_lua.ForceVar( cvar, value )
_lua.ForceInternalVar( cvar, value )
_lua.SetFlags( cvar, new_flags )
_lua.SetTick( number_tick )
_lua.RunCommand( cmd )
_lua.IsDormant( ent_index )
_lua.ReplicateVar( cvar, newname, flags, value )
_lua.Nospread( cmd, vector, vector )
_lua.VectorMA( ignore this )
_lua.VectorDivide( ignore this )
_lua.VectorLength( ingore this )
_lua.CanPenitrate( penetration, start, end, damage, damage_multiplyer )
_lua.AntiAim( ingore this )
_lua.PredictTarget( ignore this )