> 177
				0x02C8 -> 178
				0x02CC -> 179
				0x02D0 -> 180
				0x02D4 -> 181
				0x02D8 -> 182
				0x02DC -> 183
				0x02E0 -> 184
				0x02E4 -> 185
				0x02E8 -> 186
				0x02EC -> 187
				0x02F0 -> 188
				0x02F4 -> 189
				0x02F8 -> 190
				0x02FC -> 191
				0x0300 -> 192
				0x0304 -> 193
				0x0308 -> 194
				0x030C -> 195
				0x0310 -> 196
				0x0314 -> 197
				0x0318 -> 198
				0x031C -> 199
				0x0320 -> 200
				0x0324 -> 201
				0x0328 -> 202
				0x032C -> 203
				0x0330 -> 204
				0x0334 -> 205
				0x0338 -> 206
				0x033C -> 207
				0x0340 -> 208
				0x0344 -> 209
				0x0348 -> 210
				0x034C -> 211
				0x0350 -> 212
				0x0354 -> 213
				0x0358 -> 214
				0x035C -> 215
				0x0360 -> 216
				0x0364 -> 217
				0x0368 -> 218
				0x036C -> 219
				0x0370 -> 220
				0x0374 -> 221
				0x0378 -> 222
				0x037C -> 223
				0x0380 -> 224
				0x0384 -> 225
				0x0388 -> 226
				0x038C -> 227
				0x0390 -> 228
				0x0394 -> 229
				0x0398 -> 230
				0x039C -> 231
				0x03A0 -> 232
				0x03A4 -> 233
				0x03A8 -> 234
				0x03AC -> 235
				0x03B0 -> 236
				0x03B4 -> 237
				0x03B8 -> 238
				0x03BC -> 239
				0x03C0 -> 240
				0x03C4 -> 241
				0x03C8 -> 242
				0x03CC -> 243
				0x03D0 -> 244
				0x03D4 -> 245
				0x03D8 -> 246
				0x03DC -> 247
				0x03E0 -> 248
				0x03E4 -> 249
				0x03E8 -> 250
				0x03EC -> 251
				0x03F0 -> 252
				0x03F4 -> 253
				0x03F8 -> 254
				0x03FC -> 255

			0x1F74 -> m_bloodColor

		0x008F -> m_lifeState
		0x2594 -> m_bPerformAvoidance
		0x2595 -> m_bIsMoving
		0x2596 -> m_bFadeCorpse
		0x2584 -> m_iDeathPose
		0x2588 -> m_iDeathFrame
		0x258C -> m_iSpeedModRadius
		0x2590 -> m_iSpeedModSpeed
		0x2597 -> m_bSpeedModActive
		0x2598 -> m_bImportanRagdoll
		0x2580 -> m_flTimePingEffect


DT_Barnacle:
	0x0000 -> DT_AI_BaseNPC:
		0x0000 -> DT_BaseCombatCharacter:
			0x0000 -> DT_BaseFlex:
				0x0000 -> DT_BaseAnimatingOverlay:
					0x0000 -> DT_BaseAnimating:
						0x0000 -> DT_BaseEntity:
							0x0000 -> DT_AnimTimeMustBeFirst:
								0x0060 -> m_flAnimTime

							0x0068 -> m_flSimulationTime
							0x0074 -> m_ubInterpolationFrame
							0x0338 -> m_vecOrigin
							0x0344 -> m_angRotation
							0x008C -> m_nModelIndex
							0x0078 -> m_fEffects
							0x007C -> m_nRenderMode
							0x0054 -> m_nRenderFX
							0x0058 -> m_clrRender
							0x009C -> m_iTeamNum
							0x0354 -> m_CollisionGroup
							0x0248 -> m_flElasticity
							0x024C -> m_flShadowCastDistance
							0x04D8 -> m_hOwnerEntity
							0x04DC -> m_hEffectEntity
							0x0190 -> moveparent
							0x017A -> m_iParentAttachment
							0x0000 -> movetype
							0x0000 -> movecollide
							0x019C -> DT_CollisionProperty:
								0x0008 -> m_vecMinsPreScaled
								0x0014 -> m_vecMaxsPreScaled
								0x0020 -> m_vecMins
								0x002C -> m_vecMaxs
								0x0041 -> m_nSolidType
								0x003C -> m_usSolidFlags
								0x0040 -> m_nSurroundType
								0x0042 -> m_triggerBloat
								0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
								0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
								0x005C -> m_vecSpecifiedSurroundingMins
								0x0068 -> m_vecSpecifiedSurroundingMaxs

							0x04CC -> m_iTextureFrameIndex
							0x0000 -> DT_PredictableId:
								0x00A0 -> m_PredictableID
								0x04C8 -> m_bIsPlayerSimulated

							0x04C9 -> m_bSimulatedEveryTick
							0x04CA -> m_bAnimatedEveryTick
							0x04CB -> m_bAlternateSorting
							0x008E -> m_takedamage
							0x051C -> m_RealClassName
							0x0520 -> m_OverrideMaterial
							0x0090 -> m_iHealth
							0x0094 -> m_iMaxHealth
							0x052C -> m_spawnflags
							0x0530 -> m_iGModFlags
							0x0514 -> m_bOnFire
							0x0518 -> m_CreationTime
							0x00F4 -> m_vecVelocity[0]
							0x00F8 -> m_vecVelocity[1]
							0x00FC -> m_vecVelocity[2]
							0x0578 -> m_GMOD_bool[0]
							0x0000 -> m_GMOD_bool
							0x05B8 -> m_GMOD_float[0]
							0x0000 -> m_GMOD_float
							0x06B8 -> m_GMOD_int[0]
							0x0000 -> m_GMOD_int
							0x07B8 -> m_GMOD_Vector[0]
							0x0000 -> m_GMOD_Vector
							0x0AB8 -> m_GMOD_QAngle[0]
							0x0000 -> m_GMOD_QAngle
							0x0DB8 -> m_GMOD_EHANDLE[0]
							0x0000 -> m_GMOD_EHANDLE
							0x0EB8 -> m_GMOD_String0
							0x10B8 -> m_GMOD_String1
							0x12B8 -> m_GMOD_String2
							0x14B8 -> m_GMOD_String3

						0x19A0 -> m_nSequence
						0x1740 -> m_nForceBone
						0x1734 -> m_vecForce
						0x1700 -> m_nSkin
						0x1704 -> m_nBody
						0x1708 -> m_nHitboxSet
						0x1800 -> m_flModelScale
						0x1800 -> m_flModelWidthScale
						0x1804 -> m_flPoseParameter:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003
							0x0010 -> 004
							0x0014 -> 005
							0x0018 -> 006
							0x001C -> 007
							0x0020 -> 008
							0x0024 -> 009
							0x0028 -> 010
							0x002C -> 011
							0x0030 -> 012
							0x0034 -> 013
							0x0038 -> 014
							0x003C -> 015
							0x0040 -> 016
							0x0044 -> 017
							0x0048 -> 018
							0x004C -> 019
							0x0050 -> 020
							0x0054 -> 021
							0x0058 -> 022
							0x005C -> 023

						0x1728 -> m_flPlaybackRate
						0x1920 -> m_flEncodedController:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003

						0x1970 -> m_bClientSideAnimation
						0x1770 -> m_bClientSideFrameReset
						0x1974 -> m_nNewSequenceParity
						0x1978 -> m_nResetEventsParity
						0x1A30 -> m_nMuzzleFlashParity
						0x1A28 -> m_hLightingOrigin
						0x1A2C -> m_hLightingOriginRelative
						0x0000 -> DT_ServerAnimationData:
							0x19A8 -> m_flCycle

						0x17A8 -> m_fadeMinDist
						0x17AC -> m_fadeMaxDist
						0x17B0 -> m_flFadeScale
						0x1AD8 -> m_pBoneManipulator
						0x1AE0 -> m_pFlexManipulator
						0x1A4C -> m_OverrideViewTarget

					0x0000 -> DT_OverlayVars:
						0x0000 -> _ST_m_AnimOverlay_15:
							0x0000 -> _LPT_m_AnimOverlay_15:
								0x0000 -> lengthprop15

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder




				0x1BD8 -> m_flexWeight:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023
					0x0060 -> 024
					0x0064 -> 025
					0x0068 -> 026
					0x006C -> 027
					0x0070 -> 028
					0x0074 -> 029
					0x0078 -> 030
					0x007C -> 031
					0x0080 -> 032
					0x0084 -> 033
					0x0088 -> 034
					0x008C -> 035
					0x0090 -> 036
					0x0094 -> 037
					0x0098 -> 038
					0x009C -> 039
					0x00A0 -> 040
					0x00A4 -> 041
					0x00A8 -> 042
					0x00AC -> 043
					0x00B0 -> 044
					0x00B4 -> 045
					0x00B8 -> 046
					0x00BC -> 047
					0x00C0 -> 048
					0x00C4 -> 049
					0x00C8 -> 050
					0x00CC -> 051
					0x00D0 -> 052
					0x00D4 -> 053
					0x00D8 -> 054
					0x00DC -> 055
					0x00E0 -> 056
					0x00E4 -> 057
					0x00E8 -> 058
					0x00EC -> 059
					0x00F0 -> 060
					0x00F4 -> 061
					0x00F8 -> 062
					0x00FC -> 063
					0x0100 -> 064
					0x0104 -> 065
					0x0108 -> 066
					0x010C -> 067
					0x0110 -> 068
					0x0114 -> 069
					0x0118 -> 070
					0x011C -> 071
					0x0120 -> 072
					0x0124 -> 073
					0x0128 -> 074
					0x012C -> 075
					0x0130 -> 076
					0x0134 -> 077
					0x0138 -> 078
					0x013C -> 079
					0x0140 -> 080
					0x0144 -> 081
					0x0148 -> 082
					0x014C -> 083
					0x0150 -> 084
					0x0154 -> 085
					0x0158 -> 086
					0x015C -> 087
					0x0160 -> 088
					0x0164 -> 089
					0x0168 -> 090
					0x016C -> 091
					0x0170 -> 092
					0x0174 -> 093
					0x0178 -> 094
					0x017C -> 095

				0x1D88 -> m_blinktoggle
				0x1B9C -> m_viewtarget
				0x00E8 -> m_vecViewOffset[0]
				0x00EC -> m_vecViewOffset[1]
				0x00F0 -> m_vecViewOffset[2]
				0x1EF4 -> m_vecLean
				0x1F30 -> m_vecShift

			0x0000 -> DT_BCCLocalPlayerExclusive:
				0x1F70 -> m_flNextAttack

			0x2578 -> m_hActiveWeapon
			0x2178 -> m_hMyWeapons:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003
				0x0010 -> 004
				0x0014 -> 005
				0x0018 -> 006
				0x001C -> 007
				0x0020 -> 008
				0x0024 -> 009
				0x0028 -> 010
				0x002C -> 011
				0x0030 -> 012
				0x0034 -> 013
				0x0038 -> 014
				0x003C -> 015
				0x0040 -> 016
				0x0044 -> 017
				0x0048 -> 018
				0x004C -> 019
				0x0050 -> 020
				0x0054 -> 021
				0x0058 -> 022
				0x005C -> 023
				0x0060 -> 024
				0x0064 -> 025
				0x0068 -> 026
				0x006C -> 027
				0x0070 -> 028
				0x0074 -> 029
				0x0078 -> 030
				0x007C -> 031
				0x0080 -> 032
				0x0084 -> 033
				0x0088 -> 034
				0x008C -> 035
				0x0090 -> 036
				0x0094 -> 037
				0x0098 -> 038
				0x009C -> 039
				0x00A0 -> 040
				0x00A4 -> 041
				0x00A8 -> 042
				0x00AC -> 043
				0x00B0 -> 044
				0x00B4 -> 045
				0x00B8 -> 046
				0x00BC -> 047
				0x00C0 -> 048
				0x00C4 -> 049
				0x00C8 -> 050
				0x00CC -> 051
				0x00D0 -> 052
				0x00D4 -> 053
				0x00D8 -> 054
				0x00DC -> 055
				0x00E0 -> 056
				0x00E4 -> 057
				0x00E8 -> 058
				0x00EC -> 059
				0x00F0 -> 060
				0x00F4 -> 061
				0x00F8 -> 062
				0x00FC -> 063
				0x0100 -> 064
				0x0104 -> 065
				0x0108 -> 066
				0x010C -> 067
				0x0110 -> 068
				0x0114 -> 069
				0x0118 -> 070
				0x011C -> 071
				0x0120 -> 072
				0x0124 -> 073
				0x0128 -> 074
				0x012C -> 075
				0x0130 -> 076
				0x0134 -> 077
				0x0138 -> 078
				0x013C -> 079
				0x0140 -> 080
				0x0144 -> 081
				0x0148 -> 082
				0x014C -> 083
				0x0150 -> 084
				0x0154 -> 085
				0x0158 -> 086
				0x015C -> 087
				0x0160 -> 088
				0x0164 -> 089
				0x0168 -> 090
				0x016C -> 091
				0x0170 -> 092
				0x0174 -> 093
				0x0178 -> 094
				0x017C -> 095
				0x0180 -> 096
				0x0184 -> 097
				0x0188 -> 098
				0x018C -> 099
				0x0190 -> 100
				0x0194 -> 101
				0x0198 -> 102
				0x019C -> 103
				0x01A0 -> 104
				0x01A4 -> 105
				0x01A8 -> 106
				0x01AC -> 107
				0x01B0 -> 108
				0x01B4 -> 109
				0x01B8 -> 110
				0x01BC -> 111
				0x01C0 -> 112
				0x01C4 -> 113
				0x01C8 -> 114
				0x01CC -> 115
				0x01D0 -> 116
				0x01D4 -> 117
				0x01D8 -> 118
				0x01DC -> 119
				0x01E0 -> 120
				0x01E4 -> 121
				0x01E8 -> 122
				0x01EC -> 123
				0x01F0 -> 124
				0x01F4 -> 125
				0x01F8 -> 126
				0x01FC -> 127
				0x0200 -> 128
				0x0204 -> 129
				0x0208 -> 130
				0x020C -> 131
				0x0210 -> 132
				0x0214 -> 133
				0x0218 -> 134
				0x021C -> 135
				0x0220 -> 136
				0x0224 -> 137
				0x0228 -> 138
				0x022C -> 139
				0x0230 -> 140
				0x0234 -> 141
				0x0238 -> 142
				0x023C -> 143
				0x0240 -> 144
				0x0244 -> 145
				0x0248 -> 146
				0x024C -> 147
				0x0250 -> 148
				0x0254 -> 149
				0x0258 -> 150
				0x025C -> 151
				0x0260 -> 152
				0x0264 -> 153
				0x0268 -> 154
				0x026C -> 155
				0x0270 -> 156
				0x0274 -> 157
				0x0278 -> 158
				0x027C -> 159
				0x0280 -> 160
				0x0284 -> 161
				0x0288 -> 162
				0x028C -> 163
				0x0290 -> 164
				0x0294 -> 165
				0x0298 -> 166
				0x029C -> 167
				0x02A0 -> 168
				0x02A4 -> 169
				0x02A8 -> 170
				0x02AC -> 171
				0x02B0 -> 172
				0x02B4 -> 173
				0x02B8 -> 174
				0x02BC -> 175
				0x02C0 -> 176
				0x02C4 -> 177
				0x02C8 -> 178
				0x02CC -> 179
				0x02D0 -> 180
				0x02D4 -> 181
				0x02D8 -> 182
				0x02DC -> 183
				0x02E0 -> 184
				0x02E4 -> 185
				0x02E8 -> 186
				0x02EC -> 187
				0x02F0 -> 188
				0x02F4 -> 189
				0x02F8 -> 190
				0x02FC -> 191
				0x0300 -> 192
				0x0304 -> 193
				0x0308 -> 194
				0x030C -> 195
				0x0310 -> 196
				0x0314 -> 197
				0x0318 -> 198
				0x031C -> 199
				0x0320 -> 200
				0x0324 -> 201
				0x0328 -> 202
				0x032C -> 203
				0x0330 -> 204
				0x0334 -> 205
				0x0338 -> 206
				0x033C -> 207
				0x0340 -> 208
				0x0344 -> 209
				0x0348 -> 210
				0x034C -> 211
				0x0350 -> 212
				0x0354 -> 213
				0x0358 -> 214
				0x035C -> 215
				0x0360 -> 216
				0x0364 -> 217
				0x0368 -> 218
				0x036C -> 219
				0x0370 -> 220
				0x0374 -> 221
				0x0378 -> 222
				0x037C -> 223
				0x0380 -> 224
				0x0384 -> 225
				0x0388 -> 226
				0x038C -> 227
				0x0390 -> 228
				0x0394 -> 229
				0x0398 -> 230
				0x039C -> 231
				0x03A0 -> 232
				0x03A4 -> 233
				0x03A8 -> 234
				0x03AC -> 235
				0x03B0 -> 236
				0x03B4 -> 237
				0x03B8 -> 238
				0x03BC -> 239
				0x03C0 -> 240
				0x03C4 -> 241
				0x03C8 -> 242
				0x03CC -> 243
				0x03D0 -> 244
				0x03D4 -> 245
				0x03D8 -> 246
				0x03DC -> 247
				0x03E0 -> 248
				0x03E4 -> 249
				0x03E8 -> 250
				0x03EC -> 251
				0x03F0 -> 252
				0x03F4 -> 253
				0x03F8 -> 254
				0x03FC -> 255

			0x1F74 -> m_bloodColor

		0x008F -> m_lifeState
		0x2594 -> m_bPerformAvoidance
		0x2595 -> m_bIsMoving
		0x2596 -> m_bFadeCorpse
		0x2584 -> m_iDeathPose
		0x2588 -> m_iDeathFrame
		0x258C -> m_iSpeedModRadius
		0x2590 -> m_iSpeedModSpeed
		0x2597 -> m_bSpeedModActive
		0x2598 -> m_bImportanRagdoll
		0x2580 -> m_flTimePingEffect

	0x25D0 -> m_flAltitude
	0x25AC -> m_vecRoot
	0x25B8 -> m_vecTip
	0x25C4 -> m_vecTipDrawOffset

DT_AR2Explosion:
	0x0000 -> DT_BaseParticleEntity:
		0x0000 -> DT_BaseEntity:
			0x0000 -> DT_AnimTimeMustBeFirst:
				0x0060 -> m_flAnimTime

			0x0068 -> m_flSimulationTime
			0x0074 -> m_ubInterpolationFrame
			0x0338 -> m_vecOrigin
			0x0344 -> m_angRotation
			0x008C -> m_nModelIndex
			0x0078 -> m_fEffects
			0x007C -> m_nRenderMode
			0x0054 -> m_nRenderFX
			0x0058 -> m_clrRender
			0x009C -> m_iTeamNum
			0x0354 -> m_CollisionGroup
			0x0248 -> m_flElasticity
			0x024C -> m_flShadowCastDistance
			0x04D8 -> m_hOwnerEntity
			0x04DC -> m_hEffectEntity
			0x0190 -> moveparent
			0x017A -> m_iParentAttachment
			0x0000 -> movetype
			0x0000 -> movecollide
			0x019C -> DT_CollisionProperty:
				0x0008 -> m_vecMinsPreScaled
				0x0014 -> m_vecMaxsPreScaled
				0x0020 -> m_vecMins
				0x002C -> m_vecMaxs
				0x0041 -> m_nSolidType
				0x003C -> m_usSolidFlags
				0x0040 -> m_nSurroundType
				0x0042 -> m_triggerBloat
				0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
				0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
				0x005C -> m_vecSpecifiedSurroundingMins
				0x0068 -> m_vecSpecifiedSurroundingMaxs

			0x04CC -> m_iTextureFrameIndex
			0x0000 -> DT_PredictableId:
				0x00A0 -> m_PredictableID
				0x04C8 -> m_bIsPlayerSimulated

			0x04C9 -> m_bSimulatedEveryTick
			0x04CA -> m_bAnimatedEveryTick
			0x04CB -> m_bAlternateSorting
			0x008E -> m_takedamage
			0x051C -> m_RealClassName
			0x0520 -> m_OverrideMaterial
			0x0090 -> m_iHealth
			0x0094 -> m_iMaxHealth
			0x052C -> m_spawnflags
			0x0530 -> m_iGModFlags
			0x0514 -> m_bOnFire
			0x0518 -> m_CreationTime
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0578 -> m_GMOD_bool[0]
			0x0000 -> m_GMOD_bool
			0x05B8 -> m_GMOD_float[0]
			0x0000 -> m_GMOD_float
			0x06B8 -> m_GMOD_int[0]
			0x0000 -> m_GMOD_int
			0x07B8 -> m_GMOD_Vector[0]
			0x0000 -> m_GMOD_Vector
			0x0AB8 -> m_GMOD_QAngle[0]
			0x0000 -> m_GMOD_QAngle
			0x0DB8 -> m_GMOD_EHANDLE[0]
			0x0000 -> m_GMOD_EHANDLE
			0x0EB8 -> m_GMOD_String0
			0x10B8 -> m_GMOD_String1
			0x12B8 -> m_GMOD_String2
			0x14B8 -> m_GMOD_String3


	0x17EC -> m_szMaterialName

DT_TEAntlionDust:
	0x0000 -> DT_TEParticleSystem:
		0x0000 -> DT_BaseTempEntity:

		0x0010 -> m_vecOrigin[0]
		0x0014 -> m_vecOrigin[1]
		0x0018 -> m_vecOrigin[2]

	0x0020 -> m_vecOrigin
	0x002C -> m_vecAngles
	0x0038 -> m_bBlockedSpawner

DT_BaseHLCombatWeapon:
	0x0000 -> DT_BaseCombatWeapon:
		0x0000 -> DT_BaseAnimating:
			0x0000 -> DT_BaseEntity:
				0x0000 -> DT_AnimTimeMustBeFirst:
					0x0060 -> m_flAnimTime

				0x0068 -> m_flSimulationTime
				0x0074 -> m_ubInterpolationFrame
				0x0338 -> m_vecOrigin
				0x0344 -> m_angRotation
				0x008C -> m_nModelIndex
				0x0078 -> m_fEffects
				0x007C -> m_nRenderMode
				0x0054 -> m_nRenderFX
				0x0058 -> m_clrRender
				0x009C -> m_iTeamNum
				0x0354 -> m_CollisionGroup
				0x0248 -> m_flElasticity
				0x024C -> m_flShadowCastDistance
				0x04D8 -> m_hOwnerEntity
				0x04DC -> m_hEffectEntity
				0x0190 -> moveparent
				0x017A -> m_iParentAttachment
				0x0000 -> movetype
				0x0000 -> movecollide
				0x019C -> DT_CollisionProperty:
					0x0008 -> m_vecMinsPreScaled
					0x0014 -> m_vecMaxsPreScaled
					0x0020 -> m_vecMins
					0x002C -> m_vecMaxs
					0x0041 -> m_nSolidType
					0x003C -> m_usSolidFlags
					0x0040 -> m_nSurroundType
					0x0042 -> m_triggerBloat
					0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
					0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
					0x005C -> m_vecSpecifiedSurroundingMins
					0x0068 -> m_vecSpecifiedSurroundingMaxs

				0x04CC -> m_iTextureFrameIndex
				0x0000 -> DT_PredictableId:
					0x00A0 -> m_PredictableID
					0x04C8 -> m_bIsPlayerSimulated

				0x04C9 -> m_bSimulatedEveryTick
				0x04CA -> m_bAnimatedEveryTick
				0x04CB -> m_bAlternateSorting
				0x008E -> m_takedamage
				0x051C -> m_RealClassName
				0x0520 -> m_OverrideMaterial
				0x0090 -> m_iHealth
				0x0094 -> m_iMaxHealth
				0x052C -> m_spawnflags
				0x0530 -> m_iGModFlags
				0x0514 -> m_bOnFire
				0x0518 -> m_CreationTime
				0x00F4 -> m_vecVelocity[0]
				0x00F8 -> m_vecVelocity[1]
				0x00FC -> m_vecVelocity[2]
				0x0578 -> m_GMOD_bool[0]
				0x0000 -> m_GMOD_bool
				0x05B8 -> m_GMOD_float[0]
				0x0000 -> m_GMOD_float
				0x06B8 -> m_GMOD_int[0]
				0x0000 -> m_GMOD_int
				0x07B8 -> m_GMOD_Vector[0]
				0x0000 -> m_GMOD_Vector
				0x0AB8 -> m_GMOD_QAngle[0]
				0x0000 -> m_GMOD_QAngle
				0x0DB8 -> m_GMOD_EHANDLE[0]
				0x0000 -> m_GMOD_EHANDLE
				0x0EB8 -> m_GMOD_String0
				0x10B8 -> m_GMOD_String1
				0x12B8 -> m_GMOD_String2
				0x14B8 -> m_GMOD_String3

			0x19A0 -> m_nSequence
			0x1740 -> m_nForceBone
			0x1734 -> m_vecForce
			0x1700 -> m_nSkin
			0x1704 -> m_nBody
			0x1708 -> m_nHitboxSet
			0x1800 -> m_flModelScale
			0x1800 -> m_flModelWidthScale
			0x1804 -> m_flPoseParameter:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003
				0x0010 -> 004
				0x0014 -> 005
				0x0018 -> 006
				0x001C -> 007
				0x0020 -> 008
				0x0024 -> 009
				0x0028 -> 010
				0x002C -> 011
				0x0030 -> 012
				0x0034 -> 013
				0x0038 -> 014
				0x003C -> 015
				0x0040 -> 016
				0x0044 -> 017
				0x0048 -> 018
				0x004C -> 019
				0x0050 -> 020
				0x0054 -> 021
				0x0058 -> 022
				0x005C -> 023

			0x1728 -> m_flPlaybackRate
			0x1920 -> m_flEncodedController:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003

			0x1970 -> m_bClientSideAnimation
			0x1770 -> m_bClientSideFrameReset
			0x1974 -> m_nNewSequenceParity
			0x1978 -> m_nResetEventsParity
			0x1A30 -> m_nMuzzleFlashParity
			0x1A28 -> m_hLightingOrigin
			0x1A2C -> m_hLightingOriginRelative
			0x0000 -> DT_ServerAnimationData:
				0x19A8 -> m_flCycle

			0x17A8 -> m_fadeMinDist
			0x17AC -> m_fadeMaxDist
			0x17B0 -> m_flFadeScale
			0x1AD8 -> m_pBoneManipulator
			0x1AE0 -> m_pFlexManipulator
			0x1A4C -> m_OverrideViewTarget

		0x0000 -> DT_LocalWeaponData:
			0x1B7C -> m_iClip1
			0x1B80 -> m_iClip2
			0x1B74 -> m_iPrimaryAmmoType
			0x1B78 -> m_iSecondaryAmmoType
			0x1B34 -> m_nViewModelIndex
			0x1BAC -> m_bFlipViewModel

		0x0000 -> DT_LocalActiveWeaponData:
			0x1B38 -> m_flNextPrimaryAttack
			0x1B3C -> m_flNextSecondaryAttack
			0x0084 -> m_nNextThinkTick
			0x1B40 -> m_flTimeWeaponIdle

		0x1B48 -> m_iViewModelIndex
		0x1B4C -> m_iWorldModelIndex
		0x1B6C -> m_iState
		0x1B30 -> m_hOwner


DT_WeaponHandGrenade:
	0x0000 -> DT_BaseHL1MPCombatWeapon:
		0x0000 -> DT_BaseHL1CombatWeapon:
			0x0000 -> DT_BaseCombatWeapon:
				0x0000 -> DT_BaseAnimating:
					0x0000 -> DT_BaseEntity:
						0x0000 -> DT_AnimTimeMustBeFirst:
							0x0060 -> m_flAnimTime

						0x0068 -> m_flSimulationTime
						0x0074 -> m_ubInterpolationFrame
						0x0338 -> m_vecOrigin
						0x0344 -> m_angRotation
						0x008C -> m_nModelIndex
						0x0078 -> m_fEffects
						0x007C -> m_nRenderMode
						0x0054 -> m_nRenderFX
						0x0058 -> m_clrRender
						0x009C -> m_iTeamNum
						0x0354 -> m_CollisionGroup
						0x0248 -> m_flElasticity
						0x024C -> m_flShadowCastDistance
						0x04D8 -> m_hOwnerEntity
						0x04DC -> m_hEffectEntity
						0x0190 -> moveparent
						0x017A -> m_iParentAttachment
						0x0000 -> movetype
						0x0000 -> movecollide
						0x019C -> DT_CollisionProperty:
							0x0008 -> m_vecMinsPreScaled
							0x0014 -> m_vecMaxsPreScaled
							0x0020 -> m_vecMins
							0x002C -> m_vecMaxs
							0x0041 -> m_nSolidType
							0x003C -> m_usSolidFlags
							0x0040 -> m_nSurroundType
							0x0042 -> m_triggerBloat
							0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
							0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
							0x005C -> m_vecSpecifiedSurroundingMins
							0x0068 -> m_vecSpecifiedSurroundingMaxs

						0x04CC -> m_iTextureFrameIndex
						0x0000 -> DT_PredictableId:
							0x00A0 -> m_PredictableID
							0x04C8 -> m_bIsPlayerSimulated

						0x04C9 -> m_bSimulatedEveryTick
						0x04CA -> m_bAnimatedEveryTick
						0x04CB -> m_bAlternateSorting
						0x008E -> m_takedamage
						0x051C -> m_RealClassName
						0x0520 -> m_OverrideMaterial
						0x0090 -> m_iHealth
						0x0094 -> m_iMaxHealth
						0x052C -> m_spawnflags
						0x0530 -> m_iGModFlags
						0x0514 -> m_bOnFire
						0x0518 -> m_CreationTime
						0x00F4 -> m_vecVelocity[0]
						0x00F8 -> m_vecVelocity[1]
						0x00FC -> m_vecVelocity[2]
						0x0578 -> m_GMOD_bool[0]
						0x0000 -> m_GMOD_bool
						0x05B8 -> m_GMOD_float[0]
						0x0000 -> m_GMOD_float
						0x06B8 -> m_GMOD_int[0]
						0x0000 -> m_GMOD_int
						0x07B8 -> m_GMOD_Vector[0]
						0x0000 -> m_GMOD_Vector
						0x0AB8 -> m_GMOD_QAngle[0]
						0x0000 -> m_GMOD_QAngle
						0x0DB8 -> m_GMOD_EHANDLE[0]
						0x0000 -> m_GMOD_EHANDLE
						0x0EB8 -> m_GMOD_String0
						0x10B8 -> m_GMOD_String1
						0x12B8 -> m_GMOD_String2
						0x14B8 -> m_GMOD_String3

					0x19A0 -> m_nSequence
					0x1740 -> m_nForceBone
					0x1734 -> m_vecForce
					0x1700 -> m_nSkin
					0x1704 -> m_nBody
					0x1708 -> m_nHitboxSet
					0x1800 -> m_flModelScale
					0x1800 -> m_flModelWidthScale
					0x1804 -> m_flPoseParameter:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003
						0x0010 -> 004
						0x0014 -> 005
						0x0018 -> 006
						0x001C -> 007
						0x0020 -> 008
						0x0024 -> 009
						0x0028 -> 010
						0x002C -> 011
						0x0030 -> 012
						0x0034 -> 013
						0x0038 -> 014
						0x003C -> 015
						0x0040 -> 016
						0x0044 -> 017
						0x0048 -> 018
						0x004C -> 019
						0x0050 -> 020
						0x0054 -> 021
						0x0058 -> 022
						0x005C -> 023

					0x1728 -> m_flPlaybackRate
					0x1920 -> m_flEncodedController:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003

					0x1970 -> m_bClientSideAnimation
					0x1770 -> m_bClientSideFrameReset
					0x1974 -> m_nNewSequenceParity
					0x1978 -> m_nResetEventsParity
					0x1A30 -> m_nMuzzleFlashParity
					0x1A28 -> m_hLightingOrigin
					0x1A2C -> m_hLightingOriginRelative
					0x0000 -> DT_ServerAnimationData:
						0x19A8 -> m_flCycle

					0x17A8 -> m_fadeMinDist
					0x17AC -> m_fadeMaxDist
					0x17B0 -> m_flFadeScale
					0x1AD8 -> m_pBoneManipulator
					0x1AE0 -> m_pFlexManipulator
					0x1A4C -> m_OverrideViewTarget

				0x0000 -> DT_LocalWeaponData:
					0x1B7C -> m_iClip1
					0x1B80 -> m_iClip2
					0x1B74 -> m_iPrimaryAmmoType
					0x1B78 -> m_iSecondaryAmmoType
					0x1B34 -> m_nViewModelIndex
					0x1BAC -> m_bFlipViewModel

				0x0000 -> DT_LocalActiveWeaponData:
					0x1B38 -> m_flNextPrimaryAttack
					0x1B3C -> m_flNextSecondaryAttack
					0x0084 -> m_nNextThinkTick
					0x1B40 -> m_flTimeWeaponIdle

				0x1B48 -> m_iViewModelIndex
				0x1B4C -> m_iWorldModelIndex
				0x1B6C -> m_iState
				0x1B30 -> m_hOwner



	0x1BD8 -> m_flStartThrow
	0x1BDC -> m_flReleaseThrow

DT_BaseHL1MPCombatWeapon:
	0x0000 -> DT_BaseHL1CombatWeapon:
		0x0000 -> DT_BaseCombatWeapon:
			0x0000 -> DT_BaseAnimating:
				0x0000 -> DT_BaseEntity:
					0x0000 -> DT_AnimTimeMustBeFirst:
						0x0060 -> m_flAnimTime

					0x0068 -> m_flSimulationTime
					0x0074 -> m_ubInterpolationFrame
					0x0338 -> m_vecOrigin
					0x0344 -> m_angRotation
					0x008C -> m_nModelIndex
					0x0078 -> m_fEffects
					0x007C -> m_nRenderMode
					0x0054 -> m_nRenderFX
					0x0058 -> m_clrRender
					0x009C -> m_iTeamNum
					0x0354 -> m_CollisionGroup
					0x0248 -> m_flElasticity
					0x024C -> m_flShadowCastDistance
					0x04D8 -> m_hOwnerEntity
					0x04DC -> m_hEffectEntity
					0x0190 -> moveparent
					0x017A -> m_iParentAttachment
					0x0000 -> movetype
					0x0000 -> movecollide
					0x019C -> DT_CollisionProperty:
						0x0008 -> m_vecMinsPreScaled
						0x0014 -> m_vecMaxsPreScaled
						0x0020 -> m_vecMins
						0x002C -> m_vecMaxs
						0x0041 -> m_nSolidType
						0x003C -> m_usSolidFlags
						0x0040 -> m_nSurroundType
						0x0042 -> m_triggerBloat
						0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
						0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
						0x005C -> m_vecSpecifiedSurroundingMins
						0x0068 -> m_vecSpecifiedSurroundingMaxs

					0x04CC -> m_iTextureFrameIndex
					0x0000 -> DT_PredictableId:
						0x00A0 -> m_PredictableID
						0x04C8 -> m_bIsPlayerSimulated

					0x04C9 -> m_bSimulatedEveryTick
					0x04CA -> m_bAnimatedEveryTick
					0x04CB -> m_bAlternateSorting
					0x008E -> m_takedamage
					0x051C -> m_RealClassName
					0x0520 -> m_OverrideMaterial
					0x0090 -> m_iHealth
					0x0094 -> m_iMaxHealth
					0x052C -> m_spawnflags
					0x0530 -> m_iGModFlags
					0x0514 -> m_bOnFire
					0x0518 -> m_CreationTime
					0x00F4 -> m_vecVelocity[0]
					0x00F8 -> m_vecVelocity[1]
					0x00FC -> m_vecVelocity[2]
					0x0578 -> m_GMOD_bool[0]
					0x0000 -> m_GMOD_bool
					0x05B8 -> m_GMOD_float[0]
					0x0000 -> m_GMOD_float
					0x06B8 -> m_GMOD_int[0]
					0x0000 -> m_GMOD_int
					0x07B8 -> m_GMOD_Vector[0]
					0x0000 -> m_GMOD_Vector
					0x0AB8 -> m_GMOD_QAngle[0]
					0x0000 -> m_GMOD_QAngle
					0x0DB8 -> m_GMOD_EHANDLE[0]
					0x0000 -> m_GMOD_EHANDLE
					0x0EB8 -> m_GMOD_String0
					0x10B8 -> m_GMOD_String1
					0x12B8 -> m_GMOD_String2
					0x14B8 -> m_GMOD_String3

				0x19A0 -> m_nSequence
				0x1740 -> m_nForceBone
				0x1734 -> m_vecForce
				0x1700 -> m_nSkin
				0x1704 -> m_nBody
				0x1708 -> m_nHitboxSet
				0x1800 -> m_flModelScale
				0x1800 -> m_flModelWidthScale
				0x1804 -> m_flPoseParameter:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023

				0x1728 -> m_flPlaybackRate
				0x1920 -> m_flEncodedController:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003

				0x1970 -> m_bClientSideAnimation
				0x1770 -> m_bClientSideFrameReset
				0x1974 -> m_nNewSequenceParity
				0x1978 -> m_nResetEventsParity
				0x1A30 -> m_nMuzzleFlashParity
				0x1A28 -> m_hLightingOrigin
				0x1A2C -> m_hLightingOriginRelative
				0x0000 -> DT_ServerAnimationData:
					0x19A8 -> m_flCycle

				0x17A8 -> m_fadeMinDist
				0x17AC -> m_fadeMaxDist
				0x17B0 -> m_flFadeScale
				0x1AD8 -> m_pBoneManipulator
				0x1AE0 -> m_pFlexManipulator
				0x1A4C -> m_OverrideViewTarget

			0x0000 -> DT_LocalWeaponData:
				0x1B7C -> m_iClip1
				0x1B80 -> m_iClip2
				0x1B74 -> m_iPrimaryAmmoType
				0x1B78 -> m_iSecondaryAmmoType
				0x1B34 -> m_nViewModelIndex
				0x1BAC -> m_bFlipViewModel

			0x0000 -> DT_LocalActiveWeaponData:
				0x1B38 -> m_flNextPrimaryAttack
				0x1B3C -> m_flNextSecondaryAttack
				0x0084 -> m_nNextThinkTick
				0x1B40 -> m_flTimeWeaponIdle

			0x1B48 -> m_iViewModelIndex
			0x1B4C -> m_iWorldModelIndex
			0x1B6C -> m_iState
			0x1B30 -> m_hOwner



DT_BaseHL1CombatWeapon:
	0x0000 -> DT_BaseCombatWeapon:
		0x0000 -> DT_BaseAnimating:
			0x0000 -> DT_BaseEntity:
				0x0000 -> DT_AnimTimeMustBeFirst:
					0x0060 -> m_flAnimTime

				0x0068 -> m_flSimulationTime
				0x0074 -> m_ubInterpolationFrame
				0x0338 -> m_vecOrigin
				0x0344 -> m_angRotation
				0x008C -> m_nModelIndex
				0x0078 -> m_fEffects
				0x007C -> m_nRenderMode
				0x0054 -> m_nRenderFX
				0x0058 -> m_clrRender
				0x009C -> m_iTeamNum
				0x0354 -> m_CollisionGroup
				0x0248 -> m_flElasticity
				0x024C -> m_flShadowCastDistance
				0x04D8 -> m_hOwnerEntity
				0x04DC -> m_hEffectEntity
				0x0190 -> moveparent
				0x017A -> m_iParentAttachment
				0x0000 -> movetype
				0x0000 -> movecollide
				0x019C -> DT_CollisionProperty:
					0x0008 -> m_vecMinsPreScaled
					0x0014 -> m_vecMaxsPreScaled
					0x0020 -> m_vecMins
					0x002C -> m_vecMaxs
					0x0041 -> m_nSolidType
					0x003C -> m_usSolidFlags
					0x0040 -> m_nSurroundType
					0x0042 -> m_triggerBloat
					0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
					0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
					0x005C -> m_vecSpecifiedSurroundingMins
					0x0068 -> m_vecSpecifiedSurroundingMaxs

				0x04CC -> m_iTextureFrameIndex
				0x0000 -> DT_PredictableId:
					0x00A0 -> m_PredictableID
					0x04C8 -> m_bIsPlayerSimulated

				0x04C9 -> m_bSimulatedEveryTick
				0x04CA -> m_bAnimatedEveryTick
				0x04CB -> m_bAlternateSorting
				0x008E -> m_takedamage
				0x051C -> m_RealClassName
				0x0520 -> m_OverrideMaterial
				0x0090 -> m_iHealth
				0x0094 -> m_iMaxHealth
				0x052C -> m_spawnflags
				0x0530 -> m_iGModFlags
				0x0514 -> m_bOnFire
				0x0518 -> m_CreationTime
				0x00F4 -> m_vecVelocity[0]
				0x00F8 -> m_vecVelocity[1]
				0x00FC -> m_vecVelocity[2]
				0x0578 -> m_GMOD_bool[0]
				0x0000 -> m_GMOD_bool
				0x05B8 -> m_GMOD_float[0]
				0x0000 -> m_GMOD_float
				0x06B8 -> m_GMOD_int[0]
				0x0000 -> m_GMOD_int
				0x07B8 -> m_GMOD_Vector[0]
				0x0000 -> m_GMOD_Vector
				0x0AB8 -> m_GMOD_QAngle[0]
				0x0000 -> m_GMOD_QAngle
				0x0DB8 -> m_GMOD_EHANDLE[0]
				0x0000 -> m_GMOD_EHANDLE
				0x0EB8 -> m_GMOD_String0
				0x10B8 -> m_GMOD_String1
				0x12B8 -> m_GMOD_String2
				0x14B8 -> m_GMOD_String3

			0x19A0 -> m_nSequence
			0x1740 -> m_nForceBone
			0x1734 -> m_vecForce
			0x1700 -> m_nSkin
			0x1704 -> m_nBody
			0x1708 -> m_nHitboxSet
			0x1800 -> m_flModelScale
			0x1800 -> m_flModelWidthScale
			0x1804 -> m_flPoseParameter:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003
				0x0010 -> 004
				0x0014 -> 005
				0x0018 -> 006
				0x001C -> 007
				0x0020 -> 008
				0x0024 -> 009
				0x0028 -> 010
				0x002C -> 011
				0x0030 -> 012
				0x0034 -> 013
				0x0038 -> 014
				0x003C -> 015
				0x0040 -> 016
				0x0044 -> 017
				0x0048 -> 018
				0x004C -> 019
				0x0050 -> 020
				0x0054 -> 021
				0x0058 -> 022
				0x005C -> 023

			0x1728 -> m_flPlaybackRate
			0x1920 -> m_flEncodedController:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003

			0x1970 -> m_bClientSideAnimation
			0x1770 -> m_bClientSideFrameReset
			0x1974 -> m_nNewSequenceParity
			0x1978 -> m_nResetEventsParity
			0x1A30 -> m_nMuzzleFlashParity
			0x1A28 -> m_hLightingOrigin
			0x1A2C -> m_hLightingOriginRelative
			0x0000 -> DT_ServerAnimationData:
				0x19A8 -> m_flCycle

			0x17A8 -> m_fadeMinDist
			0x17AC -> m_fadeMaxDist
			0x17B0 -> m_flFadeScale
			0x1AD8 -> m_pBoneManipulator
			0x1AE0 -> m_pFlexManipulator
			0x1A4C -> m_OverrideViewTarget

		0x0000 -> DT_LocalWeaponData:
			0x1B7C -> m_iClip1
			0x1B80 -> m_iClip2
			0x1B74 -> m_iPrimaryAmmoType
			0x1B78 -> m_iSecondaryAmmoType
			0x1B34 -> m_nViewModelIndex
			0x1BAC -> m_bFlipViewModel

		0x0000 -> DT_LocalActiveWeaponData:
			0x1B38 -> m_flNextPrimaryAttack
			0x1B3C -> m_flNextSecondaryAttack
			0x0084 -> m_nNextThinkTick
			0x1B40 -> m_flTimeWeaponIdle

		0x1B48 -> m_iViewModelIndex
		0x1B4C -> m_iWorldModelIndex
		0x1B6C -> m_iState
		0x1B30 -> m_hOwner


DT_AIWeaponAR2:
	0x0000 -> DT_HLMachineGun:
		0x0000 -> DT_BaseHLCombatWeapon:
			0x0000 -> DT_BaseCombatWeapon:
				0x0000 -> DT_BaseAnimating:
					0x0000 -> DT_BaseEntity:
						0x0000 -> DT_AnimTimeMustBeFirst:
							0x0060 -> m_flAnimTime

						0x0068 -> m_flSimulationTime
						0x0074 -> m_ubInterpolationFrame
						0x0338 -> m_vecOrigin
						0x0344 -> m_angRotation
						0x008C -> m_nModelIndex
						0x0078 -> m_fEffects
						0x007C -> m_nRenderMode
						0x0054 -> m_nRenderFX
						0x0058 -> m_clrRender
						0x009C -> m_iTeamNum
						0x0354 -> m_CollisionGroup
						0x0248 -> m_flElasticity
						0x024C -> m_flShadowCastDistance
						0x04D8 -> m_hOwnerEntity
						0x04DC -> m_hEffectEntity
						0x0190 -> moveparent
						0x017A -> m_iParentAttachment
						0x0000 -> movetype
						0x0000 -> movecollide
						0x019C -> DT_CollisionProperty:
							0x0008 -> m_vecMinsPreScaled
							0x0014 -> m_vecMaxsPreScaled
							0x0020 -> m_vecMins
							0x002C -> m_vecMaxs
							0x0041 -> m_nSolidType
							0x003C -> m_usSolidFlags
							0x0040 -> m_nSurroundType
							0x0042 -> m_triggerBloat
							0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
							0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
							0x005C -> m_vecSpecifiedSurroundingMins
							0x0068 -> m_vecSpecifiedSurroundingMaxs

						0x04CC -> m_iTextureFrameIndex
						0x0000 -> DT_PredictableId:
							0x00A0 -> m_PredictableID
							0x04C8 -> m_bIsPlayerSimulated

						0x04C9 -> m_bSimulatedEveryTick
						0x04CA -> m_bAnimatedEveryTick
						0x04CB -> m_bAlternateSorting
						0x008E -> m_takedamage
						0x051C -> m_RealClassName
						0x0520 -> m_OverrideMaterial
						0x0090 -> m_iHealth
						0x0094 -> m_iMaxHealth
						0x052C -> m_spawnflags
						0x0530 -> m_iGModFlags
						0x0514 -> m_bOnFire
						0x0518 -> m_CreationTime
						0x00F4 -> m_vecVelocity[0]
						0x00F8 -> m_vecVelocity[1]
						0x00FC -> m_vecVelocity[2]
						0x0578 -> m_GMOD_bool[0]
						0x0000 -> m_GMOD_bool
						0x05B8 -> m_GMOD_float[0]
						0x0000 -> m_GMOD_float
						0x06B8 -> m_GMOD_int[0]
						0x0000 -> m_GMOD_int
						0x07B8 -> m_GMOD_Vector[0]
						0x0000 -> m_GMOD_Vector
						0x0AB8 -> m_GMOD_QAngle[0]
						0x0000 -> m_GMOD_QAngle
						0x0DB8 -> m_GMOD_EHANDLE[0]
						0x0000 -> m_GMOD_EHANDLE
						0x0EB8 -> m_GMOD_String0
						0x10B8 -> m_GMOD_String1
						0x12B8 -> m_GMOD_String2
						0x14B8 -> m_GMOD_String3

					0x19A0 -> m_nSequence
					0x1740 -> m_nForceBone
					0x1734 -> m_vecForce
					0x1700 -> m_nSkin
					0x1704 -> m_nBody
					0x1708 -> m_nHitboxSet
					0x1800 -> m_flModelScale
					0x1800 -> m_flModelWidthScale
					0x1804 -> m_flPoseParameter:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003
						0x0010 -> 004
						0x0014 -> 005
						0x0018 -> 006
						0x001C -> 007
						0x0020 -> 008
						0x0024 -> 009
						0x0028 -> 010
						0x002C -> 011
						0x0030 -> 012
						0x0034 -> 013
						0x0038 -> 014
						0x003C -> 015
						0x0040 -> 016
						0x0044 -> 017
						0x0048 -> 018
						0x004C -> 019
						0x0050 -> 020
						0x0054 -> 021
						0x0058 -> 022
						0x005C -> 023

					0x1728 -> m_flPlaybackRate
					0x1920 -> m_flEncodedController:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003

					0x1970 -> m_bClientSideAnimation
					0x1770 -> m_bClientSideFrameReset
					0x1974 -> m_nNewSequenceParity
					0x1978 -> m_nResetEventsParity
					0x1A30 -> m_nMuzzleFlashParity
					0x1A28 -> m_hLightingOrigin
					0x1A2C -> m_hLightingOriginRelative
					0x0000 -> DT_ServerAnimationData:
						0x19A8 -> m_flCycle

					0x17A8 -> m_fadeMinDist
					0x17AC -> m_fadeMaxDist
					0x17B0 -> m_flFadeScale
					0x1AD8 -> m_pBoneManipulator
					0x1AE0 -> m_pFlexManipulator
					0x1A4C -> m_OverrideViewTarget

				0x0000 -> DT_LocalWeaponData:
					0x1B7C -> m_iClip1
					0x1B80 -> m_iClip2
					0x1B74 -> m_iPrimaryAmmoType
					0x1B78 -> m_iSecondaryAmmoType
					0x1B34 -> m_nViewModelIndex
					0x1BAC -> m_bFlipViewModel

				0x0000 -> DT_LocalActiveWeaponData:
					0x1B38 -> m_flNextPrimaryAttack
					0x1B3C -> m_flNextSecondaryAttack
					0x0084 -> m_nNextThinkTick
					0x1B40 -> m_flTimeWeaponIdle

				0x1B48 -> m_iViewModelIndex
				0x1B4C -> m_iWorldModelIndex
				0x1B6C -> m_iState
				0x1B30 -> m_hOwner




DT_AIWeaponShotgun:
	0x0000 -> DT_BaseHLCombatWeapon:
		0x0000 -> DT_BaseCombatWeapon:
			0x0000 -> DT_BaseAnimating:
				0x0000 -> DT_BaseEntity:
					0x0000 -> DT_AnimTimeMustBeFirst:
						0x0060 -> m_flAnimTime

					0x0068 -> m_flSimulationTime
					0x0074 -> m_ubInterpolationFrame
					0x0338 -> m_vecOrigin
					0x0344 -> m_angRotation
					0x008C -> m_nModelIndex
					0x0078 -> m_fEffects
					0x007C -> m_nRenderMode
					0x0054 -> m_nRenderFX
					0x0058 -> m_clrRender
					0x009C -> m_iTeamNum
					0x0354 -> m_CollisionGroup
					0x0248 -> m_flElasticity
					0x024C -> m_flShadowCastDistance
					0x04D8 -> m_hOwnerEntity
					0x04DC -> m_hEffectEntity
					0x0190 -> moveparent
					0x017A -> m_iParentAttachment
					0x0000 -> movetype
					0x0000 -> movecollide
					0x019C -> DT_CollisionProperty:
						0x0008 -> m_vecMinsPreScaled
						0x0014 -> m_vecMaxsPreScaled
						0x0020 -> m_vecMins
						0x002C -> m_vecMaxs
						0x0041 -> m_nSolidType
						0x003C -> m_usSolidFlags
						0x0040 -> m_nSurroundType
						0x0042 -> m_triggerBloat
						0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
						0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
						0x005C -> m_vecSpecifiedSurroundingMins
						0x0068 -> m_vecSpecifiedSurroundingMaxs

					0x04CC -> m_iTextureFrameIndex
					0x0000 -> DT_PredictableId:
						0x00A0 -> m_PredictableID
						0x04C8 -> m_bIsPlayerSimulated

					0x04C9 -> m_bSimulatedEveryTick
					0x04CA -> m_bAnimatedEveryTick
					0x04CB -> m_bAlternateSorting
					0x008E -> m_takedamage
					0x051C -> m_RealClassName
					0x0520 -> m_OverrideMaterial
					0x0090 -> m_iHealth
					0x0094 -> m_iMaxHealth
					0x052C -> m_spawnflags
					0x0530 -> m_iGModFlags
					0x0514 -> m_bOnFire
					0x0518 -> m_CreationTime
					0x00F4 -> m_vecVelocity[0]
					0x00F8 -> m_vecVelocity[1]
					0x00FC -> m_vecVelocity[2]
					0x0578 -> m_GMOD_bool[0]
					0x0000 -> m_GMOD_bool
					0x05B8 -> m_GMOD_float[0]
					0x0000 -> m_GMOD_float
					0x06B8 -> m_GMOD_int[0]
					0x0000 -> m_GMOD_int
					0x07B8 -> m_GMOD_Vector[0]
					0x0000 -> m_GMOD_Vector
					0x0AB8 -> m_GMOD_QAngle[0]
					0x0000 -> m_GMOD_QAngle
					0x0DB8 -> m_GMOD_EHANDLE[0]
					0x0000 -> m_GMOD_EHANDLE
					0x0EB8 -> m_GMOD_String0
					0x10B8 -> m_GMOD_String1
					0x12B8 -> m_GMOD_String2
					0x14B8 -> m_GMOD_String3

				0x19A0 -> m_nSequence
				0x1740 -> m_nForceBone
				0x1734 -> m_vecForce
				0x1700 -> m_nSkin
				0x1704 -> m_nBody
				0x1708 -> m_nHitboxSet
				0x1800 -> m_flModelScale
				0x1800 -> m_flModelWidthScale
				0x1804 -> m_flPoseParameter:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023

				0x1728 -> m_flPlaybackRate
				0x1920 -> m_flEncodedController:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003

				0x1970 -> m_bClientSideAnimation
				0x1770 -> m_bClientSideFrameReset
				0x1974 -> m_nNewSequenceParity
				0x1978 -> m_nResetEventsParity
				0x1A30 -> m_nMuzzleFlashParity
				0x1A28 -> m_hLightingOrigin
				0x1A2C -> m_hLightingOriginRelative
				0x0000 -> DT_ServerAnimationData:
					0x19A8 -> m_flCycle

				0x17A8 -> m_fadeMinDist
				0x17AC -> m_fadeMaxDist
				0x17B0 -> m_flFadeScale
				0x1AD8 -> m_pBoneManipulator
				0x1AE0 -> m_pFlexManipulator
				0x1A4C -> m_OverrideViewTarget

			0x0000 -> DT_LocalWeaponData:
				0x1B7C -> m_iClip1
				0x1B80 -> m_iClip2
				0x1B74 -> m_iPrimaryAmmoType
				0x1B78 -> m_iSecondaryAmmoType
				0x1B34 -> m_nViewModelIndex
				0x1BAC -> m_bFlipViewModel

			0x0000 -> DT_LocalActiveWeaponData:
				0x1B38 -> m_flNextPrimaryAttack
				0x1B3C -> m_flNextSecondaryAttack
				0x0084 -> m_nNextThinkTick
				0x1B40 -> m_flTimeWeaponIdle

			0x1B48 -> m_iViewModelIndex
			0x1B4C -> m_iWorldModelIndex
			0x1B6C -> m_iState
			0x1B30 -> m_hOwner



DT_AIWeaponCrossbow:
	0x0000 -> DT_BaseHLCombatWeapon:
		0x0000 -> DT_BaseCombatWeapon:
			0x0000 -> DT_BaseAnimating:
				0x0000 -> DT_BaseEntity:
					0x0000 -> DT_AnimTimeMustBeFirst:
						0x0060 -> m_flAnimTime

					0x0068 -> m_flSimulationTime
					0x0074 -> m_ubInterpolationFrame
					0x0338 -> m_vecOrigin
					0x0344 -> m_angRotation
					0x008C -> m_nModelIndex
					0x0078 -> m_fEffects
					0x007C -> m_nRenderMode
					0x0054 -> m_nRenderFX
					0x0058 -> m_clrRender
					0x009C -> m_iTeamNum
					0x0354 -> m_CollisionGroup
					0x0248 -> m_flElasticity
					0x024C -> m_flShadowCastDistance
					0x04D8 -> m_hOwnerEntity
					0x04DC -> m_hEffectEntity
					0x0190 -> moveparent
					0x017A -> m_iParentAttachment
					0x0000 -> movetype
					0x0000 -> movecollide
					0x019C -> DT_CollisionProperty:
						0x0008 -> m_vecMinsPreScaled
						0x0014 -> m_vecMaxsPreScaled
						0x0020 -> m_vecMins
						0x002C -> m_vecMaxs
						0x0041 -> m_nSolidType
						0x003C -> m_usSolidFlags
						0x0040 -> m_nSurroundType
						0x0042 -> m_triggerBloat
						0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
						0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
						0x005C -> m_vecSpecifiedSurroundingMins
						0x0068 -> m_vecSpecifiedSurroundingMaxs

					0x04CC -> m_iTextureFrameIndex
					0x0000 -> DT_PredictableId:
						0x00A0 -> m_PredictableID
						0x04C8 -> m_bIsPlayerSimulated

					0x04C9 -> m_bSimulatedEveryTick
					0x04CA -> m_bAnimatedEveryTick
					0x04CB -> m_bAlternateSorting
					0x008E -> m_takedamage
					0x051C -> m_RealClassName
					0x0520 -> m_OverrideMaterial
					0x0090 -> m_iHealth
					0x0094 -> m_iMaxHealth
					0x052C -> m_spawnflags
					0x0530 -> m_iGModFlags
					0x0514 -> m_bOnFire
					0x0518 -> m_CreationTime
					0x00F4 -> m_vecVelocity[0]
					0x00F8 -> m_vecVelocity[1]
					0x00FC -> m_vecVelocity[2]
					0x0578 -> m_GMOD_bool[0]
					0x0000 -> m_GMOD_bool
					0x05B8 -> m_GMOD_float[0]
					0x0000 -> m_GMOD_float
					0x06B8 -> m_GMOD_int[0]
					0x0000 -> m_GMOD_int
					0x07B8 -> m_GMOD_Vector[0]
					0x0000 -> m_GMOD_Vector
					0x0AB8 -> m_GMOD_QAngle[0]
					0x0000 -> m_GMOD_QAngle
					0x0DB8 -> m_GMOD_EHANDLE[0]
					0x0000 -> m_GMOD_EHANDLE
					0x0EB8 -> m_GMOD_String0
					0x10B8 -> m_GMOD_String1
					0x12B8 -> m_GMOD_String2
					0x14B8 -> m_GMOD_String3

				0x19A0 -> m_nSequence
				0x1740 -> m_nForceBone
				0x1734 -> m_vecForce
				0x1700 -> m_nSkin
				0x1704 -> m_nBody
				0x1708 -> m_nHitboxSet
				0x1800 -> m_flModelScale
				0x1800 -> m_flModelWidthScale
				0x1804 -> m_flPoseParameter:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023

				0x1728 -> m_flPlaybackRate
				0x1920 -> m_flEncodedController:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003

				0x1970 -> m_bClientSideAnimation
				0x1770 -> m_bClientSideFrameReset
				0x1974 -> m_nNewSequenceParity
				0x1978 -> m_nResetEventsParity
				0x1A30 -> m_nMuzzleFlashParity
				0x1A28 -> m_hLightingOrigin
				0x1A2C -> m_hLightingOriginRelative
				0x0000 -> DT_ServerAnimationData:
					0x19A8 -> m_flCycle

				0x17A8 -> m_fadeMinDist
				0x17AC -> m_fadeMaxDist
				0x17B0 -> m_flFadeScale
				0x1AD8 -> m_pBoneManipulator
				0x1AE0 -> m_pFlexManipulator
				0x1A4C -> m_OverrideViewTarget

			0x0000 -> DT_LocalWeaponData:
				0x1B7C -> m_iClip1
				0x1B80 -> m_iClip2
				0x1B74 -> m_iPrimaryAmmoType
				0x1B78 -> m_iSecondaryAmmoType
				0x1B34 -> m_nViewModelIndex
				0x1BAC -> m_bFlipViewModel

			0x0000 -> DT_LocalActiveWeaponData:
				0x1B38 -> m_flNextPrimaryAttack
				0x1B3C -> m_flNextSecondaryAttack
				0x0084 -> m_nNextThinkTick
				0x1B40 -> m_flTimeWeaponIdle

			0x1B48 -> m_iViewModelIndex
			0x1B4C -> m_iWorldModelIndex
			0x1B6C -> m_iState
			0x1B30 -> m_hOwner



DT_AIWeaponCrowbar:
	0x0000 -> DT_BaseHLBludgeonWeapon:
		0x0000 -> DT_BaseHLCombatWeapon:
			0x0000 -> DT_BaseCombatWeapon:
				0x0000 -> DT_BaseAnimating:
					0x0000 -> DT_BaseEntity:
						0x0000 -> DT_AnimTimeMustBeFirst:
							0x0060 -> m_flAnimTime

						0x0068 -> m_flSimulationTime
						0x0074 -> m_ubInterpolationFrame
						0x0338 -> m_vecOrigin
						0x0344 -> m_angRotation
						0x008C -> m_nModelIndex
						0x0078 -> m_fEffects
						0x007C -> m_nRenderMode
						0x0054 -> m_nRenderFX
						0x0058 -> m_clrRender
						0x009C -> m_iTeamNum
						0x0354 -> m_CollisionGroup
						0x0248 -> m_flElasticity
						0x024C -> m_flShadowCastDistance
						0x04D8 -> m_hOwnerEntity
						0x04DC -> m_hEffectEntity
						0x0190 -> moveparent
						0x017A -> m_iParentAttachment
						0x0000 -> movetype
						0x0000 -> movecollide
						0x019C -> DT_CollisionProperty:
							0x0008 -> m_vecMinsPreScaled
							0x0014 -> m_vecMaxsPreScaled
							0x0020 -> m_vecMins
							0x002C -> m_vecMaxs
							0x0041 -> m_nSolidType
							0x003C -> m_usSolidFlags
							0x0040 -> m_nSurroundType
							0x0042 -> m_triggerBloat
							0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
							0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
							0x005C -> m_vecSpecifiedSurroundingMins
							0x0068 -> m_vecSpecifiedSurroundingMaxs

						0x04CC -> m_iTextureFrameIndex
						0x0000 -> DT_PredictableId:
							0x00A0 -> m_PredictableID
							0x04C8 -> m_bIsPlayerSimulated

						0x04C9 -> m_bSimulatedEveryTick
						0x04CA -> m_bAnimatedEveryTick
						0x04CB -> m_bAlternateSorting
						0x008E -> m_takedamage
						0x051C -> m_RealClassName
						0x0520 -> m_OverrideMaterial
						0x0090 -> m_iHealth
						0x0094 -> m_iMaxHealth
						0x052C -> m_spawnflags
						0x0530 -> m_iGModFlags
						0x0514 -> m_bOnFire
						0x0518 -> m_CreationTime
						0x00F4 -> m_vecVelocity[0]
						0x00F8 -> m_vecVelocity[1]
						0x00FC -> m_vecVelocity[2]
						0x0578 -> m_GMOD_bool[0]
						0x0000 -> m_GMOD_bool
						0x05B8 -> m_GMOD_float[0]
						0x0000 -> m_GMOD_float
						0x06B8 -> m_GMOD_int[0]
						0x0000 -> m_GMOD_int
						0x07B8 -> m_GMOD_Vector[0]
						0x0000 -> m_GMOD_Vector
						0x0AB8 -> m_GMOD_QAngle[0]
						0x0000 -> m_GMOD_QAngle
						0x0DB8 -> m_GMOD_EHANDLE[0]
						0x0000 -> m_GMOD_EHANDLE
						0x0EB8 -> m_GMOD_String0
						0x10B8 -> m_GMOD_String1
						0x12B8 -> m_GMOD_String2
						0x14B8 -> m_GMOD_String3

					0x19A0 -> m_nSequence
					0x1740 -> m_nForceBone
					0x1734 -> m_vecForce
					0x1700 -> m_nSkin
					0x1704 -> m_nBody
					0x1708 -> m_nHitboxSet
					0x1800 -> m_flModelScale
					0x1800 -> m_flModelWidthScale
					0x1804 -> m_flPoseParameter:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003
						0x0010 -> 004
						0x0014 -> 005
						0x0018 -> 006
						0x001C -> 007
						0x0020 -> 008
						0x0024 -> 009
						0x0028 -> 010
						0x002C -> 011
						0x0030 -> 012
						0x0034 -> 013
						0x0038 -> 014
						0x003C -> 015
						0x0040 -> 016
						0x0044 -> 017
						0x0048 -> 018
						0x004C -> 019
						0x0050 -> 020
						0x0054 -> 021
						0x0058 -> 022
						0x005C -> 023

					0x1728 -> m_flPlaybackRate
					0x1920 -> m_flEncodedController:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003

					0x1970 -> m_bClientSideAnimation
					0x1770 -> m_bClientSideFrameReset
					0x1974 -> m_nNewSequenceParity
					0x1978 -> m_nResetEventsParity
					0x1A30 -> m_nMuzzleFlashParity
					0x1A28 -> m_hLightingOrigin
					0x1A2C -> m_hLightingOriginRelative
					0x0000 -> DT_ServerAnimationData:
						0x19A8 -> m_flCycle

					0x17A8 -> m_fadeMinDist
					0x17AC -> m_fadeMaxDist
					0x17B0 -> m_flFadeScale
					0x1AD8 -> m_pBoneManipulator
					0x1AE0 -> m_pFlexManipulator
					0x1A4C -> m_OverrideViewTarget

				0x0000 -> DT_LocalWeaponData:
					0x1B7C -> m_iClip1
					0x1B80 -> m_iClip2
					0x1B74 -> m_iPrimaryAmmoType
					0x1B78 -> m_iSecondaryAmmoType
					0x1B34 -> m_nViewModelIndex
					0x1BAC -> m_bFlipViewModel

				0x0000 -> DT_LocalActiveWeaponData:
					0x1B38 -> m_flNextPrimaryAttack
					0x1B3C -> m_flNextSecondaryAttack
					0x0084 -> m_nNextThinkTick
					0x1B40 -> m_flTimeWeaponIdle

				0x1B48 -> m_iViewModelIndex
				0x1B4C -> m_iWorldModelIndex
				0x1B6C -> m_iState
				0x1B30 -> m_hOwner




DT_AIWeaponRPG:
	0x0000 -> DT_BaseHLCombatWeapon:
		0x0000 -> DT_BaseCombatWeapon:
			0x0000 -> DT_BaseAnimating:
				0x0000 -> DT_BaseEntity:
					0x0000 -> DT_AnimTimeMustBeFirst:
						0x0060 -> m_flAnimTime

					0x0068 -> m_flSimulationTime
					0x0074 -> m_ubInterpolationFrame
					0x0338 -> m_vecOrigin
					0x0344 -> m_angRotation
					0x008C -> m_nModelIndex
					0x0078 -> m_fEffects
					0x007C -> m_nRenderMode
					0x0054 -> m_nRenderFX
					0x0058 -> m_clrRender
					0x009C -> m_iTeamNum
					0x0354 -> m_CollisionGroup
					0x0248 -> m_flElasticity
					0x024C -> m_flShadowCastDistance
					0x04D8 -> m_hOwnerEntity
					0x04DC -> m_hEffectEntity
					0x0190 -> moveparent
					0x017A -> m_iParentAttachment
					0x0000 -> movetype
					0x0000 -> movecollide
					0x019C -> DT_CollisionProperty:
						0x0008 -> m_vecMinsPreScaled
						0x0014 -> m_vecMaxsPreScaled
						0x0020 -> m_vecMins
						0x002C -> m_vecMaxs
						0x0041 -> m_nSolidType
						0x003C -> m_usSolidFlags
						0x0040 -> m_nSurroundType
						0x0042 -> m_triggerBloat
						0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
						0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
						0x005C -> m_vecSpecifiedSurroundingMins
						0x0068 -> m_vecSpecifiedSurroundingMaxs

					0x04CC -> m_iTextureFrameIndex
					0x0000 -> DT_PredictableId:
						0x00A0 -> m_PredictableID
						0x04C8 -> m_bIsPlayerSimulated

					0x04C9 -> m_bSimulatedEveryTick
					0x04CA -> m_bAnimatedEveryTick
					0x04CB -> m_bAlternateSorting
					0x008E -> m_takedamage
					0x051C -> m_RealClassName
					0x0520 -> m_OverrideMaterial
					0x0090 -> m_iHealth
					0x0094 -> m_iMaxHealth
					0x052C -> m_spawnflags
					0x0530 -> m_iGModFlags
					0x0514 -> m_bOnFire
					0x0518 -> m_CreationTime
					0x00F4 -> m_vecVelocity[0]
					0x00F8 -> m_vecVelocity[1]
					0x00FC -> m_vecVelocity[2]
					0x0578 -> m_GMOD_bool[0]
					0x0000 -> m_GMOD_bool
					0x05B8 -> m_GMOD_float[0]
					0x0000 -> m_GMOD_float
					0x06B8 -> m_GMOD_int[0]
					0x0000 -> m_GMOD_int
					0x07B8 -> m_GMOD_Vector[0]
					0x0000 -> m_GMOD_Vector
					0x0AB8 -> m_GMOD_QAngle[0]
					0x0000 -> m_GMOD_QAngle
					0x0DB8 -> m_GMOD_EHANDLE[0]
					0x0000 -> m_GMOD_EHANDLE
					0x0EB8 -> m_GMOD_String0
					0x10B8 -> m_GMOD_String1
					0x12B8 -> m_GMOD_String2
					0x14B8 -> m_GMOD_String3

				0x19A0 -> m_nSequence
				0x1740 -> m_nForceBone
				0x1734 -> m_vecForce
				0x1700 -> m_nSkin
				0x1704 -> m_nBody
				0x1708 -> m_nHitboxSet
				0x1800 -> m_flModelScale
				0x1800 -> m_flModelWidthScale
				0x1804 -> m_flPoseParameter:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023

				0x1728 -> m_flPlaybackRate
				0x1920 -> m_flEncodedController:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003

				0x1970 -> m_bClientSideAnimation
				0x1770 -> m_bClientSideFrameReset
				0x1974 -> m_nNewSequenceParity
				0x1978 -> m_nResetEventsParity
				0x1A30 -> m_nMuzzleFlashParity
				0x1A28 -> m_hLightingOrigin
				0x1A2C -> m_hLightingOriginRelative
				0x0000 -> DT_ServerAnimationData:
					0x19A8 -> m_flCycle

				0x17A8 -> m_fadeMinDist
				0x17AC -> m_fadeMaxDist
				0x17B0 -> m_flFadeScale
				0x1AD8 -> m_pBoneManipulator
				0x1AE0 -> m_pFlexManipulator
				0x1A4C -> m_OverrideViewTarget

			0x0000 -> DT_LocalWeaponData:
				0x1B7C -> m_iClip1
				0x1B80 -> m_iClip2
				0x1B74 -> m_iPrimaryAmmoType
				0x1B78 -> m_iSecondaryAmmoType
				0x1B34 -> m_nViewModelIndex
				0x1BAC -> m_bFlipViewModel

			0x0000 -> DT_LocalActiveWeaponData:
				0x1B38 -> m_flNextPrimaryAttack
				0x1B3C -> m_flNextSecondaryAttack
				0x0084 -> m_nNextThinkTick
				0x1B40 -> m_flTimeWeaponIdle

			0x1B48 -> m_iViewModelIndex
			0x1B4C -> m_iWorldModelIndex
			0x1B6C -> m_iState
			0x1B30 -> m_hOwner



DT_AIWeaponSMG1:
	0x0000 -> DT_HLSelectFireMachineGun:
		0x0000 -> DT_HLMachineGun:
			0x0000 -> DT_BaseHLCombatWeapon:
				0x0000 -> DT_BaseCombatWeapon:
					0x0000 -> DT_BaseAnimating:
						0x0000 -> DT_BaseEntity:
							0x0000 -> DT_AnimTimeMustBeFirst:
								0x0060 -> m_flAnimTime

							0x0068 -> m_flSimulationTime
							0x0074 -> m_ubInterpolationFrame
							0x0338 -> m_vecOrigin
							0x0344 -> m_angRotation
							0x008C -> m_nModelIndex
							0x0078 -> m_fEffects
							0x007C -> m_nRenderMode
							0x0054 -> m_nRenderFX
							0x0058 -> m_clrRender
							0x009C -> m_iTeamNum
							0x0354 -> m_CollisionGroup
							0x0248 -> m_flElasticity
							0x024C -> m_flShadowCastDistance
							0x04D8 -> m_hOwnerEntity
							0x04DC -> m_hEffectEntity
							0x0190 -> moveparent
							0x017A -> m_iParentAttachment
							0x0000 -> movetype
							0x0000 -> movecollide
							0x019C -> DT_CollisionProperty:
								0x0008 -> m_vecMinsPreScaled
								0x0014 -> m_vecMaxsPreScaled
								0x0020 -> m_vecMins
								0x002C -> m_vecMaxs
								0x0041 -> m_nSolidType
								0x003C -> m_usSolidFlags
								0x0040 -> m_nSurroundType
								0x0042 -> m_triggerBloat
								0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
								0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
								0x005C -> m_vecSpecifiedSurroundingMins
								0x0068 -> m_vecSpecifiedSurroundingMaxs

							0x04CC -> m_iTextureFrameIndex
							0x0000 -> DT_PredictableId:
								0x00A0 -> m_PredictableID
								0x04C8 -> m_bIsPlayerSimulated

							0x04C9 -> m_bSimulatedEveryTick
							0x04CA -> m_bAnimatedEveryTick
							0x04CB -> m_bAlternateSorting
							0x008E -> m_takedamage
							0x051C -> m_RealClassName
							0x0520 -> m_OverrideMaterial
							0x0090 -> m_iHealth
							0x0094 -> m_iMaxHealth
							0x052C -> m_spawnflags
							0x0530 -> m_iGModFlags
							0x0514 -> m_bOnFire
							0x0518 -> m_CreationTime
							0x00F4 -> m_vecVelocity[0]
							0x00F8 -> m_vecVelocity[1]
							0x00FC -> m_vecVelocity[2]
							0x0578 -> m_GMOD_bool[0]
							0x0000 -> m_GMOD_bool
							0x05B8 -> m_GMOD_float[0]
							0x0000 -> m_GMOD_float
							0x06B8 -> m_GMOD_int[0]
							0x0000 -> m_GMOD_int
							0x07B8 -> m_GMOD_Vector[0]
							0x0000 -> m_GMOD_Vector
							0x0AB8 -> m_GMOD_QAngle[0]
							0x0000 -> m_GMOD_QAngle
							0x0DB8 -> m_GMOD_EHANDLE[0]
							0x0000 -> m_GMOD_EHANDLE
							0x0EB8 -> m_GMOD_String0
							0x10B8 -> m_GMOD_String1
							0x12B8 -> m_GMOD_String2
							0x14B8 -> m_GMOD_String3

						0x19A0 -> m_nSequence
						0x1740 -> m_nForceBone
						0x1734 -> m_vecForce
						0x1700 -> m_nSkin
						0x1704 -> m_nBody
						0x1708 -> m_nHitboxSet
						0x1800 -> m_flModelScale
						0x1800 -> m_flModelWidthScale
						0x1804 -> m_flPoseParameter:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003
							0x0010 -> 004
							0x0014 -> 005
							0x0018 -> 006
							0x001C -> 007
							0x0020 -> 008
							0x0024 -> 009
							0x0028 -> 010
							0x002C -> 011
							0x0030 -> 012
							0x0034 -> 013
							0x0038 -> 014
							0x003C -> 015
							0x0040 -> 016
							0x0044 -> 017
							0x0048 -> 018
							0x004C -> 019
							0x0050 -> 020
							0x0054 -> 021
							0x0058 -> 022
							0x005C -> 023

						0x1728 -> m_flPlaybackRate
						0x1920 -> m_flEncodedController:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003

						0x1970 -> m_bClientSideAnimation
						0x1770 -> m_bClientSideFrameReset
						0x1974 -> m_nNewSequenceParity
						0x1978 -> m_nResetEventsParity
						0x1A30 -> m_nMuzzleFlashParity
						0x1A28 -> m_hLightingOrigin
						0x1A2C -> m_hLightingOriginRelative
						0x0000 -> DT_ServerAnimationData:
							0x19A8 -> m_flCycle

						0x17A8 -> m_fadeMinDist
						0x17AC -> m_fadeMaxDist
						0x17B0 -> m_flFadeScale
						0x1AD8 -> m_pBoneManipulator
						0x1AE0 -> m_pFlexManipulator
						0x1A4C -> m_OverrideViewTarget

					0x0000 -> DT_LocalWeaponData:
						0x1B7C -> m_iClip1
						0x1B80 -> m_iClip2
						0x1B74 -> m_iPrimaryAmmoType
						0x1B78 -> m_iSecondaryAmmoType
						0x1B34 -> m_nViewModelIndex
						0x1BAC -> m_bFlipViewModel

					0x0000 -> DT_LocalActiveWeaponData:
						0x1B38 -> m_flNextPrimaryAttack
						0x1B3C -> m_flNextSecondaryAttack
						0x0084 -> m_nNextThinkTick
						0x1B40 -> m_flTimeWeaponIdle

					0x1B48 -> m_iViewModelIndex
					0x1B4C -> m_iWorldModelIndex
					0x1B6C -> m_iState
					0x1B30 -> m_hOwner





DT_AIWeaponPistol:
	0x0000 -> DT_BaseHLCombatWeapon:
		0x0000 -> DT_BaseCombatWeapon:
			0x0000 -> DT_BaseAnimating:
				0x0000 -> DT_BaseEntity:
					0x0000 -> DT_AnimTimeMustBeFirst:
						0x0060 -> m_flAnimTime

					0x0068 -> m_flSimulationTime
					0x0074 -> m_ubInterpolationFrame
					0x0338 -> m_vecOrigin
					0x0344 -> m_angRotation
					0x008C -> m_nModelIndex
					0x0078 -> m_fEffects
					0x007C -> m_nRenderMode
					0x0054 -> m_nRenderFX
					0x0058 -> m_clrRender
					0x009C -> m_iTeamNum
					0x0354 -> m_CollisionGroup
					0x0248 -> m_flElasticity
					0x024C -> m_flShadowCastDistance
					0x04D8 -> m_hOwnerEntity
					0x04DC -> m_hEffectEntity
					0x0190 -> moveparent
					0x017A -> m_iParentAttachment
					0x0000 -> movetype
					0x0000 -> movecollide
					0x019C -> DT_CollisionProperty:
						0x0008 -> m_vecMinsPreScaled
						0x0014 -> m_vecMaxsPreScaled
						0x0020 -> m_vecMins
						0x002C -> m_vecMaxs
						0x0041 -> m_nSolidType
						0x003C -> m_usSolidFlags
						0x0040 -> m_nSurroundType
						0x0042 -> m_triggerBloat
						0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
						0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
						0x005C -> m_vecSpecifiedSurroundingMins
						0x0068 -> m_vecSpecifiedSurroundingMaxs

					0x04CC -> m_iTextureFrameIndex
					0x0000 -> DT_PredictableId:
						0x00A0 -> m_PredictableID
						0x04C8 -> m_bIsPlayerSimulated

					0x04C9 -> m_bSimulatedEveryTick
					0x04CA -> m_bAnimatedEveryTick
					0x04CB -> m_bAlternateSorting
					0x008E -> m_takedamage
					0x051C -> m_RealClassName
					0x0520 -> m_OverrideMaterial
					0x0090 -> m_iHealth
					0x0094 -> m_iMaxHealth
					0x052C -> m_spawnflags
					0x0530 -> m_iGModFlags
					0x0514 -> m_bOnFire
					0x0518 -> m_CreationTime
					0x00F4 -> m_vecVelocity[0]
					0x00F8 -> m_vecVelocity[1]
					0x00FC -> m_vecVelocity[2]
					0x0578 -> m_GMOD_bool[0]
					0x0000 -> m_GMOD_bool
					0x05B8 -> m_GMOD_float[0]
					0x0000 -> m_GMOD_float
					0x06B8 -> m_GMOD_int[0]
					0x0000 -> m_GMOD_int
					0x07B8 -> m_GMOD_Vector[0]
					0x0000 -> m_GMOD_Vector
					0x0AB8 -> m_GMOD_QAngle[0]
					0x0000 -> m_GMOD_QAngle
					0x0DB8 -> m_GMOD_EHANDLE[0]
					0x0000 -> m_GMOD_EHANDLE
					0x0EB8 -> m_GMOD_String0
					0x10B8 -> m_GMOD_String1
					0x12B8 -> m_GMOD_String2
					0x14B8 -> m_GMOD_String3

				0x19A0 -> m_nSequence
				0x1740 -> m_nForceBone
				0x1734 -> m_vecForce
				0x1700 -> m_nSkin
				0x1704 -> m_nBody
				0x1708 -> m_nHitboxSet
				0x1800 -> m_flModelScale
				0x1800 -> m_flModelWidthScale
				0x1804 -> m_flPoseParameter:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023

				0x1728 -> m_flPlaybackRate
				0x1920 -> m_flEncodedController:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003

				0x1970 -> m_bClientSideAnimation
				0x1770 -> m_bClientSideFrameReset
				0x1974 -> m_nNewSequenceParity
				0x1978 -> m_nResetEventsParity
				0x1A30 -> m_nMuzzleFlashParity
				0x1A28 -> m_hLightingOrigin
				0x1A2C -> m_hLightingOriginRelative
				0x0000 -> DT_ServerAnimationData:
					0x19A8 -> m_flCycle

				0x17A8 -> m_fadeMinDist
				0x17AC -> m_fadeMaxDist
				0x17B0 -> m_flFadeScale
				0x1AD8 -> m_pBoneManipulator
				0x1AE0 -> m_pFlexManipulator
				0x1A4C -> m_OverrideViewTarget

			0x0000 -> DT_LocalWeaponData:
				0x1B7C -> m_iClip1
				0x1B80 -> m_iClip2
				0x1B74 -> m_iPrimaryAmmoType
				0x1B78 -> m_iSecondaryAmmoType
				0x1B34 -> m_nViewModelIndex
				0x1BAC -> m_bFlipViewModel

			0x0000 -> DT_LocalActiveWeaponData:
				0x1B38 -> m_flNextPrimaryAttack
				0x1B3C -> m_flNextSecondaryAttack
				0x0084 -> m_nNextThinkTick
				0x1B40 -> m_flTimeWeaponIdle

			0x1B48 -> m_iViewModelIndex
			0x1B4C -> m_iWorldModelIndex
			0x1B6C -> m_iState
			0x1B30 -> m_hOwner



DT_AIWeapon357:
	0x0000 -> DT_BaseHLCombatWeapon:
		0x0000 -> DT_BaseCombatWeapon:
			0x0000 -> DT_BaseAnimating:
				0x0000 -> DT_BaseEntity:
					0x0000 -> DT_AnimTimeMustBeFirst:
						0x0060 -> m_flAnimTime

					0x0068 -> m_flSimulationTime
					0x0074 -> m_ubInterpolationFrame
					0x0338 -> m_vecOrigin
					0x0344 -> m_angRotation
					0x008C -> m_nModelIndex
					0x0078 -> m_fEffects
					0x007C -> m_nRenderMode
					0x0054 -> m_nRenderFX
					0x0058 -> m_clrRender
					0x009C -> m_iTeamNum
					0x0354 -> m_CollisionGroup
					0x0248 -> m_flElasticity
					0x024C -> m_flShadowCastDistance
					0x04D8 -> m_hOwnerEntity
					0x04DC -> m_hEffectEntity
					0x0190 -> moveparent
					0x017A -> m_iParentAttachment
					0x0000 -> movetype
					0x0000 -> movecollide
					0x019C -> DT_CollisionProperty:
						0x0008 -> m_vecMinsPreScaled
						0x0014 -> m_vecMaxsPreScaled
						0x0020 -> m_vecMins
						0x002C -> m_vecMaxs
						0x0041 -> m_nSolidType
						0x003C -> m_usSolidFlags
						0x0040 -> m_nSurroundType
						0x0042 -> m_triggerBloat
						0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
						0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
						0x005C -> m_vecSpecifiedSurroundingMins
						0x0068 -> m_vecSpecifiedSurroundingMaxs

					0x04CC -> m_iTextureFrameIndex
					0x0000 -> DT_PredictableId:
						0x00A0 -> m_PredictableID
						0x04C8 -> m_bIsPlayerSimulated

					0x04C9 -> m_bSimulatedEveryTick
					0x04CA -> m_bAnimatedEveryTick
					0x04CB -> m_bAlternateSorting
					0x008E -> m_takedamage
					0x051C -> m_RealClassName
					0x0520 -> m_OverrideMaterial
					0x0090 -> m_iHealth
					0x0094 -> m_iMaxHealth
					0x052C -> m_spawnflags
					0x0530 -> m_iGModFlags
					0x0514 -> m_bOnFire
					0x0518 -> m_CreationTime
					0x00F4 -> m_vecVelocity[0]
					0x00F8 -> m_vecVelocity[1]
					0x00FC -> m_vecVelocity[2]
					0x0578 -> m_GMOD_bool[0]
					0x0000 -> m_GMOD_bool
					0x05B8 -> m_GMOD_float[0]
					0x0000 -> m_GMOD_float
					0x06B8 -> m_GMOD_int[0]
					0x0000 -> m_GMOD_int
					0x07B8 -> m_GMOD_Vector[0]
					0x0000 -> m_GMOD_Vector
					0x0AB8 -> m_GMOD_QAngle[0]
					0x0000 -> m_GMOD_QAngle
					0x0DB8 -> m_GMOD_EHANDLE[0]
					0x0000 -> m_GMOD_EHANDLE
					0x0EB8 -> m_GMOD_String0
					0x10B8 -> m_GMOD_String1
					0x12B8 -> m_GMOD_String2
					0x14B8 -> m_GMOD_String3

				0x19A0 -> m_nSequence
				0x1740 -> m_nForceBone
				0x1734 -> m_vecForce
				0x1700 -> m_nSkin
				0x1704 -> m_nBody
				0x1708 -> m_nHitboxSet
				0x1800 -> m_flModelScale
				0x1800 -> m_flModelWidthScale
				0x1804 -> m_flPoseParameter:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023

				0x1728 -> m_flPlaybackRate
				0x1920 -> m_flEncodedController:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003

				0x1970 -> m_bClientSideAnimation
				0x1770 -> m_bClientSideFrameReset
				0x1974 -> m_nNewSequenceParity
				0x1978 -> m_nResetEventsParity
				0x1A30 -> m_nMuzzleFlashParity
				0x1A28 -> m_hLightingOrigin
				0x1A2C -> m_hLightingOriginRelative
				0x0000 -> DT_ServerAnimationData:
					0x19A8 -> m_flCycle

				0x17A8 -> m_fadeMinDist
				0x17AC -> m_fadeMaxDist
				0x17B0 -> m_flFadeScale
				0x1AD8 -> m_pBoneManipulator
				0x1AE0 -> m_pFlexManipulator
				0x1A4C -> m_OverrideViewTarget

			0x0000 -> DT_LocalWeaponData:
				0x1B7C -> m_iClip1
				0x1B80 -> m_iClip2
				0x1B74 -> m_iPrimaryAmmoType
				0x1B78 -> m_iSecondaryAmmoType
				0x1B34 -> m_nViewModelIndex
				0x1BAC -> m_bFlipViewModel

			0x0000 -> DT_LocalActiveWeaponData:
				0x1B38 -> m_flNextPrimaryAttack
				0x1B3C -> m_flNextSecondaryAttack
				0x0084 -> m_nNextThinkTick
				0x1B40 -> m_flTimeWeaponIdle

			0x1B48 -> m_iViewModelIndex
			0x1B4C -> m_iWorldModelIndex
			0x1B6C -> m_iState
			0x1B30 -> m_hOwner



DT_GMOD_Player:
	0x0000 -> DT_HL2MP_Player:
		0x0000 -> DT_HL2_Player:
			0x0000 -> DT_BasePlayer:
				0x0000 -> DT_BaseCombatCharacter:
					0x0000 -> DT_BaseFlex:
						0x0000 -> DT_BaseAnimatingOverlay:
							0x0000 -> DT_BaseAnimating:
								0x0000 -> DT_BaseEntity:
									0x0000 -> DT_AnimTimeMustBeFirst:
										0x0060 -> m_flAnimTime

									0x0068 -> m_flSimulationTime
									0x0074 -> m_ubInterpolationFrame
									0x0338 -> m_vecOrigin
									0x0344 -> m_angRotation
									0x008C -> m_nModelIndex
									0x0078 -> m_fEffects
									0x007C -> m_nRenderMode
									0x0054 -> m_nRenderFX
									0x0058 -> m_clrRender
									0x009C -> m_iTeamNum
									0x0354 -> m_CollisionGroup
									0x0248 -> m_flElasticity
									0x024C -> m_flShadowCastDistance
									0x04D8 -> m_hOwnerEntity
									0x04DC -> m_hEffectEntity
									0x0190 -> moveparent
									0x017A -> m_iParentAttachment
									0x0000 -> movetype
									0x0000 -> movecollide
									0x019C -> DT_CollisionProperty:
										0x0008 -> m_vecMinsPreScaled
										0x0014 -> m_vecMaxsPreScaled
										0x0020 -> m_vecMins
										0x002C -> m_vecMaxs
										0x0041 -> m_nSolidType
										0x003C -> m_usSolidFlags
										0x0040 -> m_nSurroundType
										0x0042 -> m_triggerBloat
										0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
										0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
										0x005C -> m_vecSpecifiedSurroundingMins
										0x0068 -> m_vecSpecifiedSurroundingMaxs

									0x04CC -> m_iTextureFrameIndex
									0x0000 -> DT_PredictableId:
										0x00A0 -> m_PredictableID
										0x04C8 -> m_bIsPlayerSimulated

									0x04C9 -> m_bSimulatedEveryTick
									0x04CA -> m_bAnimatedEveryTick
									0x04CB -> m_bAlternateSorting
									0x008E -> m_takedamage
									0x051C -> m_RealClassName
									0x0520 -> m_OverrideMaterial
									0x0090 -> m_iHealth
									0x0094 -> m_iMaxHealth
									0x052C -> m_spawnflags
									0x0530 -> m_iGModFlags
									0x0514 -> m_bOnFire
									0x0518 -> m_CreationTime
									0x00F4 -> m_vecVelocity[0]
									0x00F8 -> m_vecVelocity[1]
									0x00FC -> m_vecVelocity[2]
									0x0578 -> m_GMOD_bool[0]
									0x0000 -> m_GMOD_bool
									0x05B8 -> m_GMOD_float[0]
									0x0000 -> m_GMOD_float
									0x06B8 -> m_GMOD_int[0]
									0x0000 -> m_GMOD_int
									0x07B8 -> m_GMOD_Vector[0]
									0x0000 -> m_GMOD_Vector
									0x0AB8 -> m_GMOD_QAngle[0]
									0x0000 -> m_GMOD_QAngle
									0x0DB8 -> m_GMOD_EHANDLE[0]
									0x0000 -> m_GMOD_EHANDLE
									0x0EB8 -> m_GMOD_String0
									0x10B8 -> m_GMOD_String1
									0x12B8 -> m_GMOD_String2
									0x14B8 -> m_GMOD_String3

								0x19A0 -> m_nSequence
								0x1740 -> m_nForceBone
								0x1734 -> m_vecForce
								0x1700 -> m_nSkin
								0x1704 -> m_nBody
								0x1708 -> m_nHitboxSet
								0x1800 -> m_flModelScale
								0x1800 -> m_flModelWidthScale
								0x1804 -> m_flPoseParameter:
									0x0000 -> 000
									0x0004 -> 001
									0x0008 -> 002
									0x000C -> 003
									0x0010 -> 004
									0x0014 -> 005
									0x0018 -> 006
									0x001C -> 007
									0x0020 -> 008
									0x0024 -> 009
									0x0028 -> 010
									0x002C -> 011
									0x0030 -> 012
									0x0034 -> 013
									0x0038 -> 014
									0x003C -> 015
									0x0040 -> 016
									0x0044 -> 017
									0x0048 -> 018
									0x004C -> 019
									0x0050 -> 020
									0x0054 -> 021
									0x0058 -> 022
									0x005C -> 023

								0x1728 -> m_flPlaybackRate
								0x1920 -> m_flEncodedController:
									0x0000 -> 000
									0x0004 -> 001
									0x0008 -> 002
									0x000C -> 003

								0x1970 -> m_bClientSideAnimation
								0x1770 -> m_bClientSideFrameReset
								0x1974 -> m_nNewSequenceParity
								0x1978 -> m_nResetEventsParity
								0x1A30 -> m_nMuzzleFlashParity
								0x1A28 -> m_hLightingOrigin
								0x1A2C -> m_hLightingOriginRelative
								0x0000 -> DT_ServerAnimationData:
									0x19A8 -> m_flCycle

								0x17A8 -> m_fadeMinDist
								0x17AC -> m_fadeMaxDist
								0x17B0 -> m_flFadeScale
								0x1AD8 -> m_pBoneManipulator
								0x1AE0 -> m_pFlexManipulator
								0x1A4C -> m_OverrideViewTarget

							0x0000 -> DT_OverlayVars:
								0x0000 -> _ST_m_AnimOverlay_15:
									0x0000 -> _LPT_m_AnimOverlay_15:
										0x0000 -> lengthprop15

									0x0000 -> DT_Animationlayer:
										0x0000 -> m_nSequence
										0x0014 -> m_flCycle
										0x0004 -> m_flPrevCycle
										0x0008 -> m_flWeight
										0x000C -> m_nOrder

									0x0000 -> DT_Animationlayer:
										0x0000 -> m_nSequence
										0x0014 -> m_flCycle
										0x0004 -> m_flPrevCycle
										0x0008 -> m_flWeight
										0x000C -> m_nOrder

									0x0000 -> DT_Animationlayer:
										0x0000 -> m_nSequence
										0x0014 -> m_flCycle
										0x0004 -> m_flPrevCycle
										0x0008 -> m_flWeight
										0x000C -> m_nOrder

									0x0000 -> DT_Animationlayer:
										0x0000 -> m_nSequence
										0x0014 -> m_flCycle
										0x0004 -> m_flPrevCycle
										0x0008 -> m_flWeight
										0x000C -> m_nOrder

									0x0000 -> DT_Animationlayer:
										0x0000 -> m_nSequence
										0x0014 -> m_flCycle
										0x0004 -> m_flPrevCycle
										0x0008 -> m_flWeight
										0x000C -> m_nOrder

									0x0000 -> DT_Animationlayer:
										0x0000 -> m_nSequence
										0x0014 -> m_flCycle
										0x0004 -> m_flPrevCycle
										0x0008 -> m_flWeight
										0x000C -> m_nOrder

									0x0000 -> DT_Animationlayer:
										0x0000 -> m_nSequence
										0x0014 -> m_flCycle
										0x0004 -> m_flPrevCycle
										0x0008 -> m_flWeight
										0x000C -> m_nOrder

									0x0000 -> DT_Animationlayer:
										0x0000 -> m_nSequence
										0x0014 -> m_flCycle
										0x0004 -> m_flPrevCycle
										0x0008 -> m_flWeight
										0x000C -> m_nOrder

									0x0000 -> DT_Animationlayer:
										0x0000 -> m_nSequence
										0x0014 -> m_flCycle
										0x0004 -> m_flPrevCycle
										0x0008 -> m_flWeight
										0x000C -> m_nOrder

									0x0000 -> DT_Animationlayer:
										0x0000 -> m_nSequence
										0x0014 -> m_flCycle
										0x0004 -> m_flPrevCycle
										0x0008 -> m_flWeight
										0x000C -> m_nOrder

									0x0000 -> DT_Animationlayer:
										0x0000 -> m_nSequence
										0x0014 -> m_flCycle
										0x0004 -> m_flPrevCycle
										0x0008 -> m_flWeight
										0x000C -> m_nOrder

									0x0000 -> DT_Animationlayer:
										0x0000 -> m_nSequence
										0x0014 -> m_flCycle
										0x0004 -> m_flPrevCycle
										0x0008 -> m_flWeight
										0x000C -> m_nOrder

									0x0000 -> DT_Animationlayer:
										0x0000 -> m_nSequence
										0x0014 -> m_flCycle
										0x0004 -> m_flPrevCycle
										0x0008 -> m_flWeight
										0x000C -> m_nOrder

									0x0000 -> DT_Animationlayer:
										0x0000 -> m_nSequence
										0x0014 -> m_flCycle
										0x0004 -> m_flPrevCycle
										0x0008 -> m_flWeight
										0x000C -> m_nOrder

									0x0000 -> DT_Animationlayer:
										0x0000 -> m_nSequence
										0x0014 -> m_flCycle
										0x0004 -> m_flPrevCycle
										0x0008 -> m_flWeight
										0x000C -> m_nOrder




						0x1BD8 -> m_flexWeight:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003
							0x0010 -> 004
							0x0014 -> 005
							0x0018 -> 006
							0x001C -> 007
							0x0020 -> 008
							0x0024 -> 009
							0x0028 -> 010
							0x002C -> 011
							0x0030 -> 012
							0x0034 -> 013
							0x0038 -> 014
							0x003C -> 015
							0x0040 -> 016
							0x0044 -> 017
							0x0048 -> 018
							0x004C -> 019
							0x0050 -> 020
							0x0054 -> 021
							0x0058 -> 022
							0x005C -> 023
							0x0060 -> 024
							0x0064 -> 025
							0x0068 -> 026
							0x006C -> 027
							0x0070 -> 028
							0x0074 -> 029
							0x0078 -> 030
							0x007C -> 031
							0x0080 -> 032
							0x0084 -> 033
							0x0088 -> 034
							0x008C -> 035
							0x0090 -> 036
							0x0094 -> 037
							0x0098 -> 038
							0x009C -> 039
							0x00A0 -> 040
							0x00A4 -> 041
							0x00A8 -> 042
							0x00AC -> 043
							0x00B0 -> 044
							0x00B4 -> 045
							0x00B8 -> 046
							0x00BC -> 047
							0x00C0 -> 048
							0x00C4 -> 049
							0x00C8 -> 050
							0x00CC -> 051
							0x00D0 -> 052
							0x00D4 -> 053
							0x00D8 -> 054
							0x00DC -> 055
							0x00E0 -> 056
							0x00E4 -> 057
							0x00E8 -> 058
							0x00EC -> 059
							0x00F0 -> 060
							0x00F4 -> 061
							0x00F8 -> 062
							0x00FC -> 063
							0x0100 -> 064
							0x0104 -> 065
							0x0108 -> 066
							0x010C -> 067
							0x0110 -> 068
							0x0114 -> 069
							0x0118 -> 070
							0x011C -> 071
							0x0120 -> 072
							0x0124 -> 073
							0x0128 -> 074
							0x012C -> 075
							0x0130 -> 076
							0x0134 -> 077
							0x0138 -> 078
							0x013C -> 079
							0x0140 -> 080
							0x0144 -> 081
							0x0148 -> 082
							0x014C -> 083
							0x0150 -> 084
							0x0154 -> 085
							0x0158 -> 086
							0x015C -> 087
							0x0160 -> 088
							0x0164 -> 089
							0x0168 -> 090
							0x016C -> 091
							0x0170 -> 092
							0x0174 -> 093
							0x0178 -> 094
							0x017C -> 095

						0x1D88 -> m_blinktoggle
						0x1B9C -> m_viewtarget
						0x00E8 -> m_vecViewOffset[0]
						0x00EC -> m_vecViewOffset[1]
						0x00F0 -> m_vecViewOffset[2]
						0x1EF4 -> m_vecLean
						0x1F30 -> m_vecShift

					0x0000 -> DT_BCCLocalPlayerExclusive:
						0x1F70 -> m_flNextAttack

					0x2578 -> m_hActiveWeapon
					0x2178 -> m_hMyWeapons:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003
						0x0010 -> 004
						0x0014 -> 005
						0x0018 -> 006
						0x001C -> 007
						0x0020 -> 008
						0x0024 -> 009
						0x0028 -> 010
						0x002C -> 011
						0x0030 -> 012
						0x0034 -> 013
						0x0038 -> 014
						0x003C -> 015
						0x0040 -> 016
						0x0044 -> 017
						0x0048 -> 018
						0x004C -> 019
						0x0050 -> 020
						0x0054 -> 021
						0x0058 -> 022
						0x005C -> 023
						0x0060 -> 024
						0x0064 -> 025
						0x0068 -> 026
						0x006C -> 027
						0x0070 -> 028
						0x0074 -> 029
						0x0078 -> 030
						0x007C -> 031
						0x0080 -> 032
						0x0084 -> 033
						0x0088 -> 034
						0x008C -> 035
						0x0090 -> 036
						0x0094 -> 037
						0x0098 -> 038
						0x009C -> 039
						0x00A0 -> 040
						0x00A4 -> 041
						0x00A8 -> 042
						0x00AC -> 043
						0x00B0 -> 044
						0x00B4 -> 045
						0x00B8 -> 046
						0x00BC -> 047
						0x00C0 -> 048
						0x00C4 -> 049
						0x00C8 -> 050
						0x00CC -> 051
						0x00D0 -> 052
						0x00D4 -> 053
						0x00D8 -> 054
						0x00DC -> 055
						0x00E0 -> 056
						0x00E4 -> 057
						0x00E8 -> 058
						0x00EC -> 059
						0x00F0 -> 060
						0x00F4 -> 061
						0x00F8 -> 062
						0x00FC -> 063
						0x0100 -> 064
						0x0104 -> 065
						0x0108 -> 066
						0x010C -> 067
						0x0110 -> 068
						0x0114 -> 069
						0x0118 -> 070
						0x011C -> 071
						0x0120 -> 072
						0x0124 -> 073
						0x0128 -> 074
						0x012C -> 075
						0x0130 -> 076
						0x0134 -> 077
						0x0138 -> 078
						0x013C -> 079
						0x0140 -> 080
						0x0144 -> 081
						0x0148 -> 082
						0x014C -> 083
						0x0150 -> 084
						0x0154 -> 085
						0x0158 -> 086
						0x015C -> 087
						0x0160 -> 088
						0x0164 -> 089
						0x0168 -> 090
						0x016C -> 091
						0x0170 -> 092
						0x0174 -> 093
						0x0178 -> 094
						0x017C -> 095
						0x0180 -> 096
						0x0184 -> 097
						0x0188 -> 098
						0x018C -> 099
						0x0190 -> 100
						0x0194 -> 101
						0x0198 -> 102
						0x019C -> 103
						0x01A0 -> 104
						0x01A4 -> 105
						0x01A8 -> 106
						0x01AC -> 107
						0x01B0 -> 108
						0x01B4 -> 109
						0x01B8 -> 110
						0x01BC -> 111
						0x01C0 -> 112
						0x01C4 -> 113
						0x01C8 -> 114
						0x01CC -> 115
						0x01D0 -> 116
						0x01D4 -> 117
						0x01D8 -> 118
						0x01DC -> 119
						0x01E0 -> 120
						0x01E4 -> 121
						0x01E8 -> 122
						0x01EC -> 123
						0x01F0 -> 124
						0x01F4 -> 125
						0x01F8 -> 126
						0x01FC -> 127
						0x0200 -> 128
						0x0204 -> 129
						0x0208 -> 130
						0x020C -> 131
						0x0210 -> 132
						0x0214 -> 133
						0x0218 -> 134
						0x021C -> 135
						0x0220 -> 136
						0x0224 -> 137
						0x0228 -> 138
						0x022C -> 139
						0x0230 -> 140
						0x0234 -> 141
						0x0238 -> 142
						0x023C -> 143
						0x0240 -> 144
						0x0244 -> 145
						0x0248 -> 146
						0x024C -> 147
						0x0250 -> 148
						0x0254 -> 149
						0x0258 -> 150
						0x025C -> 151
						0x0260 -> 152
						0x0264 -> 153
						0x0268 -> 154
						0x026C -> 155
						0x0270 -> 156
						0x0274 -> 157
						0x0278 -> 158
						0x027C -> 159
						0x0280 -> 160
						0x0284 -> 161
						0x0288 -> 162
						0x028C -> 163
						0x0290 -> 164
						0x0294 -> 165
						0x0298 -> 166
						0x029C -> 167
						0x02A0 -> 168
						0x02A4 -> 169
						0x02A8 -> 170
						0x02AC -> 171
						0x02B0 -> 172
						0x02B4 -> 173
						0x02B8 -> 174
						0x02BC -> 175
						0x02C0 -> 176
						0x02C4 -> 177
						0x02C8 -> 178
						0x02CC -> 179
						0x02D0 -> 180
						0x02D4 -> 181
						0x02D8 -> 182
						0x02DC -> 183
						0x02E0 -> 184
						0x02E4 -> 185
						0x02E8 -> 186
						0x02EC -> 187
						0x02F0 -> 188
						0x02F4 -> 189
						0x02F8 -> 190
						0x02FC -> 191
						0x0300 -> 192
						0x0304 -> 193
						0x0308 -> 194
						0x030C -> 195
						0x0310 -> 196
						0x0314 -> 197
						0x0318 -> 198
						0x031C -> 199
						0x0320 -> 200
						0x0324 -> 201
						0x0328 -> 202
						0x032C -> 203
						0x0330 -> 204
						0x0334 -> 205
						0x0338 -> 206
						0x033C -> 207
						0x0340 -> 208
						0x0344 -> 209
						0x0348 -> 210
						0x034C -> 211
						0x0350 -> 212
						0x0354 -> 213
						0x0358 -> 214
						0x035C -> 215
						0x0360 -> 216
						0x0364 -> 217
						0x0368 -> 218
						0x036C -> 219
						0x0370 -> 220
						0x0374 -> 221
						0x0378 -> 222
						0x037C -> 223
						0x0380 -> 224
						0x0384 -> 225
						0x0388 -> 226
						0x038C -> 227
						0x0390 -> 228
						0x0394 -> 229
						0x0398 -> 230
						0x039C -> 231
						0x03A0 -> 232
						0x03A4 -> 233
						0x03A8 -> 234
						0x03AC -> 235
						0x03B0 -> 236
						0x03B4 -> 237
						0x03B8 -> 238
						0x03BC -> 239
						0x03C0 -> 240
						0x03C4 -> 241
						0x03C8 -> 242
						0x03CC -> 243
						0x03D0 -> 244
						0x03D4 -> 245
						0x03D8 -> 246
						0x03DC -> 247
						0x03E0 -> 248
						0x03E4 -> 249
						0x03E8 -> 250
						0x03EC -> 251
						0x03F0 -> 252
						0x03F4 -> 253
						0x03F8 -> 254
						0x03FC -> 255

					0x1F74 -> m_bloodColor

				0x0000 -> DT_LocalPlayerExclusive:
					0x25CC -> DT_Local:
						0x0004 -> m_chAreaBits:
							0x0000 -> 000
							0x0001 -> 001
							0x0002 -> 002
							0x0003 -> 003
							0x0004 -> 004
							0x0005 -> 005
							0x0006 -> 006
							0x0007 -> 007
							0x0008 -> 008
							0x0009 -> 009
							0x000A -> 010
							0x000B -> 011
							0x000C -> 012
							0x000D -> 013
							0x000E -> 014
							0x000F -> 015
							0x0010 -> 016
							0x0011 -> 017
							0x0012 -> 018
							0x0013 -> 019
							0x0014 -> 020
							0x0015 -> 021
							0x0016 -> 022
							0x0017 -> 023
							0x0018 -> 024
							0x0019 -> 025
							0x001A -> 026
							0x001B -> 027
							0x001C -> 028
							0x001D -> 029
							0x001E -> 030
							0x001F -> 031

						0x0024 -> m_chAreaPortalBits:
							0x0000 -> 000
							0x0001 -> 001
							0x0002 -> 002
							0x0003 -> 003
							0x0004 -> 004
							0x0005 -> 005
							0x0006 -> 006
							0x0007 -> 007
							0x0008 -> 008
							0x0009 -> 009
							0x000A -> 010
							0x000B -> 011
							0x000C -> 012
							0x000D -> 013
							0x000E -> 014
							0x000F -> 015
							0x0010 -> 016
							0x0011 -> 017
							0x0012 -> 018
							0x0013 -> 019
							0x0014 -> 020
							0x0015 -> 021
							0x0016 -> 022
							0x0017 -> 023

						0x003C -> m_iHideHUD
						0x0040 -> m_flFOVRate
						0x0044 -> m_bDucked
						0x0045 -> m_bDucking
						0x0046 -> m_bInDuckJump
						0x0048 -> m_flDucktime
						0x004C -> m_flDuckJumpTime
						0x0050 -> m_flJumpTime
						0x0058 -> m_flFallVelocity
						0x006C -> m_vecPunchAngle
						0x00A8 -> m_vecPunchAngleVel
						0x00E4 -> m_bDrawViewmodel
						0x00E5 -> m_bWearingSuit
						0x00E6 -> m_bPoisoned
						0x00E8 -> m_flStepSize
						0x00EC -> m_bAllowAutoMovement
						0x00F4 -> m_skybox3d.scale
						0x00F8 -> m_skybox3d.origin
						0x0104 -> m_skybox3d.area
						0x0148 -> m_skybox3d.fog.enable
						0x0149 -> m_skybox3d.fog.blend
						0x010C -> m_skybox3d.fog.dirPrimary
						0x0118 -> m_skybox3d.fog.colorPrimary
						0x011C -> m_skybox3d.fog.colorSecondary
						0x0128 -> m_skybox3d.fog.start
						0x012C -> m_skybox3d.fog.end
						0x0134 -> m_skybox3d.fog.maxdensity
						0x0150 -> m_PlayerFog.m_hCtrl
						0x0174 -> m_audio.localSound[0]
						0x0180 -> m_audio.localSound[1]
						0x018C -> m_audio.localSound[2]
						0x0198 -> m_audio.localSound[3]
						0x01A4 -> m_audio.localSound[4]
						0x01B0 -> m_audio.localSound[5]
						0x01BC -> m_audio.localSound[6]
						0x01C8 -> m_audio.localSound[7]
						0x01D4 -> m_audio.soundscapeIndex
						0x01D8 -> m_audio.localBits
						0x01DC -> m_audio.ent
						0x01E4 -> m_fSprintSpeed
						0x01E8 -> m_fWalkSpeed
						0x01EC -> m_fCrouchedWalkSpeed
						0x01F0 -> m_fDuckSpeed
						0x01F4 -> m_fUnDuckSpeed

					0x00E8 -> m_vecViewOffset[0]
					0x00EC -> m_vecViewOffset[1]
					0x00F0 -> m_vecViewOffset[2]
					0x025C -> m_flFriction
					0x1F78 -> m_iAmmo:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003
						0x0010 -> 004
						0x0014 -> 005
						0x0018 -> 006
						0x001C -> 007
						0x0020 -> 008
						0x0024 -> 009
						0x0028 -> 010
						0x002C -> 011
						0x0030 -> 012
						0x0034 -> 013
						0x0038 -> 014
						0x003C -> 015
						0x0040 -> 016
						0x0044 -> 017
						0x0048 -> 018
						0x004C -> 019
						0x0050 -> 020
						0x0054 -> 021
						0x0058 -> 022
						0x005C -> 023
						0x0060 -> 024
						0x0064 -> 025
						0x0068 -> 026
						0x006C -> 027
						0x0070 -> 028
						0x0074 -> 029
						0x0078 -> 030
						0x007C -> 031
						0x0080 -> 032
						0x0084 -> 033
						0x0088 -> 034
						0x008C -> 035
						0x0090 -> 036
						0x0094 -> 037
						0x0098 -> 038
						0x009C -> 039
						0x00A0 -> 040
						0x00A4 -> 041
						0x00A8 -> 042
						0x00AC -> 043
						0x00B0 -> 044
						0x00B4 -> 045
						0x00B8 -> 046
						0x00BC -> 047
						0x00C0 -> 048
						0x00C4 -> 049
						0x00C8 -> 050
						0x00CC -> 051
						0x00D0 -> 052
						0x00D4 -> 053
						0x00D8 -> 054
						0x00DC -> 055
						0x00E0 -> 056
						0x00E4 -> 057
						0x00E8 -> 058
						0x00EC -> 059
						0x00F0 -> 060
						0x00F4 -> 061
						0x00F8 -> 062
						0x00FC -> 063
						0x0100 -> 064
						0x0104 -> 065
						0x0108 -> 066
						0x010C -> 067
						0x0110 -> 068
						0x0114 -> 069
						0x0118 -> 070
						0x011C -> 071
						0x0120 -> 072
						0x0124 -> 073
						0x0128 -> 074
						0x012C -> 075
						0x0130 -> 076
						0x0134 -> 077
						0x0138 -> 078
						0x013C -> 079
						0x0140 -> 080
						0x0144 -> 081
						0x0148 -> 082
						0x014C -> 083
						0x0150 -> 084
						0x0154 -> 085
						0x0158 -> 086
						0x015C -> 087
						0x0160 -> 088
						0x0164 -> 089
						0x0168 -> 090
						0x016C -> 091
						0x0170 -> 092
						0x0174 -> 093
						0x0178 -> 094
						0x017C -> 095
						0x0180 -> 096
						0x0184 -> 097
						0x0188 -> 098
						0x018C -> 099
						0x0190 -> 100
						0x0194 -> 101
						0x0198 -> 102
						0x019C -> 103
						0x01A0 -> 104
						0x01A4 -> 105
						0x01A8 -> 106
						0x01AC -> 107
						0x01B0 -> 108
						0x01B4 -> 109
						0x01B8 -> 110
						0x01BC -> 111
						0x01C0 -> 112
						0x01C4 -> 113
						0x01C8 -> 114
						0x01CC -> 115
						0x01D0 -> 116
						0x01D4 -> 117
						0x01D8 -> 118
						0x01DC -> 119
						0x01E0 -> 120
						0x01E4 -> 121
						0x01E8 -> 122
						0x01EC -> 123
						0x01F0 -> 124
						0x01F4 -> 125
						0x01F8 -> 126
						0x01FC -> 127

					0x27EC -> m_fOnTarget
					0x28F0 -> m_nTickBase
					0x0084 -> m_nNextThinkTick
					0x2908 -> m_hLastWeapon
					0x0254 -> m_hGroundEntity
					0x00F4 -> m_vecVelocity[0]
					0x00F8 -> m_vecVelocity[1]
					0x00FC -> m_vecVelocity[2]
					0x0158 -> m_vecBaseVelocity
					0x2824 -> m_hConstraintEntity
					0x2828 -> m_vecConstraintCenter
					0x2834 -> m_flConstraintRadius
					0x2838 -> m_flConstraintWidth
					0x283C -> m_flConstraintSpeedFactor
					0x2864 -> m_flDeathTime
					0x017C -> m_nWaterLevel
					0x2CE4 -> m_flLaggedMovementValue
					0x2EB4 -> m_hViewEntity

				0x27C4 -> DT_PlayerState:
					0x0004 -> deadflag

				0x27D8 -> m_iFOV
				0x27DC -> m_iFOVStart
				0x27E0 -> m_flFOVTime
				0x27E4 -> m_iDefaultFOV
				0x27E8 -> m_hZoomOwner
				0x2870 -> m_hVehicle
				0x2878 -> m_hUseEntity
				0x0090 -> m_iHealth
				0x008F -> m_lifeState
				0x2880 -> m_iBonusProgress
				0x2884 -> m_iBonusChallenge
				0x287C -> m_flMaxspeed
				0x0350 -> m_fFlags
				0x2840 -> m_iObserverMode
				0x2844 -> m_hObserverTarget
				0x2920 -> m_hViewModel[0]
				0x0000 -> m_hViewModel
				0x2D04 -> m_szLastPlaceName
				0x2902 -> m_bUseWeaponsInVehicle

			0x2ED8 -> DT_HL2Local:
				0x0004 -> m_flSuitPower
				0x0008 -> m_bZooming
				0x000C -> m_bitsActiveDevices
				0x0010 -> m_iSquadMemberCount
				0x0014 -> m_iSquadMedicCount
				0x0018 -> m_fSquadInFollowMode
				0x0019 -> m_bWeaponLowered
				0x001C -> m_hAutoAimTarget
				0x0020 -> m_vecAutoAimPoint
				0x0030 -> m_hLadder
				0x002C -> m_bDisplayReticle
				0x002D -> m_bStickyAutoAim
				0x002E -> m_bAutoAimTarget

			0x2F40 -> m_fIsSprinting

		0x0000 -> DT_HL2MPLocalPlayerExclusive:
			0x0338 -> m_vecOrigin
			0x2F64 -> m_angEyeAngles[0]

		0x0000 -> DT_HL2MPNonLocalPlayerExclusive:
			0x0338 -> m_vecOrigin
			0x2F64 -> m_angEyeAngles[0]
			0x2F68 -> m_angEyeAngles[1]

		0x2FA0 -> m_hRagdoll
		0x2FE4 -> m_iSpawnInterpCounter
		0x2FEC -> m_iPlayerSoundType
		0x2FFC -> m_fIsWalking

	0x3004 -> m_iGModPlayerFlags
	0x3118 -> m_HoveredWidget
	0x311C -> m_PressedWidget
	0x3120 -> m_Driving
	0x3124 -> m_DrivingMode
	0x312C -> m_PlayerClass
	0x3130 -> m_bCanZoom
	0x3131 -> m_bCanWalk
	0x3132 -> m_bIsTyping
	0x3134 -> m_StepSize
	0x3138 -> m_JumpPower
	0x313C -> m_ViewOffset
	0x3148 -> m_ViewOffsetDucked
	0x3154 -> m_fGestureEndTime
	0x3158 -> m_PlayerColor
	0x3164 -> m_WeaponColor
	0x3128 -> m_Hands

DT_AIWeaponStunStick:
	0x0000 -> DT_BaseHLBludgeonWeapon:
		0x0000 -> DT_BaseHLCombatWeapon:
			0x0000 -> DT_BaseCombatWeapon:
				0x0000 -> DT_BaseAnimating:
					0x0000 -> DT_BaseEntity:
						0x0000 -> DT_AnimTimeMustBeFirst:
							0x0060 -> m_flAnimTime

						0x0068 -> m_flSimulationTime
						0x0074 -> m_ubInterpolationFrame
						0x0338 -> m_vecOrigin
						0x0344 -> m_angRotation
						0x008C -> m_nModelIndex
						0x0078 -> m_fEffects
						0x007C -> m_nRenderMode
						0x0054 -> m_nRenderFX
						0x0058 -> m_clrRender
						0x009C -> m_iTeamNum
						0x0354 -> m_CollisionGroup
						0x0248 -> m_flElasticity
						0x024C -> m_flShadowCastDistance
						0x04D8 -> m_hOwnerEntity
						0x04DC -> m_hEffectEntity
						0x0190 -> moveparent
						0x017A -> m_iParentAttachment
						0x0000 -> movetype
						0x0000 -> movecollide
						0x019C -> DT_CollisionProperty:
							0x0008 -> m_vecMinsPreScaled
							0x0014 -> m_vecMaxsPreScaled
							0x0020 -> m_vecMins
							0x002C -> m_vecMaxs
							0x0041 -> m_nSolidType
							0x003C -> m_usSolidFlags
							0x0040 -> m_nSurroundType
							0x0042 -> m_triggerBloat
							0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
							0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
							0x005C -> m_vecSpecifiedSurroundingMins
							0x0068 -> m_vecSpecifiedSurroundingMaxs

						0x04CC -> m_iTextureFrameIndex
						0x0000 -> DT_PredictableId:
							0x00A0 -> m_PredictableID
							0x04C8 -> m_bIsPlayerSimulated

						0x04C9 -> m_bSimulatedEveryTick
						0x04CA -> m_bAnimatedEveryTick
						0x04CB -> m_bAlternateSorting
						0x008E -> m_takedamage
						0x051C -> m_RealClassName
						0x0520 -> m_OverrideMaterial
						0x0090 -> m_iHealth
						0x0094 -> m_iMaxHealth
						0x052C -> m_spawnflags
						0x0530 -> m_iGModFlags
						0x0514 -> m_bOnFire
						0x0518 -> m_CreationTime
						0x00F4 -> m_vecVelocity[0]
						0x00F8 -> m_vecVelocity[1]
						0x00FC -> m_vecVelocity[2]
						0x0578 -> m_GMOD_bool[0]
						0x0000 -> m_GMOD_bool
						0x05B8 -> m_GMOD_float[0]
						0x0000 -> m_GMOD_float
						0x06B8 -> m_GMOD_int[0]
						0x0000 -> m_GMOD_int
						0x07B8 -> m_GMOD_Vector[0]
						0x0000 -> m_GMOD_Vector
						0x0AB8 -> m_GMOD_QAngle[0]
						0x0000 -> m_GMOD_QAngle
						0x0DB8 -> m_GMOD_EHANDLE[0]
						0x0000 -> m_GMOD_EHANDLE
						0x0EB8 -> m_GMOD_String0
						0x10B8 -> m_GMOD_String1
						0x12B8 -> m_GMOD_String2
						0x14B8 -> m_GMOD_String3

					0x19A0 -> m_nSequence
					0x1740 -> m_nForceBone
					0x1734 -> m_vecForce
					0x1700 -> m_nSkin
					0x1704 -> m_nBody
					0x1708 -> m_nHitboxSet
					0x1800 -> m_flModelScale
					0x1800 -> m_flModelWidthScale
					0x1804 -> m_flPoseParameter:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003
						0x0010 -> 004
						0x0014 -> 005
						0x0018 -> 006
						0x001C -> 007
						0x0020 -> 008
						0x0024 -> 009
						0x0028 -> 010
						0x002C -> 011
						0x0030 -> 012
						0x0034 -> 013
						0x0038 -> 014
						0x003C -> 015
						0x0040 -> 016
						0x0044 -> 017
						0x0048 -> 018
						0x004C -> 019
						0x0050 -> 020
						0x0054 -> 021
						0x0058 -> 022
						0x005C -> 023

					0x1728 -> m_flPlaybackRate
					0x1920 -> m_flEncodedController:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003

					0x1970 -> m_bClientSideAnimation
					0x1770 -> m_bClientSideFrameReset
					0x1974 -> m_nNewSequenceParity
					0x1978 -> m_nResetEventsParity
					0x1A30 -> m_nMuzzleFlashParity
					0x1A28 -> m_hLightingOrigin
					0x1A2C -> m_hLightingOriginRelative
					0x0000 -> DT_ServerAnimationData:
						0x19A8 -> m_flCycle

					0x17A8 -> m_fadeMinDist
					0x17AC -> m_fadeMaxDist
					0x17B0 -> m_flFadeScale
					0x1AD8 -> m_pBoneManipulator
					0x1AE0 -> m_pFlexManipulator
					0x1A4C -> m_OverrideViewTarget

				0x0000 -> DT_LocalWeaponData:
					0x1B7C -> m_iClip1
					0x1B80 -> m_iClip2
					0x1B74 -> m_iPrimaryAmmoType
					0x1B78 -> m_iSecondaryAmmoType
					0x1B34 -> m_nViewModelIndex
					0x1BAC -> m_bFlipViewModel

				0x0000 -> DT_LocalActiveWeaponData:
					0x1B38 -> m_flNextPrimaryAttack
					0x1B3C -> m_flNextSecondaryAttack
					0x0084 -> m_nNextThinkTick
					0x1B40 -> m_flTimeWeaponIdle

				0x1B48 -> m_iViewModelIndex
				0x1B4C -> m_iWorldModelIndex
				0x1B6C -> m_iState
				0x1B30 -> m_hOwner



	0x1BF0 -> m_bActive

DT_FleshEffectTarget:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> m_flRadius
	0x1704 -> m_flScaleTime

DT_CPropJeepEpisodic:
	0x0000 -> DT_PropJeep:
		0x0000 -> DT_PropVehicleDriveable:
			0x0000 -> DT_BaseAnimating:
				0x0000 -> DT_BaseEntity:
					0x0000 -> DT_AnimTimeMustBeFirst:
						0x0060 -> m_flAnimTime

					0x0068 -> m_flSimulationTime
					0x0074 -> m_ubInterpolationFrame
					0x0338 -> m_vecOrigin
					0x0344 -> m_angRotation
					0x008C -> m_nModelIndex
					0x0078 -> m_fEffects
					0x007C -> m_nRenderMode
					0x0054 -> m_nRenderFX
					0x0058 -> m_clrRender
					0x009C -> m_iTeamNum
					0x0354 -> m_CollisionGroup
					0x0248 -> m_flElasticity
					0x024C -> m_flShadowCastDistance
					0x04D8 -> m_hOwnerEntity
					0x04DC -> m_hEffectEntity
					0x0190 -> moveparent
					0x017A -> m_iParentAttachment
					0x0000 -> movetype
					0x0000 -> movecollide
					0x019C -> DT_CollisionProperty:
						0x0008 -> m_vecMinsPreScaled
						0x0014 -> m_vecMaxsPreScaled
						0x0020 -> m_vecMins
						0x002C -> m_vecMaxs
						0x0041 -> m_nSolidType
						0x003C -> m_usSolidFlags
						0x0040 -> m_nSurroundType
						0x0042 -> m_triggerBloat
						0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
						0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
						0x005C -> m_vecSpecifiedSurroundingMins
						0x0068 -> m_vecSpecifiedSurroundingMaxs

					0x04CC -> m_iTextureFrameIndex
					0x0000 -> DT_PredictableId:
						0x00A0 -> m_PredictableID
						0x04C8 -> m_bIsPlayerSimulated

					0x04C9 -> m_bSimulatedEveryTick
					0x04CA -> m_bAnimatedEveryTick
					0x04CB -> m_bAlternateSorting
					0x008E -> m_takedamage
					0x051C -> m_RealClassName
					0x0520 -> m_OverrideMaterial
					0x0090 -> m_iHealth
					0x0094 -> m_iMaxHealth
					0x052C -> m_spawnflags
					0x0530 -> m_iGModFlags
					0x0514 -> m_bOnFire
					0x0518 -> m_CreationTime
					0x00F4 -> m_vecVelocity[0]
					0x00F8 -> m_vecVelocity[1]
					0x00FC -> m_vecVelocity[2]
					0x0578 -> m_GMOD_bool[0]
					0x0000 -> m_GMOD_bool
					0x05B8 -> m_GMOD_float[0]
					0x0000 -> m_GMOD_float
					0x06B8 -> m_GMOD_int[0]
					0x0000 -> m_GMOD_int
					0x07B8 -> m_GMOD_Vector[0]
					0x0000 -> m_GMOD_Vector
					0x0AB8 -> m_GMOD_QAngle[0]
					0x0000 -> m_GMOD_QAngle
					0x0DB8 -> m_GMOD_EHANDLE[0]
					0x0000 -> m_GMOD_EHANDLE
					0x0EB8 -> m_GMOD_String0
					0x10B8 -> m_GMOD_String1
					0x12B8 -> m_GMOD_String2
					0x14B8 -> m_GMOD_String3

				0x19A0 -> m_nSequence
				0x1740 -> m_nForceBone
				0x1734 -> m_vecForce
				0x1700 -> m_nSkin
				0x1704 -> m_nBody
				0x1708 -> m_nHitboxSet
				0x1800 -> m_flModelScale
				0x1800 -> m_flModelWidthScale
				0x1804 -> m_flPoseParameter:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023

				0x1728 -> m_flPlaybackRate
				0x1920 -> m_flEncodedController:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003

				0x1970 -> m_bClientSideAnimation
				0x1770 -> m_bClientSideFrameReset
				0x1974 -> m_nNewSequenceParity
				0x1978 -> m_nResetEventsParity
				0x1A30 -> m_nMuzzleFlashParity
				0x1A28 -> m_hLightingOrigin
				0x1A2C -> m_hLightingOriginRelative
				0x0000 -> DT_ServerAnimationData:
					0x19A8 -> m_flCycle

				0x17A8 -> m_fadeMinDist
				0x17AC -> m_fadeMaxDist
				0x17B0 -> m_flFadeScale
				0x1AD8 -> m_pBoneManipulator
				0x1AE0 -> m_pFlexManipulator
				0x1A4C -> m_OverrideViewTarget

			0x1B34 -> m_hPlayer
			0x1B38 -> m_nSpeed
			0x1B3C -> m_nRPM
			0x1B40 -> m_flThrottle
			0x1B44 -> m_nBoostTimeLeft
			0x1B48 -> m_nHasBoost
			0x1B4C -> m_nScannerDisabledWeapons
			0x1B50 -> m_nScannerDisabledVehicle
			0x1B70 -> m_bEnterAnimOn
			0x1B71 -> m_bExitAnimOn
			0x1BC1 -> m_bUnableToFire
			0x1BB4 -> m_vecEyeExitEndpoint
			0x1BC0 -> m_bHasGun
			0x1B78 -> m_vecGunCrosshair

		0x1C7C -> m_bHeadlightIsOn


DT_PropScalable:
	0x0000 -> DT_BaseAnimating:
		0x0000 -> DT_BaseEntity:
			0x0000 -> DT_AnimTimeMustBeFirst:
				0x0060 -> m_flAnimTime

			0x0068 -> m_flSimulationTime
			0x0074 -> m_ubInterpolationFrame
			0x0338 -> m_vecOrigin
			0x0344 -> m_angRotation
			0x008C -> m_nModelIndex
			0x0078 -> m_fEffects
			0x007C -> m_nRenderMode
			0x0054 -> m_nRenderFX
			0x0058 -> m_clrRender
			0x009C -> m_iTeamNum
			0x0354 -> m_CollisionGroup
			0x0248 -> m_flElasticity
			0x024C -> m_flShadowCastDistance
			0x04D8 -> m_hOwnerEntity
			0x04DC -> m_hEffectEntity
			0x0190 -> moveparent
			0x017A -> m_iParentAttachment
			0x0000 -> movetype
			0x0000 -> movecollide
			0x019C -> DT_CollisionProperty:
				0x0008 -> m_vecMinsPreScaled
				0x0014 -> m_vecMaxsPreScaled
				0x0020 -> m_vecMins
				0x002C -> m_vecMaxs
				0x0041 -> m_nSolidType
				0x003C -> m_usSolidFlags
				0x0040 -> m_nSurroundType
				0x0042 -> m_triggerBloat
				0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
				0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
				0x005C -> m_vecSpecifiedSurroundingMins
				0x0068 -> m_vecSpecifiedSurroundingMaxs

			0x04CC -> m_iTextureFrameIndex
			0x0000 -> DT_PredictableId:
				0x00A0 -> m_PredictableID
				0x04C8 -> m_bIsPlayerSimulated

			0x04C9 -> m_bSimulatedEveryTick
			0x04CA -> m_bAnimatedEveryTick
			0x04CB -> m_bAlternateSorting
			0x008E -> m_takedamage
			0x051C -> m_RealClassName
			0x0520 -> m_OverrideMaterial
			0x0090 -> m_iHealth
			0x0094 -> m_iMaxHealth
			0x052C -> m_spawnflags
			0x0530 -> m_iGModFlags
			0x0514 -> m_bOnFire
			0x0518 -> m_CreationTime
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0578 -> m_GMOD_bool[0]
			0x0000 -> m_GMOD_bool
			0x05B8 -> m_GMOD_float[0]
			0x0000 -> m_GMOD_float
			0x06B8 -> m_GMOD_int[0]
			0x0000 -> m_GMOD_int
			0x07B8 -> m_GMOD_Vector[0]
			0x0000 -> m_GMOD_Vector
			0x0AB8 -> m_GMOD_QAngle[0]
			0x0000 -> m_GMOD_QAngle
			0x0DB8 -> m_GMOD_EHANDLE[0]
			0x0000 -> m_GMOD_EHANDLE
			0x0EB8 -> m_GMOD_String0
			0x10B8 -> m_GMOD_String1
			0x12B8 -> m_GMOD_String2
			0x14B8 -> m_GMOD_String3

		0x19A0 -> m_nSequence
		0x1740 -> m_nForceBone
		0x1734 -> m_vecForce
		0x1700 -> m_nSkin
		0x1704 -> m_nBody
		0x1708 -> m_nHitboxSet
		0x1800 -> m_flModelScale
		0x1800 -> m_flModelWidthScale
		0x1804 -> m_flPoseParameter:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003
			0x0010 -> 004
			0x0014 -> 005
			0x0018 -> 006
			0x001C -> 007
			0x0020 -> 008
			0x0024 -> 009
			0x0028 -> 010
			0x002C -> 011
			0x0030 -> 012
			0x0034 -> 013
			0x0038 -> 014
			0x003C -> 015
			0x0040 -> 016
			0x0044 -> 017
			0x0048 -> 018
			0x004C -> 019
			0x0050 -> 020
			0x0054 -> 021
			0x0058 -> 022
			0x005C -> 023

		0x1728 -> m_flPlaybackRate
		0x1920 -> m_flEncodedController:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003

		0x1970 -> m_bClientSideAnimation
		0x1770 -> m_bClientSideFrameReset
		0x1974 -> m_nNewSequenceParity
		0x1978 -> m_nResetEventsParity
		0x1A30 -> m_nMuzzleFlashParity
		0x1A28 -> m_hLightingOrigin
		0x1A2C -> m_hLightingOriginRelative
		0x0000 -> DT_ServerAnimationData:
			0x19A8 -> m_flCycle

		0x17A8 -> m_fadeMinDist
		0x17AC -> m_fadeMaxDist
		0x17B0 -> m_flFadeScale
		0x1AD8 -> m_pBoneManipulator
		0x1AE0 -> m_pFlexManipulator
		0x1A4C -> m_OverrideViewTarget

	0x1B30 -> m_flScaleX
	0x1B34 -> m_flScaleY
	0x1B38 -> m_flScaleZ
	0x1B3C -> m_flLerpTimeX
	0x1B40 -> m_flLerpTimeY
	0x1B44 -> m_flLerpTimeZ
	0x1B48 -> m_flGoalTimeX
	0x1B4C -> m_flGoalTimeY
	0x1B50 -> m_flGoalTimeZ

DT_NPC_Puppet:
	0x0000 -> DT_AI_BaseNPC:
		0x0000 -> DT_BaseCombatCharacter:
			0x0000 -> DT_BaseFlex:
				0x0000 -> DT_BaseAnimatingOverlay:
					0x0000 -> DT_BaseAnimating:
						0x0000 -> DT_BaseEntity:
							0x0000 -> DT_AnimTimeMustBeFirst:
								0x0060 -> m_flAnimTime

							0x0068 -> m_flSimulationTime
							0x0074 -> m_ubInterpolationFrame
							0x0338 -> m_vecOrigin
							0x0344 -> m_angRotation
							0x008C -> m_nModelIndex
							0x0078 -> m_fEffects
							0x007C -> m_nRenderMode
							0x0054 -> m_nRenderFX
							0x0058 -> m_clrRender
							0x009C -> m_iTeamNum
							0x0354 -> m_CollisionGroup
							0x0248 -> m_flElasticity
							0x024C -> m_flShadowCastDistance
							0x04D8 -> m_hOwnerEntity
							0x04DC -> m_hEffectEntity
							0x0190 -> moveparent
							0x017A -> m_iParentAttachment
							0x0000 -> movetype
							0x0000 -> movecollide
							0x019C -> DT_CollisionProperty:
								0x0008 -> m_vecMinsPreScaled
								0x0014 -> m_vecMaxsPreScaled
								0x0020 -> m_vecMins
								0x002C -> m_vecMaxs
								0x0041 -> m_nSolidType
								0x003C -> m_usSolidFlags
								0x0040 -> m_nSurroundType
								0x0042 -> m_triggerBloat
								0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
								0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
								0x005C -> m_vecSpecifiedSurroundingMins
								0x0068 -> m_vecSpecifiedSurroundingMaxs

							0x04CC -> m_iTextureFrameIndex
							0x0000 -> DT_PredictableId:
								0x00A0 -> m_PredictableID
								0x04C8 -> m_bIsPlayerSimulated

							0x04C9 -> m_bSimulatedEveryTick
							0x04CA -> m_bAnimatedEveryTick
							0x04CB -> m_bAlternateSorting
							0x008E -> m_takedamage
							0x051C -> m_RealClassName
							0x0520 -> m_OverrideMaterial
							0x0090 -> m_iHealth
							0x0094 -> m_iMaxHealth
							0x052C -> m_spawnflags
							0x0530 -> m_iGModFlags
							0x0514 -> m_bOnFire
							0x0518 -> m_CreationTime
							0x00F4 -> m_vecVelocity[0]
							0x00F8 -> m_vecVelocity[1]
							0x00FC -> m_vecVelocity[2]
							0x0578 -> m_GMOD_bool[0]
							0x0000 -> m_GMOD_bool
							0x05B8 -> m_GMOD_float[0]
							0x0000 -> m_GMOD_float
							0x06B8 -> m_GMOD_int[0]
							0x0000 -> m_GMOD_int
							0x07B8 -> m_GMOD_Vector[0]
							0x0000 -> m_GMOD_Vector
							0x0AB8 -> m_GMOD_QAngle[0]
							0x0000 -> m_GMOD_QAngle
							0x0DB8 -> m_GMOD_EHANDLE[0]
							0x0000 -> m_GMOD_EHANDLE
							0x0EB8 -> m_GMOD_String0
							0x10B8 -> m_GMOD_String1
							0x12B8 -> m_GMOD_String2
							0x14B8 -> m_GMOD_String3

						0x19A0 -> m_nSequence
						0x1740 -> m_nForceBone
						0x1734 -> m_vecForce
						0x1700 -> m_nSkin
						0x1704 -> m_nBody
						0x1708 -> m_nHitboxSet
						0x1800 -> m_flModelScale
						0x1800 -> m_flModelWidthScale
						0x1804 -> m_flPoseParameter:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003
							0x0010 -> 004
							0x0014 -> 005
							0x0018 -> 006
							0x001C -> 007
							0x0020 -> 008
							0x0024 -> 009
							0x0028 -> 010
							0x002C -> 011
							0x0030 -> 012
							0x0034 -> 013
							0x0038 -> 014
							0x003C -> 015
							0x0040 -> 016
							0x0044 -> 017
							0x0048 -> 018
							0x004C -> 019
							0x0050 -> 020
							0x0054 -> 021
							0x0058 -> 022
							0x005C -> 023

						0x1728 -> m_flPlaybackRate
						0x1920 -> m_flEncodedController:
							0x0000 -> 000
							0x0004 -> 001
							0x0008 -> 002
							0x000C -> 003

						0x1970 -> m_bClientSideAnimation
						0x1770 -> m_bClientSideFrameReset
						0x1974 -> m_nNewSequenceParity
						0x1978 -> m_nResetEventsParity
						0x1A30 -> m_nMuzzleFlashParity
						0x1A28 -> m_hLightingOrigin
						0x1A2C -> m_hLightingOriginRelative
						0x0000 -> DT_ServerAnimationData:
							0x19A8 -> m_flCycle

						0x17A8 -> m_fadeMinDist
						0x17AC -> m_fadeMaxDist
						0x17B0 -> m_flFadeScale
						0x1AD8 -> m_pBoneManipulator
						0x1AE0 -> m_pFlexManipulator
						0x1A4C -> m_OverrideViewTarget

					0x0000 -> DT_OverlayVars:
						0x0000 -> _ST_m_AnimOverlay_15:
							0x0000 -> _LPT_m_AnimOverlay_15:
								0x0000 -> lengthprop15

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder

							0x0000 -> DT_Animationlayer:
								0x0000 -> m_nSequence
								0x0014 -> m_flCycle
								0x0004 -> m_flPrevCycle
								0x0008 -> m_flWeight
								0x000C -> m_nOrder




				0x1BD8 -> m_flexWeight:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023
					0x0060 -> 024
					0x0064 -> 025
					0x0068 -> 026
					0x006C -> 027
					0x0070 -> 028
					0x0074 -> 029
					0x0078 -> 030
					0x007C -> 031
					0x0080 -> 032
					0x0084 -> 033
					0x0088 -> 034
					0x008C -> 035
					0x0090 -> 036
					0x0094 -> 037
					0x0098 -> 038
					0x009C -> 039
					0x00A0 -> 040
					0x00A4 -> 041
					0x00A8 -> 042
					0x00AC -> 043
					0x00B0 -> 044
					0x00B4 -> 045
					0x00B8 -> 046
					0x00BC -> 047
					0x00C0 -> 048
					0x00C4 -> 049
					0x00C8 -> 050
					0x00CC -> 051
					0x00D0 -> 052
					0x00D4 -> 053
					0x00D8 -> 054
					0x00DC -> 055
					0x00E0 -> 056
					0x00E4 -> 057
					0x00E8 -> 058
					0x00EC -> 059
					0x00F0 -> 060
					0x00F4 -> 061
					0x00F8 -> 062
					0x00FC -> 063
					0x0100 -> 064
					0x0104 -> 065
					0x0108 -> 066
					0x010C -> 067
					0x0110 -> 068
					0x0114 -> 069
					0x0118 -> 070
					0x011C -> 071
					0x0120 -> 072
					0x0124 -> 073
					0x0128 -> 074
					0x012C -> 075
					0x0130 -> 076
					0x0134 -> 077
					0x0138 -> 078
					0x013C -> 079
					0x0140 -> 080
					0x0144 -> 081
					0x0148 -> 082
					0x014C -> 083
					0x0150 -> 084
					0x0154 -> 085
					0x0158 -> 086
					0x015C -> 087
					0x0160 -> 088
					0x0164 -> 089
					0x0168 -> 090
					0x016C -> 091
					0x0170 -> 092
					0x0174 -> 093
					0x0178 -> 094
					0x017C -> 095

				0x1D88 -> m_blinktoggle
				0x1B9C -> m_viewtarget
				0x00E8 -> m_vecViewOffset[0]
				0x00EC -> m_vecViewOffset[1]
				0x00F0 -> m_vecViewOffset[2]
				0x1EF4 -> m_vecLean
				0x1F30 -> m_vecShift

			0x0000 -> DT_BCCLocalPlayerExclusive:
				0x1F70 -> m_flNextAttack

			0x2578 -> m_hActiveWeapon
			0x2178 -> m_hMyWeapons:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003
				0x0010 -> 004
				0x0014 -> 005
				0x0018 -> 006
				0x001C -> 007
				0x0020 -> 008
				0x0024 -> 009
				0x0028 -> 010
				0x002C -> 011
				0x0030 -> 012
				0x0034 -> 013
				0x0038 -> 014
				0x003C -> 015
				0x0040 -> 016
				0x0044 -> 017
				0x0048 -> 018
				0x004C -> 019
				0x0050 -> 020
				0x0054 -> 021
				0x0058 -> 022
				0x005C -> 023
				0x0060 -> 024
				0x0064 -> 025
				0x0068 -> 026
				0x006C -> 027
				0x0070 -> 028
				0x0074 -> 029
				0x0078 -> 030
				0x007C -> 031
				0x0080 -> 032
				0x0084 -> 033
				0x0088 -> 034
				0x008C -> 035
				0x0090 -> 036
				0x0094 -> 037
				0x0098 -> 038
				0x009C -> 039
				0x00A0 -> 040
				0x00A4 -> 041
				0x00A8 -> 042
				0x00AC -> 043
				0x00B0 -> 044
				0x00B4 -> 045
				0x00B8 -> 046
				0x00BC -> 047
				0x00C0 -> 048
				0x00C4 -> 049
				0x00C8 -> 050
				0x00CC -> 051
				0x00D0 -> 052
				0x00D4 -> 053
				0x00D8 -> 054
				0x00DC -> 055
				0x00E0 -> 056
				0x00E4 -> 057
				0x00E8 -> 058
				0x00EC -> 059
				0x00F0 -> 060
				0x00F4 -> 061
				0x00F8 -> 062
				0x00FC -> 063
				0x0100 -> 064
				0x0104 -> 065
				0x0108 -> 066
				0x010C -> 067
				0x0110 -> 068
				0x0114 -> 069
				0x0118 -> 070
				0x011C -> 071
				0x0120 -> 072
				0x0124 -> 073
				0x0128 -> 074
				0x012C -> 075
				0x0130 -> 076
				0x0134 -> 077
				0x0138 -> 078
				0x013C -> 079
				0x0140 -> 080
				0x0144 -> 081
				0x0148 -> 082
				0x014C -> 083
				0x0150 -> 084
				0x0154 -> 085
				0x0158 -> 086
				0x015C -> 087
				0x0160 -> 088
				0x0164 -> 089
				0x0168 -> 090
				0x016C -> 091
				0x0170 -> 092
				0x0174 -> 093
				0x0178 -> 094
				0x017C -> 095
				0x0180 -> 096
				0x0184 -> 097
				0x0188 -> 098
				0x018C -> 099
				0x0190 -> 100
				0x0194 -> 101
				0x0198 -> 102
				0x019C -> 103
				0x01A0 -> 104
				0x01A4 -> 105
				0x01A8 -> 106
				0x01AC -> 107
				0x01B0 -> 108
				0x01B4 -> 109
				0x01B8 -> 110
				0x01BC -> 111
				0x01C0 -> 112
				0x01C4 -> 113
				0x01C8 -> 114
				0x01CC -> 115
				0x01D0 -> 116
				0x01D4 -> 117
				0x01D8 -> 118
				0x01DC -> 119
				0x01E0 -> 120
				0x01E4 -> 121
				0x01E8 -> 122
				0x01EC -> 123
				0x01F0 -> 124
				0x01F4 -> 125
				0x01F8 -> 126
				0x01FC -> 127
				0x0200 -> 128
				0x0204 -> 129
				0x0208 -> 130
				0x020C -> 131
				0x0210 -> 132
				0x0214 -> 133
				0x0218 -> 134
				0x021C -> 135
				0x0220 -> 136
				0x0224 -> 137
				0x0228 -> 138
				0x022C -> 139
				0x0230 -> 140
				0x0234 -> 141
				0x0238 -> 142
				0x023C -> 143
				0x0240 -> 144
				0x0244 -> 145
				0x0248 -> 146
				0x024C -> 147
				0x0250 -> 148
				0x0254 -> 149
				0x0258 -> 150
				0x025C -> 151
				0x0260 -> 152
				0x0264 -> 153
				0x0268 -> 154
				0x026C -> 155
				0x0270 -> 156
				0x0274 -> 157
				0x0278 -> 158
				0x027C -> 159
				0x0280 -> 160
				0x0284 -> 161
				0x0288 -> 162
				0x028C -> 163
				0x0290 -> 164
				0x0294 -> 165
				0x0298 -> 166
				0x029C -> 167
				0x02A0 -> 168
				0x02A4 -> 169
				0x02A8 -> 170
				0x02AC -> 171
				0x02B0 -> 172
				0x02B4 -> 173
				0x02B8 -> 174
				0x02BC -> 175
				0x02C0 -> 176
				0x02C4 -> 177
				0x02C8 -> 178
				0x02CC -> 179
				0x02D0 -> 180
				0x02D4 -> 181
				0x02D8 -> 182
				0x02DC -> 183
				0x02E0 -> 184
				0x02E4 -> 185
				0x02E8 -> 186
				0x02EC -> 187
				0x02F0 -> 188
				0x02F4 -> 189
				0x02F8 -> 190
				0x02FC -> 191
				0x0300 -> 192
				0x0304 -> 193
				0x0308 -> 194
				0x030C -> 195
				0x0310 -> 196
				0x0314 -> 197
				0x0318 -> 198
				0x031C -> 199
				0x0320 -> 200
				0x0324 -> 201
				0x0328 -> 202
				0x032C -> 203
				0x0330 -> 204
				0x0334 -> 205
				0x0338 -> 206
				0x033C -> 207
				0x0340 -> 208
				0x0344 -> 209
				0x0348 -> 210
				0x034C -> 211
				0x0350 -> 212
				0x0354 -> 213
				0x0358 -> 214
				0x035C -> 215
				0x0360 -> 216
				0x0364 -> 217
				0x0368 -> 218
				0x036C -> 219
				0x0370 -> 220
				0x0374 -> 221
				0x0378 -> 222
				0x037C -> 223
				0x0380 -> 224
				0x0384 -> 225
				0x0388 -> 226
				0x038C -> 227
				0x0390 -> 228
				0x0394 -> 229
				0x0398 -> 230
				0x039C -> 231
				0x03A0 -> 232
				0x03A4 -> 233
				0x03A8 -> 234
				0x03AC -> 235
				0x03B0 -> 236
				0x03B4 -> 237
				0x03B8 -> 238
				0x03BC -> 239
				0x03C0 -> 240
				0x03C4 -> 241
				0x03C8 -> 242
				0x03CC -> 243
				0x03D0 -> 244
				0x03D4 -> 245
				0x03D8 -> 246
				0x03DC -> 247
				0x03E0 -> 248
				0x03E4 -> 249
				0x03E8 -> 250
				0x03EC -> 251
				0x03F0 -> 252
				0x03F4 -> 253
				0x03F8 -> 254
				0x03FC -> 255

			0x1F74 -> m_bloodColor

		0x008F -> m_lifeState
		0x2594 -> m_bPerformAvoidance
		0x2595 -> m_bIsMoving
		0x2596 -> m_bFadeCorpse
		0x2584 -> m_iDeathPose
		0x2588 -> m_iDeathFrame
		0x258C -> m_iSpeedModRadius
		0x2590 -> m_iSpeedModSpeed
		0x2597 -> m_bSpeedModActive
		0x2598 -> m_bImportanRagdoll
		0x2580 -> m_flTimePingEffect

	0x25A0 -> m_hAnimationTarget
	0x25A4 -> m_nTargetAttachment

DT_HandleTest:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> m_Handle
	0x16FC -> m_bSendHandle

DT_SpriteTrail:
	0x0000 -> DT_Sprite:
		0x0000 -> DT_BaseEntity:
			0x0000 -> DT_AnimTimeMustBeFirst:
				0x0060 -> m_flAnimTime

			0x0068 -> m_flSimulationTime
			0x0074 -> m_ubInterpolationFrame
			0x0338 -> m_vecOrigin
			0x0344 -> m_angRotation
			0x008C -> m_nModelIndex
			0x0078 -> m_fEffects
			0x007C -> m_nRenderMode
			0x0054 -> m_nRenderFX
			0x0058 -> m_clrRender
			0x009C -> m_iTeamNum
			0x0354 -> m_CollisionGroup
			0x0248 -> m_flElasticity
			0x024C -> m_flShadowCastDistance
			0x04D8 -> m_hOwnerEntity
			0x04DC -> m_hEffectEntity
			0x0190 -> moveparent
			0x017A -> m_iParentAttachment
			0x0000 -> movetype
			0x0000 -> movecollide
			0x019C -> DT_CollisionProperty:
				0x0008 -> m_vecMinsPreScaled
				0x0014 -> m_vecMaxsPreScaled
				0x0020 -> m_vecMins
				0x002C -> m_vecMaxs
				0x0041 -> m_nSolidType
				0x003C -> m_usSolidFlags
				0x0040 -> m_nSurroundType
				0x0042 -> m_triggerBloat
				0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
				0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
				0x005C -> m_vecSpecifiedSurroundingMins
				0x0068 -> m_vecSpecifiedSurroundingMaxs

			0x04CC -> m_iTextureFrameIndex
			0x0000 -> DT_PredictableId:
				0x00A0 -> m_PredictableID
				0x04C8 -> m_bIsPlayerSimulated

			0x04C9 -> m_bSimulatedEveryTick
			0x04CA -> m_bAnimatedEveryTick
			0x04CB -> m_bAlternateSorting
			0x008E -> m_takedamage
			0x051C -> m_RealClassName
			0x0520 -> m_OverrideMaterial
			0x0090 -> m_iHealth
			0x0094 -> m_iMaxHealth
			0x052C -> m_spawnflags
			0x0530 -> m_iGModFlags
			0x0514 -> m_bOnFire
			0x0518 -> m_CreationTime
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0578 -> m_GMOD_bool[0]
			0x0000 -> m_GMOD_bool
			0x05B8 -> m_GMOD_float[0]
			0x0000 -> m_GMOD_float
			0x06B8 -> m_GMOD_int[0]
			0x0000 -> m_GMOD_int
			0x07B8 -> m_GMOD_Vector[0]
			0x0000 -> m_GMOD_Vector
			0x0AB8 -> m_GMOD_QAngle[0]
			0x0000 -> m_GMOD_QAngle
			0x0DB8 -> m_GMOD_EHANDLE[0]
			0x0000 -> m_GMOD_EHANDLE
			0x0EB8 -> m_GMOD_String0
			0x10B8 -> m_GMOD_String1
			0x12B8 -> m_GMOD_String2
			0x14B8 -> m_GMOD_String3

		0x1708 -> m_hAttachedToEntity
		0x170C -> m_nAttachment
		0x1728 -> m_flScaleTime
		0x1724 -> m_flSpriteScale
		0x1710 -> m_flSpriteFramerate
		0x1730 -> m_flGlowProxySize
		0x1734 -> m_flHDRColorScale
		0x1714 -> m_flFrame
		0x1720 -> m_flBrightnessTime
		0x171C -> m_nBrightness
		0x172C -> m_bWorldSpaceScale

	0x238C -> m_flLifeTime
	0x2390 -> m_flStartWidth
	0x2394 -> m_flEndWidth
	0x2398 -> m_flStartWidthVariance
	0x239C -> m_flTextureRes
	0x23A0 -> m_flMinFadeLength
	0x23A4 -> m_vecSkyboxOrigin
	0x23B0 -> m_flSkyboxScale

DT_SpriteOriented:
	0x0000 -> DT_Sprite:
		0x0000 -> DT_BaseEntity:
			0x0000 -> DT_AnimTimeMustBeFirst:
				0x0060 -> m_flAnimTime

			0x0068 -> m_flSimulationTime
			0x0074 -> m_ubInterpolationFrame
			0x0338 -> m_vecOrigin
			0x0344 -> m_angRotation
			0x008C -> m_nModelIndex
			0x0078 -> m_fEffects
			0x007C -> m_nRenderMode
			0x0054 -> m_nRenderFX
			0x0058 -> m_clrRender
			0x009C -> m_iTeamNum
			0x0354 -> m_CollisionGroup
			0x0248 -> m_flElasticity
			0x024C -> m_flShadowCastDistance
			0x04D8 -> m_hOwnerEntity
			0x04DC -> m_hEffectEntity
			0x0190 -> moveparent
			0x017A -> m_iParentAttachment
			0x0000 -> movetype
			0x0000 -> movecollide
			0x019C -> DT_CollisionProperty:
				0x0008 -> m_vecMinsPreScaled
				0x0014 -> m_vecMaxsPreScaled
				0x0020 -> m_vecMins
				0x002C -> m_vecMaxs
				0x0041 -> m_nSolidType
				0x003C -> m_usSolidFlags
				0x0040 -> m_nSurroundType
				0x0042 -> m_triggerBloat
				0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
				0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
				0x005C -> m_vecSpecifiedSurroundingMins
				0x0068 -> m_vecSpecifiedSurroundingMaxs

			0x04CC -> m_iTextureFrameIndex
			0x0000 -> DT_PredictableId:
				0x00A0 -> m_PredictableID
				0x04C8 -> m_bIsPlayerSimulated

			0x04C9 -> m_bSimulatedEveryTick
			0x04CA -> m_bAnimatedEveryTick
			0x04CB -> m_bAlternateSorting
			0x008E -> m_takedamage
			0x051C -> m_RealClassName
			0x0520 -> m_OverrideMaterial
			0x0090 -> m_iHealth
			0x0094 -> m_iMaxHealth
			0x052C -> m_spawnflags
			0x0530 -> m_iGModFlags
			0x0514 -> m_bOnFire
			0x0518 -> m_CreationTime
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0578 -> m_GMOD_bool[0]
			0x0000 -> m_GMOD_bool
			0x05B8 -> m_GMOD_float[0]
			0x0000 -> m_GMOD_float
			0x06B8 -> m_GMOD_int[0]
			0x0000 -> m_GMOD_int
			0x07B8 -> m_GMOD_Vector[0]
			0x0000 -> m_GMOD_Vector
			0x0AB8 -> m_GMOD_QAngle[0]
			0x0000 -> m_GMOD_QAngle
			0x0DB8 -> m_GMOD_EHANDLE[0]
			0x0000 -> m_GMOD_EHANDLE
			0x0EB8 -> m_GMOD_String0
			0x10B8 -> m_GMOD_String1
			0x12B8 -> m_GMOD_String2
			0x14B8 -> m_GMOD_String3

		0x1708 -> m_hAttachedToEntity
		0x170C -> m_nAttachment
		0x1728 -> m_flScaleTime
		0x1724 -> m_flSpriteScale
		0x1710 -> m_flSpriteFramerate
		0x1730 -> m_flGlowProxySize
		0x1734 -> m_flHDRColorScale
		0x1714 -> m_flFrame
		0x1720 -> m_flBrightnessTime
		0x171C -> m_nBrightness
		0x172C -> m_bWorldSpaceScale


DT_Sprite:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x1708 -> m_hAttachedToEntity
	0x170C -> m_nAttachment
	0x1728 -> m_flScaleTime
	0x1724 -> m_flSpriteScale
	0x1710 -> m_flSpriteFramerate
	0x1730 -> m_flGlowProxySize
	0x1734 -> m_flHDRColorScale
	0x1714 -> m_flFrame
	0x1720 -> m_flBrightnessTime
	0x171C -> m_nBrightness
	0x172C -> m_bWorldSpaceScale

DT_Ragdoll_Attached:
	0x0000 -> DT_Ragdoll:
		0x0000 -> DT_BaseAnimating:
			0x0000 -> DT_BaseEntity:
				0x0000 -> DT_AnimTimeMustBeFirst:
					0x0060 -> m_flAnimTime

				0x0068 -> m_flSimulationTime
				0x0074 -> m_ubInterpolationFrame
				0x0338 -> m_vecOrigin
				0x0344 -> m_angRotation
				0x008C -> m_nModelIndex
				0x0078 -> m_fEffects
				0x007C -> m_nRenderMode
				0x0054 -> m_nRenderFX
				0x0058 -> m_clrRender
				0x009C -> m_iTeamNum
				0x0354 -> m_CollisionGroup
				0x0248 -> m_flElasticity
				0x024C -> m_flShadowCastDistance
				0x04D8 -> m_hOwnerEntity
				0x04DC -> m_hEffectEntity
				0x0190 -> moveparent
				0x017A -> m_iParentAttachment
				0x0000 -> movetype
				0x0000 -> movecollide
				0x019C -> DT_CollisionProperty:
					0x0008 -> m_vecMinsPreScaled
					0x0014 -> m_vecMaxsPreScaled
					0x0020 -> m_vecMins
					0x002C -> m_vecMaxs
					0x0041 -> m_nSolidType
					0x003C -> m_usSolidFlags
					0x0040 -> m_nSurroundType
					0x0042 -> m_triggerBloat
					0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
					0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
					0x005C -> m_vecSpecifiedSurroundingMins
					0x0068 -> m_vecSpecifiedSurroundingMaxs

				0x04CC -> m_iTextureFrameIndex
				0x0000 -> DT_PredictableId:
					0x00A0 -> m_PredictableID
					0x04C8 -> m_bIsPlayerSimulated

				0x04C9 -> m_bSimulatedEveryTick
				0x04CA -> m_bAnimatedEveryTick
				0x04CB -> m_bAlternateSorting
				0x008E -> m_takedamage
				0x051C -> m_RealClassName
				0x0520 -> m_OverrideMaterial
				0x0090 -> m_iHealth
				0x0094 -> m_iMaxHealth
				0x052C -> m_spawnflags
				0x0530 -> m_iGModFlags
				0x0514 -> m_bOnFire
				0x0518 -> m_CreationTime
				0x00F4 -> m_vecVelocity[0]
				0x00F8 -> m_vecVelocity[1]
				0x00FC -> m_vecVelocity[2]
				0x0578 -> m_GMOD_bool[0]
				0x0000 -> m_GMOD_bool
				0x05B8 -> m_GMOD_float[0]
				0x0000 -> m_GMOD_float
				0x06B8 -> m_GMOD_int[0]
				0x0000 -> m_GMOD_int
				0x07B8 -> m_GMOD_Vector[0]
				0x0000 -> m_GMOD_Vector
				0x0AB8 -> m_GMOD_QAngle[0]
				0x0000 -> m_GMOD_QAngle
				0x0DB8 -> m_GMOD_EHANDLE[0]
				0x0000 -> m_GMOD_EHANDLE
				0x0EB8 -> m_GMOD_String0
				0x10B8 -> m_GMOD_String1
				0x12B8 -> m_GMOD_String2
				0x14B8 -> m_GMOD_String3

			0x19A0 -> m_nSequence
			0x1740 -> m_nForceBone
			0x1734 -> m_vecForce
			0x1700 -> m_nSkin
			0x1704 -> m_nBody
			0x1708 -> m_nHitboxSet
			0x1800 -> m_flModelScale
			0x1800 -> m_flModelWidthScale
			0x1804 -> m_flPoseParameter:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003
				0x0010 -> 004
				0x0014 -> 005
				0x0018 -> 006
				0x001C -> 007
				0x0020 -> 008
				0x0024 -> 009
				0x0028 -> 010
				0x002C -> 011
				0x0030 -> 012
				0x0034 -> 013
				0x0038 -> 014
				0x003C -> 015
				0x0040 -> 016
				0x0044 -> 017
				0x0048 -> 018
				0x004C -> 019
				0x0050 -> 020
				0x0054 -> 021
				0x0058 -> 022
				0x005C -> 023

			0x1728 -> m_flPlaybackRate
			0x1920 -> m_flEncodedController:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003

			0x1970 -> m_bClientSideAnimation
			0x1770 -> m_bClientSideFrameReset
			0x1974 -> m_nNewSequenceParity
			0x1978 -> m_nResetEventsParity
			0x1A30 -> m_nMuzzleFlashParity
			0x1A28 -> m_hLightingOrigin
			0x1A2C -> m_hLightingOriginRelative
			0x0000 -> DT_ServerAnimationData:
				0x19A8 -> m_flCycle

			0x17A8 -> m_fadeMinDist
			0x17AC -> m_fadeMaxDist
			0x17B0 -> m_flFadeScale
			0x1AD8 -> m_pBoneManipulator
			0x1AE0 -> m_pFlexManipulator
			0x1A4C -> m_OverrideViewTarget

		0x1CB0 -> m_ragAngles[0]
		0x0000 -> m_ragAngles
		0x1B30 -> m_ragPos[0]
		0x0000 -> m_ragPos
		0x1F98 -> m_hUnragdoll
		0x1F9C -> m_flBlendWeight
		0x1FA4 -> m_nOverlaySequence

	0x1FD8 -> m_boneIndexAttached
	0x1FD4 -> m_ragdollAttachedObjectIndex
	0x1FB0 -> m_attachmentPointBoneSpace
	0x1FC8 -> m_attachmentPointRagdollSpace

DT_Ragdoll:
	0x0000 -> DT_BaseAnimating:
		0x0000 -> DT_BaseEntity:
			0x0000 -> DT_AnimTimeMustBeFirst:
				0x0060 -> m_flAnimTime

			0x0068 -> m_flSimulationTime
			0x0074 -> m_ubInterpolationFrame
			0x0338 -> m_vecOrigin
			0x0344 -> m_angRotation
			0x008C -> m_nModelIndex
			0x0078 -> m_fEffects
			0x007C -> m_nRenderMode
			0x0054 -> m_nRenderFX
			0x0058 -> m_clrRender
			0x009C -> m_iTeamNum
			0x0354 -> m_CollisionGroup
			0x0248 -> m_flElasticity
			0x024C -> m_flShadowCastDistance
			0x04D8 -> m_hOwnerEntity
			0x04DC -> m_hEffectEntity
			0x0190 -> moveparent
			0x017A -> m_iParentAttachment
			0x0000 -> movetype
			0x0000 -> movecollide
			0x019C -> DT_CollisionProperty:
				0x0008 -> m_vecMinsPreScaled
				0x0014 -> m_vecMaxsPreScaled
				0x0020 -> m_vecMins
				0x002C -> m_vecMaxs
				0x0041 -> m_nSolidType
				0x003C -> m_usSolidFlags
				0x0040 -> m_nSurroundType
				0x0042 -> m_triggerBloat
				0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
				0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
				0x005C -> m_vecSpecifiedSurroundingMins
				0x0068 -> m_vecSpecifiedSurroundingMaxs

			0x04CC -> m_iTextureFrameIndex
			0x0000 -> DT_PredictableId:
				0x00A0 -> m_PredictableID
				0x04C8 -> m_bIsPlayerSimulated

			0x04C9 -> m_bSimulatedEveryTick
			0x04CA -> m_bAnimatedEveryTick
			0x04CB -> m_bAlternateSorting
			0x008E -> m_takedamage
			0x051C -> m_RealClassName
			0x0520 -> m_OverrideMaterial
			0x0090 -> m_iHealth
			0x0094 -> m_iMaxHealth
			0x052C -> m_spawnflags
			0x0530 -> m_iGModFlags
			0x0514 -> m_bOnFire
			0x0518 -> m_CreationTime
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0578 -> m_GMOD_bool[0]
			0x0000 -> m_GMOD_bool
			0x05B8 -> m_GMOD_float[0]
			0x0000 -> m_GMOD_float
			0x06B8 -> m_GMOD_int[0]
			0x0000 -> m_GMOD_int
			0x07B8 -> m_GMOD_Vector[0]
			0x0000 -> m_GMOD_Vector
			0x0AB8 -> m_GMOD_QAngle[0]
			0x0000 -> m_GMOD_QAngle
			0x0DB8 -> m_GMOD_EHANDLE[0]
			0x0000 -> m_GMOD_EHANDLE
			0x0EB8 -> m_GMOD_String0
			0x10B8 -> m_GMOD_String1
			0x12B8 -> m_GMOD_String2
			0x14B8 -> m_GMOD_String3

		0x19A0 -> m_nSequence
		0x1740 -> m_nForceBone
		0x1734 -> m_vecForce
		0x1700 -> m_nSkin
		0x1704 -> m_nBody
		0x1708 -> m_nHitboxSet
		0x1800 -> m_flModelScale
		0x1800 -> m_flModelWidthScale
		0x1804 -> m_flPoseParameter:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003
			0x0010 -> 004
			0x0014 -> 005
			0x0018 -> 006
			0x001C -> 007
			0x0020 -> 008
			0x0024 -> 009
			0x0028 -> 010
			0x002C -> 011
			0x0030 -> 012
			0x0034 -> 013
			0x0038 -> 014
			0x003C -> 015
			0x0040 -> 016
			0x0044 -> 017
			0x0048 -> 018
			0x004C -> 019
			0x0050 -> 020
			0x0054 -> 021
			0x0058 -> 022
			0x005C -> 023

		0x1728 -> m_flPlaybackRate
		0x1920 -> m_flEncodedController:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003

		0x1970 -> m_bClientSideAnimation
		0x1770 -> m_bClientSideFrameReset
		0x1974 -> m_nNewSequenceParity
		0x1978 -> m_nResetEventsParity
		0x1A30 -> m_nMuzzleFlashParity
		0x1A28 -> m_hLightingOrigin
		0x1A2C -> m_hLightingOriginRelative
		0x0000 -> DT_ServerAnimationData:
			0x19A8 -> m_flCycle

		0x17A8 -> m_fadeMinDist
		0x17AC -> m_fadeMaxDist
		0x17B0 -> m_flFadeScale
		0x1AD8 -> m_pBoneManipulator
		0x1AE0 -> m_pFlexManipulator
		0x1A4C -> m_OverrideViewTarget

	0x1CB0 -> m_ragAngles[0]
	0x0000 -> m_ragAngles
	0x1B30 -> m_ragPos[0]
	0x0000 -> m_ragPos
	0x1F98 -> m_hUnragdoll
	0x1F9C -> m_flBlendWeight
	0x1FA4 -> m_nOverlaySequence

DT_PredictedViewModel:
	0x0000 -> DT_BaseViewModel:
		0x008C -> m_nModelIndex
		0x1700 -> m_nSkin
		0x1704 -> m_nBody
		0x19A0 -> m_nSequence
		0x1B40 -> m_nViewModelIndex
		0x1728 -> m_flPlaybackRate
		0x0078 -> m_fEffects
		0x1B50 -> m_nAnimationParity
		0x1B60 -> m_hWeapon
		0x1B44 -> m_hOwner
		0x1974 -> m_nNewSequenceParity
		0x1978 -> m_nResetEventsParity
		0x1A30 -> m_nMuzzleFlashParity
		0x1804 -> m_flPoseParameter[0]
		0x0000 -> m_flPoseParameter


DT_PoseController:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> m_hProps:
		0x0000 -> 000
		0x0004 -> 001
		0x0008 -> 002
		0x000C -> 003

	0x1708 -> m_chPoseIndex:
		0x0000 -> 000
		0x0001 -> 001
		0x0002 -> 002
		0x0003 -> 003

	0x170C -> m_bPoseValueParity
	0x1710 -> m_fPoseValue
	0x1714 -> m_fInterpolationTime
	0x1718 -> m_bInterpolationWrap
	0x171C -> m_fCycleFrequency
	0x1720 -> m_nFModType
	0x1724 -> m_fFModTimeOffset
	0x1728 -> m_fFModRate
	0x172C -> m_fFModAmplitude

DT_GameRulesProxy:

DT_InfoLadderDismount:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3


DT_FuncLadder:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x1718 -> m_vecPlayerMountPositionTop
	0x1724 -> m_vecPlayerMountPositionBottom
	0x16F8 -> m_vecLadderDir
	0x1731 -> m_bFakeLadder

DT_DetailController:
	0x16F8 -> m_flFadeStartDist
	0x16FC -> m_flFadeEndDist

DT_World:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> m_flWaveHeight
	0x16FC -> m_WorldMins
	0x1708 -> m_WorldMaxs
	0x1714 -> m_bStartDark
	0x1718 -> m_flMaxOccludeeArea
	0x171C -> m_flMinOccluderArea
	0x1724 -> m_flMaxPropScreenSpaceWidth
	0x1720 -> m_flMinPropScreenSpaceWidth
	0x1729 -> m_iszDetailSpriteMaterial
	0x1728 -> m_bColdWorld

DT_WaterLODControl:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> m_flCheapWaterStartDistance
	0x16FC -> m_flCheapWaterEndDistance

DT_WaterBullet:
	0x0000 -> DT_BaseAnimating:
		0x0000 -> DT_BaseEntity:
			0x0000 -> DT_AnimTimeMustBeFirst:
				0x0060 -> m_flAnimTime

			0x0068 -> m_flSimulationTime
			0x0074 -> m_ubInterpolationFrame
			0x0338 -> m_vecOrigin
			0x0344 -> m_angRotation
			0x008C -> m_nModelIndex
			0x0078 -> m_fEffects
			0x007C -> m_nRenderMode
			0x0054 -> m_nRenderFX
			0x0058 -> m_clrRender
			0x009C -> m_iTeamNum
			0x0354 -> m_CollisionGroup
			0x0248 -> m_flElasticity
			0x024C -> m_flShadowCastDistance
			0x04D8 -> m_hOwnerEntity
			0x04DC -> m_hEffectEntity
			0x0190 -> moveparent
			0x017A -> m_iParentAttachment
			0x0000 -> movetype
			0x0000 -> movecollide
			0x019C -> DT_CollisionProperty:
				0x0008 -> m_vecMinsPreScaled
				0x0014 -> m_vecMaxsPreScaled
				0x0020 -> m_vecMins
				0x002C -> m_vecMaxs
				0x0041 -> m_nSolidType
				0x003C -> m_usSolidFlags
				0x0040 -> m_nSurroundType
				0x0042 -> m_triggerBloat
				0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
				0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
				0x005C -> m_vecSpecifiedSurroundingMins
				0x0068 -> m_vecSpecifiedSurroundingMaxs

			0x04CC -> m_iTextureFrameIndex
			0x0000 -> DT_PredictableId:
				0x00A0 -> m_PredictableID
				0x04C8 -> m_bIsPlayerSimulated

			0x04C9 -> m_bSimulatedEveryTick
			0x04CA -> m_bAnimatedEveryTick
			0x04CB -> m_bAlternateSorting
			0x008E -> m_takedamage
			0x051C -> m_RealClassName
			0x0520 -> m_OverrideMaterial
			0x0090 -> m_iHealth
			0x0094 -> m_iMaxHealth
			0x052C -> m_spawnflags
			0x0530 -> m_iGModFlags
			0x0514 -> m_bOnFire
			0x0518 -> m_CreationTime
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0578 -> m_GMOD_bool[0]
			0x0000 -> m_GMOD_bool
			0x05B8 -> m_GMOD_float[0]
			0x0000 -> m_GMOD_float
			0x06B8 -> m_GMOD_int[0]
			0x0000 -> m_GMOD_int
			0x07B8 -> m_GMOD_Vector[0]
			0x0000 -> m_GMOD_Vector
			0x0AB8 -> m_GMOD_QAngle[0]
			0x0000 -> m_GMOD_QAngle
			0x0DB8 -> m_GMOD_EHANDLE[0]
			0x0000 -> m_GMOD_EHANDLE
			0x0EB8 -> m_GMOD_String0
			0x10B8 -> m_GMOD_String1
			0x12B8 -> m_GMOD_String2
			0x14B8 -> m_GMOD_String3

		0x19A0 -> m_nSequence
		0x1740 -> m_nForceBone
		0x1734 -> m_vecForce
		0x1700 -> m_nSkin
		0x1704 -> m_nBody
		0x1708 -> m_nHitboxSet
		0x1800 -> m_flModelScale
		0x1800 -> m_flModelWidthScale
		0x1804 -> m_flPoseParameter:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003
			0x0010 -> 004
			0x0014 -> 005
			0x0018 -> 006
			0x001C -> 007
			0x0020 -> 008
			0x0024 -> 009
			0x0028 -> 010
			0x002C -> 011
			0x0030 -> 012
			0x0034 -> 013
			0x0038 -> 014
			0x003C -> 015
			0x0040 -> 016
			0x0044 -> 017
			0x0048 -> 018
			0x004C -> 019
			0x0050 -> 020
			0x0054 -> 021
			0x0058 -> 022
			0x005C -> 023

		0x1728 -> m_flPlaybackRate
		0x1920 -> m_flEncodedController:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003

		0x1970 -> m_bClientSideAnimation
		0x1770 -> m_bClientSideFrameReset
		0x1974 -> m_nNewSequenceParity
		0x1978 -> m_nResetEventsParity
		0x1A30 -> m_nMuzzleFlashParity
		0x1A28 -> m_hLightingOrigin
		0x1A2C -> m_hLightingOriginRelative
		0x0000 -> DT_ServerAnimationData:
			0x19A8 -> m_flCycle

		0x17A8 -> m_fadeMinDist
		0x17AC -> m_fadeMaxDist
		0x17B0 -> m_flFadeScale
		0x1AD8 -> m_pBoneManipulator
		0x1AE0 -> m_pFlexManipulator
		0x1A4C -> m_OverrideViewTarget


DT_VoteController:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x1700 -> m_iActiveIssueIndex
	0x1704 -> m_iOnlyTeamToVote
	0x1708 -> m_nVoteOptionCount:
		0x0000 -> 000
		0x0004 -> 001
		0x0008 -> 002
		0x000C -> 003
		0x0010 -> 004

	0x1720 -> m_nPotentialVotes
	0x1726 -> m_bIsYesNoVote

DT_VGuiScreen:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x1700 -> m_flWidth
	0x1704 -> m_flHeight
	0x172C -> m_fScreenFlags
	0x1708 -> m_nPanelName
	0x1724 -> m_nAttachmentIndex
	0x1728 -> m_nOverlayMaterial
	0x1788 -> m_hPlayerOwner

DT_PropJeep:
	0x0000 -> DT_PropVehicleDriveable:
		0x0000 -> DT_BaseAnimating:
			0x0000 -> DT_BaseEntity:
				0x0000 -> DT_AnimTimeMustBeFirst:
					0x0060 -> m_flAnimTime

				0x0068 -> m_flSimulationTime
				0x0074 -> m_ubInterpolationFrame
				0x0338 -> m_vecOrigin
				0x0344 -> m_angRotation
				0x008C -> m_nModelIndex
				0x0078 -> m_fEffects
				0x007C -> m_nRenderMode
				0x0054 -> m_nRenderFX
				0x0058 -> m_clrRender
				0x009C -> m_iTeamNum
				0x0354 -> m_CollisionGroup
				0x0248 -> m_flElasticity
				0x024C -> m_flShadowCastDistance
				0x04D8 -> m_hOwnerEntity
				0x04DC -> m_hEffectEntity
				0x0190 -> moveparent
				0x017A -> m_iParentAttachment
				0x0000 -> movetype
				0x0000 -> movecollide
				0x019C -> DT_CollisionProperty:
					0x0008 -> m_vecMinsPreScaled
					0x0014 -> m_vecMaxsPreScaled
					0x0020 -> m_vecMins
					0x002C -> m_vecMaxs
					0x0041 -> m_nSolidType
					0x003C -> m_usSolidFlags
					0x0040 -> m_nSurroundType
					0x0042 -> m_triggerBloat
					0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
					0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
					0x005C -> m_vecSpecifiedSurroundingMins
					0x0068 -> m_vecSpecifiedSurroundingMaxs

				0x04CC -> m_iTextureFrameIndex
				0x0000 -> DT_PredictableId:
					0x00A0 -> m_PredictableID
					0x04C8 -> m_bIsPlayerSimulated

				0x04C9 -> m_bSimulatedEveryTick
				0x04CA -> m_bAnimatedEveryTick
				0x04CB -> m_bAlternateSorting
				0x008E -> m_takedamage
				0x051C -> m_RealClassName
				0x0520 -> m_OverrideMaterial
				0x0090 -> m_iHealth
				0x0094 -> m_iMaxHealth
				0x052C -> m_spawnflags
				0x0530 -> m_iGModFlags
				0x0514 -> m_bOnFire
				0x0518 -> m_CreationTime
				0x00F4 -> m_vecVelocity[0]
				0x00F8 -> m_vecVelocity[1]
				0x00FC -> m_vecVelocity[2]
				0x0578 -> m_GMOD_bool[0]
				0x0000 -> m_GMOD_bool
				0x05B8 -> m_GMOD_float[0]
				0x0000 -> m_GMOD_float
				0x06B8 -> m_GMOD_int[0]
				0x0000 -> m_GMOD_int
				0x07B8 -> m_GMOD_Vector[0]
				0x0000 -> m_GMOD_Vector
				0x0AB8 -> m_GMOD_QAngle[0]
				0x0000 -> m_GMOD_QAngle
				0x0DB8 -> m_GMOD_EHANDLE[0]
				0x0000 -> m_GMOD_EHANDLE
				0x0EB8 -> m_GMOD_String0
				0x10B8 -> m_GMOD_String1
				0x12B8 -> m_GMOD_String2
				0x14B8 -> m_GMOD_String3

			0x19A0 -> m_nSequence
			0x1740 -> m_nForceBone
			0x1734 -> m_vecForce
			0x1700 -> m_nSkin
			0x1704 -> m_nBody
			0x1708 -> m_nHitboxSet
			0x1800 -> m_flModelScale
			0x1800 -> m_flModelWidthScale
			0x1804 -> m_flPoseParameter:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003
				0x0010 -> 004
				0x0014 -> 005
				0x0018 -> 006
				0x001C -> 007
				0x0020 -> 008
				0x0024 -> 009
				0x0028 -> 010
				0x002C -> 011
				0x0030 -> 012
				0x0034 -> 013
				0x0038 -> 014
				0x003C -> 015
				0x0040 -> 016
				0x0044 -> 017
				0x0048 -> 018
				0x004C -> 019
				0x0050 -> 020
				0x0054 -> 021
				0x0058 -> 022
				0x005C -> 023

			0x1728 -> m_flPlaybackRate
			0x1920 -> m_flEncodedController:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003

			0x1970 -> m_bClientSideAnimation
			0x1770 -> m_bClientSideFrameReset
			0x1974 -> m_nNewSequenceParity
			0x1978 -> m_nResetEventsParity
			0x1A30 -> m_nMuzzleFlashParity
			0x1A28 -> m_hLightingOrigin
			0x1A2C -> m_hLightingOriginRelative
			0x0000 -> DT_ServerAnimationData:
				0x19A8 -> m_flCycle

			0x17A8 -> m_fadeMinDist
			0x17AC -> m_fadeMaxDist
			0x17B0 -> m_flFadeScale
			0x1AD8 -> m_pBoneManipulator
			0x1AE0 -> m_pFlexManipulator
			0x1A4C -> m_OverrideViewTarget

		0x1B34 -> m_hPlayer
		0x1B38 -> m_nSpeed
		0x1B3C -> m_nRPM
		0x1B40 -> m_flThrottle
		0x1B44 -> m_nBoostTimeLeft
		0x1B48 -> m_nHasBoost
		0x1B4C -> m_nScannerDisabledWeapons
		0x1B50 -> m_nScannerDisabledVehicle
		0x1B70 -> m_bEnterAnimOn
		0x1B71 -> m_bExitAnimOn
		0x1BC1 -> m_bUnableToFire
		0x1BB4 -> m_vecEyeExitEndpoint
		0x1BC0 -> m_bHasGun
		0x1B78 -> m_vecGunCrosshair

	0x1C7C -> m_bHeadlightIsOn

DT_PropVehicleChoreoGeneric:
	0x0000 -> DT_DynamicProp:
		0x0000 -> DT_BreakableProp:
			0x0000 -> DT_BaseAnimating:
				0x0000 -> DT_BaseEntity:
					0x0000 -> DT_AnimTimeMustBeFirst:
						0x0060 -> m_flAnimTime

					0x0068 -> m_flSimulationTime
					0x0074 -> m_ubInterpolationFrame
					0x0338 -> m_vecOrigin
					0x0344 -> m_angRotation
					0x008C -> m_nModelIndex
					0x0078 -> m_fEffects
					0x007C -> m_nRenderMode
					0x0054 -> m_nRenderFX
					0x0058 -> m_clrRender
					0x009C -> m_iTeamNum
					0x0354 -> m_CollisionGroup
					0x0248 -> m_flElasticity
					0x024C -> m_flShadowCastDistance
					0x04D8 -> m_hOwnerEntity
					0x04DC -> m_hEffectEntity
					0x0190 -> moveparent
					0x017A -> m_iParentAttachment
					0x0000 -> movetype
					0x0000 -> movecollide
					0x019C -> DT_CollisionProperty:
						0x0008 -> m_vecMinsPreScaled
						0x0014 -> m_vecMaxsPreScaled
						0x0020 -> m_vecMins
						0x002C -> m_vecMaxs
						0x0041 -> m_nSolidType
						0x003C -> m_usSolidFlags
						0x0040 -> m_nSurroundType
						0x0042 -> m_triggerBloat
						0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
						0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
						0x005C -> m_vecSpecifiedSurroundingMins
						0x0068 -> m_vecSpecifiedSurroundingMaxs

					0x04CC -> m_iTextureFrameIndex
					0x0000 -> DT_PredictableId:
						0x00A0 -> m_PredictableID
						0x04C8 -> m_bIsPlayerSimulated

					0x04C9 -> m_bSimulatedEveryTick
					0x04CA -> m_bAnimatedEveryTick
					0x04CB -> m_bAlternateSorting
					0x008E -> m_takedamage
					0x051C -> m_RealClassName
					0x0520 -> m_OverrideMaterial
					0x0090 -> m_iHealth
					0x0094 -> m_iMaxHealth
					0x052C -> m_spawnflags
					0x0530 -> m_iGModFlags
					0x0514 -> m_bOnFire
					0x0518 -> m_CreationTime
					0x00F4 -> m_vecVelocity[0]
					0x00F8 -> m_vecVelocity[1]
					0x00FC -> m_vecVelocity[2]
					0x0578 -> m_GMOD_bool[0]
					0x0000 -> m_GMOD_bool
					0x05B8 -> m_GMOD_float[0]
					0x0000 -> m_GMOD_float
					0x06B8 -> m_GMOD_int[0]
					0x0000 -> m_GMOD_int
					0x07B8 -> m_GMOD_Vector[0]
					0x0000 -> m_GMOD_Vector
					0x0AB8 -> m_GMOD_QAngle[0]
					0x0000 -> m_GMOD_QAngle
					0x0DB8 -> m_GMOD_EHANDLE[0]
					0x0000 -> m_GMOD_EHANDLE
					0x0EB8 -> m_GMOD_String0
					0x10B8 -> m_GMOD_String1
					0x12B8 -> m_GMOD_String2
					0x14B8 -> m_GMOD_String3

				0x19A0 -> m_nSequence
				0x1740 -> m_nForceBone
				0x1734 -> m_vecForce
				0x1700 -> m_nSkin
				0x1704 -> m_nBody
				0x1708 -> m_nHitboxSet
				0x1800 -> m_flModelScale
				0x1800 -> m_flModelWidthScale
				0x1804 -> m_flPoseParameter:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023

				0x1728 -> m_flPlaybackRate
				0x1920 -> m_flEncodedController:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003

				0x1970 -> m_bClientSideAnimation
				0x1770 -> m_bClientSideFrameReset
				0x1974 -> m_nNewSequenceParity
				0x1978 -> m_nResetEventsParity
				0x1A30 -> m_nMuzzleFlashParity
				0x1A28 -> m_hLightingOrigin
				0x1A2C -> m_hLightingOriginRelative
				0x0000 -> DT_ServerAnimationData:
					0x19A8 -> m_flCycle

				0x17A8 -> m_fadeMinDist
				0x17AC -> m_fadeMaxDist
				0x17B0 -> m_flFadeScale
				0x1AD8 -> m_pBoneManipulator
				0x1AE0 -> m_pFlexManipulator
				0x1A4C -> m_OverrideViewTarget


		0x1B30 -> m_bUseHitboxesForRenderBox

	0x1B54 -> m_hPlayer
	0x1B5C -> m_bEnterAnimOn
	0x1B5D -> m_bExitAnimOn
	0x1B60 -> m_vecEyeExitEndpoint
	0x1BEC -> m_vehicleView.bClampEyeAngles
	0x1BF0 -> m_vehicleView.flPitchCurveZero
	0x1BF4 -> m_vehicleView.flPitchCurveLinear
	0x1BF8 -> m_vehicleView.flRollCurveZero
	0x1BFC -> m_vehicleView.flRollCurveLinear
	0x1C00 -> m_vehicleView.flFOV
	0x1C04 -> m_vehicleView.flYawMin
	0x1C08 -> m_vehicleView.flYawMax
	0x1C0C -> m_vehicleView.flPitchMin
	0x1C10 -> m_vehicleView.flPitchMax

DT_ProxyToggle:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x0000 -> DT_ProxyToggle_ProxiedData:
		0x16F8 -> m_WithProxy


DT_Tesla:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x1720 -> m_SoundName
	0x1760 -> m_iszSpriteName

DT_Team:
	0x1740 -> m_iTeamNum
	0x172C -> m_iScore
	0x1730 -> m_iRoundsWon
	0x170C -> m_szTeamname
	0x0000 -> player_array_element
	0x0000 -> "player_array"

DT_Sun:
	0x0058 -> m_clrRender
	0x1848 -> m_clrOverlay
	0x1854 -> m_vDirection
	0x1860 -> m_bOn
	0x184C -> m_nSize
	0x1850 -> m_nOverlaySize
	0x1864 -> m_nMaterial
	0x1868 -> m_nOverlayMaterial
	0x0000 -> HDRColorScale

DT_ParticlePerformanceMonitor:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F9 -> m_bMeasurePerf
	0x16F8 -> m_bDisplayPerf

DT_SpotlightEnd:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> m_flLightScale
	0x16FC -> m_Radius

DT_SlideshowDisplay:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> m_bEnabled
	0x16F9 -> m_szDisplayText
	0x1779 -> m_szSlideshowDirectory
	0x1810 -> m_chCurrentSlideLists:
		0x0000 -> 000
		0x0001 -> 001
		0x0002 -> 002
		0x0003 -> 003
		0x0004 -> 004
		0x0005 -> 005
		0x0006 -> 006
		0x0007 -> 007
		0x0008 -> 008
		0x0009 -> 009
		0x000A -> 010
		0x000B -> 011
		0x000C -> 012
		0x000D -> 013
		0x000E -> 014
		0x000F -> 015

	0x1828 -> m_fMinSlideTime
	0x182C -> m_fMaxSlideTime
	0x1834 -> m_iCycleType
	0x1838 -> m_bNoListRepeats

DT_ShadowControl:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> m_shadowDirection
	0x1704 -> m_shadowColor
	0x1708 -> m_flShadowMaxDist
	0x170C -> m_bDisableShadows

DT_SceneEntity:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x1708 -> m_nSceneStringIndex
	0x16FC -> m_bIsPlayingBack
	0x16FD -> m_bPaused
	0x16FE -> m_bMultiplayer
	0x1704 -> m_flForceClientTime
	0x0000 -> _ST_m_hActorList_16:
		0x0000 -> _LPT_m_hActorList_16:
			0x0000 -> lengthprop16

		0x0000 -> 000
		0x0000 -> 001
		0x0000 -> 002
		0x0000 -> 003
		0x0000 -> 004
		0x0000 -> 005
		0x0000 -> 006
		0x0000 -> 007
		0x0000 -> 008
		0x0000 -> 009
		0x0000 -> 010
		0x0000 -> 011
		0x0000 -> 012
		0x0000 -> 013
		0x0000 -> 014
		0x0000 -> 015


DT_RopeKeyframe:
	0x1734 -> m_iRopeMaterialModelIndex
	0x19C4 -> m_hStartPoint
	0x19C8 -> m_hEndPoint
	0x19CC -> m_iStartAttachment
	0x19CE -> m_iEndAttachment
	0x19D2 -> m_iStartBone
	0x19D0 -> m_iEndBone
	0x19D4 -> m_vecStartOffset
	0x19E0 -> m_vecEndOffset
	0x19FC -> m_fLockedPoints
	0x19F4 -> m_Slack
	0x19F0 -> m_RopeLength
	0x1730 -> m_RopeFlags
	0x19F8 -> m_TextureScale
	0x19C0 -> m_nSegments
	0x1A84 -> m_bConstrainBetweenEndpoints
	0x19EC -> m_Subdiv
	0x1A00 -> m_Width
	0x172C -> m_flScrollSpeed
	0x0338 -> m_vecOrigin
	0x0190 -> moveparent
	0x017A -> m_iParentAttachment

DT_RagdollManager:
	0x16F8 -> m_iCurrentMaxRagdollCount

DT_PhysicsPropMultiplayer:
	0x0000 -> DT_PhysicsProp:
		0x0000 -> DT_BreakableProp:
			0x0000 -> DT_BaseAnimating:
				0x0000 -> DT_BaseEntity:
					0x0000 -> DT_AnimTimeMustBeFirst:
						0x0060 -> m_flAnimTime

					0x0068 -> m_flSimulationTime
					0x0074 -> m_ubInterpolationFrame
					0x0338 -> m_vecOrigin
					0x0344 -> m_angRotation
					0x008C -> m_nModelIndex
					0x0078 -> m_fEffects
					0x007C -> m_nRenderMode
					0x0054 -> m_nRenderFX
					0x0058 -> m_clrRender
					0x009C -> m_iTeamNum
					0x0354 -> m_CollisionGroup
					0x0248 -> m_flElasticity
					0x024C -> m_flShadowCastDistance
					0x04D8 -> m_hOwnerEntity
					0x04DC -> m_hEffectEntity
					0x0190 -> moveparent
					0x017A -> m_iParentAttachment
					0x0000 -> movetype
					0x0000 -> movecollide
					0x019C -> DT_CollisionProperty:
						0x0008 -> m_vecMinsPreScaled
						0x0014 -> m_vecMaxsPreScaled
						0x0020 -> m_vecMins
						0x002C -> m_vecMaxs
						0x0041 -> m_nSolidType
						0x003C -> m_usSolidFlags
						0x0040 -> m_nSurroundType
						0x0042 -> m_triggerBloat
						0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
						0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
						0x005C -> m_vecSpecifiedSurroundingMins
						0x0068 -> m_vecSpecifiedSurroundingMaxs

					0x04CC -> m_iTextureFrameIndex
					0x0000 -> DT_PredictableId:
						0x00A0 -> m_PredictableID
						0x04C8 -> m_bIsPlayerSimulated

					0x04C9 -> m_bSimulatedEveryTick
					0x04CA -> m_bAnimatedEveryTick
					0x04CB -> m_bAlternateSorting
					0x008E -> m_takedamage
					0x051C -> m_RealClassName
					0x0520 -> m_OverrideMaterial
					0x0090 -> m_iHealth
					0x0094 -> m_iMaxHealth
					0x052C -> m_spawnflags
					0x0530 -> m_iGModFlags
					0x0514 -> m_bOnFire
					0x0518 -> m_CreationTime
					0x00F4 -> m_vecVelocity[0]
					0x00F8 -> m_vecVelocity[1]
					0x00FC -> m_vecVelocity[2]
					0x0578 -> m_GMOD_bool[0]
					0x0000 -> m_GMOD_bool
					0x05B8 -> m_GMOD_float[0]
					0x0000 -> m_GMOD_float
					0x06B8 -> m_GMOD_int[0]
					0x0000 -> m_GMOD_int
					0x07B8 -> m_GMOD_Vector[0]
					0x0000 -> m_GMOD_Vector
					0x0AB8 -> m_GMOD_QAngle[0]
					0x0000 -> m_GMOD_QAngle
					0x0DB8 -> m_GMOD_EHANDLE[0]
					0x0000 -> m_GMOD_EHANDLE
					0x0EB8 -> m_GMOD_String0
					0x10B8 -> m_GMOD_String1
					0x12B8 -> m_GMOD_String2
					0x14B8 -> m_GMOD_String3

				0x19A0 -> m_nSequence
				0x1740 -> m_nForceBone
				0x1734 -> m_vecForce
				0x1700 -> m_nSkin
				0x1704 -> m_nBody
				0x1708 -> m_nHitboxSet
				0x1800 -> m_flModelScale
				0x1800 -> m_flModelWidthScale
				0x1804 -> m_flPoseParameter:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023

				0x1728 -> m_flPlaybackRate
				0x1920 -> m_flEncodedController:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003

				0x1970 -> m_bClientSideAnimation
				0x1770 -> m_bClientSideFrameReset
				0x1974 -> m_nNewSequenceParity
				0x1978 -> m_nResetEventsParity
				0x1A30 -> m_nMuzzleFlashParity
				0x1A28 -> m_hLightingOrigin
				0x1A2C -> m_hLightingOriginRelative
				0x0000 -> DT_ServerAnimationData:
					0x19A8 -> m_flCycle

				0x17A8 -> m_fadeMinDist
				0x17AC -> m_fadeMaxDist
				0x17B0 -> m_flFadeScale
				0x1AD8 -> m_pBoneManipulator
				0x1AE0 -> m_pFlexManipulator
				0x1A4C -> m_OverrideViewTarget


		0x1B30 -> m_bAwake

	0x1B3C -> m_iPhysicsMode
	0x1B40 -> m_fMass
	0x1B44 -> m_collisionMins
	0x1B50 -> m_collisionMaxs

DT_PhysBoxMultiplayer:
	0x0000 -> DT_PhysBox:
		0x0000 -> DT_BaseEntity:
			0x0000 -> DT_AnimTimeMustBeFirst:
				0x0060 -> m_flAnimTime

			0x0068 -> m_flSimulationTime
			0x0074 -> m_ubInterpolationFrame
			0x0338 -> m_vecOrigin
			0x0344 -> m_angRotation
			0x008C -> m_nModelIndex
			0x0078 -> m_fEffects
			0x007C -> m_nRenderMode
			0x0054 -> m_nRenderFX
			0x0058 -> m_clrRender
			0x009C -> m_iTeamNum
			0x0354 -> m_CollisionGroup
			0x0248 -> m_flElasticity
			0x024C -> m_flShadowCastDistance
			0x04D8 -> m_hOwnerEntity
			0x04DC -> m_hEffectEntity
			0x0190 -> moveparent
			0x017A -> m_iParentAttachment
			0x0000 -> movetype
			0x0000 -> movecollide
			0x019C -> DT_CollisionProperty:
				0x0008 -> m_vecMinsPreScaled
				0x0014 -> m_vecMaxsPreScaled
				0x0020 -> m_vecMins
				0x002C -> m_vecMaxs
				0x0041 -> m_nSolidType
				0x003C -> m_usSolidFlags
				0x0040 -> m_nSurroundType
				0x0042 -> m_triggerBloat
				0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
				0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
				0x005C -> m_vecSpecifiedSurroundingMins
				0x0068 -> m_vecSpecifiedSurroundingMaxs

			0x04CC -> m_iTextureFrameIndex
			0x0000 -> DT_PredictableId:
				0x00A0 -> m_PredictableID
				0x04C8 -> m_bIsPlayerSimulated

			0x04C9 -> m_bSimulatedEveryTick
			0x04CA -> m_bAnimatedEveryTick
			0x04CB -> m_bAlternateSorting
			0x008E -> m_takedamage
			0x051C -> m_RealClassName
			0x0520 -> m_OverrideMaterial
			0x0090 -> m_iHealth
			0x0094 -> m_iMaxHealth
			0x052C -> m_spawnflags
			0x0530 -> m_iGModFlags
			0x0514 -> m_bOnFire
			0x0518 -> m_CreationTime
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0578 -> m_GMOD_bool[0]
			0x0000 -> m_GMOD_bool
			0x05B8 -> m_GMOD_float[0]
			0x0000 -> m_GMOD_float
			0x06B8 -> m_GMOD_int[0]
			0x0000 -> m_GMOD_int
			0x07B8 -> m_GMOD_Vector[0]
			0x0000 -> m_GMOD_Vector
			0x0AB8 -> m_GMOD_QAngle[0]
			0x0000 -> m_GMOD_QAngle
			0x0DB8 -> m_GMOD_EHANDLE[0]
			0x0000 -> m_GMOD_EHANDLE
			0x0EB8 -> m_GMOD_String0
			0x10B8 -> m_GMOD_String1
			0x12B8 -> m_GMOD_String2
			0x14B8 -> m_GMOD_String3

		0x16F8 -> m_mass

	0x1704 -> m_iPhysicsMode
	0x1708 -> m_fMass

DT_BasePropDoor:
	0x0000 -> DT_DynamicProp:
		0x0000 -> DT_BreakableProp:
			0x0000 -> DT_BaseAnimating:
				0x0000 -> DT_BaseEntity:
					0x0000 -> DT_AnimTimeMustBeFirst:
						0x0060 -> m_flAnimTime

					0x0068 -> m_flSimulationTime
					0x0074 -> m_ubInterpolationFrame
					0x0338 -> m_vecOrigin
					0x0344 -> m_angRotation
					0x008C -> m_nModelIndex
					0x0078 -> m_fEffects
					0x007C -> m_nRenderMode
					0x0054 -> m_nRenderFX
					0x0058 -> m_clrRender
					0x009C -> m_iTeamNum
					0x0354 -> m_CollisionGroup
					0x0248 -> m_flElasticity
					0x024C -> m_flShadowCastDistance
					0x04D8 -> m_hOwnerEntity
					0x04DC -> m_hEffectEntity
					0x0190 -> moveparent
					0x017A -> m_iParentAttachment
					0x0000 -> movetype
					0x0000 -> movecollide
					0x019C -> DT_CollisionProperty:
						0x0008 -> m_vecMinsPreScaled
						0x0014 -> m_vecMaxsPreScaled
						0x0020 -> m_vecMins
						0x002C -> m_vecMaxs
						0x0041 -> m_nSolidType
						0x003C -> m_usSolidFlags
						0x0040 -> m_nSurroundType
						0x0042 -> m_triggerBloat
						0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
						0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
						0x005C -> m_vecSpecifiedSurroundingMins
						0x0068 -> m_vecSpecifiedSurroundingMaxs

					0x04CC -> m_iTextureFrameIndex
					0x0000 -> DT_PredictableId:
						0x00A0 -> m_PredictableID
						0x04C8 -> m_bIsPlayerSimulated

					0x04C9 -> m_bSimulatedEveryTick
					0x04CA -> m_bAnimatedEveryTick
					0x04CB -> m_bAlternateSorting
					0x008E -> m_takedamage
					0x051C -> m_RealClassName
					0x0520 -> m_OverrideMaterial
					0x0090 -> m_iHealth
					0x0094 -> m_iMaxHealth
					0x052C -> m_spawnflags
					0x0530 -> m_iGModFlags
					0x0514 -> m_bOnFire
					0x0518 -> m_CreationTime
					0x00F4 -> m_vecVelocity[0]
					0x00F8 -> m_vecVelocity[1]
					0x00FC -> m_vecVelocity[2]
					0x0578 -> m_GMOD_bool[0]
					0x0000 -> m_GMOD_bool
					0x05B8 -> m_GMOD_float[0]
					0x0000 -> m_GMOD_float
					0x06B8 -> m_GMOD_int[0]
					0x0000 -> m_GMOD_int
					0x07B8 -> m_GMOD_Vector[0]
					0x0000 -> m_GMOD_Vector
					0x0AB8 -> m_GMOD_QAngle[0]
					0x0000 -> m_GMOD_QAngle
					0x0DB8 -> m_GMOD_EHANDLE[0]
					0x0000 -> m_GMOD_EHANDLE
					0x0EB8 -> m_GMOD_String0
					0x10B8 -> m_GMOD_String1
					0x12B8 -> m_GMOD_String2
					0x14B8 -> m_GMOD_String3

				0x19A0 -> m_nSequence
				0x1740 -> m_nForceBone
				0x1734 -> m_vecForce
				0x1700 -> m_nSkin
				0x1704 -> m_nBody
				0x1708 -> m_nHitboxSet
				0x1800 -> m_flModelScale
				0x1800 -> m_flModelWidthScale
				0x1804 -> m_flPoseParameter:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023

				0x1728 -> m_flPlaybackRate
				0x1920 -> m_flEncodedController:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003

				0x1970 -> m_bClientSideAnimation
				0x1770 -> m_bClientSideFrameReset
				0x1974 -> m_nNewSequenceParity
				0x1978 -> m_nResetEventsParity
				0x1A30 -> m_nMuzzleFlashParity
				0x1A28 -> m_hLightingOrigin
				0x1A2C -> m_hLightingOriginRelative
				0x0000 -> DT_ServerAnimationData:
					0x19A8 -> m_flCycle

				0x17A8 -> m_fadeMinDist
				0x17AC -> m_fadeMaxDist
				0x17B0 -> m_flFadeScale
				0x1AD8 -> m_pBoneManipulator
				0x1AE0 -> m_pFlexManipulator
				0x1A4C -> m_OverrideViewTarget


		0x1B30 -> m_bUseHitboxesForRenderBox


DT_DynamicProp:
	0x0000 -> DT_BreakableProp:
		0x0000 -> DT_BaseAnimating:
			0x0000 -> DT_BaseEntity:
				0x0000 -> DT_AnimTimeMustBeFirst:
					0x0060 -> m_flAnimTime

				0x0068 -> m_flSimulationTime
				0x0074 -> m_ubInterpolationFrame
				0x0338 -> m_vecOrigin
				0x0344 -> m_angRotation
				0x008C -> m_nModelIndex
				0x0078 -> m_fEffects
				0x007C -> m_nRenderMode
				0x0054 -> m_nRenderFX
				0x0058 -> m_clrRender
				0x009C -> m_iTeamNum
				0x0354 -> m_CollisionGroup
				0x0248 -> m_flElasticity
				0x024C -> m_flShadowCastDistance
				0x04D8 -> m_hOwnerEntity
				0x04DC -> m_hEffectEntity
				0x0190 -> moveparent
				0x017A -> m_iParentAttachment
				0x0000 -> movetype
				0x0000 -> movecollide
				0x019C -> DT_CollisionProperty:
					0x0008 -> m_vecMinsPreScaled
					0x0014 -> m_vecMaxsPreScaled
					0x0020 -> m_vecMins
					0x002C -> m_vecMaxs
					0x0041 -> m_nSolidType
					0x003C -> m_usSolidFlags
					0x0040 -> m_nSurroundType
					0x0042 -> m_triggerBloat
					0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
					0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
					0x005C -> m_vecSpecifiedSurroundingMins
					0x0068 -> m_vecSpecifiedSurroundingMaxs

				0x04CC -> m_iTextureFrameIndex
				0x0000 -> DT_PredictableId:
					0x00A0 -> m_PredictableID
					0x04C8 -> m_bIsPlayerSimulated

				0x04C9 -> m_bSimulatedEveryTick
				0x04CA -> m_bAnimatedEveryTick
				0x04CB -> m_bAlternateSorting
				0x008E -> m_takedamage
				0x051C -> m_RealClassName
				0x0520 -> m_OverrideMaterial
				0x0090 -> m_iHealth
				0x0094 -> m_iMaxHealth
				0x052C -> m_spawnflags
				0x0530 -> m_iGModFlags
				0x0514 -> m_bOnFire
				0x0518 -> m_CreationTime
				0x00F4 -> m_vecVelocity[0]
				0x00F8 -> m_vecVelocity[1]
				0x00FC -> m_vecVelocity[2]
				0x0578 -> m_GMOD_bool[0]
				0x0000 -> m_GMOD_bool
				0x05B8 -> m_GMOD_float[0]
				0x0000 -> m_GMOD_float
				0x06B8 -> m_GMOD_int[0]
				0x0000 -> m_GMOD_int
				0x07B8 -> m_GMOD_Vector[0]
				0x0000 -> m_GMOD_Vector
				0x0AB8 -> m_GMOD_QAngle[0]
				0x0000 -> m_GMOD_QAngle
				0x0DB8 -> m_GMOD_EHANDLE[0]
				0x0000 -> m_GMOD_EHANDLE
				0x0EB8 -> m_GMOD_String0
				0x10B8 -> m_GMOD_String1
				0x12B8 -> m_GMOD_String2
				0x14B8 -> m_GMOD_String3

			0x19A0 -> m_nSequence
			0x1740 -> m_nForceBone
			0x1734 -> m_vecForce
			0x1700 -> m_nSkin
			0x1704 -> m_nBody
			0x1708 -> m_nHitboxSet
			0x1800 -> m_flModelScale
			0x1800 -> m_flModelWidthScale
			0x1804 -> m_flPoseParameter:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003
				0x0010 -> 004
				0x0014 -> 005
				0x0018 -> 006
				0x001C -> 007
				0x0020 -> 008
				0x0024 -> 009
				0x0028 -> 010
				0x002C -> 011
				0x0030 -> 012
				0x0034 -> 013
				0x0038 -> 014
				0x003C -> 015
				0x0040 -> 016
				0x0044 -> 017
				0x0048 -> 018
				0x004C -> 019
				0x0050 -> 020
				0x0054 -> 021
				0x0058 -> 022
				0x005C -> 023

			0x1728 -> m_flPlaybackRate
			0x1920 -> m_flEncodedController:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003

			0x1970 -> m_bClientSideAnimation
			0x1770 -> m_bClientSideFrameReset
			0x1974 -> m_nNewSequenceParity
			0x1978 -> m_nResetEventsParity
			0x1A30 -> m_nMuzzleFlashParity
			0x1A28 -> m_hLightingOrigin
			0x1A2C -> m_hLightingOriginRelative
			0x0000 -> DT_ServerAnimationData:
				0x19A8 -> m_flCycle

			0x17A8 -> m_fadeMinDist
			0x17AC -> m_fadeMaxDist
			0x17B0 -> m_flFadeScale
			0x1AD8 -> m_pBoneManipulator
			0x1AE0 -> m_pFlexManipulator
			0x1A4C -> m_OverrideViewTarget


	0x1B30 -> m_bUseHitboxesForRenderBox

DT_PointCommentaryNode:
	0x0000 -> DT_BaseAnimating:
		0x0000 -> DT_BaseEntity:
			0x0000 -> DT_AnimTimeMustBeFirst:
				0x0060 -> m_flAnimTime

			0x0068 -> m_flSimulationTime
			0x0074 -> m_ubInterpolationFrame
			0x0338 -> m_vecOrigin
			0x0344 -> m_angRotation
			0x008C -> m_nModelIndex
			0x0078 -> m_fEffects
			0x007C -> m_nRenderMode
			0x0054 -> m_nRenderFX
			0x0058 -> m_clrRender
			0x009C -> m_iTeamNum
			0x0354 -> m_CollisionGroup
			0x0248 -> m_flElasticity
			0x024C -> m_flShadowCastDistance
			0x04D8 -> m_hOwnerEntity
			0x04DC -> m_hEffectEntity
			0x0190 -> moveparent
			0x017A -> m_iParentAttachment
			0x0000 -> movetype
			0x0000 -> movecollide
			0x019C -> DT_CollisionProperty:
				0x0008 -> m_vecMinsPreScaled
				0x0014 -> m_vecMaxsPreScaled
				0x0020 -> m_vecMins
				0x002C -> m_vecMaxs
				0x0041 -> m_nSolidType
				0x003C -> m_usSolidFlags
				0x0040 -> m_nSurroundType
				0x0042 -> m_triggerBloat
				0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
				0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
				0x005C -> m_vecSpecifiedSurroundingMins
				0x0068 -> m_vecSpecifiedSurroundingMaxs

			0x04CC -> m_iTextureFrameIndex
			0x0000 -> DT_PredictableId:
				0x00A0 -> m_PredictableID
				0x04C8 -> m_bIsPlayerSimulated

			0x04C9 -> m_bSimulatedEveryTick
			0x04CA -> m_bAnimatedEveryTick
			0x04CB -> m_bAlternateSorting
			0x008E -> m_takedamage
			0x051C -> m_RealClassName
			0x0520 -> m_OverrideMaterial
			0x0090 -> m_iHealth
			0x0094 -> m_iMaxHealth
			0x052C -> m_spawnflags
			0x0530 -> m_iGModFlags
			0x0514 -> m_bOnFire
			0x0518 -> m_CreationTime
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0578 -> m_GMOD_bool[0]
			0x0000 -> m_GMOD_bool
			0x05B8 -> m_GMOD_float[0]
			0x0000 -> m_GMOD_float
			0x06B8 -> m_GMOD_int[0]
			0x0000 -> m_GMOD_int
			0x07B8 -> m_GMOD_Vector[0]
			0x0000 -> m_GMOD_Vector
			0x0AB8 -> m_GMOD_QAngle[0]
			0x0000 -> m_GMOD_QAngle
			0x0DB8 -> m_GMOD_EHANDLE[0]
			0x0000 -> m_GMOD_EHANDLE
			0x0EB8 -> m_GMOD_String0
			0x10B8 -> m_GMOD_String1
			0x12B8 -> m_GMOD_String2
			0x14B8 -> m_GMOD_String3

		0x19A0 -> m_nSequence
		0x1740 -> m_nForceBone
		0x1734 -> m_vecForce
		0x1700 -> m_nSkin
		0x1704 -> m_nBody
		0x1708 -> m_nHitboxSet
		0x1800 -> m_flModelScale
		0x1800 -> m_flModelWidthScale
		0x1804 -> m_flPoseParameter:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003
			0x0010 -> 004
			0x0014 -> 005
			0x0018 -> 006
			0x001C -> 007
			0x0020 -> 008
			0x0024 -> 009
			0x0028 -> 010
			0x002C -> 011
			0x0030 -> 012
			0x0034 -> 013
			0x0038 -> 014
			0x003C -> 015
			0x0040 -> 016
			0x0044 -> 017
			0x0048 -> 018
			0x004C -> 019
			0x0050 -> 020
			0x0054 -> 021
			0x0058 -> 022
			0x005C -> 023

		0x1728 -> m_flPlaybackRate
		0x1920 -> m_flEncodedController:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003

		0x1970 -> m_bClientSideAnimation
		0x1770 -> m_bClientSideFrameReset
		0x1974 -> m_nNewSequenceParity
		0x1978 -> m_nResetEventsParity
		0x1A30 -> m_nMuzzleFlashParity
		0x1A28 -> m_hLightingOrigin
		0x1A2C -> m_hLightingOriginRelative
		0x0000 -> DT_ServerAnimationData:
			0x19A8 -> m_flCycle

		0x17A8 -> m_fadeMinDist
		0x17AC -> m_fadeMaxDist
		0x17B0 -> m_flFadeScale
		0x1AD8 -> m_pBoneManipulator
		0x1AE0 -> m_pFlexManipulator
		0x1A4C -> m_OverrideViewTarget

	0x1B30 -> m_bActive
	0x1B34 -> m_flStartTime
	0x1B38 -> m_iszCommentaryFile
	0x1C3C -> m_iszCommentaryFileNoHDR
	0x1D40 -> m_iszSpeakers
	0x1E40 -> m_iNodeNumber
	0x1E44 -> m_iNodeNumberMax
	0x1E4C -> m_hViewPosition

DT_PointCamera:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> m_FOV
	0x16FC -> m_Resolution
	0x1700 -> m_bFogEnable
	0x1701 -> m_FogColor
	0x1708 -> m_flFogStart
	0x170C -> m_flFogEnd
	0x1710 -> m_flFogMaxDensity
	0x1714 -> m_bActive
	0x1715 -> m_bUseScreenAspectRatio
	0x1716 -> m_bGlobalOverride

DT_PlayerResource:
	0x1900 -> m_iPing:
		0x0000 -> 000
		0x0004 -> 001
		0x0008 -> 002
		0x000C -> 003
		0x0010 -> 004
		0x0014 -> 005
		0x0018 -> 006
		0x001C -> 007
		0x0020 -> 008
		0x0024 -> 009
		0x0028 -> 010
		0x002C -> 011
		0x0030 -> 012
		0x0034 -> 013
		0x0038 -> 014
		0x003C -> 015
		0x0040 -> 016
		0x0044 -> 017
		0x0048 -> 018
		0x004C -> 019
		0x0050 -> 020
		0x0054 -> 021
		0x0058 -> 022
		0x005C -> 023
		0x0060 -> 024
		0x0064 -> 025
		0x0068 -> 026
		0x006C -> 027
		0x0070 -> 028
		0x0074 -> 029
		0x0078 -> 030
		0x007C -> 031
		0x0080 -> 032
		0x0084 -> 033
		0x0088 -> 034
		0x008C -> 035
		0x0090 -> 036
		0x0094 -> 037
		0x0098 -> 038
		0x009C -> 039
		0x00A0 -> 040
		0x00A4 -> 041
		0x00A8 -> 042
		0x00AC -> 043
		0x00B0 -> 044
		0x00B4 -> 045
		0x00B8 -> 046
		0x00BC -> 047
		0x00C0 -> 048
		0x00C4 -> 049
		0x00C8 -> 050
		0x00CC -> 051
		0x00D0 -> 052
		0x00D4 -> 053
		0x00D8 -> 054
		0x00DC -> 055
		0x00E0 -> 056
		0x00E4 -> 057
		0x00E8 -> 058
		0x00EC -> 059
		0x00F0 -> 060
		0x00F4 -> 061
		0x00F8 -> 062
		0x00FC -> 063
		0x0100 -> 064
		0x0104 -> 065
		0x0108 -> 066
		0x010C -> 067
		0x0110 -> 068
		0x0114 -> 069
		0x0118 -> 070
		0x011C -> 071
		0x0120 -> 072
		0x0124 -> 073
		0x0128 -> 074
		0x012C -> 075
		0x0130 -> 076
		0x0134 -> 077
		0x0138 -> 078
		0x013C -> 079
		0x0140 -> 080
		0x0144 -> 081
		0x0148 -> 082
		0x014C -> 083
		0x0150 -> 084
		0x0154 -> 085
		0x0158 -> 086
		0x015C -> 087
		0x0160 -> 088
		0x0164 -> 089
		0x0168 -> 090
		0x016C -> 091
		0x0170 -> 092
		0x0174 -> 093
		0x0178 -> 094
		0x017C -> 095
		0x0180 -> 096
		0x0184 -> 097
		0x0188 -> 098
		0x018C -> 099
		0x0190 -> 100
		0x0194 -> 101
		0x0198 -> 102
		0x019C -> 103
		0x01A0 -> 104
		0x01A4 -> 105
		0x01A8 -> 106
		0x01AC -> 107
		0x01B0 -> 108
		0x01B4 -> 109
		0x01B8 -> 110
		0x01BC -> 111
		0x01C0 -> 112
		0x01C4 -> 113
		0x01C8 -> 114
		0x01CC -> 115
		0x01D0 -> 116
		0x01D4 -> 117
		0x01D8 -> 118
		0x01DC -> 119
		0x01E0 -> 120
		0x01E4 -> 121
		0x01E8 -> 122
		0x01EC -> 123
		0x01F0 -> 124
		0x01F4 -> 125
		0x01F8 -> 126
		0x01FC -> 127
		0x0200 -> 128

	0x1B04 -> m_iScore:
		0x0000 -> 000
		0x0004 -> 001
		0x0008 -> 002
		0x000C -> 003
		0x0010 -> 004
		0x0014 -> 005
		0x0018 -> 006
		0x001C -> 007
		0x0020 -> 008
		0x0024 -> 009
		0x0028 -> 010
		0x002C -> 011
		0x0030 -> 012
		0x0034 -> 013
		0x0038 -> 014
		0x003C -> 015
		0x0040 -> 016
		0x0044 -> 017
		0x0048 -> 018
		0x004C -> 019
		0x0050 -> 020
		0x0054 -> 021
		0x0058 -> 022
		0x005C -> 023
		0x0060 -> 024
		0x0064 -> 025
		0x0068 -> 026
		0x006C -> 027
		0x0070 -> 028
		0x0074 -> 029
		0x0078 -> 030
		0x007C -> 031
		0x0080 -> 032
		0x0084 -> 033
		0x0088 -> 034
		0x008C -> 035
		0x0090 -> 036
		0x0094 -> 037
		0x0098 -> 038
		0x009C -> 039
		0x00A0 -> 040
		0x00A4 -> 041
		0x00A8 -> 042
		0x00AC -> 043
		0x00B0 -> 044
		0x00B4 -> 045
		0x00B8 -> 046
		0x00BC -> 047
		0x00C0 -> 048
		0x00C4 -> 049
		0x00C8 -> 050
		0x00CC -> 051
		0x00D0 -> 052
		0x00D4 -> 053
		0x00D8 -> 054
		0x00DC -> 055
		0x00E0 -> 056
		0x00E4 -> 057
		0x00E8 -> 058
		0x00EC -> 059
		0x00F0 -> 060
		0x00F4 -> 061
		0x00F8 -> 062
		0x00FC -> 063
		0x0100 -> 064
		0x0104 -> 065
		0x0108 -> 066
		0x010C -> 067
		0x0110 -> 068
		0x0114 -> 069
		0x0118 -> 070
		0x011C -> 071
		0x0120 -> 072
		0x0124 -> 073
		0x0128 -> 074
		0x012C -> 075
		0x0130 -> 076
		0x0134 -> 077
		0x0138 -> 078
		0x013C -> 079
		0x0140 -> 080
		0x0144 -> 081
		0x0148 -> 082
		0x014C -> 083
		0x0150 -> 084
		0x0154 -> 085
		0x0158 -> 086
		0x015C -> 087
		0x0160 -> 088
		0x0164 -> 089
		0x0168 -> 090
		0x016C -> 091
		0x0170 -> 092
		0x0174 -> 093
		0x0178 -> 094
		0x017C -> 095
		0x0180 -> 096
		0x0184 -> 097
		0x0188 -> 098
		0x018C -> 099
		0x0190 -> 100
		0x0194 -> 101
		0x0198 -> 102
		0x019C -> 103
		0x01A0 -> 104
		0x01A4 -> 105
		0x01A8 -> 106
		0x01AC -> 107
		0x01B0 -> 108
		0x01B4 -> 109
		0x01B8 -> 110
		0x01BC -> 111
		0x01C0 -> 112
		0x01C4 -> 113
		0x01C8 -> 114
		0x01CC -> 115
		0x01D0 -> 116
		0x01D4 -> 117
		0x01D8 -> 118
		0x01DC -> 119
		0x01E0 -> 120
		0x01E4 -> 121
		0x01E8 -> 122
		0x01EC -> 123
		0x01F0 -> 124
		0x01F4 -> 125
		0x01F8 -> 126
		0x01FC -> 127
		0x0200 -> 128

	0x1D08 -> m_iDeaths:
		0x0000 -> 000
		0x0004 -> 001
		0x0008 -> 002
		0x000C -> 003
		0x0010 -> 004
		0x0014 -> 005
		0x0018 -> 006
		0x001C -> 007
		0x0020 -> 008
		0x0024 -> 009
		0x0028 -> 010
		0x002C -> 011
		0x0030 -> 012
		0x0034 -> 013
		0x0038 -> 014
		0x003C -> 015
		0x0040 -> 016
		0x0044 -> 017
		0x0048 -> 018
		0x004C -> 019
		0x0050 -> 020
		0x0054 -> 021
		0x0058 -> 022
		0x005C -> 023
		0x0060 -> 024
		0x0064 -> 025
		0x0068 -> 026
		0x006C -> 027
		0x0070 -> 028
		0x0074 -> 029
		0x0078 -> 030
		0x007C -> 031
		0x0080 -> 032
		0x0084 -> 033
		0x0088 -> 034
		0x008C -> 035
		0x0090 -> 036
		0x0094 -> 037
		0x0098 -> 038
		0x009C -> 039
		0x00A0 -> 040
		0x00A4 -> 041
		0x00A8 -> 042
		0x00AC -> 043
		0x00B0 -> 044
		0x00B4 -> 045
		0x00B8 -> 046
		0x00BC -> 047
		0x00C0 -> 048
		0x00C4 -> 049
		0x00C8 -> 050
		0x00CC -> 051
		0x00D0 -> 052
		0x00D4 -> 053
		0x00D8 -> 054
		0x00DC -> 055
		0x00E0 -> 056
		0x00E4 -> 057
		0x00E8 -> 058
		0x00EC -> 059
		0x00F0 -> 060
		0x00F4 -> 061
		0x00F8 -> 062
		0x00FC -> 063
		0x0100 -> 064
		0x0104 -> 065
		0x0108 -> 066
		0x010C -> 067
		0x0110 -> 068
		0x0114 -> 069
		0x0118 -> 070
		0x011C -> 071
		0x0120 -> 072
		0x0124 -> 073
		0x0128 -> 074
		0x012C -> 075
		0x0130 -> 076
		0x0134 -> 077
		0x0138 -> 078
		0x013C -> 079
		0x0140 -> 080
		0x0144 -> 081
		0x0148 -> 082
		0x014C -> 083
		0x0150 -> 084
		0x0154 -> 085
		0x0158 -> 086
		0x015C -> 087
		0x0160 -> 088
		0x0164 -> 089
		0x0168 -> 090
		0x016C -> 091
		0x0170 -> 092
		0x0174 -> 093
		0x0178 -> 094
		0x017C -> 095
		0x0180 -> 096
		0x0184 -> 097
		0x0188 -> 098
		0x018C -> 099
		0x0190 -> 100
		0x0194 -> 101
		0x0198 -> 102
		0x019C -> 103
		0x01A0 -> 104
		0x01A4 -> 105
		0x01A8 -> 106
		0x01AC -> 107
		0x01B0 -> 108
		0x01B4 -> 109
		0x01B8 -> 110
		0x01BC -> 111
		0x01C0 -> 112
		0x01C4 -> 113
		0x01C8 -> 114
		0x01CC -> 115
		0x01D0 -> 116
		0x01D4 -> 117
		0x01D8 -> 118
		0x01DC -> 119
		0x01E0 -> 120
		0x01E4 -> 121
		0x01E8 -> 122
		0x01EC -> 123
		0x01F0 -> 124
		0x01F4 -> 125
		0x01F8 -> 126
		0x01FC -> 127
		0x0200 -> 128

	0x1F0C -> m_bConnected:
		0x0000 -> 000
		0x0001 -> 001
		0x0002 -> 002
		0x0003 -> 003
		0x0004 -> 004
		0x0005 -> 005
		0x0006 -> 006
		0x0007 -> 007
		0x0008 -> 008
		0x0009 -> 009
		0x000A -> 010
		0x000B -> 011
		0x000C -> 012
		0x000D -> 013
		0x000E -> 014
		0x000F -> 015
		0x0010 -> 016
		0x0011 -> 017
		0x0012 -> 018
		0x0013 -> 019
		0x0014 -> 020
		0x0015 -> 021
		0x0016 -> 022
		0x0017 -> 023
		0x0018 -> 024
		0x0019 -> 025
		0x001A -> 026
		0x001B -> 027
		0x001C -> 028
		0x001D -> 029
		0x001E -> 030
		0x001F -> 031
		0x0020 -> 032
		0x0021 -> 033
		0x0022 -> 034
		0x0023 -> 035
		0x0024 -> 036
		0x0025 -> 037
		0x0026 -> 038
		0x0027 -> 039
		0x0028 -> 040
		0x0029 -> 041
		0x002A -> 042
		0x002B -> 043
		0x002C -> 044
		0x002D -> 045
		0x002E -> 046
		0x002F -> 047
		0x0030 -> 048
		0x0031 -> 049
		0x0032 -> 050
		0x0033 -> 051
		0x0034 -> 052
		0x0035 -> 053
		0x0036 -> 054
		0x0037 -> 055
		0x0038 -> 056
		0x0039 -> 057
		0x003A -> 058
		0x003B -> 059
		0x003C -> 060
		0x003D -> 061
		0x003E -> 062
		0x003F -> 063
		0x0040 -> 064
		0x0041 -> 065
		0x0042 -> 066
		0x0043 -> 067
		0x0044 -> 068
		0x0045 -> 069
		0x0046 -> 070
		0x0047 -> 071
		0x0048 -> 072
		0x0049 -> 073
		0x004A -> 074
		0x004B -> 075
		0x004C -> 076
		0x004D -> 077
		0x004E -> 078
		0x004F -> 079
		0x0050 -> 080
		0x0051 -> 081
		0x0052 -> 082
		0x0053 -> 083
		0x0054 -> 084
		0x0055 -> 085
		0x0056 -> 086
		0x0057 -> 087
		0x0058 -> 088
		0x0059 -> 089
		0x005A -> 090
		0x005B -> 091
		0x005C -> 092
		0x005D -> 093
		0x005E -> 094
		0x005F -> 095
		0x0060 -> 096
		0x0061 -> 097
		0x0062 -> 098
		0x0063 -> 099
		0x0064 -> 100
		0x0065 -> 101
		0x0066 -> 102
		0x0067 -> 103
		0x0068 -> 104
		0x0069 -> 105
		0x006A -> 106
		0x006B -> 107
		0x006C -> 108
		0x006D -> 109
		0x006E -> 110
		0x006F -> 111
		0x0070 -> 112
		0x0071 -> 113
		0x0072 -> 114
		0x0073 -> 115
		0x0074 -> 116
		0x0075 -> 117
		0x0076 -> 118
		0x0077 -> 119
		0x0078 -> 120
		0x0079 -> 121
		0x007A -> 122
		0x007B -> 123
		0x007C -> 124
		0x007D -> 125
		0x007E -> 126
		0x007F -> 127
		0x0080 -> 128

	0x1F90 -> m_iTeam:
		0x0000 -> 000
		0x0004 -> 001
		0x0008 -> 002
		0x000C -> 003
		0x0010 -> 004
		0x0014 -> 005
		0x0018 -> 006
		0x001C -> 007
		0x0020 -> 008
		0x0024 -> 009
		0x0028 -> 010
		0x002C -> 011
		0x0030 -> 012
		0x0034 -> 013
		0x0038 -> 014
		0x003C -> 015
		0x0040 -> 016
		0x0044 -> 017
		0x0048 -> 018
		0x004C -> 019
		0x0050 -> 020
		0x0054 -> 021
		0x0058 -> 022
		0x005C -> 023
		0x0060 -> 024
		0x0064 -> 025
		0x0068 -> 026
		0x006C -> 027
		0x0070 -> 028
		0x0074 -> 029
		0x0078 -> 030
		0x007C -> 031
		0x0080 -> 032
		0x0084 -> 033
		0x0088 -> 034
		0x008C -> 035
		0x0090 -> 036
		0x0094 -> 037
		0x0098 -> 038
		0x009C -> 039
		0x00A0 -> 040
		0x00A4 -> 041
		0x00A8 -> 042
		0x00AC -> 043
		0x00B0 -> 044
		0x00B4 -> 045
		0x00B8 -> 046
		0x00BC -> 047
		0x00C0 -> 048
		0x00C4 -> 049
		0x00C8 -> 050
		0x00CC -> 051
		0x00D0 -> 052
		0x00D4 -> 053
		0x00D8 -> 054
		0x00DC -> 055
		0x00E0 -> 056
		0x00E4 -> 057
		0x00E8 -> 058
		0x00EC -> 059
		0x00F0 -> 060
		0x00F4 -> 061
		0x00F8 -> 062
		0x00FC -> 063
		0x0100 -> 064
		0x0104 -> 065
		0x0108 -> 066
		0x010C -> 067
		0x0110 -> 068
		0x0114 -> 069
		0x0118 -> 070
		0x011C -> 071
		0x0120 -> 072
		0x0124 -> 073
		0x0128 -> 074
		0x012C -> 075
		0x0130 -> 076
		0x0134 -> 077
		0x0138 -> 078
		0x013C -> 079
		0x0140 -> 080
		0x0144 -> 081
		0x0148 -> 082
		0x014C -> 083
		0x0150 -> 084
		0x0154 -> 085
		0x0158 -> 086
		0x015C -> 087
		0x0160 -> 088
		0x0164 -> 089
		0x0168 -> 090
		0x016C -> 091
		0x0170 -> 092
		0x0174 -> 093
		0x0178 -> 094
		0x017C -> 095
		0x0180 -> 096
		0x0184 -> 097
		0x0188 -> 098
		0x018C -> 099
		0x0190 -> 100
		0x0194 -> 101
		0x0198 -> 102
		0x019C -> 103
		0x01A0 -> 104
		0x01A4 -> 105
		0x01A8 -> 106
		0x01AC -> 107
		0x01B0 -> 108
		0x01B4 -> 109
		0x01B8 -> 110
		0x01BC -> 111
		0x01C0 -> 112
		0x01C4 -> 113
		0x01C8 -> 114
		0x01CC -> 115
		0x01D0 -> 116
		0x01D4 -> 117
		0x01D8 -> 118
		0x01DC -> 119
		0x01E0 -> 120
		0x01E4 -> 121
		0x01E8 -> 122
		0x01EC -> 123
		0x01F0 -> 124
		0x01F4 -> 125
		0x01F8 -> 126
		0x01FC -> 127
		0x0200 -> 128

	0x2194 -> m_bAlive:
		0x0000 -> 000
		0x0001 -> 001
		0x0002 -> 002
		0x0003 -> 003
		0x0004 -> 004
		0x0005 -> 005
		0x0006 -> 006
		0x0007 -> 007
		0x0008 -> 008
		0x0009 -> 009
		0x000A -> 010
		0x000B -> 011
		0x000C -> 012
		0x000D -> 013
		0x000E -> 014
		0x000F -> 015
		0x0010 -> 016
		0x0011 -> 017
		0x0012 -> 018
		0x0013 -> 019
		0x0014 -> 020
		0x0015 -> 021
		0x0016 -> 022
		0x0017 -> 023
		0x0018 -> 024
		0x0019 -> 025
		0x001A -> 026
		0x001B -> 027
		0x001C -> 028
		0x001D -> 029
		0x001E -> 030
		0x001F -> 031
		0x0020 -> 032
		0x0021 -> 033
		0x0022 -> 034
		0x0023 -> 035
		0x0024 -> 036
		0x0025 -> 037
		0x0026 -> 038
		0x0027 -> 039
		0x0028 -> 040
		0x0029 -> 041
		0x002A -> 042
		0x002B -> 043
		0x002C -> 044
		0x002D -> 045
		0x002E -> 046
		0x002F -> 047
		0x0030 -> 048
		0x0031 -> 049
		0x0032 -> 050
		0x0033 -> 051
		0x0034 -> 052
		0x0035 -> 053
		0x0036 -> 054
		0x0037 -> 055
		0x0038 -> 056
		0x0039 -> 057
		0x003A -> 058
		0x003B -> 059
		0x003C -> 060
		0x003D -> 061
		0x003E -> 062
		0x003F -> 063
		0x0040 -> 064
		0x0041 -> 065
		0x0042 -> 066
		0x0043 -> 067
		0x0044 -> 068
		0x0045 -> 069
		0x0046 -> 070
		0x0047 -> 071
		0x0048 -> 072
		0x0049 -> 073
		0x004A -> 074
		0x004B -> 075
		0x004C -> 076
		0x004D -> 077
		0x004E -> 078
		0x004F -> 079
		0x0050 -> 080
		0x0051 -> 081
		0x0052 -> 082
		0x0053 -> 083
		0x0054 -> 084
		0x0055 -> 085
		0x0056 -> 086
		0x0057 -> 087
		0x0058 -> 088
		0x0059 -> 089
		0x005A -> 090
		0x005B -> 091
		0x005C -> 092
		0x005D -> 093
		0x005E -> 094
		0x005F -> 095
		0x0060 -> 096
		0x0061 -> 097
		0x0062 -> 098
		0x0063 -> 099
		0x0064 -> 100
		0x0065 -> 101
		0x0066 -> 102
		0x0067 -> 103
		0x0068 -> 104
		0x0069 -> 105
		0x006A -> 106
		0x006B -> 107
		0x006C -> 108
		0x006D -> 109
		0x006E -> 110
		0x006F -> 111
		0x0070 -> 112
		0x0071 -> 113
		0x0072 -> 114
		0x0073 -> 115
		0x0074 -> 116
		0x0075 -> 117
		0x0076 -> 118
		0x0077 -> 119
		0x0078 -> 120
		0x0079 -> 121
		0x007A -> 122
		0x007B -> 123
		0x007C -> 124
		0x007D -> 125
		0x007E -> 126
		0x007F -> 127
		0x0080 -> 128

	0x2218 -> m_iHealth:
		0x0000 -> 000
		0x0004 -> 001
		0x0008 -> 002
		0x000C -> 003
		0x0010 -> 004
		0x0014 -> 005
		0x0018 -> 006
		0x001C -> 007
		0x0020 -> 008
		0x0024 -> 009
		0x0028 -> 010
		0x002C -> 011
		0x0030 -> 012
		0x0034 -> 013
		0x0038 -> 014
		0x003C -> 015
		0x0040 -> 016
		0x0044 -> 017
		0x0048 -> 018
		0x004C -> 019
		0x0050 -> 020
		0x0054 -> 021
		0x0058 -> 022
		0x005C -> 023
		0x0060 -> 024
		0x0064 -> 025
		0x0068 -> 026
		0x006C -> 027
		0x0070 -> 028
		0x0074 -> 029
		0x0078 -> 030
		0x007C -> 031
		0x0080 -> 032
		0x0084 -> 033
		0x0088 -> 034
		0x008C -> 035
		0x0090 -> 036
		0x0094 -> 037
		0x0098 -> 038
		0x009C -> 039
		0x00A0 -> 040
		0x00A4 -> 041
		0x00A8 -> 042
		0x00AC -> 043
		0x00B0 -> 044
		0x00B4 -> 045
		0x00B8 -> 046
		0x00BC -> 047
		0x00C0 -> 048
		0x00C4 -> 049
		0x00C8 -> 050
		0x00CC -> 051
		0x00D0 -> 052
		0x00D4 -> 053
		0x00D8 -> 054
		0x00DC -> 055
		0x00E0 -> 056
		0x00E4 -> 057
		0x00E8 -> 058
		0x00EC -> 059
		0x00F0 -> 060
		0x00F4 -> 061
		0x00F8 -> 062
		0x00FC -> 063
		0x0100 -> 064
		0x0104 -> 065
		0x0108 -> 066
		0x010C -> 067
		0x0110 -> 068
		0x0114 -> 069
		0x0118 -> 070
		0x011C -> 071
		0x0120 -> 072
		0x0124 -> 073
		0x0128 -> 074
		0x012C -> 075
		0x0130 -> 076
		0x0134 -> 077
		0x0138 -> 078
		0x013C -> 079
		0x0140 -> 080
		0x0144 -> 081
		0x0148 -> 082
		0x014C -> 083
		0x0150 -> 084
		0x0154 -> 085
		0x0158 -> 086
		0x015C -> 087
		0x0160 -> 088
		0x0164 -> 089
		0x0168 -> 090
		0x016C -> 091
		0x0170 -> 092
		0x0174 -> 093
		0x0178 -> 094
		0x017C -> 095
		0x0180 -> 096
		0x0184 -> 097
		0x0188 -> 098
		0x018C -> 099
		0x0190 -> 100
		0x0194 -> 101
		0x0198 -> 102
		0x019C -> 103
		0x01A0 -> 104
		0x01A4 -> 105
		0x01A8 -> 106
		0x01AC -> 107
		0x01B0 -> 108
		0x01B4 -> 109
		0x01B8 -> 110
		0x01BC -> 111
		0x01C0 -> 112
		0x01C4 -> 113
		0x01C8 -> 114
		0x01CC -> 115
		0x01D0 -> 116
		0x01D4 -> 117
		0x01D8 -> 118
		0x01DC -> 119
		0x01E0 -> 120
		0x01E4 -> 121
		0x01E8 -> 122
		0x01EC -> 123
		0x01F0 -> 124
		0x01F4 -> 125
		0x01F8 -> 126
		0x01FC -> 127
		0x0200 -> 128

	0x241C -> m_iArmor:
		0x0000 -> 000
		0x0004 -> 001
		0x0008 -> 002
		0x000C -> 003
		0x0010 -> 004
		0x0014 -> 005
		0x0018 -> 006
		0x001C -> 007
		0x0020 -> 008
		0x0024 -> 009
		0x0028 -> 010
		0x002C -> 011
		0x0030 -> 012
		0x0034 -> 013
		0x0038 -> 014
		0x003C -> 015
		0x0040 -> 016
		0x0044 -> 017
		0x0048 -> 018
		0x004C -> 019
		0x0050 -> 020
		0x0054 -> 021
		0x0058 -> 022
		0x005C -> 023
		0x0060 -> 024
		0x0064 -> 025
		0x0068 -> 026
		0x006C -> 027
		0x0070 -> 028
		0x0074 -> 029
		0x0078 -> 030
		0x007C -> 031
		0x0080 -> 032
		0x0084 -> 033
		0x0088 -> 034
		0x008C -> 035
		0x0090 -> 036
		0x0094 -> 037
		0x0098 -> 038
		0x009C -> 039
		0x00A0 -> 040
		0x00A4 -> 041
		0x00A8 -> 042
		0x00AC -> 043
		0x00B0 -> 044
		0x00B4 -> 045
		0x00B8 -> 046
		0x00BC -> 047
		0x00C0 -> 048
		0x00C4 -> 049
		0x00C8 -> 050
		0x00CC -> 051
		0x00D0 -> 052
		0x00D4 -> 053
		0x00D8 -> 054
		0x00DC -> 055
		0x00E0 -> 056
		0x00E4 -> 057
		0x00E8 -> 058
		0x00EC -> 059
		0x00F0 -> 060
		0x00F4 -> 061
		0x00F8 -> 062
		0x00FC -> 063
		0x0100 -> 064
		0x0104 -> 065
		0x0108 -> 066
		0x010C -> 067
		0x0110 -> 068
		0x0114 -> 069
		0x0118 -> 070
		0x011C -> 071
		0x0120 -> 072
		0x0124 -> 073
		0x0128 -> 074
		0x012C -> 075
		0x0130 -> 076
		0x0134 -> 077
		0x0138 -> 078
		0x013C -> 079
		0x0140 -> 080
		0x0144 -> 081
		0x0148 -> 082
		0x014C -> 083
		0x0150 -> 084
		0x0154 -> 085
		0x0158 -> 086
		0x015C -> 087
		0x0160 -> 088
		0x0164 -> 089
		0x0168 -> 090
		0x016C -> 091
		0x0170 -> 092
		0x0174 -> 093
		0x0178 -> 094
		0x017C -> 095
		0x0180 -> 096
		0x0184 -> 097
		0x0188 -> 098
		0x018C -> 099
		0x0190 -> 100
		0x0194 -> 101
		0x0198 -> 102
		0x019C -> 103
		0x01A0 -> 104
		0x01A4 -> 105
		0x01A8 -> 106
		0x01AC -> 107
		0x01B0 -> 108
		0x01B4 -> 109
		0x01B8 -> 110
		0x01BC -> 111
		0x01C0 -> 112
		0x01C4 -> 113
		0x01C8 -> 114
		0x01CC -> 115
		0x01D0 -> 116
		0x01D4 -> 117
		0x01D8 -> 118
		0x01DC -> 119
		0x01E0 -> 120
		0x01E4 -> 121
		0x01E8 -> 122
		0x01EC -> 123
		0x01F0 -> 124
		0x01F4 -> 125
		0x01F8 -> 126
		0x01FC -> 127
		0x0200 -> 128


DT_Plasma:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> m_flStartScale
	0x16FC -> m_flScale
	0x1700 -> m_flScaleTime
	0x1704 -> m_nFlags
	0x1708 -> m_nPlasmaModelIndex
	0x170C -> m_nPlasmaModelIndex2
	0x1710 -> m_nGlowModelIndex

DT_PhysMagnet:
	0x0000 -> DT_BaseAnimating:
		0x0000 -> DT_BaseEntity:
			0x0000 -> DT_AnimTimeMustBeFirst:
				0x0060 -> m_flAnimTime

			0x0068 -> m_flSimulationTime
			0x0074 -> m_ubInterpolationFrame
			0x0338 -> m_vecOrigin
			0x0344 -> m_angRotation
			0x008C -> m_nModelIndex
			0x0078 -> m_fEffects
			0x007C -> m_nRenderMode
			0x0054 -> m_nRenderFX
			0x0058 -> m_clrRender
			0x009C -> m_iTeamNum
			0x0354 -> m_CollisionGroup
			0x0248 -> m_flElasticity
			0x024C -> m_flShadowCastDistance
			0x04D8 -> m_hOwnerEntity
			0x04DC -> m_hEffectEntity
			0x0190 -> moveparent
			0x017A -> m_iParentAttachment
			0x0000 -> movetype
			0x0000 -> movecollide
			0x019C -> DT_CollisionProperty:
				0x0008 -> m_vecMinsPreScaled
				0x0014 -> m_vecMaxsPreScaled
				0x0020 -> m_vecMins
				0x002C -> m_vecMaxs
				0x0041 -> m_nSolidType
				0x003C -> m_usSolidFlags
				0x0040 -> m_nSurroundType
				0x0042 -> m_triggerBloat
				0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
				0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
				0x005C -> m_vecSpecifiedSurroundingMins
				0x0068 -> m_vecSpecifiedSurroundingMaxs

			0x04CC -> m_iTextureFrameIndex
			0x0000 -> DT_PredictableId:
				0x00A0 -> m_PredictableID
				0x04C8 -> m_bIsPlayerSimulated

			0x04C9 -> m_bSimulatedEveryTick
			0x04CA -> m_bAnimatedEveryTick
			0x04CB -> m_bAlternateSorting
			0x008E -> m_takedamage
			0x051C -> m_RealClassName
			0x0520 -> m_OverrideMaterial
			0x0090 -> m_iHealth
			0x0094 -> m_iMaxHealth
			0x052C -> m_spawnflags
			0x0530 -> m_iGModFlags
			0x0514 -> m_bOnFire
			0x0518 -> m_CreationTime
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0578 -> m_GMOD_bool[0]
			0x0000 -> m_GMOD_bool
			0x05B8 -> m_GMOD_float[0]
			0x0000 -> m_GMOD_float
			0x06B8 -> m_GMOD_int[0]
			0x0000 -> m_GMOD_int
			0x07B8 -> m_GMOD_Vector[0]
			0x0000 -> m_GMOD_Vector
			0x0AB8 -> m_GMOD_QAngle[0]
			0x0000 -> m_GMOD_QAngle
			0x0DB8 -> m_GMOD_EHANDLE[0]
			0x0000 -> m_GMOD_EHANDLE
			0x0EB8 -> m_GMOD_String0
			0x10B8 -> m_GMOD_String1
			0x12B8 -> m_GMOD_String2
			0x14B8 -> m_GMOD_String3

		0x19A0 -> m_nSequence
		0x1740 -> m_nForceBone
		0x1734 -> m_vecForce
		0x1700 -> m_nSkin
		0x1704 -> m_nBody
		0x1708 -> m_nHitboxSet
		0x1800 -> m_flModelScale
		0x1800 -> m_flModelWidthScale
		0x1804 -> m_flPoseParameter:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003
			0x0010 -> 004
			0x0014 -> 005
			0x0018 -> 006
			0x001C -> 007
			0x0020 -> 008
			0x0024 -> 009
			0x0028 -> 010
			0x002C -> 011
			0x0030 -> 012
			0x0034 -> 013
			0x0038 -> 014
			0x003C -> 015
			0x0040 -> 016
			0x0044 -> 017
			0x0048 -> 018
			0x004C -> 019
			0x0050 -> 020
			0x0054 -> 021
			0x0058 -> 022
			0x005C -> 023

		0x1728 -> m_flPlaybackRate
		0x1920 -> m_flEncodedController:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003

		0x1970 -> m_bClientSideAnimation
		0x1770 -> m_bClientSideFrameReset
		0x1974 -> m_nNewSequenceParity
		0x1978 -> m_nResetEventsParity
		0x1A30 -> m_nMuzzleFlashParity
		0x1A28 -> m_hLightingOrigin
		0x1A2C -> m_hLightingOriginRelative
		0x0000 -> DT_ServerAnimationData:
			0x19A8 -> m_flCycle

		0x17A8 -> m_fadeMinDist
		0x17AC -> m_fadeMaxDist
		0x17B0 -> m_flFadeScale
		0x1AD8 -> m_pBoneManipulator
		0x1AE0 -> m_pFlexManipulator
		0x1A4C -> m_OverrideViewTarget


DT_PhysicsProp:
	0x0000 -> DT_BreakableProp:
		0x0000 -> DT_BaseAnimating:
			0x0000 -> DT_BaseEntity:
				0x0000 -> DT_AnimTimeMustBeFirst:
					0x0060 -> m_flAnimTime

				0x0068 -> m_flSimulationTime
				0x0074 -> m_ubInterpolationFrame
				0x0338 -> m_vecOrigin
				0x0344 -> m_angRotation
				0x008C -> m_nModelIndex
				0x0078 -> m_fEffects
				0x007C -> m_nRenderMode
				0x0054 -> m_nRenderFX
				0x0058 -> m_clrRender
				0x009C -> m_iTeamNum
				0x0354 -> m_CollisionGroup
				0x0248 -> m_flElasticity
				0x024C -> m_flShadowCastDistance
				0x04D8 -> m_hOwnerEntity
				0x04DC -> m_hEffectEntity
				0x0190 -> moveparent
				0x017A -> m_iParentAttachment
				0x0000 -> movetype
				0x0000 -> movecollide
				0x019C -> DT_CollisionProperty:
					0x0008 -> m_vecMinsPreScaled
					0x0014 -> m_vecMaxsPreScaled
					0x0020 -> m_vecMins
					0x002C -> m_vecMaxs
					0x0041 -> m_nSolidType
					0x003C -> m_usSolidFlags
					0x0040 -> m_nSurroundType
					0x0042 -> m_triggerBloat
					0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
					0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
					0x005C -> m_vecSpecifiedSurroundingMins
					0x0068 -> m_vecSpecifiedSurroundingMaxs

				0x04CC -> m_iTextureFrameIndex
				0x0000 -> DT_PredictableId:
					0x00A0 -> m_PredictableID
					0x04C8 -> m_bIsPlayerSimulated

				0x04C9 -> m_bSimulatedEveryTick
				0x04CA -> m_bAnimatedEveryTick
				0x04CB -> m_bAlternateSorting
				0x008E -> m_takedamage
				0x051C -> m_RealClassName
				0x0520 -> m_OverrideMaterial
				0x0090 -> m_iHealth
				0x0094 -> m_iMaxHealth
				0x052C -> m_spawnflags
				0x0530 -> m_iGModFlags
				0x0514 -> m_bOnFire
				0x0518 -> m_CreationTime
				0x00F4 -> m_vecVelocity[0]
				0x00F8 -> m_vecVelocity[1]
				0x00FC -> m_vecVelocity[2]
				0x0578 -> m_GMOD_bool[0]
				0x0000 -> m_GMOD_bool
				0x05B8 -> m_GMOD_float[0]
				0x0000 -> m_GMOD_float
				0x06B8 -> m_GMOD_int[0]
				0x0000 -> m_GMOD_int
				0x07B8 -> m_GMOD_Vector[0]
				0x0000 -> m_GMOD_Vector
				0x0AB8 -> m_GMOD_QAngle[0]
				0x0000 -> m_GMOD_QAngle
				0x0DB8 -> m_GMOD_EHANDLE[0]
				0x0000 -> m_GMOD_EHANDLE
				0x0EB8 -> m_GMOD_String0
				0x10B8 -> m_GMOD_String1
				0x12B8 -> m_GMOD_String2
				0x14B8 -> m_GMOD_String3

			0x19A0 -> m_nSequence
			0x1740 -> m_nForceBone
			0x1734 -> m_vecForce
			0x1700 -> m_nSkin
			0x1704 -> m_nBody
			0x1708 -> m_nHitboxSet
			0x1800 -> m_flModelScale
			0x1800 -> m_flModelWidthScale
			0x1804 -> m_flPoseParameter:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003
				0x0010 -> 004
				0x0014 -> 005
				0x0018 -> 006
				0x001C -> 007
				0x0020 -> 008
				0x0024 -> 009
				0x0028 -> 010
				0x002C -> 011
				0x0030 -> 012
				0x0034 -> 013
				0x0038 -> 014
				0x003C -> 015
				0x0040 -> 016
				0x0044 -> 017
				0x0048 -> 018
				0x004C -> 019
				0x0050 -> 020
				0x0054 -> 021
				0x0058 -> 022
				0x005C -> 023

			0x1728 -> m_flPlaybackRate
			0x1920 -> m_flEncodedController:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003

			0x1970 -> m_bClientSideAnimation
			0x1770 -> m_bClientSideFrameReset
			0x1974 -> m_nNewSequenceParity
			0x1978 -> m_nResetEventsParity
			0x1A30 -> m_nMuzzleFlashParity
			0x1A28 -> m_hLightingOrigin
			0x1A2C -> m_hLightingOriginRelative
			0x0000 -> DT_ServerAnimationData:
				0x19A8 -> m_flCycle

			0x17A8 -> m_fadeMinDist
			0x17AC -> m_fadeMaxDist
			0x17B0 -> m_flFadeScale
			0x1AD8 -> m_pBoneManipulator
			0x1AE0 -> m_pFlexManipulator
			0x1A4C -> m_OverrideViewTarget


	0x1B30 -> m_bAwake

DT_PhysBox:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> m_mass

DT_ParticleSystem:
	0x0338 -> m_vecOrigin
	0x04D8 -> m_hOwnerEntity
	0x0190 -> moveparent
	0x017A -> m_iParentAttachment
	0x0344 -> m_angRotation
	0x16F8 -> m_iEffectIndex
	0x16FC -> m_bActive
	0x1700 -> m_flStartTime
	0x1704 -> m_hControlPointEnts:
		0x0000 -> 000
		0x0004 -> 001
		0x0008 -> 002
		0x000C -> 003
		0x0010 -> 004
		0x0014 -> 005
		0x0018 -> 006
		0x001C -> 007
		0x0020 -> 008
		0x0024 -> 009
		0x0028 -> 010
		0x002C -> 011
		0x0030 -> 012
		0x0034 -> 013
		0x0038 -> 014
		0x003C -> 015
		0x0040 -> 016
		0x0044 -> 017
		0x0048 -> 018
		0x004C -> 019
		0x0050 -> 020
		0x0054 -> 021
		0x0058 -> 022
		0x005C -> 023
		0x0060 -> 024
		0x0064 -> 025
		0x0068 -> 026
		0x006C -> 027
		0x0070 -> 028
		0x0074 -> 029
		0x0078 -> 030
		0x007C -> 031
		0x0080 -> 032
		0x0084 -> 033
		0x0088 -> 034
		0x008C -> 035
		0x0090 -> 036
		0x0094 -> 037
		0x0098 -> 038
		0x009C -> 039
		0x00A0 -> 040
		0x00A4 -> 041
		0x00A8 -> 042
		0x00AC -> 043
		0x00B0 -> 044
		0x00B4 -> 045
		0x00B8 -> 046
		0x00BC -> 047
		0x00C0 -> 048
		0x00C4 -> 049
		0x00C8 -> 050
		0x00CC -> 051
		0x00D0 -> 052
		0x00D4 -> 053
		0x00D8 -> 054
		0x00DC -> 055
		0x00E0 -> 056
		0x00E4 -> 057
		0x00E8 -> 058
		0x00EC -> 059
		0x00F0 -> 060
		0x00F4 -> 061
		0x00F8 -> 062

	0x1800 -> m_iControlPointParents:
		0x0000 -> 000
		0x0001 -> 001
		0x0002 -> 002
		0x0003 -> 003
		0x0004 -> 004
		0x0005 -> 005
		0x0006 -> 006
		0x0007 -> 007
		0x0008 -> 008
		0x0009 -> 009
		0x000A -> 010
		0x000B -> 011
		0x000C -> 012
		0x000D -> 013
		0x000E -> 014
		0x000F -> 015
		0x0010 -> 016
		0x0011 -> 017
		0x0012 -> 018
		0x0013 -> 019
		0x0014 -> 020
		0x0015 -> 021
		0x0016 -> 022
		0x0017 -> 023
		0x0018 -> 024
		0x0019 -> 025
		0x001A -> 026
		0x001B -> 027
		0x001C -> 028
		0x001D -> 029
		0x001E -> 030
		0x001F -> 031
		0x0020 -> 032
		0x0021 -> 033
		0x0022 -> 034
		0x0023 -> 035
		0x0024 -> 036
		0x0025 -> 037
		0x0026 -> 038
		0x0027 -> 039
		0x0028 -> 040
		0x0029 -> 041
		0x002A -> 042
		0x002B -> 043
		0x002C -> 044
		0x002D -> 045
		0x002E -> 046
		0x002F -> 047
		0x0030 -> 048
		0x0031 -> 049
		0x0032 -> 050
		0x0033 -> 051
		0x0034 -> 052
		0x0035 -> 053
		0x0036 -> 054
		0x0037 -> 055
		0x0038 -> 056
		0x0039 -> 057
		0x003A -> 058
		0x003B -> 059
		0x003C -> 060
		0x003D -> 061
		0x003E -> 062

	0x183F -> m_bWeatherEffect

DT_MaterialModifyControl:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> m_szMaterialName
	0x17F7 -> m_szMaterialVar
	0x18F6 -> m_szMaterialVarValue
	0x1A00 -> m_iFrameStart
	0x1A04 -> m_iFrameEnd
	0x1A08 -> m_bWrap
	0x1A0C -> m_flFramerate
	0x1A10 -> m_bNewAnimCommandsSemaphore
	0x1A14 -> m_flFloatLerpStartValue
	0x1A18 -> m_flFloatLerpEndValue
	0x1A1C -> m_flFloatLerpTransitionTime
	0x1A20 -> m_bFloatLerpWrap
	0x1A28 -> m_nModifyMode

DT_LightGlow:
	0x0058 -> m_clrRender
	0x16F8 -> m_nHorizontalSize
	0x16FC -> m_nVerticalSize
	0x1700 -> m_nMinDist
	0x1704 -> m_nMaxDist
	0x1708 -> m_nOuterMaxDist
	0x170C -> m_spawnflags
	0x0338 -> m_vecOrigin
	0x0344 -> m_angRotation
	0x0190 -> moveparent
	0x17DC -> m_flGlowProxySize
	0x0000 -> HDRColorScale

DT_InfoOverlayAccessor:
	0x04CC -> m_iTextureFrameIndex
	0x16F8 -> m_iOverlayID

DT_FuncTrackTrain:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3


DT_FuncSmokeVolume:
	0x0000 -> DT_BaseParticleEntity:
		0x0000 -> DT_BaseEntity:
			0x0000 -> DT_AnimTimeMustBeFirst:
				0x0060 -> m_flAnimTime

			0x0068 -> m_flSimulationTime
			0x0074 -> m_ubInterpolationFrame
			0x0338 -> m_vecOrigin
			0x0344 -> m_angRotation
			0x008C -> m_nModelIndex
			0x0078 -> m_fEffects
			0x007C -> m_nRenderMode
			0x0054 -> m_nRenderFX
			0x0058 -> m_clrRender
			0x009C -> m_iTeamNum
			0x0354 -> m_CollisionGroup
			0x0248 -> m_flElasticity
			0x024C -> m_flShadowCastDistance
			0x04D8 -> m_hOwnerEntity
			0x04DC -> m_hEffectEntity
			0x0190 -> moveparent
			0x017A -> m_iParentAttachment
			0x0000 -> movetype
			0x0000 -> movecollide
			0x019C -> DT_CollisionProperty:
				0x0008 -> m_vecMinsPreScaled
				0x0014 -> m_vecMaxsPreScaled
				0x0020 -> m_vecMins
				0x002C -> m_vecMaxs
				0x0041 -> m_nSolidType
				0x003C -> m_usSolidFlags
				0x0040 -> m_nSurroundType
				0x0042 -> m_triggerBloat
				0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
				0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
				0x005C -> m_vecSpecifiedSurroundingMins
				0x0068 -> m_vecSpecifiedSurroundingMaxs

			0x04CC -> m_iTextureFrameIndex
			0x0000 -> DT_PredictableId:
				0x00A0 -> m_PredictableID
				0x04C8 -> m_bIsPlayerSimulated

			0x04C9 -> m_bSimulatedEveryTick
			0x04CA -> m_bAnimatedEveryTick
			0x04CB -> m_bAlternateSorting
			0x008E -> m_takedamage
			0x051C -> m_RealClassName
			0x0520 -> m_OverrideMaterial
			0x0090 -> m_iHealth
			0x0094 -> m_iMaxHealth
			0x052C -> m_spawnflags
			0x0530 -> m_iGModFlags
			0x0514 -> m_bOnFire
			0x0518 -> m_CreationTime
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0578 -> m_GMOD_bool[0]
			0x0000 -> m_GMOD_bool
			0x05B8 -> m_GMOD_float[0]
			0x0000 -> m_GMOD_float
			0x06B8 -> m_GMOD_int[0]
			0x0000 -> m_GMOD_int
			0x07B8 -> m_GMOD_Vector[0]
			0x0000 -> m_GMOD_Vector
			0x0AB8 -> m_GMOD_QAngle[0]
			0x0000 -> m_GMOD_QAngle
			0x0DB8 -> m_GMOD_EHANDLE[0]
			0x0000 -> m_GMOD_EHANDLE
			0x0EB8 -> m_GMOD_String0
			0x10B8 -> m_GMOD_String1
			0x12B8 -> m_GMOD_String2
			0x14B8 -> m_GMOD_String3


	0x17E4 -> m_Color1
	0x17E8 -> m_Color2
	0x17EC -> m_MaterialName
	0x18EC -> m_ParticleDrawWidth
	0x18F0 -> m_ParticleSpacingDistance
	0x18F4 -> m_DensityRampSpeed
	0x18F8 -> m_RotationSpeed
	0x18FC -> m_MovementSpeed
	0x1900 -> m_Density
	0x1904 -> m_spawnflags
	0x019C -> DT_CollisionProperty:
		0x0008 -> m_vecMinsPreScaled
		0x0014 -> m_vecMaxsPreScaled
		0x0020 -> m_vecMins
		0x002C -> m_vecMaxs
		0x0041 -> m_nSolidType
		0x003C -> m_usSolidFlags
		0x0040 -> m_nSurroundType
		0x0042 -> m_triggerBloat
		0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
		0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
		0x005C -> m_vecSpecifiedSurroundingMins
		0x0068 -> m_vecSpecifiedSurroundingMaxs


DT_FuncRotating:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x0338 -> m_vecOrigin
	0x0344 -> m_angRotation[0]
	0x0348 -> m_angRotation[1]
	0x034C -> m_angRotation[2]
	0x0068 -> m_flSimulationTime

DT_FuncReflectiveGlass:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3


DT_FuncOccluder:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16FC -> m_bActive
	0x16F8 -> m_nOccluderIndex

DT_FuncMonitor:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3


DT_Func_LOD:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> m_fDisappearDist

DT_TEDust:
	0x0000 -> DT_TEParticleSystem:
		0x0000 -> DT_BaseTempEntity:

		0x0010 -> m_vecOrigin[0]
		0x0014 -> m_vecOrigin[1]
		0x0018 -> m_vecOrigin[2]

	0x001C -> m_flSize
	0x0020 -> m_flSpeed
	0x0024 -> m_vecDirection

DT_Func_Dust:
	0x16F8 -> m_Color
	0x16FC -> m_SpawnRate
	0x1700 -> m_flSizeMin
	0x1704 -> m_flSizeMax
	0x170C -> m_LifetimeMin
	0x1710 -> m_LifetimeMax
	0x171C -> m_DustFlags
	0x1708 -> m_SpeedMax
	0x1714 -> m_DistMax
	0x008C -> m_nModelIndex
	0x1718 -> m_FallSpeed
	0x019C -> DT_CollisionProperty:
		0x0008 -> m_vecMinsPreScaled
		0x0014 -> m_vecMaxsPreScaled
		0x0020 -> m_vecMins
		0x002C -> m_vecMaxs
		0x0041 -> m_nSolidType
		0x003C -> m_usSolidFlags
		0x0040 -> m_nSurroundType
		0x0042 -> m_triggerBloat
		0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
		0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
		0x005C -> m_vecSpecifiedSurroundingMins
		0x0068 -> m_vecSpecifiedSurroundingMaxs


DT_FuncConveyor:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> m_flConveyorSpeed

DT_BreakableSurface:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16FC -> m_nNumWide
	0x1700 -> m_nNumHigh
	0x1704 -> m_flPanelWidth
	0x1708 -> m_flPanelHeight
	0x170C -> m_vNormal
	0x1718 -> m_vCorner
	0x1724 -> m_bIsBroken
	0x1728 -> m_nSurfaceType
	0x174C -> m_RawPanelBitVec:
		0x0000 -> 000
		0x0001 -> 001
		0x0002 -> 002
		0x0003 -> 003
		0x0004 -> 004
		0x0005 -> 005
		0x0006 -> 006
		0x0007 -> 007
		0x0008 -> 008
		0x0009 -> 009
		0x000A -> 010
		0x000B -> 011
		0x000C -> 012
		0x000D -> 013
		0x000E -> 014
		0x000F -> 015
		0x0010 -> 016
		0x0011 -> 017
		0x0012 -> 018
		0x0013 -> 019
		0x0014 -> 020
		0x0015 -> 021
		0x0016 -> 022
		0x0017 -> 023
		0x0018 -> 024
		0x0019 -> 025
		0x001A -> 026
		0x001B -> 027
		0x001C -> 028
		0x001D -> 029
		0x001E -> 030
		0x001F -> 031
		0x0020 -> 032
		0x0021 -> 033
		0x0022 -> 034
		0x0023 -> 035
		0x0024 -> 036
		0x0025 -> 037
		0x0026 -> 038
		0x0027 -> 039
		0x0028 -> 040
		0x0029 -> 041
		0x002A -> 042
		0x002B -> 043
		0x002C -> 044
		0x002D -> 045
		0x002E -> 046
		0x002F -> 047
		0x0030 -> 048
		0x0031 -> 049
		0x0032 -> 050
		0x0033 -> 051
		0x0034 -> 052
		0x0035 -> 053
		0x0036 -> 054
		0x0037 -> 055
		0x0038 -> 056
		0x0039 -> 057
		0x003A -> 058
		0x003B -> 059
		0x003C -> 060
		0x003D -> 061
		0x003E -> 062
		0x003F -> 063
		0x0040 -> 064
		0x0041 -> 065
		0x0042 -> 066
		0x0043 -> 067
		0x0044 -> 068
		0x0045 -> 069
		0x0046 -> 070
		0x0047 -> 071
		0x0048 -> 072
		0x0049 -> 073
		0x004A -> 074
		0x004B -> 075
		0x004C -> 076
		0x004D -> 077
		0x004E -> 078
		0x004F -> 079
		0x0050 -> 080
		0x0051 -> 081
		0x0052 -> 082
		0x0053 -> 083
		0x0054 -> 084
		0x0055 -> 085
		0x0056 -> 086
		0x0057 -> 087
		0x0058 -> 088
		0x0059 -> 089
		0x005A -> 090
		0x005B -> 091
		0x005C -> 092
		0x005D -> 093
		0x005E -> 094
		0x005F -> 095
		0x0060 -> 096
		0x0061 -> 097
		0x0062 -> 098
		0x0063 -> 099
		0x0064 -> 100
		0x0065 -> 101
		0x0066 -> 102
		0x0067 -> 103
		0x0068 -> 104
		0x0069 -> 105
		0x006A -> 106
		0x006B -> 107
		0x006C -> 108
		0x006D -> 109
		0x006E -> 110
		0x006F -> 111
		0x0070 -> 112
		0x0071 -> 113
		0x0072 -> 114
		0x0073 -> 115
		0x0074 -> 116
		0x0075 -> 117
		0x0076 -> 118
		0x0077 -> 119
		0x0078 -> 120
		0x0079 -> 121
		0x007A -> 122
		0x007B -> 123
		0x007C -> 124
		0x007D -> 125
		0x007E -> 126
		0x007F -> 127
		0x0080 -> 128
		0x0081 -> 129
		0x0082 -> 130
		0x0083 -> 131
		0x0084 -> 132
		0x0085 -> 133
		0x0086 -> 134
		0x0087 -> 135
		0x0088 -> 136
		0x0089 -> 137
		0x008A -> 138
		0x008B -> 139
		0x008C -> 140
		0x008D -> 141
		0x008E -> 142
		0x008F -> 143
		0x0090 -> 144
		0x0091 -> 145
		0x0092 -> 146
		0x0093 -> 147
		0x0094 -> 148
		0x0095 -> 149
		0x0096 -> 150
		0x0097 -> 151
		0x0098 -> 152
		0x0099 -> 153
		0x009A -> 154
		0x009B -> 155
		0x009C -> 156
		0x009D -> 157
		0x009E -> 158
		0x009F -> 159
		0x00A0 -> 160
		0x00A1 -> 161
		0x00A2 -> 162
		0x00A3 -> 163
		0x00A4 -> 164
		0x00A5 -> 165
		0x00A6 -> 166
		0x00A7 -> 167
		0x00A8 -> 168
		0x00A9 -> 169
		0x00AA -> 170
		0x00AB -> 171
		0x00AC -> 172
		0x00AD -> 173
		0x00AE -> 174
		0x00AF -> 175
		0x00B0 -> 176
		0x00B1 -> 177
		0x00B2 -> 178
		0x00B3 -> 179
		0x00B4 -> 180
		0x00B5 -> 181
		0x00B6 -> 182
		0x00B7 -> 183
		0x00B8 -> 184
		0x00B9 -> 185
		0x00BA -> 186
		0x00BB -> 187
		0x00BC -> 188
		0x00BD -> 189
		0x00BE -> 190
		0x00BF -> 191
		0x00C0 -> 192
		0x00C1 -> 193
		0x00C2 -> 194
		0x00C3 -> 195
		0x00C4 -> 196
		0x00C5 -> 197
		0x00C6 -> 198
		0x00C7 -> 199
		0x00C8 -> 200
		0x00C9 -> 201
		0x00CA -> 202
		0x00CB -> 203
		0x00CC -> 204
		0x00CD -> 205
		0x00CE -> 206
		0x00CF -> 207
		0x00D0 -> 208
		0x00D1 -> 209
		0x00D2 -> 210
		0x00D3 -> 211
		0x00D4 -> 212
		0x00D5 -> 213
		0x00D6 -> 214
		0x00D7 -> 215
		0x00D8 -> 216
		0x00D9 -> 217
		0x00DA -> 218
		0x00DB -> 219
		0x00DC -> 220
		0x00DD -> 221
		0x00DE -> 222
		0x00DF -> 223
		0x00E0 -> 224
		0x00E1 -> 225
		0x00E2 -> 226
		0x00E3 -> 227
		0x00E4 -> 228
		0x00E5 -> 229
		0x00E6 -> 230
		0x00E7 -> 231
		0x00E8 -> 232
		0x00E9 -> 233
		0x00EA -> 234
		0x00EB -> 235
		0x00EC -> 236
		0x00ED -> 237
		0x00EE -> 238
		0x00EF -> 239
		0x00F0 -> 240
		0x00F1 -> 241
		0x00F2 -> 242
		0x00F3 -> 243
		0x00F4 -> 244
		0x00F5 -> 245
		0x00F6 -> 246
		0x00F7 -> 247
		0x00F8 -> 248
		0x00F9 -> 249
		0x00FA -> 250
		0x00FB -> 251
		0x00FC -> 252
		0x00FD -> 253
		0x00FE -> 254
		0x00FF -> 255


DT_FuncAreaPortalWindow:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> m_flFadeStartDist
	0x16FC -> m_flFadeDist
	0x1700 -> m_flTranslucencyLimit
	0x1704 -> m_iBackgroundModelIndex

DT_CFish:
	0x1B8C -> m_poolOrigin
	0x1B74 -> m_x
	0x1B78 -> m_y
	0x1B7C -> m_z
	0x1B84 -> m_angle
	0x008C -> m_nModelIndex
	0x008F -> m_lifeState
	0x1B98 -> m_waterLevel

DT_EntityFlame:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16FC -> m_hEntAttached

DT_FireSmoke:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> m_flStartScale
	0x16FC -> m_flScale
	0x1700 -> m_flScaleTime
	0x1704 -> m_nFlags
	0x1708 -> m_nFlameModelIndex
	0x170C -> m_nFlameFromAboveModelIndex

DT_EnvTonemapController:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> m_bUseCustomAutoExposureMin
	0x16F9 -> m_bUseCustomAutoExposureMax
	0x16FA -> m_bUseCustomBloomScale
	0x16FC -> m_flCustomAutoExposureMin
	0x1700 -> m_flCustomAutoExposureMax
	0x1704 -> m_flCustomBloomScale
	0x1708 -> m_flCustomBloomScaleMinimum

DT_EnvScreenEffect:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> m_flDuration
	0x16FC -> m_nType

DT_EnvScreenOverlay:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> m_iszOverlayNames[0]
	0x0000 -> m_iszOverlayNames
	0x20F0 -> m_flOverlayTimes[0]
	0x0000 -> m_flOverlayTimes
	0x2118 -> m_flStartTime
	0x211C -> m_iDesiredOverlay
	0x2120 -> m_bIsActive

DT_EnvProjectedTexture:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16FC -> m_hTargetEntity
	0x1700 -> m_bState
	0x1704 -> m_flLightFOV
	0x1708 -> m_bEnableShadows
	0x1709 -> m_bLightOnlyTarget
	0x170A -> m_bLightWorld
	0x170B -> m_bCameraSpace
	0x170C -> m_LinearFloatLightColor
	0x1718 -> m_flAmbient
	0x1724 -> m_SpotlightTextureName
	0x1828 -> m_nSpotlightTextureFrame
	0x171C -> m_flNearZ
	0x1720 -> m_flFarZ
	0x182C -> m_nShadowQuality

DT_EnvParticleScript:
	0x0000 -> DT_BaseAnimating:
		0x0000 -> DT_BaseEntity:
			0x0000 -> DT_AnimTimeMustBeFirst:
				0x0060 -> m_flAnimTime

			0x0068 -> m_flSimulationTime
			0x0074 -> m_ubInterpolationFrame
			0x0338 -> m_vecOrigin
			0x0344 -> m_angRotation
			0x008C -> m_nModelIndex
			0x0078 -> m_fEffects
			0x007C -> m_nRenderMode
			0x0054 -> m_nRenderFX
			0x0058 -> m_clrRender
			0x009C -> m_iTeamNum
			0x0354 -> m_CollisionGroup
			0x0248 -> m_flElasticity
			0x024C -> m_flShadowCastDistance
			0x04D8 -> m_hOwnerEntity
			0x04DC -> m_hEffectEntity
			0x0190 -> moveparent
			0x017A -> m_iParentAttachment
			0x0000 -> movetype
			0x0000 -> movecollide
			0x019C -> DT_CollisionProperty:
				0x0008 -> m_vecMinsPreScaled
				0x0014 -> m_vecMaxsPreScaled
				0x0020 -> m_vecMins
				0x002C -> m_vecMaxs
				0x0041 -> m_nSolidType
				0x003C -> m_usSolidFlags
				0x0040 -> m_nSurroundType
				0x0042 -> m_triggerBloat
				0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
				0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
				0x005C -> m_vecSpecifiedSurroundingMins
				0x0068 -> m_vecSpecifiedSurroundingMaxs

			0x04CC -> m_iTextureFrameIndex
			0x0000 -> DT_PredictableId:
				0x00A0 -> m_PredictableID
				0x04C8 -> m_bIsPlayerSimulated

			0x04C9 -> m_bSimulatedEveryTick
			0x04CA -> m_bAnimatedEveryTick
			0x04CB -> m_bAlternateSorting
			0x008E -> m_takedamage
			0x051C -> m_RealClassName
			0x0520 -> m_OverrideMaterial
			0x0090 -> m_iHealth
			0x0094 -> m_iMaxHealth
			0x052C -> m_spawnflags
			0x0530 -> m_iGModFlags
			0x0514 -> m_bOnFire
			0x0518 -> m_CreationTime
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0578 -> m_GMOD_bool[0]
			0x0000 -> m_GMOD_bool
			0x05B8 -> m_GMOD_float[0]
			0x0000 -> m_GMOD_float
			0x06B8 -> m_GMOD_int[0]
			0x0000 -> m_GMOD_int
			0x07B8 -> m_GMOD_Vector[0]
			0x0000 -> m_GMOD_Vector
			0x0AB8 -> m_GMOD_QAngle[0]
			0x0000 -> m_GMOD_QAngle
			0x0DB8 -> m_GMOD_EHANDLE[0]
			0x0000 -> m_GMOD_EHANDLE
			0x0EB8 -> m_GMOD_String0
			0x10B8 -> m_GMOD_String1
			0x12B8 -> m_GMOD_String2
			0x14B8 -> m_GMOD_String3

		0x19A0 -> m_nSequence
		0x1740 -> m_nForceBone
		0x1734 -> m_vecForce
		0x1700 -> m_nSkin
		0x1704 -> m_nBody
		0x1708 -> m_nHitboxSet
		0x1800 -> m_flModelScale
		0x1800 -> m_flModelWidthScale
		0x1804 -> m_flPoseParameter:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003
			0x0010 -> 004
			0x0014 -> 005
			0x0018 -> 006
			0x001C -> 007
			0x0020 -> 008
			0x0024 -> 009
			0x0028 -> 010
			0x002C -> 011
			0x0030 -> 012
			0x0034 -> 013
			0x0038 -> 014
			0x003C -> 015
			0x0040 -> 016
			0x0044 -> 017
			0x0048 -> 018
			0x004C -> 019
			0x0050 -> 020
			0x0054 -> 021
			0x0058 -> 022
			0x005C -> 023

		0x1728 -> m_flPlaybackRate
		0x1920 -> m_flEncodedController:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003

		0x1970 -> m_bClientSideAnimation
		0x1770 -> m_bClientSideFrameReset
		0x1974 -> m_nNewSequenceParity
		0x1978 -> m_nResetEventsParity
		0x1A30 -> m_nMuzzleFlashParity
		0x1A28 -> m_hLightingOrigin
		0x1A2C -> m_hLightingOriginRelative
		0x0000 -> DT_ServerAnimationData:
			0x19A8 -> m_flCycle

		0x17A8 -> m_fadeMinDist
		0x17AC -> m_fadeMaxDist
		0x17B0 -> m_flFadeScale
		0x1AD8 -> m_pBoneManipulator
		0x1AE0 -> m_pFlexManipulator
		0x1A4C -> m_OverrideViewTarget

	0x1C14 -> m_flSequenceScale

DT_FogController:
	0x1738 -> m_fog.enable
	0x1739 -> m_fog.blend
	0x16FC -> m_fog.dirPrimary
	0x1708 -> m_fog.colorPrimary
	0x170C -> m_fog.colorSecondary
	0x1718 -> m_fog.start
	0x171C -> m_fog.end
	0x1720 -> m_fog.farz
	0x1724 -> m_fog.maxdensity
	0x1710 -> m_fog.colorPrimaryLerpTo
	0x1714 -> m_fog.colorSecondaryLerpTo
	0x1728 -> m_fog.startLerpTo
	0x172C -> m_fog.endLerpTo
	0x1730 -> m_fog.lerptime
	0x1734 -> m_fog.duration

DT_EntityParticleTrail:
	0x0000 -> DT_BaseParticleEntity:
		0x0000 -> DT_BaseEntity:
			0x0000 -> DT_AnimTimeMustBeFirst:
				0x0060 -> m_flAnimTime

			0x0068 -> m_flSimulationTime
			0x0074 -> m_ubInterpolationFrame
			0x0338 -> m_vecOrigin
			0x0344 -> m_angRotation
			0x008C -> m_nModelIndex
			0x0078 -> m_fEffects
			0x007C -> m_nRenderMode
			0x0054 -> m_nRenderFX
			0x0058 -> m_clrRender
			0x009C -> m_iTeamNum
			0x0354 -> m_CollisionGroup
			0x0248 -> m_flElasticity
			0x024C -> m_flShadowCastDistance
			0x04D8 -> m_hOwnerEntity
			0x04DC -> m_hEffectEntity
			0x0190 -> moveparent
			0x017A -> m_iParentAttachment
			0x0000 -> movetype
			0x0000 -> movecollide
			0x019C -> DT_CollisionProperty:
				0x0008 -> m_vecMinsPreScaled
				0x0014 -> m_vecMaxsPreScaled
				0x0020 -> m_vecMins
				0x002C -> m_vecMaxs
				0x0041 -> m_nSolidType
				0x003C -> m_usSolidFlags
				0x0040 -> m_nSurroundType
				0x0042 -> m_triggerBloat
				0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
				0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
				0x005C -> m_vecSpecifiedSurroundingMins
				0x0068 -> m_vecSpecifiedSurroundingMaxs

			0x04CC -> m_iTextureFrameIndex
			0x0000 -> DT_PredictableId:
				0x00A0 -> m_PredictableID
				0x04C8 -> m_bIsPlayerSimulated

			0x04C9 -> m_bSimulatedEveryTick
			0x04CA -> m_bAnimatedEveryTick
			0x04CB -> m_bAlternateSorting
			0x008E -> m_takedamage
			0x051C -> m_RealClassName
			0x0520 -> m_OverrideMaterial
			0x0090 -> m_iHealth
			0x0094 -> m_iMaxHealth
			0x052C -> m_spawnflags
			0x0530 -> m_iGModFlags
			0x0514 -> m_bOnFire
			0x0518 -> m_CreationTime
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0578 -> m_GMOD_bool[0]
			0x0000 -> m_GMOD_bool
			0x05B8 -> m_GMOD_float[0]
			0x0000 -> m_GMOD_float
			0x06B8 -> m_GMOD_int[0]
			0x0000 -> m_GMOD_int
			0x07B8 -> m_GMOD_Vector[0]
			0x0000 -> m_GMOD_Vector
			0x0AB8 -> m_GMOD_QAngle[0]
			0x0000 -> m_GMOD_QAngle
			0x0DB8 -> m_GMOD_EHANDLE[0]
			0x0000 -> m_GMOD_EHANDLE
			0x0EB8 -> m_GMOD_String0
			0x10B8 -> m_GMOD_String1
			0x12B8 -> m_GMOD_String2
			0x14B8 -> m_GMOD_String3


	0x17E0 -> m_iMaterialName
	0x17E4 -> DT_EntityParticleTrailInfo:
		0x0008 -> m_flLifetime
		0x000C -> m_flStartSize
		0x0010 -> m_flEndSize

	0x17F8 -> m_hConstraintEntity

DT_EntityDissolve:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16FC -> m_flStartTime
	0x1700 -> m_flFadeOutStart
	0x1704 -> m_flFadeOutLength
	0x1708 -> m_flFadeOutModelStart
	0x170C -> m_flFadeOutModelLength
	0x1710 -> m_flFadeInStart
	0x1714 -> m_flFadeInLength
	0x1718 -> m_nDissolveType
	0x172C -> m_vDissolverOrigin
	0x1738 -> m_nMagnitude

DT_DynamicLight:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> m_Flags
	0x16F9 -> m_LightStyle
	0x16FC -> m_Radius
	0x1700 -> m_Exponent
	0x1704 -> m_InnerAngle
	0x1708 -> m_OuterAngle
	0x170C -> m_SpotRadius

DT_ColorCorrectionVolume:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> m_Weight
	0x16FC -> m_lookupFilename

DT_ColorCorrection:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> m_vecOrigin
	0x1704 -> m_minFalloff
	0x1708 -> m_maxFalloff
	0x170C -> m_flCurWeight
	0x1710 -> m_netLookupFilename
	0x1814 -> m_bEnabled

DT_BreakableProp:
	0x0000 -> DT_BaseAnimating:
		0x0000 -> DT_BaseEntity:
			0x0000 -> DT_AnimTimeMustBeFirst:
				0x0060 -> m_flAnimTime

			0x0068 -> m_flSimulationTime
			0x0074 -> m_ubInterpolationFrame
			0x0338 -> m_vecOrigin
			0x0344 -> m_angRotation
			0x008C -> m_nModelIndex
			0x0078 -> m_fEffects
			0x007C -> m_nRenderMode
			0x0054 -> m_nRenderFX
			0x0058 -> m_clrRender
			0x009C -> m_iTeamNum
			0x0354 -> m_CollisionGroup
			0x0248 -> m_flElasticity
			0x024C -> m_flShadowCastDistance
			0x04D8 -> m_hOwnerEntity
			0x04DC -> m_hEffectEntity
			0x0190 -> moveparent
			0x017A -> m_iParentAttachment
			0x0000 -> movetype
			0x0000 -> movecollide
			0x019C -> DT_CollisionProperty:
				0x0008 -> m_vecMinsPreScaled
				0x0014 -> m_vecMaxsPreScaled
				0x0020 -> m_vecMins
				0x002C -> m_vecMaxs
				0x0041 -> m_nSolidType
				0x003C -> m_usSolidFlags
				0x0040 -> m_nSurroundType
				0x0042 -> m_triggerBloat
				0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
				0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
				0x005C -> m_vecSpecifiedSurroundingMins
				0x0068 -> m_vecSpecifiedSurroundingMaxs

			0x04CC -> m_iTextureFrameIndex
			0x0000 -> DT_PredictableId:
				0x00A0 -> m_PredictableID
				0x04C8 -> m_bIsPlayerSimulated

			0x04C9 -> m_bSimulatedEveryTick
			0x04CA -> m_bAnimatedEveryTick
			0x04CB -> m_bAlternateSorting
			0x008E -> m_takedamage
			0x051C -> m_RealClassName
			0x0520 -> m_OverrideMaterial
			0x0090 -> m_iHealth
			0x0094 -> m_iMaxHealth
			0x052C -> m_spawnflags
			0x0530 -> m_iGModFlags
			0x0514 -> m_bOnFire
			0x0518 -> m_CreationTime
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0578 -> m_GMOD_bool[0]
			0x0000 -> m_GMOD_bool
			0x05B8 -> m_GMOD_float[0]
			0x0000 -> m_GMOD_float
			0x06B8 -> m_GMOD_int[0]
			0x0000 -> m_GMOD_int
			0x07B8 -> m_GMOD_Vector[0]
			0x0000 -> m_GMOD_Vector
			0x0AB8 -> m_GMOD_QAngle[0]
			0x0000 -> m_GMOD_QAngle
			0x0DB8 -> m_GMOD_EHANDLE[0]
			0x0000 -> m_GMOD_EHANDLE
			0x0EB8 -> m_GMOD_String0
			0x10B8 -> m_GMOD_String1
			0x12B8 -> m_GMOD_String2
			0x14B8 -> m_GMOD_String3

		0x19A0 -> m_nSequence
		0x1740 -> m_nForceBone
		0x1734 -> m_vecForce
		0x1700 -> m_nSkin
		0x1704 -> m_nBody
		0x1708 -> m_nHitboxSet
		0x1800 -> m_flModelScale
		0x1800 -> m_flModelWidthScale
		0x1804 -> m_flPoseParameter:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003
			0x0010 -> 004
			0x0014 -> 005
			0x0018 -> 006
			0x001C -> 007
			0x0020 -> 008
			0x0024 -> 009
			0x0028 -> 010
			0x002C -> 011
			0x0030 -> 012
			0x0034 -> 013
			0x0038 -> 014
			0x003C -> 015
			0x0040 -> 016
			0x0044 -> 017
			0x0048 -> 018
			0x004C -> 019
			0x0050 -> 020
			0x0054 -> 021
			0x0058 -> 022
			0x005C -> 023

		0x1728 -> m_flPlaybackRate
		0x1920 -> m_flEncodedController:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003

		0x1970 -> m_bClientSideAnimation
		0x1770 -> m_bClientSideFrameReset
		0x1974 -> m_nNewSequenceParity
		0x1978 -> m_nResetEventsParity
		0x1A30 -> m_nMuzzleFlashParity
		0x1A28 -> m_hLightingOrigin
		0x1A2C -> m_hLightingOriginRelative
		0x0000 -> DT_ServerAnimationData:
			0x19A8 -> m_flCycle

		0x17A8 -> m_fadeMinDist
		0x17AC -> m_fadeMaxDist
		0x17B0 -> m_flFadeScale
		0x1AD8 -> m_pBoneManipulator
		0x1AE0 -> m_pFlexManipulator
		0x1A4C -> m_OverrideViewTarget


DT_BasePlayer:
	0x0000 -> DT_BaseCombatCharacter:
		0x0000 -> DT_BaseFlex:
			0x0000 -> DT_BaseAnimatingOverlay:
				0x0000 -> DT_BaseAnimating:
					0x0000 -> DT_BaseEntity:
						0x0000 -> DT_AnimTimeMustBeFirst:
							0x0060 -> m_flAnimTime

						0x0068 -> m_flSimulationTime
						0x0074 -> m_ubInterpolationFrame
						0x0338 -> m_vecOrigin
						0x0344 -> m_angRotation
						0x008C -> m_nModelIndex
						0x0078 -> m_fEffects
						0x007C -> m_nRenderMode
						0x0054 -> m_nRenderFX
						0x0058 -> m_clrRender
						0x009C -> m_iTeamNum
						0x0354 -> m_CollisionGroup
						0x0248 -> m_flElasticity
						0x024C -> m_flShadowCastDistance
						0x04D8 -> m_hOwnerEntity
						0x04DC -> m_hEffectEntity
						0x0190 -> moveparent
						0x017A -> m_iParentAttachment
						0x0000 -> movetype
						0x0000 -> movecollide
						0x019C -> DT_CollisionProperty:
							0x0008 -> m_vecMinsPreScaled
							0x0014 -> m_vecMaxsPreScaled
							0x0020 -> m_vecMins
							0x002C -> m_vecMaxs
							0x0041 -> m_nSolidType
							0x003C -> m_usSolidFlags
							0x0040 -> m_nSurroundType
							0x0042 -> m_triggerBloat
							0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
							0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
							0x005C -> m_vecSpecifiedSurroundingMins
							0x0068 -> m_vecSpecifiedSurroundingMaxs

						0x04CC -> m_iTextureFrameIndex
						0x0000 -> DT_PredictableId:
							0x00A0 -> m_PredictableID
							0x04C8 -> m_bIsPlayerSimulated

						0x04C9 -> m_bSimulatedEveryTick
						0x04CA -> m_bAnimatedEveryTick
						0x04CB -> m_bAlternateSorting
						0x008E -> m_takedamage
						0x051C -> m_RealClassName
						0x0520 -> m_OverrideMaterial
						0x0090 -> m_iHealth
						0x0094 -> m_iMaxHealth
						0x052C -> m_spawnflags
						0x0530 -> m_iGModFlags
						0x0514 -> m_bOnFire
						0x0518 -> m_CreationTime
						0x00F4 -> m_vecVelocity[0]
						0x00F8 -> m_vecVelocity[1]
						0x00FC -> m_vecVelocity[2]
						0x0578 -> m_GMOD_bool[0]
						0x0000 -> m_GMOD_bool
						0x05B8 -> m_GMOD_float[0]
						0x0000 -> m_GMOD_float
						0x06B8 -> m_GMOD_int[0]
						0x0000 -> m_GMOD_int
						0x07B8 -> m_GMOD_Vector[0]
						0x0000 -> m_GMOD_Vector
						0x0AB8 -> m_GMOD_QAngle[0]
						0x0000 -> m_GMOD_QAngle
						0x0DB8 -> m_GMOD_EHANDLE[0]
						0x0000 -> m_GMOD_EHANDLE
						0x0EB8 -> m_GMOD_String0
						0x10B8 -> m_GMOD_String1
						0x12B8 -> m_GMOD_String2
						0x14B8 -> m_GMOD_String3

					0x19A0 -> m_nSequence
					0x1740 -> m_nForceBone
					0x1734 -> m_vecForce
					0x1700 -> m_nSkin
					0x1704 -> m_nBody
					0x1708 -> m_nHitboxSet
					0x1800 -> m_flModelScale
					0x1800 -> m_flModelWidthScale
					0x1804 -> m_flPoseParameter:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003
						0x0010 -> 004
						0x0014 -> 005
						0x0018 -> 006
						0x001C -> 007
						0x0020 -> 008
						0x0024 -> 009
						0x0028 -> 010
						0x002C -> 011
						0x0030 -> 012
						0x0034 -> 013
						0x0038 -> 014
						0x003C -> 015
						0x0040 -> 016
						0x0044 -> 017
						0x0048 -> 018
						0x004C -> 019
						0x0050 -> 020
						0x0054 -> 021
						0x0058 -> 022
						0x005C -> 023

					0x1728 -> m_flPlaybackRate
					0x1920 -> m_flEncodedController:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003

					0x1970 -> m_bClientSideAnimation
					0x1770 -> m_bClientSideFrameReset
					0x1974 -> m_nNewSequenceParity
					0x1978 -> m_nResetEventsParity
					0x1A30 -> m_nMuzzleFlashParity
					0x1A28 -> m_hLightingOrigin
					0x1A2C -> m_hLightingOriginRelative
					0x0000 -> DT_ServerAnimationData:
						0x19A8 -> m_flCycle

					0x17A8 -> m_fadeMinDist
					0x17AC -> m_fadeMaxDist
					0x17B0 -> m_flFadeScale
					0x1AD8 -> m_pBoneManipulator
					0x1AE0 -> m_pFlexManipulator
					0x1A4C -> m_OverrideViewTarget

				0x0000 -> DT_OverlayVars:
					0x0000 -> _ST_m_AnimOverlay_15:
						0x0000 -> _LPT_m_AnimOverlay_15:
							0x0000 -> lengthprop15

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder




			0x1BD8 -> m_flexWeight:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003
				0x0010 -> 004
				0x0014 -> 005
				0x0018 -> 006
				0x001C -> 007
				0x0020 -> 008
				0x0024 -> 009
				0x0028 -> 010
				0x002C -> 011
				0x0030 -> 012
				0x0034 -> 013
				0x0038 -> 014
				0x003C -> 015
				0x0040 -> 016
				0x0044 -> 017
				0x0048 -> 018
				0x004C -> 019
				0x0050 -> 020
				0x0054 -> 021
				0x0058 -> 022
				0x005C -> 023
				0x0060 -> 024
				0x0064 -> 025
				0x0068 -> 026
				0x006C -> 027
				0x0070 -> 028
				0x0074 -> 029
				0x0078 -> 030
				0x007C -> 031
				0x0080 -> 032
				0x0084 -> 033
				0x0088 -> 034
				0x008C -> 035
				0x0090 -> 036
				0x0094 -> 037
				0x0098 -> 038
				0x009C -> 039
				0x00A0 -> 040
				0x00A4 -> 041
				0x00A8 -> 042
				0x00AC -> 043
				0x00B0 -> 044
				0x00B4 -> 045
				0x00B8 -> 046
				0x00BC -> 047
				0x00C0 -> 048
				0x00C4 -> 049
				0x00C8 -> 050
				0x00CC -> 051
				0x00D0 -> 052
				0x00D4 -> 053
				0x00D8 -> 054
				0x00DC -> 055
				0x00E0 -> 056
				0x00E4 -> 057
				0x00E8 -> 058
				0x00EC -> 059
				0x00F0 -> 060
				0x00F4 -> 061
				0x00F8 -> 062
				0x00FC -> 063
				0x0100 -> 064
				0x0104 -> 065
				0x0108 -> 066
				0x010C -> 067
				0x0110 -> 068
				0x0114 -> 069
				0x0118 -> 070
				0x011C -> 071
				0x0120 -> 072
				0x0124 -> 073
				0x0128 -> 074
				0x012C -> 075
				0x0130 -> 076
				0x0134 -> 077
				0x0138 -> 078
				0x013C -> 079
				0x0140 -> 080
				0x0144 -> 081
				0x0148 -> 082
				0x014C -> 083
				0x0150 -> 084
				0x0154 -> 085
				0x0158 -> 086
				0x015C -> 087
				0x0160 -> 088
				0x0164 -> 089
				0x0168 -> 090
				0x016C -> 091
				0x0170 -> 092
				0x0174 -> 093
				0x0178 -> 094
				0x017C -> 095

			0x1D88 -> m_blinktoggle
			0x1B9C -> m_viewtarget
			0x00E8 -> m_vecViewOffset[0]
			0x00EC -> m_vecViewOffset[1]
			0x00F0 -> m_vecViewOffset[2]
			0x1EF4 -> m_vecLean
			0x1F30 -> m_vecShift

		0x0000 -> DT_BCCLocalPlayerExclusive:
			0x1F70 -> m_flNextAttack

		0x2578 -> m_hActiveWeapon
		0x2178 -> m_hMyWeapons:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003
			0x0010 -> 004
			0x0014 -> 005
			0x0018 -> 006
			0x001C -> 007
			0x0020 -> 008
			0x0024 -> 009
			0x0028 -> 010
			0x002C -> 011
			0x0030 -> 012
			0x0034 -> 013
			0x0038 -> 014
			0x003C -> 015
			0x0040 -> 016
			0x0044 -> 017
			0x0048 -> 018
			0x004C -> 019
			0x0050 -> 020
			0x0054 -> 021
			0x0058 -> 022
			0x005C -> 023
			0x0060 -> 024
			0x0064 -> 025
			0x0068 -> 026
			0x006C -> 027
			0x0070 -> 028
			0x0074 -> 029
			0x0078 -> 030
			0x007C -> 031
			0x0080 -> 032
			0x0084 -> 033
			0x0088 -> 034
			0x008C -> 035
			0x0090 -> 036
			0x0094 -> 037
			0x0098 -> 038
			0x009C -> 039
			0x00A0 -> 040
			0x00A4 -> 041
			0x00A8 -> 042
			0x00AC -> 043
			0x00B0 -> 044
			0x00B4 -> 045
			0x00B8 -> 046
			0x00BC -> 047
			0x00C0 -> 048
			0x00C4 -> 049
			0x00C8 -> 050
			0x00CC -> 051
			0x00D0 -> 052
			0x00D4 -> 053
			0x00D8 -> 054
			0x00DC -> 055
			0x00E0 -> 056
			0x00E4 -> 057
			0x00E8 -> 058
			0x00EC -> 059
			0x00F0 -> 060
			0x00F4 -> 061
			0x00F8 -> 062
			0x00FC -> 063
			0x0100 -> 064
			0x0104 -> 065
			0x0108 -> 066
			0x010C -> 067
			0x0110 -> 068
			0x0114 -> 069
			0x0118 -> 070
			0x011C -> 071
			0x0120 -> 072
			0x0124 -> 073
			0x0128 -> 074
			0x012C -> 075
			0x0130 -> 076
			0x0134 -> 077
			0x0138 -> 078
			0x013C -> 079
			0x0140 -> 080
			0x0144 -> 081
			0x0148 -> 082
			0x014C -> 083
			0x0150 -> 084
			0x0154 -> 085
			0x0158 -> 086
			0x015C -> 087
			0x0160 -> 088
			0x0164 -> 089
			0x0168 -> 090
			0x016C -> 091
			0x0170 -> 092
			0x0174 -> 093
			0x0178 -> 094
			0x017C -> 095
			0x0180 -> 096
			0x0184 -> 097
			0x0188 -> 098
			0x018C -> 099
			0x0190 -> 100
			0x0194 -> 101
			0x0198 -> 102
			0x019C -> 103
			0x01A0 -> 104
			0x01A4 -> 105
			0x01A8 -> 106
			0x01AC -> 107
			0x01B0 -> 108
			0x01B4 -> 109
			0x01B8 -> 110
			0x01BC -> 111
			0x01C0 -> 112
			0x01C4 -> 113
			0x01C8 -> 114
			0x01CC -> 115
			0x01D0 -> 116
			0x01D4 -> 117
			0x01D8 -> 118
			0x01DC -> 119
			0x01E0 -> 120
			0x01E4 -> 121
			0x01E8 -> 122
			0x01EC -> 123
			0x01F0 -> 124
			0x01F4 -> 125
			0x01F8 -> 126
			0x01FC -> 127
			0x0200 -> 128
			0x0204 -> 129
			0x0208 -> 130
			0x020C -> 131
			0x0210 -> 132
			0x0214 -> 133
			0x0218 -> 134
			0x021C -> 135
			0x0220 -> 136
			0x0224 -> 137
			0x0228 -> 138
			0x022C -> 139
			0x0230 -> 140
			0x0234 -> 141
			0x0238 -> 142
			0x023C -> 143
			0x0240 -> 144
			0x0244 -> 145
			0x0248 -> 146
			0x024C -> 147
			0x0250 -> 148
			0x0254 -> 149
			0x0258 -> 150
			0x025C -> 151
			0x0260 -> 152
			0x0264 -> 153
			0x0268 -> 154
			0x026C -> 155
			0x0270 -> 156
			0x0274 -> 157
			0x0278 -> 158
			0x027C -> 159
			0x0280 -> 160
			0x0284 -> 161
			0x0288 -> 162
			0x028C -> 163
			0x0290 -> 164
			0x0294 -> 165
			0x0298 -> 166
			0x029C -> 167
			0x02A0 -> 168
			0x02A4 -> 169
			0x02A8 -> 170
			0x02AC -> 171
			0x02B0 -> 172
			0x02B4 -> 173
			0x02B8 -> 174
			0x02BC -> 175
			0x02C0 -> 176
			0x02C4 -> 177
			0x02C8 -> 178
			0x02CC -> 179
			0x02D0 -> 180
			0x02D4 -> 181
			0x02D8 -> 182
			0x02DC -> 183
			0x02E0 -> 184
			0x02E4 -> 185
			0x02E8 -> 186
			0x02EC -> 187
			0x02F0 -> 188
			0x02F4 -> 189
			0x02F8 -> 190
			0x02FC -> 191
			0x0300 -> 192
			0x0304 -> 193
			0x0308 -> 194
			0x030C -> 195
			0x0310 -> 196
			0x0314 -> 197
			0x0318 -> 198
			0x031C -> 199
			0x0320 -> 200
			0x0324 -> 201
			0x0328 -> 202
			0x032C -> 203
			0x0330 -> 204
			0x0334 -> 205
			0x0338 -> 206
			0x033C -> 207
			0x0340 -> 208
			0x0344 -> 209
			0x0348 -> 210
			0x034C -> 211
			0x0350 -> 212
			0x0354 -> 213
			0x0358 -> 214
			0x035C -> 215
			0x0360 -> 216
			0x0364 -> 217
			0x0368 -> 218
			0x036C -> 219
			0x0370 -> 220
			0x0374 -> 221
			0x0378 -> 222
			0x037C -> 223
			0x0380 -> 224
			0x0384 -> 225
			0x0388 -> 226
			0x038C -> 227
			0x0390 -> 228
			0x0394 -> 229
			0x0398 -> 230
			0x039C -> 231
			0x03A0 -> 232
			0x03A4 -> 233
			0x03A8 -> 234
			0x03AC -> 235
			0x03B0 -> 236
			0x03B4 -> 237
			0x03B8 -> 238
			0x03BC -> 239
			0x03C0 -> 240
			0x03C4 -> 241
			0x03C8 -> 242
			0x03CC -> 243
			0x03D0 -> 244
			0x03D4 -> 245
			0x03D8 -> 246
			0x03DC -> 247
			0x03E0 -> 248
			0x03E4 -> 249
			0x03E8 -> 250
			0x03EC -> 251
			0x03F0 -> 252
			0x03F4 -> 253
			0x03F8 -> 254
			0x03FC -> 255

		0x1F74 -> m_bloodColor

	0x0000 -> DT_LocalPlayerExclusive:
		0x25CC -> DT_Local:
			0x0004 -> m_chAreaBits:
				0x0000 -> 000
				0x0001 -> 001
				0x0002 -> 002
				0x0003 -> 003
				0x0004 -> 004
				0x0005 -> 005
				0x0006 -> 006
				0x0007 -> 007
				0x0008 -> 008
				0x0009 -> 009
				0x000A -> 010
				0x000B -> 011
				0x000C -> 012
				0x000D -> 013
				0x000E -> 014
				0x000F -> 015
				0x0010 -> 016
				0x0011 -> 017
				0x0012 -> 018
				0x0013 -> 019
				0x0014 -> 020
				0x0015 -> 021
				0x0016 -> 022
				0x0017 -> 023
				0x0018 -> 024
				0x0019 -> 025
				0x001A -> 026
				0x001B -> 027
				0x001C -> 028
				0x001D -> 029
				0x001E -> 030
				0x001F -> 031

			0x0024 -> m_chAreaPortalBits:
				0x0000 -> 000
				0x0001 -> 001
				0x0002 -> 002
				0x0003 -> 003
				0x0004 -> 004
				0x0005 -> 005
				0x0006 -> 006
				0x0007 -> 007
				0x0008 -> 008
				0x0009 -> 009
				0x000A -> 010
				0x000B -> 011
				0x000C -> 012
				0x000D -> 013
				0x000E -> 014
				0x000F -> 015
				0x0010 -> 016
				0x0011 -> 017
				0x0012 -> 018
				0x0013 -> 019
				0x0014 -> 020
				0x0015 -> 021
				0x0016 -> 022
				0x0017 -> 023

			0x003C -> m_iHideHUD
			0x0040 -> m_flFOVRate
			0x0044 -> m_bDucked
			0x0045 -> m_bDucking
			0x0046 -> m_bInDuckJump
			0x0048 -> m_flDucktime
			0x004C -> m_flDuckJumpTime
			0x0050 -> m_flJumpTime
			0x0058 -> m_flFallVelocity
			0x006C -> m_vecPunchAngle
			0x00A8 -> m_vecPunchAngleVel
			0x00E4 -> m_bDrawViewmodel
			0x00E5 -> m_bWearingSuit
			0x00E6 -> m_bPoisoned
			0x00E8 -> m_flStepSize
			0x00EC -> m_bAllowAutoMovement
			0x00F4 -> m_skybox3d.scale
			0x00F8 -> m_skybox3d.origin
			0x0104 -> m_skybox3d.area
			0x0148 -> m_skybox3d.fog.enable
			0x0149 -> m_skybox3d.fog.blend
			0x010C -> m_skybox3d.fog.dirPrimary
			0x0118 -> m_skybox3d.fog.colorPrimary
			0x011C -> m_skybox3d.fog.colorSecondary
			0x0128 -> m_skybox3d.fog.start
			0x012C -> m_skybox3d.fog.end
			0x0134 -> m_skybox3d.fog.maxdensity
			0x0150 -> m_PlayerFog.m_hCtrl
			0x0174 -> m_audio.localSound[0]
			0x0180 -> m_audio.localSound[1]
			0x018C -> m_audio.localSound[2]
			0x0198 -> m_audio.localSound[3]
			0x01A4 -> m_audio.localSound[4]
			0x01B0 -> m_audio.localSound[5]
			0x01BC -> m_audio.localSound[6]
			0x01C8 -> m_audio.localSound[7]
			0x01D4 -> m_audio.soundscapeIndex
			0x01D8 -> m_audio.localBits
			0x01DC -> m_audio.ent
			0x01E4 -> m_fSprintSpeed
			0x01E8 -> m_fWalkSpeed
			0x01EC -> m_fCrouchedWalkSpeed
			0x01F0 -> m_fDuckSpeed
			0x01F4 -> m_fUnDuckSpeed

		0x00E8 -> m_vecViewOffset[0]
		0x00EC -> m_vecViewOffset[1]
		0x00F0 -> m_vecViewOffset[2]
		0x025C -> m_flFriction
		0x1F78 -> m_iAmmo:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003
			0x0010 -> 004
			0x0014 -> 005
			0x0018 -> 006
			0x001C -> 007
			0x0020 -> 008
			0x0024 -> 009
			0x0028 -> 010
			0x002C -> 011
			0x0030 -> 012
			0x0034 -> 013
			0x0038 -> 014
			0x003C -> 015
			0x0040 -> 016
			0x0044 -> 017
			0x0048 -> 018
			0x004C -> 019
			0x0050 -> 020
			0x0054 -> 021
			0x0058 -> 022
			0x005C -> 023
			0x0060 -> 024
			0x0064 -> 025
			0x0068 -> 026
			0x006C -> 027
			0x0070 -> 028
			0x0074 -> 029
			0x0078 -> 030
			0x007C -> 031
			0x0080 -> 032
			0x0084 -> 033
			0x0088 -> 034
			0x008C -> 035
			0x0090 -> 036
			0x0094 -> 037
			0x0098 -> 038
			0x009C -> 039
			0x00A0 -> 040
			0x00A4 -> 041
			0x00A8 -> 042
			0x00AC -> 043
			0x00B0 -> 044
			0x00B4 -> 045
			0x00B8 -> 046
			0x00BC -> 047
			0x00C0 -> 048
			0x00C4 -> 049
			0x00C8 -> 050
			0x00CC -> 051
			0x00D0 -> 052
			0x00D4 -> 053
			0x00D8 -> 054
			0x00DC -> 055
			0x00E0 -> 056
			0x00E4 -> 057
			0x00E8 -> 058
			0x00EC -> 059
			0x00F0 -> 060
			0x00F4 -> 061
			0x00F8 -> 062
			0x00FC -> 063
			0x0100 -> 064
			0x0104 -> 065
			0x0108 -> 066
			0x010C -> 067
			0x0110 -> 068
			0x0114 -> 069
			0x0118 -> 070
			0x011C -> 071
			0x0120 -> 072
			0x0124 -> 073
			0x0128 -> 074
			0x012C -> 075
			0x0130 -> 076
			0x0134 -> 077
			0x0138 -> 078
			0x013C -> 079
			0x0140 -> 080
			0x0144 -> 081
			0x0148 -> 082
			0x014C -> 083
			0x0150 -> 084
			0x0154 -> 085
			0x0158 -> 086
			0x015C -> 087
			0x0160 -> 088
			0x0164 -> 089
			0x0168 -> 090
			0x016C -> 091
			0x0170 -> 092
			0x0174 -> 093
			0x0178 -> 094
			0x017C -> 095
			0x0180 -> 096
			0x0184 -> 097
			0x0188 -> 098
			0x018C -> 099
			0x0190 -> 100
			0x0194 -> 101
			0x0198 -> 102
			0x019C -> 103
			0x01A0 -> 104
			0x01A4 -> 105
			0x01A8 -> 106
			0x01AC -> 107
			0x01B0 -> 108
			0x01B4 -> 109
			0x01B8 -> 110
			0x01BC -> 111
			0x01C0 -> 112
			0x01C4 -> 113
			0x01C8 -> 114
			0x01CC -> 115
			0x01D0 -> 116
			0x01D4 -> 117
			0x01D8 -> 118
			0x01DC -> 119
			0x01E0 -> 120
			0x01E4 -> 121
			0x01E8 -> 122
			0x01EC -> 123
			0x01F0 -> 124
			0x01F4 -> 125
			0x01F8 -> 126
			0x01FC -> 127

		0x27EC -> m_fOnTarget
		0x28F0 -> m_nTickBase
		0x0084 -> m_nNextThinkTick
		0x2908 -> m_hLastWeapon
		0x0254 -> m_hGroundEntity
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0158 -> m_vecBaseVelocity
		0x2824 -> m_hConstraintEntity
		0x2828 -> m_vecConstraintCenter
		0x2834 -> m_flConstraintRadius
		0x2838 -> m_flConstraintWidth
		0x283C -> m_flConstraintSpeedFactor
		0x2864 -> m_flDeathTime
		0x017C -> m_nWaterLevel
		0x2CE4 -> m_flLaggedMovementValue
		0x2EB4 -> m_hViewEntity

	0x27C4 -> DT_PlayerState:
		0x0004 -> deadflag

	0x27D8 -> m_iFOV
	0x27DC -> m_iFOVStart
	0x27E0 -> m_flFOVTime
	0x27E4 -> m_iDefaultFOV
	0x27E8 -> m_hZoomOwner
	0x2870 -> m_hVehicle
	0x2878 -> m_hUseEntity
	0x0090 -> m_iHealth
	0x008F -> m_lifeState
	0x2880 -> m_iBonusProgress
	0x2884 -> m_iBonusChallenge
	0x287C -> m_flMaxspeed
	0x0350 -> m_fFlags
	0x2840 -> m_iObserverMode
	0x2844 -> m_hObserverTarget
	0x2920 -> m_hViewModel[0]
	0x0000 -> m_hViewModel
	0x2D04 -> m_szLastPlaceName
	0x2902 -> m_bUseWeaponsInVehicle

DT_BaseFlex:
	0x0000 -> DT_BaseAnimatingOverlay:
		0x0000 -> DT_BaseAnimating:
			0x0000 -> DT_BaseEntity:
				0x0000 -> DT_AnimTimeMustBeFirst:
					0x0060 -> m_flAnimTime

				0x0068 -> m_flSimulationTime
				0x0074 -> m_ubInterpolationFrame
				0x0338 -> m_vecOrigin
				0x0344 -> m_angRotation
				0x008C -> m_nModelIndex
				0x0078 -> m_fEffects
				0x007C -> m_nRenderMode
				0x0054 -> m_nRenderFX
				0x0058 -> m_clrRender
				0x009C -> m_iTeamNum
				0x0354 -> m_CollisionGroup
				0x0248 -> m_flElasticity
				0x024C -> m_flShadowCastDistance
				0x04D8 -> m_hOwnerEntity
				0x04DC -> m_hEffectEntity
				0x0190 -> moveparent
				0x017A -> m_iParentAttachment
				0x0000 -> movetype
				0x0000 -> movecollide
				0x019C -> DT_CollisionProperty:
					0x0008 -> m_vecMinsPreScaled
					0x0014 -> m_vecMaxsPreScaled
					0x0020 -> m_vecMins
					0x002C -> m_vecMaxs
					0x0041 -> m_nSolidType
					0x003C -> m_usSolidFlags
					0x0040 -> m_nSurroundType
					0x0042 -> m_triggerBloat
					0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
					0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
					0x005C -> m_vecSpecifiedSurroundingMins
					0x0068 -> m_vecSpecifiedSurroundingMaxs

				0x04CC -> m_iTextureFrameIndex
				0x0000 -> DT_PredictableId:
					0x00A0 -> m_PredictableID
					0x04C8 -> m_bIsPlayerSimulated

				0x04C9 -> m_bSimulatedEveryTick
				0x04CA -> m_bAnimatedEveryTick
				0x04CB -> m_bAlternateSorting
				0x008E -> m_takedamage
				0x051C -> m_RealClassName
				0x0520 -> m_OverrideMaterial
				0x0090 -> m_iHealth
				0x0094 -> m_iMaxHealth
				0x052C -> m_spawnflags
				0x0530 -> m_iGModFlags
				0x0514 -> m_bOnFire
				0x0518 -> m_CreationTime
				0x00F4 -> m_vecVelocity[0]
				0x00F8 -> m_vecVelocity[1]
				0x00FC -> m_vecVelocity[2]
				0x0578 -> m_GMOD_bool[0]
				0x0000 -> m_GMOD_bool
				0x05B8 -> m_GMOD_float[0]
				0x0000 -> m_GMOD_float
				0x06B8 -> m_GMOD_int[0]
				0x0000 -> m_GMOD_int
				0x07B8 -> m_GMOD_Vector[0]
				0x0000 -> m_GMOD_Vector
				0x0AB8 -> m_GMOD_QAngle[0]
				0x0000 -> m_GMOD_QAngle
				0x0DB8 -> m_GMOD_EHANDLE[0]
				0x0000 -> m_GMOD_EHANDLE
				0x0EB8 -> m_GMOD_String0
				0x10B8 -> m_GMOD_String1
				0x12B8 -> m_GMOD_String2
				0x14B8 -> m_GMOD_String3

			0x19A0 -> m_nSequence
			0x1740 -> m_nForceBone
			0x1734 -> m_vecForce
			0x1700 -> m_nSkin
			0x1704 -> m_nBody
			0x1708 -> m_nHitboxSet
			0x1800 -> m_flModelScale
			0x1800 -> m_flModelWidthScale
			0x1804 -> m_flPoseParameter:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003
				0x0010 -> 004
				0x0014 -> 005
				0x0018 -> 006
				0x001C -> 007
				0x0020 -> 008
				0x0024 -> 009
				0x0028 -> 010
				0x002C -> 011
				0x0030 -> 012
				0x0034 -> 013
				0x0038 -> 014
				0x003C -> 015
				0x0040 -> 016
				0x0044 -> 017
				0x0048 -> 018
				0x004C -> 019
				0x0050 -> 020
				0x0054 -> 021
				0x0058 -> 022
				0x005C -> 023

			0x1728 -> m_flPlaybackRate
			0x1920 -> m_flEncodedController:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003

			0x1970 -> m_bClientSideAnimation
			0x1770 -> m_bClientSideFrameReset
			0x1974 -> m_nNewSequenceParity
			0x1978 -> m_nResetEventsParity
			0x1A30 -> m_nMuzzleFlashParity
			0x1A28 -> m_hLightingOrigin
			0x1A2C -> m_hLightingOriginRelative
			0x0000 -> DT_ServerAnimationData:
				0x19A8 -> m_flCycle

			0x17A8 -> m_fadeMinDist
			0x17AC -> m_fadeMaxDist
			0x17B0 -> m_flFadeScale
			0x1AD8 -> m_pBoneManipulator
			0x1AE0 -> m_pFlexManipulator
			0x1A4C -> m_OverrideViewTarget

		0x0000 -> DT_OverlayVars:
			0x0000 -> _ST_m_AnimOverlay_15:
				0x0000 -> _LPT_m_AnimOverlay_15:
					0x0000 -> lengthprop15

				0x0000 -> DT_Animationlayer:
					0x0000 -> m_nSequence
					0x0014 -> m_flCycle
					0x0004 -> m_flPrevCycle
					0x0008 -> m_flWeight
					0x000C -> m_nOrder

				0x0000 -> DT_Animationlayer:
					0x0000 -> m_nSequence
					0x0014 -> m_flCycle
					0x0004 -> m_flPrevCycle
					0x0008 -> m_flWeight
					0x000C -> m_nOrder

				0x0000 -> DT_Animationlayer:
					0x0000 -> m_nSequence
					0x0014 -> m_flCycle
					0x0004 -> m_flPrevCycle
					0x0008 -> m_flWeight
					0x000C -> m_nOrder

				0x0000 -> DT_Animationlayer:
					0x0000 -> m_nSequence
					0x0014 -> m_flCycle
					0x0004 -> m_flPrevCycle
					0x0008 -> m_flWeight
					0x000C -> m_nOrder

				0x0000 -> DT_Animationlayer:
					0x0000 -> m_nSequence
					0x0014 -> m_flCycle
					0x0004 -> m_flPrevCycle
					0x0008 -> m_flWeight
					0x000C -> m_nOrder

				0x0000 -> DT_Animationlayer:
					0x0000 -> m_nSequence
					0x0014 -> m_flCycle
					0x0004 -> m_flPrevCycle
					0x0008 -> m_flWeight
					0x000C -> m_nOrder

				0x0000 -> DT_Animationlayer:
					0x0000 -> m_nSequence
					0x0014 -> m_flCycle
					0x0004 -> m_flPrevCycle
					0x0008 -> m_flWeight
					0x000C -> m_nOrder

				0x0000 -> DT_Animationlayer:
					0x0000 -> m_nSequence
					0x0014 -> m_flCycle
					0x0004 -> m_flPrevCycle
					0x0008 -> m_flWeight
					0x000C -> m_nOrder

				0x0000 -> DT_Animationlayer:
					0x0000 -> m_nSequence
					0x0014 -> m_flCycle
					0x0004 -> m_flPrevCycle
					0x0008 -> m_flWeight
					0x000C -> m_nOrder

				0x0000 -> DT_Animationlayer:
					0x0000 -> m_nSequence
					0x0014 -> m_flCycle
					0x0004 -> m_flPrevCycle
					0x0008 -> m_flWeight
					0x000C -> m_nOrder

				0x0000 -> DT_Animationlayer:
					0x0000 -> m_nSequence
					0x0014 -> m_flCycle
					0x0004 -> m_flPrevCycle
					0x0008 -> m_flWeight
					0x000C -> m_nOrder

				0x0000 -> DT_Animationlayer:
					0x0000 -> m_nSequence
					0x0014 -> m_flCycle
					0x0004 -> m_flPrevCycle
					0x0008 -> m_flWeight
					0x000C -> m_nOrder

				0x0000 -> DT_Animationlayer:
					0x0000 -> m_nSequence
					0x0014 -> m_flCycle
					0x0004 -> m_flPrevCycle
					0x0008 -> m_flWeight
					0x000C -> m_nOrder

				0x0000 -> DT_Animationlayer:
					0x0000 -> m_nSequence
					0x0014 -> m_flCycle
					0x0004 -> m_flPrevCycle
					0x0008 -> m_flWeight
					0x000C -> m_nOrder

				0x0000 -> DT_Animationlayer:
					0x0000 -> m_nSequence
					0x0014 -> m_flCycle
					0x0004 -> m_flPrevCycle
					0x0008 -> m_flWeight
					0x000C -> m_nOrder




	0x1BD8 -> m_flexWeight:
		0x0000 -> 000
		0x0004 -> 001
		0x0008 -> 002
		0x000C -> 003
		0x0010 -> 004
		0x0014 -> 005
		0x0018 -> 006
		0x001C -> 007
		0x0020 -> 008
		0x0024 -> 009
		0x0028 -> 010
		0x002C -> 011
		0x0030 -> 012
		0x0034 -> 013
		0x0038 -> 014
		0x003C -> 015
		0x0040 -> 016
		0x0044 -> 017
		0x0048 -> 018
		0x004C -> 019
		0x0050 -> 020
		0x0054 -> 021
		0x0058 -> 022
		0x005C -> 023
		0x0060 -> 024
		0x0064 -> 025
		0x0068 -> 026
		0x006C -> 027
		0x0070 -> 028
		0x0074 -> 029
		0x0078 -> 030
		0x007C -> 031
		0x0080 -> 032
		0x0084 -> 033
		0x0088 -> 034
		0x008C -> 035
		0x0090 -> 036
		0x0094 -> 037
		0x0098 -> 038
		0x009C -> 039
		0x00A0 -> 040
		0x00A4 -> 041
		0x00A8 -> 042
		0x00AC -> 043
		0x00B0 -> 044
		0x00B4 -> 045
		0x00B8 -> 046
		0x00BC -> 047
		0x00C0 -> 048
		0x00C4 -> 049
		0x00C8 -> 050
		0x00CC -> 051
		0x00D0 -> 052
		0x00D4 -> 053
		0x00D8 -> 054
		0x00DC -> 055
		0x00E0 -> 056
		0x00E4 -> 057
		0x00E8 -> 058
		0x00EC -> 059
		0x00F0 -> 060
		0x00F4 -> 061
		0x00F8 -> 062
		0x00FC -> 063
		0x0100 -> 064
		0x0104 -> 065
		0x0108 -> 066
		0x010C -> 067
		0x0110 -> 068
		0x0114 -> 069
		0x0118 -> 070
		0x011C -> 071
		0x0120 -> 072
		0x0124 -> 073
		0x0128 -> 074
		0x012C -> 075
		0x0130 -> 076
		0x0134 -> 077
		0x0138 -> 078
		0x013C -> 079
		0x0140 -> 080
		0x0144 -> 081
		0x0148 -> 082
		0x014C -> 083
		0x0150 -> 084
		0x0154 -> 085
		0x0158 -> 086
		0x015C -> 087
		0x0160 -> 088
		0x0164 -> 089
		0x0168 -> 090
		0x016C -> 091
		0x0170 -> 092
		0x0174 -> 093
		0x0178 -> 094
		0x017C -> 095

	0x1D88 -> m_blinktoggle
	0x1B9C -> m_viewtarget
	0x00E8 -> m_vecViewOffset[0]
	0x00EC -> m_vecViewOffset[1]
	0x00F0 -> m_vecViewOffset[2]
	0x1EF4 -> m_vecLean
	0x1F30 -> m_vecShift

DT_BaseEntity:
	0x0000 -> DT_AnimTimeMustBeFirst:
		0x0060 -> m_flAnimTime

	0x0068 -> m_flSimulationTime
	0x0074 -> m_ubInterpolationFrame
	0x0338 -> m_vecOrigin
	0x0344 -> m_angRotation
	0x008C -> m_nModelIndex
	0x0078 -> m_fEffects
	0x007C -> m_nRenderMode
	0x0054 -> m_nRenderFX
	0x0058 -> m_clrRender
	0x009C -> m_iTeamNum
	0x0354 -> m_CollisionGroup
	0x0248 -> m_flElasticity
	0x024C -> m_flShadowCastDistance
	0x04D8 -> m_hOwnerEntity
	0x04DC -> m_hEffectEntity
	0x0190 -> moveparent
	0x017A -> m_iParentAttachment
	0x0000 -> movetype
	0x0000 -> movecollide
	0x019C -> DT_CollisionProperty:
		0x0008 -> m_vecMinsPreScaled
		0x0014 -> m_vecMaxsPreScaled
		0x0020 -> m_vecMins
		0x002C -> m_vecMaxs
		0x0041 -> m_nSolidType
		0x003C -> m_usSolidFlags
		0x0040 -> m_nSurroundType
		0x0042 -> m_triggerBloat
		0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
		0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
		0x005C -> m_vecSpecifiedSurroundingMins
		0x0068 -> m_vecSpecifiedSurroundingMaxs

	0x04CC -> m_iTextureFrameIndex
	0x0000 -> DT_PredictableId:
		0x00A0 -> m_PredictableID
		0x04C8 -> m_bIsPlayerSimulated

	0x04C9 -> m_bSimulatedEveryTick
	0x04CA -> m_bAnimatedEveryTick
	0x04CB -> m_bAlternateSorting
	0x008E -> m_takedamage
	0x051C -> m_RealClassName
	0x0520 -> m_OverrideMaterial
	0x0090 -> m_iHealth
	0x0094 -> m_iMaxHealth
	0x052C -> m_spawnflags
	0x0530 -> m_iGModFlags
	0x0514 -> m_bOnFire
	0x0518 -> m_CreationTime
	0x00F4 -> m_vecVelocity[0]
	0x00F8 -> m_vecVelocity[1]
	0x00FC -> m_vecVelocity[2]
	0x0578 -> m_GMOD_bool[0]
	0x0000 -> m_GMOD_bool
	0x05B8 -> m_GMOD_float[0]
	0x0000 -> m_GMOD_float
	0x06B8 -> m_GMOD_int[0]
	0x0000 -> m_GMOD_int
	0x07B8 -> m_GMOD_Vector[0]
	0x0000 -> m_GMOD_Vector
	0x0AB8 -> m_GMOD_QAngle[0]
	0x0000 -> m_GMOD_QAngle
	0x0DB8 -> m_GMOD_EHANDLE[0]
	0x0000 -> m_GMOD_EHANDLE
	0x0EB8 -> m_GMOD_String0
	0x10B8 -> m_GMOD_String1
	0x12B8 -> m_GMOD_String2
	0x14B8 -> m_GMOD_String3

DT_BaseDoor:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> m_flWaveHeight

DT_BaseCombatCharacter:
	0x0000 -> DT_BaseFlex:
		0x0000 -> DT_BaseAnimatingOverlay:
			0x0000 -> DT_BaseAnimating:
				0x0000 -> DT_BaseEntity:
					0x0000 -> DT_AnimTimeMustBeFirst:
						0x0060 -> m_flAnimTime

					0x0068 -> m_flSimulationTime
					0x0074 -> m_ubInterpolationFrame
					0x0338 -> m_vecOrigin
					0x0344 -> m_angRotation
					0x008C -> m_nModelIndex
					0x0078 -> m_fEffects
					0x007C -> m_nRenderMode
					0x0054 -> m_nRenderFX
					0x0058 -> m_clrRender
					0x009C -> m_iTeamNum
					0x0354 -> m_CollisionGroup
					0x0248 -> m_flElasticity
					0x024C -> m_flShadowCastDistance
					0x04D8 -> m_hOwnerEntity
					0x04DC -> m_hEffectEntity
					0x0190 -> moveparent
					0x017A -> m_iParentAttachment
					0x0000 -> movetype
					0x0000 -> movecollide
					0x019C -> DT_CollisionProperty:
						0x0008 -> m_vecMinsPreScaled
						0x0014 -> m_vecMaxsPreScaled
						0x0020 -> m_vecMins
						0x002C -> m_vecMaxs
						0x0041 -> m_nSolidType
						0x003C -> m_usSolidFlags
						0x0040 -> m_nSurroundType
						0x0042 -> m_triggerBloat
						0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
						0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
						0x005C -> m_vecSpecifiedSurroundingMins
						0x0068 -> m_vecSpecifiedSurroundingMaxs

					0x04CC -> m_iTextureFrameIndex
					0x0000 -> DT_PredictableId:
						0x00A0 -> m_PredictableID
						0x04C8 -> m_bIsPlayerSimulated

					0x04C9 -> m_bSimulatedEveryTick
					0x04CA -> m_bAnimatedEveryTick
					0x04CB -> m_bAlternateSorting
					0x008E -> m_takedamage
					0x051C -> m_RealClassName
					0x0520 -> m_OverrideMaterial
					0x0090 -> m_iHealth
					0x0094 -> m_iMaxHealth
					0x052C -> m_spawnflags
					0x0530 -> m_iGModFlags
					0x0514 -> m_bOnFire
					0x0518 -> m_CreationTime
					0x00F4 -> m_vecVelocity[0]
					0x00F8 -> m_vecVelocity[1]
					0x00FC -> m_vecVelocity[2]
					0x0578 -> m_GMOD_bool[0]
					0x0000 -> m_GMOD_bool
					0x05B8 -> m_GMOD_float[0]
					0x0000 -> m_GMOD_float
					0x06B8 -> m_GMOD_int[0]
					0x0000 -> m_GMOD_int
					0x07B8 -> m_GMOD_Vector[0]
					0x0000 -> m_GMOD_Vector
					0x0AB8 -> m_GMOD_QAngle[0]
					0x0000 -> m_GMOD_QAngle
					0x0DB8 -> m_GMOD_EHANDLE[0]
					0x0000 -> m_GMOD_EHANDLE
					0x0EB8 -> m_GMOD_String0
					0x10B8 -> m_GMOD_String1
					0x12B8 -> m_GMOD_String2
					0x14B8 -> m_GMOD_String3

				0x19A0 -> m_nSequence
				0x1740 -> m_nForceBone
				0x1734 -> m_vecForce
				0x1700 -> m_nSkin
				0x1704 -> m_nBody
				0x1708 -> m_nHitboxSet
				0x1800 -> m_flModelScale
				0x1800 -> m_flModelWidthScale
				0x1804 -> m_flPoseParameter:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003
					0x0010 -> 004
					0x0014 -> 005
					0x0018 -> 006
					0x001C -> 007
					0x0020 -> 008
					0x0024 -> 009
					0x0028 -> 010
					0x002C -> 011
					0x0030 -> 012
					0x0034 -> 013
					0x0038 -> 014
					0x003C -> 015
					0x0040 -> 016
					0x0044 -> 017
					0x0048 -> 018
					0x004C -> 019
					0x0050 -> 020
					0x0054 -> 021
					0x0058 -> 022
					0x005C -> 023

				0x1728 -> m_flPlaybackRate
				0x1920 -> m_flEncodedController:
					0x0000 -> 000
					0x0004 -> 001
					0x0008 -> 002
					0x000C -> 003

				0x1970 -> m_bClientSideAnimation
				0x1770 -> m_bClientSideFrameReset
				0x1974 -> m_nNewSequenceParity
				0x1978 -> m_nResetEventsParity
				0x1A30 -> m_nMuzzleFlashParity
				0x1A28 -> m_hLightingOrigin
				0x1A2C -> m_hLightingOriginRelative
				0x0000 -> DT_ServerAnimationData:
					0x19A8 -> m_flCycle

				0x17A8 -> m_fadeMinDist
				0x17AC -> m_fadeMaxDist
				0x17B0 -> m_flFadeScale
				0x1AD8 -> m_pBoneManipulator
				0x1AE0 -> m_pFlexManipulator
				0x1A4C -> m_OverrideViewTarget

			0x0000 -> DT_OverlayVars:
				0x0000 -> _ST_m_AnimOverlay_15:
					0x0000 -> _LPT_m_AnimOverlay_15:
						0x0000 -> lengthprop15

					0x0000 -> DT_Animationlayer:
						0x0000 -> m_nSequence
						0x0014 -> m_flCycle
						0x0004 -> m_flPrevCycle
						0x0008 -> m_flWeight
						0x000C -> m_nOrder

					0x0000 -> DT_Animationlayer:
						0x0000 -> m_nSequence
						0x0014 -> m_flCycle
						0x0004 -> m_flPrevCycle
						0x0008 -> m_flWeight
						0x000C -> m_nOrder

					0x0000 -> DT_Animationlayer:
						0x0000 -> m_nSequence
						0x0014 -> m_flCycle
						0x0004 -> m_flPrevCycle
						0x0008 -> m_flWeight
						0x000C -> m_nOrder

					0x0000 -> DT_Animationlayer:
						0x0000 -> m_nSequence
						0x0014 -> m_flCycle
						0x0004 -> m_flPrevCycle
						0x0008 -> m_flWeight
						0x000C -> m_nOrder

					0x0000 -> DT_Animationlayer:
						0x0000 -> m_nSequence
						0x0014 -> m_flCycle
						0x0004 -> m_flPrevCycle
						0x0008 -> m_flWeight
						0x000C -> m_nOrder

					0x0000 -> DT_Animationlayer:
						0x0000 -> m_nSequence
						0x0014 -> m_flCycle
						0x0004 -> m_flPrevCycle
						0x0008 -> m_flWeight
						0x000C -> m_nOrder

					0x0000 -> DT_Animationlayer:
						0x0000 -> m_nSequence
						0x0014 -> m_flCycle
						0x0004 -> m_flPrevCycle
						0x0008 -> m_flWeight
						0x000C -> m_nOrder

					0x0000 -> DT_Animationlayer:
						0x0000 -> m_nSequence
						0x0014 -> m_flCycle
						0x0004 -> m_flPrevCycle
						0x0008 -> m_flWeight
						0x000C -> m_nOrder

					0x0000 -> DT_Animationlayer:
						0x0000 -> m_nSequence
						0x0014 -> m_flCycle
						0x0004 -> m_flPrevCycle
						0x0008 -> m_flWeight
						0x000C -> m_nOrder

					0x0000 -> DT_Animationlayer:
						0x0000 -> m_nSequence
						0x0014 -> m_flCycle
						0x0004 -> m_flPrevCycle
						0x0008 -> m_flWeight
						0x000C -> m_nOrder

					0x0000 -> DT_Animationlayer:
						0x0000 -> m_nSequence
						0x0014 -> m_flCycle
						0x0004 -> m_flPrevCycle
						0x0008 -> m_flWeight
						0x000C -> m_nOrder

					0x0000 -> DT_Animationlayer:
						0x0000 -> m_nSequence
						0x0014 -> m_flCycle
						0x0004 -> m_flPrevCycle
						0x0008 -> m_flWeight
						0x000C -> m_nOrder

					0x0000 -> DT_Animationlayer:
						0x0000 -> m_nSequence
						0x0014 -> m_flCycle
						0x0004 -> m_flPrevCycle
						0x0008 -> m_flWeight
						0x000C -> m_nOrder

					0x0000 -> DT_Animationlayer:
						0x0000 -> m_nSequence
						0x0014 -> m_flCycle
						0x0004 -> m_flPrevCycle
						0x0008 -> m_flWeight
						0x000C -> m_nOrder

					0x0000 -> DT_Animationlayer:
						0x0000 -> m_nSequence
						0x0014 -> m_flCycle
						0x0004 -> m_flPrevCycle
						0x0008 -> m_flWeight
						0x000C -> m_nOrder




		0x1BD8 -> m_flexWeight:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003
			0x0010 -> 004
			0x0014 -> 005
			0x0018 -> 006
			0x001C -> 007
			0x0020 -> 008
			0x0024 -> 009
			0x0028 -> 010
			0x002C -> 011
			0x0030 -> 012
			0x0034 -> 013
			0x0038 -> 014
			0x003C -> 015
			0x0040 -> 016
			0x0044 -> 017
			0x0048 -> 018
			0x004C -> 019
			0x0050 -> 020
			0x0054 -> 021
			0x0058 -> 022
			0x005C -> 023
			0x0060 -> 024
			0x0064 -> 025
			0x0068 -> 026
			0x006C -> 027
			0x0070 -> 028
			0x0074 -> 029
			0x0078 -> 030
			0x007C -> 031
			0x0080 -> 032
			0x0084 -> 033
			0x0088 -> 034
			0x008C -> 035
			0x0090 -> 036
			0x0094 -> 037
			0x0098 -> 038
			0x009C -> 039
			0x00A0 -> 040
			0x00A4 -> 041
			0x00A8 -> 042
			0x00AC -> 043
			0x00B0 -> 044
			0x00B4 -> 045
			0x00B8 -> 046
			0x00BC -> 047
			0x00C0 -> 048
			0x00C4 -> 049
			0x00C8 -> 050
			0x00CC -> 051
			0x00D0 -> 052
			0x00D4 -> 053
			0x00D8 -> 054
			0x00DC -> 055
			0x00E0 -> 056
			0x00E4 -> 057
			0x00E8 -> 058
			0x00EC -> 059
			0x00F0 -> 060
			0x00F4 -> 061
			0x00F8 -> 062
			0x00FC -> 063
			0x0100 -> 064
			0x0104 -> 065
			0x0108 -> 066
			0x010C -> 067
			0x0110 -> 068
			0x0114 -> 069
			0x0118 -> 070
			0x011C -> 071
			0x0120 -> 072
			0x0124 -> 073
			0x0128 -> 074
			0x012C -> 075
			0x0130 -> 076
			0x0134 -> 077
			0x0138 -> 078
			0x013C -> 079
			0x0140 -> 080
			0x0144 -> 081
			0x0148 -> 082
			0x014C -> 083
			0x0150 -> 084
			0x0154 -> 085
			0x0158 -> 086
			0x015C -> 087
			0x0160 -> 088
			0x0164 -> 089
			0x0168 -> 090
			0x016C -> 091
			0x0170 -> 092
			0x0174 -> 093
			0x0178 -> 094
			0x017C -> 095

		0x1D88 -> m_blinktoggle
		0x1B9C -> m_viewtarget
		0x00E8 -> m_vecViewOffset[0]
		0x00EC -> m_vecViewOffset[1]
		0x00F0 -> m_vecViewOffset[2]
		0x1EF4 -> m_vecLean
		0x1F30 -> m_vecShift

	0x0000 -> DT_BCCLocalPlayerExclusive:
		0x1F70 -> m_flNextAttack

	0x2578 -> m_hActiveWeapon
	0x2178 -> m_hMyWeapons:
		0x0000 -> 000
		0x0004 -> 001
		0x0008 -> 002
		0x000C -> 003
		0x0010 -> 004
		0x0014 -> 005
		0x0018 -> 006
		0x001C -> 007
		0x0020 -> 008
		0x0024 -> 009
		0x0028 -> 010
		0x002C -> 011
		0x0030 -> 012
		0x0034 -> 013
		0x0038 -> 014
		0x003C -> 015
		0x0040 -> 016
		0x0044 -> 017
		0x0048 -> 018
		0x004C -> 019
		0x0050 -> 020
		0x0054 -> 021
		0x0058 -> 022
		0x005C -> 023
		0x0060 -> 024
		0x0064 -> 025
		0x0068 -> 026
		0x006C -> 027
		0x0070 -> 028
		0x0074 -> 029
		0x0078 -> 030
		0x007C -> 031
		0x0080 -> 032
		0x0084 -> 033
		0x0088 -> 034
		0x008C -> 035
		0x0090 -> 036
		0x0094 -> 037
		0x0098 -> 038
		0x009C -> 039
		0x00A0 -> 040
		0x00A4 -> 041
		0x00A8 -> 042
		0x00AC -> 043
		0x00B0 -> 044
		0x00B4 -> 045
		0x00B8 -> 046
		0x00BC -> 047
		0x00C0 -> 048
		0x00C4 -> 049
		0x00C8 -> 050
		0x00CC -> 051
		0x00D0 -> 052
		0x00D4 -> 053
		0x00D8 -> 054
		0x00DC -> 055
		0x00E0 -> 056
		0x00E4 -> 057
		0x00E8 -> 058
		0x00EC -> 059
		0x00F0 -> 060
		0x00F4 -> 061
		0x00F8 -> 062
		0x00FC -> 063
		0x0100 -> 064
		0x0104 -> 065
		0x0108 -> 066
		0x010C -> 067
		0x0110 -> 068
		0x0114 -> 069
		0x0118 -> 070
		0x011C -> 071
		0x0120 -> 072
		0x0124 -> 073
		0x0128 -> 074
		0x012C -> 075
		0x0130 -> 076
		0x0134 -> 077
		0x0138 -> 078
		0x013C -> 079
		0x0140 -> 080
		0x0144 -> 081
		0x0148 -> 082
		0x014C -> 083
		0x0150 -> 084
		0x0154 -> 085
		0x0158 -> 086
		0x015C -> 087
		0x0160 -> 088
		0x0164 -> 089
		0x0168 -> 090
		0x016C -> 091
		0x0170 -> 092
		0x0174 -> 093
		0x0178 -> 094
		0x017C -> 095
		0x0180 -> 096
		0x0184 -> 097
		0x0188 -> 098
		0x018C -> 099
		0x0190 -> 100
		0x0194 -> 101
		0x0198 -> 102
		0x019C -> 103
		0x01A0 -> 104
		0x01A4 -> 105
		0x01A8 -> 106
		0x01AC -> 107
		0x01B0 -> 108
		0x01B4 -> 109
		0x01B8 -> 110
		0x01BC -> 111
		0x01C0 -> 112
		0x01C4 -> 113
		0x01C8 -> 114
		0x01CC -> 115
		0x01D0 -> 116
		0x01D4 -> 117
		0x01D8 -> 118
		0x01DC -> 119
		0x01E0 -> 120
		0x01E4 -> 121
		0x01E8 -> 122
		0x01EC -> 123
		0x01F0 -> 124
		0x01F4 -> 125
		0x01F8 -> 126
		0x01FC -> 127
		0x0200 -> 128
		0x0204 -> 129
		0x0208 -> 130
		0x020C -> 131
		0x0210 -> 132
		0x0214 -> 133
		0x0218 -> 134
		0x021C -> 135
		0x0220 -> 136
		0x0224 -> 137
		0x0228 -> 138
		0x022C -> 139
		0x0230 -> 140
		0x0234 -> 141
		0x0238 -> 142
		0x023C -> 143
		0x0240 -> 144
		0x0244 -> 145
		0x0248 -> 146
		0x024C -> 147
		0x0250 -> 148
		0x0254 -> 149
		0x0258 -> 150
		0x025C -> 151
		0x0260 -> 152
		0x0264 -> 153
		0x0268 -> 154
		0x026C -> 155
		0x0270 -> 156
		0x0274 -> 157
		0x0278 -> 158
		0x027C -> 159
		0x0280 -> 160
		0x0284 -> 161
		0x0288 -> 162
		0x028C -> 163
		0x0290 -> 164
		0x0294 -> 165
		0x0298 -> 166
		0x029C -> 167
		0x02A0 -> 168
		0x02A4 -> 169
		0x02A8 -> 170
		0x02AC -> 171
		0x02B0 -> 172
		0x02B4 -> 173
		0x02B8 -> 174
		0x02BC -> 175
		0x02C0 -> 176
		0x02C4 -> 177
		0x02C8 -> 178
		0x02CC -> 179
		0x02D0 -> 180
		0x02D4 -> 181
		0x02D8 -> 182
		0x02DC -> 183
		0x02E0 -> 184
		0x02E4 -> 185
		0x02E8 -> 186
		0x02EC -> 187
		0x02F0 -> 188
		0x02F4 -> 189
		0x02F8 -> 190
		0x02FC -> 191
		0x0300 -> 192
		0x0304 -> 193
		0x0308 -> 194
		0x030C -> 195
		0x0310 -> 196
		0x0314 -> 197
		0x0318 -> 198
		0x031C -> 199
		0x0320 -> 200
		0x0324 -> 201
		0x0328 -> 202
		0x032C -> 203
		0x0330 -> 204
		0x0334 -> 205
		0x0338 -> 206
		0x033C -> 207
		0x0340 -> 208
		0x0344 -> 209
		0x0348 -> 210
		0x034C -> 211
		0x0350 -> 212
		0x0354 -> 213
		0x0358 -> 214
		0x035C -> 215
		0x0360 -> 216
		0x0364 -> 217
		0x0368 -> 218
		0x036C -> 219
		0x0370 -> 220
		0x0374 -> 221
		0x0378 -> 222
		0x037C -> 223
		0x0380 -> 224
		0x0384 -> 225
		0x0388 -> 226
		0x038C -> 227
		0x0390 -> 228
		0x0394 -> 229
		0x0398 -> 230
		0x039C -> 231
		0x03A0 -> 232
		0x03A4 -> 233
		0x03A8 -> 234
		0x03AC -> 235
		0x03B0 -> 236
		0x03B4 -> 237
		0x03B8 -> 238
		0x03BC -> 239
		0x03C0 -> 240
		0x03C4 -> 241
		0x03C8 -> 242
		0x03CC -> 243
		0x03D0 -> 244
		0x03D4 -> 245
		0x03D8 -> 246
		0x03DC -> 247
		0x03E0 -> 248
		0x03E4 -> 249
		0x03E8 -> 250
		0x03EC -> 251
		0x03F0 -> 252
		0x03F4 -> 253
		0x03F8 -> 254
		0x03FC -> 255

	0x1F74 -> m_bloodColor

DT_BaseAnimatingOverlay:
	0x0000 -> DT_BaseAnimating:
		0x0000 -> DT_BaseEntity:
			0x0000 -> DT_AnimTimeMustBeFirst:
				0x0060 -> m_flAnimTime

			0x0068 -> m_flSimulationTime
			0x0074 -> m_ubInterpolationFrame
			0x0338 -> m_vecOrigin
			0x0344 -> m_angRotation
			0x008C -> m_nModelIndex
			0x0078 -> m_fEffects
			0x007C -> m_nRenderMode
			0x0054 -> m_nRenderFX
			0x0058 -> m_clrRender
			0x009C -> m_iTeamNum
			0x0354 -> m_CollisionGroup
			0x0248 -> m_flElasticity
			0x024C -> m_flShadowCastDistance
			0x04D8 -> m_hOwnerEntity
			0x04DC -> m_hEffectEntity
			0x0190 -> moveparent
			0x017A -> m_iParentAttachment
			0x0000 -> movetype
			0x0000 -> movecollide
			0x019C -> DT_CollisionProperty:
				0x0008 -> m_vecMinsPreScaled
				0x0014 -> m_vecMaxsPreScaled
				0x0020 -> m_vecMins
				0x002C -> m_vecMaxs
				0x0041 -> m_nSolidType
				0x003C -> m_usSolidFlags
				0x0040 -> m_nSurroundType
				0x0042 -> m_triggerBloat
				0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
				0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
				0x005C -> m_vecSpecifiedSurroundingMins
				0x0068 -> m_vecSpecifiedSurroundingMaxs

			0x04CC -> m_iTextureFrameIndex
			0x0000 -> DT_PredictableId:
				0x00A0 -> m_PredictableID
				0x04C8 -> m_bIsPlayerSimulated

			0x04C9 -> m_bSimulatedEveryTick
			0x04CA -> m_bAnimatedEveryTick
			0x04CB -> m_bAlternateSorting
			0x008E -> m_takedamage
			0x051C -> m_RealClassName
			0x0520 -> m_OverrideMaterial
			0x0090 -> m_iHealth
			0x0094 -> m_iMaxHealth
			0x052C -> m_spawnflags
			0x0530 -> m_iGModFlags
			0x0514 -> m_bOnFire
			0x0518 -> m_CreationTime
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0578 -> m_GMOD_bool[0]
			0x0000 -> m_GMOD_bool
			0x05B8 -> m_GMOD_float[0]
			0x0000 -> m_GMOD_float
			0x06B8 -> m_GMOD_int[0]
			0x0000 -> m_GMOD_int
			0x07B8 -> m_GMOD_Vector[0]
			0x0000 -> m_GMOD_Vector
			0x0AB8 -> m_GMOD_QAngle[0]
			0x0000 -> m_GMOD_QAngle
			0x0DB8 -> m_GMOD_EHANDLE[0]
			0x0000 -> m_GMOD_EHANDLE
			0x0EB8 -> m_GMOD_String0
			0x10B8 -> m_GMOD_String1
			0x12B8 -> m_GMOD_String2
			0x14B8 -> m_GMOD_String3

		0x19A0 -> m_nSequence
		0x1740 -> m_nForceBone
		0x1734 -> m_vecForce
		0x1700 -> m_nSkin
		0x1704 -> m_nBody
		0x1708 -> m_nHitboxSet
		0x1800 -> m_flModelScale
		0x1800 -> m_flModelWidthScale
		0x1804 -> m_flPoseParameter:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003
			0x0010 -> 004
			0x0014 -> 005
			0x0018 -> 006
			0x001C -> 007
			0x0020 -> 008
			0x0024 -> 009
			0x0028 -> 010
			0x002C -> 011
			0x0030 -> 012
			0x0034 -> 013
			0x0038 -> 014
			0x003C -> 015
			0x0040 -> 016
			0x0044 -> 017
			0x0048 -> 018
			0x004C -> 019
			0x0050 -> 020
			0x0054 -> 021
			0x0058 -> 022
			0x005C -> 023

		0x1728 -> m_flPlaybackRate
		0x1920 -> m_flEncodedController:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003

		0x1970 -> m_bClientSideAnimation
		0x1770 -> m_bClientSideFrameReset
		0x1974 -> m_nNewSequenceParity
		0x1978 -> m_nResetEventsParity
		0x1A30 -> m_nMuzzleFlashParity
		0x1A28 -> m_hLightingOrigin
		0x1A2C -> m_hLightingOriginRelative
		0x0000 -> DT_ServerAnimationData:
			0x19A8 -> m_flCycle

		0x17A8 -> m_fadeMinDist
		0x17AC -> m_fadeMaxDist
		0x17B0 -> m_flFadeScale
		0x1AD8 -> m_pBoneManipulator
		0x1AE0 -> m_pFlexManipulator
		0x1A4C -> m_OverrideViewTarget

	0x0000 -> DT_OverlayVars:
		0x0000 -> _ST_m_AnimOverlay_15:
			0x0000 -> _LPT_m_AnimOverlay_15:
				0x0000 -> lengthprop15

			0x0000 -> DT_Animationlayer:
				0x0000 -> m_nSequence
				0x0014 -> m_flCycle
				0x0004 -> m_flPrevCycle
				0x0008 -> m_flWeight
				0x000C -> m_nOrder

			0x0000 -> DT_Animationlayer:
				0x0000 -> m_nSequence
				0x0014 -> m_flCycle
				0x0004 -> m_flPrevCycle
				0x0008 -> m_flWeight
				0x000C -> m_nOrder

			0x0000 -> DT_Animationlayer:
				0x0000 -> m_nSequence
				0x0014 -> m_flCycle
				0x0004 -> m_flPrevCycle
				0x0008 -> m_flWeight
				0x000C -> m_nOrder

			0x0000 -> DT_Animationlayer:
				0x0000 -> m_nSequence
				0x0014 -> m_flCycle
				0x0004 -> m_flPrevCycle
				0x0008 -> m_flWeight
				0x000C -> m_nOrder

			0x0000 -> DT_Animationlayer:
				0x0000 -> m_nSequence
				0x0014 -> m_flCycle
				0x0004 -> m_flPrevCycle
				0x0008 -> m_flWeight
				0x000C -> m_nOrder

			0x0000 -> DT_Animationlayer:
				0x0000 -> m_nSequence
				0x0014 -> m_flCycle
				0x0004 -> m_flPrevCycle
				0x0008 -> m_flWeight
				0x000C -> m_nOrder

			0x0000 -> DT_Animationlayer:
				0x0000 -> m_nSequence
				0x0014 -> m_flCycle
				0x0004 -> m_flPrevCycle
				0x0008 -> m_flWeight
				0x000C -> m_nOrder

			0x0000 -> DT_Animationlayer:
				0x0000 -> m_nSequence
				0x0014 -> m_flCycle
				0x0004 -> m_flPrevCycle
				0x0008 -> m_flWeight
				0x000C -> m_nOrder

			0x0000 -> DT_Animationlayer:
				0x0000 -> m_nSequence
				0x0014 -> m_flCycle
				0x0004 -> m_flPrevCycle
				0x0008 -> m_flWeight
				0x000C -> m_nOrder

			0x0000 -> DT_Animationlayer:
				0x0000 -> m_nSequence
				0x0014 -> m_flCycle
				0x0004 -> m_flPrevCycle
				0x0008 -> m_flWeight
				0x000C -> m_nOrder

			0x0000 -> DT_Animationlayer:
				0x0000 -> m_nSequence
				0x0014 -> m_flCycle
				0x0004 -> m_flPrevCycle
				0x0008 -> m_flWeight
				0x000C -> m_nOrder

			0x0000 -> DT_Animationlayer:
				0x0000 -> m_nSequence
				0x0014 -> m_flCycle
				0x0004 -> m_flPrevCycle
				0x0008 -> m_flWeight
				0x000C -> m_nOrder

			0x0000 -> DT_Animationlayer:
				0x0000 -> m_nSequence
				0x0014 -> m_flCycle
				0x0004 -> m_flPrevCycle
				0x0008 -> m_flWeight
				0x000C -> m_nOrder

			0x0000 -> DT_Animationlayer:
				0x0000 -> m_nSequence
				0x0014 -> m_flCycle
				0x0004 -> m_flPrevCycle
				0x0008 -> m_flWeight
				0x000C -> m_nOrder

			0x0000 -> DT_Animationlayer:
				0x0000 -> m_nSequence
				0x0014 -> m_flCycle
				0x0004 -> m_flPrevCycle
				0x0008 -> m_flWeight
				0x000C -> m_nOrder




DT_BoneFollower:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> m_modelIndex
	0x16FC -> m_solidIndex

DT_BaseAnimating:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x19A0 -> m_nSequence
	0x1740 -> m_nForceBone
	0x1734 -> m_vecForce
	0x1700 -> m_nSkin
	0x1704 -> m_nBody
	0x1708 -> m_nHitboxSet
	0x1800 -> m_flModelScale
	0x1800 -> m_flModelWidthScale
	0x1804 -> m_flPoseParameter:
		0x0000 -> 000
		0x0004 -> 001
		0x0008 -> 002
		0x000C -> 003
		0x0010 -> 004
		0x0014 -> 005
		0x0018 -> 006
		0x001C -> 007
		0x0020 -> 008
		0x0024 -> 009
		0x0028 -> 010
		0x002C -> 011
		0x0030 -> 012
		0x0034 -> 013
		0x0038 -> 014
		0x003C -> 015
		0x0040 -> 016
		0x0044 -> 017
		0x0048 -> 018
		0x004C -> 019
		0x0050 -> 020
		0x0054 -> 021
		0x0058 -> 022
		0x005C -> 023

	0x1728 -> m_flPlaybackRate
	0x1920 -> m_flEncodedController:
		0x0000 -> 000
		0x0004 -> 001
		0x0008 -> 002
		0x000C -> 003

	0x1970 -> m_bClientSideAnimation
	0x1770 -> m_bClientSideFrameReset
	0x1974 -> m_nNewSequenceParity
	0x1978 -> m_nResetEventsParity
	0x1A30 -> m_nMuzzleFlashParity
	0x1A28 -> m_hLightingOrigin
	0x1A2C -> m_hLightingOriginRelative
	0x0000 -> DT_ServerAnimationData:
		0x19A8 -> m_flCycle

	0x17A8 -> m_fadeMinDist
	0x17AC -> m_fadeMaxDist
	0x17B0 -> m_flFadeScale
	0x1AD8 -> m_pBoneManipulator
	0x1AE0 -> m_pFlexManipulator
	0x1A4C -> m_OverrideViewTarget

DT_InfoLightingRelative:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> m_hLightingLandmark

DT_AI_BaseNPC:
	0x0000 -> DT_BaseCombatCharacter:
		0x0000 -> DT_BaseFlex:
			0x0000 -> DT_BaseAnimatingOverlay:
				0x0000 -> DT_BaseAnimating:
					0x0000 -> DT_BaseEntity:
						0x0000 -> DT_AnimTimeMustBeFirst:
							0x0060 -> m_flAnimTime

						0x0068 -> m_flSimulationTime
						0x0074 -> m_ubInterpolationFrame
						0x0338 -> m_vecOrigin
						0x0344 -> m_angRotation
						0x008C -> m_nModelIndex
						0x0078 -> m_fEffects
						0x007C -> m_nRenderMode
						0x0054 -> m_nRenderFX
						0x0058 -> m_clrRender
						0x009C -> m_iTeamNum
						0x0354 -> m_CollisionGroup
						0x0248 -> m_flElasticity
						0x024C -> m_flShadowCastDistance
						0x04D8 -> m_hOwnerEntity
						0x04DC -> m_hEffectEntity
						0x0190 -> moveparent
						0x017A -> m_iParentAttachment
						0x0000 -> movetype
						0x0000 -> movecollide
						0x019C -> DT_CollisionProperty:
							0x0008 -> m_vecMinsPreScaled
							0x0014 -> m_vecMaxsPreScaled
							0x0020 -> m_vecMins
							0x002C -> m_vecMaxs
							0x0041 -> m_nSolidType
							0x003C -> m_usSolidFlags
							0x0040 -> m_nSurroundType
							0x0042 -> m_triggerBloat
							0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
							0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
							0x005C -> m_vecSpecifiedSurroundingMins
							0x0068 -> m_vecSpecifiedSurroundingMaxs

						0x04CC -> m_iTextureFrameIndex
						0x0000 -> DT_PredictableId:
							0x00A0 -> m_PredictableID
							0x04C8 -> m_bIsPlayerSimulated

						0x04C9 -> m_bSimulatedEveryTick
						0x04CA -> m_bAnimatedEveryTick
						0x04CB -> m_bAlternateSorting
						0x008E -> m_takedamage
						0x051C -> m_RealClassName
						0x0520 -> m_OverrideMaterial
						0x0090 -> m_iHealth
						0x0094 -> m_iMaxHealth
						0x052C -> m_spawnflags
						0x0530 -> m_iGModFlags
						0x0514 -> m_bOnFire
						0x0518 -> m_CreationTime
						0x00F4 -> m_vecVelocity[0]
						0x00F8 -> m_vecVelocity[1]
						0x00FC -> m_vecVelocity[2]
						0x0578 -> m_GMOD_bool[0]
						0x0000 -> m_GMOD_bool
						0x05B8 -> m_GMOD_float[0]
						0x0000 -> m_GMOD_float
						0x06B8 -> m_GMOD_int[0]
						0x0000 -> m_GMOD_int
						0x07B8 -> m_GMOD_Vector[0]
						0x0000 -> m_GMOD_Vector
						0x0AB8 -> m_GMOD_QAngle[0]
						0x0000 -> m_GMOD_QAngle
						0x0DB8 -> m_GMOD_EHANDLE[0]
						0x0000 -> m_GMOD_EHANDLE
						0x0EB8 -> m_GMOD_String0
						0x10B8 -> m_GMOD_String1
						0x12B8 -> m_GMOD_String2
						0x14B8 -> m_GMOD_String3

					0x19A0 -> m_nSequence
					0x1740 -> m_nForceBone
					0x1734 -> m_vecForce
					0x1700 -> m_nSkin
					0x1704 -> m_nBody
					0x1708 -> m_nHitboxSet
					0x1800 -> m_flModelScale
					0x1800 -> m_flModelWidthScale
					0x1804 -> m_flPoseParameter:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003
						0x0010 -> 004
						0x0014 -> 005
						0x0018 -> 006
						0x001C -> 007
						0x0020 -> 008
						0x0024 -> 009
						0x0028 -> 010
						0x002C -> 011
						0x0030 -> 012
						0x0034 -> 013
						0x0038 -> 014
						0x003C -> 015
						0x0040 -> 016
						0x0044 -> 017
						0x0048 -> 018
						0x004C -> 019
						0x0050 -> 020
						0x0054 -> 021
						0x0058 -> 022
						0x005C -> 023

					0x1728 -> m_flPlaybackRate
					0x1920 -> m_flEncodedController:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003

					0x1970 -> m_bClientSideAnimation
					0x1770 -> m_bClientSideFrameReset
					0x1974 -> m_nNewSequenceParity
					0x1978 -> m_nResetEventsParity
					0x1A30 -> m_nMuzzleFlashParity
					0x1A28 -> m_hLightingOrigin
					0x1A2C -> m_hLightingOriginRelative
					0x0000 -> DT_ServerAnimationData:
						0x19A8 -> m_flCycle

					0x17A8 -> m_fadeMinDist
					0x17AC -> m_fadeMaxDist
					0x17B0 -> m_flFadeScale
					0x1AD8 -> m_pBoneManipulator
					0x1AE0 -> m_pFlexManipulator
					0x1A4C -> m_OverrideViewTarget

				0x0000 -> DT_OverlayVars:
					0x0000 -> _ST_m_AnimOverlay_15:
						0x0000 -> _LPT_m_AnimOverlay_15:
							0x0000 -> lengthprop15

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder

						0x0000 -> DT_Animationlayer:
							0x0000 -> m_nSequence
							0x0014 -> m_flCycle
							0x0004 -> m_flPrevCycle
							0x0008 -> m_flWeight
							0x000C -> m_nOrder




			0x1BD8 -> m_flexWeight:
				0x0000 -> 000
				0x0004 -> 001
				0x0008 -> 002
				0x000C -> 003
				0x0010 -> 004
				0x0014 -> 005
				0x0018 -> 006
				0x001C -> 007
				0x0020 -> 008
				0x0024 -> 009
				0x0028 -> 010
				0x002C -> 011
				0x0030 -> 012
				0x0034 -> 013
				0x0038 -> 014
				0x003C -> 015
				0x0040 -> 016
				0x0044 -> 017
				0x0048 -> 018
				0x004C -> 019
				0x0050 -> 020
				0x0054 -> 021
				0x0058 -> 022
				0x005C -> 023
				0x0060 -> 024
				0x0064 -> 025
				0x0068 -> 026
				0x006C -> 027
				0x0070 -> 028
				0x0074 -> 029
				0x0078 -> 030
				0x007C -> 031
				0x0080 -> 032
				0x0084 -> 033
				0x0088 -> 034
				0x008C -> 035
				0x0090 -> 036
				0x0094 -> 037
				0x0098 -> 038
				0x009C -> 039
				0x00A0 -> 040
				0x00A4 -> 041
				0x00A8 -> 042
				0x00AC -> 043
				0x00B0 -> 044
				0x00B4 -> 045
				0x00B8 -> 046
				0x00BC -> 047
				0x00C0 -> 048
				0x00C4 -> 049
				0x00C8 -> 050
				0x00CC -> 051
				0x00D0 -> 052
				0x00D4 -> 053
				0x00D8 -> 054
				0x00DC -> 055
				0x00E0 -> 056
				0x00E4 -> 057
				0x00E8 -> 058
				0x00EC -> 059
				0x00F0 -> 060
				0x00F4 -> 061
				0x00F8 -> 062
				0x00FC -> 063
				0x0100 -> 064
				0x0104 -> 065
				0x0108 -> 066
				0x010C -> 067
				0x0110 -> 068
				0x0114 -> 069
				0x0118 -> 070
				0x011C -> 071
				0x0120 -> 072
				0x0124 -> 073
				0x0128 -> 074
				0x012C -> 075
				0x0130 -> 076
				0x0134 -> 077
				0x0138 -> 078
				0x013C -> 079
				0x0140 -> 080
				0x0144 -> 081
				0x0148 -> 082
				0x014C -> 083
				0x0150 -> 084
				0x0154 -> 085
				0x0158 -> 086
				0x015C -> 087
				0x0160 -> 088
				0x0164 -> 089
				0x0168 -> 090
				0x016C -> 091
				0x0170 -> 092
				0x0174 -> 093
				0x0178 -> 094
				0x017C -> 095

			0x1D88 -> m_blinktoggle
			0x1B9C -> m_viewtarget
			0x00E8 -> m_vecViewOffset[0]
			0x00EC -> m_vecViewOffset[1]
			0x00F0 -> m_vecViewOffset[2]
			0x1EF4 -> m_vecLean
			0x1F30 -> m_vecShift

		0x0000 -> DT_BCCLocalPlayerExclusive:
			0x1F70 -> m_flNextAttack

		0x2578 -> m_hActiveWeapon
		0x2178 -> m_hMyWeapons:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003
			0x0010 -> 004
			0x0014 -> 005
			0x0018 -> 006
			0x001C -> 007
			0x0020 -> 008
			0x0024 -> 009
			0x0028 -> 010
			0x002C -> 011
			0x0030 -> 012
			0x0034 -> 013
			0x0038 -> 014
			0x003C -> 015
			0x0040 -> 016
			0x0044 -> 017
			0x0048 -> 018
			0x004C -> 019
			0x0050 -> 020
			0x0054 -> 021
			0x0058 -> 022
			0x005C -> 023
			0x0060 -> 024
			0x0064 -> 025
			0x0068 -> 026
			0x006C -> 027
			0x0070 -> 028
			0x0074 -> 029
			0x0078 -> 030
			0x007C -> 031
			0x0080 -> 032
			0x0084 -> 033
			0x0088 -> 034
			0x008C -> 035
			0x0090 -> 036
			0x0094 -> 037
			0x0098 -> 038
			0x009C -> 039
			0x00A0 -> 040
			0x00A4 -> 041
			0x00A8 -> 042
			0x00AC -> 043
			0x00B0 -> 044
			0x00B4 -> 045
			0x00B8 -> 046
			0x00BC -> 047
			0x00C0 -> 048
			0x00C4 -> 049
			0x00C8 -> 050
			0x00CC -> 051
			0x00D0 -> 052
			0x00D4 -> 053
			0x00D8 -> 054
			0x00DC -> 055
			0x00E0 -> 056
			0x00E4 -> 057
			0x00E8 -> 058
			0x00EC -> 059
			0x00F0 -> 060
			0x00F4 -> 061
			0x00F8 -> 062
			0x00FC -> 063
			0x0100 -> 064
			0x0104 -> 065
			0x0108 -> 066
			0x010C -> 067
			0x0110 -> 068
			0x0114 -> 069
			0x0118 -> 070
			0x011C -> 071
			0x0120 -> 072
			0x0124 -> 073
			0x0128 -> 074
			0x012C -> 075
			0x0130 -> 076
			0x0134 -> 077
			0x0138 -> 078
			0x013C -> 079
			0x0140 -> 080
			0x0144 -> 081
			0x0148 -> 082
			0x014C -> 083
			0x0150 -> 084
			0x0154 -> 085
			0x0158 -> 086
			0x015C -> 087
			0x0160 -> 088
			0x0164 -> 089
			0x0168 -> 090
			0x016C -> 091
			0x0170 -> 092
			0x0174 -> 093
			0x0178 -> 094
			0x017C -> 095
			0x0180 -> 096
			0x0184 -> 097
			0x0188 -> 098
			0x018C -> 099
			0x0190 -> 100
			0x0194 -> 101
			0x0198 -> 102
			0x019C -> 103
			0x01A0 -> 104
			0x01A4 -> 105
			0x01A8 -> 106
			0x01AC -> 107
			0x01B0 -> 108
			0x01B4 -> 109
			0x01B8 -> 110
			0x01BC -> 111
			0x01C0 -> 112
			0x01C4 -> 113
			0x01C8 -> 114
			0x01CC -> 115
			0x01D0 -> 116
			0x01D4 -> 117
			0x01D8 -> 118
			0x01DC -> 119
			0x01E0 -> 120
			0x01E4 -> 121
			0x01E8 -> 122
			0x01EC -> 123
			0x01F0 -> 124
			0x01F4 -> 125
			0x01F8 -> 126
			0x01FC -> 127
			0x0200 -> 128
			0x0204 -> 129
			0x0208 -> 130
			0x020C -> 131
			0x0210 -> 132
			0x0214 -> 133
			0x0218 -> 134
			0x021C -> 135
			0x0220 -> 136
			0x0224 -> 137
			0x0228 -> 138
			0x022C -> 139
			0x0230 -> 140
			0x0234 -> 141
			0x0238 -> 142
			0x023C -> 143
			0x0240 -> 144
			0x0244 -> 145
			0x0248 -> 146
			0x024C -> 147
			0x0250 -> 148
			0x0254 -> 149
			0x0258 -> 150
			0x025C -> 151
			0x0260 -> 152
			0x0264 -> 153
			0x0268 -> 154
			0x026C -> 155
			0x0270 -> 156
			0x0274 -> 157
			0x0278 -> 158
			0x027C -> 159
			0x0280 -> 160
			0x0284 -> 161
			0x0288 -> 162
			0x028C -> 163
			0x0290 -> 164
			0x0294 -> 165
			0x0298 -> 166
			0x029C -> 167
			0x02A0 -> 168
			0x02A4 -> 169
			0x02A8 -> 170
			0x02AC -> 171
			0x02B0 -> 172
			0x02B4 -> 173
			0x02B8 -> 174
			0x02BC -> 175
			0x02C0 -> 176
			0x02C4 -> 177
			0x02C8 -> 178
			0x02CC -> 179
			0x02D0 -> 180
			0x02D4 -> 181
			0x02D8 -> 182
			0x02DC -> 183
			0x02E0 -> 184
			0x02E4 -> 185
			0x02E8 -> 186
			0x02EC -> 187
			0x02F0 -> 188
			0x02F4 -> 189
			0x02F8 -> 190
			0x02FC -> 191
			0x0300 -> 192
			0x0304 -> 193
			0x0308 -> 194
			0x030C -> 195
			0x0310 -> 196
			0x0314 -> 197
			0x0318 -> 198
			0x031C -> 199
			0x0320 -> 200
			0x0324 -> 201
			0x0328 -> 202
			0x032C -> 203
			0x0330 -> 204
			0x0334 -> 205
			0x0338 -> 206
			0x033C -> 207
			0x0340 -> 208
			0x0344 -> 209
			0x0348 -> 210
			0x034C -> 211
			0x0350 -> 212
			0x0354 -> 213
			0x0358 -> 214
			0x035C -> 215
			0x0360 -> 216
			0x0364 -> 217
			0x0368 -> 218
			0x036C -> 219
			0x0370 -> 220
			0x0374 -> 221
			0x0378 -> 222
			0x037C -> 223
			0x0380 -> 224
			0x0384 -> 225
			0x0388 -> 226
			0x038C -> 227
			0x0390 -> 228
			0x0394 -> 229
			0x0398 -> 230
			0x039C -> 231
			0x03A0 -> 232
			0x03A4 -> 233
			0x03A8 -> 234
			0x03AC -> 235
			0x03B0 -> 236
			0x03B4 -> 237
			0x03B8 -> 238
			0x03BC -> 239
			0x03C0 -> 240
			0x03C4 -> 241
			0x03C8 -> 242
			0x03CC -> 243
			0x03D0 -> 244
			0x03D4 -> 245
			0x03D8 -> 246
			0x03DC -> 247
			0x03E0 -> 248
			0x03E4 -> 249
			0x03E8 -> 250
			0x03EC -> 251
			0x03F0 -> 252
			0x03F4 -> 253
			0x03F8 -> 254
			0x03FC -> 255

		0x1F74 -> m_bloodColor

	0x008F -> m_lifeState
	0x2594 -> m_bPerformAvoidance
	0x2595 -> m_bIsMoving
	0x2596 -> m_bFadeCorpse
	0x2584 -> m_iDeathPose
	0x2588 -> m_iDeathFrame
	0x258C -> m_iSpeedModRadius
	0x2590 -> m_iSpeedModSpeed
	0x2597 -> m_bSpeedModActive
	0x2598 -> m_bImportanRagdoll
	0x2580 -> m_flTimePingEffect

DT_Beam:
	0x1714 -> m_nBeamType
	0x1718 -> m_nBeamFlags
	0x1708 -> m_nNumBeamEnts
	0x171C -> m_hAttachEntity:
		0x0000 -> 000
		0x0004 -> 001
		0x0008 -> 002
		0x000C -> 003
		0x0010 -> 004
		0x0014 -> 005
		0x0018 -> 006
		0x001C -> 007
		0x0020 -> 008
		0x0024 -> 009

	0x1744 -> m_nAttachIndex:
		0x0000 -> 000
		0x0004 -> 001
		0x0008 -> 002
		0x000C -> 003
		0x0010 -> 004
		0x0014 -> 005
		0x0018 -> 006
		0x001C -> 007
		0x0020 -> 008
		0x0024 -> 009

	0x1710 -> m_nHaloIndex
	0x1778 -> m_fHaloScale
	0x176C -> m_fWidth
	0x1770 -> m_fEndWidth
	0x1774 -> m_fFadeLength
	0x177C -> m_fAmplitude
	0x1780 -> m_fStartFrame
	0x1784 -> m_fSpeed
	0x16F8 -> m_flFrameRate
	0x16FC -> m_flHDRColorScale
	0x0058 -> m_clrRender
	0x0054 -> m_nRenderFX
	0x007C -> m_nRenderMode
	0x178C -> m_flFrame
	0x1790 -> m_vecEndPos
	0x008C -> m_nModelIndex
	0x1788 -> m_nMinDXLevel
	0x0338 -> m_vecOrigin
	0x0190 -> moveparent
	0x0000 -> DT_BeamPredictableId:
		0x00A0 -> m_PredictableID
		0x04C8 -> m_bIsPlayerSimulated


DT_BaseViewModel:
	0x008C -> m_nModelIndex
	0x1700 -> m_nSkin
	0x1704 -> m_nBody
	0x19A0 -> m_nSequence
	0x1B40 -> m_nViewModelIndex
	0x1728 -> m_flPlaybackRate
	0x0078 -> m_fEffects
	0x1B50 -> m_nAnimationParity
	0x1B60 -> m_hWeapon
	0x1B44 -> m_hOwner
	0x1974 -> m_nNewSequenceParity
	0x1978 -> m_nResetEventsParity
	0x1A30 -> m_nMuzzleFlashParity
	0x1804 -> m_flPoseParameter[0]
	0x0000 -> m_flPoseParameter

DT_BaseParticleEntity:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3


DT_BaseGrenade:
	0x0000 -> DT_BaseAnimating:
		0x0000 -> DT_BaseEntity:
			0x0000 -> DT_AnimTimeMustBeFirst:
				0x0060 -> m_flAnimTime

			0x0068 -> m_flSimulationTime
			0x0074 -> m_ubInterpolationFrame
			0x0338 -> m_vecOrigin
			0x0344 -> m_angRotation
			0x008C -> m_nModelIndex
			0x0078 -> m_fEffects
			0x007C -> m_nRenderMode
			0x0054 -> m_nRenderFX
			0x0058 -> m_clrRender
			0x009C -> m_iTeamNum
			0x0354 -> m_CollisionGroup
			0x0248 -> m_flElasticity
			0x024C -> m_flShadowCastDistance
			0x04D8 -> m_hOwnerEntity
			0x04DC -> m_hEffectEntity
			0x0190 -> moveparent
			0x017A -> m_iParentAttachment
			0x0000 -> movetype
			0x0000 -> movecollide
			0x019C -> DT_CollisionProperty:
				0x0008 -> m_vecMinsPreScaled
				0x0014 -> m_vecMaxsPreScaled
				0x0020 -> m_vecMins
				0x002C -> m_vecMaxs
				0x0041 -> m_nSolidType
				0x003C -> m_usSolidFlags
				0x0040 -> m_nSurroundType
				0x0042 -> m_triggerBloat
				0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
				0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
				0x005C -> m_vecSpecifiedSurroundingMins
				0x0068 -> m_vecSpecifiedSurroundingMaxs

			0x04CC -> m_iTextureFrameIndex
			0x0000 -> DT_PredictableId:
				0x00A0 -> m_PredictableID
				0x04C8 -> m_bIsPlayerSimulated

			0x04C9 -> m_bSimulatedEveryTick
			0x04CA -> m_bAnimatedEveryTick
			0x04CB -> m_bAlternateSorting
			0x008E -> m_takedamage
			0x051C -> m_RealClassName
			0x0520 -> m_OverrideMaterial
			0x0090 -> m_iHealth
			0x0094 -> m_iMaxHealth
			0x052C -> m_spawnflags
			0x0530 -> m_iGModFlags
			0x0514 -> m_bOnFire
			0x0518 -> m_CreationTime
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0578 -> m_GMOD_bool[0]
			0x0000 -> m_GMOD_bool
			0x05B8 -> m_GMOD_float[0]
			0x0000 -> m_GMOD_float
			0x06B8 -> m_GMOD_int[0]
			0x0000 -> m_GMOD_int
			0x07B8 -> m_GMOD_Vector[0]
			0x0000 -> m_GMOD_Vector
			0x0AB8 -> m_GMOD_QAngle[0]
			0x0000 -> m_GMOD_QAngle
			0x0DB8 -> m_GMOD_EHANDLE[0]
			0x0000 -> m_GMOD_EHANDLE
			0x0EB8 -> m_GMOD_String0
			0x10B8 -> m_GMOD_String1
			0x12B8 -> m_GMOD_String2
			0x14B8 -> m_GMOD_String3

		0x19A0 -> m_nSequence
		0x1740 -> m_nForceBone
		0x1734 -> m_vecForce
		0x1700 -> m_nSkin
		0x1704 -> m_nBody
		0x1708 -> m_nHitboxSet
		0x1800 -> m_flModelScale
		0x1800 -> m_flModelWidthScale
		0x1804 -> m_flPoseParameter:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003
			0x0010 -> 004
			0x0014 -> 005
			0x0018 -> 006
			0x001C -> 007
			0x0020 -> 008
			0x0024 -> 009
			0x0028 -> 010
			0x002C -> 011
			0x0030 -> 012
			0x0034 -> 013
			0x0038 -> 014
			0x003C -> 015
			0x0040 -> 016
			0x0044 -> 017
			0x0048 -> 018
			0x004C -> 019
			0x0050 -> 020
			0x0054 -> 021
			0x0058 -> 022
			0x005C -> 023

		0x1728 -> m_flPlaybackRate
		0x1920 -> m_flEncodedController:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003

		0x1970 -> m_bClientSideAnimation
		0x1770 -> m_bClientSideFrameReset
		0x1974 -> m_nNewSequenceParity
		0x1978 -> m_nResetEventsParity
		0x1A30 -> m_nMuzzleFlashParity
		0x1A28 -> m_hLightingOrigin
		0x1A2C -> m_hLightingOriginRelative
		0x0000 -> DT_ServerAnimationData:
			0x19A8 -> m_flCycle

		0x17A8 -> m_fadeMinDist
		0x17AC -> m_fadeMaxDist
		0x17B0 -> m_flFadeScale
		0x1AD8 -> m_pBoneManipulator
		0x1AE0 -> m_pFlexManipulator
		0x1A4C -> m_OverrideViewTarget

	0x1B44 -> m_flDamage
	0x1B34 -> m_DmgRadius
	0x1B31 -> m_bIsLive
	0x1B4C -> m_hThrower
	0x00F4 -> m_vecVelocity
	0x0350 -> m_fFlags

DT_BaseCombatWeapon:
	0x0000 -> DT_BaseAnimating:
		0x0000 -> DT_BaseEntity:
			0x0000 -> DT_AnimTimeMustBeFirst:
				0x0060 -> m_flAnimTime

			0x0068 -> m_flSimulationTime
			0x0074 -> m_ubInterpolationFrame
			0x0338 -> m_vecOrigin
			0x0344 -> m_angRotation
			0x008C -> m_nModelIndex
			0x0078 -> m_fEffects
			0x007C -> m_nRenderMode
			0x0054 -> m_nRenderFX
			0x0058 -> m_clrRender
			0x009C -> m_iTeamNum
			0x0354 -> m_CollisionGroup
			0x0248 -> m_flElasticity
			0x024C -> m_flShadowCastDistance
			0x04D8 -> m_hOwnerEntity
			0x04DC -> m_hEffectEntity
			0x0190 -> moveparent
			0x017A -> m_iParentAttachment
			0x0000 -> movetype
			0x0000 -> movecollide
			0x019C -> DT_CollisionProperty:
				0x0008 -> m_vecMinsPreScaled
				0x0014 -> m_vecMaxsPreScaled
				0x0020 -> m_vecMins
				0x002C -> m_vecMaxs
				0x0041 -> m_nSolidType
				0x003C -> m_usSolidFlags
				0x0040 -> m_nSurroundType
				0x0042 -> m_triggerBloat
				0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
				0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
				0x005C -> m_vecSpecifiedSurroundingMins
				0x0068 -> m_vecSpecifiedSurroundingMaxs

			0x04CC -> m_iTextureFrameIndex
			0x0000 -> DT_PredictableId:
				0x00A0 -> m_PredictableID
				0x04C8 -> m_bIsPlayerSimulated

			0x04C9 -> m_bSimulatedEveryTick
			0x04CA -> m_bAnimatedEveryTick
			0x04CB -> m_bAlternateSorting
			0x008E -> m_takedamage
			0x051C -> m_RealClassName
			0x0520 -> m_OverrideMaterial
			0x0090 -> m_iHealth
			0x0094 -> m_iMaxHealth
			0x052C -> m_spawnflags
			0x0530 -> m_iGModFlags
			0x0514 -> m_bOnFire
			0x0518 -> m_CreationTime
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0578 -> m_GMOD_bool[0]
			0x0000 -> m_GMOD_bool
			0x05B8 -> m_GMOD_float[0]
			0x0000 -> m_GMOD_float
			0x06B8 -> m_GMOD_int[0]
			0x0000 -> m_GMOD_int
			0x07B8 -> m_GMOD_Vector[0]
			0x0000 -> m_GMOD_Vector
			0x0AB8 -> m_GMOD_QAngle[0]
			0x0000 -> m_GMOD_QAngle
			0x0DB8 -> m_GMOD_EHANDLE[0]
			0x0000 -> m_GMOD_EHANDLE
			0x0EB8 -> m_GMOD_String0
			0x10B8 -> m_GMOD_String1
			0x12B8 -> m_GMOD_String2
			0x14B8 -> m_GMOD_String3

		0x19A0 -> m_nSequence
		0x1740 -> m_nForceBone
		0x1734 -> m_vecForce
		0x1700 -> m_nSkin
		0x1704 -> m_nBody
		0x1708 -> m_nHitboxSet
		0x1800 -> m_flModelScale
		0x1800 -> m_flModelWidthScale
		0x1804 -> m_flPoseParameter:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003
			0x0010 -> 004
			0x0014 -> 005
			0x0018 -> 006
			0x001C -> 007
			0x0020 -> 008
			0x0024 -> 009
			0x0028 -> 010
			0x002C -> 011
			0x0030 -> 012
			0x0034 -> 013
			0x0038 -> 014
			0x003C -> 015
			0x0040 -> 016
			0x0044 -> 017
			0x0048 -> 018
			0x004C -> 019
			0x0050 -> 020
			0x0054 -> 021
			0x0058 -> 022
			0x005C -> 023

		0x1728 -> m_flPlaybackRate
		0x1920 -> m_flEncodedController:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003

		0x1970 -> m_bClientSideAnimation
		0x1770 -> m_bClientSideFrameReset
		0x1974 -> m_nNewSequenceParity
		0x1978 -> m_nResetEventsParity
		0x1A30 -> m_nMuzzleFlashParity
		0x1A28 -> m_hLightingOrigin
		0x1A2C -> m_hLightingOriginRelative
		0x0000 -> DT_ServerAnimationData:
			0x19A8 -> m_flCycle

		0x17A8 -> m_fadeMinDist
		0x17AC -> m_fadeMaxDist
		0x17B0 -> m_flFadeScale
		0x1AD8 -> m_pBoneManipulator
		0x1AE0 -> m_pFlexManipulator
		0x1A4C -> m_OverrideViewTarget

	0x0000 -> DT_LocalWeaponData:
		0x1B7C -> m_iClip1
		0x1B80 -> m_iClip2
		0x1B74 -> m_iPrimaryAmmoType
		0x1B78 -> m_iSecondaryAmmoType
		0x1B34 -> m_nViewModelIndex
		0x1BAC -> m_bFlipViewModel

	0x0000 -> DT_LocalActiveWeaponData:
		0x1B38 -> m_flNextPrimaryAttack
		0x1B3C -> m_flNextSecondaryAttack
		0x0084 -> m_nNextThinkTick
		0x1B40 -> m_flTimeWeaponIdle

	0x1B48 -> m_iViewModelIndex
	0x1B4C -> m_iWorldModelIndex
	0x1B6C -> m_iState
	0x1B30 -> m_hOwner

DT_WeaponPhysGun:
	0x0000 -> DT_BaseHL2MPCombatWeapon:
		0x0000 -> DT_WeaponHL2MPBase:
			0x0000 -> DT_BaseCombatWeapon:
				0x0000 -> DT_BaseAnimating:
					0x0000 -> DT_BaseEntity:
						0x0000 -> DT_AnimTimeMustBeFirst:
							0x0060 -> m_flAnimTime

						0x0068 -> m_flSimulationTime
						0x0074 -> m_ubInterpolationFrame
						0x0338 -> m_vecOrigin
						0x0344 -> m_angRotation
						0x008C -> m_nModelIndex
						0x0078 -> m_fEffects
						0x007C -> m_nRenderMode
						0x0054 -> m_nRenderFX
						0x0058 -> m_clrRender
						0x009C -> m_iTeamNum
						0x0354 -> m_CollisionGroup
						0x0248 -> m_flElasticity
						0x024C -> m_flShadowCastDistance
						0x04D8 -> m_hOwnerEntity
						0x04DC -> m_hEffectEntity
						0x0190 -> moveparent
						0x017A -> m_iParentAttachment
						0x0000 -> movetype
						0x0000 -> movecollide
						0x019C -> DT_CollisionProperty:
							0x0008 -> m_vecMinsPreScaled
							0x0014 -> m_vecMaxsPreScaled
							0x0020 -> m_vecMins
							0x002C -> m_vecMaxs
							0x0041 -> m_nSolidType
							0x003C -> m_usSolidFlags
							0x0040 -> m_nSurroundType
							0x0042 -> m_triggerBloat
							0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
							0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
							0x005C -> m_vecSpecifiedSurroundingMins
							0x0068 -> m_vecSpecifiedSurroundingMaxs

						0x04CC -> m_iTextureFrameIndex
						0x0000 -> DT_PredictableId:
							0x00A0 -> m_PredictableID
							0x04C8 -> m_bIsPlayerSimulated

						0x04C9 -> m_bSimulatedEveryTick
						0x04CA -> m_bAnimatedEveryTick
						0x04CB -> m_bAlternateSorting
						0x008E -> m_takedamage
						0x051C -> m_RealClassName
						0x0520 -> m_OverrideMaterial
						0x0090 -> m_iHealth
						0x0094 -> m_iMaxHealth
						0x052C -> m_spawnflags
						0x0530 -> m_iGModFlags
						0x0514 -> m_bOnFire
						0x0518 -> m_CreationTime
						0x00F4 -> m_vecVelocity[0]
						0x00F8 -> m_vecVelocity[1]
						0x00FC -> m_vecVelocity[2]
						0x0578 -> m_GMOD_bool[0]
						0x0000 -> m_GMOD_bool
						0x05B8 -> m_GMOD_float[0]
						0x0000 -> m_GMOD_float
						0x06B8 -> m_GMOD_int[0]
						0x0000 -> m_GMOD_int
						0x07B8 -> m_GMOD_Vector[0]
						0x0000 -> m_GMOD_Vector
						0x0AB8 -> m_GMOD_QAngle[0]
						0x0000 -> m_GMOD_QAngle
						0x0DB8 -> m_GMOD_EHANDLE[0]
						0x0000 -> m_GMOD_EHANDLE
						0x0EB8 -> m_GMOD_String0
						0x10B8 -> m_GMOD_String1
						0x12B8 -> m_GMOD_String2
						0x14B8 -> m_GMOD_String3

					0x19A0 -> m_nSequence
					0x1740 -> m_nForceBone
					0x1734 -> m_vecForce
					0x1700 -> m_nSkin
					0x1704 -> m_nBody
					0x1708 -> m_nHitboxSet
					0x1800 -> m_flModelScale
					0x1800 -> m_flModelWidthScale
					0x1804 -> m_flPoseParameter:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003
						0x0010 -> 004
						0x0014 -> 005
						0x0018 -> 006
						0x001C -> 007
						0x0020 -> 008
						0x0024 -> 009
						0x0028 -> 010
						0x002C -> 011
						0x0030 -> 012
						0x0034 -> 013
						0x0038 -> 014
						0x003C -> 015
						0x0040 -> 016
						0x0044 -> 017
						0x0048 -> 018
						0x004C -> 019
						0x0050 -> 020
						0x0054 -> 021
						0x0058 -> 022
						0x005C -> 023

					0x1728 -> m_flPlaybackRate
					0x1920 -> m_flEncodedController:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003

					0x1970 -> m_bClientSideAnimation
					0x1770 -> m_bClientSideFrameReset
					0x1974 -> m_nNewSequenceParity
					0x1978 -> m_nResetEventsParity
					0x1A30 -> m_nMuzzleFlashParity
					0x1A28 -> m_hLightingOrigin
					0x1A2C -> m_hLightingOriginRelative
					0x0000 -> DT_ServerAnimationData:
						0x19A8 -> m_flCycle

					0x17A8 -> m_fadeMinDist
					0x17AC -> m_fadeMaxDist
					0x17B0 -> m_flFadeScale
					0x1AD8 -> m_pBoneManipulator
					0x1AE0 -> m_pFlexManipulator
					0x1A4C -> m_OverrideViewTarget

				0x0000 -> DT_LocalWeaponData:
					0x1B7C -> m_iClip1
					0x1B80 -> m_iClip2
					0x1B74 -> m_iPrimaryAmmoType
					0x1B78 -> m_iSecondaryAmmoType
					0x1B34 -> m_nViewModelIndex
					0x1BAC -> m_bFlipViewModel

				0x0000 -> DT_LocalActiveWeaponData:
					0x1B38 -> m_flNextPrimaryAttack
					0x1B3C -> m_flNextSecondaryAttack
					0x0084 -> m_nNextThinkTick
					0x1B40 -> m_flTimeWeaponIdle

				0x1B48 -> m_iViewModelIndex
				0x1B4C -> m_iWorldModelIndex
				0x1B6C -> m_iState
				0x1B30 -> m_hOwner



	0x1C10 -> m_hPhysBeam
	0x1C14 -> m_vHitPosLocal
	0x1C0C -> m_hGrabbedEntity

DT_PhysBeam:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x1718 -> m_hTargetEnt
	0x170C -> m_HoldPos
	0x171C -> m_bIsOn
	0x1708 -> m_iPhysBone

DT_FlexManipulate:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x1878 -> m_flexScale
	0x187C -> m_EyesLocalTarget
	0x16F8 -> m_iFlexWeights:
		0x0000 -> 000
		0x0004 -> 001
		0x0008 -> 002
		0x000C -> 003
		0x0010 -> 004
		0x0014 -> 005
		0x0018 -> 006
		0x001C -> 007
		0x0020 -> 008
		0x0024 -> 009
		0x0028 -> 010
		0x002C -> 011
		0x0030 -> 012
		0x0034 -> 013
		0x0038 -> 014
		0x003C -> 015
		0x0040 -> 016
		0x0044 -> 017
		0x0048 -> 018
		0x004C -> 019
		0x0050 -> 020
		0x0054 -> 021
		0x0058 -> 022
		0x005C -> 023
		0x0060 -> 024
		0x0064 -> 025
		0x0068 -> 026
		0x006C -> 027
		0x0070 -> 028
		0x0074 -> 029
		0x0078 -> 030
		0x007C -> 031
		0x0080 -> 032
		0x0084 -> 033
		0x0088 -> 034
		0x008C -> 035
		0x0090 -> 036
		0x0094 -> 037
		0x0098 -> 038
		0x009C -> 039
		0x00A0 -> 040
		0x00A4 -> 041
		0x00A8 -> 042
		0x00AC -> 043
		0x00B0 -> 044
		0x00B4 -> 045
		0x00B8 -> 046
		0x00BC -> 047
		0x00C0 -> 048
		0x00C4 -> 049
		0x00C8 -> 050
		0x00CC -> 051
		0x00D0 -> 052
		0x00D4 -> 053
		0x00D8 -> 054
		0x00DC -> 055
		0x00E0 -> 056
		0x00E4 -> 057
		0x00E8 -> 058
		0x00EC -> 059
		0x00F0 -> 060
		0x00F4 -> 061
		0x00F8 -> 062
		0x00FC -> 063
		0x0100 -> 064
		0x0104 -> 065
		0x0108 -> 066
		0x010C -> 067
		0x0110 -> 068
		0x0114 -> 069
		0x0118 -> 070
		0x011C -> 071
		0x0120 -> 072
		0x0124 -> 073
		0x0128 -> 074
		0x012C -> 075
		0x0130 -> 076
		0x0134 -> 077
		0x0138 -> 078
		0x013C -> 079
		0x0140 -> 080
		0x0144 -> 081
		0x0148 -> 082
		0x014C -> 083
		0x0150 -> 084
		0x0154 -> 085
		0x0158 -> 086
		0x015C -> 087
		0x0160 -> 088
		0x0164 -> 089
		0x0168 -> 090
		0x016C -> 091
		0x0170 -> 092
		0x0174 -> 093
		0x0178 -> 094
		0x017C -> 095


DT_BoneManipulate:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> m_BonePos[0]
	0x0000 -> m_BonePos
	0x22F8 -> m_BoneAng[0]
	0x0000 -> m_BoneAng
	0x1CF8 -> m_BoneScale[0]
	0x0000 -> m_BoneScale
	0x28F8 -> m_BoneJiggle[0]
	0x0000 -> m_BoneJiggle

DT_WeaponSWEP:
	0x0000 -> DT_BaseHL2MPCombatWeapon:
		0x0000 -> DT_WeaponHL2MPBase:
			0x0000 -> DT_BaseCombatWeapon:
				0x0000 -> DT_BaseAnimating:
					0x0000 -> DT_BaseEntity:
						0x0000 -> DT_AnimTimeMustBeFirst:
							0x0060 -> m_flAnimTime

						0x0068 -> m_flSimulationTime
						0x0074 -> m_ubInterpolationFrame
						0x0338 -> m_vecOrigin
						0x0344 -> m_angRotation
						0x008C -> m_nModelIndex
						0x0078 -> m_fEffects
						0x007C -> m_nRenderMode
						0x0054 -> m_nRenderFX
						0x0058 -> m_clrRender
						0x009C -> m_iTeamNum
						0x0354 -> m_CollisionGroup
						0x0248 -> m_flElasticity
						0x024C -> m_flShadowCastDistance
						0x04D8 -> m_hOwnerEntity
						0x04DC -> m_hEffectEntity
						0x0190 -> moveparent
						0x017A -> m_iParentAttachment
						0x0000 -> movetype
						0x0000 -> movecollide
						0x019C -> DT_CollisionProperty:
							0x0008 -> m_vecMinsPreScaled
							0x0014 -> m_vecMaxsPreScaled
							0x0020 -> m_vecMins
							0x002C -> m_vecMaxs
							0x0041 -> m_nSolidType
							0x003C -> m_usSolidFlags
							0x0040 -> m_nSurroundType
							0x0042 -> m_triggerBloat
							0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
							0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
							0x005C -> m_vecSpecifiedSurroundingMins
							0x0068 -> m_vecSpecifiedSurroundingMaxs

						0x04CC -> m_iTextureFrameIndex
						0x0000 -> DT_PredictableId:
							0x00A0 -> m_PredictableID
							0x04C8 -> m_bIsPlayerSimulated

						0x04C9 -> m_bSimulatedEveryTick
						0x04CA -> m_bAnimatedEveryTick
						0x04CB -> m_bAlternateSorting
						0x008E -> m_takedamage
						0x051C -> m_RealClassName
						0x0520 -> m_OverrideMaterial
						0x0090 -> m_iHealth
						0x0094 -> m_iMaxHealth
						0x052C -> m_spawnflags
						0x0530 -> m_iGModFlags
						0x0514 -> m_bOnFire
						0x0518 -> m_CreationTime
						0x00F4 -> m_vecVelocity[0]
						0x00F8 -> m_vecVelocity[1]
						0x00FC -> m_vecVelocity[2]
						0x0578 -> m_GMOD_bool[0]
						0x0000 -> m_GMOD_bool
						0x05B8 -> m_GMOD_float[0]
						0x0000 -> m_GMOD_float
						0x06B8 -> m_GMOD_int[0]
						0x0000 -> m_GMOD_int
						0x07B8 -> m_GMOD_Vector[0]
						0x0000 -> m_GMOD_Vector
						0x0AB8 -> m_GMOD_QAngle[0]
						0x0000 -> m_GMOD_QAngle
						0x0DB8 -> m_GMOD_EHANDLE[0]
						0x0000 -> m_GMOD_EHANDLE
						0x0EB8 -> m_GMOD_String0
						0x10B8 -> m_GMOD_String1
						0x12B8 -> m_GMOD_String2
						0x14B8 -> m_GMOD_String3

					0x19A0 -> m_nSequence
					0x1740 -> m_nForceBone
					0x1734 -> m_vecForce
					0x1700 -> m_nSkin
					0x1704 -> m_nBody
					0x1708 -> m_nHitboxSet
					0x1800 -> m_flModelScale
					0x1800 -> m_flModelWidthScale
					0x1804 -> m_flPoseParameter:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003
						0x0010 -> 004
						0x0014 -> 005
						0x0018 -> 006
						0x001C -> 007
						0x0020 -> 008
						0x0024 -> 009
						0x0028 -> 010
						0x002C -> 011
						0x0030 -> 012
						0x0034 -> 013
						0x0038 -> 014
						0x003C -> 015
						0x0040 -> 016
						0x0044 -> 017
						0x0048 -> 018
						0x004C -> 019
						0x0050 -> 020
						0x0054 -> 021
						0x0058 -> 022
						0x005C -> 023

					0x1728 -> m_flPlaybackRate
					0x1920 -> m_flEncodedController:
						0x0000 -> 000
						0x0004 -> 001
						0x0008 -> 002
						0x000C -> 003

					0x1970 -> m_bClientSideAnimation
					0x1770 -> m_bClientSideFrameReset
					0x1974 -> m_nNewSequenceParity
					0x1978 -> m_nResetEventsParity
					0x1A30 -> m_nMuzzleFlashParity
					0x1A28 -> m_hLightingOrigin
					0x1A2C -> m_hLightingOriginRelative
					0x0000 -> DT_ServerAnimationData:
						0x19A8 -> m_flCycle

					0x17A8 -> m_fadeMinDist
					0x17AC -> m_fadeMaxDist
					0x17B0 -> m_flFadeScale
					0x1AD8 -> m_pBoneManipulator
					0x1AE0 -> m_pFlexManipulator
					0x1A4C -> m_OverrideViewTarget

				0x0000 -> DT_LocalWeaponData:
					0x1B7C -> m_iClip1
					0x1B80 -> m_iClip2
					0x1B74 -> m_iPrimaryAmmoType
					0x1B78 -> m_iSecondaryAmmoType
					0x1B34 -> m_nViewModelIndex
					0x1BAC -> m_bFlipViewModel

				0x0000 -> DT_LocalActiveWeaponData:
					0x1B38 -> m_flNextPrimaryAttack
					0x1B3C -> m_flNextSecondaryAttack
					0x0084 -> m_nNextThinkTick
					0x1B40 -> m_flTimeWeaponIdle

				0x1B48 -> m_iViewModelIndex
				0x1B4C -> m_iWorldModelIndex
				0x1B6C -> m_iState
				0x1B30 -> m_hOwner



	0x1C08 -> DT_ScriptedEntity:
		0x0010 -> m_strScriptName

	0x1DFC -> m_strHoldType

DT_SENT_point:
	0x0000 -> DT_BaseEntity:
		0x0000 -> DT_AnimTimeMustBeFirst:
			0x0060 -> m_flAnimTime

		0x0068 -> m_flSimulationTime
		0x0074 -> m_ubInterpolationFrame
		0x0338 -> m_vecOrigin
		0x0344 -> m_angRotation
		0x008C -> m_nModelIndex
		0x0078 -> m_fEffects
		0x007C -> m_nRenderMode
		0x0054 -> m_nRenderFX
		0x0058 -> m_clrRender
		0x009C -> m_iTeamNum
		0x0354 -> m_CollisionGroup
		0x0248 -> m_flElasticity
		0x024C -> m_flShadowCastDistance
		0x04D8 -> m_hOwnerEntity
		0x04DC -> m_hEffectEntity
		0x0190 -> moveparent
		0x017A -> m_iParentAttachment
		0x0000 -> movetype
		0x0000 -> movecollide
		0x019C -> DT_CollisionProperty:
			0x0008 -> m_vecMinsPreScaled
			0x0014 -> m_vecMaxsPreScaled
			0x0020 -> m_vecMins
			0x002C -> m_vecMaxs
			0x0041 -> m_nSolidType
			0x003C -> m_usSolidFlags
			0x0040 -> m_nSurroundType
			0x0042 -> m_triggerBloat
			0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
			0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
			0x005C -> m_vecSpecifiedSurroundingMins
			0x0068 -> m_vecSpecifiedSurroundingMaxs

		0x04CC -> m_iTextureFrameIndex
		0x0000 -> DT_PredictableId:
			0x00A0 -> m_PredictableID
			0x04C8 -> m_bIsPlayerSimulated

		0x04C9 -> m_bSimulatedEveryTick
		0x04CA -> m_bAnimatedEveryTick
		0x04CB -> m_bAlternateSorting
		0x008E -> m_takedamage
		0x051C -> m_RealClassName
		0x0520 -> m_OverrideMaterial
		0x0090 -> m_iHealth
		0x0094 -> m_iMaxHealth
		0x052C -> m_spawnflags
		0x0530 -> m_iGModFlags
		0x0514 -> m_bOnFire
		0x0518 -> m_CreationTime
		0x00F4 -> m_vecVelocity[0]
		0x00F8 -> m_vecVelocity[1]
		0x00FC -> m_vecVelocity[2]
		0x0578 -> m_GMOD_bool[0]
		0x0000 -> m_GMOD_bool
		0x05B8 -> m_GMOD_float[0]
		0x0000 -> m_GMOD_float
		0x06B8 -> m_GMOD_int[0]
		0x0000 -> m_GMOD_int
		0x07B8 -> m_GMOD_Vector[0]
		0x0000 -> m_GMOD_Vector
		0x0AB8 -> m_GMOD_QAngle[0]
		0x0000 -> m_GMOD_QAngle
		0x0DB8 -> m_GMOD_EHANDLE[0]
		0x0000 -> m_GMOD_EHANDLE
		0x0EB8 -> m_GMOD_String0
		0x10B8 -> m_GMOD_String1
		0x12B8 -> m_GMOD_String2
		0x14B8 -> m_GMOD_String3

	0x16F8 -> DT_ScriptedEntity:
		0x0010 -> m_strScriptName


DT_SENT_anim:
	0x0000 -> DT_BaseAnimating:
		0x0000 -> DT_BaseEntity:
			0x0000 -> DT_AnimTimeMustBeFirst:
				0x0060 -> m_flAnimTime

			0x0068 -> m_flSimulationTime
			0x0074 -> m_ubInterpolationFrame
			0x0338 -> m_vecOrigin
			0x0344 -> m_angRotation
			0x008C -> m_nModelIndex
			0x0078 -> m_fEffects
			0x007C -> m_nRenderMode
			0x0054 -> m_nRenderFX
			0x0058 -> m_clrRender
			0x009C -> m_iTeamNum
			0x0354 -> m_CollisionGroup
			0x0248 -> m_flElasticity
			0x024C -> m_flShadowCastDistance
			0x04D8 -> m_hOwnerEntity
			0x04DC -> m_hEffectEntity
			0x0190 -> moveparent
			0x017A -> m_iParentAttachment
			0x0000 -> movetype
			0x0000 -> movecollide
			0x019C -> DT_CollisionProperty:
				0x0008 -> m_vecMinsPreScaled
				0x0014 -> m_vecMaxsPreScaled
				0x0020 -> m_vecMins
				0x002C -> m_vecMaxs
				0x0041 -> m_nSolidType
				0x003C -> m_usSolidFlags
				0x0040 -> m_nSurroundType
				0x0042 -> m_triggerBloat
				0x0044 -> m_vecSpecifiedSurroundingMinsPreScaled
				0x0050 -> m_vecSpecifiedSurroundingMaxsPreScaled
				0x005C -> m_vecSpecifiedSurroundingMins
				0x0068 -> m_vecSpecifiedSurroundingMaxs

			0x04CC -> m_iTextureFrameIndex
			0x0000 -> DT_PredictableId:
				0x00A0 -> m_PredictableID
				0x04C8 -> m_bIsPlayerSimulated

			0x04C9 -> m_bSimulatedEveryTick
			0x04CA -> m_bAnimatedEveryTick
			0x04CB -> m_bAlternateSorting
			0x008E -> m_takedamage
			0x051C -> m_RealClassName
			0x0520 -> m_OverrideMaterial
			0x0090 -> m_iHealth
			0x0094 -> m_iMaxHealth
			0x052C -> m_spawnflags
			0x0530 -> m_iGModFlags
			0x0514 -> m_bOnFire
			0x0518 -> m_CreationTime
			0x00F4 -> m_vecVelocity[0]
			0x00F8 -> m_vecVelocity[1]
			0x00FC -> m_vecVelocity[2]
			0x0578 -> m_GMOD_bool[0]
			0x0000 -> m_GMOD_bool
			0x05B8 -> m_GMOD_float[0]
			0x0000 -> m_GMOD_float
			0x06B8 -> m_GMOD_int[0]
			0x0000 -> m_GMOD_int
			0x07B8 -> m_GMOD_Vector[0]
			0x0000 -> m_GMOD_Vector
			0x0AB8 -> m_GMOD_QAngle[0]
			0x0000 -> m_GMOD_QAngle
			0x0DB8 -> m_GMOD_EHANDLE[0]
			0x0000 -> m_GMOD_EHANDLE
			0x0EB8 -> m_GMOD_String0
			0x10B8 -> m_GMOD_String1
			0x12B8 -> m_GMOD_String2
			0x14B8 -> m_GMOD_String3

		0x19A0 -> m_nSequence
		0x1740 -> m_nForceBone
		0x1734 -> m_vecForce
		0x1700 -> m_nSkin
		0x1704 -> m_nBody
		0x1708 -> m_nHitboxSet
		0x1800 -> m_flModelScale
		0x1800 -> m_flModelWidthScale
		0x1804 -> m_flPoseParameter:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003
			0x0010 -> 004
			0x0014 -> 005
			0x0018 -> 006
			0x001C -> 007
			0x0020 -> 008
			0x0024 -> 009
			0x0028 -> 010
			0x002C -> 011
			0x0030 -> 012
			0x0034 -> 013
			0x0038 -> 014
			0x003C -> 015
			0x0040 -> 016
			0x0044 -> 017
			0x0048 -> 018
			0x004C -> 019
			0x0050 -> 020
			0x0054 -> 021
			0x0058 -> 022
			0x005C -> 023

		0x1728 -> m_flPlaybackRate
		0x1920 -> m_flEncodedController:
			0x0000 -> 000
			0x0004 -> 001
			0x0008 -> 002
			0x000C -> 003

		0x1970 -> m_bClientSideAnimation
		0x1770 -> m_bClientSideFrameReset
		0x1974 -> m_nNewSequenceParity
		0x1978 -> m_nResetEventsParity
		0x1A30 -> m_nMuzzleFlashParity
		0x1A28 -> m_hLightingOrigin
		0x1A2C -> m_hLightingOriginRelative
		0x0000 -> DT_ServerAnimationData:
			0x19A8 -> m_flCycle

		0x17A8 -> m_fadeMinDist
		0x17AC -> m_fadeMaxDist
		0x17B0 -> m_flFadeScale
		0x1AD8 -> m_pBoneManipulator
		0x1AE0 -> m_pFlexManipulator
		0x1A4C -> m_OverrideViewTarget

	0x1B34 -> DT_ScriptedEntity:
		0x0010 -> m_strScriptName


DT_GMODGameRulesProxy:
	0x0000 -> DT_GameRulesProxy:

	0x0000 -> DT_GMODRules:
		0x0048 -> m_fTimeScale
		0x004C -> m_iSkillLevel
		0x0050 -> m_bHL2EpisodicBehaviour

